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April 9, 2016 14:56
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Arduino code for my foosball table
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// Circuit Board Pins | |
// 1- PhotoCell 1 +5 | |
// 2- Arduino A0 | |
// 3- PhotoCell 1 Ground | |
// 4- PhotoCell 2 +5 | |
// 5- Arduino A1 | |
// 6- PhotoCell 2 Ground | |
// 7- Arduino D2 | |
// 8- Buzzer + | |
// 9- Buzzer - | |
//10- Button + | |
//11- Button - | |
//12- Arduino D3 | |
#include <Adafruit_NeoPixel.h> | |
#ifdef __AVR__ | |
#include <avr/power.h> | |
#endif | |
// PITCHES | |
#define NOTE_B0 31 | |
#define NOTE_C1 33 | |
#define NOTE_CS1 35 | |
#define NOTE_D1 37 | |
#define NOTE_DS1 39 | |
#define NOTE_E1 41 | |
#define NOTE_F1 44 | |
#define NOTE_FS1 46 | |
#define NOTE_G1 49 | |
#define NOTE_GS1 52 | |
#define NOTE_A1 55 | |
#define NOTE_AS1 58 | |
#define NOTE_B1 62 | |
#define NOTE_C2 65 | |
#define NOTE_CS2 69 | |
#define NOTE_D2 73 | |
#define NOTE_DS2 78 | |
#define NOTE_E2 82 | |
#define NOTE_F2 87 | |
#define NOTE_FS2 93 | |
#define NOTE_G2 98 | |
#define NOTE_GS2 104 | |
#define NOTE_A2 110 | |
#define NOTE_AS2 117 | |
#define NOTE_B2 123 | |
#define NOTE_C3 131 | |
#define NOTE_CS3 139 | |
#define NOTE_D3 147 | |
#define NOTE_DS3 156 | |
#define NOTE_E3 165 | |
#define NOTE_F3 175 | |
#define NOTE_FS3 185 | |
#define NOTE_G3 196 | |
#define NOTE_GS3 208 | |
#define NOTE_A3 220 | |
#define NOTE_AS3 233 | |
#define NOTE_B3 247 | |
#define NOTE_C4 262 | |
#define NOTE_CS4 277 | |
#define NOTE_D4 294 | |
#define NOTE_DS4 311 | |
#define NOTE_E4 330 | |
#define NOTE_F4 349 | |
#define NOTE_FS4 370 | |
#define NOTE_G4 392 | |
#define NOTE_GS4 415 | |
#define NOTE_A4 440 | |
#define NOTE_AS4 466 | |
#define NOTE_B4 494 | |
#define NOTE_C5 523 | |
#define NOTE_CS5 554 | |
#define NOTE_D5 587 | |
#define NOTE_DS5 622 | |
#define NOTE_E5 659 | |
#define NOTE_F5 698 | |
#define NOTE_FS5 740 | |
#define NOTE_G5 784 | |
#define NOTE_GS5 831 | |
#define NOTE_A5 880 | |
#define NOTE_AS5 932 | |
#define NOTE_B5 988 | |
#define NOTE_C6 1047 | |
#define NOTE_CS6 1109 | |
#define NOTE_D6 1175 | |
#define NOTE_DS6 1245 | |
#define NOTE_E6 1319 | |
#define NOTE_F6 1397 | |
#define NOTE_FS6 1480 | |
#define NOTE_G6 1568 | |
#define NOTE_GS6 1661 | |
#define NOTE_A6 1760 | |
#define NOTE_AS6 1865 | |
#define NOTE_B6 1976 | |
#define NOTE_C7 2093 | |
#define NOTE_CS7 2217 | |
#define NOTE_D7 2349 | |
#define NOTE_DS7 2489 | |
#define NOTE_E7 2637 | |
#define NOTE_F7 2794 | |
#define NOTE_FS7 2960 | |
#define NOTE_G7 3136 | |
#define NOTE_GS7 3322 | |
#define NOTE_A7 3520 | |
#define NOTE_AS7 3729 | |
#define NOTE_B7 3951 | |
#define NOTE_C8 4186 | |
#define NOTE_CS8 4435 | |
#define NOTE_D8 4699 | |
#define NOTE_DS8 4978 | |
#define DEBUG 0 | |
#define NUM_PIXELS 5 | |
// CONSTANTS | |
const unsigned short BTN_PRESSED = 1; | |
const unsigned short BTN_OPEN = 0; | |
const unsigned short CLOCK_SPEED = 1; | |
const unsigned int SIREN_SPEED = 7; | |
const unsigned int SIREN_START = 300; | |
const unsigned int SIREN_STOP = 1000; | |
const unsigned int SIREN_INCREMENT = 10; | |
const unsigned int SIREN_LOOPS = 4; | |
const unsigned short RED = 0; | |
const unsigned short BLACK = 1; | |
const unsigned short STATUS_NORMAL = 1; | |
const unsigned short STATUS_OPEN = 0; | |
const unsigned int CALIBRATE_SIZE = 10; | |
const unsigned int CALIBRATE_DELAY = 10; | |
const float ACCEPTABLE_PCT = 0.4; | |
// PIN ASSIGNMENTS | |
const int buzzer_pin = 2; | |
const int button_pin = 3; | |
const int led_pin = 6; | |
const int sensor_pins[] = {0,1}; | |
// Global vars | |
unsigned long clock = 0; | |
unsigned short buzzer_on = 0; | |
unsigned int statuses[] = {STATUS_NORMAL, STATUS_NORMAL}; | |
unsigned int expectations[2]; | |
// SIREN sequence | |
