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Forked from ChemiKhazi/EnumFlagAttribute.cs
Created March 13, 2017 02:27
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Unity3d property drawer for automatically making enums flags into mask fields in the inspector.
Unity3d property drawer for automatically making enums flags into mask fields in the inspector.
Usage: Put the .cs files somewhere in your project. When you have an enum field you want to turn into a mask field in the inspector, add the EnumFlag attribute over the field. Eg:
[EnumFlag]
MyCustomEnum thisEnum;
// This lets you give the field a custom name in the inspector.
[EnumFlag("Custom Inspector Name")]
MyCustomEnum anotherEnum;
using UnityEngine;
public class EnumFlagAttribute : PropertyAttribute
{
public string enumName;
public EnumFlagAttribute() {}
public EnumFlagAttribute(string name)
{
enumName = name;
}
}
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(EnumFlagAttribute))]
public class EnumFlagDrawer : PropertyDrawer {
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EnumFlagAttribute flagSettings = (EnumFlagAttribute)attribute;
Enum targetEnum = GetBaseProperty<Enum>(property);
string propName = flagSettings.enumName;
if (string.IsNullOrEmpty(propName))
propName = property.name;
EditorGUI.BeginProperty(position, label, property);
Enum enumNew = EditorGUI.EnumMaskField(position, propName, targetEnum);
property.intValue = (int) Convert.ChangeType(enumNew, targetEnum.GetType());
EditorGUI.EndProperty();
}
static T GetBaseProperty<T>(SerializedProperty prop)
{
// Separate the steps it takes to get to this property
string[] separatedPaths = prop.propertyPath.Split('.');
// Go down to the root of this serialized property
System.Object reflectionTarget = prop.serializedObject.targetObject as object;
// Walk down the path to get the target object
foreach (var path in separatedPaths)
{
FieldInfo fieldInfo = reflectionTarget.GetType().GetField(path);
reflectionTarget = fieldInfo.GetValue(reflectionTarget);
}
return (T) reflectionTarget;
}
}
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