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Singleton template for MonoBehaviour class in Unity3D
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//#define LOG_MESSAGES | |
using UnityEngine; | |
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour | |
{ | |
private static T _instance; | |
/** | |
Returns the instance of this singleton. | |
*/ | |
public static T Instance | |
{ | |
get | |
{ | |
if (_instance == null) | |
{ | |
_instance = (T)FindObjectOfType(typeof(T)); | |
if (_instance == null) | |
{ | |
#if LOG_MESSAGES | |
Debug.LogError("An instance of " + typeof(T) + "is needed in the scene, but there is none."); | |
#endif | |
} | |
} | |
return _instance; | |
} | |
} | |
} |
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