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Kim, Hyoun Woo kimsama

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Spine;
/// <summary>
/// A Unity specific implementation of a skeleton controller.
/// </summary>
public class SkeletonController : MonoBehaviour
{
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kimsama / client.c
Created January 18, 2011 02:58 — forked from fictorial/client.c
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCK_PATH "/tmp/test.sock"