These are compressed handoff notes for a group of agents trying to get a Factorio factory ready to launch a rocket. They mix production planning, experiments, inventory accounting, and instructions about who may control the game.
The central distinction is “tested in a disposable copy” versus “actually accomplished in the live game.” Much of the repetition exists to keep those separate. The immediate crisis develops toward the end: a destroyed coal belt shuts down most steam power, and the agents eventually discover that construction robots cannot reach it.
I’m interpreting the supplied notes, without inspecting the referenced files. I’ve joined wrapped lines and abbreviated long hashes in the quotations.
Some recurring shorthand:
| Shorthand | Meaning |
|---|---|
| AM1 / AM2 | Assembling machine 1 / assembling machine 2. |
| ADVC / advc | Advanced circuits, commonly called red circuits. |
| green | Usually green electronic circuits. In a research budget, it means green science packs. |
| PU | Processing units, commonly called blue circuits. |
| EE | Electric engine units. |
| LDS | Low-density structures, a component needed for advanced science and rockets. |
| RF / SF | Rocket fuel / solid fuel. |
| Cu | Copper; these production and inventory figures appear to refer to copper plates. |
| prod3 | Tier-3 productivity modules. |
| blue / purple / yellow | Chemical, production, and utility science packs. |
| UG | Underground belts. |
| normal / fast / long | Normal, fast, and long-handed inserters—the mechanical arms that move items. |
A mall is the factory area that makes buildings and other equipment. A provider is a chest from which robots can collect items. A ghost is a planned building awaiting construction; to stamp a blueprint is to place its construction plan.
Root means the coordinating agent; worker, strongworker, and Luna refer to other agents. Native means the actual game session. Funded or paid means covered by available in-game materials, not money. Paths identify saved plans, scripts, and evidence; SHA hashes identify exact file versions.
Latecraftingmechanics rootprobe artifacts/validation/planning-048-final-mall-slots: pausedcopy upperAM1 supportsrocket-silorecipe inputcounts1000steel1000concrete200PU200EE100pipe (slots0steel1PU2EE3pipe4concrete). Module1slots0green1advc; module2/3 slots0advc1PU2previousmodule. proof.json/recipe-slots.json, no productioncredit.
The coordinator tested late-game recipes in the upper tier-1 assembler, using a paused copy of the save.
For the rocket silo, the assembler accepts:
- 1,000 steel plates.
- 1,000 concrete.
- 200 processing units.
- 200 electric engine units.
- 100 pipes.
The note records which numbered ingredient slot receives each material. That matters because the automation must target the correct slots.
It also checked module recipes: tier-1 modules take green and red circuits; tier-2 and tier-3 modules take red circuits, processing units, and modules of the preceding tier.
This proves that the inputs fit and their slot assignments are understood. It does not prove that anything was manufactured. The game was paused.
Specialone-silo-blueprintdraft bypassesordinary100stacklimit, NOTNATIVE. Raw-granted disposableBOTdeliverybench session49122 running toverifyfullrecipeordernormallydelivered; explicitzerocampaignfundingcredit. DoNOTmodifygenericrequeststacklimitsbasedonlypausedinsertproof.
The agent made a special blueprint for ordering enough ingredients to manufacture one rocket silo. That requires an exception to its normal request-size or stack-size safeguard.
It is now testing whether robots can actually deliver the entire order. The test runs in disposable session 49122, with ingredients artificially supplied for the experiment.
None of those supplied ingredients may be counted as resources earned or available in the real game. Also, merely proving that ingredients can be inserted into a paused assembler is not sufficient evidence to relax the general request limits.
The exact implementation of the “100” limit is not given; it appears to be a safeguard in their request tooling.
FinalsiloBOTdeliverymechanicsPASS planning-048-final-mall-slots/delivery-proof.json: raw-grantedCOPIEDbench ordinaryrequest2500ingredients deliveredandoneactualsilo6056ticks~101sec; nopendingproxy. Zero campaignstockcredit. Bespokesilo-blueprint.txt safeonlyafteractualsiloRESEARCH+fullinputstock. Genericmaxstackguardretained, testedexceptiononlyone-siloorder. Fourprod3AM1chain56min, startwhilelater science runs. Modulecapacityslotsproven.
