-
-
Save kirillrybin/4db0a7cd36f0cccc51d8 to your computer and use it in GitHub Desktop.
Fade Texture Shader
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Custom/Fade Texture" { | |
Properties { | |
_FadeColor ("Fade Color", Color) = (0,0,0,0) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_FadeValue ("Fade Value", Range(0,1)) = 0 | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } | |
LOD 100 | |
Pass { | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata_t { | |
float4 vertex : POSITION; | |
float2 texcoord : TEXCOORD0; | |
}; | |
struct v2f { | |
float4 vertex : SV_POSITION; | |
half2 texcoord : TEXCOORD0; | |
}; | |
sampler2D _MainTex; | |
float4 _MainTex_ST; | |
float4 _FadeColor; | |
float _FadeValue; | |
v2f vert (appdata_t v) | |
{ | |
v2f o; | |
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex); | |
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); | |
return o; | |
} | |
fixed4 frag (v2f i) : COLOR | |
{ | |
fixed4 col = tex2D(_MainTex, i.texcoord); | |
return lerp(col, _FadeColor, _FadeValue); | |
} | |
ENDCG | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment