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November 29, 2016 21:39
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// Copyright (c) 2014 The Chromium Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
#include <GLES2/gl2.h> | |
#include <GLES2/gl2ext.h> | |
#include <stdio.h> | |
#include <string.h> | |
#include <iostream> | |
#include <queue> | |
#include <sstream> | |
#include "ppapi/c/pp_errors.h" | |
#include "ppapi/c/ppb_console.h" | |
#include "ppapi/c/ppb_opengles2.h" | |
#include "ppapi/cpp/graphics_3d.h" | |
#include "ppapi/cpp/graphics_3d_client.h" | |
#include "ppapi/cpp/input_event.h" | |
#include "ppapi/cpp/instance.h" | |
#include "ppapi/cpp/module.h" | |
#include "ppapi/cpp/rect.h" | |
#include "ppapi/cpp/var.h" | |
#include "ppapi/cpp/video_decoder.h" | |
#include "ppapi/utility/completion_callback_factory.h" | |
// VP8 is more likely to work on different versions of Chrome. Undefine this | |
// to decode H264. | |
#define USE_VP8_TESTDATA_INSTEAD_OF_H264 | |
#include "testdata.h" | |
// Use assert as a poor-man's CHECK, even in non-debug mode. | |
// Since <assert.h> redefines assert on every inclusion (it doesn't use | |
// include-guards), make sure this is the last file #include'd in this file. | |
#undef NDEBUG | |
#include <assert.h> | |
// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a | |
// function to preserve line number information in the failure message. | |
#define assertNoGLError() assert(!gles2_if_->GetError(context_->pp_resource())); | |
namespace { | |
struct Shader { | |
Shader() : program(0), texcoord_scale_location(0) {} | |
~Shader() {} | |
GLuint program; | |
GLint texcoord_scale_location; | |
}; | |
class Decoder; | |
class MyInstance; | |
struct PendingPicture { | |
PendingPicture(Decoder* decoder, const PP_VideoPicture& picture) | |
: decoder(decoder), picture(picture) {} | |
~PendingPicture() {} | |
Decoder* decoder; | |
PP_VideoPicture picture; | |
}; | |
class MyInstance : public pp::Instance, public pp::Graphics3DClient { | |
public: | |
MyInstance(PP_Instance instance, pp::Module* module); | |
virtual ~MyInstance(); | |
// pp::Instance implementation. | |
virtual void DidChangeView(const pp::Rect& position, | |
const pp::Rect& clip_ignored); | |
virtual bool HandleInputEvent(const pp::InputEvent& event); | |
// pp::Graphics3DClient implementation. | |
virtual void Graphics3DContextLost() { | |
// TODO(vrk/fischman): Properly reset after a lost graphics context. In | |
// particular need to delete context_ and re-create textures. | |
// Probably have to recreate the decoder from scratch, because old textures | |
// can still be outstanding in the decoder! | |
assert(false && "Unexpectedly lost graphics context"); | |
} | |
void PaintPicture(Decoder* decoder, const PP_VideoPicture& picture); | |
private: | |
// Log an error to the developer console and stderr by creating a temporary | |
// object of this type and streaming to it. Example usage: | |
// LogError(this).s() << "Hello world: " << 42; | |
class LogError { | |
public: | |
LogError(MyInstance* instance) : instance_(instance) {} | |
~LogError() { | |
const std::string& msg = stream_.str(); | |
instance_->console_if_->Log( | |
instance_->pp_instance(), PP_LOGLEVEL_ERROR, pp::Var(msg).pp_var()); | |
std::cerr << msg << std::endl; | |
} | |
// Impl note: it would have been nicer to have LogError derive from | |
// std::ostringstream so that it can be streamed to directly, but lookup | |
// rules turn streamed string literals to hex pointers on output. | |
std::ostringstream& s() { return stream_; } | |
private: | |
MyInstance* instance_; | |
std::ostringstream stream_; | |
}; | |
void InitializeDecoders(); | |
// GL-related functions. | |
void InitGL(); | |
void CreateGLObjects(); | |
void Create2DProgramOnce(); | |
void CreateRectangleARBProgramOnce(); | |
void CreateExternalOESProgramOnce(); | |
Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); | |
void CreateShader(GLuint program, GLenum type, const char* source, int size); | |
void PaintNextPicture(); | |
void PaintFinished(int32_t result); | |
pp::Size plugin_size_; | |
bool is_painting_; | |
// When decode outpaces render, we queue up decoded pictures for later | |
// painting. | |
typedef std::queue<PendingPicture> PendingPictureQueue; | |
PendingPictureQueue pending_pictures_; | |
int num_frames_rendered_; | |
PP_TimeTicks first_frame_delivered_ticks_; | |
PP_TimeTicks last_swap_request_ticks_; | |
PP_TimeTicks swap_ticks_; | |
pp::CompletionCallbackFactory<MyInstance> callback_factory_; | |
// Unowned pointers. | |
const PPB_Console* console_if_; | |
const PPB_Core* core_if_; | |
const PPB_OpenGLES2* gles2_if_; | |
// Owned data. | |
pp::Graphics3D* context_; | |
typedef std::vector<Decoder*> DecoderList; | |
DecoderList video_decoders_; | |
// Shader program to draw GL_TEXTURE_2D target. | |
Shader shader_2d_; | |
// Shader program to draw GL_TEXTURE_RECTANGLE_ARB target. | |
Shader shader_rectangle_arb_; | |
// Shader program to draw GL_TEXTURE_EXTERNAL_OES target. | |
Shader shader_external_oes_; | |
}; | |
class Decoder { | |
public: | |
Decoder(MyInstance* instance, int id, const pp::Graphics3D& graphics_3d); | |
~Decoder(); | |
int id() const { return id_; } | |
bool flushing() const { return flushing_; } | |
bool resetting() const { return resetting_; } | |
void Reset(); | |
void RecyclePicture(const PP_VideoPicture& picture); | |
PP_TimeTicks GetAverageLatency() { | |
return num_pictures_ ? total_latency_ / num_pictures_ : 0; | |
} | |
private: | |
void InitializeDone(int32_t result); | |
void Start(); | |
void DecodeNextFrame(); | |
void DecodeDone(int32_t result); | |
void PictureReady(int32_t result, PP_VideoPicture picture); | |
void FlushDone(int32_t result); | |
void ResetDone(int32_t result); | |
MyInstance* instance_; | |
int id_; | |
pp::VideoDecoder* decoder_; | |
pp::CompletionCallbackFactory<Decoder> callback_factory_; | |
size_t encoded_data_next_pos_to_decode_; | |
int next_picture_id_; | |
bool flushing_; | |
bool resetting_; | |
const PPB_Core* core_if_; | |
static const int kMaxDecodeDelay = 128; | |
PP_TimeTicks decode_time_[kMaxDecodeDelay]; | |
PP_TimeTicks total_latency_; | |
int num_pictures_; | |
}; | |
#if defined USE_VP8_TESTDATA_INSTEAD_OF_H264 | |
// VP8 is stored in an IVF container. | |
// Helpful description: http://wiki.multimedia.cx/index.php?title=IVF | |
static void GetNextFrame(size_t* start_pos, size_t* end_pos) { | |
size_t current_pos = *start_pos; | |
if (current_pos == 0) | |
current_pos = 32; // Skip stream header. | |
uint32_t frame_size = kData[current_pos] + (kData[current_pos + 1] << 8) + | |
(kData[current_pos + 2] << 16) + | |
(kData[current_pos + 3] << 24); | |
current_pos += 12; // Skip frame header. | |
*start_pos = current_pos; | |
*end_pos = current_pos + frame_size; | |
} | |
#else // !USE_VP8_TESTDATA_INSTEAD_OF_H264 | |
// Returns true if the current position is at the start of a NAL unit. | |
static bool LookingAtNAL(const unsigned char* encoded, size_t pos) { | |
// H264 frames start with 0, 0, 0, 1 in our test data. | |
return pos + 3 < kDataLen && encoded[pos] == 0 && encoded[pos + 1] == 0 && | |
encoded[pos + 2] == 0 && encoded[pos + 3] == 1; | |
} | |
static void GetNextFrame(size_t* start_pos, size_t* end_pos) { | |
assert(LookingAtNAL(kData, *start_pos)); | |
*end_pos = *start_pos; | |
*end_pos += 4; | |
while (*end_pos < kDataLen && !LookingAtNAL(kData, *end_pos)) { | |
++*end_pos; | |
} | |
} | |
#endif // USE_VP8_TESTDATA_INSTEAD_OF_H264 | |
Decoder::Decoder(MyInstance* instance, | |
int id, | |
const pp::Graphics3D& graphics_3d) | |
: instance_(instance), | |
id_(id), | |
decoder_(new pp::VideoDecoder(instance)), | |
callback_factory_(this), | |
encoded_data_next_pos_to_decode_(0), | |
next_picture_id_(0), | |
flushing_(false), | |
resetting_(false), | |
total_latency_(0.0), | |
num_pictures_(0) { | |
core_if_ = static_cast<const PPB_Core*>( | |
pp::Module::Get()->GetBrowserInterface(PPB_CORE_INTERFACE)); | |
#if defined USE_VP8_TESTDATA_INSTEAD_OF_H264 | |
const PP_VideoProfile kBitstreamProfile = PP_VIDEOPROFILE_VP8_ANY; | |
#else | |
const PP_VideoProfile kBitstreamProfile = PP_VIDEOPROFILE_H264MAIN; | |
#endif | |
assert(!decoder_->is_null()); | |
decoder_->Initialize(graphics_3d, | |
kBitstreamProfile, | |
PP_HARDWAREACCELERATION_WITHFALLBACK, | |
0, | |
callback_factory_.NewCallback(&Decoder::InitializeDone)); | |
} | |
Decoder::~Decoder() { | |
delete decoder_; | |
} | |
void Decoder::InitializeDone(int32_t result) { | |
assert(decoder_); | |
assert(result == PP_OK); | |
Start(); | |
} | |
void Decoder::Start() { | |
assert(decoder_); | |
encoded_data_next_pos_to_decode_ = 0; | |
// Register callback to get the first picture. We call GetPicture again in | |
// PictureReady to continuously receive pictures as they're decoded. | |
decoder_->GetPicture( | |
callback_factory_.NewCallbackWithOutput(&Decoder::PictureReady)); | |
// Start the decode loop. | |
DecodeNextFrame(); | |
} | |
void Decoder::Reset() { | |
assert(decoder_); | |
assert(!resetting_); | |
resetting_ = true; | |
decoder_->Reset(callback_factory_.NewCallback(&Decoder::ResetDone)); | |
} | |
void Decoder::RecyclePicture(const PP_VideoPicture& picture) { | |
assert(decoder_); | |
decoder_->RecyclePicture(picture); | |
} | |
void Decoder::DecodeNextFrame() { | |
assert(decoder_); | |
if (encoded_data_next_pos_to_decode_ <= kDataLen) { | |
// If we've just reached the end of the bitstream, flush and wait. | |
if (!flushing_ && encoded_data_next_pos_to_decode_ == kDataLen) { | |
flushing_ = true; | |
decoder_->Flush(callback_factory_.NewCallback(&Decoder::FlushDone)); | |
return; | |
} | |
// Find the start of the next frame. | |
size_t start_pos = encoded_data_next_pos_to_decode_; | |
size_t end_pos; | |
GetNextFrame(&start_pos, &end_pos); | |
encoded_data_next_pos_to_decode_ = end_pos; | |
// Decode the frame. On completion, DecodeDone will call DecodeNextFrame | |
// to implement a decode loop. | |
uint32_t size = static_cast<uint32_t>(end_pos - start_pos); | |
decode_time_[next_picture_id_ % kMaxDecodeDelay] = core_if_->GetTimeTicks(); | |
