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Rust dump 8-6-2017
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Class: ConsoleGen | |
All flags 0x16 offset: 0x0 ConsoleSystem.Command[] MONO_TYPE_SZARRAY | |
Class: AutoTurret | |
__menuOption_MenuAuthorize flags 0x1 offset: 0x2e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_MenuClearList flags 0x1 offset: 0x340 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_MenuDeauthorize flags 0x1 offset: 0x398 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_MenuTurretAttackAll flags 0x1 offset: 0x3f0 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_MenuTurretDisable flags 0x1 offset: 0x448 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_MenuTurretEnable flags 0x1 offset: 0x4a0 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_MenuTurretPeacekeeper flags 0x1 offset: 0x4f8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_MenuTurretRotate flags 0x1 offset: 0x550 GameMenu.Option MONO_TYPE_VALUETYPE | |
gun_fire_effect flags 0x6 offset: 0x5a8 GameObjectRef MONO_TYPE_CLASS | |
bulletEffect flags 0x6 offset: 0x5b0 GameObjectRef MONO_TYPE_CLASS | |
turnSoundModulator flags 0x1 offset: 0x5b8 SoundModulation.Modulator MONO_TYPE_CLASS | |
ambientSoundModulator flags 0x1 offset: 0x5c0 SoundModulation.Modulator MONO_TYPE_CLASS | |
ambientLoop flags 0x1 offset: 0x5c8 Sound MONO_TYPE_CLASS | |
turnLoop flags 0x1 offset: 0x5d0 Sound MONO_TYPE_CLASS | |
ammoType flags 0x6 offset: 0x5d8 ItemDefinition MONO_TYPE_CLASS | |
target flags 0x6 offset: 0x5e0 BaseCombatEntity MONO_TYPE_CLASS | |
eyePos flags 0x6 offset: 0x5e8 UnityEngine.Transform MONO_TYPE_CLASS | |
muzzlePos flags 0x6 offset: 0x5f0 UnityEngine.Transform MONO_TYPE_CLASS | |
gun_yaw flags 0x6 offset: 0x5f8 UnityEngine.Transform MONO_TYPE_CLASS | |
gun_pitch flags 0x6 offset: 0x600 UnityEngine.Transform MONO_TYPE_CLASS | |
turnLoopDef flags 0x6 offset: 0x608 SoundDefinition MONO_TYPE_CLASS | |
movementChangeDef flags 0x6 offset: 0x610 SoundDefinition MONO_TYPE_CLASS | |
ambientLoopDef flags 0x6 offset: 0x618 SoundDefinition MONO_TYPE_CLASS | |
focusCameraDef flags 0x6 offset: 0x620 SoundDefinition MONO_TYPE_CLASS | |
peacekeeperToggleSound flags 0x6 offset: 0x628 GameObjectRef MONO_TYPE_CLASS | |
onlineSound flags 0x6 offset: 0x630 GameObjectRef MONO_TYPE_CLASS | |
offlineSound flags 0x6 offset: 0x638 GameObjectRef MONO_TYPE_CLASS | |
targetAcquiredEffect flags 0x6 offset: 0x640 GameObjectRef MONO_TYPE_CLASS | |
targetLostEffect flags 0x6 offset: 0x648 GameObjectRef MONO_TYPE_CLASS | |
authorizedPlayers flags 0x1 offset: 0x650 System.Collections.Generic.List<ProtoBuf.PlayerNameID> MONO_TYPE_GENERICINST | |
bulletSpeed flags 0x6 offset: 0x658 System.Single MONO_TYPE_R4 | |
nextFocusSound flags 0x1 offset: 0x65c System.Single MONO_TYPE_R4 | |
wasTurning flags 0x1 offset: 0x660 System.Boolean MONO_TYPE_BOOLEAN | |
lastYaw flags 0x1 offset: 0x664 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
aimDir flags 0x6 offset: 0x674 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
sightRange flags 0x6 offset: 0x680 System.Single MONO_TYPE_R4 | |
focusSoundFreqMin flags 0x6 offset: 0x684 System.Single MONO_TYPE_R4 | |
focusSoundFreqMax flags 0x6 offset: 0x688 System.Single MONO_TYPE_R4 | |
aimCone flags 0x6 offset: 0x68c System.Single MONO_TYPE_R4 | |
Class: BaseCombatEntity | |
__menuOption_Menu_Pickup flags 0x1 offset: 0x130 GameMenu.Option MONO_TYPE_VALUETYPE | |
skeletonProperties flags 0x6 offset: 0x188 SkeletonProperties MONO_TYPE_CLASS | |
baseProtection flags 0x6 offset: 0x190 ProtectionProperties MONO_TYPE_CLASS | |
pickup flags 0x6 offset: 0x198 BaseCombatEntity.Pickup MONO_TYPE_VALUETYPE | |
repair flags 0x6 offset: 0x1b8 BaseCombatEntity.Repair MONO_TYPE_VALUETYPE | |
startHealth flags 0x6 offset: 0x1c8 System.Single MONO_TYPE_R4 | |
ShowHealthInfo flags 0x6 offset: 0x1cc System.Boolean MONO_TYPE_BOOLEAN | |
lifestate flags 0x6 offset: 0x1d0 BaseCombatEntity.LifeState MONO_TYPE_VALUETYPE | |
sendsHitNotification flags 0x6 offset: 0x1d4 System.Boolean MONO_TYPE_BOOLEAN | |
sendsMeleeHitNotification flags 0x6 offset: 0x1d5 System.Boolean MONO_TYPE_BOOLEAN | |
_health flags 0x1 offset: 0x1d8 System.Single MONO_TYPE_R4 | |
_maxHealth flags 0x1 offset: 0x1dc System.Single MONO_TYPE_R4 | |
DeathTime flags 0x4 offset: 0x1e0 System.Single MONO_TYPE_R4 | |
lastNotifyFrame flags 0x1 offset: 0x1e4 System.Int32 MONO_TYPE_I4 | |
Class: BaseLock | |
__menuOption_Menu_RemoveLock flags 0x1 offset: 0x130 GameMenu.Option MONO_TYPE_VALUETYPE | |
itemType flags 0x6 offset: 0x188 ItemDefinition MONO_TYPE_CLASS | |
Class: BaseOven | |
__menuOption_SwitchOff flags 0x1 offset: 0x2e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_SwitchOn flags 0x1 offset: 0x340 GameMenu.Option MONO_TYPE_VALUETYPE | |
switchOnMenu flags 0x6 offset: 0x398 BaseEntity.Menu.Option MONO_TYPE_VALUETYPE | |
switchOffMenu flags 0x6 offset: 0x3b8 BaseEntity.Menu.Option MONO_TYPE_VALUETYPE | |
startupContents flags 0x6 offset: 0x3d8 ItemAmount[] MONO_TYPE_SZARRAY | |
fuelType flags 0x6 offset: 0x3e0 ItemDefinition MONO_TYPE_CLASS | |
temperature flags 0x6 offset: 0x3e8 BaseOven.TemperatureType MONO_TYPE_VALUETYPE | |
allowByproductCreation flags 0x6 offset: 0x3ec System.Boolean MONO_TYPE_BOOLEAN | |
canModFire flags 0x6 offset: 0x3ed System.Boolean MONO_TYPE_BOOLEAN | |
disabledBySplash flags 0x6 offset: 0x3ee System.Boolean MONO_TYPE_BOOLEAN | |
Class: BasePlayer | |
displayNameMaxLength flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
<>f__am$cache0 flags 0x11 offset: 0x8 System.Comparison<TraceInfo> MONO_TYPE_GENERICINST | |
__menuOption_Drink flags 0x1 offset: 0x1e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_AssistPlayer flags 0x1 offset: 0x240 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_LootPlayer flags 0x1 offset: 0x298 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_SaltWater flags 0x1 offset: 0x2f0 GameMenu.Option MONO_TYPE_VALUETYPE | |
playerModel flags 0x86 offset: 0x348 PlayerModel MONO_TYPE_CLASS | |
voiceRecorder flags 0x86 offset: 0x350 PlayerVoiceRecorder MONO_TYPE_CLASS | |
voiceSpeaker flags 0x86 offset: 0x358 PlayerVoiceSpeaker MONO_TYPE_CLASS | |
constructVisionObject flags 0x83 offset: 0x360 ConstructVision MONO_TYPE_CLASS | |
lookingAt flags 0x86 offset: 0x368 UnityEngine.GameObject MONO_TYPE_CLASS | |
lookingAtEntity flags 0x86 offset: 0x370 BaseEntity MONO_TYPE_CLASS | |
lookingAtCollider flags 0x86 offset: 0x378 UnityEngine.Collider MONO_TYPE_CLASS | |
lastClothesHash flags 0x1 offset: 0x380 System.String MONO_TYPE_STRING | |
lookingAtTest flags 0x1 offset: 0x388 HitTest MONO_TYPE_CLASS | |
modelState flags 0x86 offset: 0x390 ModelState MONO_TYPE_CLASS | |
modelStateTick flags 0x81 offset: 0x398 ModelState MONO_TYPE_CLASS | |
lastSentTick flags 0x1 offset: 0x3a0 PlayerTick MONO_TYPE_CLASS | |
fallDamageEffect flags 0x6 offset: 0x3a8 GameObjectRef MONO_TYPE_CLASS | |
eyes flags 0x86 offset: 0x3b0 PlayerEyes MONO_TYPE_CLASS | |
inventory flags 0x86 offset: 0x3b8 PlayerInventory MONO_TYPE_CLASS | |
blueprints flags 0x86 offset: 0x3c0 PlayerBlueprints MONO_TYPE_CLASS | |
metabolism flags 0x86 offset: 0x3c8 PlayerMetabolism MONO_TYPE_CLASS | |
input flags 0x86 offset: 0x3d0 PlayerInput MONO_TYPE_CLASS | |
movement flags 0x86 offset: 0x3d8 BaseMovement MONO_TYPE_CLASS | |
collision flags 0x86 offset: 0x3e0 BaseCollision MONO_TYPE_CLASS | |
Belt flags 0x6 offset: 0x3e8 PlayerBelt MONO_TYPE_CLASS | |
triggerCollider flags 0x81 offset: 0x3f0 UnityEngine.Collider MONO_TYPE_CLASS | |
physicsRigidbody flags 0x81 offset: 0x3f8 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
UserIDString flags 0x86 offset: 0x400 System.String MONO_TYPE_STRING | |
_displayName flags 0x1 offset: 0x408 System.String MONO_TYPE_STRING | |
cachedProtection flags 0x1 offset: 0x410 ProtectionProperties MONO_TYPE_CLASS | |
currentViewMode flags 0x86 offset: 0x418 BasePlayer.CameraMode MONO_TYPE_VALUETYPE | |
selectedViewMode flags 0x86 offset: 0x41c BasePlayer.CameraMode MONO_TYPE_VALUETYPE | |
lastRevivePoint flags 0x1 offset: 0x420 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
lastReviveDirection flags 0x1 offset: 0x42c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Frozen flags 0x86 offset: 0x438 System.Boolean MONO_TYPE_BOOLEAN | |
lookingAtPoint flags 0x86 offset: 0x43c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
needsClothesRebuild flags 0x1 offset: 0x448 System.Boolean MONO_TYPE_BOOLEAN | |
headTracking flags 0x86 offset: 0x44c System.Int32 MONO_TYPE_I4 | |
usePressTime flags 0x1 offset: 0x450 System.Single MONO_TYPE_R4 | |
clActiveItem flags 0x1 offset: 0x454 System.UInt32 MONO_TYPE_U4 | |
p2pPacketsPerSecond flags 0x1 offset: 0x458 Network.Connection.TimeAverageValue MONO_TYPE_VALUETYPE | |
maxProjectileID flags 0x1 offset: 0x470 System.Int32 MONO_TYPE_I4 | |
lastUpdateTime flags 0x1 offset: 0x474 System.Single MONO_TYPE_R4 | |
cachedThreatLevel flags 0x1 offset: 0x478 System.Single MONO_TYPE_R4 | |
lastSentTickTime flags 0x1 offset: 0x47c System.Single MONO_TYPE_R4 | |
nextVisThink flags 0x1 offset: 0x480 System.Single MONO_TYPE_R4 | |
lastTimeSeen flags 0x1 offset: 0x484 System.Single MONO_TYPE_R4 | |
debugPrevVisible flags 0x1 offset: 0x488 System.Boolean MONO_TYPE_BOOLEAN | |
playerFlags flags 0x6 offset: 0x48c BasePlayer.PlayerFlags MONO_TYPE_VALUETYPE | |
userID flags 0x86 offset: 0x490 System.UInt64 MONO_TYPE_U8 | |
lastHeadshotSoundTime flags 0x1 offset: 0x498 System.Single MONO_TYPE_R4 | |
clothingBlocksAiming flags 0x6 offset: 0x49c System.Boolean MONO_TYPE_BOOLEAN | |
clothingMoveSpeedReduction flags 0x6 offset: 0x4a0 System.Single MONO_TYPE_R4 | |
Class: BearTrap | |
__menuOption_Arm_Beartrap flags 0x1 offset: 0x1f0 GameMenu.Option MONO_TYPE_VALUETYPE | |
animator flags 0x4 offset: 0x248 UnityEngine.Animator MONO_TYPE_CLASS | |
hurtTarget flags 0x1 offset: 0x250 UnityEngine.GameObject MONO_TYPE_CLASS | |
initialized flags 0x1 offset: 0x258 System.Boolean MONO_TYPE_BOOLEAN | |
Class: BuildingPrivlidge | |
__menuOption_MenuAuthorize flags 0x1 offset: 0x1f0 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_MenuClearList flags 0x1 offset: 0x248 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_MenuDeauthorize flags 0x1 offset: 0x2a0 GameMenu.Option MONO_TYPE_VALUETYPE | |
privilegeTrigger flags 0x6 offset: 0x2f8 BuildPrivilegeTrigger MONO_TYPE_CLASS | |
authorizedPlayers flags 0x6 offset: 0x300 System.Collections.Generic.List<ProtoBuf.PlayerNameID> MONO_TYPE_GENERICINST | |
Class: CodeLock | |
__menuOption_Menu_ChangeGuestCode flags 0x1 offset: 0x190 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_ChangeLockCode flags 0x1 offset: 0x1e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_Lock flags 0x1 offset: 0x240 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_Unlock flags 0x1 offset: 0x298 GameMenu.Option MONO_TYPE_VALUETYPE | |
keyEnterDialog flags 0x6 offset: 0x2f0 UnityEngine.GameObject MONO_TYPE_CLASS | |
effectUnlocked flags 0x6 offset: 0x2f8 GameObjectRef MONO_TYPE_CLASS | |
effectLocked flags 0x6 offset: 0x300 GameObjectRef MONO_TYPE_CLASS | |
effectDenied flags 0x6 offset: 0x308 GameObjectRef MONO_TYPE_CLASS | |
effectCodeChanged flags 0x6 offset: 0x310 GameObjectRef MONO_TYPE_CLASS | |
effectShock flags 0x6 offset: 0x318 GameObjectRef MONO_TYPE_CLASS | |
code flags 0x1 offset: 0x320 System.String MONO_TYPE_STRING | |
guestCode flags 0x1 offset: 0x328 System.String MONO_TYPE_STRING | |
hasCode flags 0x1 offset: 0x330 System.Boolean MONO_TYPE_BOOLEAN | |
hasGuestCode flags 0x1 offset: 0x331 System.Boolean MONO_TYPE_BOOLEAN | |
Class: Door | |
__menuOption_Menu_CloseDoor flags 0x1 offset: 0x208 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_KnockDoor flags 0x1 offset: 0x260 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_OpenDoor flags 0x1 offset: 0x2b8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_ToggleHatch flags 0x1 offset: 0x310 GameMenu.Option MONO_TYPE_VALUETYPE | |
knockEffect flags 0x6 offset: 0x368 GameObjectRef MONO_TYPE_CLASS | |
canTakeLock flags 0x6 offset: 0x370 System.Boolean MONO_TYPE_BOOLEAN | |
hasHatch flags 0x6 offset: 0x371 System.Boolean MONO_TYPE_BOOLEAN | |
canTakeCloser flags 0x6 offset: 0x372 System.Boolean MONO_TYPE_BOOLEAN | |
decayResetTimeLast flags 0x1 offset: 0x374 System.Single MONO_TYPE_R4 | |
Class: DoorCloser | |
__menuOption_Menu_Remove flags 0x1 offset: 0x130 GameMenu.Option MONO_TYPE_VALUETYPE | |
itemType flags 0x6 offset: 0x188 ItemDefinition MONO_TYPE_CLASS | |
delay flags 0x6 offset: 0x190 System.Single MONO_TYPE_R4 | |
Class: DudTimedExplosive | |
__menuOption_Menu_Pickup flags 0x1 offset: 0x168 GameMenu.Option MONO_TYPE_VALUETYPE | |
fizzleEffect flags 0x6 offset: 0x1c0 GameObjectRef MONO_TYPE_CLASS | |
wickSpark flags 0x6 offset: 0x1c8 UnityEngine.GameObject MONO_TYPE_CLASS | |
wickSound flags 0x6 offset: 0x1d0 UnityEngine.AudioSource MONO_TYPE_CLASS | |
itemToGive flags 0x6 offset: 0x1d8 ItemDefinition MONO_TYPE_CLASS | |
dudChance flags 0x6 offset: 0x1e0 System.Single MONO_TYPE_R4 | |
explodeTime flags 0x81 offset: 0x1e4 System.Single MONO_TYPE_R4 | |
Class: EngineSwitch | |
__menuOption_Menu_StartEngine flags 0x1 offset: 0x130 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_StopEngine flags 0x1 offset: 0x188 GameMenu.Option MONO_TYPE_VALUETYPE | |
Class: KeyLock | |
__menuOption_Menu_CreateKey flags 0x1 offset: 0x190 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_Lock flags 0x1 offset: 0x1e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_Unlock flags 0x1 offset: 0x240 GameMenu.Option MONO_TYPE_VALUETYPE | |
keyItemType flags 0x6 offset: 0x298 ItemDefinition MONO_TYPE_CLASS | |
keyCode flags 0x1 offset: 0x2a0 System.Int32 MONO_TYPE_I4 | |
Class: Landmine | |
__menuOption_Arm_Landmine flags 0x1 offset: 0x1f0 GameMenu.Option MONO_TYPE_VALUETYPE | |
explosionEffect flags 0x6 offset: 0x248 GameObjectRef MONO_TYPE_CLASS | |
triggeredEffect flags 0x6 offset: 0x250 GameObjectRef MONO_TYPE_CLASS | |
damageTypes flags 0x6 offset: 0x258 System.Collections.Generic.List<Rust.DamageTypeEntry> MONO_TYPE_GENERICINST | |
minExplosionRadius flags 0x6 offset: 0x260 System.Single MONO_TYPE_R4 | |
explosionRadius flags 0x6 offset: 0x264 System.Single MONO_TYPE_R4 | |
blocked flags 0x6 offset: 0x268 System.Boolean MONO_TYPE_BOOLEAN | |
triggerPlayerID flags 0x1 offset: 0x270 System.UInt64 MONO_TYPE_U8 | |
Class: Lift | |
__menuOption_Menu_UseLift flags 0x1 offset: 0x208 GameMenu.Option MONO_TYPE_VALUETYPE | |
resetDelay flags 0x6 offset: 0x260 System.Single MONO_TYPE_R4 | |
Class: LiquidContainer | |
__menuOption_MenuDrink flags 0x1 offset: 0x2e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
defaultLiquid flags 0x6 offset: 0x340 ItemDefinition MONO_TYPE_CLASS | |
startingAmount flags 0x6 offset: 0x348 System.Int32 MONO_TYPE_I4 | |
Class: LootableCorpse | |
__menuOption_Menu_Open flags 0x1 offset: 0x208 GameMenu.Option MONO_TYPE_VALUETYPE | |
lootPanelName flags 0x6 offset: 0x260 System.String MONO_TYPE_STRING | |
_playerName flags 0x86 offset: 0x268 System.String MONO_TYPE_STRING | |
playerSteamID flags 0x86 offset: 0x270 System.UInt64 MONO_TYPE_U8 | |
Class: Mailbox | |
__menuOption_Full flags 0x1 offset: 0x2e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
ownerPanel flags 0x6 offset: 0x340 System.String MONO_TYPE_STRING | |
mailDropSound flags 0x6 offset: 0x348 GameObjectRef MONO_TYPE_CLASS | |
autoSubmitWhenClosed flags 0x6 offset: 0x350 System.Boolean MONO_TYPE_BOOLEAN | |
shouldMarkAsFull flags 0x6 offset: 0x351 System.Boolean MONO_TYPE_BOOLEAN | |
Class: PlantEntity | |
__menuOption_MenuClone flags 0x1 offset: 0x1e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_MenuPick flags 0x1 offset: 0x240 GameMenu.Option MONO_TYPE_VALUETYPE | |
plantProperty flags 0x6 offset: 0x298 PlantProperties MONO_TYPE_CLASS | |
skinChange flags 0x1 offset: 0x2a0 DeferredAction MONO_TYPE_CLASS | |
skin flags 0x1 offset: 0x2a8 UnityEngine.GameObject MONO_TYPE_CLASS | |
mcl flags 0x1 offset: 0x2b0 MaterialColorLerp MONO_TYPE_CLASS | |
water flags 0x6 offset: 0x2b8 System.Int32 MONO_TYPE_I4 | |
consumedWater flags 0x6 offset: 0x2bc System.Int32 MONO_TYPE_I4 | |
state flags 0x1 offset: 0x2c0 PlantProperties.State MONO_TYPE_VALUETYPE | |
age flags 0x1 offset: 0x2c4 System.Single MONO_TYPE_R4 | |
client_healthScale flags 0x1 offset: 0x2c8 System.Single MONO_TYPE_R4 | |
Class: ReactiveTarget | |
__menuOption_Lower_Target flags 0x1 offset: 0x1f0 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Reset_target flags 0x1 offset: 0x248 GameMenu.Option MONO_TYPE_VALUETYPE | |
myAnimator flags 0x6 offset: 0x2a0 UnityEngine.Animator MONO_TYPE_CLASS | |
bullseyeEffect flags 0x6 offset: 0x2a8 GameObjectRef MONO_TYPE_CLASS | |
knockdownEffect flags 0x6 offset: 0x2b0 GameObjectRef MONO_TYPE_CLASS | |
knockdownHealth flags 0x1 offset: 0x2b8 System.Single MONO_TYPE_R4 | |
lastToggleTime flags 0x1 offset: 0x2bc System.Single MONO_TYPE_R4 | |
Class: Recycler | |
__menuOption_Menu_TurnOff flags 0x1 offset: 0x2e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_TurnOn flags 0x1 offset: 0x340 GameMenu.Option MONO_TYPE_VALUETYPE | |
grindingLoopDef flags 0x6 offset: 0x398 SoundDefinition MONO_TYPE_CLASS | |
startSound flags 0x6 offset: 0x3a0 GameObjectRef MONO_TYPE_CLASS | |
stopSound flags 0x6 offset: 0x3a8 GameObjectRef MONO_TYPE_CLASS | |
grindingSoundModulator flags 0x1 offset: 0x3b0 SoundModulation.Modulator MONO_TYPE_CLASS | |
grindingLoop flags 0x1 offset: 0x3b8 Sound MONO_TYPE_CLASS | |
recycleEfficiency flags 0x6 offset: 0x3c0 System.Single MONO_TYPE_R4 | |
lastFrameOn flags 0x1 offset: 0x3c4 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ResourceContainer | |
__menuOption_MenuLoot flags 0x1 offset: 0x20 GameMenu.Option MONO_TYPE_VALUETYPE | |
lootable flags 0x6 offset: 0x78 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SearchLight | |
__menuOption_StopUseLight flags 0x1 offset: 0x2e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_SwitchOff flags 0x1 offset: 0x340 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_SwitchOn flags 0x1 offset: 0x398 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_UseLight flags 0x1 offset: 0x3f0 GameMenu.Option MONO_TYPE_VALUETYPE | |
mountedPlayer flags 0x1 offset: 0x448 BasePlayer MONO_TYPE_CLASS | |
pitchObject flags 0x6 offset: 0x450 UnityEngine.GameObject MONO_TYPE_CLASS | |
yawObject flags 0x6 offset: 0x458 UnityEngine.GameObject MONO_TYPE_CLASS | |
eyePoint flags 0x6 offset: 0x460 UnityEngine.GameObject MONO_TYPE_CLASS | |
lightEffect flags 0x6 offset: 0x468 UnityEngine.GameObject MONO_TYPE_CLASS | |
turnLoop flags 0x6 offset: 0x470 SoundPlayer MONO_TYPE_CLASS | |
fuelType flags 0x6 offset: 0x478 ItemDefinition MONO_TYPE_CLASS | |
aimDir flags 0x1 offset: 0x480 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
wasMoving flags 0x1 offset: 0x48c System.Boolean MONO_TYPE_BOOLEAN | |
Class: Signage | |
__menuOption_Menu_ChangeText flags 0x1 offset: 0x1e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_LockSign flags 0x1 offset: 0x240 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_UnLockSign flags 0x1 offset: 0x298 GameMenu.Option MONO_TYPE_VALUETYPE | |
changeTextDialog flags 0x6 offset: 0x2f0 UnityEngine.GameObject MONO_TYPE_CLASS | |
paintableSource flags 0x6 offset: 0x2f8 MeshPaintableSource MONO_TYPE_CLASS | |
cell flags 0x1 offset: 0x300 LODCell MONO_TYPE_CLASS | |
textureID flags 0x86 offset: 0x308 System.UInt32 MONO_TYPE_U4 | |
loadedTexture flags 0x3 offset: 0x30c System.UInt32 MONO_TYPE_U4 | |
textureRequestDistance flags 0x1 offset: 0x310 System.Single MONO_TYPE_R4 | |
textureRequestSent flags 0x1 offset: 0x314 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SleepingBag | |
__menuOption_Menu_AssignToFriend flags 0x1 offset: 0x1f0 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_CloseDoor flags 0x1 offset: 0x248 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_MakeBed flags 0x1 offset: 0x2a0 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_MakePrivate flags 0x1 offset: 0x2f8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_MakePublic flags 0x1 offset: 0x350 GameMenu.Option MONO_TYPE_VALUETYPE | |
renameDialog flags 0x6 offset: 0x3a8 UnityEngine.GameObject MONO_TYPE_CLASS | |
assignDialog flags 0x6 offset: 0x3b0 UnityEngine.GameObject MONO_TYPE_CLASS | |
niceName flags 0x6 offset: 0x3b8 System.String MONO_TYPE_STRING | |
deployerUserID flags 0x86 offset: 0x3c0 System.UInt64 MONO_TYPE_U8 | |
secondsBetweenReuses flags 0x6 offset: 0x3c8 System.Single MONO_TYPE_R4 | |
spawnOffset flags 0x6 offset: 0x3cc UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
canBePublic flags 0x6 offset: 0x3d8 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SpinnerWheel | |
