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A simple example of embedding LuaJIT in C
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#include <stdio.h> | |
#include <lua.h> | |
#include <lualib.h> | |
#include <lauxlib.h> | |
#include "luajit.h" | |
int main(int argc, char *argv[]) | |
{ | |
int status; | |
lua_State *L; | |
L = luaL_newstate(); // open Lua | |
if (!L) { | |
return -1; // Checks that Lua started up | |
} | |
luaL_openlibs(L); // load Lua libraries | |
if (argc > 1) { | |
status = luaL_loadfile(L, argv[1]); // load Lua script | |
int ret = lua_pcall(L, 0, 0, 0); // tell Lua to run the script | |
if (ret != 0) { | |
fprintf(stderr, "%s\n", lua_tostring(L, -1)); // tell us what mistake we made | |
return 1; | |
} | |
} | |
lua_close(L); // Close Lua | |
return 0; | |
} | |
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