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#! /usr/bin/env python3 | |
import os | |
import sys | |
import enum | |
import json | |
import time | |
## settings ## | |
x_size = 1500 | |
y_size = 4 | |
x_behind = 5 | |
x_ahead = 20 | |
fps = 15 | |
rps = 1 # rounds per second | |
delay = 0 # insert delay after every round | |
lift_fow = True # lifts the fog of war so that x_ahead blocks are always shown | |
class Block(enum.Enum): | |
EMPTY = 0 | |
MUD = 1 | |
OIL_SPILL = 2 | |
OIL_ITEM = 3 | |
FINISH_LINE = 4 | |
BOOST = 5 | |
WALL = 6 | |
LIZARD = 7 | |
TWEET = 8 | |
EMP = 9 | |
CYBERTRUCK = 100 | |
block_renders = { | |
Block.EMPTY: '░', | |
Block.MUD: '▓', | |
Block.OIL_SPILL: '█', | |
Block.OIL_ITEM: 'Φ', | |
Block.FINISH_LINE: '║', | |
Block.BOOST: '»', | |
Block.WALL: '#', | |
Block.LIZARD: '∱', | |
Block.TWEET: 'T', | |
Block.EMP: '*', | |
Block.CYBERTRUCK: 'C', | |
} | |
if len(sys.argv) > 1: | |
match_dir = sys.argv[1] | |
else: | |
match_dir = os.getcwd() | |
files = list(os.listdir(match_dir)) | |
players = sorted([p[:-4] for p in files if p.endswith('.csv')]) | |
rounds = sorted([p for p in files if p.startswith('Round')]) | |
framebuffer = [] | |
def read_state(cur_round, next_round, player): | |
state_file = os.path.join(match_dir, cur_round, player, 'JsonMap.json') | |
with open(state_file, 'r') as f: | |
cur_state = json.load(f) | |
if next_round is not None: | |
state_file = os.path.join(match_dir, next_round, player, | |
'JsonMap.json') | |
with open(state_file, 'r') as f: | |
next_state = json.load(f) | |
else: | |
state_file = os.path.join(match_dir, cur_round, 'GlobalState.json') | |
with open(state_file, 'r') as f: | |
next_state = json.load(f) | |
def extract_pos(state): | |
pos = lambda s: (state[s]['position']['x'], state[s]['position']['y']) | |
return { | |
state['player']['id']: pos('player'), | |
state['opponent']['id']: pos('opponent'), | |
} | |
def end_extract_pos(state): | |
pos = {} | |
for player in state['players']: | |
pos[player['id']] = (player['position']['blockNumber'], | |
player['position']['lane']) | |
return pos | |
players_start = extract_pos(cur_state) | |
if next_round is not None: | |
players_end = extract_pos(next_state) | |
else: | |
players_end = end_extract_pos(next_state) | |
track_map = {} | |
max_x = -1 | |
for lane in cur_state['worldMap']: | |
for block in lane: | |
x = block['position']['x'] | |
y = block['position']['y'] | |
pos = (x, y) | |
max_x = max(max_x, x) | |
track_map[pos] = block_renders[Block(block['surfaceObject'])] | |
if block.get('isOccupiedByCyberTruck', False): | |
track_map[pos] = block_renders[Block.CYBERTRUCK] | |
if lift_fow and next_round is not None: | |
upto_x = players_end[cur_state['player']['id']][0] + x_ahead | |
for lane in next_state['worldMap']: | |
for block in lane: | |
x = block['position']['x'] | |
y = block['position']['y'] | |
pos = (x, y) | |
if x < max_x: | |
continue | |
if x > upto_x: | |
break | |
track_map[pos] = block_renders[Block(block['surfaceObject'])] | |
if block.get('isOccupiedByCyberTruck', False): | |
track_map[pos] = block_renders[Block.CYBERTRUCK] | |
info = {} | |
info['name'] = player | |
info['id'] = cur_state['player']['id'] | |
info['speed'] = cur_state['player']['speed'] | |
info['state'] = cur_state['player']['state'] | |
info['damage'] = cur_state['player']['damage'] | |
info['powerups'] = { | |
'oils': cur_state['player']['powerups'].count('OIL'), | |
'boosts': cur_state['player']['powerups'].count('BOOST'), | |
'lizards': cur_state['player']['powerups'].count('LIZARD'), | |
'tweets': cur_state['player']['powerups'].count('TWEET'), | |
'emps': cur_state['player']['powerups'].count('EMP'), | |
} | |
info['boosting'] = cur_state['player']['boosting'] | |
info['boostcount'] = cur_state['player']['boostCounter'] | |
cmd = {} | |
cmd_file = os.path.join(match_dir, cur_round, player, 'PlayerCommand.txt') | |
with open(cmd_file, 'r') as f: | |
for line in f.readlines(): | |
line = line.strip() | |
if line.startswith('Command:'): | |
cmd['cmd'] = line[9:] | |
elif line.startswith('Execution time:'): | |