__menuOption_Menu_LockSpin flags 0x1 offset: 0x318 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_Spin flags 0x1 offset: 0x370 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_UnlockSpin flags 0x1 offset: 0x3c8 GameMenu.Option MONO_TYPE_VALUETYPE | |
wheel flags 0x6 offset: 0x420 UnityEngine.Transform MONO_TYPE_CLASS | |
spinLoopSoundDef flags 0x6 offset: 0x428 SoundDefinition MONO_TYPE_CLASS | |
spinStartSoundDef flags 0x6 offset: 0x430 SoundDefinition MONO_TYPE_CLASS | |
spinAccentSoundDef flags 0x6 offset: 0x438 SoundDefinition MONO_TYPE_CLASS | |
spinSound flags 0x1 offset: 0x440 Sound MONO_TYPE_CLASS | |
spinSoundGain flags 0x1 offset: 0x448 SoundModulation.Modulator MONO_TYPE_CLASS | |
velocity flags 0x6 offset: 0x450 System.Single MONO_TYPE_R4 | |
targetRotation flags 0x6 offset: 0x454 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
minTimeBetweenSpinAccentSounds flags 0x6 offset: 0x464 System.Single MONO_TYPE_R4 | |
spinAccentAngleDelta flags 0x6 offset: 0x468 System.Single MONO_TYPE_R4 | |
angleRotated flags 0x1 offset: 0x46c System.Single MONO_TYPE_R4 | |
lastSpinSound flags 0x1 offset: 0x470 System.Single MONO_TYPE_R4 | |
clientSpinSpeed flags 0x1 offset: 0x474 System.Single MONO_TYPE_R4 | |
Class: StashContainer | |
__menuOption_Menu_HideStash flags 0x1 offset: 0x2e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
visuals flags 0x6 offset: 0x340 UnityEngine.Transform MONO_TYPE_CLASS | |
buryEffect flags 0x6 offset: 0x348 GameObjectRef MONO_TYPE_CLASS | |
burriedOffset flags 0x6 offset: 0x350 System.Single MONO_TYPE_R4 | |
raisedOffset flags 0x6 offset: 0x354 System.Single MONO_TYPE_R4 | |
uncoverRange flags 0x6 offset: 0x358 System.Single MONO_TYPE_R4 | |
Class: StorageContainer | |
__menuOption_Menu_OnFire flags 0x1 offset: 0x1f0 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_Open flags 0x1 offset: 0x248 GameMenu.Option MONO_TYPE_VALUETYPE | |
panelName flags 0x6 offset: 0x2a0 System.String MONO_TYPE_STRING | |
allowedItem flags 0x6 offset: 0x2a8 ItemDefinition MONO_TYPE_CLASS | |
inventorySlots flags 0x6 offset: 0x2b0 System.Int32 MONO_TYPE_I4 | |
dropChance flags 0x6 offset: 0x2b4 System.Single MONO_TYPE_R4 | |
isLootable flags 0x6 offset: 0x2b8 System.Boolean MONO_TYPE_BOOLEAN | |
isLockable flags 0x6 offset: 0x2b9 System.Boolean MONO_TYPE_BOOLEAN | |
allowedContents flags 0x6 offset: 0x2bc ItemContainer.ContentsType MONO_TYPE_VALUETYPE | |
maxStackSize flags 0x6 offset: 0x2c0 System.Int32 MONO_TYPE_I4 | |
displayHealth flags 0x6 offset: 0x2c4 System.Boolean MONO_TYPE_BOOLEAN | |
needsBuildingPrivilegeToUse flags 0x6 offset: 0x2c5 System.Boolean MONO_TYPE_BOOLEAN | |
dropPosition flags 0x6 offset: 0x2c8 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
dropVelocity flags 0x6 offset: 0x2d4 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
onlyAcceptCategory flags 0x6 offset: 0x2e0 ItemCategory MONO_TYPE_VALUETYPE | |
Class: VendingMachine | |
__menuOption_Menu_BroadcastOff flags 0x1 offset: 0x2e8 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_BroadcastOn flags 0x1 offset: 0x340 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_OpenAdmin flags 0x1 offset: 0x398 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_RotateVM flags 0x1 offset: 0x3f0 GameMenu.Option MONO_TYPE_VALUETYPE | |
__menuOption_Menu_Shop flags 0x1 offset: 0x448 GameMenu.Option MONO_TYPE_VALUETYPE | |
adminMenuPrefab flags 0x6 offset: 0x4a0 UnityEngine.GameObject MONO_TYPE_CLASS | |
customerPanel flags 0x6 offset: 0x4a8 System.String MONO_TYPE_STRING | |
sellOrders flags 0x6 offset: 0x4b0 ProtoBuf.VendingMachine.SellOrderContainer MONO_TYPE_CLASS | |
buySound flags 0x6 offset: 0x4b8 SoundPlayer MONO_TYPE_CLASS | |
shopName flags 0x6 offset: 0x4c0 System.String MONO_TYPE_STRING | |
mapMarkerPrefab flags 0x6 offset: 0x4c8 GameObjectRef MONO_TYPE_CLASS | |
scheduledPhysSounds flags 0x1 offset: 0x4d0 System.Collections.Generic.List<SoundManager.ScheduledSound> MONO_TYPE_GENERICINST | |
Class: BaseEntity | |
DisabledEntityParent flags 0x16 offset: 0x0 UnityEngine.GameObject MONO_TYPE_CLASS | |
globalBroadcastProtocol flags 0x11 offset: 0x8 System.UInt32 MONO_TYPE_U4 | |
<>f__am$cache0 flags 0x11 offset: 0x10 System.Comparison<GameMenu.Option> MONO_TYPE_GENERICINST | |
ragdoll flags 0x4 offset: 0x48 Ragdoll MONO_TYPE_CLASS | |
boneFollower flags 0x86 offset: 0x50 BoneFollower MONO_TYPE_CLASS | |
positionLerp flags 0x3 offset: 0x58 PositionLerp MONO_TYPE_CLASS | |
menuOptions flags 0x1 offset: 0x60 System.Collections.Generic.List<GameMenu.Option> MONO_TYPE_GENERICINST | |
links flags 0x1 offset: 0x68 System.Collections.Generic.List<EntityLink> MONO_TYPE_GENERICINST | |
parentEntity flags 0x86 offset: 0x70 EntityRef MONO_TYPE_VALUETYPE | |
addedToParentEntity flags 0x3 offset: 0x80 BaseEntity MONO_TYPE_CLASS | |
itemSkin flags 0x86 offset: 0x88 ItemSkin MONO_TYPE_CLASS | |
entitySlots flags 0x1 offset: 0x90 EntityRef[] MONO_TYPE_SZARRAY | |
triggers flags 0x4 offset: 0x98 System.Collections.Generic.List<TriggerBase> MONO_TYPE_GENERICINST | |
localOccludees flags 0x4 offset: 0xa0 OccludeeSphere[] MONO_TYPE_SZARRAY | |
impactEffect flags 0x6 offset: 0xa8 GameObjectRef MONO_TYPE_CLASS | |
model flags 0x6 offset: 0xb0 Model MONO_TYPE_CLASS | |
_components flags 0x1 offset: 0xb8 EntityComponentBase[] MONO_TYPE_SZARRAY | |
_name flags 0x84 offset: 0xc0 System.String MONO_TYPE_STRING | |
lastPositionTime flags 0x86 offset: 0xc8 System.Double MONO_TYPE_R8 | |
wasDisabled flags 0x1 offset: 0xd0 System.Boolean MONO_TYPE_BOOLEAN | |
broadcastProtocol flags 0x1 offset: 0xd4 System.UInt32 MONO_TYPE_U4 | |
linkedToNeighbours flags 0x1 offset: 0xd8 System.Boolean MONO_TYPE_BOOLEAN | |
parentLocalPos flags 0x86 offset: 0xdc UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
parentLocalRot flags 0x86 offset: 0xe8 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
isVisible flags 0x4 offset: 0xf8 System.Boolean MONO_TYPE_BOOLEAN | |
isAnimatorVisible flags 0x4 offset: 0xf9 System.Boolean MONO_TYPE_BOOLEAN | |
isShadowVisible flags 0x4 offset: 0xfa System.Boolean MONO_TYPE_BOOLEAN | |
bounds flags 0x6 offset: 0xfc UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
enableSaving flags 0x6 offset: 0x114 System.Boolean MONO_TYPE_BOOLEAN | |
syncPosition flags 0x6 offset: 0x115 System.Boolean MONO_TYPE_BOOLEAN | |
flags flags 0x6 offset: 0x118 BaseEntity.Flags MONO_TYPE_VALUETYPE | |
parentBone flags 0x86 offset: 0x11c System.UInt32 MONO_TYPE_U4 | |
skinID flags 0x86 offset: 0x120 System.UInt64 MONO_TYPE_U8 | |
<OwnerID>k__BackingField flags 0x1 offset: 0x128 System.UInt64 MONO_TYPE_U8 | |
Class: BaseHelicopter | |
networkUpdateRate flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
weakspots flags 0x6 offset: 0x1e8 BaseHelicopter.weakspot[] MONO_TYPE_SZARRAY | |
rotorPivot flags 0x6 offset: 0x1f0 UnityEngine.GameObject MONO_TYPE_CLASS | |
mainRotor flags 0x6 offset: 0x1f8 UnityEngine.GameObject MONO_TYPE_CLASS | |
mainRotor_blades flags 0x6 offset: 0x200 UnityEngine.GameObject MONO_TYPE_CLASS | |
mainRotor_blur flags 0x6 offset: 0x208 UnityEngine.GameObject MONO_TYPE_CLASS | |
tailRotor flags 0x6 offset: 0x210 UnityEngine.GameObject MONO_TYPE_CLASS | |
tailRotor_blades flags 0x6 offset: 0x218 UnityEngine.GameObject MONO_TYPE_CLASS | |
tailRotor_blur flags 0x6 offset: 0x220 UnityEngine.GameObject MONO_TYPE_CLASS | |
rocket_tube_left flags 0x6 offset: 0x228 UnityEngine.GameObject MONO_TYPE_CLASS | |
rocket_tube_right flags 0x6 offset: 0x230 UnityEngine.GameObject MONO_TYPE_CLASS | |
left_gun_yaw flags 0x6 offset: 0x238 UnityEngine.GameObject MONO_TYPE_CLASS | |
left_gun_pitch flags 0x6 offset: 0x240 UnityEngine.GameObject MONO_TYPE_CLASS | |
left_gun_muzzle flags 0x6 offset: 0x248 UnityEngine.GameObject MONO_TYPE_CLASS | |
right_gun_yaw flags 0x6 offset: 0x250 UnityEngine.GameObject MONO_TYPE_CLASS | |
right_gun_pitch flags 0x6 offset: 0x258 UnityEngine.GameObject MONO_TYPE_CLASS | |
right_gun_muzzle flags 0x6 offset: 0x260 UnityEngine.GameObject MONO_TYPE_CLASS | |
spotlight_rotation flags 0x6 offset: 0x268 UnityEngine.GameObject MONO_TYPE_CLASS | |
rocket_fire_effect flags 0x6 offset: 0x270 GameObjectRef MONO_TYPE_CLASS | |
gun_fire_effect flags 0x6 offset: 0x278 GameObjectRef MONO_TYPE_CLASS | |
bulletEffect flags 0x6 offset: 0x280 GameObjectRef MONO_TYPE_CLASS | |
explosionEffect flags 0x6 offset: 0x288 GameObjectRef MONO_TYPE_CLASS | |
fireBall flags 0x6 offset: 0x290 GameObjectRef MONO_TYPE_CLASS | |
crateToDrop flags 0x6 offset: 0x298 GameObjectRef MONO_TYPE_CLASS | |
servergibs flags 0x6 offset: 0x2a0 GameObjectRef MONO_TYPE_CLASS | |
rotorWashSoundDef flags 0x6 offset: 0x2a8 SoundDefinition MONO_TYPE_CLASS | |
engineSoundDef flags 0x6 offset: 0x2b0 SoundDefinition MONO_TYPE_CLASS | |
rotorSoundDef flags 0x6 offset: 0x2b8 SoundDefinition MONO_TYPE_CLASS | |
_engineSound flags 0x1 offset: 0x2c0 Sound MONO_TYPE_CLASS | |
_rotorSound flags 0x1 offset: 0x2c8 Sound MONO_TYPE_CLASS | |
nightLights flags 0x6 offset: 0x2d0 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
_rotorWashParticles flags 0x6 offset: 0x2d8 UnityEngine.ParticleSystem[] MONO_TYPE_SZARRAY | |
myAI flags 0x1 offset: 0x2e0 PatrolHelicopterAI MONO_TYPE_CLASS | |
client_rotorPivotIdeal flags 0x1 offset: 0x2e8 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
lastNetworkUpdate flags 0x1 offset: 0x2f8 System.Single MONO_TYPE_R4 | |
maxCratesToSpawn flags 0x6 offset: 0x2fc System.Int32 MONO_TYPE_I4 | |
bulletSpeed flags 0x6 offset: 0x300 System.Single MONO_TYPE_R4 | |
bulletDamage flags 0x6 offset: 0x304 System.Single MONO_TYPE_R4 | |
spotlightJitterAmount flags 0x6 offset: 0x308 System.Single MONO_TYPE_R4 | |
spotlightJitterSpeed flags 0x6 offset: 0x30c System.Single MONO_TYPE_R4 | |
nightLightsOn flags 0x1 offset: 0x310 System.Boolean MONO_TYPE_BOOLEAN | |
spotlightTarget flags 0x6 offset: 0x314 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
engineSpeed flags 0x6 offset: 0x320 System.Single MONO_TYPE_R4 | |
targetEngineSpeed flags 0x6 offset: 0x324 System.Single MONO_TYPE_R4 | |
blur_rotationScale flags 0x6 offset: 0x328 System.Single MONO_TYPE_R4 | |
Class: BaseLauncher | |
Class: BaseLiquidVessel | |
thrownWaterObject flags 0x6 offset: 0x1c8 GameObjectRef MONO_TYPE_CLASS | |
ThrowEffect3P flags 0x6 offset: 0x1d0 GameObjectRef MONO_TYPE_CLASS | |
fillFromContainer flags 0x6 offset: 0x1d8 GameObjectRef MONO_TYPE_CLASS | |
fillFromWorld flags 0x6 offset: 0x1e0 GameObjectRef MONO_TYPE_CLASS | |
hasLid flags 0x6 offset: 0x1e8 System.Boolean MONO_TYPE_BOOLEAN | |
throwScale flags 0x6 offset: 0x1ec System.Single MONO_TYPE_R4 | |
canDrinkFrom flags 0x6 offset: 0x1f0 System.Boolean MONO_TYPE_BOOLEAN | |
updateVMWater flags 0x6 offset: 0x1f1 System.Boolean MONO_TYPE_BOOLEAN | |
minThrowFrac flags 0x6 offset: 0x1f4 System.Single MONO_TYPE_R4 | |
useThrowAnim flags 0x6 offset: 0x1f8 System.Boolean MONO_TYPE_BOOLEAN | |
fillMlPerSec flags 0x6 offset: 0x1fc System.Single MONO_TYPE_R4 | |
timeSinceLastAttack flags 0x1 offset: 0x200 System.Single MONO_TYPE_R4 | |
wasFilling flags 0x1 offset: 0x204 System.Boolean MONO_TYPE_BOOLEAN | |
nextFreeTime flags 0x1 offset: 0x208 System.Single MONO_TYPE_R4 | |
Class: BaseMelee | |
damageProperties flags 0x6 offset: 0x1c8 DamageProperties MONO_TYPE_CLASS | |
damageTypes flags 0x6 offset: 0x1d0 System.Collections.Generic.List<Rust.DamageTypeEntry> MONO_TYPE_GENERICINST | |
strikeFX flags 0x6 offset: 0x1d8 GameObjectRef MONO_TYPE_CLASS | |
materialStrikeFX flags 0x6 offset: 0x1e0 System.Collections.Generic.List<BaseMelee.MaterialFX> MONO_TYPE_GENERICINST | |
gathering flags 0x6 offset: 0x1e8 ResourceDispenser.GatherProperties MONO_TYPE_CLASS | |
canThrowAsProjectile flags 0x6 offset: 0x1f0 System.Boolean MONO_TYPE_BOOLEAN | |
maxDistance flags 0x6 offset: 0x1f4 System.Single MONO_TYPE_R4 | |
attackRadius flags 0x6 offset: 0x1f8 System.Single MONO_TYPE_R4 | |
isAutomatic flags 0x6 offset: 0x1fc System.Boolean MONO_TYPE_BOOLEAN | |
heartStress flags 0x6 offset: 0x200 System.Single MONO_TYPE_R4 | |
throwReady flags 0x81 offset: 0x204 System.Boolean MONO_TYPE_BOOLEAN | |
Class: BaseNpc | |
TickRate flags 0x8056 offset: 0x0 System.Single MONO_TYPE_R4 | |
ChaseTransform flags 0x86 offset: 0x1e8 UnityEngine.Transform MONO_TYPE_CLASS | |
AiContext flags 0x86 offset: 0x1f0 Rust.Ai.BaseContext MONO_TYPE_CLASS | |
NavAgent flags 0x86 offset: 0x1f8 UnityEngine.AI.NavMeshAgent MONO_TYPE_CLASS | |
AttackTarget flags 0x86 offset: 0x200 BaseEntity MONO_TYPE_CLASS | |
FoodTarget flags 0x86 offset: 0x208 BaseEntity MONO_TYPE_CLASS | |
CorpsePrefab flags 0x6 offset: 0x210 GameObjectRef MONO_TYPE_CLASS | |
BusyTimer flags 0x6 offset: 0x218 StateTimer MONO_TYPE_VALUETYPE | |
NetworkRotation flags 0x86 offset: 0x228 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
aiFlags flags 0x6 offset: 0x238 BaseNpc.AiFlags MONO_TYPE_VALUETYPE | |
lastStuckPos flags 0x1 offset: 0x23c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
stuckDuration flags 0x6 offset: 0x248 System.Single MONO_TYPE_R4 | |
lastStuckTime flags 0x6 offset: 0x24c System.Single MONO_TYPE_R4 | |
idleDuration flags 0x6 offset: 0x250 System.Single MONO_TYPE_R4 | |
nextVisThink flags 0x1 offset: 0x254 System.Single MONO_TYPE_R4 | |
lastTimeSeen flags 0x1 offset: 0x258 System.Single MONO_TYPE_R4 | |
lastPosition flags 0x1 offset: 0x25c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Stats flags 0x6 offset: 0x268 BaseNpc.AiStatistics MONO_TYPE_VALUETYPE | |
AttackOffset flags 0x6 offset: 0x290 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
AttackDamage flags 0x6 offset: 0x29c System.Single MONO_TYPE_R4 | |
AttackDamageType flags 0x6 offset: 0x2a0 Rust.DamageType MONO_TYPE_VALUETYPE | |
AttackCost flags 0x6 offset: 0x2a4 System.Single MONO_TYPE_R4 | |
AttackRate flags 0x6 offset: 0x2a8 System.Single MONO_TYPE_R4 | |
AttackRange flags 0x6 offset: 0x2ac System.Single MONO_TYPE_R4 | |
Sleep flags 0x86 offset: 0x2b0 System.Single MONO_TYPE_R4 | |
Stamina flags 0x6 offset: 0x2b4 VitalLevel MONO_TYPE_VALUETYPE | |
Energy flags 0x6 offset: 0x2bc VitalLevel MONO_TYPE_VALUETYPE | |
Hydration flags 0x6 offset: 0x2c4 VitalLevel MONO_TYPE_VALUETYPE | |
CurrentBehaviour flags 0x6 offset: 0x2cc BaseNpc.Behaviour MONO_TYPE_VALUETYPE | |
Class: BaseProjectile | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x8 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache2 flags 0x11 offset: 0x10 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache3 flags 0x11 offset: 0x18 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache4 flags 0x11 offset: 0x20 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache5 flags 0x11 offset: 0x28 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache6 flags 0x11 offset: 0x30 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache7 flags 0x11 offset: 0x38 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache8 flags 0x11 offset: 0x40 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache9 flags 0x11 offset: 0x48 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cacheA flags 0x11 offset: 0x50 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cacheB flags 0x11 offset: 0x58 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cacheC flags 0x11 offset: 0x60 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cacheD flags 0x11 offset: 0x68 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cacheE flags 0x11 offset: 0x70 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cacheF flags 0x11 offset: 0x78 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache10 flags 0x11 offset: 0x80 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache11 flags 0x11 offset: 0x88 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache12 flags 0x11 offset: 0x90 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache13 flags 0x11 offset: 0x98 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache14 flags 0x11 offset: 0xa0 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache15 flags 0x11 offset: 0xa8 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache16 flags 0x11 offset: 0xb0 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache17 flags 0x11 offset: 0xb8 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache18 flags 0x11 offset: 0xc0 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache19 flags 0x11 offset: 0xc8 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache1A flags 0x11 offset: 0xd0 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache1B flags 0x11 offset: 0xd8 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache1C flags 0x11 offset: 0xe0 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache1D flags 0x11 offset: 0xe8 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache1E flags 0x11 offset: 0xf0 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache1F flags 0x11 offset: 0xf8 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache20 flags 0x11 offset: 0x100 System.Func<ProjectileWeaponMod,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache21 flags 0x11 offset: 0x108 System.Func<ProjectileWeaponMod,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache22 flags 0x11 offset: 0x110 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache23 flags 0x11 offset: 0x118 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache24 flags 0x11 offset: 0x120 System.Func<ProjectileWeaponMod,ProjectileWeaponMod.Modifier> MONO_TYPE_GENERICINST | |
<>f__am$cache25 flags 0x11 offset: 0x128 System.Func<ProjectileWeaponMod.Modifier,System.Single> MONO_TYPE_GENERICINST | |
attackFX flags 0x6 offset: 0x1c8 GameObjectRef MONO_TYPE_CLASS | |
silencedAttack flags 0x6 offset: 0x1d0 GameObjectRef MONO_TYPE_CLASS | |
muzzleBrakeAttack flags 0x6 offset: 0x1d8 GameObjectRef MONO_TYPE_CLASS | |
MuzzlePoint flags 0x6 offset: 0x1e0 UnityEngine.Transform MONO_TYPE_CLASS | |
primaryMagazine flags 0x6 offset: 0x1e8 BaseProjectile.Magazine MONO_TYPE_CLASS | |
recoil flags 0x6 offset: 0x1f0 RecoilProperties MONO_TYPE_CLASS | |
aimconeCurve flags 0x6 offset: 0x1f8 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
ammoTypePreReload flags 0x1 offset: 0x200 ItemDefinition MONO_TYPE_CLASS | |
createdProjectiles flags 0x1 offset: 0x208 System.Collections.Generic.List<Projectile> MONO_TYPE_GENERICINST | |
damageScale flags 0x6 offset: 0x210 System.Single MONO_TYPE_R4 | |
distanceScale flags 0x6 offset: 0x214 System.Single MONO_TYPE_R4 | |
projectileVelocityScale flags 0x6 offset: 0x218 System.Single MONO_TYPE_R4 | |
automatic flags 0x6 offset: 0x21c System.Boolean MONO_TYPE_BOOLEAN | |
reloadTime flags 0x6 offset: 0x220 System.Single MONO_TYPE_R4 | |
canUnloadAmmo flags 0x6 offset: 0x224 System.Boolean MONO_TYPE_BOOLEAN | |
aimSway flags 0x6 offset: 0x228 System.Single MONO_TYPE_R4 | |
aimSwaySpeed flags 0x6 offset: 0x22c System.Single MONO_TYPE_R4 | |
aimCone flags 0x6 offset: 0x230 System.Single MONO_TYPE_R4 | |
hipAimCone flags 0x6 offset: 0x234 System.Single MONO_TYPE_R4 | |
aimconePenaltyPerShot flags 0x6 offset: 0x238 System.Single MONO_TYPE_R4 | |
aimConePenaltyMax flags 0x6 offset: 0x23c System.Single MONO_TYPE_R4 | |
aimconePenaltyRecoverTime flags 0x6 offset: 0x240 System.Single MONO_TYPE_R4 | |
aimconePenaltyRecoverDelay flags 0x6 offset: 0x244 System.Single MONO_TYPE_R4 | |
hasADS flags 0x6 offset: 0x248 System.Boolean MONO_TYPE_BOOLEAN | |
noAimingWhileCycling flags 0x6 offset: 0x249 System.Boolean MONO_TYPE_BOOLEAN | |
manualCycle flags 0x6 offset: 0x24a System.Boolean MONO_TYPE_BOOLEAN | |
needsCycle flags 0x84 offset: 0x24b System.Boolean MONO_TYPE_BOOLEAN | |
isCycling flags 0x84 offset: 0x24c System.Boolean MONO_TYPE_BOOLEAN | |
aiming flags 0x86 offset: 0x24d System.Boolean MONO_TYPE_BOOLEAN | |
nextReloadTime flags 0x1 offset: 0x250 System.Single MONO_TYPE_R4 | |
aimconePenalty flags 0x1 offset: 0x254 System.Single MONO_TYPE_R4 | |
isReloading flags 0x84 offset: 0x258 System.Boolean MONO_TYPE_BOOLEAN | |
lastShotTime flags 0x1 offset: 0x25c System.Single MONO_TYPE_R4 | |
reloadPressTime flags 0x86 offset: 0x260 System.Single MONO_TYPE_R4 | |
triggerReady flags 0x1 offset: 0x264 System.Boolean MONO_TYPE_BOOLEAN | |
Class: BowWeapon | |
attackReady flags 0x1 offset: 0x268 System.Boolean MONO_TYPE_BOOLEAN | |
Class: BuildingBlock | |
HighlightMaterial flags 0x11 offset: 0x0 UnityEngine.Material MONO_TYPE_CLASS | |
handles flags 0x3 offset: 0x200 System.Collections.Generic.List<UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
currentSkin flags 0x4 offset: 0x208 ConstructionSkin MONO_TYPE_CLASS | |
skinChange flags 0x1 offset: 0x210 DeferredAction MONO_TYPE_CLASS | |
placeholderRenderer flags 0x1 offset: 0x218 UnityEngine.MeshRenderer MONO_TYPE_CLASS | |
placeholderCollider flags 0x1 offset: 0x220 UnityEngine.MeshCollider MONO_TYPE_CLASS | |
blockDefinition flags 0x86 offset: 0x228 Construction MONO_TYPE_CLASS | |
grade flags 0x6 offset: 0x230 BuildingGrade.Enum MONO_TYPE_VALUETYPE | |
lastSkinGrade flags 0x4 offset: 0x234 BuildingGrade.Enum MONO_TYPE_VALUETYPE | |