The delivery test succeeded. In the copied game, robots delivered all 2,500 ingredients, and the assembler manufactured one rocket silo in 6,056 game ticks—about 101 seconds. No outstanding item-delivery request remained; that is what “no pending proxy” means.
This was a real crafting operation inside the test copy. It contributes no silo or materials to the actual campaign.
The special blueprint should be used in the real game only once rocket-silo research is complete and all ingredients are genuinely available. The normal request safeguards remain in place everywhere else.
Separately, making four tier-3 productivity modules through the complete module-production chain on an AM1 is estimated to take 56 minutes. Start that work while later research is running, so it does not become a final delay. The necessary ingredient-slot capacities have been checked.
CriticalCopperfind strongworker: eight steelchests52.5/56.5 xy109.5/111.5/113.5/115.5 contain25600Cu (3200each), outsideorange. WorkercheckingADVC45extension47new(3AM2,1long3fast4normal2provider5pole23belt6UG) andcheapCuintegration.
A worker found a substantial copper reserve: 25,600 copper plates in eight steel chests, with 3,200 plates per chest.
The chests form a two-column, four-row arrangement:
- X coordinates: 52.5 and 56.5.
- Y coordinates: 109.5, 111.5, 113.5, and 115.5.
They are outside the orange logistics coverage area, so the existing robot network cannot directly collect from that location. Ordinary steel chests would also need to be replaced or otherwise connected to suitable logistics storage.
The worker is checking an advanced-circuit expansion intended to reach about 45 circuits per minute. It requires 47 new construction items: three AM2s, eight inserters of various kinds, two provider chests, five poles, 23 belts, and six underground-belt items.
Thus, “ADVC45” describes the production target; “47” describes the construction kit.
Reverse8inwardarmsmightbackfeedbelt butmustavoidblockingfreshCu/drainingreserveat600/min. Alternative1port
54,114+8providerupgrades givesrobotcuordersforLDS. ExistingfreshCu488/min (main4steelfurnaces150+far338); fullADVC45+green156.7+LDS5+RGneeds598.5/min, warehousebufferbridgesdeficitduring3hscience+extraPUoverlap. Workeractualcombinedflowproofpending, no nativeclaim. Rootstonekitcontinues independently.
There are two proposed ways to use the stored copper:
- Reverse the eight inserters currently loading the chests, so they unload copper onto the belt. This must avoid obstructing newly produced copper or emptying the reserve unnecessarily at 600 plates per minute.
- Add a roboport near
(54,114)and convert all eight chests into provider chests. Robots could then deliver copper to low-density-structure production.
At this point, the agent believes fresh copper production is about 488 plates per minute, while the planned combination of circuit production, low-density structures, and other demand needs about 598.5 per minute. It expects stored copper to cover the roughly 110.5-per-minute deficit during approximately three hours of research and overlapping processing-unit production.
RG probably means red-and-green science production, but the excerpt does not explicitly define it.
The complete combined production flow has not yet been demonstrated, and none of this expansion has been claimed as built in the live game. Meanwhile, the coordinator continues preparing the stone-production kit.
The later notes revise the copper-production estimate.
2026-09-09T12:45Z: stone all6mall batches VERIFIED, full317kitPASS .runtime/049-stone-full-kit-check.json. Current040u-blue-0021 SHA[…] tick6883433 PUresearch38.4656%. All29guns400health,min17ammo,nooldlossesvs0015.
At 12:45 UTC, all six manufacturing batches for the stone project have been checked. The complete 317-item construction kit is ready. This means the materials have been manufactured; it does not mean the stone installation has finished being built.
The current save is 040u-blue-0021, at game tick 6,883,433. Processing-unit research is 38.4656% complete.
All 29 gun turrets have 400 health, and even the least-stocked turret has at least 17 ammunition magazines. No losses of previously existing assets were reported relative to checkpoint 0015.
:1 ownership explicitly handed native_image_guide; no rootnative while worker active. Worker manufacturing1splitter then exact2belt decon+splittermerger28.5,33, fuel200mainCu, stonefirst3+laterfuel50afterrefill, queueLDS+utility; endsuniqueGameMenu save. :2inactive. Stonebatchjob completedexit0.
Control of game display/session :1 has been handed to the worker named native_image_guide. The coordinator must not send game inputs while that worker is operating it.
The worker’s instructions are to:
- Manufacture one splitter.