decoder_->Decode(next_picture_id_++, | |
size, | |
kData + start_pos, | |
callback_factory_.NewCallback(&Decoder::DecodeDone)); | |
} | |
} | |
void Decoder::DecodeDone(int32_t result) { | |
assert(decoder_); | |
// Break out of the decode loop on abort. | |
if (result == PP_ERROR_ABORTED) | |
return; | |
assert(result == PP_OK); | |
if (!flushing_ && !resetting_) | |
DecodeNextFrame(); | |
} | |
void Decoder::PictureReady(int32_t result, PP_VideoPicture picture) { | |
assert(decoder_); | |
// Break out of the get picture loop on abort. | |
if (result == PP_ERROR_ABORTED) | |
return; | |
assert(result == PP_OK); | |
num_pictures_++; | |
PP_TimeTicks latency = core_if_->GetTimeTicks() - | |
decode_time_[picture.decode_id % kMaxDecodeDelay]; | |
total_latency_ += latency; | |
decoder_->GetPicture( | |
callback_factory_.NewCallbackWithOutput(&Decoder::PictureReady)); | |
instance_->PaintPicture(this, picture); | |
} | |
void Decoder::FlushDone(int32_t result) { | |
assert(decoder_); | |
assert(result == PP_OK || result == PP_ERROR_ABORTED); | |
assert(flushing_); | |
flushing_ = false; | |
} | |
void Decoder::ResetDone(int32_t result) { | |
assert(decoder_); | |
assert(result == PP_OK); | |
assert(resetting_); | |
resetting_ = false; | |
Start(); | |
} | |
MyInstance::MyInstance(PP_Instance instance, pp::Module* module) | |
: pp::Instance(instance), | |
pp::Graphics3DClient(this), | |
is_painting_(false), | |
num_frames_rendered_(0), | |
first_frame_delivered_ticks_(-1), | |
last_swap_request_ticks_(-1), | |
swap_ticks_(0), | |
callback_factory_(this), | |
context_(NULL) { | |
console_if_ = static_cast<const PPB_Console*>( | |
pp::Module::Get()->GetBrowserInterface(PPB_CONSOLE_INTERFACE)); | |
core_if_ = static_cast<const PPB_Core*>( | |
pp::Module::Get()->GetBrowserInterface(PPB_CORE_INTERFACE)); | |
gles2_if_ = static_cast<const PPB_OpenGLES2*>( | |
pp::Module::Get()->GetBrowserInterface(PPB_OPENGLES2_INTERFACE)); | |
RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); | |
} | |
MyInstance::~MyInstance() { | |
if (!context_) | |
return; | |
PP_Resource graphics_3d = context_->pp_resource(); | |
if (shader_2d_.program) | |
gles2_if_->DeleteProgram(graphics_3d, shader_2d_.program); | |
if (shader_rectangle_arb_.program) | |
gles2_if_->DeleteProgram(graphics_3d, shader_rectangle_arb_.program); | |
if (shader_external_oes_.program) | |
gles2_if_->DeleteProgram(graphics_3d, shader_external_oes_.program); | |
for (DecoderList::iterator it = video_decoders_.begin(); | |
it != video_decoders_.end(); | |
++it) | |
delete *it; | |
delete context_; | |
} | |
void MyInstance::DidChangeView(const pp::Rect& position, | |
const pp::Rect& clip_ignored) { | |
if (position.width() == 0 || position.height() == 0) | |
return; | |
if (plugin_size_.width()) { | |
assert(position.size() == plugin_size_); | |
return; | |
} | |
plugin_size_ = position.size(); | |
// Initialize graphics. | |
InitGL(); | |
InitializeDecoders(); | |
} | |
bool MyInstance::HandleInputEvent(const pp::InputEvent& event) { | |
switch (event.GetType()) { | |
case PP_INPUTEVENT_TYPE_MOUSEDOWN: { | |
pp::MouseInputEvent mouse_event(event); | |
// Reset all decoders on mouse down. | |
if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) { | |
// Reset decoders. | |
for (size_t i = 0; i < video_decoders_.size(); i++) { | |
if (!video_decoders_[i]->resetting()) | |
video_decoders_[i]->Reset(); | |
