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using Godot; | |
using System.Linq; | |
[Tool] | |
public partial class DictStringInt : Node3D | |
{ | |
private System.Collections.Generic.Dictionary<string, int> _data = new(); | |
private void OneSecTick() | |
{ | |
GD.Print($"_data: {string.Join(", ", _data.Select(it => $"{it.Key}: {it.Value}"))}"); | |
} | |
public override Godot.Collections.Array<Godot.Collections.Dictionary> _GetPropertyList() | |
{ | |
var properties = new Godot.Collections.Array<Godot.Collections.Dictionary>(); | |
properties.Add(new Godot.Collections.Dictionary() | |
{ | |
{ "name", "MyCustomData" }, | |
{ "type", (int)Variant.Type.Dictionary }, | |
}); | |
return properties; | |
} | |
public override Variant _Get(StringName property) | |
{ | |
if (property == "MyCustomData") | |
{ | |
var value = new Godot.Collections.Dictionary(); | |
foreach (var pair in _data) | |
{ | |
value[Variant.From(pair.Key)] = Variant.From(pair.Value); | |
} | |
return value; | |
} | |
return base._Get(property); | |
} | |
public override bool _Set(StringName property, Variant value) | |
{ | |
if (property == "MyCustomData") | |
{ | |
var dict = value.AsGodotDictionary(); | |
_data.Clear(); | |
foreach (var pair in dict) | |
{ | |
_data[pair.Key.AsString()] = pair.Value.AsInt32(); | |
} | |
return true; | |
} | |
return base._Set(property, value); | |
} | |
} |
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[gd_scene load_steps=2 format=3 uid="uid://1v34fimr1fby"] | |
[ext_resource type="Script" path="res://DictStringInt.cs" id="1_poo7v"] | |
[node name="Node3D" type="Node3D"] | |
script = ExtResource("1_poo7v") | |
MyCustomData = { | |
"abc": 123 | |
} | |
[node name="Timer" type="Timer" parent="."] | |
autostart = true | |
[connection signal="timeout" from="Timer" to="." method="OneSecTick"] |
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