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# Copyright 1999-2012 Gentoo Foundation | |
# Distributed under the terms of the GNU General Public License v2 | |
EAPI=5 | |
inherit autotools eutils | |
DESCRIPTION="C for Media Runtime" | |
HOMEPAGE="https://github.com/01org/cmrt" | |
SRC_URI="https://github.com/01org/cmrt/archive/${PV}.tar.gz -> ${P}.tar.gz" |
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________________________________________________________________________________ | |
3DL2 file format specification | |
http://forum.doom9.org/showthread.php?p=1525672#post1525672 | |
________________________________________________________________________________ | |
enum {PAGE_SIZE = 16384}; | |
struct H3DLUT2 | |
{ |
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In brief, NVIDIA has traditionally used 10bit+ color support under OpenGL as a feature differentiator between GeForce and Quadro. GeForce | |
cards can use 10bit color with Direct3D, but only Quadro cards supported 10bit color under OpenGL, and professional applications like | |
Photoshop are usually OpenGL based. | |
For Pascal, NVIDIA is opening things up a bit more, but they are still going to keep the most important aspect of that feature | |
differentiation in place. 10bit color is being enabled for fullscreen exclusive OpenGL applications – so your typical OpenGL game would be | |
able to tap into deeper colors and HDR – however 10bit OpenGL windowed support is still limited to the Quadro cards. So professional users | |
will still need Quadro cards for 10bit support in their common applications. | |
http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/12 |
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https://github.com/mpv-player/mpv/pull/3609 |
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commit e0e1b9c778ed98c942d435da6ecbd3c6e3cbaf53 | |
Author: Philip Langdale <[email protected]> | |
Date: Sat Sep 3 12:52:52 2016 -0700 | |
cuvid: Support > 8bit input formats | |
Although cuvid can only output 8bit, it can consume HEVC Main10 if | |
the bit depth is set properly. | |
This requires a newer version of cuviddec.h from CUDA 8 (I expect), |