} | |
} | |
return true; | |
} | |
default: | |
return false; | |
} | |
} | |
void MyInstance::InitializeDecoders() { | |
assert(video_decoders_.empty()); | |
// Create two decoders with ids 0 and 1. | |
video_decoders_.push_back(new Decoder(this, 0, *context_)); | |
video_decoders_.push_back(new Decoder(this, 1, *context_)); | |
} | |
void MyInstance::PaintPicture(Decoder* decoder, | |
const PP_VideoPicture& picture) { | |
if (first_frame_delivered_ticks_ == -1) | |
assert((first_frame_delivered_ticks_ = core_if_->GetTimeTicks()) != -1); | |
pending_pictures_.push(PendingPicture(decoder, picture)); | |
if (!is_painting_) | |
PaintNextPicture(); | |
} | |
void MyInstance::PaintNextPicture() { | |
assert(!is_painting_); | |
is_painting_ = true; | |
const PendingPicture& next = pending_pictures_.front(); | |
Decoder* decoder = next.decoder; | |
const PP_VideoPicture& picture = next.picture; | |
int x = 0; | |
int y = 0; | |
int half_width = plugin_size_.width() / 2; | |
int half_height = plugin_size_.height() / 2; | |
if (decoder->id() != 0) { | |
x = half_width; | |
y = half_height; | |
} | |
PP_Resource graphics_3d = context_->pp_resource(); | |
if (picture.texture_target == GL_TEXTURE_2D) { | |
Create2DProgramOnce(); | |
gles2_if_->UseProgram(graphics_3d, shader_2d_.program); | |
gles2_if_->Uniform2f( | |
graphics_3d, shader_2d_.texcoord_scale_location, 1.0, 1.0); | |
} else if (picture.texture_target == GL_TEXTURE_RECTANGLE_ARB) { | |
CreateRectangleARBProgramOnce(); | |
gles2_if_->UseProgram(graphics_3d, shader_rectangle_arb_.program); | |
gles2_if_->Uniform2f(graphics_3d, | |
shader_rectangle_arb_.texcoord_scale_location, | |
picture.texture_size.width, | |
picture.texture_size.height); | |
} else { | |
assert(picture.texture_target == GL_TEXTURE_EXTERNAL_OES); | |
CreateExternalOESProgramOnce(); | |
gles2_if_->UseProgram(graphics_3d, shader_external_oes_.program); | |
gles2_if_->Uniform2f( | |
graphics_3d, shader_external_oes_.texcoord_scale_location, 1.0, 1.0); | |
} | |
gles2_if_->Viewport(graphics_3d, x, y, half_width, half_height); | |
gles2_if_->ActiveTexture(graphics_3d, GL_TEXTURE0); | |
gles2_if_->BindTexture( | |
graphics_3d, picture.texture_target, picture.texture_id); | |
gles2_if_->DrawArrays(graphics_3d, GL_TRIANGLE_STRIP, 0, 4); | |
gles2_if_->UseProgram(graphics_3d, 0); | |
last_swap_request_ticks_ = core_if_->GetTimeTicks(); | |
context_->SwapBuffers( | |
callback_factory_.NewCallback(&MyInstance::PaintFinished)); | |
} | |
void MyInstance::PaintFinished(int32_t result) { | |
assert(result == PP_OK); | |
swap_ticks_ += core_if_->GetTimeTicks() - last_swap_request_ticks_; | |
is_painting_ = false; | |
++num_frames_rendered_; | |
if (num_frames_rendered_ % 50 == 0) { | |
double elapsed = core_if_->GetTimeTicks() - first_frame_delivered_ticks_; | |
double fps = (elapsed > 0) ? num_frames_rendered_ / elapsed : 1000; | |
double ms_per_swap = (swap_ticks_ * 1e3) / num_frames_rendered_; | |
double secs_average_latency = 0; | |
for (DecoderList::iterator it = video_decoders_.begin(); | |
it != video_decoders_.end(); | |
++it) | |
secs_average_latency += (*it)->GetAverageLatency(); | |
secs_average_latency /= video_decoders_.size(); | |
double ms_average_latency = 1000 * secs_average_latency; | |
LogError(this).s() << "Rendered frames: " << num_frames_rendered_ | |
<< ", fps: " << fps | |