buildingID flags 0x86 offset: 0x238 System.UInt32 MONO_TYPE_U4 | |
Class: CameraTool | |
screenshotEffect flags 0x6 offset: 0x180 GameObjectRef MONO_TYPE_CLASS | |
cameraFOV flags 0x86 offset: 0x188 System.Single MONO_TYPE_R4 | |
focalDistance flags 0x86 offset: 0x18c System.Single MONO_TYPE_R4 | |
focalDistanceSmooth flags 0x3 offset: 0x190 System.Single MONO_TYPE_R4 | |
Class: CeilingLight | |
pushScale flags 0x6 offset: 0x3f0 System.Single MONO_TYPE_R4 | |
Class: CollectibleEntity | |
itemName flags 0x6 offset: 0x130 Translate.Phrase MONO_TYPE_CLASS | |
itemList flags 0x6 offset: 0x138 ItemAmount[] MONO_TYPE_SZARRAY | |
pickupEffect flags 0x6 offset: 0x140 GameObjectRef MONO_TYPE_CLASS | |
xpScale flags 0x6 offset: 0x148 System.Single MONO_TYPE_R4 | |
Class: CommunityEntity | |
requestingTextureImages flags 0x11 offset: 0x0 System.Collections.Generic.Dictionary<System.UInt32,System.Collections.Generic.List<UnityEngine.UI.MaskableGraphic>> MONO_TYPE_GENERICINST | |
AllUi flags 0x11 offset: 0x8 System.Collections.Generic.List<UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
UiDict flags 0x11 offset: 0x10 System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
ServerInstance flags 0x16 offset: 0x18 CommunityEntity MONO_TYPE_CLASS | |
ClientInstance flags 0x16 offset: 0x20 CommunityEntity MONO_TYPE_CLASS | |
<>f__switch$map0 flags 0x11 offset: 0x28 System.Collections.Generic.Dictionary<System.String,System.Int32> MONO_TYPE_GENERICINST | |
Class: Deployer | |
placementError flags 0x81 offset: 0x180 System.String MONO_TYPE_STRING | |
Class: FlameThrower | |
fuelType flags 0x6 offset: 0x1c8 ItemDefinition MONO_TYPE_CLASS | |
flameEffects flags 0x6 offset: 0x1d0 UnityEngine.ParticleSystem[] MONO_TYPE_SZARRAY | |
jet flags 0x6 offset: 0x1d8 FlameJet MONO_TYPE_CLASS | |
fireballPrefab flags 0x6 offset: 0x1e0 GameObjectRef MONO_TYPE_CLASS | |
damagePerSec flags 0x6 offset: 0x1e8 System.Collections.Generic.List<Rust.DamageTypeEntry> MONO_TYPE_GENERICINST | |
flameStart3P flags 0x6 offset: 0x1f0 SoundDefinition MONO_TYPE_CLASS | |
flameLoop3P flags 0x6 offset: 0x1f8 SoundDefinition MONO_TYPE_CLASS | |
flameStop3P flags 0x6 offset: 0x200 SoundDefinition MONO_TYPE_CLASS | |
pilotLoopSoundDef flags 0x6 offset: 0x208 SoundDefinition MONO_TYPE_CLASS | |
loopSound flags 0x1 offset: 0x210 Sound MONO_TYPE_CLASS | |
pilotLoopSound flags 0x1 offset: 0x218 Sound MONO_TYPE_CLASS | |
maxAmmo flags 0x6 offset: 0x220 System.Int32 MONO_TYPE_I4 | |
ammo flags 0x6 offset: 0x224 System.Int32 MONO_TYPE_I4 | |
timeSinceLastAttack flags 0x6 offset: 0x228 System.Single MONO_TYPE_R4 | |
nextReadyTime flags 0x6 offset: 0x22c System.Single MONO_TYPE_R4 | |
flameRange flags 0x6 offset: 0x230 System.Single MONO_TYPE_R4 | |
flameRadius flags 0x6 offset: 0x234 System.Single MONO_TYPE_R4 | |
reloadDuration flags 0x1 offset: 0x238 System.Single MONO_TYPE_R4 | |
isReloading flags 0x1 offset: 0x23c System.Boolean MONO_TYPE_BOOLEAN | |
tickRate flags 0x1 offset: 0x240 System.Single MONO_TYPE_R4 | |
lastFlameTick flags 0x1 offset: 0x244 System.Single MONO_TYPE_R4 | |
fuelPerSec flags 0x6 offset: 0x248 System.Single MONO_TYPE_R4 | |
ammoRemainder flags 0x1 offset: 0x24c System.Single MONO_TYPE_R4 | |
currentGaugeSetting flags 0x1 offset: 0x250 System.Single MONO_TYPE_R4 | |
wasFlameOn flags 0x1 offset: 0x254 System.Boolean MONO_TYPE_BOOLEAN | |
nextUnfireTime flags 0x1 offset: 0x258 System.Single MONO_TYPE_R4 | |
firing flags 0x1 offset: 0x25c System.Boolean MONO_TYPE_BOOLEAN | |
Class: FlameTurret | |
upper flags 0x6 offset: 0x2e8 UnityEngine.Transform MONO_TYPE_CLASS | |
eyeTransform flags 0x6 offset: 0x2f0 UnityEngine.Transform MONO_TYPE_CLASS | |
damagePerSec flags 0x6 offset: 0x2f8 System.Collections.Generic.List<Rust.DamageTypeEntry> MONO_TYPE_GENERICINST | |
triggeredEffect flags 0x6 offset: 0x300 GameObjectRef MONO_TYPE_CLASS | |
fireballPrefab flags 0x6 offset: 0x308 GameObjectRef MONO_TYPE_CLASS | |
explosionEffect flags 0x6 offset: 0x310 GameObjectRef MONO_TYPE_CLASS | |
aimDir flags 0x6 offset: 0x318 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
arc flags 0x6 offset: 0x324 System.Single MONO_TYPE_R4 | |
triggeredDuration flags 0x6 offset: 0x328 System.Single MONO_TYPE_R4 | |
flameRange flags 0x6 offset: 0x32c System.Single MONO_TYPE_R4 | |
flameRadius flags 0x6 offset: 0x330 System.Single MONO_TYPE_R4 | |
fuelPerSec flags 0x6 offset: 0x334 System.Single MONO_TYPE_R4 | |
Class: GunTrap | |
gun_fire_effect flags 0x6 offset: 0x2e8 GameObjectRef MONO_TYPE_CLASS | |
bulletEffect flags 0x6 offset: 0x2f0 GameObjectRef MONO_TYPE_CLASS | |
triggeredEffect flags 0x6 offset: 0x2f8 GameObjectRef MONO_TYPE_CLASS | |
muzzlePos flags 0x6 offset: 0x300 UnityEngine.Transform MONO_TYPE_CLASS | |
eyeTransform flags 0x6 offset: 0x308 UnityEngine.Transform MONO_TYPE_CLASS | |
ammoType flags 0x6 offset: 0x310 ItemDefinition MONO_TYPE_CLASS | |
numPellets flags 0x6 offset: 0x318 System.Int32 MONO_TYPE_I4 | |
aimCone flags 0x6 offset: 0x31c System.Int32 MONO_TYPE_I4 | |
sensorRadius flags 0x6 offset: 0x320 System.Single MONO_TYPE_R4 | |
Class: HeldEntity | |
_punches flags 0x4 offset: 0x130 System.Collections.Generic.List<HeldEntity.PunchEntry> MONO_TYPE_GENERICINST | |
worldModelAnimator flags 0x6 offset: 0x138 UnityEngine.Animator MONO_TYPE_CLASS | |
viewModel flags 0x4 offset: 0x140 ViewModel MONO_TYPE_CLASS | |
handBone flags 0x6 offset: 0x148 System.String MONO_TYPE_STRING | |
HoldAnimationOverride flags 0x6 offset: 0x150 UnityEngine.AnimatorOverrideController MONO_TYPE_CLASS | |
holsterInfo flags 0x6 offset: 0x158 HeldEntity.HolsterInfo MONO_TYPE_CLASS | |
punchAdded flags 0x4 offset: 0x160 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
lastPunchTime flags 0x4 offset: 0x16c System.Single MONO_TYPE_R4 | |
isDeployed flags 0x4 offset: 0x170 System.Boolean MONO_TYPE_BOOLEAN | |
hostileScore flags 0x6 offset: 0x174 System.Single MONO_TYPE_R4 | |
ownerItemUID flags 0x3 offset: 0x178 System.UInt32 MONO_TYPE_U4 | |
Class: InstrumentTool | |
soundEffect flags 0x6 offset: 0x180 GameObjectRef[] MONO_TYPE_SZARRAY | |
Class: JunkPile | |
sinkEffect flags 0x6 offset: 0x130 GameObjectRef MONO_TYPE_CLASS | |
spawngroups flags 0x6 offset: 0x138 SpawnGroup[] MONO_TYPE_SZARRAY | |
lifetimeMinutes flags 0x6 offset: 0x140 System.Single MONO_TYPE_R4 | |
sunkAmount flags 0x1 offset: 0x144 System.Single MONO_TYPE_R4 | |
Class: LiquidVessel | |
busyTime flags 0x1 offset: 0x180 System.Single MONO_TYPE_R4 | |
Class: Locker | |
equipSound flags 0x6 offset: 0x2e8 GameObjectRef MONO_TYPE_CLASS | |
Class: MapEntity | |
fogImages flags 0x86 offset: 0x180 System.UInt32[] MONO_TYPE_SZARRAY | |
paintImages flags 0x86 offset: 0x188 System.UInt32[] MONO_TYPE_SZARRAY | |
Class: MedicalTool | |
useTarget flags 0x81 offset: 0x1c8 BasePlayer MONO_TYPE_CLASS | |
healDurationSelf flags 0x6 offset: 0x1d0 System.Single MONO_TYPE_R4 | |
healDurationOther flags 0x6 offset: 0x1d4 System.Single MONO_TYPE_R4 | |
maxDistanceOther flags 0x6 offset: 0x1d8 System.Single MONO_TYPE_R4 | |
canUseOnOther flags 0x6 offset: 0x1dc System.Boolean MONO_TYPE_BOOLEAN | |
canRevive flags 0x6 offset: 0x1dd System.Boolean MONO_TYPE_BOOLEAN | |
resetTime flags 0x1 offset: 0x1e0 System.Single MONO_TYPE_R4 | |
Class: Planner | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<UnityEngine.RaycastHit,System.Single> MONO_TYPE_GENERICINST | |
currentConstruction flags 0x86 offset: 0x180 Construction MONO_TYPE_CLASS | |
guide flags 0x3 offset: 0x188 Planner.Guide MONO_TYPE_CLASS | |
buildableList flags 0x6 offset: 0x190 BaseEntity[] MONO_TYPE_SZARRAY | |
rotationOffset flags 0x1 offset: 0x198 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: PlayerInventory | |
containerMain flags 0x6 offset: 0x20 ItemContainer MONO_TYPE_CLASS | |
containerBelt flags 0x6 offset: 0x28 ItemContainer MONO_TYPE_CLASS | |
containerWear flags 0x6 offset: 0x30 ItemContainer MONO_TYPE_CLASS | |
crafting flags 0x6 offset: 0x38 ItemCrafter MONO_TYPE_CLASS | |
loot flags 0x6 offset: 0x40 PlayerLoot MONO_TYPE_CLASS | |
Class: PlayerLoot | |
entitySource flags 0x6 offset: 0x20 BaseEntity MONO_TYPE_CLASS | |
itemSource flags 0x6 offset: 0x28 Item MONO_TYPE_CLASS | |
containers flags 0x6 offset: 0x30 System.Collections.Generic.List<ItemContainer> MONO_TYPE_GENERICINST | |
clientEntity flags 0x81 offset: 0x38 EntityRef MONO_TYPE_VALUETYPE | |
Class: PlayerMetabolism | |
temperature flags 0x6 offset: 0x40 MetabolismAttribute MONO_TYPE_CLASS | |
poison flags 0x6 offset: 0x48 MetabolismAttribute MONO_TYPE_CLASS | |
radiation_level flags 0x6 offset: 0x50 MetabolismAttribute MONO_TYPE_CLASS | |
radiation_poison flags 0x6 offset: 0x58 MetabolismAttribute MONO_TYPE_CLASS | |
wetness flags 0x6 offset: 0x60 MetabolismAttribute MONO_TYPE_CLASS | |
dirtyness flags 0x6 offset: 0x68 MetabolismAttribute MONO_TYPE_CLASS | |
oxygen flags 0x6 offset: 0x70 MetabolismAttribute MONO_TYPE_CLASS | |
bleeding flags 0x6 offset: 0x78 MetabolismAttribute MONO_TYPE_CLASS | |
comfort flags 0x6 offset: 0x80 MetabolismAttribute MONO_TYPE_CLASS | |
pending_health flags 0x6 offset: 0x88 MetabolismAttribute MONO_TYPE_CLASS | |
isDirty flags 0x6 offset: 0x90 System.Boolean MONO_TYPE_BOOLEAN | |
lastConsumeTime flags 0x1 offset: 0x94 System.Single MONO_TYPE_R4 | |
Class: RepairBench | |
skinchangeEffect flags 0x6 offset: 0x2e8 GameObjectRef MONO_TYPE_CLASS | |
maxConditionLostOnRepair flags 0x6 offset: 0x2f0 System.Single MONO_TYPE_R4 | |
Class: ResearchTable | |
researchStartEffect flags 0x6 offset: 0x2e8 GameObjectRef MONO_TYPE_CLASS | |
researchFailEffect flags 0x6 offset: 0x2f0 GameObjectRef MONO_TYPE_CLASS | |
researchSuccessEffect flags 0x6 offset: 0x2f8 GameObjectRef MONO_TYPE_CLASS | |
researchFinishedTime flags 0x86 offset: 0x300 System.Single MONO_TYPE_R4 | |
researchCostFraction flags 0x6 offset: 0x304 System.Single MONO_TYPE_R4 | |
researchDuration flags 0x6 offset: 0x308 System.Single MONO_TYPE_R4 | |
requiredPaper flags 0x6 offset: 0x30c System.Int32 MONO_TYPE_I4 | |
Class: ShopFront | |
vendorPlayer flags 0x6 offset: 0x2e8 BasePlayer MONO_TYPE_CLASS | |
customerPlayer flags 0x6 offset: 0x2f0 BasePlayer MONO_TYPE_CLASS | |
transactionCompleteEffect flags 0x6 offset: 0x2f8 GameObjectRef MONO_TYPE_CLASS | |
Class: StagedResourceEntity | |
stages flags 0x6 offset: 0x140 System.Collections.Generic.List<StagedResourceEntity.ResourceStage> MONO_TYPE_GENERICINST | |
meshCollider flags 0x4 offset: 0x148 UnityEngine.MeshCollider MONO_TYPE_CLASS | |
meshFilter flags 0x4 offset: 0x150 UnityEngine.MeshFilter MONO_TYPE_CLASS | |
stage flags 0x6 offset: 0x158 System.Int32 MONO_TYPE_I4 | |
Class: SteamInventory | |
Items flags 0x1 offset: 0x20 Facepunch.Steamworks.Inventory.Item[] MONO_TYPE_SZARRAY | |
Class: ThrownWeapon | |
prefabToThrow flags 0x6 offset: 0x1c8 GameObjectRef MONO_TYPE_CLASS | |
maxThrowVelocity flags 0x6 offset: 0x1d0 System.Single MONO_TYPE_R4 | |
tumbleVelocity flags 0x6 offset: 0x1d4 System.Single MONO_TYPE_R4 | |
overrideAngle flags 0x6 offset: 0x1d8 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: TorchWeapon | |
LitHoldAnimationOverride flags 0x6 offset: 0x208 UnityEngine.AnimatorOverrideController MONO_TYPE_CLASS | |
fuelTickAmount flags 0x86 offset: 0x210 System.Single MONO_TYPE_R4 | |
Class: WorldItem | |
item flags 0x86 offset: 0x130 Item MONO_TYPE_CLASS | |
allowPickup flags 0x6 offset: 0x138 System.Boolean MONO_TYPE_BOOLEAN | |
Class: XMasRefill | |
giftPrefabs flags 0x6 offset: 0x130 GameObjectRef[] MONO_TYPE_SZARRAY | |
goodKids flags 0x6 offset: 0x138 System.Collections.Generic.List<BasePlayer> MONO_TYPE_GENERICINST | |
stockings flags 0x6 offset: 0x140 System.Collections.Generic.List<Stocking> MONO_TYPE_GENERICINST | |
bells flags 0x6 offset: 0x148 UnityEngine.AudioSource MONO_TYPE_CLASS | |
Class: ShopFrontLootPanel | |
playerLabelA flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
playerLabelB flags 0x6 offset: 0x28 UnityEngine.UI.Text MONO_TYPE_CLASS | |
confirmButton flags 0x6 offset: 0x30 UnityEngine.GameObject MONO_TYPE_CLASS | |
confirmHelp flags 0x6 offset: 0x38 UnityEngine.GameObject MONO_TYPE_CLASS | |
denyButton flags 0x6 offset: 0x40 UnityEngine.GameObject MONO_TYPE_CLASS | |
denyHelp flags 0x6 offset: 0x48 UnityEngine.GameObject MONO_TYPE_CLASS | |
waitingText flags 0x6 offset: 0x50 UnityEngine.GameObject MONO_TYPE_CLASS | |
exchangeInProgressImage flags 0x6 offset: 0x58 UnityEngine.GameObject MONO_TYPE_CLASS | |
acceptedPhrase flags 0x6 offset: 0x60 Translate.Phrase MONO_TYPE_CLASS | |
noOnePhrase flags 0x6 offset: 0x68 Translate.Phrase MONO_TYPE_CLASS | |
Class: DropBox | |
Class: AddSellOrderManager | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<ItemDefinition,System.Int32> MONO_TYPE_GENERICINST | |
sellItemIcon flags 0x6 offset: 0x18 VirtualItemIcon MONO_TYPE_CLASS | |
currencyItemIcon flags 0x6 offset: 0x20 VirtualItemIcon MONO_TYPE_CLASS | |
itemSearchParent flags 0x6 offset: 0x28 UnityEngine.GameObject MONO_TYPE_CLASS | |
itemSearchEntryPrefab flags 0x6 offset: 0x30 ItemSearchEntry MONO_TYPE_CLASS | |
sellItemInput flags 0x6 offset: 0x38 UnityEngine.UI.InputField MONO_TYPE_CLASS | |
sellItemAmount flags 0x6 offset: 0x40 UnityEngine.UI.InputField MONO_TYPE_CLASS | |
currencyItemInput flags 0x6 offset: 0x48 UnityEngine.UI.InputField MONO_TYPE_CLASS | |
currencyItemAmount flags 0x6 offset: 0x50 UnityEngine.UI.InputField MONO_TYPE_CLASS | |
adminPanel flags 0x6 offset: 0x58 VendingPanelAdmin MONO_TYPE_CLASS | |
Class: AdminExistingSellOrder | |
MerchandiseIcon flags 0x6 offset: 0x18 VirtualItemIcon MONO_TYPE_CLASS | |
CurrencyIcon flags 0x6 offset: 0x20 VirtualItemIcon MONO_TYPE_CLASS | |
adminPanel flags 0x1 offset: 0x28 VendingPanelAdmin MONO_TYPE_CLASS | |
index flags 0x1 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
Class: ItemSearchEntry | |
button flags 0x6 offset: 0x18 UnityEngine.UI.Button MONO_TYPE_CLASS | |
text flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
image flags 0x6 offset: 0x28 UnityEngine.UI.RawImage MONO_TYPE_CLASS | |
itemInfo flags 0x1 offset: 0x30 ItemDefinition MONO_TYPE_CLASS | |
manager flags 0x1 offset: 0x38 AddSellOrderManager MONO_TYPE_CLASS | |
Class: LootPanelVendingMachine | |
sellOrderPrefab flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
sellOrderContainer flags 0x6 offset: 0x28 UnityEngine.GameObject MONO_TYPE_CLASS | |
busyOverlayPrefab flags 0x6 offset: 0x30 UnityEngine.GameObject MONO_TYPE_CLASS | |
busyOverlayInstance flags 0x1 offset: 0x38 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: SellOrderEntry | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<Item,System.Int32> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x8 System.Func<Item,System.Int32> MONO_TYPE_GENERICINST | |
<>f__am$cache2 flags 0x11 offset: 0x10 System.Func<Item,System.Int32> MONO_TYPE_GENERICINST | |
MerchandiseIcon flags 0x6 offset: 0x18 VirtualItemIcon MONO_TYPE_CLASS | |
CurrencyIcon flags 0x6 offset: 0x20 VirtualItemIcon MONO_TYPE_CLASS | |
merchandiseInfo flags 0x1 offset: 0x28 ItemDefinition MONO_TYPE_CLASS | |
currencyInfo flags 0x1 offset: 0x30 ItemDefinition MONO_TYPE_CLASS | |
buyButton flags 0x6 offset: 0x38 UnityEngine.GameObject MONO_TYPE_CLASS | |
cantaffordNotification flags 0x6 offset: 0x40 UnityEngine.GameObject MONO_TYPE_CLASS | |
outOfStockNotification flags 0x6 offset: 0x48 UnityEngine.GameObject MONO_TYPE_CLASS | |
vendingPanel flags 0x1 offset: 0x50 LootPanelVendingMachine MONO_TYPE_CLASS | |
intEntry flags 0x6 offset: 0x58 UIIntegerEntry MONO_TYPE_CLASS | |
merchandiseSellSize flags 0x1 offset: 0x60 System.Int32 MONO_TYPE_I4 | |
currencyAmountPerItem flags 0x1 offset: 0x64 System.Int32 MONO_TYPE_I4 | |
dirty flags 0x1 offset: 0x68 System.Boolean MONO_TYPE_BOOLEAN | |
index flags 0x1 offset: 0x6c System.Int32 MONO_TYPE_I4 | |
Class: VendingPanelAdmin | |
sellOrderAdminContainer flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
sellOrderAdminPrefab flags 0x6 offset: 0x28 UnityEngine.GameObject MONO_TYPE_CLASS | |
storeNameInputField flags 0x6 offset: 0x30 UnityEngine.UI.InputField MONO_TYPE_CLASS | |
vendingMachine flags 0x1 offset: 0x38 VendingMachine MONO_TYPE_CLASS | |
Class: VendingMachineScreen | |
largeIcon flags 0x6 offset: 0x18 UnityEngine.UI.RawImage MONO_TYPE_CLASS | |
mainText flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
lowerText flags 0x6 offset: 0x28 UnityEngine.UI.Text MONO_TYPE_CLASS | |
centerText flags 0x6 offset: 0x30 UnityEngine.UI.Text MONO_TYPE_CLASS | |
smallIcon flags 0x6 offset: 0x38 UnityEngine.UI.RawImage MONO_TYPE_CLASS | |
vendingMachine flags 0x6 offset: 0x40 VendingMachine MONO_TYPE_CLASS | |
outOfStockSprite flags 0x6 offset: 0x48 UnityEngine.Sprite MONO_TYPE_CLASS | |
fadeoutMesh flags 0x6 offset: 0x50 UnityEngine.Renderer MONO_TYPE_CLASS | |
screenCanvas flags 0x6 offset: 0x58 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
light1 flags 0x6 offset: 0x60 UnityEngine.Renderer MONO_TYPE_CLASS | |
light2 flags 0x6 offset: 0x68 UnityEngine.Renderer MONO_TYPE_CLASS | |
imageCycleTime flags 0x1 offset: 0x70 System.Single MONO_TYPE_R4 | |
nextImageTime flags 0x6 offset: 0x74 System.Single MONO_TYPE_R4 | |
currentImageIndex flags 0x6 offset: 0x78 System.Int32 MONO_TYPE_I4 | |
Class: NotePanel | |
input flags 0x6 offset: 0x18 UnityEngine.UI.InputField MONO_TYPE_CLASS | |
item flags 0x1 offset: 0x20 Item MONO_TYPE_CLASS | |
Class: ItemModUnwrap | |
revealList flags 0x6 offset: 0x20 LootSpawn MONO_TYPE_CLASS | |
successEffect flags 0x6 offset: 0x28 GameObjectRef MONO_TYPE_CLASS | |
Class: Stocking | |
stockings flags 0x16 offset: 0x0 ListHashSet<Stocking> MONO_TYPE_GENERICINST | |
Class: rottest | |
turretBase flags 0x6 offset: 0x18 UnityEngine.Transform MONO_TYPE_CLASS | |
aimDir flags 0x6 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: EffectMount | |
effectPrefab flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
spawnedEffect flags 0x6 offset: 0x28 UnityEngine.GameObject MONO_TYPE_CLASS | |
mountBone flags 0x6 offset: 0x30 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: FlashlightBeam | |
beamRenderer flags 0x6 offset: 0x18 UnityEngine.LineRenderer MONO_TYPE_CLASS | |
scrollDir flags 0x6 offset: 0x20 UnityEngine.Vector2 MONO_TYPE_VALUETYPE | |
localEndPoint flags 0x6 offset: 0x28 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: LineRendererActivate | |
Class: HolosightReticlePositioning | |
aimPoint flags 0x6 offset: 0x18 IronsightAimPoint MONO_TYPE_CLASS | |
Class: LaserBeam | |
beamRenderer flags 0x6 offset: 0x18 UnityEngine.LineRenderer MONO_TYPE_CLASS | |
dotObject flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
dotRenderer flags 0x6 offset: 0x28 UnityEngine.Renderer MONO_TYPE_CLASS | |
dotSpotlight flags 0x6 offset: 0x30 UnityEngine.GameObject MONO_TYPE_CLASS | |
emissionOverride flags 0x6 offset: 0x38 UnityEngine.Transform MONO_TYPE_CLASS | |
scrollSpeed flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
scrollDir flags 0x6 offset: 0x44 UnityEngine.Vector2 MONO_TYPE_VALUETYPE | |
maxDistance flags 0x6 offset: 0x4c System.Single MONO_TYPE_R4 | |
stillBlendFactor flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
movementBlendFactor flags 0x6 offset: 0x54 System.Single MONO_TYPE_R4 | |
movementThreshhold flags 0x6 offset: 0x58 System.Single MONO_TYPE_R4 | |
isFirstPerson flags 0x6 offset: 0x5c System.Boolean MONO_TYPE_BOOLEAN | |
aimToBarrelBlendFrac flags 0x1 offset: 0x60 System.Single MONO_TYPE_R4 | |
Class: HideIfScoped | |
renderers flags 0x6 offset: 0x18 UnityEngine.Renderer[] MONO_TYPE_SZARRAY | |
Class: ViewmodelScope | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<ProjectileWeaponMod,System.Boolean> MONO_TYPE_GENERICINST | |
smoothSpeed flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
wasVisible flags 0x1 offset: 0x1c System.Boolean MONO_TYPE_BOOLEAN | |
Class: FlameJet | |
line flags 0x6 offset: 0x18 UnityEngine.LineRenderer MONO_TYPE_CLASS | |
lastWorldSegments flags 0x1 offset: 0x20 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
currentSegments flags 0x1 offset: 0x28 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
tesselation flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
length flags 0x1 offset: 0x34 System.Single MONO_TYPE_R4 | |
maxLength flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
drag flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
numSegments flags 0x1 offset: 0x40 System.Int32 MONO_TYPE_I4 | |
on flags 0x6 offset: 0x44 System.Boolean MONO_TYPE_BOOLEAN | |
startColor flags 0x6 offset: 0x48 UnityEngine.Color MONO_TYPE_VALUETYPE | |
endColor flags 0x6 offset: 0x58 UnityEngine.Color MONO_TYPE_VALUETYPE | |
currentColor flags 0x6 offset: 0x68 UnityEngine.Color MONO_TYPE_VALUETYPE | |
Class: HideIfAiming | |
systems flags 0x6 offset: 0x18 UnityEngine.ParticleSystem[] MONO_TYPE_SZARRAY | |
Class: Rust.Ai BaseAction | |
