Created
November 28, 2010 20:14
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BlenderExport.tmpVec = vec4.create(); | |
BlenderExport.tmpNo = vec4.create(); | |
BlenderExport.rv = vec3.create(); | |
BlenderExport.nrv = vec3.create(); | |
BlenderExport.v = vec4.create(); | |
BlenderExport.n = vec4.create(); | |
BlenderExport.setFrame = function(frame) { | |
if (!this.frameVertices) | |
this.frameVertices = new Float32Array(this.vertices); | |
if (!this.frameNormals) | |
this.frameNormals = new Float32Array(this.normals); | |
var tmpVec = BlenderExport.tmpVec; | |
var tmpNo = BlenderExport.tmpNo; | |
var rv = BlenderExport.rv; | |
var nrv = BlenderExport.nrv; | |
var v = BlenderExport.v; | |
var n = BlenderExport.n; | |
if (!this.boneMatrices) | |
this.boneMatrices = []; | |
var boneMatrices = this.boneMatrices; | |
for (var i=0; i<this.vertexGroups.length; i++) { | |
var vg = this.vertexGroups[i]; | |
boneMatrices[i] = this.bones[vg][frame]; | |
} | |
for (var i=0; i<this.weights.length; i++) { | |
var wt = this.weights[i]; | |
v[0] = this.vertices[i*3+0]; | |
v[1] = this.vertices[i*3+1]; | |
v[2] = this.vertices[i*3+2]; | |
v[3] = 1; | |
n[0] = this.normals[i*3+0]; | |
n[1] = this.normals[i*3+1]; | |
n[2] = this.normals[i*3+2]; | |
n[3] = 0; | |
rv[0] = rv[1] = rv[2] = 0; | |
nrv[0] = nrv[1] = nrv[2] = 0; | |
var totalWeight = 0; | |
if (wt.length == 0) { | |
totalWeight = 1; | |
vec3.setLeft(rv, v); | |
vec3.setLeft(nrv, n); | |
} | |
for (var j=0; j<wt.length; j++) { | |
var boneIndex = wt[j][0]; | |
var weight = wt[j][1]; | |
totalWeight += weight; | |
var mat = boneMatrices[boneIndex]; | |
if (!mat) continue; | |
mat4.multiplyVec4(mat, v, tmpVec); | |
mat4.multiplyVec4(mat, n, tmpNo); | |
vec3.scale(tmpVec, weight, tmpVec); | |
vec3.add(rv, tmpVec, rv); | |
vec3.scale(tmpNo, weight, tmpNo); | |
vec3.add(nrv, tmpNo, nrv); | |
} | |
vec3.scale(rv, 1/totalWeight); | |
vec3.scale(nrv, 1/totalWeight); | |
this.frameVertices[i*3+0] = rv[0]; | |
this.frameVertices[i*3+1] = rv[1]; | |
this.frameVertices[i*3+2] = rv[2]; | |
this.frameNormals[i*3+0] = nrv[0]; | |
this.frameNormals[i*3+1] = nrv[1]; | |
this.frameNormals[i*3+2] = nrv[2]; | |
} | |
}; |
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