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over-eager evaluation
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| #include <iostream> | |
| #include <string> | |
| #include <map> | |
| using namespace std; | |
| struct Employee { | |
| string m_name; | |
| int m_cubicleNumber; | |
| }; | |
| static const int numberOfEmployee = 2; | |
| static Employee employeeList[numberOfEmployee] = { | |
| { "seonghyeon", 1 }, | |
| { "shaun", 2 }, | |
| }; | |
| int findCubicleNumber(const string& employeeName) | |
| { | |
| typedef std::map<string, int> CubicleMap; | |
| static CubicleMap cubes; | |
| CubicleMap::iterator it = cubes.find(employeeName); | |
| if (it == cubes.end()) { | |
| int cubicle = -1; | |
| for (int i=0; i < numberOfEmployee; ++i) | |
| { | |
| if( employeeList[i].m_name == employeeName ) | |
| { | |
| cubicle = employeeList[i].m_cubicleNumber; | |
| cout << employeeName << " found." << endl; | |
| } | |
| } | |
| if( cubicle == -1 ) | |
| { | |
| cout << employeeName << " not found." << endl; | |
| } | |
| cubes[employeeName] = cubicle; | |
| return cubicle; | |
| } | |
| else | |
| { | |
| return (*it).second; | |
| } | |
| } | |
| int main() { | |
| cout << findCubicleNumber("seonghyeon") << endl; | |
| cout << findCubicleNumber("seonghyeon") << endl; | |
| cout << findCubicleNumber("seonghyeon") << endl; | |
| cout << findCubicleNumber("shaun") << endl; | |
| cout << findCubicleNumber("baby") << endl; | |
| /* output | |
| seonghyeon found. | |
| 1 | |
| 1 | |
| 1 | |
| shaun found. | |
| 2 | |
| baby not found. | |
| -1 | |
| */ | |
| return 0; | |
| } |
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