- Galois according to Haskell in Industry wiki page
- Bump according to their blog
- Silk App according to their blog
- MailRank which was bought by Facebook recently. See their list of mostly Haskell open source projects.
- Tupil according to their 'Building Commercial Haskell Applications'
- TypLAB according to Haskell in Industry wiki page
Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
- You can store a price in a floating point variable.
- All currencies are subdivided in 1/100th units (like US dollar/cents, euro/eurocents etc.).
- All currencies are subdivided in decimal units (like dinar/fils)
- All currencies currently in circulation are subdivided in decimal units. (to exclude shillings, pennies) (counter-example: MGA)
- All currencies are subdivided. (counter-examples: KRW, COP, JPY... Or subdivisions can be deprecated.)
- Prices can't have more precision than the smaller sub-unit of the currency. (e.g. gas prices)
- For any currency you can have a price of 1. (ZWL)
- Every country has its own currency. (EUR is the best example, but also Franc CFA, etc.)
<canvas id="canvas" width="1000" height="800"></canvas> | |
<script type="text/javascript"> | |
var canvas = document.getElementById("canvas"); | |
var context = canvas.getContext("2d"); | |
var scale = 1; | |
var originx = 0; | |
var originy = 0; | |
function draw(){ | |
context.fillStyle = "white"; |
WARNING This list outdated, for the up to date version visit https://haskellcosm.com
Types of work:
- RD - research&development
- PR - product
- IP - in-house product
- CO - consulting
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
,elem.offsetTop
,elem.offsetWidth
,elem.offsetHeight
,elem.offsetParent
// connect() is a function that injects Redux-related props into your component. | |
// You can inject data and callbacks that change that data by dispatching actions. | |
function connect(mapStateToProps, mapDispatchToProps) { | |
// It lets us inject component as the last step so people can use it as a decorator. | |
// Generally you don't need to worry about it. | |
return function (WrappedComponent) { | |
// It returns a component | |
return class extends React.Component { | |
render() { | |
return ( |
# See http://help.github.com/ignore-files/ for more about ignoring files. | |
# compiled output | |
/dist | |
/tmp | |
/out-tsc | |
# Runtime data | |
pids | |
*.pid |
This is a compiled list of falsehoods programmers tend to believe about working with time.
Don't re-invent a date time library yourself. If you think you understand everything about time, you're probably doing it wrong.
- There are always 24 hours in a day.
- February is always 28 days long.
- Any 24-hour period will always begin and end in the same day (or week, or month).