- Remove exactly two belt pieces and install a splitter-based merge at
(28.5,33). - Supply 200 fuel units to the main copper-smelting area.
- Perform the initial stone-construction steps, then supply another 50 fuel units after stock is replenished.
- Queue low-density-structure and utility-science research.
- Finish with a uniquely named save and leave the game at its menu for handover.
“Stonefirst3” probably identifies three initial blueprint placements or steps; the excerpt does not establish exactly what is being counted.
Session :2 is inactive. The stone-batch automation finished successfully: exit0 is a successful program exit.
Copperproof now frozenplanning-049-copper-merger:1splitterfix removeslane collapse. Main4Cu furnacesOUTOFFUEL,4drills limit120/min,50coal each restorespotential. Faroriginal600/min proven,338was badstartup/transferaverage. ADVC47 expansionfrozenplanning-049-advc45 yields45.11ADVC/min+156.67green/min, plus100Cu/min sink withmerger; no nativeexpansionyet. AgedcopycombatlossesNWgun/port19,112/crackers; Luna preparing2southernguns andNWrefill, no native. Do not duplicateexistingfar-oilgun2,264.
The copper-merger experiment is complete, and its evidence has been finalized—“frozen” refers to the saved plan/results.
One splitter fixes a belt-flow problem that was collapsing material onto insufficient lane capacity.
The copper diagnosis has also changed:
- The four main copper furnaces have run out of fuel.
- Their four mining drills limit that production line to 120 copper per minute, so the earlier 150-per-minute estimate was too optimistic.
- Giving each furnace 50 coal should let that line operate again.
- The distant copper operation can produce 600 per minute. Its earlier measured rate of 338 was distorted by startup or transfer delays.
The tested circuit expansion produces 45.11 advanced circuits and 156.67 green circuits per minute, while also supporting an additional copper withdrawal of 100 plates per minute through the merger. A “sink” is a deliberately imposed consumption load used to test capacity.
The expansion is still not built in the real game.
During an extended run of a copied save, attacks destroyed a northwestern turret, the roboport at (19,112), and cracking equipment. Luna is preparing two southern turrets and a northwestern ammunition refill, but those preparations have not yet been applied live.
There is already a turret at the distant oil site, (2,264). Do not accidentally build a duplicate.
Rootpreparedplanning-050-blue-long-orders: existingrecurring6x4 samepositions/slots,96steel96gear192pipe48sulfur->96blue/400sec. Notnative/pinned/auditedyet. native_blue_supply_cycles nowoptional --request-blueprint --seconds (default100 unchanged), ratioassert ensuresamountmatcheswindow. Usebigorders duringlongproductiononly; keepexistingpage7for100secmallcyclesuntil switchingdeliberately.
The coordinator prepared a larger recurring supply order for blue science, using the existing arrangement labelled 6x4, without changing its positions or ingredient-slot assignments.
The new order supplies:
- 96 steel.
- 96 gears.
- 192 pipes.
- 48 sulfur.
That supply window is intended to support 96 blue science packs over 400 seconds. The note is describing the inputs handled by this ordering mechanism, not necessarily every ingredient consumed by the entire production chain.
The larger order has not been applied live, pinned for convenient use, or fully audited.
The native_blue_supply_cycles helper now accepts a custom request blueprint and production duration. A check ensures the requested quantities match the chosen duration. Its default remains 100 seconds.
Use the larger orders for long uninterrupted production periods. Continue using the existing blueprint-book page 7 for ordinary 100-second cycles until deliberately switching.
2026-09-09T12:49Z: fundednextbook planning-050-advc-defense-paid-kit SHA[…].10pages guns2FIRST thenAM1x3/AM2x3/normal8/long1/fast3/UG6/poles4/steelchest2/providers2. Source040u21 reservationFULLstone317+splitterraw+science; plan .runtime/050-advc-defense-funded-plan.json, target .runtime/050-advc-defense-kit.json (ADVC47+2guns). Notnativeyet. Workerrequestedtoimportnormalkey5 atreturnbutnewattackalert8world(-45,72) meansfirstfinishstoneghost3/saveBEFORE100secbuild forrootdamagecheck. Existingguns(-44,57)/(-38,57) had20ammoeach. Root awaitingworkercheckpoint.
At 12:49 UTC, the next manufacturing blueprint book has been budgeted against real available resources.
