Created
August 4, 2016 01:48
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Using requestAnimationFrame() for performance checking
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/** | |
* Performance Checking | |
* | |
* Will enable and disable a flag on the window object | |
* When Javascript performance suffers, so that optional features | |
* Can be Disabled or delayed | |
*/ | |
(function () { | |
var lastTimestamp = + new Date(); | |
/** | |
* Compares the execution of requestAnimationFrame to it's ideal, 60fps. | |
* When Javascript is performant, the difference should approach 16ms. | |
* When experiencing degraded Javascript performance, this value will begin to increase. | |
* If it reaches 32, we toggle the flag `window.performant`, which other | |
* functions can use to turn off the execution of optional features | |
*/ | |
function perfCheck () { | |
var difference = + new Date() - lastTimestamp; | |
lastTimestamp = + new Date(); | |
if (difference > 32) { | |
window.performant = false; | |
} else { | |
window.performant = true; | |
} | |
requestAnimationFrame(perfCheck); | |
} | |
requestAnimationFrame(perfCheck); | |
})(); | |
/** | |
* Deferred Execution | |
*/ | |
var deferredExecutionTimers = window.deferredExecutionTimers = {}; | |
function s4 () { | |
return Math.floor((1 + Math.random()) * 0x10000).toString(16).substring(1); | |
} | |
function deferExecution (condition, callback, interval) { | |
if (!deferredExecutionTimers) window.deferredExecutionTimers = {}; | |
// Generate a new UUID to track this timer | |
var uuid = s4() + s4() + s4(); | |
interval = interval || 1000; | |
deferredExecutionTimers[uuid] = setInterval(function () { | |
if (condition && typeof(condition) === "function") condition = condition(); | |
if (condition) { | |
if (callback && typeof(callback) === "function") callback(); | |
clearTimeout(deferredExecutionTimers[uuid]); | |
} | |
}, interval); | |
} |
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