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@kleberandrade
Created July 17, 2014 14:11
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Curva de Bezier para Jogos criados na Unity 3D
using UnityEngine;
using System.Collections;
public class Bezier {
private Vector3 p0;
private Vector3 p1;
private Vector3 p2;
private Vector3 p3;
private Vector3 b0 = Vector3.zero;
private Vector3 b1 = Vector3.zero;
private Vector3 b2 = Vector3.zero;
private Vector3 b3 = Vector3.zero;
private float Ax;
private float Ay;
private float Az;
private float Bx;
private float By;
private float Bz;
private float Cx;
private float Cy;
private float Cz;
public Bezier(Vector3 v0, Vector3 v1, Vector3 v2, Vector3 v3) {
this.p0 = v0;
this.p1 = v1;
this.p2 = v2;
this.p3 = v3;
}
public Vector3 GetPointAtTime(float t) {
this.CheckConstant();
float t2 = t * t;
float t3 = t * t * t;
float x = this.Ax * t3 + this.Bx * t2 + this.Cx * t + p0.x;
float y = this.Ay * t3 + this.By * t2 + this.Cy * t + p0.y;
float z = this.Az * t3 + this.Bz * t2 + this.Cz * t + p0.z;
return(new Vector3(x,y,z));
}
private void SetConstant() {
this.Cx = 3 * ((this.p0.x + this.p1.x) - this.p0.x);
this.Bx = 3 * ((this.p3.x + this.p2.x) - (this.p0.x + this.p1.x)) - this.Cx;
this.Ax = this.p3.x - this.p0.x - this.Cx - this.Bx;
this.Cy = 3 * ((this.p0.y + this.p1.y) - this.p0.y);
this.By = 3 * ((this.p3.y + this.p2.y) - (this.p0.y + this.p1.y)) - this.Cy;
this.Ay = this.p3.y - this.p0.y - this.Cy - this.By;
this.Cz = 3 * ((this.p0.z + this.p1.z) - this.p0.z);
this.Bz = 3 * ((this.p3.z + this.p2.z) - (this.p0.z + this.p1.z)) - this.Cz;
this.Az = this.p3.z - this.p0.z - this.Cz - this.Bz;
}
private void CheckConstant() {
if (this.p0 != this.b0 || this.p1 != this.b1 || this.p2 != this.b2 || this.p3 != this.b3) {
this.SetConstant();
this.b0 = this.p0;
this.b1 = this.p1;
this.b2 = this.p2;
this.b3 = this.p3;
}
}
}
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