cmd['exec_time'] = line[16:] | |
return { | |
'map': track_map, | |
'info': info, | |
'cmd': cmd, | |
'start': players_start, | |
'end': players_end, | |
} | |
def render(state, frame_prog): | |
add = lambda line: framebuffer.append(line) | |
add(f"{state['info']['name']} (id: {state['info']['id']})") | |
pid = state['info']['id'] | |
start_pos = state['start'][pid] | |
end_pos = state['end'][pid] | |
speed = state['info']['speed'] | |
damage = state['info']['damage'] | |
add(f'pos: {start_pos} -> {end_pos}, speed: {speed}, damage: {damage}') | |
add(f"state: {state['info']['state']}") | |
add(f"cmd: {state['cmd']['cmd']}, exec time: {state['cmd']['exec_time']}") | |
powerups = state['info']['powerups'] | |
powerups = ', '.join([f'{k}: {powerups[k]}' for k in powerups]) | |
add(f'powerups: {powerups}') | |
pos = {} | |
for player in state['start']: | |
start = state['start'][player] | |
end = state['end'][player] | |
x = int(round(start[0] + (end[0] - start[0]) * frame_prog)) | |
if frame_prog: | |
y = end[1] | |
else: | |
y = start[1] | |
pos[(x, y)] = player | |
if player == pid: | |
x_ref, y_ref = x, y | |
for y in range(1, y_size + 1): | |
blocks = [] | |
x_start = max(1, x_ref - x_behind) | |
if lift_fow: | |
x_end = min(x_size + 1, x_ref + x_ahead + 1) | |
else: | |
x_end = min(x_size + 1, start_pos[0] + x_ahead + 1) | |
for x in range(x_start, x_end): | |
if (x, y) not in state['map']: | |
continue | |
blocks.append(state['map'][(x, y)]) | |
if (x, y) in pos: | |
blocks[-1] = str(pos[(x, y)]) | |
add('[' + ''.join(blocks) + ']') | |
add('') | |
def clear_lines(n): | |
def clear_line(): | |
sys.stdout.write('\r') | |
sys.stdout.write('\033[K') | |
def one_line_up(): | |
sys.stdout.write('\033[F') | |
for i in range(n): | |
clear_line() | |
if i + 1 != n: | |
one_line_up() | |
def print_buffer(framebuffer): | |
print('\n'.join(framebuffer)) | |
for cur_round, next_round in zip(rounds, rounds[1:] + [None]): | |
states = {} | |
for player in players: | |
states[player] = read_state(cur_round, next_round, player) | |
frames = int(fps / rps) | |
for frame in range(frames): | |
prev_lines = len(framebuffer) | |
framebuffer.clear() | |
framebuffer += [cur_round, ''] | |
for player in players: | |
render(states[player], frame / frames) | |
clear_lines(prev_lines + 1) | |
print_buffer(framebuffer) | |
if delay and frame == 0: | |
time.sleep(delay) | |
time.sleep(1 / fps) |
Hey @kobus-v-schoor - I took a stab at updating this for the 2.0+ game engine version.
Seems to be working ok, BUT placed cyber trucks not yet supported.
Not a python guy, so I sorta lost the plot when I tried to figure how to handle non-terrain items.Anyway, effort here:
https://gist.github.com/demaniak/06e12bfb4543b70f20617cf1371aab16Do with it what you will :)
Hi @demaniak - thank you very much, I decided to do a rewrite of the whole thing to sort out a bunch of bugs and just make it better overall along with support for the second version of the game-engine.
Thanks!
Hey @kobus-v-schoor - just pushing my luck here... any chance of another update here (for v3.0 engine)?
Hey @demaniak - I'm planning on updating the visualizer and will release it here again, just a bit swamped with exams at the moment so it might be a while, sorry for the wait. Will make an announcement on the forum/post a comment here when I'm done.
Definitely great news, looking forward to it, but please, don't feel pressured :)
Good luck with the exams!
Hey @demaniak, thanks - I've added the changes to support the new EMP powerup and to display the damage, seems to work ok. I'll make a post on the forum as well.
Schweet!
Thanks @kobus-v-schoor !
You definately deserve a beer for this (assuming we are ever allowed to buy booze again)
Hey @kobus-v-schoor - I took a stab at updating this for the 2.0+ game engine version.
Seems to be working ok, BUT placed cyber trucks not yet supported.
Not a python guy, so I sorta lost the plot when I tried to figure how to handle non-terrain items.
Anyway, effort here:
https://gist.github.com/demaniak/06e12bfb4543b70f20617cf1371aab16
Do with it what you will :)