DebugName flags 0x1 offset: 0x10 System.String MONO_TYPE_STRING | |
Class: Rust.Ai BaseActionWithOptions`1 | |
DebugName flags 0x1 offset: 0x18 System.String MONO_TYPE_STRING | |
Class: Rust.Ai MoveToBestPosition | |
Class: Rust.Ai StopMoving | |
Class: Rust.Ai ScanForEntities | |
Results flags 0x6 offset: 0x18 BaseEntity[] MONO_TYPE_SZARRAY | |
Class: Rust.Ai ScanForPositions | |
reusablePath flags 0x11 offset: 0x0 UnityEngine.AI.NavMeshPath MONO_TYPE_CLASS | |
SamplingRange flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
SampleRings flags 0x6 offset: 0x1c System.Int32 MONO_TYPE_I4 | |
Class: Bear | |
Population flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: Boar | |
Population flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: Chicken | |
Population flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: Horse | |
Population flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: Stag | |
Population flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: Wolf | |
Population flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: Zombie | |
Population flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: Rust.Ai BaseContext | |
<sampledPositions>k__BackingField flags 0x1 offset: 0x10 System.Collections.Generic.List<UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
<Entity>k__BackingField flags 0x1 offset: 0x18 BaseNpc MONO_TYPE_CLASS | |
Memory flags 0x6 offset: 0x20 Rust.Ai.Memory MONO_TYPE_CLASS | |
Class: Rust.Ai Memory | |
Visible flags 0x6 offset: 0x10 System.Collections.Generic.List<BaseEntity> MONO_TYPE_GENERICINST | |
All flags 0x6 offset: 0x18 System.Collections.Generic.List<Rust.Ai.Memory.SeenInfo> MONO_TYPE_GENERICINST | |
Class: DynamicNavMesh | |
nav_wait flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
nav_disable flags 0x16 offset: 0x1 System.Boolean MONO_TYPE_BOOLEAN | |
NavMeshData flags 0x6 offset: 0x18 UnityEngine.AI.NavMeshData MONO_TYPE_CLASS | |
sources flags 0x1 offset: 0x20 System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource> MONO_TYPE_GENERICINST | |
BuildingOperation flags 0x1 offset: 0x28 UnityEngine.AsyncOperation MONO_TYPE_CLASS | |
BuildTimer flags 0x1 offset: 0x30 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
Bounds flags 0x6 offset: 0x38 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
NavMeshDataInstance flags 0x6 offset: 0x50 UnityEngine.AI.NavMeshDataInstance MONO_TYPE_VALUETYPE | |
LayerMask flags 0x6 offset: 0x54 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
NavMeshCollectGeometry flags 0x6 offset: 0x58 UnityEngine.AI.NavMeshCollectGeometry MONO_TYPE_VALUETYPE | |
Class: StateTimer | |
ReleaseTime flags 0x6 offset: 0x10 System.Single MONO_TYPE_R4 | |
OnFinished flags 0x6 offset: 0x18 System.Action MONO_TYPE_CLASS | |
Class: VitalLevel | |
<Level>k__BackingField flags 0x1 offset: 0x10 System.Single MONO_TYPE_R4 | |
lastUsedTime flags 0x1 offset: 0x14 System.Single MONO_TYPE_R4 | |
Class: Rust.Ai AimingAtPoint | |
Class: Rust.Ai BaseScorer | |
DebugName flags 0x1 offset: 0x18 System.String MONO_TYPE_STRING | |
InvertScore flags 0x6 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
Class: Rust.Ai IsInWater | |
MaxDepth flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: Rust.Ai ProximityToPeers | |
desiredRange flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: Rust.Ai WeightedScorerBase`1 | |
DebugName flags 0x1 offset: 0x18 System.String MONO_TYPE_STRING | |
InvertScore flags 0x6 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
ScoreScale flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
Class: BlockCompress | |
lena flags 0x6 offset: 0x18 UnityEngine.Texture2D MONO_TYPE_CLASS | |
sourceTex flags 0x1 offset: 0x20 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
sourceTex2 flags 0x1 offset: 0x28 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
destTex flags 0x1 offset: 0x30 UnityEngine.Texture2D MONO_TYPE_CLASS | |
destTex2 flags 0x1 offset: 0x38 UnityEngine.Texture2D MONO_TYPE_CLASS | |
nativeDestTex2Request flags 0x1 offset: 0x40 GPU.CreateTextureRequest MONO_TYPE_CLASS | |
blockCompressMat flags 0x1 offset: 0x48 UnityEngine.Material MONO_TYPE_CLASS | |
temp flags 0x1 offset: 0x50 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
copyRequestDest flags 0x1 offset: 0x58 GPU.CopyRegionRequest MONO_TYPE_CLASS | |
copyRequestDest2 flags 0x1 offset: 0x60 GPU.CopyRegionRequest MONO_TYPE_CLASS | |
width flags 0x1 offset: 0x68 System.Int32 MONO_TYPE_I4 | |
height flags 0x1 offset: 0x6c System.Int32 MONO_TYPE_I4 | |
Class: AimConeUtil | |
Class: Facepunch.Game Analytics | |
Class: AmbienceDefinition | |
sounds flags 0x6 offset: 0x18 System.Collections.Generic.List<SoundDefinition> MONO_TYPE_GENERICINST | |
stingFrequency flags 0x6 offset: 0x20 AmbienceDefinition.ValueRange MONO_TYPE_CLASS | |
time flags 0x6 offset: 0x28 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
rain flags 0x6 offset: 0x30 AmbienceDefinition.ValueRange MONO_TYPE_CLASS | |
wind flags 0x6 offset: 0x38 AmbienceDefinition.ValueRange MONO_TYPE_CLASS | |
snow flags 0x6 offset: 0x40 AmbienceDefinition.ValueRange MONO_TYPE_CLASS | |
biomes flags 0x6 offset: 0x48 TerrainBiome.Enum MONO_TYPE_VALUETYPE | |
topologies flags 0x6 offset: 0x4c TerrainTopology.Enum MONO_TYPE_VALUETYPE | |
environmentType flags 0x6 offset: 0x50 EnvironmentType MONO_TYPE_VALUETYPE | |
useEnvironmentType flags 0x6 offset: 0x54 System.Boolean MONO_TYPE_BOOLEAN | |
Class: AmbienceDefinitionList | |
defs flags 0x6 offset: 0x18 System.Collections.Generic.List<AmbienceDefinition> MONO_TYPE_GENERICINST | |
Class: AmbienceEmitter | |
baseAmbience flags 0x6 offset: 0x18 AmbienceDefinitionList MONO_TYPE_CLASS | |
stings flags 0x6 offset: 0x20 AmbienceDefinitionList MONO_TYPE_CLASS | |
baseSound flags 0x1 offset: 0x28 Sound MONO_TYPE_CLASS | |
occlusionGain flags 0x1 offset: 0x30 SoundModulation.Modulator MONO_TYPE_CLASS | |
biomeReadings flags 0x1 offset: 0x38 System.Collections.Generic.List<System.Int32> MONO_TYPE_GENERICINST | |
topologyReadings flags 0x1 offset: 0x40 System.Collections.Generic.List<System.Int32> MONO_TYPE_GENERICINST | |
nextStingTime flags 0x6 offset: 0x48 System.Collections.Generic.Dictionary<AmbienceDefinition,System.Single> MONO_TYPE_GENERICINST | |
readingOccurences flags 0x1 offset: 0x50 System.Collections.Generic.Dictionary<System.Int32,System.Int32> MONO_TYPE_GENERICINST | |
isStatic flags 0x6 offset: 0x58 System.Boolean MONO_TYPE_BOOLEAN | |
active flags 0x6 offset: 0x59 System.Boolean MONO_TYPE_BOOLEAN | |
cameraDistance flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
boundingSphere flags 0x6 offset: 0x60 UnityEngine.BoundingSphere MONO_TYPE_VALUETYPE | |
crossfadeTime flags 0x6 offset: 0x70 System.Single MONO_TYPE_R4 | |
lastCrossfade flags 0x1 offset: 0x74 System.Single MONO_TYPE_R4 | |
readingsToKeep flags 0x1 offset: 0x78 System.Int32 MONO_TYPE_I4 | |
<currentTopology>k__BackingField flags 0x1 offset: 0x7c TerrainTopology.Enum MONO_TYPE_VALUETYPE | |
<currentBiome>k__BackingField flags 0x1 offset: 0x80 TerrainBiome.Enum MONO_TYPE_VALUETYPE | |
deactivateTime flags 0x6 offset: 0x84 System.Single MONO_TYPE_R4 | |
Class: AmbienceLocalStings | |
stingClock flags 0x1 offset: 0x18 SynchronizedClock MONO_TYPE_CLASS | |
stingSounds flags 0x6 offset: 0x20 SoundDefinition[] MONO_TYPE_SZARRAY | |
maxDistance flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
stingRadius flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
stingFrequency flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
stingFrequencyVariance flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: AmbienceManager | |
localEmitterLimits flags 0x6 offset: 0x18 System.Collections.Generic.List<AmbienceManager.EmitterTypeLimit> MONO_TYPE_GENERICINST | |
catchallEmitterLimit flags 0x6 offset: 0x20 AmbienceManager.EmitterTypeLimit MONO_TYPE_CLASS | |
emitterLimitByAmbience flags 0x1 offset: 0x28 System.Collections.Generic.Dictionary<AmbienceDefinitionList,AmbienceManager.EmitterTypeLimit> MONO_TYPE_GENERICINST | |
baseEmitters flags 0x6 offset: 0x30 System.Collections.Generic.List<AmbienceEmitter> MONO_TYPE_GENERICINST | |
emittersInRange flags 0x6 offset: 0x38 System.Collections.Generic.List<AmbienceEmitter> MONO_TYPE_GENERICINST | |
activeEmitters flags 0x6 offset: 0x40 System.Collections.Generic.List<AmbienceEmitter> MONO_TYPE_GENERICINST | |
emitters flags 0x6 offset: 0x48 System.Collections.Generic.List<AmbienceEmitter> MONO_TYPE_GENERICINST | |
cullingGroup flags 0x1 offset: 0x50 UnityEngine.CullingGroup MONO_TYPE_CLASS | |
emittersBySphereIdx flags 0x1 offset: 0x58 System.Collections.Generic.List<AmbienceEmitter> MONO_TYPE_GENERICINST | |
cullGroupSphers flags 0x1 offset: 0x60 UnityEngine.BoundingSphere[] MONO_TYPE_SZARRAY | |
maxActiveLocalEmitters flags 0x6 offset: 0x68 System.Int32 MONO_TYPE_I4 | |
tickInterval flags 0x1 offset: 0x6c System.Single MONO_TYPE_R4 | |
lastTick flags 0x1 offset: 0x70 System.Single MONO_TYPE_R4 | |
cullingGroupDirty flags 0x1 offset: 0x74 System.Boolean MONO_TYPE_BOOLEAN | |
localEmitterRange flags 0x6 offset: 0x78 System.Single MONO_TYPE_R4 | |
Class: AmbienceSpawnEmitters | |
emitterPrefab flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
baseEmitterCount flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
baseEmitterDistance flags 0x6 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
Class: RainSurfaceAmbience | |
surfaces flags 0x6 offset: 0x18 System.Collections.Generic.List<RainSurfaceAmbience.SurfaceSound> MONO_TYPE_GENERICINST | |
tickRate flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
lastTick flags 0x1 offset: 0x24 System.Single MONO_TYPE_R4 | |
gridSize flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
gridSamples flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
startHeight flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
rayLength flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
layerMask flags 0x6 offset: 0x38 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
spreadScale flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
maxDistance flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
lerpSpeed flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
Class: FootstepSound | |
panAmount flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
lightSound flags 0x6 offset: 0x18 SoundDefinition MONO_TYPE_CLASS | |
medSound flags 0x6 offset: 0x20 SoundDefinition MONO_TYPE_CLASS | |
hardSound flags 0x6 offset: 0x28 SoundDefinition MONO_TYPE_CLASS | |
Class: ISoundBudgetedUpdate | |
Class: MixerSnapshotManager | |
defaultSnapshot flags 0x6 offset: 0x18 UnityEngine.Audio.AudioMixerSnapshot MONO_TYPE_CLASS | |
underwaterSnapshot flags 0x6 offset: 0x20 UnityEngine.Audio.AudioMixerSnapshot MONO_TYPE_CLASS | |
loadingSnapshot flags 0x6 offset: 0x28 UnityEngine.Audio.AudioMixerSnapshot MONO_TYPE_CLASS | |
woundedSnapshot flags 0x6 offset: 0x30 UnityEngine.Audio.AudioMixerSnapshot MONO_TYPE_CLASS | |
underwaterInSound flags 0x6 offset: 0x38 SoundDefinition MONO_TYPE_CLASS | |
underwaterOutSound flags 0x6 offset: 0x40 SoundDefinition MONO_TYPE_CLASS | |
woundedLoop flags 0x6 offset: 0x48 SoundDefinition MONO_TYPE_CLASS | |
woundedLoopSound flags 0x1 offset: 0x50 Sound MONO_TYPE_CLASS | |
currentState flags 0x3 offset: 0x58 UnityEngine.Audio.AudioMixerSnapshot MONO_TYPE_CLASS | |
Class: MovementSoundTrigger | |
tickRate flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
softSound flags 0x6 offset: 0x30 SoundDefinition MONO_TYPE_CLASS | |
medSound flags 0x6 offset: 0x38 SoundDefinition MONO_TYPE_CLASS | |
hardSound flags 0x6 offset: 0x40 SoundDefinition MONO_TYPE_CLASS | |
collider flags 0x6 offset: 0x48 UnityEngine.Collider MONO_TYPE_CLASS | |
cell flags 0x1 offset: 0x50 LODCell MONO_TYPE_CLASS | |
lastPositionByObject flags 0x1 offset: 0x58 System.Collections.Generic.Dictionary<UnityEngine.GameObject,UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
Class: MusicChangeIntensity | |
distanceIntensities flags 0x6 offset: 0x18 System.Collections.Generic.List<MusicChangeIntensity.DistanceIntensity> MONO_TYPE_GENERICINST | |
raiseTo flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
tickInterval flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
lastTick flags 0x1 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: MusicClip | |
audioClip flags 0x6 offset: 0x18 UnityEngine.AudioClip MONO_TYPE_CLASS | |
lengthInClips flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
Class: MusicManager | |
instance flags 0x16 offset: 0x0 MusicManager MONO_TYPE_CLASS | |
mixerGroup flags 0x6 offset: 0x18 UnityEngine.Audio.AudioMixerGroup MONO_TYPE_CLASS | |
themes flags 0x6 offset: 0x20 System.Collections.Generic.List<MusicTheme> MONO_TYPE_GENERICINST | |
currentTheme flags 0x6 offset: 0x28 MusicTheme MONO_TYPE_CLASS | |
currentSection flags 0x6 offset: 0x30 MusicTheme.Section MONO_TYPE_CLASS | |
sources flags 0x6 offset: 0x38 System.Collections.Generic.List<UnityEngine.AudioSource> MONO_TYPE_GENERICINST | |
playingLayers flags 0x6 offset: 0x40 System.Collections.Generic.List<MusicManager.PlayingLayer> MONO_TYPE_GENERICINST | |
nextTheme flags 0x6 offset: 0x48 MusicTheme MONO_TYPE_CLASS | |
validThemes flags 0x1 offset: 0x50 System.Collections.Generic.List<MusicTheme> MONO_TYPE_GENERICINST | |
currentSectionIdx flags 0x6 offset: 0x58 System.Int32 MONO_TYPE_I4 | |
nextMusic flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
nextMusicForced flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
intensity flags 0x6 offset: 0x64 System.Single MONO_TYPE_R4 | |
nextSectionStart flags 0x6 offset: 0x68 System.Double MONO_TYPE_R8 | |
nextClipStart flags 0x6 offset: 0x70 System.Double MONO_TYPE_R8 | |
timeSamples flags 0x6 offset: 0x78 System.Int32 MONO_TYPE_I4 | |
fadeTime flags 0x1 offset: 0x7c System.Single MONO_TYPE_R4 | |
holdIntensity flags 0x6 offset: 0x80 System.Boolean MONO_TYPE_BOOLEAN | |
musicPlaying flags 0x6 offset: 0x81 System.Boolean MONO_TYPE_BOOLEAN | |
intensityDropTime flags 0x6 offset: 0x84 System.Single MONO_TYPE_R4 | |
lastClipUpdate flags 0x6 offset: 0x88 System.Single MONO_TYPE_R4 | |
clipUpdateInterval flags 0x6 offset: 0x8c System.Single MONO_TYPE_R4 | |
forceThemeChange flags 0x6 offset: 0x90 System.Boolean MONO_TYPE_BOOLEAN | |
Class: MusicTheme | |
timingClip flags 0x6 offset: 0x18 UnityEngine.AudioClip MONO_TYPE_CLASS | |
time flags 0x6 offset: 0x20 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
rain flags 0x6 offset: 0x28 MusicTheme.ValueRange MONO_TYPE_CLASS | |
wind flags 0x6 offset: 0x30 MusicTheme.ValueRange MONO_TYPE_CLASS | |
snow flags 0x6 offset: 0x38 MusicTheme.ValueRange MONO_TYPE_CLASS | |
sections flags 0x6 offset: 0x40 System.Collections.Generic.List<MusicTheme.Section> MONO_TYPE_GENERICINST | |
biomes flags 0x6 offset: 0x48 TerrainBiome.Enum MONO_TYPE_VALUETYPE | |
topologies flags 0x6 offset: 0x4c TerrainTopology.Enum MONO_TYPE_VALUETYPE | |
canPlayInMenus flags 0x6 offset: 0x50 System.Boolean MONO_TYPE_BOOLEAN | |
Class: OnePoleLowpassFilter | |
channelData flags 0x1 offset: 0x18 OnePoleLowpassFilter.ChannelData[] MONO_TYPE_SZARRAY | |
frequency flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
sampleRate flags 0x1 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
c flags 0x1 offset: 0x28 System.Single MONO_TYPE_R4 | |
a1 flags 0x1 offset: 0x2c System.Single MONO_TYPE_R4 | |
b1 flags 0x1 offset: 0x30 System.Single MONO_TYPE_R4 | |
prevFrequency flags 0x1 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: ReverbSettings | |
room flags 0x6 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
roomHF flags 0x6 offset: 0x1c System.Int32 MONO_TYPE_I4 | |
roomLF flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
decayTime flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
decayHFRatio flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
reflections flags 0x6 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
reflectionsDelay flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
reverb flags 0x6 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
reverbDelay flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
HFReference flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
LFReference flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
diffusion flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
density flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
Class: ReverbZoneTrigger | |
trigger flags 0x6 offset: 0x30 UnityEngine.Collider MONO_TYPE_CLASS | |
reverbZone flags 0x6 offset: 0x38 UnityEngine.AudioReverbZone MONO_TYPE_CLASS | |
reverbSettings flags 0x6 offset: 0x40 ReverbSettings MONO_TYPE_CLASS | |
cell flags 0x1 offset: 0x48 LODCell MONO_TYPE_CLASS | |
lodDistance flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
inRange flags 0x6 offset: 0x54 System.Boolean MONO_TYPE_BOOLEAN | |
initialReverbLevel flags 0x1 offset: 0x58 System.Int32 MONO_TYPE_I4 | |
targetReverbLevel flags 0x1 offset: 0x5c System.Int32 MONO_TYPE_I4 | |
currentReverbLevel flags 0x1 offset: 0x60 System.Int32 MONO_TYPE_I4 | |
decayHFRatio flags 0x1 offset: 0x64 System.Single MONO_TYPE_R4 | |
decayTime flags 0x1 offset: 0x68 System.Single MONO_TYPE_R4 | |
density flags 0x1 offset: 0x6c System.Single MONO_TYPE_R4 | |
diffusion flags 0x1 offset: 0x70 System.Single MONO_TYPE_R4 | |
HFReference flags 0x1 offset: 0x74 System.Single MONO_TYPE_R4 | |
LFReference flags 0x1 offset: 0x78 System.Single MONO_TYPE_R4 | |
maxDistance flags 0x1 offset: 0x7c System.Single MONO_TYPE_R4 | |
minDistance flags 0x1 offset: 0x80 System.Single MONO_TYPE_R4 | |
reflections flags 0x1 offset: 0x84 System.Int32 MONO_TYPE_I4 | |
reflectionsDelay flags 0x1 offset: 0x88 System.Single MONO_TYPE_R4 | |
reverb flags 0x1 offset: 0x8c System.Int32 MONO_TYPE_I4 | |
reverbDelay flags 0x1 offset: 0x90 System.Single MONO_TYPE_R4 | |
room flags 0x1 offset: 0x94 System.Int32 MONO_TYPE_I4 | |
roomHF flags 0x1 offset: 0x98 System.Int32 MONO_TYPE_I4 | |
roomLF flags 0x1 offset: 0x9c System.Int32 MONO_TYPE_I4 | |
Class: Sound | |
volumeExponent flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
definition flags 0x6 offset: 0x18 SoundDefinition MONO_TYPE_CLASS | |
modifiers flags 0x6 offset: 0x20 SoundModifier[] MONO_TYPE_SZARRAY | |
soundSource flags 0x6 offset: 0x28 SoundSource MONO_TYPE_CLASS | |
audioSources flags 0x1 offset: 0x30 UnityEngine.AudioSource[] MONO_TYPE_SZARRAY | |
audioSource flags 0x1 offset: 0x38 UnityEngine.AudioSource MONO_TYPE_CLASS | |
distantAudioSource flags 0x1 offset: 0x40 UnityEngine.AudioSource MONO_TYPE_CLASS | |
_fade flags 0x1 offset: 0x48 SoundFade MONO_TYPE_CLASS | |
_modulation flags 0x1 offset: 0x50 SoundModulation MONO_TYPE_CLASS | |
_occlusion flags 0x1 offset: 0x58 SoundOcclusion MONO_TYPE_CLASS | |
closeClips flags 0x1 offset: 0x60 System.Collections.Generic.List<WeightedAudioClip> MONO_TYPE_GENERICINST | |
farClips flags 0x1 offset: 0x68 System.Collections.Generic.List<WeightedAudioClip> MONO_TYPE_GENERICINST | |
<initialMaxDistance>k__BackingField flags 0x1 offset: 0x70 System.Single MONO_TYPE_R4 | |
<initialSpread>k__BackingField flags 0x1 offset: 0x74 System.Single MONO_TYPE_R4 | |
playing flags 0x6 offset: 0x78 System.Boolean MONO_TYPE_BOOLEAN | |
<startTime>k__BackingField flags 0x1 offset: 0x7c System.Single MONO_TYPE_R4 | |
<endTime>k__BackingField flags 0x1 offset: 0x80 System.Single MONO_TYPE_R4 | |
distanceScale flags 0x1 offset: 0x84 System.Single MONO_TYPE_R4 | |
clipIndex flags 0x1 offset: 0x88 System.Int32 MONO_TYPE_I4 | |
hasDistantSound flags 0x1 offset: 0x8c System.Boolean MONO_TYPE_BOOLEAN | |
length flags 0x1 offset: 0x90 System.Single MONO_TYPE_R4 | |
FrameUpdateIndex flags 0x1 offset: 0x94 System.Int32 MONO_TYPE_I4 | |
Class: SoundDefinition | |
template flags 0x6 offset: 0x18 GameObjectRef MONO_TYPE_CLASS | |
weightedAudioClips flags 0x6 offset: 0x20 System.Collections.Generic.List<WeightedAudioClip> MONO_TYPE_GENERICINST | |
distanceAudioClips flags 0x6 offset: 0x28 System.Collections.Generic.List<SoundDefinition.DistanceAudioClipList> MONO_TYPE_GENERICINST | |
output flags 0x6 offset: 0x30 UnityEngine.Audio.AudioMixerGroup MONO_TYPE_CLASS | |
occludedOutput flags 0x6 offset: 0x38 UnityEngine.Audio.AudioMixerGroup MONO_TYPE_CLASS | |
defaultToFirstPerson flags 0x6 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
loop flags 0x6 offset: 0x41 System.Boolean MONO_TYPE_BOOLEAN | |
randomizeStartPosition flags 0x6 offset: 0x42 System.Boolean MONO_TYPE_BOOLEAN | |
volume flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
volumeVariation flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
pitch flags 0x6 offset: 0x4c System.Single MONO_TYPE_R4 | |
pitchVariation flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
dontVoiceLimit flags 0x6 offset: 0x54 System.Boolean MONO_TYPE_BOOLEAN | |
globalVoiceMaxCount flags 0x6 offset: 0x58 System.Int32 MONO_TYPE_I4 | |
