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December 23, 2015 03:39
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Entity = function (name, stats) { | |
this.ui = { | |
healthBar: $('<div id="healthBar" class="progress-bar progress-bar-danger"></div>') | |
manaBar: $('<div id="healthBar" class="progress-bar progress-bar-danger"></div>') | |
}; | |
// Append UI | |
$('body').append(this.ui.healthBar); | |
$('body').append(this.ui.manaBar); | |
this.name = name; | |
this.stats = _.extend({ | |
health : 100, | |
maxhealth : 100, | |
mana : 100, | |
maxmana : 100, | |
timer : 3000, | |
maxtimer : 3000, | |
PP : 10, | |
MP : 10, | |
defense : 10, | |
accuracy : 10, | |
gold : 100, | |
exp : 0, | |
maxexp : 10, | |
level : 1, | |
statpoints: 5 | |
}, stats) | |
}; | |
}; | |
Entity.prototype.attack = function (target) { | |
target.stats.health -= this.stats.PP; | |
return target; | |
} | |
// Update UI | |
Entity.prototype.updateUI = function() { | |
this.ui.healthBar.css({'width' : Math.floor((this.stats.timer/this.stats.maxtimer)*100) + '%'}); | |
// etc.. | |
} | |
var enemy1 = new Entity('goblin', { | |
maxtimer: 3750, | |
timer: 3750 | |
}); |
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