<< ", with average ms/swap of: " << ms_per_swap | |
<< ", with average latency (ms) of: " | |
<< ms_average_latency; | |
} | |
// If the decoders were reset, this will be empty. | |
if (pending_pictures_.empty()) | |
return; | |
const PendingPicture& next = pending_pictures_.front(); | |
Decoder* decoder = next.decoder; | |
const PP_VideoPicture& picture = next.picture; | |
decoder->RecyclePicture(picture); | |
pending_pictures_.pop(); | |
// Keep painting as long as we have pictures. | |
if (!pending_pictures_.empty()) | |
PaintNextPicture(); | |
} | |
void MyInstance::InitGL() { | |
assert(plugin_size_.width() && plugin_size_.height()); | |
is_painting_ = false; | |
assert(!context_); | |
int32_t context_attributes[] = { | |
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, | |
PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, | |
PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, | |
PP_GRAPHICS3DATTRIB_RED_SIZE, 8, | |
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0, | |
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0, | |
PP_GRAPHICS3DATTRIB_SAMPLES, 0, | |
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, | |
PP_GRAPHICS3DATTRIB_WIDTH, plugin_size_.width(), | |
PP_GRAPHICS3DATTRIB_HEIGHT, plugin_size_.height(), | |
PP_GRAPHICS3DATTRIB_NONE, | |
}; | |
context_ = new pp::Graphics3D(this, context_attributes); | |
assert(!context_->is_null()); | |
assert(BindGraphics(*context_)); | |
// Clear color bit. | |
gles2_if_->ClearColor(context_->pp_resource(), 1, 0, 0, 1); | |
gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT); | |
assertNoGLError(); | |
CreateGLObjects(); | |
} | |
void MyInstance::CreateGLObjects() { | |
// Assign vertex positions and texture coordinates to buffers for use in | |
// shader program. | |
static const float kVertices[] = { | |
-1, -1, -1, 1, 1, -1, 1, 1, // Position coordinates. | |
0, 1, 0, 0, 1, 1, 1, 0, // Texture coordinates. | |
}; | |
GLuint buffer; | |
gles2_if_->GenBuffers(context_->pp_resource(), 1, &buffer); | |
gles2_if_->BindBuffer(context_->pp_resource(), GL_ARRAY_BUFFER, buffer); | |
gles2_if_->BufferData(context_->pp_resource(), | |
GL_ARRAY_BUFFER, | |
sizeof(kVertices), | |
kVertices, | |
GL_STATIC_DRAW); | |
assertNoGLError(); | |
} | |
static const char kVertexShader[] = | |
"varying vec2 v_texCoord; \n" | |
"attribute vec4 a_position; \n" | |
"attribute vec2 a_texCoord; \n" | |
"uniform vec2 v_scale; \n" | |
"void main() \n" | |
"{ \n" | |
" v_texCoord = v_scale * a_texCoord; \n" | |
" gl_Position = a_position; \n" | |
"}"; | |
void MyInstance::Create2DProgramOnce() { | |
if (shader_2d_.program) | |
return; | |
static const char kFragmentShader2D[] = | |
"precision mediump float; \n" | |
"varying vec2 v_texCoord; \n" | |
"uniform sampler2D s_texture; \n" | |
"void main() \n" | |
"{" | |
" gl_FragColor = texture2D(s_texture, v_texCoord); \n" | |
"}"; | |
shader_2d_ = CreateProgram(kVertexShader, kFragmentShader2D); | |
assertNoGLError(); | |
} | |
void MyInstance::CreateRectangleARBProgramOnce() { | |
if (shader_rectangle_arb_.program) | |
return; | |
static const char kFragmentShaderRectangle[] = | |
"#extension GL_ARB_texture_rectangle : require\n" | |
"precision mediump float; \n" | |
"varying vec2 v_texCoord; \n" | |
"uniform sampler2DRect s_texture; \n" | |
"void main() \n" | |
"{" | |
" gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n" | |
"}"; | |