localVoiceMaxCount flags 0x6 offset: 0x5c System.Int32 MONO_TYPE_I4 | |
localVoiceRange flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
voiceLimitFadeOutTime flags 0x6 offset: 0x64 System.Single MONO_TYPE_R4 | |
localVoiceDebounceTime flags 0x6 offset: 0x68 System.Single MONO_TYPE_R4 | |
enableOcclusion flags 0x6 offset: 0x6c System.Boolean MONO_TYPE_BOOLEAN | |
playIfOccluded flags 0x6 offset: 0x6d System.Boolean MONO_TYPE_BOOLEAN | |
occlusionFilterFreq flags 0x6 offset: 0x70 System.Single MONO_TYPE_R4 | |
occlusionGain flags 0x6 offset: 0x74 System.Single MONO_TYPE_R4 | |
forceOccludedPlayback flags 0x6 offset: 0x78 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SoundFade | |
_sound flags 0x1 offset: 0x18 Sound MONO_TYPE_CLASS | |
fadeGainModulator flags 0x1 offset: 0x20 SoundModulation.Modulator MONO_TYPE_CLASS | |
currentDirection flags 0x1 offset: 0x28 SoundFade.Direction MONO_TYPE_VALUETYPE | |
startTime flags 0x1 offset: 0x2c System.Single MONO_TYPE_R4 | |
length flags 0x1 offset: 0x30 System.Single MONO_TYPE_R4 | |
Class: SoundManager | |
activeSoundsByDef flags 0x6 offset: 0x18 System.Collections.Generic.Dictionary<SoundDefinition,System.Collections.Generic.List<Sound>> MONO_TYPE_GENERICINST | |
budgetUpdatables flags 0x6 offset: 0x20 System.Collections.Generic.List<ISoundBudgetedUpdate> MONO_TYPE_GENERICINST | |
pendingSoundPlayers flags 0x6 offset: 0x28 System.Collections.Generic.List<SoundPlayer> MONO_TYPE_GENERICINST | |
scheduledSounds flags 0x1 offset: 0x30 System.Collections.Generic.List<SoundManager.ScheduledSound> MONO_TYPE_GENERICINST | |
watch flags 0x1 offset: 0x38 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
otherLocalSounds flags 0x1 offset: 0x40 System.Collections.Generic.List<Sound> MONO_TYPE_GENERICINST | |
updatableIndex flags 0x1 offset: 0x48 System.Int32 MONO_TYPE_I4 | |
Class: SoundModifier | |
sound flags 0x6 offset: 0x18 Sound MONO_TYPE_CLASS | |
Class: SoundModulation | |
parameterCount flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
sound flags 0x1 offset: 0x18 Sound MONO_TYPE_CLASS | |
modulators flags 0x1 offset: 0x20 System.Collections.Generic.List<System.Collections.Generic.List<SoundModulation.Modulator>> MONO_TYPE_GENERICINST | |
modulationValues flags 0x1 offset: 0x28 System.Collections.Generic.List<System.Single> MONO_TYPE_GENERICINST | |
Class: SoundOcclusion | |
sound flags 0x1 offset: 0x18 Sound MONO_TYPE_CLASS | |
lowpass flags 0x1 offset: 0x20 OnePoleLowpassFilter MONO_TYPE_CLASS | |
gainMod flags 0x1 offset: 0x28 SoundModulation.Modulator MONO_TYPE_CLASS | |
hits flags 0x1 offset: 0x30 System.Collections.Generic.List<UnityEngine.RaycastHit> MONO_TYPE_GENERICINST | |
occlusionLayerMask flags 0x6 offset: 0x38 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
<isOccluded>k__BackingField flags 0x1 offset: 0x3c System.Boolean MONO_TYPE_BOOLEAN | |
occlusionAmount flags 0x1 offset: 0x40 System.Single MONO_TYPE_R4 | |
soundOffset flags 0x1 offset: 0x44 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
lastOcclusionCheck flags 0x1 offset: 0x50 System.Single MONO_TYPE_R4 | |
occlusionCheckInterval flags 0x1 offset: 0x54 System.Single MONO_TYPE_R4 | |
ray flags 0x1 offset: 0x58 UnityEngine.Ray MONO_TYPE_VALUETYPE | |
Class: SoundPlayer | |
soundDefinition flags 0x6 offset: 0x18 SoundDefinition MONO_TYPE_CLASS | |
<sound>k__BackingField flags 0x1 offset: 0x20 Sound MONO_TYPE_CLASS | |
playImmediately flags 0x6 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
debugRepeat flags 0x6 offset: 0x29 System.Boolean MONO_TYPE_BOOLEAN | |
playOnFrame flags 0x1 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
pending flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
soundOffset flags 0x6 offset: 0x34 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: SoundPlayerCull | |
soundPlayer flags 0x6 offset: 0x18 SoundPlayer MONO_TYPE_CLASS | |
cell flags 0x1 offset: 0x20 LODCell MONO_TYPE_CLASS | |
cullDistance flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: SoundRandomizer | |
lastClipIndexBySoundDef flags 0x11 offset: 0x0 System.Collections.Generic.Dictionary<SoundDefinition,System.Int32> MONO_TYPE_GENERICINST | |
<>f__am$cache0 flags 0x11 offset: 0x8 System.Func<WeightedAudioClip,System.Int32> MONO_TYPE_GENERICINST | |
Class: SoundRepeater | |
player flags 0x6 offset: 0x18 SoundPlayer MONO_TYPE_CLASS | |
interval flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: SoundSource | |
occlusionPoints flags 0x6 offset: 0x18 System.Collections.Generic.List<SoundSource.OcclusionPoint> MONO_TYPE_GENERICINST | |
cell flags 0x1 offset: 0x20 LODCell MONO_TYPE_CLASS | |
hits flags 0x1 offset: 0x28 System.Collections.Generic.List<UnityEngine.RaycastHit> MONO_TYPE_GENERICINST | |
handleOcclusionChecks flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
occlusionLayerMask flags 0x6 offset: 0x34 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
isOccluded flags 0x6 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
occlusionAmount flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
lodDistance flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
inRange flags 0x6 offset: 0x44 System.Boolean MONO_TYPE_BOOLEAN | |
wasInRange flags 0x1 offset: 0x45 System.Boolean MONO_TYPE_BOOLEAN | |
lastOcclusionCheck flags 0x1 offset: 0x48 System.Single MONO_TYPE_R4 | |
occlusionCheckInterval flags 0x1 offset: 0x4c System.Single MONO_TYPE_R4 | |
lastOcclusionPointIdx flags 0x1 offset: 0x50 System.Int32 MONO_TYPE_I4 | |
ray flags 0x1 offset: 0x54 UnityEngine.Ray MONO_TYPE_VALUETYPE | |
Class: SoundTool | |
Class: SoundVoiceLimiter | |
sounds flags 0x1 offset: 0x18 System.Collections.Generic.List<Sound> MONO_TYPE_GENERICINST | |
maxSimultaneousSounds flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
Class: TimeBasedSoundSpread | |
spreadCurve flags 0x6 offset: 0x20 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
wanderIntensityCurve flags 0x6 offset: 0x28 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
modulator flags 0x1 offset: 0x30 SoundModulation.Modulator MONO_TYPE_CLASS | |
startTime flags 0x1 offset: 0x38 System.Single MONO_TYPE_R4 | |
wanderTime flags 0x1 offset: 0x3c System.Single MONO_TYPE_R4 | |
Class: WeightedAudioClip | |
audioClip flags 0x6 offset: 0x10 UnityEngine.AudioClip MONO_TYPE_CLASS | |
weight flags 0x6 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
Class: BugReporter | |
progressPanel flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
reportURL flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
description flags 0x6 offset: 0x28 UnityEngine.UI.InputField MONO_TYPE_CLASS | |
ScreenOne flags 0x6 offset: 0x30 UnityEngine.GameObject MONO_TYPE_CLASS | |
ScreenTwo flags 0x6 offset: 0x38 UnityEngine.GameObject MONO_TYPE_CLASS | |
ReportType flags 0x1 offset: 0x40 System.Int32 MONO_TYPE_I4 | |
hackerID flags 0x1 offset: 0x48 System.UInt64 MONO_TYPE_U8 | |
Class: AttractionPoint | |
groupName flags 0x6 offset: 0x98 System.String MONO_TYPE_STRING | |
Class: BuildSocketMenuProvider | |
target flags 0x6 offset: 0x18 Construction.Target MONO_TYPE_VALUETYPE | |
Class: BuildingProximity | |
padding flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
distance flags 0x6 offset: 0x98 System.Single MONO_TYPE_R4 | |
bounds flags 0x1 offset: 0x9c UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
Class: ConditionalModel | |
conditions flags 0x86 offset: 0x98 ModelConditionTest[] MONO_TYPE_SZARRAY | |
prefabObject flags 0x86 offset: 0xa0 UnityEngine.GameObject MONO_TYPE_CLASS | |
conditionalName flags 0x86 offset: 0xa8 System.String MONO_TYPE_STRING | |
conditionalID flags 0x86 offset: 0xb0 System.UInt32 MONO_TYPE_U4 | |
Class: ConstructVision | |
Class: Construction | |
lastPlacementError flags 0x16 offset: 0x0 System.String MONO_TYPE_STRING | |
<>f__am$cache0 flags 0x11 offset: 0x8 System.Func<ConstructionGrade,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x10 System.Func<ConstructionGrade,BuildingGrade.Enum> MONO_TYPE_GENERICINST | |
info flags 0x6 offset: 0x98 BaseEntity.Menu.Option MONO_TYPE_VALUETYPE | |
allSockets flags 0x86 offset: 0xb8 Socket_Base[] MONO_TYPE_SZARRAY | |
defaultGrade flags 0x86 offset: 0xc0 ConstructionGrade MONO_TYPE_CLASS | |
socketHandle flags 0x86 offset: 0xc8 SocketHandle MONO_TYPE_CLASS | |
grades flags 0x86 offset: 0xd0 ConstructionGrade[] MONO_TYPE_SZARRAY | |
deployable flags 0x86 offset: 0xd8 Deployable MONO_TYPE_CLASS | |
placeholder flags 0x86 offset: 0xe0 ConstructionPlaceholder MONO_TYPE_CLASS | |
canBypassBuildingPermission flags 0x6 offset: 0xe8 System.Boolean MONO_TYPE_BOOLEAN | |
canRotate flags 0x6 offset: 0xe9 System.Boolean MONO_TYPE_BOOLEAN | |
checkVolumeOnRotate flags 0x6 offset: 0xea System.Boolean MONO_TYPE_BOOLEAN | |
checkVolumeOnUpgrade flags 0x6 offset: 0xeb System.Boolean MONO_TYPE_BOOLEAN | |
canPlaceAtMaxDistance flags 0x6 offset: 0xec System.Boolean MONO_TYPE_BOOLEAN | |
rotationAmount flags 0x6 offset: 0xf0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
healthMultiplier flags 0x6 offset: 0xfc System.Single MONO_TYPE_R4 | |
costMultiplier flags 0x6 offset: 0x100 System.Single MONO_TYPE_R4 | |
maxplaceDistance flags 0x6 offset: 0x104 System.Single MONO_TYPE_R4 | |
bounds flags 0x86 offset: 0x108 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
Class: ConstructionGrade | |
construction flags 0x86 offset: 0x98 Construction MONO_TYPE_CLASS | |
gradeBase flags 0x6 offset: 0xa0 BuildingGrade MONO_TYPE_CLASS | |
skinObject flags 0x6 offset: 0xa8 GameObjectRef MONO_TYPE_CLASS | |
_costToBuild flags 0x3 offset: 0xb0 System.Collections.Generic.List<ItemAmount> MONO_TYPE_GENERICINST | |
Class: ConstructionPlaceholder | |
mesh flags 0x6 offset: 0x98 UnityEngine.Mesh MONO_TYPE_CLASS | |
material flags 0x6 offset: 0xa0 UnityEngine.Material MONO_TYPE_CLASS | |
renderer flags 0x6 offset: 0xa8 System.Boolean MONO_TYPE_BOOLEAN | |
collider flags 0x6 offset: 0xa9 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConstructionSkin | |
rendererBatches flags 0x1 offset: 0x20 RendererBatch[] MONO_TYPE_SZARRAY | |
conditionals flags 0x1 offset: 0x28 System.Collections.Generic.List<UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
Class: ConstructionSocket | |
socketType flags 0x6 offset: 0xe0 ConstructionSocket.Type MONO_TYPE_VALUETYPE | |
rotationDegrees flags 0x6 offset: 0xe4 System.Int32 MONO_TYPE_I4 | |
rotationOffset flags 0x6 offset: 0xe8 System.Int32 MONO_TYPE_I4 | |
restrictPlacementAngle flags 0x6 offset: 0xec System.Boolean MONO_TYPE_BOOLEAN | |
faceAngle flags 0x6 offset: 0xf0 System.Single MONO_TYPE_R4 | |
angleAllowed flags 0x6 offset: 0xf4 System.Single MONO_TYPE_R4 | |
support flags 0x6 offset: 0xf8 System.Single MONO_TYPE_R4 | |
Class: DecayPoint | |
socket flags 0x6 offset: 0x98 Socket_Base MONO_TYPE_CLASS | |
protection flags 0x6 offset: 0xa0 System.Single MONO_TYPE_R4 | |
Class: DirectionProperties | |
radius flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
extraProtection flags 0x6 offset: 0x98 ProtectionProperties MONO_TYPE_CLASS | |
bounds flags 0x6 offset: 0xa0 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
Class: ModelConditionTest | |
Class: ModelConditionTest_FoundationSide | |
triangle_northeast flags 0x8051 offset: 0x0 System.String MONO_TYPE_STRING | |
socket flags 0x1 offset: 0x98 System.String MONO_TYPE_STRING | |
Class: ModelConditionTest_RoofBottom | |
socket flags 0x8051 offset: 0x0 System.String MONO_TYPE_STRING | |
Class: ModelConditionTest_RoofLeft | |
socket flags 0x8051 offset: 0x0 System.String MONO_TYPE_STRING | |
Class: ModelConditionTest_RoofLeftWall | |
socket flags 0x8051 offset: 0x0 System.String MONO_TYPE_STRING | |
Class: ModelConditionTest_RoofRight | |
socket flags 0x8051 offset: 0x0 System.String MONO_TYPE_STRING | |
Class: ModelConditionTest_RoofRightWall | |
socket flags 0x8051 offset: 0x0 System.String MONO_TYPE_STRING | |
Class: ModelConditionTest_RoofTop | |
socket_male flags 0x8051 offset: 0x0 System.String MONO_TYPE_STRING | |
Class: ModelConditionTest_Sphere | |
findRadius flags 0x6 offset: 0x98 System.Single MONO_TYPE_R4 | |
wantEmpty flags 0x6 offset: 0x9c System.Boolean MONO_TYPE_BOOLEAN | |
Class: NeighbourSocket | |
Class: SocketCreator | |
handles flags 0x3 offset: 0x20 System.Collections.Generic.List<UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
Class: SocketHandle | |
Class: SocketMod | |
baseSocket flags 0x86 offset: 0x98 Socket_Base MONO_TYPE_CLASS | |
FailedPhrase flags 0x6 offset: 0xa0 Translate.Phrase MONO_TYPE_CLASS | |
Class: SocketMod_AngleCheck | |
wantsAngle flags 0x6 offset: 0xa8 System.Boolean MONO_TYPE_BOOLEAN | |
worldNormal flags 0x6 offset: 0xac UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
withinDegrees flags 0x6 offset: 0xb8 System.Single MONO_TYPE_R4 | |
Class: SocketMod_AreaCheck | |
wantsInside flags 0x6 offset: 0xa8 System.Boolean MONO_TYPE_BOOLEAN | |
layerMask flags 0x6 offset: 0xac UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
Class: SocketMod_Attraction | |
groupName flags 0x6 offset: 0xa8 System.String MONO_TYPE_STRING | |
outerRadius flags 0x6 offset: 0xb0 System.Single MONO_TYPE_R4 | |
innerRadius flags 0x6 offset: 0xb4 System.Single MONO_TYPE_R4 | |
Class: SocketMod_EntityCheck | |
entityTypes flags 0x6 offset: 0xa8 BaseEntity[] MONO_TYPE_SZARRAY | |
sphereRadius flags 0x6 offset: 0xb0 System.Single MONO_TYPE_R4 | |
layerMask flags 0x6 offset: 0xb4 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
queryTriggers flags 0x6 offset: 0xb8 UnityEngine.QueryTriggerInteraction MONO_TYPE_VALUETYPE | |
wantsCollide flags 0x6 offset: 0xbc System.Boolean MONO_TYPE_BOOLEAN | |
Class: SocketMod_EntityType | |
searchType flags 0x6 offset: 0xa8 BaseEntity MONO_TYPE_CLASS | |
sphereRadius flags 0x6 offset: 0xb0 System.Single MONO_TYPE_R4 | |
layerMask flags 0x6 offset: 0xb4 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
queryTriggers flags 0x6 offset: 0xb8 UnityEngine.QueryTriggerInteraction MONO_TYPE_VALUETYPE | |
wantsCollide flags 0x6 offset: 0xbc System.Boolean MONO_TYPE_BOOLEAN | |
Class: SocketMod_HotSpot | |
spotSize flags 0x6 offset: 0xa8 System.Single MONO_TYPE_R4 | |
Class: SocketMod_InWater | |
wantsInWater flags 0x6 offset: 0xa8 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SocketMod_PlantCheck | |
sphereRadius flags 0x6 offset: 0xa8 System.Single MONO_TYPE_R4 | |
layerMask flags 0x6 offset: 0xac UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
queryTriggers flags 0x6 offset: 0xb0 UnityEngine.QueryTriggerInteraction MONO_TYPE_VALUETYPE | |
wantsCollide flags 0x6 offset: 0xb4 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SocketMod_SphereCheck | |
sphereRadius flags 0x6 offset: 0xa8 System.Single MONO_TYPE_R4 | |
layerMask flags 0x6 offset: 0xac UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
wantsCollide flags 0x6 offset: 0xb0 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SocketMod_TerrainCheck | |
wantsInTerrain flags 0x6 offset: 0xa8 System.Boolean MONO_TYPE_BOOLEAN | |
Class: Socket_Base | |
socketName flags 0x6 offset: 0x98 System.String MONO_TYPE_STRING | |
socketMods flags 0x86 offset: 0xa0 SocketMod[] MONO_TYPE_SZARRAY | |
male flags 0x6 offset: 0xa8 System.Boolean MONO_TYPE_BOOLEAN | |
female flags 0x6 offset: 0xa9 System.Boolean MONO_TYPE_BOOLEAN | |
dummy flags 0x6 offset: 0xaa System.Boolean MONO_TYPE_BOOLEAN | |
monogamous flags 0x6 offset: 0xab System.Boolean MONO_TYPE_BOOLEAN | |
position flags 0x86 offset: 0xac UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotation flags 0x86 offset: 0xb8 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
selectSize flags 0x6 offset: 0xc8 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
selectCenter flags 0x6 offset: 0xd4 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: Socket_Free | |
idealPlacementNormal flags 0x6 offset: 0xe0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
useTargetNormal flags 0x6 offset: 0xec System.Boolean MONO_TYPE_BOOLEAN | |
Class: Socket_Specific | |
targetSocketName flags 0x6 offset: 0xe0 System.String MONO_TYPE_STRING | |
useFemaleRotation flags 0x6 offset: 0xe8 System.Boolean MONO_TYPE_BOOLEAN | |
Class: Socket_Specific_Female | |
allowedMaleSockets flags 0x6 offset: 0xe0 System.String[] MONO_TYPE_SZARRAY | |
rotationDegrees flags 0x6 offset: 0xe8 System.Int32 MONO_TYPE_I4 | |
rotationOffset flags 0x6 offset: 0xec System.Int32 MONO_TYPE_I4 | |
Class: Socket_Terrain | |
placementHeight flags 0x6 offset: 0xe0 System.Single MONO_TYPE_R4 | |
alignToNormal flags 0x6 offset: 0xe4 System.Boolean MONO_TYPE_BOOLEAN | |
Class: StabilitySocket | |
support flags 0x6 offset: 0xe0 System.Single MONO_TYPE_R4 | |
Class: CanvasOrderHack | |
Class: AnimalSkin | |
animalMesh flags 0x6 offset: 0x18 UnityEngine.SkinnedMeshRenderer[] MONO_TYPE_SZARRAY | |
animalSkins flags 0x6 offset: 0x20 AnimalMultiSkin[] MONO_TYPE_SZARRAY | |
model flags 0x1 offset: 0x28 Model MONO_TYPE_CLASS | |
dontRandomizeOnStart flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
Class: AnimalMultiSkin | |
multiSkin flags 0x6 offset: 0x10 UnityEngine.Material[] MONO_TYPE_SZARRAY | |
Class: AnimalAnimation | |
Target flags 0x6 offset: 0x18 BaseNpc MONO_TYPE_CLASS | |
Animator flags 0x6 offset: 0x20 UnityEngine.Animator MONO_TYPE_CLASS | |
FootstepEffects flags 0x6 offset: 0x28 MaterialEffect MONO_TYPE_CLASS | |
Feet flags 0x6 offset: 0x30 UnityEngine.Transform[] MONO_TYPE_SZARRAY | |
BaseFolder flags 0x6 offset: 0x38 System.String MONO_TYPE_STRING | |
lastThinkTime flags 0x1 offset: 0x40 System.Single MONO_TYPE_R4 | |
previousPosition flags 0x1 offset: 0x44 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
previousRotationYaw flags 0x1 offset: 0x50 System.Single MONO_TYPE_R4 | |
Class: AverageVelocity | |
pos flags 0x1 offset: 0x10 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
time flags 0x1 offset: 0x1c System.Single MONO_TYPE_R4 | |
lastEntry flags 0x1 offset: 0x20 System.Single MONO_TYPE_R4 | |
averageSpeed flags 0x1 offset: 0x24 System.Single MONO_TYPE_R4 | |
averageVelocity flags 0x1 offset: 0x28 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: NpcWalkAnimation | |
ParamWalkSpeed flags 0x11 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
ParamWalkSpeedAverage flags 0x11 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
Npc flags 0x6 offset: 0x18 BaseNpc MONO_TYPE_CLASS | |
Animator flags 0x6 offset: 0x20 UnityEngine.Animator MONO_TYPE_CLASS | |
HipBone flags 0x6 offset: 0x28 UnityEngine.Transform MONO_TYPE_CLASS | |
LookBone flags 0x6 offset: 0x30 UnityEngine.Transform MONO_TYPE_CLASS | |
alignmentRoot flags 0x6 offset: 0x38 UnityEngine.Transform MONO_TYPE_CLASS | |
AverageVelocity flags 0x1 offset: 0x40 AverageVelocity MONO_TYPE_CLASS | |
HipFudge flags 0x6 offset: 0x48 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
UpdateWalkSpeed flags 0x6 offset: 0x54 System.Boolean MONO_TYPE_BOOLEAN | |
UpdateFacingDirection flags 0x6 offset: 0x55 System.Boolean MONO_TYPE_BOOLEAN | |
UpdateGroundNormal flags 0x6 offset: 0x56 System.Boolean MONO_TYPE_BOOLEAN | |
LaggyAss flags 0x6 offset: 0x57 System.Boolean MONO_TYPE_BOOLEAN | |
LookAtTarget flags 0x6 offset: 0x58 System.Boolean MONO_TYPE_BOOLEAN | |
MaxLaggyAssRotation flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
MaxWalkAnimSpeed flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
oldPosition flags 0x1 offset: 0x64 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
hipForward flags 0x1 offset: 0x70 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
lookForward flags 0x1 offset: 0x80 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
baseHipRotation flags 0x1 offset: 0x90 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
baseLookRotation flags 0x1 offset: 0xa0 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
targetUp flags 0x1 offset: 0xb0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
targetOffset flags 0x1 offset: 0xbc UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: OptimizeAnimator | |
followBone flags 0x6 offset: 0x60 UnityEngine.Transform MONO_TYPE_CLASS | |
rendererSet flags 0x1 offset: 0x68 System.Collections.Generic.HashSet<UnityEngine.SkinnedMeshRenderer> MONO_TYPE_GENERICINST | |
fixedLocalBounds flags 0x6 offset: 0x70 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
followBoneOffset flags 0x6 offset: 0x88 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
optimizeOnStart flags 0x6 offset: 0x94 System.Boolean MONO_TYPE_BOOLEAN | |
Class: AnimationEventForward | |
targetObject flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: AudioSettings | |
mixer flags 0x6 offset: 0x18 UnityEngine.Audio.AudioMixer MONO_TYPE_CLASS | |
Class: BoneFollower | |
bone flags 0x6 offset: 0x18 UnityEngine.Transform MONO_TYPE_CLASS | |
offset flags 0x6 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotationOffset flags 0x6 offset: 0x2c UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
