Created
December 29, 2016 09:05
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Faster version of http://benchmarksgame.alioth.debian.org/u64q/program.php?test=binarytrees&lang=go&id=4
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package main | |
import ( | |
"flag" | |
"fmt" | |
"log" | |
"os" | |
"runtime/debug" | |
"runtime/pprof" | |
"strconv" | |
"sync" | |
"time" | |
) | |
var minDepth = 4 | |
var n = 0 | |
var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file") | |
const nodesCount = 1024 * 32 | |
var ( | |
nodeBuf []Node | |
nodeBufIdx int32 | |
) | |
type Allocator struct { | |
nodes []Node | |
idx int | |
cap int | |
} | |
func NewAllocatorWithCapacity(cap int) *Allocator { | |
return &Allocator{ | |
nodes: make([]Node, cap, cap), | |
cap: cap, | |
idx: 0, | |
} | |
} | |
func NewAllocator() *Allocator { | |
return NewAllocatorWithCapacity(nodesCount) | |
} | |
func (a *Allocator) allocNode(item int, left, right *Node) *Node { | |
if a.idx >= a.cap-1 { | |
a.nodes = make([]Node, a.cap) | |
a.idx = 0 | |
} | |
res := &a.nodes[a.idx] | |
a.idx++ | |
res.item = item | |
res.left = left | |
res.right = right | |
return res | |
} | |
func main() { | |
//runtime.GOMAXPROCS(runtime.NumCPU() * 2) | |
debug.SetGCPercent(-1) | |
timeStart := time.Now() | |
flag.Parse() | |
if flag.NArg() > 0 { | |
n, _ = strconv.Atoi(flag.Arg(0)) | |
} | |
if *cpuprofile != "" { | |
f, err := os.Create(*cpuprofile) | |
if err != nil { | |
log.Fatal(err) | |
} | |
pprof.StartCPUProfile(f) | |
defer pprof.StopCPUProfile() | |
} | |
maxDepth := n | |
if minDepth+2 > n { | |
maxDepth = minDepth + 2 | |
} | |
stretchDepth := maxDepth + 1 | |
a := NewAllocator() | |
check_l := bottomUpTree(a, 0, stretchDepth).ItemCheck() | |
fmt.Printf("stretch tree of depth %d\t check: %d\n", stretchDepth, check_l) | |
longLivedTree := bottomUpTree(a, 0, maxDepth) | |
result_trees := make([]int, maxDepth+1) | |
result_check := make([]int, maxDepth+1) | |
var wg sync.WaitGroup | |
for depth_l := minDepth; depth_l <= maxDepth; depth_l += 2 { | |
wg.Add(1) | |
go func(depth int) { | |
iterations := 1 << uint(maxDepth-depth+minDepth) | |
check := 0 | |
a := NewAllocator() | |
for i := 1; i <= iterations; i++ { | |
check += bottomUpTree(a, i, depth).ItemCheck() | |
check += bottomUpTree(a, -i, depth).ItemCheck() | |
} | |
result_trees[depth] = iterations * 2 | |
result_check[depth] = check | |
wg.Done() | |
}(depth_l) | |
} | |
wg.Wait() | |
for depth := minDepth; depth <= maxDepth; depth += 2 { | |
fmt.Printf("%d\t trees of depth %d\t check: %d\n", | |
result_trees[depth], depth, result_check[depth], | |
) | |
} | |
fmt.Printf("long lived tree of depth %d\t check: %d\n", | |
maxDepth, longLivedTree.ItemCheck(), | |
) | |
fmt.Printf("dur: %s\n", time.Since(timeStart)) | |
} | |
func bottomUpTree(a *Allocator, item, depth int) *Node { | |
if depth <= 0 { | |
return a.allocNode(item, nil, nil) | |
} | |
left := bottomUpTree(a, 2*item-1, depth-1) | |
right := bottomUpTree(a, 2*item, depth-1) | |
return a.allocNode(item, left, right) | |
} | |
type Node struct { | |
item int | |
left, right *Node | |
} | |
func (self *Node) ItemCheck() int { | |
if self.left == nil { | |
return self.item | |
} | |
return self.item + self.left.ItemCheck() - self.right.ItemCheck() | |
} |
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