Created
August 25, 2018 11:13
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| using StaticArrays | |
| mutable struct CAcceleration | |
| a::SVector{2, Float32} | |
| end | |
| mutable struct CPosition | |
| p::SVector{2, Float32} | |
| end | |
| mutable struct CVelocity | |
| v::SVector{2, Float32} | |
| end | |
| function SVelocity(entity) | |
| if CVelocity ∈ components(entity) && CAcceleration ∈ components(entity) | |
| entity[CVelocity].v += entity[CAcceleration].a | |
| end | |
| end | |
| function SPosition(entity) | |
| if CPosition ∈ components(entity) && CVelocity ∈ components(entity) | |
| entity[CPosition].p += entity[CVelocity].v | |
| end | |
| end | |
| entities = [] | |
| components = keys | |
| systems = [SPosition, SVelocity] | |
| const Entity = Dict{DataType, Any} | |
| function pushentity!(components::Pair{DataType, <:Any}...) | |
| entity = Entity() | |
| for component ∈ components | |
| entity[first(component)] = first(component)(last(component)) | |
| end | |
| push!(entities, entity) | |
| end | |
| pushentity!(CPosition => [0, 0], CVelocity => [1, 3], CAcceleration => [1, 0]) | |
| pushentity!(CPosition => [0, 0], CVelocity => [2, 1]) | |
| for _ ∈ 0:100, system ∈ systems, entity ∈ entities | |
| system(entity) | |
| end | |
| for entity ∈ entities | |
| println(entity) | |
| end |
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