Class: BoneRetarget | |
Class: ColdOverlay | |
screenOverlay flags 0x6 offset: 0x28 ScreenOverlayEx MONO_TYPE_CLASS | |
frost flags 0x6 offset: 0x30 CC_Frost MONO_TYPE_CLASS | |
lensDirtyness flags 0x6 offset: 0x38 LensDirtiness MONO_TYPE_CLASS | |
isPlaying flags 0x3 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
smoothCurrent flags 0x1 offset: 0x44 System.Single MONO_TYPE_R4 | |
smoothVelocity flags 0x1 offset: 0x48 System.Single MONO_TYPE_R4 | |
Class: HotOverlay | |
lensDirtyness flags 0x6 offset: 0x28 LensDirtiness MONO_TYPE_CLASS | |
vingette flags 0x6 offset: 0x30 UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration MONO_TYPE_CLASS | |
smoothCurrent flags 0x1 offset: 0x38 System.Single MONO_TYPE_R4 | |
smoothVelocity flags 0x1 offset: 0x3c System.Single MONO_TYPE_R4 | |
Class: HurtOverlay | |
bloodOverlay flags 0x6 offset: 0x28 ScreenOverlayEx MONO_TYPE_CLASS | |
vignetting flags 0x6 offset: 0x30 UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration MONO_TYPE_CLASS | |
grayScale flags 0x6 offset: 0x38 CC_Grayscale MONO_TYPE_CLASS | |
smoothCurrent flags 0x1 offset: 0x40 System.Single MONO_TYPE_R4 | |
smoothVelocity flags 0x1 offset: 0x44 System.Single MONO_TYPE_R4 | |
Class: RadiationOverlay | |
geigerSounds flags 0x6 offset: 0x28 SoundDefinition[] MONO_TYPE_SZARRAY | |
sound flags 0x1 offset: 0x30 Sound MONO_TYPE_CLASS | |
colourCorrection flags 0x1 offset: 0x38 UnityStandardAssets.ImageEffects.ColorCorrectionCurves MONO_TYPE_CLASS | |
noiseAndGrain flags 0x1 offset: 0x40 UnityStandardAssets.ImageEffects.NoiseAndGrain MONO_TYPE_CLASS | |
smoothRadiationCurrent flags 0x1 offset: 0x48 System.Single MONO_TYPE_R4 | |
smoothRadiationVelocity flags 0x1 offset: 0x4c System.Single MONO_TYPE_R4 | |
smoothRadiationExposureCurrent flags 0x1 offset: 0x50 System.Single MONO_TYPE_R4 | |
smoothRadiationExposureVelocity flags 0x1 offset: 0x54 System.Single MONO_TYPE_R4 | |
Class: WaterOverlay | |
Class: CameraMan | |
OnlyControlWhenCursorHidden flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
NeedBothMouseButtonsToZoom flags 0x6 offset: 0x19 System.Boolean MONO_TYPE_BOOLEAN | |
LookSensitivity flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
MoveSpeed flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
startCulling flags 0x1 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
view flags 0x1 offset: 0x28 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
velocity flags 0x1 offset: 0x34 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
zoom flags 0x1 offset: 0x40 System.Single MONO_TYPE_R4 | |
Class: CameraSettings | |
cam flags 0x1 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
Class: Client | |
EntityPositionPacketSize flags 0x8051 offset: 0x0 System.Int64 MONO_TYPE_I8 | |
<IsBenchmarkDemo>k__BackingField flags 0x11 offset: 0x8 System.Boolean MONO_TYPE_BOOLEAN | |
DemoLocalClient flags 0x16 offset: 0x10 System.UInt64 MONO_TYPE_U8 | |
CurrentEntity flags 0x16 offset: 0x18 BaseEntity MONO_TYPE_CLASS | |
_eventsystem flags 0x11 offset: 0x20 UnityEngine.EventSystems.EventSystem MONO_TYPE_CLASS | |
LoadTime flags 0x1 offset: 0x28 Facepunch.BenchmarkData.Result MONO_TYPE_CLASS | |
subscriptions flags 0x6 offset: 0x30 System.Collections.Generic.HashSet<System.UInt32> MONO_TYPE_GENERICINST | |
ngTimer flags 0x1 offset: 0x38 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
LastConfigSaveTime flags 0x1 offset: 0x40 System.Single MONO_TYPE_R4 | |
Class: ComponentInfo`1 | |
component flags 0x6 offset: 0x18 T MONO_TYPE_VAR | |
Class: ComponentInfo | |
Class: MeshCache | |
dictionary flags 0x16 offset: 0x0 System.Collections.Generic.Dictionary<UnityEngine.Mesh,MeshCache.Data> MONO_TYPE_GENERICINST | |
Class: MeshColliderData | |
triangles flags 0x6 offset: 0x10 System.Collections.Generic.List<System.Int32> MONO_TYPE_GENERICINST | |
vertices flags 0x6 offset: 0x18 System.Collections.Generic.List<UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
normals flags 0x6 offset: 0x20 System.Collections.Generic.List<UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
Class: MeshColliderGroup | |
Class: MeshColliderInstance | |
transform flags 0x6 offset: 0x10 UnityEngine.Transform MONO_TYPE_CLASS | |
rigidbody flags 0x6 offset: 0x18 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
collider flags 0x6 offset: 0x20 UnityEngine.Collider MONO_TYPE_CLASS | |
bounds flags 0x6 offset: 0x28 OBB MONO_TYPE_VALUETYPE | |
position flags 0x6 offset: 0x78 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotation flags 0x6 offset: 0x84 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
scale flags 0x6 offset: 0x94 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
data flags 0x6 offset: 0xa0 MeshCache.Data MONO_TYPE_CLASS | |
Class: MeshColliderLookup | |
src flags 0x6 offset: 0x10 MeshColliderLookup.LookupGroup MONO_TYPE_CLASS | |
dst flags 0x6 offset: 0x18 MeshColliderLookup.LookupGroup MONO_TYPE_CLASS | |
Class: MeshData | |
triangles flags 0x6 offset: 0x10 System.Collections.Generic.List<System.Int32> MONO_TYPE_GENERICINST | |
vertices flags 0x6 offset: 0x18 System.Collections.Generic.List<UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
normals flags 0x6 offset: 0x20 System.Collections.Generic.List<UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
tangents flags 0x6 offset: 0x28 System.Collections.Generic.List<UnityEngine.Vector4> MONO_TYPE_GENERICINST | |
colors32 flags 0x6 offset: 0x30 System.Collections.Generic.List<UnityEngine.Color32> MONO_TYPE_GENERICINST | |
uv flags 0x6 offset: 0x38 System.Collections.Generic.List<UnityEngine.Vector2> MONO_TYPE_GENERICINST | |
uv2 flags 0x6 offset: 0x40 System.Collections.Generic.List<UnityEngine.Vector2> MONO_TYPE_GENERICINST | |
positions flags 0x6 offset: 0x48 System.Collections.Generic.List<UnityEngine.Vector4> MONO_TYPE_GENERICINST | |
Class: MeshGroup | |
Class: MeshInstance | |
position flags 0x6 offset: 0x10 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotation flags 0x6 offset: 0x1c UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
scale flags 0x6 offset: 0x2c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
data flags 0x6 offset: 0x38 MeshCache.Data MONO_TYPE_CLASS | |
Class: MeshRendererData | |
triangles flags 0x6 offset: 0x10 System.Collections.Generic.List<System.Int32> MONO_TYPE_GENERICINST | |
vertices flags 0x6 offset: 0x18 System.Collections.Generic.List<UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
normals flags 0x6 offset: 0x20 System.Collections.Generic.List<UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
tangents flags 0x6 offset: 0x28 System.Collections.Generic.List<UnityEngine.Vector4> MONO_TYPE_GENERICINST | |
colors32 flags 0x6 offset: 0x30 System.Collections.Generic.List<UnityEngine.Color32> MONO_TYPE_GENERICINST | |
uv flags 0x6 offset: 0x38 System.Collections.Generic.List<UnityEngine.Vector2> MONO_TYPE_GENERICINST | |
uv2 flags 0x6 offset: 0x40 System.Collections.Generic.List<UnityEngine.Vector2> MONO_TYPE_GENERICINST | |
positions flags 0x6 offset: 0x48 System.Collections.Generic.List<UnityEngine.Vector4> MONO_TYPE_GENERICINST | |
Class: MeshRendererGroup | |
Class: MeshRendererInstance | |
renderer flags 0x6 offset: 0x10 UnityEngine.Renderer MONO_TYPE_CLASS | |
bounds flags 0x6 offset: 0x18 OBB MONO_TYPE_VALUETYPE | |
position flags 0x6 offset: 0x68 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotation flags 0x6 offset: 0x74 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
scale flags 0x6 offset: 0x84 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
data flags 0x6 offset: 0x90 MeshCache.Data MONO_TYPE_CLASS | |
Class: MeshRendererLookup | |
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Class: MeshRendererInfo | |
material flags 0x6 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
mesh flags 0x6 offset: 0x28 UnityEngine.Mesh MONO_TYPE_CLASS | |
shadows flags 0x6 offset: 0x30 UnityEngine.Rendering.ShadowCastingMode MONO_TYPE_VALUETYPE | |
Class: SkinnedMeshRendererCache | |
dictionary flags 0x16 offset: 0x0 System.Collections.Generic.Dictionary<UnityEngine.Mesh,SkinnedMeshRendererCache.RigInfo> MONO_TYPE_GENERICINST | |
<>f__am$cache0 flags 0x11 offset: 0x8 System.Func<UnityEngine.Transform,System.String> MONO_TYPE_GENERICINST | |
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Class: SkinnedMeshRendererInfo | |
material flags 0x6 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
mesh flags 0x6 offset: 0x28 UnityEngine.Mesh MONO_TYPE_CLASS | |
cachedMesh flags 0x6 offset: 0x30 UnityEngine.Mesh MONO_TYPE_CLASS | |
cachedRig flags 0x6 offset: 0x38 SkinnedMeshRendererCache.RigInfo MONO_TYPE_CLASS | |
root flags 0x1 offset: 0x40 UnityEngine.Transform MONO_TYPE_CLASS | |
bones flags 0x1 offset: 0x48 UnityEngine.Transform[] MONO_TYPE_SZARRAY | |
shadows flags 0x6 offset: 0x50 UnityEngine.Rendering.ShadowCastingMode MONO_TYPE_VALUETYPE | |
bounds flags 0x6 offset: 0x54 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
Class: DecalComponent | |
Class: DecalComponentEx | |
Class: DecalRecycle | |
LifeTime flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: DecalRecycleEx | |
Class: DecalRotate | |
range flags 0x6 offset: 0x98 MinMax MONO_TYPE_CLASS | |
Class: DecalScale | |
range flags 0x6 offset: 0x98 MinMax MONO_TYPE_CLASS | |
Class: DontBecomeSolidWithPlayerInside | |
colliders flags 0x3 offset: 0x18 UnityEngine.Collider[] MONO_TYPE_SZARRAY | |
Class: DynamicZNear | |
cam flags 0x1 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
minimum flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
maximum flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
Class: EAC | |
isLoading flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
lastError flags 0x16 offset: 0x8 System.String MONO_TYPE_STRING | |
EACInitialized flags 0x16 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
Class: FirstPersonSpectatorMode | |
Class: FollowCamera | |
Class: Gib | |
gibCount flags 0x16 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
meshFilter flags 0x86 offset: 0x18 UnityEngine.MeshFilter MONO_TYPE_CLASS | |
meshRenderer flags 0x86 offset: 0x20 UnityEngine.MeshRenderer MONO_TYPE_CLASS | |
Class: IconSkin | |
icon flags 0x6 offset: 0x18 UnityEngine.UI.Image MONO_TYPE_CLASS | |
text flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
onChanged flags 0x6 offset: 0x28 System.Action MONO_TYPE_CLASS | |
itemType flags 0x3 offset: 0x30 System.String MONO_TYPE_STRING | |
inventoryId flags 0x3 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
Class: IconSkinPicker | |
pickerIcon flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
container flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
skinChangedEvent flags 0x6 offset: 0x28 System.Action MONO_TYPE_CLASS | |
Class: LightEx | |
blendCurve flags 0x6 offset: 0x20 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
intenseCurve flags 0x6 offset: 0x28 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
lightComponent flags 0x1 offset: 0x30 UnityEngine.Light MONO_TYPE_CLASS | |
alterColor flags 0x6 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
colorTimeScale flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
colorA flags 0x6 offset: 0x40 UnityEngine.Color MONO_TYPE_VALUETYPE | |
colorB flags 0x6 offset: 0x50 UnityEngine.Color MONO_TYPE_VALUETYPE | |
loopColor flags 0x6 offset: 0x60 System.Boolean MONO_TYPE_BOOLEAN | |
alterIntensity flags 0x6 offset: 0x61 System.Boolean MONO_TYPE_BOOLEAN | |
intensityTimeScale flags 0x6 offset: 0x64 System.Single MONO_TYPE_R4 | |
intensityCurveScale flags 0x6 offset: 0x68 System.Single MONO_TYPE_R4 | |
loopIntensity flags 0x6 offset: 0x6c System.Boolean MONO_TYPE_BOOLEAN | |
randomOffset flags 0x6 offset: 0x6d System.Boolean MONO_TYPE_BOOLEAN | |
time flags 0x1 offset: 0x70 System.Single MONO_TYPE_R4 | |
Class: LocalPositionAnimation | |
movementX flags 0x6 offset: 0x18 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
movementY flags 0x6 offset: 0x20 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
movementZ flags 0x6 offset: 0x28 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
centerPosition flags 0x6 offset: 0x30 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
scaleX flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
timeScaleX flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
scaleY flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
timeScaleY flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
scaleZ flags 0x6 offset: 0x4c System.Single MONO_TYPE_R4 | |
timeScaleZ flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
Class: LookAt | |
target flags 0x6 offset: 0x18 UnityEngine.Transform MONO_TYPE_CLASS | |
Class: MainCamera | |
defaultSqrDistance flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
depthOfField flags 0x16 offset: 0x8 MainCamera.DepthOfFieldSettings MONO_TYPE_VALUETYPE | |
dof flags 0x6 offset: 0x18 UnityStandardAssets.ImageEffects.DepthOfField MONO_TYPE_CLASS | |
ssao flags 0x6 offset: 0x20 AmplifyOcclusionEffect MONO_TYPE_CLASS | |
motionBlur flags 0x6 offset: 0x28 Kino.Motion MONO_TYPE_CLASS | |
shafts flags 0x6 offset: 0x30 TOD_Rays MONO_TYPE_CLASS | |
tonemappingColorGrading flags 0x6 offset: 0x38 UnityStandardAssets.CinematicEffects.TonemappingColorGrading MONO_TYPE_CLASS | |
fxaa flags 0x6 offset: 0x40 FXAA MONO_TYPE_CLASS | |
smaa flags 0x6 offset: 0x48 Smaa.SMAA MONO_TYPE_CLASS | |
taa flags 0x6 offset: 0x50 TAA.TemporalAntiAliasing MONO_TYPE_CLASS | |
sharpenAndVignette flags 0x6 offset: 0x58 CC_SharpenAndVignette MONO_TYPE_CLASS | |
SkyReflectionMultiplier flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
ambientLightDay flags 0x1 offset: 0x64 System.Single MONO_TYPE_R4 | |
ambientLightNight flags 0x1 offset: 0x68 System.Single MONO_TYPE_R4 | |
ambientLightMultiplier flags 0x1 offset: 0x6c System.Single MONO_TYPE_R4 | |
ambientLightMultiplierTarget flags 0x1 offset: 0x70 System.Single MONO_TYPE_R4 | |
skyReflectionDay flags 0x1 offset: 0x74 System.Single MONO_TYPE_R4 | |
skyReflectionNight flags 0x1 offset: 0x78 System.Single MONO_TYPE_R4 | |
skyReflectionMultiplier flags 0x1 offset: 0x7c System.Single MONO_TYPE_R4 | |
skyReflectionMultiplierTarget flags 0x1 offset: 0x80 System.Single MONO_TYPE_R4 | |
environmentTimestamp flags 0x1 offset: 0x84 System.Single MONO_TYPE_R4 | |
environmentType flags 0x1 offset: 0x88 EnvironmentType MONO_TYPE_VALUETYPE | |
waterVisible flags 0x1 offset: 0x8c System.Boolean MONO_TYPE_BOOLEAN | |
screenWidth flags 0x1 offset: 0x90 System.Int32 MONO_TYPE_I4 | |
screenHeight flags 0x1 offset: 0x94 System.Int32 MONO_TYPE_I4 | |
Class: MeshPaintController | |
pickerCamera flags 0x6 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
brushTexture flags 0x6 offset: 0x20 UnityEngine.Texture2D MONO_TYPE_CLASS | |
brushImage flags 0x6 offset: 0x28 UnityEngine.UI.RawImage MONO_TYPE_CLASS | |
dirtyPaintables flags 0x3 offset: 0x30 System.Collections.Generic.List<MeshPaintable> MONO_TYPE_GENERICINST | |
brushScale flags 0x6 offset: 0x38 UnityEngine.Vector2 MONO_TYPE_VALUETYPE | |
brushColor flags 0x6 offset: 0x40 UnityEngine.Color MONO_TYPE_VALUETYPE | |
brushSpacing flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
lastPosition flags 0x1 offset: 0x54 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
drawingBlocked flags 0x3 offset: 0x60 System.Boolean MONO_TYPE_BOOLEAN | |
Class: MeshPaintable | |
replacementTextureName flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
targetTexture flags 0x6 offset: 0x20 UnityEngine.Texture2D MONO_TYPE_CLASS | |
textureWidth flags 0x6 offset: 0x28 System.Int32 MONO_TYPE_I4 | |
textureHeight flags 0x6 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
clearColor flags 0x6 offset: 0x30 UnityEngine.Color MONO_TYPE_VALUETYPE | |
hasChanges flags 0x6 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
Class: MeshPaintableSource | |
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texture flags 0x86 offset: 0x20 UnityEngine.Texture2D MONO_TYPE_CLASS | |
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collisionMesh flags 0x6 offset: 0x30 UnityEngine.Mesh MONO_TYPE_CLASS | |
texWidth flags 0x6 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
texHeight flags 0x6 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
cameraFOV flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
cameraDistance flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
localPosition flags 0x6 offset: 0x48 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
localRotation flags 0x6 offset: 0x54 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: Model | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<UnityEngine.Transform,System.Boolean> MONO_TYPE_GENERICINST | |
collision flags 0x6 offset: 0x18 UnityEngine.SphereCollider MONO_TYPE_CLASS | |
rootBone flags 0x6 offset: 0x20 UnityEngine.Transform MONO_TYPE_CLASS | |
headBone flags 0x6 offset: 0x28 UnityEngine.Transform MONO_TYPE_CLASS | |
eyeBone flags 0x6 offset: 0x30 UnityEngine.Transform MONO_TYPE_CLASS | |
animator flags 0x6 offset: 0x38 UnityEngine.Animator MONO_TYPE_CLASS | |
_lodGroup flags 0x1 offset: 0x40 UnityEngine.LODGroup MONO_TYPE_CLASS | |
bones flags 0x3 offset: 0x48 UnityEngine.Transform[] MONO_TYPE_SZARRAY | |
skin flags 0x3 offset: 0x50 System.Int32 MONO_TYPE_I4 | |
Class: ParticleDisableOnParentDestroy | |
destroyAfterSeconds flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: ParticleRandomLifetime | |
mySystem flags 0x6 offset: 0x18 UnityEngine.ParticleSystem MONO_TYPE_CLASS | |
minScale flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
maxScale flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
Class: PlayAudioEx | |
delay flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: PlayerModelSkin | |
Class: lerp | |
enabled flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
smoothing flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
time flags 0x16 offset: 0x8 System.Single MONO_TYPE_R4 | |
Class: PositionLerp | |
interpolator flags 0x1 offset: 0x18 TransformInterpolator MONO_TYPE_CLASS | |
srcEntity flags 0x86 offset: 0x20 BaseEntity MONO_TYPE_CLASS | |
lastUpdate flags 0x86 offset: 0x28 System.Single MONO_TYPE_R4 | |
smoothedSpacing flags 0x86 offset: 0x2c System.Single MONO_TYPE_R4 | |
lastLerp flags 0x1 offset: 0x30 TransformInterpolator.Entry MONO_TYPE_VALUETYPE | |
Class: TransformInterpolator | |
list flags 0x1 offset: 0x10 System.Collections.Generic.List<TransformInterpolator.Entry> MONO_TYPE_GENERICINST | |
lastEntry flags 0x6 offset: 0x18 TransformInterpolator.Entry MONO_TYPE_VALUETYPE | |
averageTimeSpace flags 0x1 offset: 0x3c System.Single MONO_TYPE_R4 | |
Class: Projectile | |
lifeTime flags 0x8056 offset: 0x0 System.Single MONO_TYPE_R4 | |
damageProperties flags 0x6 offset: 0x18 DamageProperties MONO_TYPE_CLASS | |
damageDistances flags 0x6 offset: 0x20 MinMax MONO_TYPE_CLASS | |
damageMultipliers flags 0x6 offset: 0x28 MinMax MONO_TYPE_CLASS | |
damageTypes flags 0x6 offset: 0x30 System.Collections.Generic.List<Rust.DamageTypeEntry> MONO_TYPE_GENERICINST | |
rendererToScale flags 0x6 offset: 0x38 ScaleRenderer MONO_TYPE_CLASS | |
firstPersonRenderer flags 0x6 offset: 0x40 ScaleRenderer MONO_TYPE_CLASS | |
flybySound flags 0x6 offset: 0x48 SoundDefinition MONO_TYPE_CLASS | |
closeFlybySound flags 0x6 offset: 0x50 SoundDefinition MONO_TYPE_CLASS | |
owner flags 0x86 offset: 0x58 BasePlayer MONO_TYPE_CLASS | |
sourceWeaponPrefab flags 0x86 offset: 0x60 AttackEntity MONO_TYPE_CLASS | |
sourceProjectilePrefab flags 0x86 offset: 0x68 Projectile MONO_TYPE_CLASS | |
mod flags 0x86 offset: 0x70 ItemModProjectile MONO_TYPE_CLASS | |
initialVelocity flags 0x6 offset: 0x78 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
drag flags 0x6 offset: 0x84 System.Single MONO_TYPE_R4 | |
gravityModifier flags 0x6 offset: 0x88 System.Single MONO_TYPE_R4 | |
thickness flags 0x6 offset: 0x8c System.Single MONO_TYPE_R4 | |
initialDistance flags 0x6 offset: 0x90 System.Single MONO_TYPE_R4 | |
remainInWorld flags 0x6 offset: 0x94 System.Boolean MONO_TYPE_BOOLEAN | |
stickProbability flags 0x6 offset: 0x98 System.Single MONO_TYPE_R4 | |
breakProbability flags 0x6 offset: 0x9c System.Single MONO_TYPE_R4 | |
conditionLoss flags 0x6 offset: 0xa0 System.Single MONO_TYPE_R4 | |
ricochetChance flags 0x6 offset: 0xa4 System.Single MONO_TYPE_R4 | |
penetrationPower flags 0x6 offset: 0xa8 System.Single MONO_TYPE_R4 | |
createDecals flags 0x6 offset: 0xac System.Boolean MONO_TYPE_BOOLEAN | |
flybySoundDistance flags 0x6 offset: 0xb0 System.Single MONO_TYPE_R4 | |
closeFlybyDistance flags 0x6 offset: 0xb4 System.Single MONO_TYPE_R4 | |
tumbleSpeed flags 0x6 offset: 0xb8 System.Single MONO_TYPE_R4 | |
tumbleAxis flags 0x6 offset: 0xbc UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
projectileID flags 0x86 offset: 0xc8 System.Int32 MONO_TYPE_I4 | |
