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SaveCubeMapToPngWizard
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import System; | |
import System.IO; | |
class SaveCubeMapToPngWizard extends ScriptableWizard { | |
var cubemap : Cubemap; | |
function OnWizardUpdate () { | |
helpString = "Select cubemap to save to individual png"; | |
isValid = (cubemap != null); | |
} | |
function OnWizardCreate () | |
{ | |
var width = cubemap.width; | |
var height = cubemap.height; | |
Debug.Log(Application.dataPath + "/" +cubemap.name +"_PositiveX.png"); | |
var tex = new Texture2D (width, height, TextureFormat.RGB24, false); | |
// Read screen contents into the texture | |
tex.SetPixels(cubemap.GetPixels(CubemapFace.PositiveX)); | |
// Encode texture into PNG | |
var bytes = tex.EncodeToPNG(); | |
File.WriteAllBytes(Application.dataPath + "/" + cubemap.name +"_PositiveX.png", bytes); | |
tex.SetPixels(cubemap.GetPixels(CubemapFace.NegativeX)); | |
bytes = tex.EncodeToPNG(); | |
File.WriteAllBytes(Application.dataPath + "/" + cubemap.name +"_NegativeX.png", bytes); | |
tex.SetPixels(cubemap.GetPixels(CubemapFace.PositiveY)); | |
bytes = tex.EncodeToPNG(); | |
File.WriteAllBytes(Application.dataPath + "/" + cubemap.name +"_PositiveY.png", bytes); | |
tex.SetPixels(cubemap.GetPixels(CubemapFace.NegativeY)); | |
bytes = tex.EncodeToPNG(); | |
File.WriteAllBytes(Application.dataPath + "/" + cubemap.name +"_NegativeY.png", bytes); | |
tex.SetPixels(cubemap.GetPixels(CubemapFace.PositiveZ)); | |
bytes = tex.EncodeToPNG(); | |
File.WriteAllBytes(Application.dataPath + "/" + cubemap.name +"_PositiveZ.png", bytes); | |
tex.SetPixels(cubemap.GetPixels(CubemapFace.NegativeZ)); | |
bytes = tex.EncodeToPNG(); | |
File.WriteAllBytes(Application.dataPath + "/" + cubemap.name +"_NegativeZ.png", bytes); | |
DestroyImmediate(tex); | |
} | |
@MenuItem("GameObject/Save CubeMap To Png ") | |
static function SaveCubeMapToPng () | |
{ | |
ScriptableWizard.DisplayWizard( | |
"Save CubeMap To Png", SaveCubeMapToPngWizard , "Save"); | |
} | |
} |
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