const unsigned int SIREN_LENGTH = ((SIREN_STOP - SIREN_START) / SIREN_INCREMENT) * SIREN_LOOPS; | |
unsigned int siren_frequencies[SIREN_LENGTH]; | |
unsigned int siren_durations[SIREN_LENGTH]; | |
// BOOT SEQUENCE | |
const unsigned int BOOT_SEQ_LENGTH = 7; | |
unsigned int boot_seq_frequencies[] = { | |
NOTE_D5, 0, NOTE_C5, NOTE_F5, 0, NOTE_G5, NOTE_A4 | |
}; | |
unsigned int boot_seq_durations[] = { | |
100, 100, 100, 100, 100, 100, 100 | |
}; | |
// NEW GAME SEQUENCE | |
const unsigned int NEW_GAME_LENGTH = 7; | |
unsigned int new_game_frequencies[] = { | |
NOTE_E5, 0, NOTE_E5, NOTE_E5, 0, NOTE_E5, NOTE_E4 | |
}; | |
unsigned int new_game_durations[] = { | |
100, 100, 100, 100, 100, 100, 100 | |
}; | |
unsigned int waiting = 0; | |
unsigned int *current_frequencies; | |
unsigned int *current_durations; | |
unsigned int current_sequence_length; | |
unsigned int current_position; | |
unsigned int buzzer_clock; | |
unsigned int button_state = BTN_OPEN; | |
char buffer[128]; | |
Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_PIXELS, led_pin, NEO_GRB + NEO_KHZ800); | |
void setup() { | |
if(DEBUG) { | |
Serial.begin(9600); | |
} | |
// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket | |
#if defined (__AVR_ATtiny85__) | |
if (F_CPU == 16000000) clock_prescale_set(clock_div_1); | |
#endif | |
// since the power supply has a capacitor in it, delay for some time | |
// to make sure there is light on the sensor when we calibrate | |
delay(2000); | |
pinMode(button_pin, OUTPUT); | |
digitalWrite(button_pin, HIGH); | |
// to read the button digital_read(button_pin) will be high when not pressed and low when pressed. | |
pinMode(buzzer_pin, OUTPUT); | |
calibrateSensors(); | |
// Fill out the siren sequence | |
int current_freq = SIREN_START; | |
for(int i = 0; i < SIREN_LENGTH ; i++) { | |
siren_frequencies[i] = current_freq; | |
siren_durations[i] = SIREN_SPEED; | |
current_freq += SIREN_INCREMENT; | |
if(current_freq >= SIREN_STOP) { | |
current_freq = SIREN_START; | |
} | |
} | |
strip.begin(); | |
strip.show(); // Initialize all pixels to 'off' | |
rainbowCycle(20); | |
playBootSequence(); | |
delay(500); | |
} | |
// Slightly different, this makes the rainbow equally distributed throughout | |
void rainbowCycle(uint8_t wait) { | |
uint16_t i, j; | |
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel | |
for(i=0; i< strip.numPixels(); i++) { | |
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255)); | |
} | |
strip.show(); | |
delay(wait); | |
} | |
} | |
void loop() { | |
checkForGoals(); | |
buzzerCheck(); | |
buttonCheck(); | |
// Advance the clock | |
delay(CLOCK_SPEED); | |
clock += CLOCK_SPEED; | |
} | |
void buttonCheck() { | |
int newState = digitalRead(button_pin); | |
if(newState == BTN_PRESSED && button_state == BTN_OPEN) { | |
newGame(); | |
} | |
button_state = newState; | |
} | |
void newGame() { | |
// play the new game music | |
current_position = 0; | |
buzzer_clock = 0; | |
current_frequencies = &new_game_frequencies[0]; | |
current_durations = &new_game_durations[0]; | |
current_sequence_length = NEW_GAME_LENGTH; | |
buzzer_on = 1; | |
// TODO: Reset the score play a movie whatever.... | |
} | |
/** | |
* Boot sequence, played when we first boot up. | |
**/ | |
void bootSequence() { | |
playBootSequence(); | |
} | |
/** | |
* Photocell related stuff. | |
**/ | |
void calibrateSensors() { | |
if(DEBUG){ | |
Serial.println("Calibrating Sensors"); | |
} | |
// calibrate red | |
int total = 0; | |
for(int r = 0 ; r < CALIBRATE_SIZE ; r++) { | |
total += analogRead(sensor_pins[RED]); | |
delay(CALIBRATE_DELAY); | |
} | |
expectations[RED] = total / CALIBRATE_SIZE; | |
if(DEBUG) { | |
sprintf(buffer, "[CALIBRATE] Expectation RED: %d\n", expectations[RED]); | |
Serial.print(buffer); | |
} | |
// calibrate black | |
