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| using UnityEngine; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class AssetBundleManager { | |
| class AssetReference : IDisposable { | |
| int count; | |
| public AssetBundle bundle; | |
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| // Adjust dSYM generation | |
| var xcodeProjectPath = Path.Combine(xcodeProjectDir, "Unity-iPhone.xcodeproj"); | |
| var pbxPath = Path.Combine(xcodeProjectPath, "project.pbxproj"); | |
| var sb = new System.Text.StringBuilder(); | |
| var xcodeProjectLines = File.ReadAllLines(pbxPath); | |
| foreach (var line in xcodeProjectLines) | |
| { | |
| // Remove from OTHER_LDFLAGS |
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| function LateUpdate () { | |
| if ( collision.grounded ) { | |
| IKOn = true; | |
| } | |
| else { | |
| IKOn = false; | |
| } | |
| ik.solveLegIK (); | |
| } |
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| using System; | |
| using System.Collections.Generic; | |
| public class GameEvent | |
| { | |
| } | |
| public class EventMessenger | |
| { |
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| #!/usr/bin/env python | |
| import sys, os.path | |
| install_path = sys.argv[1] | |
| target_platform = sys.argv[2] | |
| if target_platform != "iPhone": sys.exit() | |
| info_plist_path = os.path.join(install_path, 'Info.plist') |
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