Created
May 13, 2023 08:53
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Audio Soft Limiter
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#include <math.h> | |
#include <float.h> | |
static inline float f_max(float v1,float v2) | |
{ | |
return v1>v2 ? v1 : v2; | |
} | |
static const float limiter_max = (float)0.9999; | |
enum | |
{ | |
bufPow=8, | |
bufLength=1<<bufPow, | |
bufMax = bufLength - 1, | |
}; | |
class limiter | |
{ | |
int bufPos; | |
float backbuffer[bufLength]; | |
float buffer[bufLength*2]; | |
float gain,minGainLP; | |
bool active; | |
public: | |
limiter() | |
{ | |
bufPos = 0; | |
gain = 1.0f, | |
minGainLP = 1.0f; | |
active = false; | |
} | |
float process_sample(float in) | |
{ | |
float max,out; | |
float val = (float)fabs(in); | |
if (val > limiter_max) | |
{ | |
if (!active) memset(buffer,0,sizeof(buffer)); | |
active = true; | |
} | |
{ | |
if (active) | |
{ | |
int offset = bufPos, level = bufPow; | |
do | |
{ | |
float * ptr = buffer + bufLength*2 - (2<<level); | |
ptr[offset]=val; | |
val = f_max(val,ptr[offset^1]); | |
offset>>=1; | |
level--; | |
} while(level>0); | |
max = val; | |
if (max<=limiter_max) active = false; | |
} | |
backbuffer[bufPos] = in; | |
bufPos = (bufPos+1)&bufMax; | |
out = backbuffer[bufPos]; | |
} | |
// attenute when getting close to the point of clipping | |
float minGain; | |
if(active) | |
minGain = limiter_max/max; | |
else | |
minGain = limiter_max; | |
// Low-pass filter of the control signal | |
minGainLP = 0.9f*minGainLP + 0.1f * minGain; | |
// choose the lesser of these two control signals | |
gain = 0.001f + 0.999f*gain; | |
if (minGainLP<gain) gain = minGainLP; | |
if (fabs(out*gain)>limiter_max) gain = (float)(limiter_max/fabs(out)); | |
return out * gain; | |
} | |
}; |
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