Its ten pages order two gun turrets first, followed by assemblers, inserters, underground belts, poles, and chests for the circuit expansion and defense work.
The accounting already reserves materials for the full stone kit, the splitter, and science production. The new order is therefore intended to avoid spending those same materials twice.
The book exists, but has not yet been used in the live game.
The worker was supposed to import it into the normal quickbar shortcut associated with key 5. However, a new attack alert near (-45,72) changes the immediate priority: finish the referenced stone-ghost placement, save, and let the coordinator inspect the damage before allowing another 100 seconds of production.
“Stoneghost3” appears to identify a stone-construction step or blueprint, but its exact meaning is not recoverable here.
The nearby turrets at (-44,57) and (-38,57) had 20 magazines each. The coordinator is awaiting the worker’s saved checkpoint.
CombinedfuturePU+RFtargets .runtime/050-PU-RF-combined-kit.json161parts, fundfreshAFTERADVCbuild. Exactremainingresearch budget .runtime/050-research-budget.json:with8%labprod3356red3338green2764blue1482purple926yellow. Includespreviouslyunlisted distribution1/accumulators/solar/radar silo prerequisites! NativequeueLDSutilityfirst thenmustalsoenqueuetheseandmodules2/3 before silo.
The later combined processing-unit and rocket-fuel expansion will require a 161-part construction kit.
Its resources must be calculated and reserved after the advanced-circuit expansion is built, using the inventory available at that time.
After accounting for an 8% laboratory productivity bonus, the estimated remaining research needs are:
| Science pack | Remaining quantity |
|---|---|
| Red | 3,356 |
| Green | 3,338 |
| Blue | 2,764 |
| Purple | 1,482 |
| Yellow | 926 |
The previous research plan omitted some prerequisites: electrical distribution level 1, accumulators, solar energy, and radar-related research.
Queue low-density structures and utility science first, but remember those additional technologies and tier-2/tier-3 module research before attempting the rocket-silo technology.
Rootdisposableonly oilcapacityexperiment .runtime/050-rf-petro/one-on.lua session17734 usesactual040u21 copiedworld, constructiongrants/RFresearchonly, removesoldlight/SFbuffers, disablespetroproductionconsumers tosubstitute1500petro/minsink, restoresONE lightcracker afterprioritypumpbuild. TestsifRF6+1500gascanoverlap; resultpending, NO nativeclaim. Otherboth-off.lua preparednotrun. No image/native involved.
The coordinator is testing whether the oil system can simultaneously support six rocket fuel per minute and 1,500 petroleum gas per minute for other uses.
The experiment uses a copy of the real 040u21 save. To prepare the test, it grants construction materials and unlocks rocket-fuel research.
It then removes old light-oil and solid-fuel stockpiles, preventing stored supplies from making the production rate look better than it really is. Existing petroleum-consuming production is disabled and replaced with a controlled test demand of 1,500 gas per minute.
After installing a priority pump, the experiment leaves one light-oil cracking plant running. This tests how much light oil can be converted into petroleum while preserving enough for rocket fuel.
The result is still pending at this point. A second experiment with both light-oil crackers disabled is prepared but has not run.
This work does not operate or modify the live game UI.
tools/native_blue_supply_cycles additionallyhaltsatnewsaveonlostcriticalbuildings/gunsoranygun<=5magazines; defaultsmall100secbehaviorunchanged.
The blue-science automation now checks each newly saved checkpoint for serious trouble.
It stops if a critical building or turret has been lost, or if any turret has five or fewer magazines remaining.
The normal production cycle is still 100 seconds; the added checks are intended to prevent the helper from continuing through a defense or infrastructure failure.
2026-09-09T13:00Z update: nativebluecycle22 completed withextra60sec deliverywindow, final .runtime/040u-blue-0022-delivery1-summary.json SHA[…] tick6898320. Gunbatch1APPLIEDONCE butNOTYETverified: AM1gunrecipe crafting0.415, lowpower, guningredientsinflight; doNOTrestamp/change recipe. Stone219ghostsstillpending.
At 13:00 UTC, live blue-science cycle 22 has finished, including an extra 60 seconds allowed for robot deliveries.
The first turret-manufacturing order has been placed exactly once, but its completion has not yet been verified. The assembler reports roughly 41.5% crafting progress, power is low, and some requested ingredients are still being transported.
Do not place the order again or change the assembler’s recipe while that operation is underway.
There are still 219 unbuilt ghosts for the stone project. This confirms that having its construction kit ready did not mean the installation was complete.
Coalbelt4652(-45.5,72.5)destroyedbutautoghost16090present; all6mainboilersNOFUEL,12enginesnofluid, only3olderboilersstillworking. Constructionqueue delayedautorepair causingpowerdrop.
A coal belt at (-45.5,72.5) has been destroyed. Its entity ID was 4652; the replacement ghost has ID 16090.
The consequences are severe:
- All six main boilers have no fuel.
- Their twelve steam engines receive no steam.
- Only three older boilers remain operational.
The agent initially diagnoses this as a construction-queue delay: it assumes robots will eventually replace the belt, but their backlog is prolonging the power shortage.
The 13:11 entry explicitly corrects that diagnosis.
:1 explicitlyHANDOFFnative_image_guide again (rootNOinputs). Workercompactdefensepage3beltstampidempotent +page4west60ammoDONE, running100secrecoveryhelper32360. Thencheckgunsactuallyproduced, place2southernguns+south40ammo,stonefuel50whenbuilt/refill,queueLDSutilityifpractical,saveGameMenuhandback.
The worker native_image_guide again has exclusive control of live session :1. The coordinator must not interfere.
The worker has applied:
- The coal-belt replacement blueprint on page 3.
- The western-defense request for 60 magazines on page 4.
The belt placement is described as idempotent: repeating that particular placement should leave the same intended belt/ghost arrangement rather than create an additional order. That statement does not automatically apply to other requests.
A recovery helper, session 32360, is running the game for 100 seconds.
Afterward, the worker should verify the two turrets were actually manufactured, place them in the south with a total of 40 magazines, supply 50 fuel to the stone installation once it is built and fuel is available, queue research if practical, then save and return control.
The “DONE” status means those blueprint/request actions were applied; it does not establish that all deliveries and construction have finished.
Compactbookplanning-050-compact-defense-book pausedproof2gunscollision+orangePASS, pages1guns2south40 cursor14.5,101 (570453);3coalbeltcursor-45.5,72.5(450396);4west60cursor-41,57(459365);5NW120cursor-54,-70.5(433110). Currentammo153 soonlysouth40+west60=100funded; NWdefer. IMPORTANT LunaoldammoBPfiles silentlyomitteditems; strongworkerNEWcompactbookfixesactualrequests. UseNEWonly.
A compact defense blueprint book has passed a paused-copy placement check: the two planned turrets do not collide with other structures and are within the required logistics coverage.
Its pages contain:
| Page | Purpose |
|---|---|
| 1 | Place the two southern turrets. |
| 2 | Request 40 magazines for the southern defenses. |
| 3 | Replace the coal belt. |
| 4 | Request 60 magazines for western defenses. |
| 5 | Request 120 magazines for northwestern defenses. |
The note records world-coordinate cursor positions and corresponding screen-pixel positions so another agent can reproduce the placements. For example, (570453) means approximately screen pixel (570,453).
Only 153 magazines are available. The southern and western requests consume 100, leaving 53—insufficient for the additional northwestern request of 120. Defer that refill.
A significant tooling bug was discovered: Luna’s older ammunition blueprints silently omitted the actual item requests. They could appear to be the right blueprints while failing to request ammunition. Use only the corrected book.
RF/oil capacityPROVEDbetter: planning-050-RF-petroleum-capacity final5min6RF/min+1320petro/min, ZEROpetrobufferchange afterinitiallight/petro/SFbuffersremoved. SameRF53+prioritypump, BOTHlightcrackerscleared. Actual1500requestedbut1320delivered. No newmissing/unpowered; oneoldremotewall39.5,-30.5lost (productiononly). No raw/fluid/fuelgrants, constructionkit/RFunlockonlydisposable; actualpetroconsumersdisabledinCOPY tosubstitute measuredsink. Proof/probe/resultREADMEfrozen. Onecracker0NunderproducedRF(~1.5/min)andendedcopiedcombaterror; reject. Both-offwithinitialpetroalsohadpowerdamage, rejectbufferedresult. All3probehelpersnowterminal.
The successful oil experiment demonstrates simultaneous production of:
- Six rocket fuel per minute.
- 1,320 petroleum gas per minute supplied to the test demand.
This held over the final five-minute measurement period, without drawing down the petroleum reserve. Existing light-oil, petroleum, and solid-fuel stockpiles had been removed to make the measurement meaningful.
The working configuration uses the existing design labelled RF53, a priority pump, and both light-oil crackers cleared or disabled. Preserving that light oil makes enough available for rocket-fuel production. RF53 is a design label here, not a claimed rate of 53 fuel per minute.
Although the test requested 1,500 petroleum per minute, it actually received only 1,320. The lower measured number is the usable capacity figure.
No new installation components were missing or unpowered. An old remote wall was destroyed, so the test demonstrates production capacity rather than overall defensive reliability.
The test granted construction materials and a research unlock, but did not grant raw production ingredients, fluids, or fuel. It still took place entirely in a disposable copy, with ordinary petroleum consumers replaced by a measurable test load.
Two other results were rejected:
- Keeping one cracker operating produced only about 1.5 rocket fuel per minute, and that copied run ended with a combat-related error.
- Another both-crackers-off run retained initial petroleum stock and suffered power damage, making its result unsuitable.
The evidence files are finalized, and all three test processes have ended.
Schedulederived: fullADVC45gas900+blue108+extraPU33.75=1041.75 fits1320, soRFcanoverlapall3. Addyellow125+LDS5gas250 total1416.75 too high. WhileRFstillneeded, temporarilydisableONEADVCAM2 to37.5/min ->1266.75total; coveradvcdeficitfromactualaccumulatedstock. After720RFcollectedrestorelightcrackersandfullADVC. DoNOTwaitallbluebeforePU: bufferslikelyfundconcurrentadvcdeficit, checkactualstock.
The agent converts that measured oil capacity into a production schedule.
While producing rocket fuel, the following petroleum demands fit within the available 1,320 gas per minute:
- Advanced circuits at full rate: 900.
- Blue science: 108.
- Extra processing units: 33.75.
Together, they require 1,041.75 gas per minute, so those three activities can overlap with rocket-fuel production.
Adding yellow science and five low-density structures per minute raises demand to 1,416.75, which is too much.
The proposed workaround is to temporarily disable one advanced-circuit AM2. Advanced-circuit output falls from about 45 to 37.5 per minute, reducing total petroleum demand to 1,266.75. Previously accumulated red circuits must cover the resulting circuit shortage.
Once 720 rocket fuel have been collected, restore the light-oil crackers and full circuit production.
The scheduling instruction is explicit: do not wait for all blue-science work to finish before starting extra processing units. Check actual stored circuit quantities and overlap the work if the reserve can support it.
:2 nowOWNEDnorth_ui_audit forboundedpreflight-replayUI speedlimit test (NOTintermediatecampaignvalidation). Actualpreflightreplay withbriefSIGCONT/click/SIGSTOPsteps toinspect8x/16x/64x withoutshortreplayending. RevalidatePID1219828 first; noneofthisaffects:1. Awaithandbackbeforemarkinginactive.
The separate UI/display session :2 has been assigned to north_ui_audit.
Its task is to inspect replay speed controls and determine whether 8×, 16×, or 64× playback is available. This is a UI capability test using a preliminary replay; it does not validate any later campaign progress.
Because the replay is short, the worker plans to alternate between:
SIGCONT: resume the operating-system process.- A brief UI click or inspection.
SIGSTOP: suspend the process again.
This should prevent the replay from finishing before the controls can be examined.
First verify that process ID 1219828 still identifies the intended process. This work is separate from live session :1. Do not mark session :2 inactive until its worker has handed control back.
2026-09-09T13:11Z CRITICAL CORRECTION: coalbelt(-45.5,72.5) is OUTSIDE ALL current construction55 radii, not merelyqueued. Its autoghost16090cannotrepair untilcoverageextension. Current050-coal-defense-ordered SHA[…] tick6907278 has99ghosts,12dryengines,2gunsstillprovider. Gunbatch1 nowSTANDARDSTOCKVERIFIED .runtime/050-advc-native-ledger.json. Southern2gun+40ammo,west60ammo,stonefuel50 orderedoncepending. DoNOTrepeat.
At 13:11 UTC, the agent discovers why the coal belt is not being rebuilt: no existing roboport provides construction coverage at that location.
The replacement ghost is not simply waiting its turn. Robots cannot build it until coverage is extended. Roboports have a construction area extending 55 tiles in each direction; technically this is a square area, despite the note’s use of “radii.” Factorio Wiki: roboport coverage
The current save contains:
- 99 outstanding construction ghosts.
- Twelve steam engines still receiving no steam.
- Two completed turrets still sitting in a provider chest.
The turret batch has now been verified as legitimately manufactured stock in the actual campaign.
Orders for the two southern turrets, 40 southern magazines, 60 western magazines, and 50 stone-production fuel units have each been placed once. They remain pending. Do not duplicate them.
Root owns:1 normalPause withHELDone-roboport mall request atupper82.5,60.5, importedbutNOTSTAMPED. Blueprintplanning-051-repair-port-mall/blueprint.txt SHA[…] requests45steel45gear45advc, actualrawfunded .runtime/051-port-raw-funded.json. Captured .runtime/051-port-mall-preview2.jpg BEFOREPause forstrongworkeraudit; earlierpreview1dimunusable. NextstampONCEafteraudit thenproductionwindow; doNOTusebluecontrollerwhile12dryengines (newpowe|rguardwillhalt). Normal5ADVCpaidbookremainscurrentpage1; blue6unchanged.
The coordinator has regained control of live session :1, and the game is paused.
A blueprint to order one roboport is loaded onto the cursor, targeting the upper mall assembler at (82.5,60.5). It has been imported but has not yet been placed.
The roboport requires 45 steel, 45 gears, and 45 advanced circuits. Those materials have been checked against actual available stock.
A usable screenshot of the placement preview was taken before pausing, for another worker to audit. The first screenshot was too dim.
The next action is to pass that audit, stamp the request once, and allow manufacturing time.
Do not use the ordinary blue-science controller while all twelve engines remain without steam: its new power-failure safeguard will stop it.
The other quickbar/book arrangements remain where they were: the advanced-circuit manufacturing book on shortcut 5 is on page 1, and the blue-science setup on shortcut 6 is unchanged.
Strongworker emergencyportproofPASS: newroboport(-30,76)+1pole(-31.5,73.5), oldanchor(-31.5,66.5); cursor(-30,72) becauseanchorincluded, map2pixel481395. Bothnewwithinoldport19,112construction55; newportorangeconnectsdx49dy36, coversbrokenbelt andsteam. Pausedghostthenconstruction-onlyrevivalprovesnetwork1powered. Artifactsbeingfrozen bynative_image_guide, no nativeownership. Twoexistingpoles actualstock butotherpendingstone/ADVC reservationsmayneedoneadditionalpolecraftlater.
A worker has validated an emergency coverage extension:
- Place a roboport at
(-30,76). - Place an electric pole at
(-31.5,73.5). - Connect through the existing pole at
(-31.5,66.5).
The blueprint includes the existing pole as an alignment anchor, so the cursor belongs at (-30,72), even though the new roboport itself goes at (-30,76). The recorded screen position is approximately (481,395) in the referenced map view.
Both new structures are within construction reach of the existing roboport at (19,112), so existing robots can build the extension.
The new roboport is 49 tiles away horizontally and 36 vertically from the old one. Their orange logistics areas overlap sufficiently to join the same robot network. Its expanded construction coverage then reaches the broken coal belt and steam-power area. Roboports connect their logistics networks when their orange coverage areas touch or overlap. Factorio Wiki: connected roboports
The test first placed ghosts in a paused copy, then directly completed only the construction needed to check the arrangement. It confirmed that the new port joins the intended network and receives power. This is validation of the proposed repair layout, not a claim that the live repair has been built.
The worker is finalizing those evidence files and does not currently own the live controls.
Two electric poles exist in real stock, but other stone and circuit projects have reservations against that inventory. Another pole may need to be manufactured later to satisfy all commitments.
:2 inactive: Luna twiceBadRequest beforeusefulstatus. RootverifiedoriginalPID1219828stillSIGSTOP(T), resetregistryinactive. Replaymaxspeedtest NOTDONE. Do not assume>4x verified.
The replay-speed investigation did not succeed. Luna encountered two BadRequest tool errors before obtaining useful results.
The coordinator checked that process 1219828 was still suspended. T is the operating-system process-state indicator for a stopped process. It then marked session :2 inactive in the ownership registry.
The maximum replay-speed test remains unfinished. Nothing above 4× has been verified.