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@kjellski
Created November 19, 2012 20:49
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Ray Collision Example
...
Geometry plane = new Geometry("quad", new Quad(size, size));
Material planeMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
planeMat.setColor("Color", ColorRGBA.Blue);
planeMat.getAdditionalRenderState().setWireframe(true);
plane.setMaterial(planeMat);
plane.center().move(pos);
rootNode.attachChild(plane);
...
private ActionListener shootActionListener = new ActionListener() {
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("Shoot") && !keyPressed) {
// 1. Reset results list.
CollisionResults results = new CollisionResults();
// 2. Aim the ray from cam loc to cam direction.
Ray ray = new Ray(cam.getLocation(), cam.getDirection());
// 3. Collect intersections between Ray and Shootables in results list.
rootNode.getChild("quad").collideWith(ray, results);
// 4. Print the results
System.out.println("----- Collisions: " + results.size() + "-----");
for (int i = 0; i < results.size(); i++) {
// For each hit, we know distance, impact point, name of geometry.
float dist = results.getCollision(i).getDistance();
Vector3f pt = results.getCollision(i).getContactPoint();
String hit = results.getCollision(i).getGeometry().getName();
System.out.println("* Collision #" + i);
System.out.println(" You shot " + hit + " at " + pt + ", " + dist + " wu away.");
}
// 5. Use the results (we mark the hit object)
if (results.size() > 0) {
// The closest collision point is what was truly hit:
CollisionResult closest = results.getClosestCollision();
// Let's interact - we mark the hit with a red dot.
mark.setLocalTranslation(closest.getContactPoint());
rootNode.attachChild(mark);
} else {
// No hits? Then remove the red mark.
rootNode.detachChild(mark);
}
}
}
};
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