Created
November 10, 2011 15:57
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Rabbyt, Pymunk, and Pyglet
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import rabbyt | |
import pygame | |
import pymunk | |
from pygame.locals import QUIT | |
from pyglet.gl import * | |
pygame.init() | |
pygame.display.set_mode((640,480), pygame.OPENGL | pygame.DOUBLEBUF) | |
rabbyt.set_viewport((640,480)) | |
rabbyt.set_default_attribs() | |
pymunk.init_pymunk() | |
space = pymunk.Space() | |
space.gravity = (0.0, -900.0) | |
space.resize_static_hash() | |
space.resize_active_hash() | |
mass = 100 | |
points = [pymunk.Vec2d(-32.0, 32.0), pymunk.Vec2d(32.0, 32.0), pymunk.Vec2d(32.0, -32.0), pymunk.Vec2d(-32.0, -32.0)] | |
moment = pymunk.moment_for_poly(mass, points, pymunk.Vec2d(0.0, 0.0)) | |
body = pymunk.Body(mass, moment) | |
body.angular_velocity = -2.8 | |
shape = pymunk.Poly(body, points, pymunk.Vec2d(0.0, 0.0)) | |
shape.elasticity = 0.8 | |
shape.friction = 0.8 | |
space.add(body, shape) | |
body.position = (200.0, 100.0) | |
static_body = pymunk.Body(pymunk.inf, pymunk.inf) | |
static_line = pymunk.Segment(static_body, pymunk.Vec2d(-100.0, -150.0), pymunk.Vec2d(300.0, -100.0), 0.0) | |
static_line.elasticity = 0.5 | |
static_line.friction = 1 | |
space.add_static(static_line) | |
clock = pygame.time.Clock() | |
sprite = rabbyt.Sprite('test.png') | |
keep_going = True | |
while keep_going: | |
clock.tick(60) | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
keep_going = False | |
rabbyt.clear() | |
space.step(1.0 / 60.0) | |
glBegin(GL_LINES) | |
glVertex2f(-100, -150) | |
glVertex2f(300, -100) | |
glEnd() | |
sprite.x = body.position.x | |
sprite.y = body.position.y | |
sprite.rot = body.angle * 57.2957795 | |
sprite.render() | |
pygame.display.flip() |
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The title is incorrect: this uses Pygame, not Pyglet.