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main.rs
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// History : Event[] | |
// Event : Time|Period, (Person|Object)[], Action[] | |
// Time : basic | |
// Period : Time, Time | |
// | |
use std::io; | |
enum LoopAction<'a> { | |
Continue, | |
Break, | |
Switch(Box<Scene + 'a>), | |
} | |
trait Scene: Clone { | |
fn enter(&self); | |
fn exit(&self); | |
fn process(&self, &str) -> LoopAction; | |
} | |
#[deriving(Clone)] | |
struct MainMenu; | |
impl Scene for MainMenu { | |
fn enter(&self) { | |
println!("Welcome to Adventury!"); | |
println!(""); | |
} | |
fn exit(&self) { | |
println!("Bye."); | |
} | |
fn process(&self, input: &str) -> LoopAction { | |
match input { | |
"reset" => LoopAction::Switch(box MainMenu), | |
"quit" => LoopAction::Break, | |
_ => LoopAction::Continue, | |
} | |
} | |
} | |
fn main() { | |
let mut scene = box MainMenu as Box<Scene>; | |
let mut new_scene: Option<Box<Scene>> = None; | |
scene.enter(); | |
loop { | |
print!("> "); | |
let input = io::stdin().read_line().ok().expect("Failed to read input"); | |
let action = scene.process(input.trim()); | |
match action { | |
LoopAction::Continue => continue, | |
LoopAction::Break => break, | |
LoopAction::Switch(s) => { | |
new_scene = Some(s); | |
} | |
} | |
new_scene = match new_scene { | |
Some(s) => { | |
scene.exit(); | |
scene = s; | |
scene.enter(); | |
None | |
}, | |
None => None | |
}; | |
} | |
scene.exit(); | |
} |
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