Created
February 21, 2020 17:02
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using UnityEngine; | |
using UnityEngine.UI; | |
public class GamepadTester : MonoBehaviour | |
{ | |
public int m_NumSticks; | |
public Text m_Joysticks; | |
public Text[] m_InputText; | |
public Text[] m_ButtonText; | |
private void Start() | |
{ | |
int i = 0; | |
string sticks = "Joysticks\n"; | |
foreach (string joyName in Input.GetJoystickNames()) | |
{ | |
sticks += i.ToString() + ":" + joyName + "\n"; | |
i++; | |
} | |
m_Joysticks.text = sticks; | |
m_NumSticks = i; | |
} | |
private void Update() | |
{ | |
for (int i = 1; i <= m_NumSticks; i++) | |
{ | |
string inputs = "Joystick " + i + "\n"; | |
string stick = "Joy " + i + " Axis "; | |
for (int a = 1; a <= 10; a++) | |
{ | |
inputs += "Axis " + a + ":" + Input.GetAxis(stick + a).ToString("0.00") + "\n"; | |
} | |
m_InputText[i - 1].text = inputs; | |
} | |
string buttons = "Buttons 3\n"; | |
for (int b = 0; b <= 10; b++) | |
{ | |
buttons += "Btn " + b + ":" + Input.GetButton("Joy 3 Button " + b) + "\n"; | |
} | |
m_ButtonText[2].text = buttons; | |
} | |
} |
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