total = 0; | |
for(int r = 0 ; r < CALIBRATE_SIZE ; r++) { | |
total += analogRead(sensor_pins[BLACK]); | |
delay(CALIBRATE_DELAY); | |
} | |
expectations[BLACK] = total / CALIBRATE_SIZE; | |
if(DEBUG) { | |
sprintf(buffer, "[CALIBRATE] Expectation BLACK: %d\n", expectations[BLACK]); | |
Serial.print(buffer); | |
} | |
} | |
/** | |
* Check for a goal being scored. | |
**/ | |
void checkForGoals() { | |
// Check red. | |
int reading = readSensor(RED); | |
if(DEBUG) { | |
sprintf(buffer, "[GOALCHECK] RED Reading: %d\n", reading); | |
Serial.print(buffer); | |
} | |
if(statuses[RED] == STATUS_NORMAL) { | |
if(reading == STATUS_OPEN) { | |
playSiren(); | |
} | |
} | |
statuses[RED] = reading; | |
// Check black. | |
reading = readSensor(BLACK); | |
if(DEBUG) { | |
sprintf(buffer, "[GOALCHECK] BLACK Reading: %d\n", reading); | |
Serial.print(buffer); | |
} | |
if(statuses[BLACK] == STATUS_NORMAL) { | |
if(reading == STATUS_OPEN) { | |
playSiren(); | |
} | |
} | |
statuses[BLACK] = reading; | |
} | |
/** | |
* Read a given sensor and compare to its expected value | |
* returns 1 if ON (dark) 0 if OFF (light), returns -1 | |
* if POS is outside the number of sensors. | |
**/ | |
int readSensor(int pos) { | |
if(pos >= 2) { | |
return -1; | |
} | |
int reading = analogRead(sensor_pins[pos]); | |
// Compute the acceptable ranges | |
// TODO: cache these in an array during calibration | |
float windowSize = (expectations[pos] * ACCEPTABLE_PCT); | |
float bottomLine = expectations[pos] - windowSize; | |
float topLine = expectations[pos] + windowSize; | |
// If the reading falls below the acceptable range of calibrated value | |
// return that it is on. | |
if(reading <= bottomLine) { | |
return STATUS_OPEN; | |
} | |
// If the reading falls above the range, recalibrate and return that it is off | |
// TODO: only recalibrate this specific sensor since each full calibration | |
// requires CALIBRATE_DELAY * CALIBRATE_SIZE * NUM_SENSORS ms to complete. | |
// which would be an unacceptable delay while playing (10 * 10 * 2 = 200ms) | |
if(reading >= topLine) { | |
calibrateSensors(); | |
} | |
// Return that its off. | |
return STATUS_NORMAL; | |
} | |
/** | |
* Buzzer Related Stuff... | |
**/ | |
void buzzerCheck() { | |
if(current_position > current_sequence_length) { | |
buzzer_on = 0; | |
current_frequencies = NULL; | |
current_durations = NULL; | |
buzzer_clock = 0; | |
current_sequence_length = 0; | |
current_position = 0; | |
waiting = 0; | |
} else if(buzzer_on == 1 && current_position < current_sequence_length) { | |
unsigned int freq = *(current_frequencies + (current_position)); | |
unsigned int duration = *(current_durations + (current_position)); | |
if(buzzer_clock == duration) { | |
tone(buzzer_pin, freq, duration); | |
current_position++; | |
buzzer_clock = 0; | |
} | |
} | |
buzzer_clock++; | |
} | |
void playSiren() { | |
current_position = 0; | |
buzzer_clock = 0; | |
current_frequencies = &siren_frequencies[0]; | |
current_durations = &siren_durations[0]; | |
current_sequence_length = SIREN_LENGTH; | |
buzzer_on = 1; | |
} | |
void playBootSequence() { | |
for(int i = 0 ; i < BOOT_SEQ_LENGTH; i++) { | |
tone(buzzer_pin, boot_seq_frequencies[i], boot_seq_durations[i]); | |
delay(boot_seq_durations[i]); | |
} | |
} | |
// Input a value 0 to 255 to get a color value. | |
// The colours are a transition r - g - b - back to r. | |
uint32_t Wheel(byte WheelPos) { | |
WheelPos = 255 - WheelPos; | |
if(WheelPos < 85) { | |
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); | |
} | |
if(WheelPos < 170) { | |
WheelPos -= 85; | |
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); | |
} | |
WheelPos -= 170; | |
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0); | |
} | |
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