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A simpler timer class and its demo, using QueryPerformanceCounter. (therefore works only on windows platform)
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#include "SimpleTimer.h" | |
/** | |
Initialize, call application start time before updating frame. | |
*/ | |
void SimpleTimer::start() | |
{ | |
// from MSDN: On systems that run Windows XP or later, | |
// the function will always succeed and will thus never return zero. | |
(void)QueryPerformanceFrequency(&freq); | |
(void)QueryPerformanceCounter(&start_time); | |
last_time = start_time; | |
} | |
/** | |
Return elapsed time as miliseconds. | |
*/ | |
float SimpleTimer::tick() | |
{ | |
float dt; | |
LARGE_INTEGER current_time; | |
QueryPerformanceCounter(¤t_time); | |
if (last_time.QuadPart == start_time.QuadPart) | |
dt = 1.0f / 60.0f; | |
else | |
dt = static_cast<float>(static_cast<double>(current_time.QuadPart - last_time.QuadPart) / static_cast<double>(freq.QuadPart)); | |
last_time = current_time; | |
return dt; | |
} | |
/** | |
Return elapsed time as miliseconds. | |
*/ | |
float SimpleTimer::total() | |
{ | |
float dt; | |
LARGE_INTEGER current_time; | |
QueryPerformanceCounter(¤t_time); | |
if (last_time.QuadPart == start_time.QuadPart) | |
dt = 1.0f / 60.0f; | |
else | |
dt = static_cast<float>(static_cast<double>(current_time.QuadPart - start_time.QuadPart) / static_cast<double>(freq.QuadPart)); | |
last_time = current_time; | |
return dt; | |
} |
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#pragma once | |
#include <windows.h> | |
/** | |
A simple timer(only for windows platform) | |
*/ | |
class SimpleTimer | |
{ | |
public: | |
void start(); | |
float tick(); | |
float total(); | |
private: | |
LARGE_INTEGER freq; | |
LARGE_INTEGER start_time; | |
LARGE_INTEGER last_time; | |
}; |
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#include <iostream> | |
#include "SimpleTimer.h" | |
int main() | |
{ | |
SimpleTimer timer; | |
timer.start(); | |
while (1) | |
{ | |
// put elapsed time at every 20ms. | |
// it will put approx. 0.020xxx. | |
float elapsed = timer.tick(); | |
printf("elapsed: %f\n", elapsed); | |
// break after passing 2sec. | |
float total = timer.total(); | |
if (total > 2.0) | |
break; | |
// sleep 20ms. | |
Sleep(20); | |
} | |
return 0; | |
} |
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