Created
September 4, 2019 19:55
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| using UnityEngine; | |
| public class Explosion : MonoBehaviour | |
| { | |
| public float m_Force = 1000.0f; | |
| public float m_Radius = 10.0f; | |
| public float m_UpForce = 600.0f; | |
| public LayerMask m_ColliderMask; | |
| public void Explode() | |
| { | |
| Collider[] colliders = Physics.OverlapSphere(transform.position, m_Radius, m_ColliderMask); | |
| foreach (Collider collider in colliders) | |
| { | |
| Rigidbody body = collider.GetComponent<Rigidbody>(); | |
| if (body) | |
| { | |
| body.isKinematic = false; | |
| body.AddExplosionForce(m_Force, transform.position, m_Radius, m_UpForce); | |
| } | |
| } | |
| } | |
| private void OnDrawGizmos() | |
| { | |
| Gizmos.color = new Color(1.0f, 0.0f, 0.0f, 0.1f); | |
| Gizmos.DrawSphere(transform.position, m_Radius); | |
| } | |
| } |
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