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// let's build rust program with msvc linker! | |
#![feature(intrinsics, lang_items)] | |
#![no_std] | |
#![no_main] | |
// (this is not required for msvc, but for "standard" build.) | |
#[no_mangle] | |
pub extern "C" fn rust_stack_exhausted() {} | |
// /ignore segmented_stack | |
#[no_mangle] | |
extern "C" fn __morestack() {} | |
// llvm injects `call __main()` if target is mingw-like. | |
// (lib/Target/X86/X86ISelDAGToDAG.cpp) | |
// on mingw-w64, the symbol is defined in crt/gccmain.c. | |
// if you forget to pass `--target=i686-pc-windows`, this symbol is needed. | |
// #[no_mangle] | |
// extern "C" fn __main() {} | |
// if `main` symbol is found, msvc guesses this is console application. | |
// if `WinMain` symbol is found, msvc guesses this is gui one. | |
// otherwise you have to specify subsystem manually: `link.exe /subsystem:{console,windows}` | |
// (I define `main` here just because I'm LAZY to pass `/subsystem:console`) | |
#[no_mangle] | |
pub extern "C" fn main() {} | |
// `mainCRTStartup` is default entry point for C/C++ programs. | |
// I think msvcrt defines this function somewhere.. | |
// well, currently we don't use any C runtime support, so let's define here for ourselves. | |
// the `mainCRTStartup` name can be changed by `link.exe /entry:<othername>`. | |
#[no_mangle] | |
#[allow(non_snake_case_functions)] | |
pub extern "C" fn mainCRTStartup() { | |
mymain(); | |
} | |
fn mymain() { | |
// user32.dll | |
extern "system" { | |
fn MessageBoxA(hWnd: u32, lpText: *const u8, lpCaption: *const u8, uType: u32) -> i32; | |
} | |
extern "rust-intrinsic" { | |
fn transmute<T1, T2>(a: T1) -> T2; | |
} | |
let a = "hell\0"; | |
let (b, _): (*const u8, int) = unsafe { transmute(a) }; | |
unsafe { | |
MessageBoxA(0, b, b, 0); | |
} | |
} | |
// rustc hello.rs --emit=obj --target=i686-pc-windows | |
// link.exe hello.o user32.lib |
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