seed flags 0x86 offset: 0xcc System.Int32 MONO_TYPE_I4 | |
clientsideEffect flags 0x86 offset: 0xd0 System.Boolean MONO_TYPE_BOOLEAN | |
clientsideAttack flags 0x86 offset: 0xd1 System.Boolean MONO_TYPE_BOOLEAN | |
integrity flags 0x86 offset: 0xd4 System.Single MONO_TYPE_R4 | |
maxDistance flags 0x86 offset: 0xd8 System.Single MONO_TYPE_R4 | |
modifier flags 0x86 offset: 0xdc Projectile.Modifier MONO_TYPE_VALUETYPE | |
invisible flags 0x86 offset: 0xec System.Boolean MONO_TYPE_BOOLEAN | |
currentVelocity flags 0x1 offset: 0xf0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
currentPosition flags 0x1 offset: 0xfc UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
traveledDistance flags 0x1 offset: 0x108 System.Single MONO_TYPE_R4 | |
traveledTime flags 0x1 offset: 0x10c System.Single MONO_TYPE_R4 | |
previousPosition flags 0x1 offset: 0x110 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
sentPosition flags 0x1 offset: 0x11c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
flybyPlayed flags 0x1 offset: 0x128 System.Boolean MONO_TYPE_BOOLEAN | |
wasFacingPlayer flags 0x1 offset: 0x129 System.Boolean MONO_TYPE_BOOLEAN | |
flybyPlane flags 0x1 offset: 0x12c UnityEngine.Plane MONO_TYPE_VALUETYPE | |
flybyRay flags 0x1 offset: 0x13c UnityEngine.Ray MONO_TYPE_VALUETYPE | |
Class: Ragdoll | |
eyeTransform flags 0x6 offset: 0x18 UnityEngine.Transform MONO_TYPE_CLASS | |
centerBone flags 0x6 offset: 0x20 UnityEngine.Transform MONO_TYPE_CLASS | |
primaryBody flags 0x6 offset: 0x28 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
physicMaterial flags 0x6 offset: 0x30 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
corpseJoint flags 0x6 offset: 0x38 UnityEngine.SpringJoint MONO_TYPE_CLASS | |
GibEffect flags 0x6 offset: 0x40 UnityEngine.GameObject MONO_TYPE_CLASS | |
pinTo flags 0x86 offset: 0x48 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
_lodGroup flags 0x1 offset: 0x50 UnityEngine.LODGroup MONO_TYPE_CLASS | |
optimizeAnimator flags 0x1 offset: 0x58 OptimizeAnimator MONO_TYPE_CLASS | |
IsSetup flags 0x4 offset: 0x60 System.Boolean MONO_TYPE_BOOLEAN | |
Class: IRagdollInhert | |
Class: RagdollInteritable | |
Class: RotateToCamera | |
maxDistance flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: ScaleByIntensity | |
intensitySource flags 0x6 offset: 0x18 UnityEngine.Light MONO_TYPE_CLASS | |
initialScale flags 0x6 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
maxIntensity flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
Class: SkeletonScale | |
bones flags 0x4 offset: 0x18 BoneInfoComponent[] MONO_TYPE_SZARRAY | |
leftShoulder flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
rightShoulder flags 0x6 offset: 0x28 UnityEngine.GameObject MONO_TYPE_CLASS | |
spine flags 0x6 offset: 0x30 UnityEngine.GameObject MONO_TYPE_CLASS | |
seed flags 0x6 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
Class: SkinnedMultiMesh | |
emptyLOD flags 0x11 offset: 0x0 UnityEngine.LOD[] MONO_TYPE_SZARRAY | |
<>f__am$cache0 flags 0x11 offset: 0x8 System.Func<SkinnedMultiMesh.Part,System.Int64> MONO_TYPE_GENERICINST | |
parts flags 0x6 offset: 0x18 System.Collections.Generic.List<SkinnedMultiMesh.Part> MONO_TYPE_GENERICINST | |
boneDict flags 0x6 offset: 0x20 System.Collections.Generic.Dictionary<System.String,UnityEngine.Transform> MONO_TYPE_GENERICINST | |
createdParts flags 0x86 offset: 0x28 System.Collections.Generic.List<SkinnedMultiMesh.Part> MONO_TYPE_GENERICINST | |
sharedBlockProperty flags 0x86 offset: 0x30 UnityEngine.MaterialPropertyBlock MONO_TYPE_CLASS | |
SkinCollection flags 0x6 offset: 0x38 SkinSetCollection MONO_TYPE_CLASS | |
optimizeAnimator flags 0x1 offset: 0x40 OptimizeAnimator MONO_TYPE_CLASS | |
lodGroup flags 0x1 offset: 0x48 UnityEngine.LODGroup MONO_TYPE_CLASS | |
renderers flags 0x1 offset: 0x50 System.Collections.Generic.List<UnityEngine.Renderer> MONO_TYPE_GENERICINST | |
animators flags 0x1 offset: 0x58 System.Collections.Generic.List<UnityEngine.Animator> MONO_TYPE_GENERICINST | |
shadowOnly flags 0x6 offset: 0x60 System.Boolean MONO_TYPE_BOOLEAN | |
lastBuildHash flags 0x86 offset: 0x68 System.Int64 MONO_TYPE_I8 | |
skinNumber flags 0x6 offset: 0x70 System.Single MONO_TYPE_R4 | |
meshNumber flags 0x6 offset: 0x74 System.Single MONO_TYPE_R4 | |
skinType flags 0x6 offset: 0x78 System.Int32 MONO_TYPE_I4 | |
IsVisible flags 0x3 offset: 0x7c System.Boolean MONO_TYPE_BOOLEAN | |
Class: SunSettings | |
light flags 0x1 offset: 0x18 UnityEngine.Light MONO_TYPE_CLASS | |
Class: TextureColorPicker | |
texture flags 0x6 offset: 0x18 UnityEngine.Texture2D MONO_TYPE_CLASS | |
onColorSelected flags 0x6 offset: 0x20 TextureColorPicker.onColorSelectedEvent MONO_TYPE_CLASS | |
Class: TimedRemoval | |
objectToDestroy flags 0x6 offset: 0x18 UnityEngine.Object MONO_TYPE_CLASS | |
removeDelay flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: Translate | |
translations flags 0x11 offset: 0x0 System.Collections.Generic.Dictionary<System.String,System.String> MONO_TYPE_GENERICINST | |
language flags 0x11 offset: 0x8 System.String MONO_TYPE_STRING | |
Class: TriggerMovement | |
movementModify flags 0x6 offset: 0x30 BaseEntity.MovementModify MONO_TYPE_VALUETYPE | |
Class: UnparentOnDestroy | |
destroyAfterSeconds flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: ViewModel | |
viewModelPrefab flags 0x6 offset: 0x18 GameObjectRef MONO_TYPE_CLASS | |
targetEntity flags 0x86 offset: 0x20 HeldEntity MONO_TYPE_CLASS | |
instance flags 0x86 offset: 0x28 BaseViewModel MONO_TYPE_CLASS | |
Class: ViewmodelItem | |
viewmodelAnimator flags 0x1 offset: 0x18 UnityEngine.Animator MONO_TYPE_CLASS | |
vOneRun flags 0x1 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
bWasOn flags 0x1 offset: 0x21 System.Boolean MONO_TYPE_BOOLEAN | |
Class: BaseCollision | |
Owner flags 0x6 offset: 0x18 BaseEntity MONO_TYPE_CLASS | |
model flags 0x6 offset: 0x20 Model MONO_TYPE_CLASS | |
Class: ColliderBatch | |
Class: ColliderGrid | |
Paused flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
CellSize flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
MaxMilliseconds flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
Class: GamePhysics | |
hitBuffer flags 0x11 offset: 0x0 UnityEngine.RaycastHit[] MONO_TYPE_SZARRAY | |
colBuffer flags 0x11 offset: 0x8 UnityEngine.Collider[] MONO_TYPE_SZARRAY | |
<>f__am$cache0 flags 0x11 offset: 0x10 System.Comparison<UnityEngine.RaycastHit> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x18 System.Comparison<UnityEngine.RaycastHit> MONO_TYPE_GENERICINST | |
Class: TraceInfo | |
valid flags 0x6 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
distance flags 0x6 offset: 0x14 System.Single MONO_TYPE_R4 | |
entity flags 0x6 offset: 0x18 BaseEntity MONO_TYPE_CLASS | |
point flags 0x6 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
normal flags 0x6 offset: 0x2c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
bone flags 0x6 offset: 0x38 UnityEngine.Transform MONO_TYPE_CLASS | |
material flags 0x6 offset: 0x40 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
partID flags 0x6 offset: 0x48 System.UInt32 MONO_TYPE_U4 | |
collider flags 0x6 offset: 0x50 UnityEngine.Collider MONO_TYPE_CLASS | |
Class: GameTrace | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Comparison<TraceInfo> MONO_TYPE_GENERICINST | |
Class: SkinnedMeshCollider | |
rebuildDeltaTime flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
triangles flags 0x1 offset: 0x18 System.Collections.Generic.List<Triangle> MONO_TYPE_GENERICINST | |
bones flags 0x1 offset: 0x20 System.Collections.Generic.List<UnityEngine.Transform> MONO_TYPE_GENERICINST | |
colliderInfo flags 0x6 offset: 0x28 GameManifest.MeshColliderInfo MONO_TYPE_CLASS | |
rebuildTime flags 0x1 offset: 0x30 System.Single MONO_TYPE_R4 | |
bounds flags 0x1 offset: 0x34 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
Class: SkinnedMeshCollision | |
Class: ConVar Admin | |
Class: ConVar AI | |
groundAlign flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
maxGroundAlignDist flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
Class: ConVar AntiHack | |
Class: ConVar Audio | |
master flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
musicvolume flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
menumusicvolume flags 0x16 offset: 0x8 System.Single MONO_TYPE_R4 | |
game flags 0x16 offset: 0xc System.Single MONO_TYPE_R4 | |
voices flags 0x16 offset: 0x10 System.Single MONO_TYPE_R4 | |
ambience flags 0x16 offset: 0x14 System.Boolean MONO_TYPE_BOOLEAN | |
framebudget flags 0x16 offset: 0x18 System.Single MONO_TYPE_R4 | |
advancedocclusion flags 0x16 offset: 0x1c System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar Batching | |
colliders flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
collider_threading flags 0x16 offset: 0x1 System.Boolean MONO_TYPE_BOOLEAN | |
collider_invalidate flags 0x16 offset: 0x2 System.Boolean MONO_TYPE_BOOLEAN | |
collider_capacity flags 0x16 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
collider_vertices flags 0x16 offset: 0x8 System.Int32 MONO_TYPE_I4 | |
collider_submeshes flags 0x16 offset: 0xc System.Int32 MONO_TYPE_I4 | |
renderers flags 0x16 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
renderer_threading flags 0x16 offset: 0x11 System.Boolean MONO_TYPE_BOOLEAN | |
renderer_invalidate flags 0x16 offset: 0x12 System.Boolean MONO_TYPE_BOOLEAN | |
renderer_capacity flags 0x16 offset: 0x14 System.Int32 MONO_TYPE_I4 | |
renderer_vertices flags 0x16 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
renderer_submeshes flags 0x16 offset: 0x1c System.Int32 MONO_TYPE_I4 | |
verbose flags 0x16 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
Class: Buttons | |
Console flags 0x16 offset: 0x0 Buttons.ConButton MONO_TYPE_CLASS | |
Forward flags 0x16 offset: 0x8 Buttons.ConButton MONO_TYPE_CLASS | |
Backward flags 0x16 offset: 0x10 Buttons.ConButton MONO_TYPE_CLASS | |
Left flags 0x16 offset: 0x18 Buttons.ConButton MONO_TYPE_CLASS | |
Right flags 0x16 offset: 0x20 Buttons.ConButton MONO_TYPE_CLASS | |
Jump flags 0x16 offset: 0x28 Buttons.ConButton MONO_TYPE_CLASS | |
Duck flags 0x16 offset: 0x30 Buttons.ConButton MONO_TYPE_CLASS | |
Sprint flags 0x16 offset: 0x38 Buttons.ConButton MONO_TYPE_CLASS | |
Use flags 0x16 offset: 0x40 Buttons.ConButton MONO_TYPE_CLASS | |
Inventory flags 0x16 offset: 0x48 Buttons.ConButton MONO_TYPE_CLASS | |
Chat flags 0x16 offset: 0x50 Buttons.ConButton MONO_TYPE_CLASS | |
Reload flags 0x16 offset: 0x58 Buttons.ConButton MONO_TYPE_CLASS | |
Voice flags 0x16 offset: 0x60 Buttons.ConButton MONO_TYPE_CLASS | |
InvNext flags 0x16 offset: 0x68 Buttons.ConButton MONO_TYPE_CLASS | |
InvPrev flags 0x16 offset: 0x70 Buttons.ConButton MONO_TYPE_CLASS | |
Slot1 flags 0x16 offset: 0x78 Buttons.ConButton MONO_TYPE_CLASS | |
Slot2 flags 0x16 offset: 0x80 Buttons.ConButton MONO_TYPE_CLASS | |
Slot3 flags 0x16 offset: 0x88 Buttons.ConButton MONO_TYPE_CLASS | |
Slot4 flags 0x16 offset: 0x90 Buttons.ConButton MONO_TYPE_CLASS | |
Slot5 flags 0x16 offset: 0x98 Buttons.ConButton MONO_TYPE_CLASS | |
Slot6 flags 0x16 offset: 0xa0 Buttons.ConButton MONO_TYPE_CLASS | |
Slot7 flags 0x16 offset: 0xa8 Buttons.ConButton MONO_TYPE_CLASS | |
Slot8 flags 0x16 offset: 0xb0 Buttons.ConButton MONO_TYPE_CLASS | |
Attack flags 0x16 offset: 0xb8 Buttons.ConButton MONO_TYPE_CLASS | |
Attack2 flags 0x16 offset: 0xc0 Buttons.ConButton MONO_TYPE_CLASS | |
Attack3 flags 0x16 offset: 0xc8 Buttons.ConButton MONO_TYPE_CLASS | |
AltLook flags 0x16 offset: 0xd0 Buttons.ConButton MONO_TYPE_CLASS | |
Map flags 0x16 offset: 0xd8 Buttons.ConButton MONO_TYPE_CLASS | |
Class: ConVar Chat | |
enabled flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
History flags 0x11 offset: 0x8 System.Collections.Generic.List<ConVar.Chat.ChatEntry> MONO_TYPE_GENERICINST | |
Class: ConVar Client | |
tickrate flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
maxpeerspersecond flags 0x16 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
prediction flags 0x16 offset: 0x8 System.Boolean MONO_TYPE_BOOLEAN | |
maxunack flags 0x16 offset: 0xc System.Int32 MONO_TYPE_I4 | |
pushtotalk flags 0x16 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
debugdragdrop flags 0x16 offset: 0x11 System.Boolean MONO_TYPE_BOOLEAN | |
camlerp flags 0x16 offset: 0x14 System.Single MONO_TYPE_R4 | |
camspeed flags 0x16 offset: 0x18 System.Single MONO_TYPE_R4 | |
camdist flags 0x16 offset: 0x1c System.Single MONO_TYPE_R4 | |
cambone flags 0x16 offset: 0x20 System.String MONO_TYPE_STRING | |
camfov flags 0x16 offset: 0x28 System.Single MONO_TYPE_R4 | |
camoffset flags 0x16 offset: 0x2c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
lookatradius flags 0x16 offset: 0x38 System.Single MONO_TYPE_R4 | |
RockSkin flags 0x16 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
Class: ConVar Console | |
Class: ConVar Construct | |
frameminutes flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: ConVar Craft | |
Class: ConVar Culling | |
entityUpdateRate flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
entityMinCullDist flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
entityMinAnimatorCullDist flags 0x16 offset: 0x8 System.Single MONO_TYPE_R4 | |
entityMinShadowCullDist flags 0x16 offset: 0xc System.Single MONO_TYPE_R4 | |
entityMaxDist flags 0x16 offset: 0x10 System.Single MONO_TYPE_R4 | |
Class: ConVar Data | |
Class: ConVar DDraw | |
Class: ConVar Debugging | |
checktriggers flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
drawcolliders flags 0x16 offset: 0x1 System.Boolean MONO_TYPE_BOOLEAN | |
ambientvolumes flags 0x16 offset: 0x2 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar Decal | |
cache flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
instancing flags 0x16 offset: 0x1 System.Boolean MONO_TYPE_BOOLEAN | |
capacity flags 0x16 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
limit flags 0x16 offset: 0x8 System.Int32 MONO_TYPE_I4 | |
Class: ConVar Decay | |
Class: ConVar Decor | |
m_quality flags 0x11 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: ConVar Demo | |
IsTimeDemo flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
timescale flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
Class: ConVar Dev | |
netgraph flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
gender flags 0x16 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
Class: ConVar Editor | |
Class: ConVar Effects | |
color flags 0x8056 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
ao flags 0x16 offset: 0x4 System.Boolean MONO_TYPE_BOOLEAN | |
bloom flags 0x16 offset: 0x5 System.Boolean MONO_TYPE_BOOLEAN | |
lensdirt flags 0x16 offset: 0x6 System.Boolean MONO_TYPE_BOOLEAN | |
motionblur flags 0x16 offset: 0x7 System.Boolean MONO_TYPE_BOOLEAN | |
sharpen flags 0x16 offset: 0x8 System.Boolean MONO_TYPE_BOOLEAN | |
shafts flags 0x16 offset: 0x9 System.Boolean MONO_TYPE_BOOLEAN | |
vignet flags 0x16 offset: 0xa System.Boolean MONO_TYPE_BOOLEAN | |
footsteps flags 0x16 offset: 0xb System.Boolean MONO_TYPE_BOOLEAN | |
maxgibs flags 0x16 offset: 0xc System.Int32 MONO_TYPE_I4 | |
Class: ConVar Entity | |
Class: ConVar Env | |
Class: ConVar FileConVar | |
time flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar FPS | |
m_graph flags 0x11 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
Class: ConVar GC | |
interval flags 0x16 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
Class: ConVar Global | |
_developer flags 0x11 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
safemode flags 0x16 offset: 0x4 System.Boolean MONO_TYPE_BOOLEAN | |
debugmode flags 0x16 offset: 0x5 System.Boolean MONO_TYPE_BOOLEAN | |
assetwarmup flags 0x16 offset: 0x8 System.Int32 MONO_TYPE_I4 | |
prefabwarmup flags 0x16 offset: 0xc System.Int32 MONO_TYPE_I4 | |
maxthreads flags 0x16 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
_censornudity flags 0x11 offset: 0x14 System.Boolean MONO_TYPE_BOOLEAN | |
perf flags 0x16 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
god flags 0x16 offset: 0x1c System.Boolean MONO_TYPE_BOOLEAN | |
specnet flags 0x16 offset: 0x1d System.Boolean MONO_TYPE_BOOLEAN | |
streamermode flags 0x16 offset: 0x1e System.Boolean MONO_TYPE_BOOLEAN | |
<>f__am$cache0 flags 0x11 offset: 0x20 System.Func<System.Collections.Generic.KeyValuePair<System.Type,System.Int64>,System.Int64> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x28 System.Func<UnityEngine.Collider,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache2 flags 0x11 offset: 0x30 System.Func<UnityEngine.Collider,System.Boolean> MONO_TYPE_GENERICINST | |
Class: ConVar Graphics | |
_shadowdistance flags 0x11 offset: 0x0 System.Single MONO_TYPE_R4 | |
shadowmode flags 0x16 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
shadowlights flags 0x16 offset: 0x8 System.Int32 MONO_TYPE_I4 | |
drawdistance flags 0x16 offset: 0xc System.Single MONO_TYPE_R4 | |
_fov flags 0x11 offset: 0x10 System.Single MONO_TYPE_R4 | |
hud flags 0x16 offset: 0x14 System.Boolean MONO_TYPE_BOOLEAN | |
chat flags 0x16 offset: 0x15 System.Boolean MONO_TYPE_BOOLEAN | |
branding flags 0x16 offset: 0x16 System.Boolean MONO_TYPE_BOOLEAN | |
dof flags 0x16 offset: 0x17 System.Boolean MONO_TYPE_BOOLEAN | |
dof_aper flags 0x16 offset: 0x18 System.Single MONO_TYPE_R4 | |
dof_blur flags 0x16 offset: 0x1c System.Single MONO_TYPE_R4 | |
_uiscale flags 0x11 offset: 0x20 System.Single MONO_TYPE_R4 | |
_anisotropic flags 0x11 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
_parallax flags 0x11 offset: 0x28 System.Int32 MONO_TYPE_I4 | |
_lso flags 0x11 offset: 0x2c System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar Grass | |
displace flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
m_quality flags 0x11 offset: 0x4 System.Single MONO_TYPE_R4 | |
Class: ConVar PatrolHelicopter | |
Class: ConVar Hierarchy | |
Class: ConVar Input | |
flipy flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
autocrouch flags 0x16 offset: 0x1 System.Boolean MONO_TYPE_BOOLEAN | |
sensitivity flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
holdtime flags 0x16 offset: 0x8 System.Single MONO_TYPE_R4 | |
Class: ConVar Inventory | |
Class: ConVar Layer | |
Class: ConVar Mesh | |
m_quality flags 0x11 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: ConVar Music | |
enabled flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
songGapMin flags 0x16 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
songGapMax flags 0x16 offset: 0x8 System.Int32 MONO_TYPE_I4 | |
Class: ConVar Net | |
visdebug flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
debug flags 0x16 offset: 0x1 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar Netgraph | |
enabled flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
updatespeed flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
Class: ConVar Note | |
Class: ConVar Notice | |
Class: ConVar Particle | |
m_quality flags 0x11 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: ConVar Physics | |
Class: ConVar Player | |
recoilcomp flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar PlayerCull | |
_enabled flags 0x11 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
updateRate flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
minCullDist flags 0x16 offset: 0x8 System.Single MONO_TYPE_R4 | |
maxSleeperDist flags 0x16 offset: 0xc System.Single MONO_TYPE_R4 | |
maxPlayerDist flags 0x16 offset: 0x10 System.Single MONO_TYPE_R4 | |
visQuality flags 0x16 offset: 0x14 System.Int32 MONO_TYPE_I4 | |
debug flags 0x16 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar Pool | |
mode flags 0x16 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
chat flags 0x16 offset: 0x4 System.Boolean MONO_TYPE_BOOLEAN | |
sounds flags 0x16 offset: 0x5 System.Boolean MONO_TYPE_BOOLEAN | |
effects flags 0x16 offset: 0x6 System.Boolean MONO_TYPE_BOOLEAN | |
skins flags 0x16 offset: 0x7 System.Boolean MONO_TYPE_BOOLEAN | |
trees flags 0x16 offset: 0x8 System.Boolean MONO_TYPE_BOOLEAN | |
decor flags 0x16 offset: 0x9 System.Boolean MONO_TYPE_BOOLEAN | |
plants flags 0x16 offset: 0xa System.Boolean MONO_TYPE_BOOLEAN | |
entities flags 0x16 offset: 0xb System.Boolean MONO_TYPE_BOOLEAN | |
renderer_batches flags 0x16 offset: 0xc System.Boolean MONO_TYPE_BOOLEAN | |
conditional_models flags 0x16 offset: 0xd System.Boolean MONO_TYPE_BOOLEAN | |
player_clothing flags 0x16 offset: 0xe System.Boolean MONO_TYPE_BOOLEAN | |
player_model flags 0x16 offset: 0xf System.Boolean MONO_TYPE_BOOLEAN | |
player_collider flags 0x16 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
player_nametag flags 0x16 offset: 0x11 System.Boolean MONO_TYPE_BOOLEAN | |
<>f__am$cache0 flags 0x11 offset: 0x18 System.Func<System.Collections.Generic.KeyValuePair<System.Type,System.Object>,System.Int64> MONO_TYPE_GENERICINST | |
Class: ConVar Profile | |
