-
-
Save kimsama/94ee9b8c53f7ae780875bc4d62e56f8f to your computer and use it in GitHub Desktop.
Unity3d property drawer for automatically making enums flags into mask fields in the inspector.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Unity3d property drawer for automatically making enums flags into mask fields in the inspector. | |
Usage: Put the .cs files somewhere in your project. When you have an enum field you want to turn into a mask field in the inspector, add the EnumFlag attribute over the field. Eg: | |
[EnumFlag] | |
MyCustomEnum thisEnum; | |
// This lets you give the field a custom name in the inspector. | |
[EnumFlag("Custom Inspector Name")] | |
MyCustomEnum anotherEnum; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
public class EnumFlagAttribute : PropertyAttribute | |
{ | |
public string enumName; | |
public EnumFlagAttribute() {} | |
public EnumFlagAttribute(string name) | |
{ | |
enumName = name; | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
[CustomPropertyDrawer(typeof(EnumFlagAttribute))] | |
public class EnumFlagDrawer : PropertyDrawer { | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
EnumFlagAttribute flagSettings = (EnumFlagAttribute)attribute; | |
Enum targetEnum = GetBaseProperty<Enum>(property); | |
string propName = flagSettings.enumName; | |
if (string.IsNullOrEmpty(propName)) | |
propName = property.name; | |
EditorGUI.BeginProperty(position, label, property); | |
Enum enumNew = EditorGUI.EnumMaskField(position, propName, targetEnum); | |
property.intValue = (int) Convert.ChangeType(enumNew, targetEnum.GetType()); | |
EditorGUI.EndProperty(); | |
} | |
static T GetBaseProperty<T>(SerializedProperty prop) | |
{ | |
// Separate the steps it takes to get to this property | |
string[] separatedPaths = prop.propertyPath.Split('.'); | |
// Go down to the root of this serialized property | |
System.Object reflectionTarget = prop.serializedObject.targetObject as object; | |
// Walk down the path to get the target object | |
foreach (var path in separatedPaths) | |
{ | |
FieldInfo fieldInfo = reflectionTarget.GetType().GetField(path); | |
reflectionTarget = fieldInfo.GetValue(reflectionTarget); | |
} | |
return (T) reflectionTarget; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment