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ModalBottomSheetLayout for Material 3 Jetpack Compose
import androidx.compose.animation.core.AnimationSpec
import androidx.compose.animation.core.TweenSpec
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.gestures.detectTapGestures
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxWithConstraints
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.offset
import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.contentColorFor
import androidx.compose.runtime.Composable
import androidx.compose.runtime.State
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.saveable.Saver
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.isSpecified
import androidx.compose.ui.input.nestedscroll.nestedScroll
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.layout.onGloballyPositioned
import androidx.compose.ui.semantics.collapse
import androidx.compose.ui.semantics.contentDescription
import androidx.compose.ui.semantics.dismiss
import androidx.compose.ui.semantics.expand
import androidx.compose.ui.semantics.onClick
import androidx.compose.ui.semantics.semantics
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.IntOffset
import androidx.compose.ui.unit.dp
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.launch
import kotlin.math.max
import kotlin.math.roundToInt
/**
* Possible values of [ModalBottomSheetState].
*/
@ExperimentalMaterial3Api
enum class ModalBottomSheetValue {
/**
* The bottom sheet is not visible.
*/
Hidden,
/**
* The bottom sheet is visible at full height.
*/
Expanded,
/**
* The bottom sheet is partially visible at 50% of the screen height. This state is only
* enabled if the height of the bottom sheet is more than 50% of the screen height.
*/
HalfExpanded
}
/**
* State of the [ModalBottomSheetLayout] composable.
*
* @param initialValue The initial value of the state.
* @param animationSpec The default animation that will be used to animate to a new state.
* @param confirmStateChange Optional callback invoked to confirm or veto a pending state change.
*/
@ExperimentalMaterial3Api
class ModalBottomSheetState(
initialValue: ModalBottomSheetValue,
animationSpec: AnimationSpec<Float> = SwipeableDefaults.AnimationSpec,
confirmStateChange: (ModalBottomSheetValue) -> Boolean = { true }
) : SwipeableState<ModalBottomSheetValue>(
initialValue = initialValue,
animationSpec = animationSpec,
confirmStateChange = confirmStateChange
) {
/**
* Whether the bottom sheet is visible.
*/
val isVisible: Boolean
get() = currentValue != ModalBottomSheetValue.Hidden
internal val isHalfExpandedEnabled: Boolean
get() = anchors.values.contains(ModalBottomSheetValue.HalfExpanded)
/**
* Show the bottom sheet with animation and suspend until it's shown. If half expand is
* enabled, the bottom sheet will be half expanded. Otherwise it will be fully expanded.
*
* @throws [CancellationException] if the animation is interrupted
*/
suspend fun show() {
val targetValue =
if (isHalfExpandedEnabled) ModalBottomSheetValue.HalfExpanded
else ModalBottomSheetValue.Expanded
animateTo(targetValue = targetValue)
}
/**
* Half expand the bottom sheet if half expand is enabled with animation and suspend until it
* animation is complete or cancelled
*
* @throws [CancellationException] if the animation is interrupted
*/
internal suspend fun halfExpand() {
if (!isHalfExpandedEnabled) {
return
}
animateTo(ModalBottomSheetValue.HalfExpanded)
}
/**
* Fully expand the bottom sheet with animation and suspend until it if fully expanded or
* animation has been cancelled.
* *
* @throws [CancellationException] if the animation is interrupted
*/
internal suspend fun expand() = animateTo(ModalBottomSheetValue.Expanded)
/**
* Hide the bottom sheet with animation and suspend until it if fully hidden or animation has
* been cancelled.
*
* @throws [CancellationException] if the animation is interrupted
*/
suspend fun hide() = animateTo(ModalBottomSheetValue.Hidden)
internal val nestedScrollConnection = this.PreUpPostDownNestedScrollConnection
companion object {
/**
* The default [Saver] implementation for [ModalBottomSheetState].
*/
fun Saver(
animationSpec: AnimationSpec<Float>,
confirmStateChange: (ModalBottomSheetValue) -> Boolean
): Saver<ModalBottomSheetState, *> = Saver(
save = { it.currentValue },
restore = {
ModalBottomSheetState(
initialValue = it,
animationSpec = animationSpec,
confirmStateChange = confirmStateChange
)
}
)
}
}
/**
* Create a [ModalBottomSheetState] and [remember] it.
*
* @param initialValue The initial value of the state.
* @param animationSpec The default animation that will be used to animate to a new state.
* @param confirmStateChange Optional callback invoked to confirm or veto a pending state change.
*/
@Composable
@ExperimentalMaterial3Api
fun rememberModalBottomSheetState(
initialValue: ModalBottomSheetValue,
animationSpec: AnimationSpec<Float> = SwipeableDefaults.AnimationSpec,
confirmStateChange: (ModalBottomSheetValue) -> Boolean = { true }
): ModalBottomSheetState {
return rememberSaveable(
saver = ModalBottomSheetState.Saver(
animationSpec = animationSpec,
confirmStateChange = confirmStateChange
)
) {
ModalBottomSheetState(
initialValue = initialValue,
animationSpec = animationSpec,
confirmStateChange = confirmStateChange
)
}
}
/**
* <a href="https://material.io/components/sheets-bottom#modal-bottom-sheet" class="external" target="_blank">Material Design modal bottom sheet</a>.
*
* Modal bottom sheets present a set of choices while blocking interaction with the rest of the
* screen. They are an alternative to inline menus and simple dialogs, providing
* additional room for content, iconography, and actions.
*
* ![Modal bottom sheet image](https://developer.android.com/images/reference/androidx/compose/material/modal-bottom-sheet.png)
*
* A simple example of a modal bottom sheet looks like this:
*
* @sample androidx.compose.material.samples.ModalBottomSheetSample
*
* @param sheetContent The content of the bottom sheet.
* @param modifier Optional [Modifier] for the entire component.
* @param sheetState The state of the bottom sheet.
* @param sheetShape The shape of the bottom sheet.
* @param sheetElevation The elevation of the bottom sheet.
* @param sheetBackgroundColor The background color of the bottom sheet.
* @param sheetContentColor The preferred content color provided by the bottom sheet to its
* children. Defaults to the matching content color for [sheetBackgroundColor], or if that is not
* a color from the theme, this will keep the same content color set above the bottom sheet.
* @param scrimColor The color of the scrim that is applied to the rest of the screen when the
* bottom sheet is visible. If the color passed is [Color.Unspecified], then a scrim will no
* longer be applied and the bottom sheet will not block interaction with the rest of the screen
* when visible.
* @param content The content of rest of the screen.
*/
@Composable
@ExperimentalMaterial3Api
fun ModalBottomSheetLayout(
sheetContent: @Composable ColumnScope.() -> Unit,
modifier: Modifier = Modifier,
sheetState: ModalBottomSheetState =
rememberModalBottomSheetState(ModalBottomSheetValue.Hidden),
sheetShape: Shape = MaterialTheme.shapes.large,
sheetElevation: Dp = ModalBottomSheetDefaults.Elevation,
sheetBackgroundColor: Color = MaterialTheme.colorScheme.surface,
sheetContentColor: Color = contentColorFor(sheetBackgroundColor),
scrimColor: Color = ModalBottomSheetDefaults.scrimColor,
content: @Composable () -> Unit
) {
val scope = rememberCoroutineScope()
BoxWithConstraints(modifier) {
val fullHeight = constraints.maxHeight.toFloat()
val sheetHeightState = remember { mutableStateOf<Float?>(null) }
Box(Modifier.fillMaxSize()) {
content()
Scrim(
color = scrimColor,
onDismiss = {
if (sheetState.confirmStateChange(ModalBottomSheetValue.Hidden)) {
scope.launch { sheetState.hide() }
}
},
visible = sheetState.targetValue != ModalBottomSheetValue.Hidden
)
}
Surface(
modifier = Modifier
.fillMaxWidth()
.nestedScroll(sheetState.nestedScrollConnection)
.offset {
val y = if (sheetState.anchors.isEmpty()) {
// if we don't know our anchors yet, render the sheet as hidden
fullHeight.roundToInt()
} else {
// if we do know our anchors, respect them
sheetState.offset.value.roundToInt()
}
IntOffset(0, y)
}
.bottomSheetSwipeable(sheetState, fullHeight, sheetHeightState)
.onGloballyPositioned {
sheetHeightState.value = it.size.height.toFloat()
}
.semantics {
if (sheetState.isVisible) {
dismiss {
if (sheetState.confirmStateChange(ModalBottomSheetValue.Hidden)) {
scope.launch { sheetState.hide() }
}
true
}
if (sheetState.currentValue == ModalBottomSheetValue.HalfExpanded) {
expand {
if (sheetState.confirmStateChange(ModalBottomSheetValue.Expanded)) {
scope.launch { sheetState.expand() }
}
true
}
} else if (sheetState.isHalfExpandedEnabled) {
collapse {
if (sheetState.confirmStateChange(ModalBottomSheetValue.HalfExpanded)) {
scope.launch { sheetState.halfExpand() }
}
true
}
}
}
},
shape = sheetShape,
tonalElevation = sheetElevation,
color = sheetBackgroundColor,
contentColor = sheetContentColor
) {
Column(content = sheetContent)
}
}
}
@Suppress("ModifierInspectorInfo")
@OptIn(ExperimentalMaterial3Api::class)
private fun Modifier.bottomSheetSwipeable(
sheetState: ModalBottomSheetState,
fullHeight: Float,
sheetHeightState: State<Float?>
): Modifier {
val sheetHeight = sheetHeightState.value
val modifier = if (sheetHeight != null) {
val anchors = if (sheetHeight < fullHeight / 2) {
mapOf(
fullHeight to ModalBottomSheetValue.Hidden,
fullHeight - sheetHeight to ModalBottomSheetValue.Expanded
)
} else {
mapOf(
fullHeight to ModalBottomSheetValue.Hidden,
fullHeight / 2 to ModalBottomSheetValue.HalfExpanded,
max(0f, fullHeight - sheetHeight) to ModalBottomSheetValue.Expanded
)
}
Modifier.swipeable(
state = sheetState,
anchors = anchors,
orientation = Orientation.Vertical,
enabled = sheetState.currentValue != ModalBottomSheetValue.Hidden,
resistance = null
)
} else {
Modifier
}
return this.then(modifier)
}
@Composable
private fun Scrim(
color: Color,
onDismiss: () -> Unit,
visible: Boolean
) {
if (color.isSpecified) {
val alpha by animateFloatAsState(
targetValue = if (visible) 1f else 0f,
animationSpec = TweenSpec()
)
val closeSheet = getString(Strings.CloseSheet)
val dismissModifier = if (visible) {
Modifier
.pointerInput(onDismiss) { detectTapGestures { onDismiss() } }
.semantics(mergeDescendants = true) {
contentDescription = closeSheet
onClick { onDismiss(); true }
}
} else {
Modifier
}
Canvas(
Modifier
.fillMaxSize()
.then(dismissModifier)
) {
drawRect(color = color, alpha = alpha)
}
}
}
/**
* Contains useful Defaults for [ModalBottomSheetLayout].
*/
object ModalBottomSheetDefaults {
/**
* The default elevation used by [ModalBottomSheetLayout].
*/
val Elevation = 16.dp
/**
* The default scrim color used by [ModalBottomSheetLayout].
*/
val scrimColor: Color
@Composable
get() = MaterialTheme.colorScheme.onSecondary.copy(alpha = 0.7f)
}
import androidx.compose.runtime.Composable
import androidx.compose.ui.R
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.platform.LocalContext
import androidx.compose.runtime.Immutable
@Immutable
@kotlin.jvm.JvmInline
value class Strings private constructor(@Suppress("unused") private val value: Int) {
companion object {
val NavigationMenu = Strings(0)
val CloseDrawer = Strings(1)
val CloseSheet = Strings(2)
val DefaultErrorMessage = Strings(3)
val ExposedDropdownMenu = Strings(4)
val SliderRangeStart = Strings(5)
val SliderRangeEnd = Strings(6)
}
}
@Composable
fun getString(string: Strings): String {
LocalConfiguration.current
val resources = LocalContext.current.resources
return when (string) {
Strings.NavigationMenu -> resources.getString(R.string.navigation_menu)
Strings.CloseDrawer -> resources.getString(R.string.close_drawer)
Strings.CloseSheet -> resources.getString(R.string.close_sheet)
Strings.DefaultErrorMessage -> resources.getString(R.string.default_error_message)
Strings.ExposedDropdownMenu -> resources.getString(R.string.dropdown_menu)
Strings.SliderRangeStart -> resources.getString(R.string.range_start)
Strings.SliderRangeEnd -> resources.getString(R.string.range_end)
else -> ""
}
}
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.AnimationSpec
import androidx.compose.animation.core.SpringSpec
import androidx.compose.foundation.gestures.DraggableState
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.gestures.draggable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.Stable
import androidx.compose.runtime.State
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.saveable.Saver
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.runtime.snapshotFlow
import androidx.compose.ui.Modifier
import androidx.compose.ui.composed
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.input.nestedscroll.NestedScrollConnection
import androidx.compose.ui.input.nestedscroll.NestedScrollSource
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.platform.debugInspectorInfo
import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.Velocity
import androidx.compose.ui.unit.dp
import androidx.compose.ui.util.lerp
import com.hse.parkingapp.ui.beta.screens.components.material3.SwipeableDefaults.StandardResistanceFactor
import com.hse.parkingapp.ui.beta.screens.components.material3.SwipeableDefaults.VelocityThreshold
import com.hse.parkingapp.ui.beta.screens.components.material3.SwipeableDefaults.resistanceConfig
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.flow.Flow
import kotlinx.coroutines.flow.filter
import kotlinx.coroutines.flow.take
import kotlinx.coroutines.launch
import kotlin.math.PI
import kotlin.math.abs
import kotlin.math.sign
import kotlin.math.sin
/**
* State of the [swipeable] modifier.
*
* This contains necessary information about any ongoing swipe or animation and provides methods
* to change the state either immediately or by starting an animation. To create and remember a
* [SwipeableState] with the default animation clock, use [rememberSwipeableState].
*
* @param initialValue The initial value of the state.
* @param animationSpec The default animation that will be used to animate to a new state.
* @param confirmStateChange Optional callback invoked to confirm or veto a pending state change.
*/
@Stable
@ExperimentalMaterial3Api
open class SwipeableState<T>(
initialValue: T,
internal val animationSpec: AnimationSpec<Float> = SwipeableDefaults.AnimationSpec,
internal val confirmStateChange: (newValue: T) -> Boolean = { true }
) {
/**
* The current value of the state.
*
* If no swipe or animation is in progress, this corresponds to the anchor at which the
* [swipeable] is currently settled. If a swipe or animation is in progress, this corresponds
* the last anchor at which the [swipeable] was settled before the swipe or animation started.
*/
var currentValue: T by mutableStateOf(initialValue)
private set
/**
* Whether the state is currently animating.
*/
var isAnimationRunning: Boolean by mutableStateOf(false)
private set
/**
* The current position (in pixels) of the [swipeable].
*
* You should use this state to offset your content accordingly. The recommended way is to
* use `Modifier.offsetPx`. This includes the resistance by default, if resistance is enabled.
*/
val offset: State<Float> get() = offsetState
/**
* The amount by which the [swipeable] has been swiped past its bounds.
*/
val overflow: State<Float> get() = overflowState
// Use `Float.NaN` as a placeholder while the state is uninitialised.
private val offsetState = mutableStateOf(0f)
private val overflowState = mutableStateOf(0f)
// the source of truth for the "real"(non ui) position
// basically position in bounds + overflow
private val absoluteOffset = mutableStateOf(0f)
// current animation target, if animating, otherwise null
private val animationTarget = mutableStateOf<Float?>(null)
internal var anchors by mutableStateOf(emptyMap<Float, T>())
private val latestNonEmptyAnchorsFlow: Flow<Map<Float, T>> =
snapshotFlow { anchors }
.filter { it.isNotEmpty() }
.take(1)
internal var minBound = Float.NEGATIVE_INFINITY
internal var maxBound = Float.POSITIVE_INFINITY
internal fun ensureInit(newAnchors: Map<Float, T>) {
if (anchors.isEmpty()) {
// need to do initial synchronization synchronously :(
val initialOffset = newAnchors.getOffset(currentValue)
requireNotNull(initialOffset) {
"The initial value must have an associated anchor."
}
offsetState.value = initialOffset
absoluteOffset.value = initialOffset
}
}
internal suspend fun processNewAnchors(
oldAnchors: Map<Float, T>,
newAnchors: Map<Float, T>
) {
if (oldAnchors.isEmpty()) {
// If this is the first time that we receive anchors, then we need to initialise
// the state so we snap to the offset associated to the initial value.
minBound = newAnchors.keys.minOrNull()!!
maxBound = newAnchors.keys.maxOrNull()!!
val initialOffset = newAnchors.getOffset(currentValue)
requireNotNull(initialOffset) {
"The initial value must have an associated anchor."
}
snapInternalToOffset(initialOffset)
} else if (newAnchors != oldAnchors) {
// If we have received new anchors, then the offset of the current value might
// have changed, so we need to animate to the new offset. If the current value
// has been removed from the anchors then we animate to the closest anchor
// instead. Note that this stops any ongoing animation.
minBound = Float.NEGATIVE_INFINITY
maxBound = Float.POSITIVE_INFINITY
val animationTargetValue = animationTarget.value
// if we're in the animation already, let's find it a new home
val targetOffset = if (animationTargetValue != null) {
// first, try to map old state to the new state
val oldState = oldAnchors[animationTargetValue]
val newState = newAnchors.getOffset(oldState)
// return new state if exists, or find the closes one among new anchors
newState ?: newAnchors.keys.minByOrNull { abs(it - animationTargetValue) }!!
} else {
// we're not animating, proceed by finding the new anchors for an old value
val actualOldValue = oldAnchors[offset.value]
val value = if (actualOldValue == currentValue) currentValue else actualOldValue
newAnchors.getOffset(value) ?: newAnchors
.keys.minByOrNull { abs(it - offset.value) }!!
}
try {
animateInternalToOffset(targetOffset, animationSpec)
} catch (c: CancellationException) {
// If the animation was interrupted for any reason, snap as a last resort.
snapInternalToOffset(targetOffset)
} finally {
currentValue = newAnchors.getValue(targetOffset)
minBound = newAnchors.keys.minOrNull()!!
maxBound = newAnchors.keys.maxOrNull()!!
}
}
}
internal var thresholds: (Float, Float) -> Float by mutableStateOf({ _, _ -> 0f })
internal var velocityThreshold by mutableStateOf(0f)
internal var resistance: ResistanceConfig? by mutableStateOf(null)
internal val draggableState = DraggableState {
val newAbsolute = absoluteOffset.value + it
val clamped = newAbsolute.coerceIn(minBound, maxBound)
val overflow = newAbsolute - clamped
val resistanceDelta = resistance?.computeResistance(overflow) ?: 0f
offsetState.value = clamped + resistanceDelta
overflowState.value = overflow
absoluteOffset.value = newAbsolute
}
private suspend fun snapInternalToOffset(target: Float) {
draggableState.drag {
dragBy(target - absoluteOffset.value)
}
}
private suspend fun animateInternalToOffset(target: Float, spec: AnimationSpec<Float>) {
draggableState.drag {
var prevValue = absoluteOffset.value
animationTarget.value = target
isAnimationRunning = true
try {
Animatable(prevValue).animateTo(target, spec) {
dragBy(this.value - prevValue)
prevValue = this.value
}
} finally {
animationTarget.value = null
isAnimationRunning = false
}
}
}
/**
* The target value of the state.
*
* If a swipe is in progress, this is the value that the [swipeable] would animate to if the
* swipe finished. If an animation is running, this is the target value of that animation.
* Finally, if no swipe or animation is in progress, this is the same as the [currentValue].
*/
@ExperimentalMaterial3Api
val targetValue: T
get() {
// TODO(calintat): Track current velocity (b/149549482) and use that here.
val target = animationTarget.value ?: computeTarget(
offset = offset.value,
lastValue = anchors.getOffset(currentValue) ?: offset.value,
anchors = anchors.keys,
thresholds = thresholds,
velocity = 0f,
velocityThreshold = Float.POSITIVE_INFINITY
)
return anchors[target] ?: currentValue
}
/**
* Information about the ongoing swipe or animation, if any. See [SwipeProgress] for details.
*
* If no swipe or animation is in progress, this returns `SwipeProgress(value, value, 1f)`.
*/
@ExperimentalMaterial3Api
val progress: SwipeProgress<T>
get() {
val bounds = findBounds(offset.value, anchors.keys)
val from: T
val to: T
val fraction: Float
when (bounds.size) {
0 -> {
from = currentValue
to = currentValue
fraction = 1f
}
1 -> {
from = anchors.getValue(bounds[0])
to = anchors.getValue(bounds[0])
fraction = 1f
}
else -> {
val (a, b) =
if (direction > 0f) {
bounds[0] to bounds[1]
} else {
bounds[1] to bounds[0]
}
from = anchors.getValue(a)
to = anchors.getValue(b)
fraction = (offset.value - a) / (b - a)
}
}
return SwipeProgress(from, to, fraction)
}
/**
* The direction in which the [swipeable] is moving, relative to the current [currentValue].
*
* This will be either 1f if it is is moving from left to right or top to bottom, -1f if it is
* moving from right to left or bottom to top, or 0f if no swipe or animation is in progress.
*/
@ExperimentalMaterial3Api
val direction: Float
get() = anchors.getOffset(currentValue)?.let { sign(offset.value - it) } ?: 0f
/**
* Set the state without any animation and suspend until it's set
*
* @param targetValue The new target value to set [currentValue] to.
*/
@ExperimentalMaterial3Api
suspend fun snapTo(targetValue: T) {
latestNonEmptyAnchorsFlow.collect { anchors ->
val targetOffset = anchors.getOffset(targetValue)
requireNotNull(targetOffset) {
"The target value must have an associated anchor."
}
snapInternalToOffset(targetOffset)
currentValue = targetValue
}
}
/**
* Set the state to the target value by starting an animation.
*
* @param targetValue The new value to animate to.
* @param anim The animation that will be used to animate to the new value.
*/
@ExperimentalMaterial3Api
suspend fun animateTo(targetValue: T, anim: AnimationSpec<Float> = animationSpec) {
latestNonEmptyAnchorsFlow.collect { anchors ->
try {
val targetOffset = anchors.getOffset(targetValue)
requireNotNull(targetOffset) {
"The target value must have an associated anchor."
}
animateInternalToOffset(targetOffset, anim)
} finally {
val endOffset = absoluteOffset.value
val endValue = anchors
// fighting rounding error once again, anchor should be as close as 0.5 pixels
.filterKeys { anchorOffset -> abs(anchorOffset - endOffset) < 0.5f }
.values.firstOrNull() ?: currentValue
currentValue = endValue
}
}
}
/**
* Perform fling with settling to one of the anchors which is determined by the given
* [velocity]. Fling with settling [swipeable] will always consume all the velocity provided
* since it will settle at the anchor.
*
* In general cases, [swipeable] flings by itself when being swiped. This method is to be
* used for nested scroll logic that wraps the [swipeable]. In nested scroll developer may
* want to trigger settling fling when the child scroll container reaches the bound.
*
* @param velocity velocity to fling and settle with
*
* @return the reason fling ended
*/
suspend fun performFling(velocity: Float) {
latestNonEmptyAnchorsFlow.collect { anchors ->
val lastAnchor = anchors.getOffset(currentValue)!!
val targetValue = computeTarget(
offset = offset.value,
lastValue = lastAnchor,
anchors = anchors.keys,
thresholds = thresholds,
velocity = velocity,
velocityThreshold = velocityThreshold
)
val targetState = anchors[targetValue]
if (targetState != null && confirmStateChange(targetState)) animateTo(targetState)
// If the user vetoed the state change, rollback to the previous state.
else animateInternalToOffset(lastAnchor, animationSpec)
}
}
/**
* Force [swipeable] to consume drag delta provided from outside of the regular [swipeable]
* gesture flow.
*
* Note: This method performs generic drag and it won't settle to any particular anchor, *
* leaving swipeable in between anchors. When done dragging, [performFling] must be
* called as well to ensure swipeable will settle at the anchor.
*
* In general cases, [swipeable] drags by itself when being swiped. This method is to be
* used for nested scroll logic that wraps the [swipeable]. In nested scroll developer may
* want to force drag when the child scroll container reaches the bound.
*
* @param delta delta in pixels to drag by
*
* @return the amount of [delta] consumed
*/
fun performDrag(delta: Float): Float {
val potentiallyConsumed = absoluteOffset.value + delta
val clamped = potentiallyConsumed.coerceIn(minBound, maxBound)
val deltaToConsume = clamped - absoluteOffset.value
if (abs(deltaToConsume) > 0) {
draggableState.dispatchRawDelta(deltaToConsume)
}
return deltaToConsume
}
companion object {
/**
* The default [Saver] implementation for [SwipeableState].
*/
fun <T : Any> Saver(
animationSpec: AnimationSpec<Float>,
confirmStateChange: (T) -> Boolean
) = Saver<SwipeableState<T>, T>(
save = { it.currentValue },
restore = { SwipeableState(it, animationSpec, confirmStateChange) }
)
}
}
/**
* Collects information about the ongoing swipe or animation in [swipeable].
*
* To access this information, use [SwipeableState.progress].
*
* @param from The state corresponding to the anchor we are moving away from.
* @param to The state corresponding to the anchor we are moving towards.
* @param fraction The fraction that the current position represents between [from] and [to].
* Must be between `0` and `1`.
*/
@Immutable
@ExperimentalMaterial3Api
class SwipeProgress<T>(
val from: T,
val to: T,
/*@FloatRange(from = 0.0, to = 1.0)*/
val fraction: Float
) {
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (other !is SwipeProgress<*>) return false
if (from != other.from) return false
if (to != other.to) return false
if (fraction != other.fraction) return false
return true
}
override fun hashCode(): Int {
var result = from?.hashCode() ?: 0
result = 31 * result + (to?.hashCode() ?: 0)
result = 31 * result + fraction.hashCode()
return result
}
override fun toString(): String {
return "SwipeProgress(from=$from, to=$to, fraction=$fraction)"
}
}
/**
* Create and [remember] a [SwipeableState] with the default animation clock.
*
* @param initialValue The initial value of the state.
* @param animationSpec The default animation that will be used to animate to a new state.
* @param confirmStateChange Optional callback invoked to confirm or veto a pending state change.
*/
@Composable
@ExperimentalMaterial3Api
fun <T : Any> rememberSwipeableState(
initialValue: T,
animationSpec: AnimationSpec<Float> = SwipeableDefaults.AnimationSpec,
confirmStateChange: (newValue: T) -> Boolean = { true }
): SwipeableState<T> {
return rememberSaveable(
saver = SwipeableState.Saver(
animationSpec = animationSpec,
confirmStateChange = confirmStateChange
)
) {
SwipeableState(
initialValue = initialValue,
animationSpec = animationSpec,
confirmStateChange = confirmStateChange
)
}
}
/**
* Create and [remember] a [SwipeableState] which is kept in sync with another state, i.e.:
* 1. Whenever the [value] changes, the [SwipeableState] will be animated to that new value.
* 2. Whenever the value of the [SwipeableState] changes (e.g. after a swipe), the owner of the
* [value] will be notified to update their state to the new value of the [SwipeableState] by
* invoking [onValueChange]. If the owner does not update their state to the provided value for
* some reason, then the [SwipeableState] will perform a rollback to the previous, correct value.
*/
@Composable
@ExperimentalMaterial3Api
internal fun <T : Any> rememberSwipeableStateFor(
value: T,
onValueChange: (T) -> Unit,
animationSpec: AnimationSpec<Float> = SwipeableDefaults.AnimationSpec
): SwipeableState<T> {
val swipeableState = remember {
SwipeableState(
initialValue = value,
animationSpec = animationSpec,
confirmStateChange = { true }
)
}
val forceAnimationCheck = remember { mutableStateOf(false) }
LaunchedEffect(value, forceAnimationCheck.value) {
if (value != swipeableState.currentValue) {
swipeableState.animateTo(value)
}
}
DisposableEffect(swipeableState.currentValue) {
if (value != swipeableState.currentValue) {
onValueChange(swipeableState.currentValue)
forceAnimationCheck.value = !forceAnimationCheck.value
}
onDispose { }
}
return swipeableState
}
/**
* Enable swipe gestures between a set of predefined states.
*
* To use this, you must provide a map of anchors (in pixels) to states (of type [T]).
* Note that this map cannot be empty and cannot have two anchors mapped to the same state.
*
* When a swipe is detected, the offset of the [SwipeableState] will be updated with the swipe
* delta. You should use this offset to move your content accordingly (see `Modifier.offsetPx`).
* When the swipe ends, the offset will be animated to one of the anchors and when that anchor is
* reached, the value of the [SwipeableState] will also be updated to the state corresponding to
* the new anchor. The target anchor is calculated based on the provided positional [thresholds].
*
* Swiping is constrained between the minimum and maximum anchors. If the user attempts to swipe
* past these bounds, a resistance effect will be applied by default. The amount of resistance at
* each edge is specified by the [resistance] config. To disable all resistance, set it to `null`.
*
* For an example of a [swipeable] with three states, see:
*
* @sample androidx.compose.material.samples.SwipeableSample
*
* @param T The type of the state.
* @param state The state of the [swipeable].
* @param anchors Pairs of anchors and states, used to map anchors to states and vice versa.
* @param thresholds Specifies where the thresholds between the states are. The thresholds will be
* used to determine which state to animate to when swiping stops. This is represented as a lambda
* that takes two states and returns the threshold between them in the form of a [ThresholdConfig].
* Note that the order of the states corresponds to the swipe direction.
* @param orientation The orientation in which the [swipeable] can be swiped.
* @param enabled Whether this [swipeable] is enabled and should react to the user's input.
* @param reverseDirection Whether to reverse the direction of the swipe, so a top to bottom
* swipe will behave like bottom to top, and a left to right swipe will behave like right to left.
* @param interactionSource Optional [MutableInteractionSource] that will passed on to
* the internal [Modifier.draggable].
* @param resistance Controls how much resistance will be applied when swiping past the bounds.
* @param velocityThreshold The threshold (in dp per second) that the end velocity has to exceed
* in order to animate to the next state, even if the positional [thresholds] have not been reached.
*/
@ExperimentalMaterial3Api
fun <T> Modifier.swipeable(
state: SwipeableState<T>,
anchors: Map<Float, T>,
orientation: Orientation,
enabled: Boolean = true,
reverseDirection: Boolean = false,
interactionSource: MutableInteractionSource? = null,
thresholds: (from: T, to: T) -> ThresholdConfig = { _, _ -> FixedThreshold(56.dp) },
resistance: ResistanceConfig? = resistanceConfig(anchors.keys),
velocityThreshold: Dp = VelocityThreshold
) = composed(
inspectorInfo = debugInspectorInfo {
name = "swipeable"
properties["state"] = state
properties["anchors"] = anchors
properties["orientation"] = orientation
properties["enabled"] = enabled
properties["reverseDirection"] = reverseDirection
properties["interactionSource"] = interactionSource
properties["thresholds"] = thresholds
properties["resistance"] = resistance
properties["velocityThreshold"] = velocityThreshold
}
) {
require(anchors.isNotEmpty()) {
"You must have at least one anchor."
}
require(anchors.values.distinct().count() == anchors.size) {
"You cannot have two anchors mapped to the same state."
}
val density = LocalDensity.current
state.ensureInit(anchors)
LaunchedEffect(anchors, state) {
val oldAnchors = state.anchors
state.anchors = anchors
state.resistance = resistance
state.thresholds = { a, b ->
val from = anchors.getValue(a)
val to = anchors.getValue(b)
with(thresholds(from, to)) { density.computeThreshold(a, b) }
}
with(density) {
state.velocityThreshold = velocityThreshold.toPx()
}
state.processNewAnchors(oldAnchors, anchors)
}
Modifier.draggable(
orientation = orientation,
enabled = enabled,
reverseDirection = reverseDirection,
interactionSource = interactionSource,
startDragImmediately = state.isAnimationRunning,
onDragStopped = { velocity -> launch { state.performFling(velocity) } },
state = state.draggableState
)
}
/**
* Interface to compute a threshold between two anchors/states in a [swipeable].
*
* To define a [ThresholdConfig], consider using [FixedThreshold] and [FractionalThreshold].
*/
@Stable
@ExperimentalMaterial3Api
interface ThresholdConfig {
/**
* Compute the value of the threshold (in pixels), once the values of the anchors are known.
*/
fun Density.computeThreshold(fromValue: Float, toValue: Float): Float
}
/**
* A fixed threshold will be at an [offset] away from the first anchor.
*
* @param offset The offset (in dp) that the threshold will be at.
*/
@Immutable
@ExperimentalMaterial3Api
data class FixedThreshold(private val offset: Dp) : ThresholdConfig {
override fun Density.computeThreshold(fromValue: Float, toValue: Float): Float {
return fromValue + offset.toPx() * sign(toValue - fromValue)
}
}
/**
* A fractional threshold will be at a [fraction] of the way between the two anchors.
*
* @param fraction The fraction (between 0 and 1) that the threshold will be at.
*/
@Immutable
@ExperimentalMaterial3Api
data class FractionalThreshold(
/*@FloatRange(from = 0.0, to = 1.0)*/
private val fraction: Float
) : ThresholdConfig {
override fun Density.computeThreshold(fromValue: Float, toValue: Float): Float {
return lerp(fromValue, toValue, fraction)
}
}
/**
* Specifies how resistance is calculated in [swipeable].
*
* There are two things needed to calculate resistance: the resistance basis determines how much
* overflow will be consumed to achieve maximum resistance, and the resistance factor determines
* the amount of resistance (the larger the resistance factor, the stronger the resistance).
*
* The resistance basis is usually either the size of the component which [swipeable] is applied
* to, or the distance between the minimum and maximum anchors. For a constructor in which the
* resistance basis defaults to the latter, consider using [resistanceConfig].
*
* You may specify different resistance factors for each bound. Consider using one of the default
* resistance factors in [SwipeableDefaults]: `StandardResistanceFactor` to convey that the user
* has run out of things to see, and `StiffResistanceFactor` to convey that the user cannot swipe
* this right now. Also, you can set either factor to 0 to disable resistance at that bound.
*
* @param basis Specifies the maximum amount of overflow that will be consumed. Must be positive.
* @param factorAtMin The factor by which to scale the resistance at the minimum bound.
* Must not be negative.
* @param factorAtMax The factor by which to scale the resistance at the maximum bound.
* Must not be negative.
*/
@Immutable
class ResistanceConfig(
/*@FloatRange(from = 0.0, fromInclusive = false)*/
val basis: Float,
/*@FloatRange(from = 0.0)*/
val factorAtMin: Float = StandardResistanceFactor,
/*@FloatRange(from = 0.0)*/
val factorAtMax: Float = StandardResistanceFactor
) {
fun computeResistance(overflow: Float): Float {
val factor = if (overflow < 0) factorAtMin else factorAtMax
if (factor == 0f) return 0f
val progress = (overflow / basis).coerceIn(-1f, 1f)
return basis / factor * sin(progress * PI.toFloat() / 2)
}
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (other !is ResistanceConfig) return false
if (basis != other.basis) return false
if (factorAtMin != other.factorAtMin) return false
if (factorAtMax != other.factorAtMax) return false
return true
}
override fun hashCode(): Int {
var result = basis.hashCode()
result = 31 * result + factorAtMin.hashCode()
result = 31 * result + factorAtMax.hashCode()
return result
}
override fun toString(): String {
return "ResistanceConfig(basis=$basis, factorAtMin=$factorAtMin, factorAtMax=$factorAtMax)"
}
}
/**
* Given an offset x and a set of anchors, return a list of anchors:
* 1. [ ] if the set of anchors is empty,
* 2. [ x' ] if x is equal to one of the anchors, accounting for a small rounding error, where x'
* is x rounded to the exact value of the matching anchor,
* 3. [ min ] if min is the minimum anchor and x < min,
* 4. [ max ] if max is the maximum anchor and x > max, or
* 5. [ a , b ] if a and b are anchors such that a < x < b and b - a is minimal.
*/
private fun findBounds(
offset: Float,
anchors: Set<Float>
): List<Float> {
// Find the anchors the target lies between with a little bit of rounding error.
val a = anchors.filter { it <= offset + 0.001 }.maxOrNull()
val b = anchors.filter { it >= offset - 0.001 }.minOrNull()
return when {
a == null ->
// case 1 or 3
listOfNotNull(b)
b == null ->
// case 4
listOf(a)
a == b ->
// case 2
// Can't return offset itself here since it might not be exactly equal
// to the anchor, despite being considered an exact match.
listOf(a)
else ->
// case 5
listOf(a, b)
}
}
private fun computeTarget(
offset: Float,
lastValue: Float,
anchors: Set<Float>,
thresholds: (Float, Float) -> Float,
velocity: Float,
velocityThreshold: Float
): Float {
val bounds = findBounds(offset, anchors)
return when (bounds.size) {
0 -> lastValue
1 -> bounds[0]
else -> {
val lower = bounds[0]
val upper = bounds[1]
if (lastValue <= offset) {
// Swiping from lower to upper (positive).
if (velocity >= velocityThreshold) {
return upper
} else {
val threshold = thresholds(lower, upper)
if (offset < threshold) lower else upper
}
} else {
// Swiping from upper to lower (negative).
if (velocity <= -velocityThreshold) {
return lower
} else {
val threshold = thresholds(upper, lower)
if (offset > threshold) upper else lower
}
}
}
}
}
private fun <T> Map<Float, T>.getOffset(state: T): Float? {
return entries.firstOrNull { it.value == state }?.key
}
/**
* Contains useful defaults for [swipeable] and [SwipeableState].
*/
object SwipeableDefaults {
/**
* The default animation used by [SwipeableState].
*/
val AnimationSpec = SpringSpec<Float>()
/**
* The default velocity threshold (1.8 dp per millisecond) used by [swipeable].
*/
val VelocityThreshold = 125.dp
/**
* A stiff resistance factor which indicates that swiping isn't available right now.
*/
const val StiffResistanceFactor = 20f
/**
* A standard resistance factor which indicates that the user has run out of things to see.
*/
const val StandardResistanceFactor = 10f
/**
* The default resistance config used by [swipeable].
*
* This returns `null` if there is one anchor. If there are at least two anchors, it returns
* a [ResistanceConfig] with the resistance basis equal to the distance between the two bounds.
*/
fun resistanceConfig(
anchors: Set<Float>,
factorAtMin: Float = StandardResistanceFactor,
factorAtMax: Float = StandardResistanceFactor
): ResistanceConfig? {
return if (anchors.size <= 1) {
null
} else {
val basis = anchors.maxOrNull()!! - anchors.minOrNull()!!
ResistanceConfig(basis, factorAtMin, factorAtMax)
}
}
}
// temp default nested scroll connection for swipeables which desire as an opt in
// revisit in b/174756744 as all types will have their own specific connection probably
@ExperimentalMaterial3Api
internal val <T> SwipeableState<T>.PreUpPostDownNestedScrollConnection: NestedScrollConnection
get() = object : NestedScrollConnection {
override fun onPreScroll(available: Offset, source: NestedScrollSource): Offset {
val delta = available.toFloat()
return if (delta < 0 && source == NestedScrollSource.Drag) {
performDrag(delta).toOffset()
} else {
Offset.Zero
}
}
override fun onPostScroll(
consumed: Offset,
available: Offset,
source: NestedScrollSource
): Offset {
return if (source == NestedScrollSource.Drag) {
performDrag(available.toFloat()).toOffset()
} else {
Offset.Zero
}
}
override suspend fun onPreFling(available: Velocity): Velocity {
val toFling = Offset(available.x, available.y).toFloat()
return if (toFling < 0 && offset.value > minBound) {
performFling(velocity = toFling)
// since we go to the anchor with tween settling, consume all for the best UX
available
} else {
Velocity.Zero
}
}
override suspend fun onPostFling(consumed: Velocity, available: Velocity): Velocity {
performFling(velocity = Offset(available.x, available.y).toFloat())
return available
}
private fun Float.toOffset(): Offset = Offset(0f, this)
private fun Offset.toFloat(): Float = this.y
}
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