Created
August 27, 2013 20:37
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rubywarrior (Level 6) with Ryan Spore
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| Command = Struct.new(:method, :direction) | |
| class Command | |
| def initialize(m, *args) | |
| @method = m | |
| @direction = args | |
| end | |
| def perform(warrior) | |
| warrior.send(@method, *@direction) | |
| end | |
| end | |
| class Player | |
| attr_reader :warrior | |
| attr_accessor :health | |
| def initialize | |
| @direction = :backward | |
| @health = 20 | |
| end | |
| def play_turn(warrior) | |
| @warrior = warrior | |
| tactics = [retreat, rescue_captive, attack, rest, walk].compact | |
| tactics.first.perform(warrior) | |
| change_direction | |
| @health = warrior.health | |
| end | |
| def retreat | |
| Command.new("walk!", opposite) if attacked? && sick? | |
| end | |
| def opposite | |
| {:forward => :backward, :backward => :forward}[@direction] | |
| end | |
| def sick? | |
| warrior.health < 8 | |
| end | |
| def rescue_captive | |
| Command.new("rescue!", @direction) if warrior.feel(@direction).captive? | |
| end | |
| def attack | |
| Command.new("attack!", :forward) if warrior.feel(:forward).enemy? | |
| end | |
| def walk | |
| Command.new("walk!", @direction) | |
| end | |
| def rest | |
| Command.new("rest!") if warrior.health < 20 && !attacked? | |
| end | |
| def change_direction | |
| @direction = :forward if warrior.feel(:backward).wall? | |
| end | |
| def attacked? | |
| @health > warrior.health | |
| end | |
| end |
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