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function Robot(robot) {} | |
// well, we need to do something... | |
// whenever our robot is idle, this method gets called. | |
Robot.prototype.onIdle = function(ev) { | |
var robot; | |
robot = ev.robot; | |
robot.ahead(15); | |
robot.rotateCannon(15); | |
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var Robot = function(robot){ | |
robot.turnLeft(robot.angle % 90); | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
if (robot.parentId) { | |
robot.ahead(1); | |
robot.turnGunRight(1); | |
} | |
else { |
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function Robot(robot) {} | |
// well, we need to do something... | |
// whenever our robot is idle, this method gets called. | |
Robot.prototype.onIdle = function(ev) { | |
var robot; | |
robot = ev.robot; | |
robot.turn(10); | |
robot.ahead(25); |
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var Robot = function(robot) { | |
this.direction = 1; | |
this.found = 0; | |
this.speed = 3; | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var r = ev.robot; | |