Created
February 25, 2009 05:49
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | |
<html><head> | |
<meta http-equiv="content-type" content="text/html; charset=UTF-8"> | |
<script id="shader-fs" type="x-shader/x-fragment"> | |
void main() { | |
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); | |
} | |
</script> | |
<script id="shader-vs" type="x-shader/x-vertex"> | |
attribute vec4 myVertex; | |
void main() { | |
gl_Position = myVertex; | |
} | |
</script> | |
<script type="application/x-javascript"> | |
var gl; | |
var note; | |
var fs = -1; | |
var vs = -1; | |
var sp = -1; | |
function getShader(id) { | |
var shaderScript = document.getElementById(id); | |
if (!shaderScript) | |
return null; | |
var str = ""; | |
var k = shaderScript.firstChild; | |
while (k) { | |
if (k.nodeType == 3) | |
str += k.textContent; | |
k = k.nextSibling; | |
} | |
var shader; | |
if (shaderScript.type == "x-shader/x-fragment") { | |
shader = gl.createShader(gl.FRAGMENT_SHADER); | |
} else if (shaderScript.type == "x-shader/x-vertex") { | |
shader = gl.createShader(gl.VERTEX_SHADER); | |
} else { | |
return null; | |
} | |
gl.shaderSource(shader, str); | |
gl.compileShader(shader); | |
note.textContent += gl.getShaderSource(shader); | |
note.textContent += "\nCompile status: " + gl.getShaderParameter(shader, 0x8B81) + | |
"\nShader info log: " + gl.getShaderInfoLog(shader) + | |
"\n\n"; | |
return shader; | |
} | |
function runTest() { | |
note = document.getElementById('note'); | |
gl = document.getElementById('canvas').getContext('moz-glweb20'); | |
if (fs == -1) { | |
fs = getShader("shader-fs"); | |
vs = getShader("shader-vs"); | |
sp = gl.createProgram(); | |
gl.attachShader(sp, vs); | |
gl.attachShader(sp, fs); | |
gl.linkProgram(sp); | |
gl.validateProgram(sp); | |
note.textContent += "\n"+ | |
"\n"+gl.getProgramParameter(sp, gl.LINK_STATUS)+ | |
"\n"+gl.getProgramParameter(sp, gl.VALIDATE_STATUS)+ | |
"\n\n"; | |
} | |
var va = gl.getAttribLocation(sp, "myVertex"); | |
note.textContent += "\nfs: " + fs + " vs: " + vs + " va: " + va + "\n"; | |
var obj = gl.getActiveAttrib(sp, va); | |
note.textContent += obj ? obj.toSource() : "null"; | |
var verts = [ 0.0, 0.5, 0.0, | |
-0.5, -0.5, 0.0, | |
0.5, -0.5, 0.0 ]; | |
gl.viewport(0, 0, 200, 200); | |
gl.clearColor(1.0, 1.0, 0.0, 1.0); | |
gl.clear(gl.COLOR_BUFFER_BIT); | |
gl.useProgram(sp); | |
gl.vertexAttribPointer(va, 3, gl.FLOAT, verts); | |
gl.enableVertexAttribArray(va); | |
gl.drawArrays(gl.TRIANGLES, 0, 3); | |
gl.swapBuffers(); | |
note.textContent += "\n" + gl.getError() + "\n\n"; | |
} | |
</script> | |
</head><body onload="runTest()"> | |
<h2>Simple GL ES 2.0 test</h2> | |
<canvas id="canvas" width="200" height="200"></canvas> | |
<pre id="note"></p> | |
</body></html> |
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