shader_rectangle_arb_ = | |
CreateProgram(kVertexShader, kFragmentShaderRectangle); | |
assertNoGLError(); | |
} | |
void MyInstance::CreateExternalOESProgramOnce() { | |
if (shader_external_oes_.program) | |
return; | |
static const char kFragmentShaderExternal[] = | |
"#extension GL_OES_EGL_image_external : require\n" | |
"precision mediump float; \n" | |
"varying vec2 v_texCoord; \n" | |
"uniform samplerExternalOES s_texture; \n" | |
"void main() \n" | |
"{" | |
" gl_FragColor = texture2D(s_texture, v_texCoord); \n" | |
"}"; | |
shader_external_oes_ = CreateProgram(kVertexShader, kFragmentShaderExternal); | |
assertNoGLError(); | |
} | |
Shader MyInstance::CreateProgram(const char* vertex_shader, | |
const char* fragment_shader) { | |
Shader shader; | |
// Create shader program. | |
shader.program = gles2_if_->CreateProgram(context_->pp_resource()); | |
CreateShader( | |
shader.program, GL_VERTEX_SHADER, vertex_shader, strlen(vertex_shader)); | |
CreateShader(shader.program, | |
GL_FRAGMENT_SHADER, | |
fragment_shader, | |
strlen(fragment_shader)); | |
gles2_if_->LinkProgram(context_->pp_resource(), shader.program); | |
gles2_if_->UseProgram(context_->pp_resource(), shader.program); | |
gles2_if_->Uniform1i( | |
context_->pp_resource(), | |
gles2_if_->GetUniformLocation( | |
context_->pp_resource(), shader.program, "s_texture"), | |
0); | |
assertNoGLError(); | |
shader.texcoord_scale_location = gles2_if_->GetUniformLocation( | |
context_->pp_resource(), shader.program, "v_scale"); | |
GLint pos_location = gles2_if_->GetAttribLocation( | |
context_->pp_resource(), shader.program, "a_position"); | |
GLint tc_location = gles2_if_->GetAttribLocation( | |
context_->pp_resource(), shader.program, "a_texCoord"); | |
assertNoGLError(); | |
gles2_if_->EnableVertexAttribArray(context_->pp_resource(), pos_location); | |
gles2_if_->VertexAttribPointer( | |
context_->pp_resource(), pos_location, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
gles2_if_->EnableVertexAttribArray(context_->pp_resource(), tc_location); | |
gles2_if_->VertexAttribPointer( | |
context_->pp_resource(), | |
tc_location, | |
2, | |
GL_FLOAT, | |
GL_FALSE, | |
0, | |
static_cast<float*>(0) + 8); // Skip position coordinates. | |
gles2_if_->UseProgram(context_->pp_resource(), 0); | |
assertNoGLError(); | |
return shader; | |
} | |
void MyInstance::CreateShader(GLuint program, | |
GLenum type, | |
const char* source, | |
int size) { | |
GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type); | |
gles2_if_->ShaderSource(context_->pp_resource(), shader, 1, &source, &size); | |
gles2_if_->CompileShader(context_->pp_resource(), shader); | |
gles2_if_->AttachShader(context_->pp_resource(), program, shader); | |
gles2_if_->DeleteShader(context_->pp_resource(), shader); | |
} | |
// This object is the global object representing this plugin library as long | |
// as it is loaded. | |
class MyModule : public pp::Module { | |
public: | |
MyModule() : pp::Module() {} | |
virtual ~MyModule() {} | |
virtual pp::Instance* CreateInstance(PP_Instance instance) { | |
return new MyInstance(instance, this); | |
} | |
}; | |
} // anonymous namespace | |
namespace pp { | |
// Factory function for your specialization of the Module object. | |
Module* CreateModule() { | |
return new MyModule(); | |
} | |
} // namespace pp |
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