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Attribute VB_Name = "mVars" | |
'--------------------------------------------- | |
' VÁLTOZÓK MODUL - variables | |
'--------------------------------------------- | |
'Egy kis API hívás | |
Public Declare Function GetTickCount Lib "kernel32" () As Long | |
Public Declare Function ShowCursor Lib "user32" (ByVal bShow As Long) As Long | |
'Globális változók, így nem kell értékátadással bajlódni.. _ |
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Attribute VB_Name = "mDraws" | |
'--------------------------------------------- | |
'"A dákó színének a pulzálása" | |
Dim col1 As Single | |
Dim c_bool As Boolean | |
Dim b_Transp As Boolean | |
Dim dx, dx2, dxv | |
Dim Transp | |
Public deltaY As Integer |
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Attribute VB_Name = "mEngine" | |
'---------------------------------------------------_ | |
' Billiard 3GL : the ENGINE, created it in Opengl 1.2 | |
'---------------------------------- ----------- --_ | |
' I / \/ \ I | |
'\____/--------------\______/--- I/\__/\_/\I | |
' created by: /(o)(o)\ - | |
'\____/--------------\______/---\___/--\__O_O_/ _/- | |
' KOZaRI / /LLI\ \_/_-- |
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using UnityEngine; | |
namespace _MyScripts.Demos | |
{ | |
public class Unity_RaycastDemo : MonoBehaviour | |
{ | |
[SerializeField] private Vector3 from = Vector3.zero; //honnan, meliyk pontbol | |
[SerializeField] private Vector3 direction = Vector3.right; //mi az irany vektor? | |
[SerializeField, Range(1, 20)] private float distance = 10; //mi a szakasz távolsága | |
[SerializeField] private LayerMask layerMask = 0; //mi a layerMask, amin van, alapbol Default |
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using UnityEngine.SceneManagement; | |
namespace _MyScripts.Utils | |
{ | |
public static class SceneUtils | |
{ | |
private static string NameFromIndex(int buildIndex) | |
{ | |
var path = SceneUtility.GetScenePathByBuildIndex(buildIndex); | |
var slash = path.LastIndexOf('/'); |
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using UnityEngine; | |
namespace _MyScripts.Utils | |
{ | |
public static class PlaneUtils | |
{ | |
private static Camera _camera; | |
public static void PlaneRotateToCamera(GameObject go, float x, float y, float z) | |
{ |
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using System; | |
using UnityEngine; | |
namespace _MyScripts.Utils | |
{ | |
public static class MeshExtensions | |
{ | |
public static Mesh PivotToCenter(this Mesh originalMesh) | |
{ | |
var mesh = new Mesh(); |
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using System.Collections; | |
using UnityEngine; | |
using UnityEngine.Events; | |
namespace _MyScripts.Utils | |
{ | |
public static class CoroutineExtensions | |
{ | |
public static IEnumerator PostCoroutine(this MonoBehaviour mono, IEnumerator coroutine) | |
{ |
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//FF, F12, copy/paste run | |
setInterval( function () { var o = document.getElementsByClassName("button Lts($ls-s) Z(0) CenterAlign Mx(a) Cur(p) Tt(u) Bdrs(50%) P(0) Fw($semibold) focus-button-style recsGamepad__button D(b) Bgc(#fff) Wc($transform) End(15px) Scale(1.1):h"); o[0].click() }, 300) |
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flutter packages pub global activate webdev | |
flutter packages pub global activate stagehand | |
flutter packages pub get | |
flutter packages pub global run webdev serve |
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