Created
July 8, 2017 17:56
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Sun Jul 09 01:53:12 2017 | |
Windows-8-6.2.9200 | |
Ren'Py 6.99.12.4.2187 | |
Bootstrap to the start of init.init took 0.10s | |
Early init took 0.03s | |
Loader init took 0.04s | |
Loading error handling took 0.03s | |
Loading script took 0.63s | |
Loading persistent took 0.08s | |
Imported steam. | |
Failed to initialize steam. | |
Set script version to: (6, 99, 12, 4) | |
Running init code took 1.89s | |
Loading analysis data took 0.12s | |
Analyze and compile ATL took 0.04s | |
Index archives took 0.00s | |
Dump and make backups. took 0.00s | |
Cleaning cache took 0.00s | |
Making clean stores took 0.00s | |
DPI scale factor: 1.000000 | |
Creating interface object took 0.05s | |
Cleaning stores took 0.00s | |
Init translation took 0.21s | |
Build styles took 0.03s | |
Load screen analysis took 0.03s | |
Analyze screens took 0.00s | |
Save screen analysis took 0.00s | |
Prepare screens took 0.13s | |
Save pyanalysis. took 0.00s | |
Save bytecode. took 0.00s | |
Running _start took 0.00s | |
Performance test: | |
Interface start took 0.02s | |
primary display bounds: (0, 0, 1366, 768) | |
Windowed mode. | |
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666) | |
Vendor: 'Intel' | |
Renderer: 'Intel(R) HD Graphics 3000' | |
Version: '3.1.0 - Build 9.17.10.4459' | |
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1366, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})> | |
Fixed-function is blacklisted. | |
Extensions: | |
GL_3DFX_texture_compression_FXT1 | |
GL_ARB_color_buffer_float | |
GL_ARB_compatibility | |
GL_ARB_copy_buffer | |
GL_ARB_depth_buffer_float | |
GL_ARB_depth_clamp | |
GL_ARB_depth_texture | |
GL_ARB_draw_buffers | |
GL_ARB_draw_buffers_blend | |
GL_ARB_draw_elements_base_vertex | |
GL_ARB_draw_instanced | |
GL_ARB_explicit_attrib_location | |
GL_ARB_fragment_coord_conventions | |
GL_ARB_fragment_program | |
GL_ARB_fragment_program_shadow | |
GL_ARB_fragment_shader | |
GL_ARB_framebuffer_object | |
GL_ARB_framebuffer_sRGB | |
GL_ARB_half_float_pixel | |
GL_ARB_half_float_vertex | |
GL_ARB_instanced_arrays | |
GL_ARB_map_buffer_range | |
GL_ARB_multisample | |
GL_ARB_multitexture | |
GL_ARB_occlusion_query | |
GL_ARB_occlusion_query2 | |
GL_ARB_pixel_buffer_object | |
GL_ARB_point_parameters | |
GL_ARB_point_sprite | |
GL_ARB_provoking_vertex | |
GL_ARB_sampler_objects | |
GL_ARB_seamless_cube_map | |
GL_ARB_shader_bit_encoding | |
GL_ARB_shader_objects | |
GL_ARB_shading_language_100 | |
GL_ARB_shadow | |
GL_ARB_sync | |
GL_ARB_texture_border_clamp | |
GL_ARB_texture_buffer_object_rgb32 | |
GL_ARB_texture_compression | |
GL_ARB_texture_compression_rgtc | |
GL_ARB_texture_cube_map | |
GL_ARB_texture_env_add | |
GL_ARB_texture_env_combine | |
GL_ARB_texture_env_crossbar | |
GL_ARB_texture_env_dot3 | |
GL_ARB_texture_float | |
GL_ARB_texture_non_power_of_two | |
GL_ARB_texture_query_lod | |
GL_ARB_texture_rectangle | |
GL_ARB_texture_rg | |
GL_ARB_texture_rgb10_a2ui | |
GL_ARB_timer_query | |
GL_ARB_transpose_matrix | |
GL_ARB_uniform_buffer_object | |
GL_ARB_vertex_array_bgra | |
GL_ARB_vertex_array_object | |
GL_ARB_vertex_buffer_object | |
GL_ARB_vertex_program | |
GL_ARB_vertex_shader | |
GL_ARB_vertex_type_2_10_10_10_rev | |
GL_ARB_window_pos | |
GL_ATI_separate_stencil | |
GL_EXT_abgr | |
GL_EXT_bgra | |
GL_EXT_blend_color | |
GL_EXT_blend_equation_separate | |
GL_EXT_blend_func_separate | |
GL_EXT_blend_minmax | |
GL_EXT_blend_subtract | |
GL_EXT_clip_volume_hint | |
GL_EXT_compiled_vertex_array | |
GL_EXT_draw_buffers2 | |
GL_EXT_draw_range_elements | |
GL_EXT_fog_coord | |
GL_EXT_framebuffer_blit | |
GL_EXT_framebuffer_multisample | |
GL_EXT_framebuffer_object | |
GL_EXT_gpu_program_parameters | |
GL_EXT_multi_draw_arrays | |
GL_EXT_packed_depth_stencil | |
GL_EXT_packed_float | |
GL_EXT_packed_pixels | |
GL_EXT_rescale_normal | |
GL_EXT_secondary_color | |
GL_EXT_separate_specular_color | |
GL_EXT_shadow_funcs | |
GL_EXT_stencil_two_side | |
GL_EXT_stencil_wrap | |
GL_EXT_texture3D | |
GL_EXT_texture_array | |
GL_EXT_texture_compression_s3tc | |
GL_EXT_texture_edge_clamp | |
GL_EXT_texture_env_add | |
GL_EXT_texture_env_combine | |
GL_EXT_texture_filter_anisotropic | |
GL_EXT_texture_integer | |
GL_EXT_texture_lod_bias | |
GL_EXT_texture_rectangle | |
GL_EXT_texture_sRGB | |
GL_EXT_texture_shared_exponent | |
GL_EXT_texture_snorm | |
GL_EXT_texture_swizzle | |
GL_EXT_transform_feedback | |
GL_IBM_texture_mirrored_repeat | |
GL_INTEL_map_texture | |
GL_INTEL_performance_queries | |
GL_NV_blend_square | |
GL_NV_conditional_render | |
GL_NV_primitive_restart | |
GL_NV_texgen_reflection | |
GL_SGIS_generate_mipmap | |
GL_SGIS_texture_edge_clamp | |
GL_SGIS_texture_lod | |
GL_WIN_swap_hint | |
Number of texture units: 8 | |
Using shader environment. | |
Using copy RTT. | |
Using gl renderer. | |
Texture testing: | |
- Hardware max texture size: 8192 | |
- 64px textures work. | |
- 128px textures work. | |
- 256px textures work. | |
- 512px textures work. | |
- 1024px textures work. | |
- 2048px textures work. | |
Total time until interface ready: 4.15799999237s | |
- Target is 5 frames in 0.333333333333 seconds. | |
- Frame drawn at 0.000000 seconds. | |
- Frame drawn at 0.017000 seconds. | |
- Frame drawn at 0.031000 seconds. | |
- Frame drawn at 0.049000 seconds. | |
- Frame drawn at 0.065000 seconds. | |
- 0.065000 seconds to render 5 frames. | |
Cleaning stores took 0.00s | |
Init |
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