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kimsama / WSL2GUIWSLg-Wayland-en.md
Created March 12, 2025 14:34 — forked from tdcosta100/WSL2GUIWSLg-Wayland-en.md
Using full desktop shell in WSL2 using WSLg (Wayland)

Full desktop shell in WSL2 using WSLg (Wayland)

Note

If you want a more complete experience and already tried the Xvnc tutorial, maybe you should try the WSLg (Xwayland) instead.

Warning

This is a work in progress tutorial. Things done here may break existing functionality, so be careful!

In this tutorial, we will install and use a full GNOME Desktop environment in WSL2, without any external software. The only requirement is a working WSLg installation. At the moment, the instructions are only for Ubuntu (20.04, 22.04 and 24.04) distros and GNOME, but you can request me to test other distros and desktop environments.

@yifanzz
yifanzz / code-editor-rules.md
Created December 17, 2024 00:01
EP12 - The One File to Rule Them All

[Project Name]

Every time you choose to apply a rule(s), explicitly state the rule(s) in the output. You can abbreviate the rule description to a single word or phrase.

Project Context

[Brief description ]

  • [more description]
  • [more description]
  • [more description]

Setting Up MCP Servers on Windows

A step-by-step guide to setting up Model Context Protocol (MCP) servers for Claude Desktop on Windows.

Prerequisites

  1. Install Node.js (v18.x or later)
    • Download from: https://nodejs.org/
    • Verify installation by opening Command Prompt (CMD) and running:
      node --version
      npm --version
@rraallvv
rraallvv / WebViewEditorWindow.cs
Created October 21, 2016 12:58
Using gree's unity-webview in EditorWindow
# Using gree's unity-webview in EditorWindow
# https://github.com/gree/unity-webview
using UnityEditor;
using UnityEngine;
public class WebViewEditorWindow : EditorWindow
{
static GameObject go;
static WebViewObject wvo;
@kylejcarlton
kylejcarlton / Stocks_Over_Time.gs
Last active November 23, 2021 08:25
Google App Script that requests current stock prices from Yahoo Finance for several portfolios and logs the results in a Sheet. Google Sheet available @ http://tinyurl.com/heoxlvg, make a copy to view the Script Editor.
// robinHood = 13, K4:M16
// scotTrade = 2, V4:X5
// tD = 9, AG4:AI12
// eTrade = 15, AR4:AT18
//Lookup ticker symbol using Yahoo's web service (Called by each Account Function)
function lookupTicker(symbol) {
//var symbol = "SPY" //Uncomment to test this function
@tkyaji
tkyaji / UnityAssetBundleBuilder.cs
Last active September 22, 2023 13:51
[Unity] Build Asset Bundle, and upload to AWS-S3
using UnityEngine;
using UnityEngine.Networking;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System;
@GrenderG
GrenderG / tictactoe.cpp
Last active April 30, 2023 22:25
Just a simple Tic Tac Toe game implemented in C++
/*
* Copyright (C) 2016-20?? Daniel Morales
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@nemotoo
nemotoo / .gitattributes
Last active April 23, 2025 10:01
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@haje01
haje01 / TensorFlow μ‹œμž‘ν•˜κΈ°.md
Last active May 3, 2024 07:30
TensorFlow μ‹œμž‘ν•˜κΈ°

ν…μ„œν”Œλ‘œμš° μ‹œμž‘ν•˜κΈ°

글쓴이: κΉ€μ •μ£Ό([email protected])

이 λ¬Έμ„œλŠ” ν…μ„œν”Œλ‘œμš° 곡식 νŽ˜μ΄μ§€ λ‚΄μš©μ„ λ°”νƒ•μœΌλ‘œ λ§Œλ“€μ–΄μ‘ŒμŠ΅λ‹ˆλ‹€.


μ†Œκ°œ

ν…μ„œν”Œλ‘œμš°(TensorFlow)λŠ” 기계 ν•™μŠ΅κ³Ό λ”₯λŸ¬λ‹μ„ μœ„ν•΄ κ΅¬κΈ€μ—μ„œ λ§Œλ“  μ˜€ν”ˆμ†ŒμŠ€ λΌμ΄λΈŒλŸ¬λ¦¬μž…λ‹ˆλ‹€. 데이터 ν”Œλ‘œμš° κ·Έλž˜ν”„(Data Flow Graph) 방식을 μ‚¬μš©ν•˜μ˜€μŠ΅λ‹ˆλ‹€.

@tsubaki
tsubaki / Ghost.shader
Last active February 23, 2024 03:43
ghost shader
/**
* These codes are licensed under CC0.
* http://creativecommons.org/publicdomain/zero/1.0/deed.ja
*/
Shader "FX/Ghost" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_NormalTex ("Normal (RGB)", 2D) = "white" {}
_EmissionTex ("Emission (RGB)", 2D) = "white" {}