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@kleberandrade
Created September 4, 2019 18:46
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using UnityEngine;
public class ChangeColor : MonoBehaviour
{
public Color m_MinColor = Color.white;
public Color m_MaxColor = Color.white;
private Renderer m_Renderer;
private void Start()
{
m_Renderer = GetComponent<Renderer>();
Color color = Color.Lerp(m_MinColor, m_MaxColor, Random.Range(0.0f, 1.0f));
m_Renderer.material.SetColor("_Color", color);
}
}
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