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August 29, 2015 14:06
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Rewrite of the main function of http://codereview.stackexchange.com/q/62493/308
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| Tile LoadFromFile(std::string filename) { | |
| std::ifstream ifs{filename}; | |
| std::string line; | |
| if (not getline(ifs, line)) | |
| throw "foo"; | |
| std::string name{line}; | |
| int numBoxes{}; | |
| int numTargets{}; | |
| Point playerStart{}; | |
| bool playerStartSet{}; | |
| std::vector<Tile> tiles(TileCount, Tile::Free); | |
| int y{}; | |
| while (getline(ifs, line)) { | |
| if (y > Level::MaxRows) | |
| throw "foo"; | |
| int x{}; | |
| for (char c : line) { | |
| if (x > Level::MaxCols) | |
| throw "foo"; | |
| if (! validTile(c)) // TODO: implement `validTile`. | |
| throw "foo"; | |
| auto tile = static_cast<Tile>(c); | |
| switch (tile) { | |
| case Tile::Free: | |
| break; | |
| case Tile::Box: | |
| ++numBoxes; | |
| break; | |
| case Tile::BoxOnTarget: | |
| ++numBoxes; | |
| ++numTargets; | |
| break; | |
| case Tile::Target: | |
| ++numTargets; | |
| break; | |
| case Tile::Wall: | |
| break; | |
| case Tile::PlayerStart: | |
| if (playerStartSet) | |
| throw "foo"; | |
| playerStartSet = true; | |
| playerStart = Point{x, y}; | |
| tile = Tile::Free; | |
| break; | |
| } | |
| tiles[indexof(x, y)] = tile; | |
| ++x; | |
| } | |
| ++y; | |
| } | |
| if (numBoxes != numTargets) | |
| throw "foo"; | |
| if (not playerStart) | |
| throw "foo"; | |
| return Level{tiles, name, playerStart}; | |
| } |
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