Class: ConVar Sentry | |
targetall flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
hostileduration flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
Class: ConVar Server | |
ip flags 0x16 offset: 0x0 System.String MONO_TYPE_STRING | |
port flags 0x16 offset: 0x8 System.Int32 MONO_TYPE_I4 | |
maxplayers flags 0x16 offset: 0xc System.Int32 MONO_TYPE_I4 | |
hostname flags 0x16 offset: 0x10 System.String MONO_TYPE_STRING | |
identity flags 0x16 offset: 0x18 System.String MONO_TYPE_STRING | |
level flags 0x16 offset: 0x20 System.String MONO_TYPE_STRING | |
seed flags 0x16 offset: 0x28 System.Int32 MONO_TYPE_I4 | |
salt flags 0x16 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
worldsize flags 0x16 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
saveinterval flags 0x16 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
secure flags 0x16 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
tickrate flags 0x16 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
entityrate flags 0x16 offset: 0x40 System.Int32 MONO_TYPE_I4 | |
cycletime flags 0x16 offset: 0x44 System.Single MONO_TYPE_R4 | |
official flags 0x16 offset: 0x48 System.Boolean MONO_TYPE_BOOLEAN | |
stats flags 0x16 offset: 0x49 System.Boolean MONO_TYPE_BOOLEAN | |
globalchat flags 0x16 offset: 0x4a System.Boolean MONO_TYPE_BOOLEAN | |
stability flags 0x16 offset: 0x4b System.Boolean MONO_TYPE_BOOLEAN | |
radiation flags 0x16 offset: 0x4c System.Boolean MONO_TYPE_BOOLEAN | |
itemdespawn flags 0x16 offset: 0x50 System.Single MONO_TYPE_R4 | |
pve flags 0x16 offset: 0x54 System.Boolean MONO_TYPE_BOOLEAN | |
description flags 0x16 offset: 0x58 System.String MONO_TYPE_STRING | |
headerimage flags 0x16 offset: 0x60 System.String MONO_TYPE_STRING | |
url flags 0x16 offset: 0x68 System.String MONO_TYPE_STRING | |
branch flags 0x16 offset: 0x70 System.String MONO_TYPE_STRING | |
eac flags 0x16 offset: 0x78 System.Int32 MONO_TYPE_I4 | |
queriesPerSecond flags 0x16 offset: 0x7c System.Int32 MONO_TYPE_I4 | |
ipQueriesPerMin flags 0x16 offset: 0x80 System.Int32 MONO_TYPE_I4 | |
meleedamage flags 0x16 offset: 0x84 System.Single MONO_TYPE_R4 | |
arrowdamage flags 0x16 offset: 0x88 System.Single MONO_TYPE_R4 | |
bulletdamage flags 0x16 offset: 0x8c System.Single MONO_TYPE_R4 | |
bleedingdamage flags 0x16 offset: 0x90 System.Single MONO_TYPE_R4 | |
meleearmor flags 0x16 offset: 0x94 System.Single MONO_TYPE_R4 | |
arrowarmor flags 0x16 offset: 0x98 System.Single MONO_TYPE_R4 | |
bulletarmor flags 0x16 offset: 0x9c System.Single MONO_TYPE_R4 | |
bleedingarmor flags 0x16 offset: 0xa0 System.Single MONO_TYPE_R4 | |
updatebatch flags 0x16 offset: 0xa4 System.Int32 MONO_TYPE_I4 | |
planttick flags 0x16 offset: 0xa8 System.Single MONO_TYPE_R4 | |
planttickscale flags 0x16 offset: 0xac System.Single MONO_TYPE_R4 | |
woundingenabled flags 0x16 offset: 0xb0 System.Boolean MONO_TYPE_BOOLEAN | |
plantlightdetection flags 0x16 offset: 0xb1 System.Boolean MONO_TYPE_BOOLEAN | |
respawnresetrange flags 0x16 offset: 0xb4 System.Single MONO_TYPE_R4 | |
maxunack flags 0x16 offset: 0xb8 System.Int32 MONO_TYPE_I4 | |
netcache flags 0x16 offset: 0xbc System.Boolean MONO_TYPE_BOOLEAN | |
corpses flags 0x16 offset: 0xbd System.Boolean MONO_TYPE_BOOLEAN | |
events flags 0x16 offset: 0xbe System.Boolean MONO_TYPE_BOOLEAN | |
dropitems flags 0x16 offset: 0xbf System.Boolean MONO_TYPE_BOOLEAN | |
netcachesize flags 0x16 offset: 0xc0 System.Int32 MONO_TYPE_I4 | |
savecachesize flags 0x16 offset: 0xc4 System.Int32 MONO_TYPE_I4 | |
combatlogsize flags 0x16 offset: 0xc8 System.Int32 MONO_TYPE_I4 | |
idlekick flags 0x16 offset: 0xcc System.Int32 MONO_TYPE_I4 | |
idlekickmode flags 0x16 offset: 0xd0 System.Int32 MONO_TYPE_I4 | |
idlekickadmins flags 0x16 offset: 0xd4 System.Int32 MONO_TYPE_I4 | |
Class: ConVar Spawn | |
min_rate flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
max_rate flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
min_density flags 0x16 offset: 0x8 System.Single MONO_TYPE_R4 | |
max_density flags 0x16 offset: 0xc System.Single MONO_TYPE_R4 | |
player_base flags 0x16 offset: 0x10 System.Single MONO_TYPE_R4 | |
player_scale flags 0x16 offset: 0x14 System.Single MONO_TYPE_R4 | |
respawn_populations flags 0x16 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
respawn_groups flags 0x16 offset: 0x19 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar SSS | |
enabled flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
quality flags 0x16 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
halfres flags 0x16 offset: 0x8 System.Boolean MONO_TYPE_BOOLEAN | |
scale flags 0x16 offset: 0xc System.Single MONO_TYPE_R4 | |
Class: ConVar Stability | |
verbose flags 0x16 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
strikes flags 0x16 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
collapse flags 0x16 offset: 0x8 System.Single MONO_TYPE_R4 | |
accuracy flags 0x16 offset: 0xc System.Single MONO_TYPE_R4 | |
stabilityqueue flags 0x16 offset: 0x10 System.Single MONO_TYPE_R4 | |
surroundingsqueue flags 0x16 offset: 0x14 System.Single MONO_TYPE_R4 | |
Class: ConVar Supply | |
Class: ConVar Terrain | |
quality flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
basetexcomp flags 0x16 offset: 0x4 System.Boolean MONO_TYPE_BOOLEAN | |
atlasmipfix flags 0x16 offset: 0x5 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar Time | |
Class: ConVar TrackIR | |
Class: ConVar Tree | |
m_quality flags 0x11 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: ConVar Vis | |
lerp flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
damage flags 0x16 offset: 0x1 System.Boolean MONO_TYPE_BOOLEAN | |
attack flags 0x16 offset: 0x2 System.Boolean MONO_TYPE_BOOLEAN | |
protection flags 0x16 offset: 0x3 System.Boolean MONO_TYPE_BOOLEAN | |
weakspots flags 0x16 offset: 0x4 System.Boolean MONO_TYPE_BOOLEAN | |
triggers flags 0x16 offset: 0x5 System.Boolean MONO_TYPE_BOOLEAN | |
hitboxes flags 0x16 offset: 0x6 System.Boolean MONO_TYPE_BOOLEAN | |
lineofsight flags 0x16 offset: 0x7 System.Boolean MONO_TYPE_BOOLEAN | |
sense flags 0x16 offset: 0x8 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar Voice | |
loopback flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
ui_scale flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
ui_cut flags 0x16 offset: 0x8 System.Single MONO_TYPE_R4 | |
ui_samples flags 0x16 offset: 0xc System.Int32 MONO_TYPE_I4 | |
ui_lerp flags 0x16 offset: 0x10 System.Single MONO_TYPE_R4 | |
Class: ConVar Water | |
quality flags 0x16 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
reflections flags 0x16 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
Class: ConVar Weather | |
Class: ConVar World | |
cache flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConVar XMas | |
Class: ArticulatedOccludee | |
UpdateBoundsMinFrequency flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
lodGroup flags 0x1 offset: 0x18 UnityEngine.LODGroup MONO_TYPE_CLASS | |
renderers flags 0x1 offset: 0x20 System.Collections.Generic.List<UnityEngine.Renderer> MONO_TYPE_GENERICINST | |
colliders flags 0x1 offset: 0x28 System.Collections.Generic.List<UnityEngine.Collider> MONO_TYPE_GENERICINST | |
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Class: ScreenRotate | |
Pitch flags 0x6 offset: 0x20 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
Yaw flags 0x6 offset: 0x28 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
Roll flags 0x6 offset: 0x30 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
ViewmodelEffect flags 0x6 offset: 0x38 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
useViewModelEffect flags 0x6 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConsoleNetwork | |
<>f__mg$cache0 flags 0x11 offset: 0x0 System.Func<System.String,System.Boolean> MONO_TYPE_GENERICINST | |
Class: CrashReporter | |
HasCrashes flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
reportURL flags 0x16 offset: 0x8 System.String MONO_TYPE_STRING | |
Class: UnityEngine DDraw | |
store flags 0x16 offset: 0x0 UnityEngine.GameObject MONO_TYPE_CLASS | |
singleton flags 0x16 offset: 0x8 UnityEngine.DDraw MONO_TYPE_CLASS | |
AutoYPosition flags 0x13 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
LastAutoY flags 0x13 offset: 0x14 System.Single MONO_TYPE_R4 | |
lineMaterial flags 0x11 offset: 0x18 UnityEngine.Material MONO_TYPE_CLASS | |
_skin flags 0x13 offset: 0x20 UnityEngine.GUISkin MONO_TYPE_CLASS | |
<>f__am$cache0 flags 0x11 offset: 0x28 System.Predicate<UnityEngine.DDraw.BaseObject> MONO_TYPE_GENERICINST | |
Class: IFileSystem | |
Class: FileSystem | |
iface flags 0x16 offset: 0x0 IFileSystem MONO_TYPE_CLASS | |
cache flags 0x16 offset: 0x8 System.Collections.Generic.Dictionary<System.String,UnityEngine.Object> MONO_TYPE_GENERICINST | |
Class: FileSystem_AssetBundles | |
isError flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
loadingError flags 0x16 offset: 0x8 System.String MONO_TYPE_STRING | |
rootBundle flags 0x1 offset: 0x10 UnityEngine.AssetBundle MONO_TYPE_CLASS | |
manifest flags 0x1 offset: 0x18 UnityEngine.AssetBundleManifest MONO_TYPE_CLASS | |
bundles flags 0x1 offset: 0x20 System.Collections.Generic.Dictionary<System.String,UnityEngine.AssetBundle> MONO_TYPE_GENERICINST | |
files flags 0x1 offset: 0x28 System.Collections.Generic.Dictionary<System.String,UnityEngine.AssetBundle> MONO_TYPE_GENERICINST | |
assetPath flags 0x1 offset: 0x30 System.String MONO_TYPE_STRING | |
Class: FileSystem_Warmup | |
run flags 0x11 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
running flags 0x11 offset: 0x1 System.Boolean MONO_TYPE_BOOLEAN | |
includeFilter flags 0x11 offset: 0x8 System.String[] MONO_TYPE_SZARRAY | |
excludeFilter flags 0x11 offset: 0x10 System.String[] MONO_TYPE_SZARRAY | |
noPreProcessing flags 0x11 offset: 0x18 System.String[] MONO_TYPE_SZARRAY | |
<>f__am$cache0 flags 0x11 offset: 0x20 System.Func<System.String,System.Collections.Generic.IEnumerable<System.String>> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x28 System.Func<System.String,System.Boolean> MONO_TYPE_GENERICINST | |
Class: Facepunch.GUI Controls | |
labelWidth flags 0x16 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: Facepunch.GUI TabbedPanel | |
tabs flags 0x1 offset: 0x10 System.Collections.Generic.List<Facepunch.GUI.TabbedPanel.Tab> MONO_TYPE_GENERICINST | |
selectedTabID flags 0x1 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
Class: GarbageCollectionHandler | |
lastRun flags 0x1 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: Facepunch Output | |
OnMessage flags 0x11 offset: 0x0 System.Action<System.String,System.String,UnityEngine.LogType> MONO_TYPE_GENERICINST | |
installed flags 0x16 offset: 0x8 System.Boolean MONO_TYPE_BOOLEAN | |
HistoryOutput flags 0x16 offset: 0x10 System.Collections.Generic.List<Facepunch.Output.Entry> MONO_TYPE_GENERICINST | |
<>f__mg$cache0 flags 0x11 offset: 0x18 UnityEngine.Application.LogCallback MONO_TYPE_CLASS | |
Class: Profile | |
watch flags 0x6 offset: 0x10 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
category flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
name flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
warnTime flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: Facepunch RCon | |
Password flags 0x16 offset: 0x0 System.String MONO_TYPE_STRING | |
Port flags 0x16 offset: 0x8 System.Int32 MONO_TYPE_I4 | |
Ip flags 0x16 offset: 0x10 System.String MONO_TYPE_STRING | |
Web flags 0x16 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
Print flags 0x16 offset: 0x19 System.Boolean MONO_TYPE_BOOLEAN | |
listener flags 0x13 offset: 0x20 Facepunch.RCon.RConListener MONO_TYPE_CLASS | |
listenerNew flags 0x13 offset: 0x28 Facepunch.Rcon.Listener MONO_TYPE_CLASS | |
Commands flags 0x11 offset: 0x30 System.Collections.Generic.Queue<Facepunch.RCon.Command> MONO_TYPE_GENERICINST | |
lastRunTime flags 0x11 offset: 0x38 System.Single MONO_TYPE_R4 | |
bannedAddresses flags 0x13 offset: 0x40 System.Collections.Generic.List<Facepunch.RCon.BannedAddresses> MONO_TYPE_GENERICINST | |
responseIdentifier flags 0x11 offset: 0x48 System.Int32 MONO_TYPE_I4 | |
responseConnection flags 0x11 offset: 0x50 System.String MONO_TYPE_STRING | |
isInput flags 0x11 offset: 0x58 System.Boolean MONO_TYPE_BOOLEAN | |
SERVERDATA_AUTH flags 0x13 offset: 0x5c System.Int32 MONO_TYPE_I4 | |
SERVERDATA_EXECCOMMAND flags 0x13 offset: 0x60 System.Int32 MONO_TYPE_I4 | |
SERVERDATA_AUTH_RESPONSE flags 0x13 offset: 0x64 System.Int32 MONO_TYPE_I4 | |
SERVERDATA_RESPONSE_VALUE flags 0x13 offset: 0x68 System.Int32 MONO_TYPE_I4 | |
SERVERDATA_CONSOLE_LOG flags 0x13 offset: 0x6c System.Int32 MONO_TYPE_I4 | |
SERVERDATA_SWITCH_UTF8 flags 0x13 offset: 0x70 System.Int32 MONO_TYPE_I4 | |
<>f__mg$cache0 flags 0x11 offset: 0x78 System.Action<System.String,System.String,UnityEngine.LogType> MONO_TYPE_GENERICINST | |
<>f__am$cache0 flags 0x11 offset: 0x80 System.Action<System.Net.IPEndPoint,System.String,System.String> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x88 System.Predicate<Facepunch.RCon.BannedAddresses> MONO_TYPE_GENERICINST | |
Class: Facepunch.Utility Compression | |
Class: Windows ConsoleInput | |
OnInputText flags 0x1 offset: 0x10 System.Action<System.String> MONO_TYPE_GENERICINST | |
inputString flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
statusText flags 0x6 offset: 0x20 System.String[] MONO_TYPE_SZARRAY | |
nextUpdate flags 0x3 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: Windows ConsoleWindow | |
STD_OUTPUT_HANDLE flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
oldOutput flags 0x1 offset: 0x10 System.IO.TextWriter MONO_TYPE_CLASS | |
Class: ConVar hitnotify | |
notification_level flags 0x16 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
Class: BaseCorpse | |
prefabRagdoll flags 0x6 offset: 0x1e8 GameObjectRef MONO_TYPE_CLASS | |
parentEnt flags 0x6 offset: 0x1f0 BaseEntity MONO_TYPE_CLASS | |
resourceDispenser flags 0x83 offset: 0x1f8 ResourceDispenser MONO_TYPE_CLASS | |
ragdollObject flags 0x3 offset: 0x200 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: BaseEntityEx | |
Class: AttackEntity | |
reductionSpeedScalars flags 0x16 offset: 0x0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
reloadSounds flags 0x6 offset: 0x180 SoundDefinition[] MONO_TYPE_SZARRAY | |
deployDelay flags 0x6 offset: 0x188 System.Single MONO_TYPE_R4 | |
repeatDelay flags 0x6 offset: 0x18c System.Single MONO_TYPE_R4 | |
nextAttackTime flags 0x1 offset: 0x190 System.Single MONO_TYPE_R4 | |
lastTickTime flags 0x1 offset: 0x194 System.Single MONO_TYPE_R4 | |
nextTickTime flags 0x1 offset: 0x198 System.Single MONO_TYPE_R4 | |
timeSinceDeploy flags 0x1 offset: 0x19c System.Single MONO_TYPE_R4 | |
recoilCompDelayOverride flags 0x6 offset: 0x1a0 System.Single MONO_TYPE_R4 | |
wantsRecoilComp flags 0x6 offset: 0x1a4 System.Boolean MONO_TYPE_BOOLEAN | |
lastRecoilCompTime flags 0x1 offset: 0x1a8 System.Single MONO_TYPE_R4 | |
startAimingDirection flags 0x1 offset: 0x1ac UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
wasDoingRecoilComp flags 0x1 offset: 0x1b8 System.Boolean MONO_TYPE_BOOLEAN | |
reductionSpeed flags 0x1 offset: 0x1bc UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: Binocular | |
fovs flags 0x6 offset: 0x1c8 System.Single[] MONO_TYPE_SZARRAY | |
fovChangeEffect flags 0x6 offset: 0x1d0 GameObjectRef MONO_TYPE_CLASS | |
vmVisible flags 0x1 offset: 0x1d8 System.Boolean MONO_TYPE_BOOLEAN | |
isAiming flags 0x1 offset: 0x1d9 System.Boolean MONO_TYPE_BOOLEAN | |
timeAiming flags 0x1 offset: 0x1dc System.Single MONO_TYPE_R4 | |
currentFovIndex flags 0x1 offset: 0x1e0 System.Int32 MONO_TYPE_I4 | |
smoothSpeed flags 0x6 offset: 0x1e4 System.Single MONO_TYPE_R4 | |
Class: CrossbowWeapon | |
Class: FlintStrikeWeapon | |
strikeRecoil flags 0x6 offset: 0x268 RecoilProperties MONO_TYPE_CLASS | |
_didSparkThisFrame flags 0x1 offset: 0x270 System.Boolean MONO_TYPE_BOOLEAN | |
_isStriking flags 0x1 offset: 0x271 System.Boolean MONO_TYPE_BOOLEAN | |
successFraction flags 0x6 offset: 0x274 System.Single MONO_TYPE_R4 | |
strikes flags 0x1 offset: 0x278 System.Int32 MONO_TYPE_I4 | |
Class: GrenadeWeapon | |
drop flags 0x81 offset: 0x1e8 System.Boolean MONO_TYPE_BOOLEAN | |
armStartTime flags 0x81 offset: 0x1ec System.Single MONO_TYPE_R4 | |
Class: Hammer | |
Class: BaseEntityChild | |
Class: BaseNetworkable | |
isServersideEntity flags 0x8051 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
children flags 0x86 offset: 0x18 System.Collections.Generic.List<BaseEntity> MONO_TYPE_GENERICINST | |
net flags 0x86 offset: 0x20 Network.Networkable MONO_TYPE_CLASS | |
_prefabName flags 0x1 offset: 0x28 System.String MONO_TYPE_STRING | |
_prefabNameWithoutExtension flags 0x1 offset: 0x30 System.String MONO_TYPE_STRING | |
<JustCreated>k__BackingField flags 0x1 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
prefabID flags 0x6 offset: 0x3c System.UInt32 MONO_TYPE_U4 | |
globalBroadcast flags 0x6 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
<IsDestroyed>k__BackingField flags 0x1 offset: 0x41 System.Boolean MONO_TYPE_BOOLEAN | |
Class: AnimatedBuildingBlock | |
animatorNeedsInitializing flags 0x1 offset: 0x200 System.Boolean MONO_TYPE_BOOLEAN | |
animatorIsOpen flags 0x1 offset: 0x201 System.Boolean MONO_TYPE_BOOLEAN | |
isAnimating flags 0x1 offset: 0x202 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SimpleBuildingBlock | |
Class: DeployableToSlot | |
slot flags 0x6 offset: 0x18 BaseEntity.Slot MONO_TYPE_VALUETYPE | |
Class: EntityCollisionMessage | |
Class: EntityComponent`1 | |
_baseEntity flags 0x81 offset: 0x18 T MONO_TYPE_VAR | |
Class: EntityComponentBase | |
Class: EntityDebug | |
stopwatch flags 0x3 offset: 0x20 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
Class: EntityFlag_Toggle | |
onFlagEnabled flags 0x1 offset: 0x20 UnityEngine.Events.UnityEvent MONO_TYPE_CLASS | |
onFlagDisabled flags 0x1 offset: 0x28 UnityEngine.Events.UnityEvent MONO_TYPE_CLASS | |
runClientside flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
runServerside flags 0x6 offset: 0x31 System.Boolean MONO_TYPE_BOOLEAN | |
flag flags 0x6 offset: 0x34 BaseEntity.Flags MONO_TYPE_VALUETYPE | |
hasRunOnce flags 0x3 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
lastHasFlag flags 0x3 offset: 0x39 System.Boolean MONO_TYPE_BOOLEAN | |
Class: EntityItem_RotateWhenOn | |
on flags 0x6 offset: 0x20 EntityItem_RotateWhenOn.State MONO_TYPE_CLASS | |
off flags 0x6 offset: 0x28 EntityItem_RotateWhenOn.State MONO_TYPE_CLASS | |
movementLoop flags 0x1 offset: 0x30 Sound MONO_TYPE_CLASS | |
currentlyOn flags 0x3 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
stateInitialized flags 0x3 offset: 0x39 System.Boolean MONO_TYPE_BOOLEAN | |
targetFlag flags 0x6 offset: 0x3c BaseEntity.Flags MONO_TYPE_VALUETYPE | |
Class: EntityTimedDestroy | |
secondsTillDestroy flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: HideIfOwnerFirstPerson | |
disableGameObjects flags 0x6 offset: 0x20 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
previousValues flags 0x1 offset: 0x28 System.Collections.Generic.Dictionary<UnityEngine.Renderer,UnityEngine.Rendering.ShadowCastingMode> MONO_TYPE_GENERICINST | |
worldModelEffect flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
lastHidden flags 0x4 offset: 0x31 System.Boolean MONO_TYPE_BOOLEAN | |
Class: HumanBodyResourceDispenser | |
Class: LerpBetweenPointsBool | |
offsetPosLocal flags 0x6 offset: 0x18 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
speed flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
targetPos flags 0x1 offset: 0x28 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
initialPos flags 0x1 offset: 0x34 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: ResourceDispenser | |
containedItems flags 0x6 offset: 0x20 System.Collections.Generic.List<ItemAmount> MONO_TYPE_GENERICINST | |
gatherType flags 0x6 offset: 0x28 ResourceDispenser.GatherType MONO_TYPE_VALUETYPE | |
fractionRemaining flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
categoriesRemaining flags 0x1 offset: 0x30 System.Single MONO_TYPE_R4 | |
startingItemCounts flags 0x1 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: WorldItem_EnableDisable | |
objectToShowWhenEnabled flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
objectToShowWhenDisabled flags 0x6 offset: 0x28 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: WorldItem_HideIf | |
overrideMaterial flags 0x6 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
disableGameObjects flags 0x6 offset: 0x28 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
ifOwnedByLocalPlayer flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
ifInFirstPersonMode flags 0x6 offset: 0x31 System.Boolean MONO_TYPE_BOOLEAN | |
lastHidden flags 0x4 offset: 0x32 System.Boolean MONO_TYPE_BOOLEAN | |
Class: Barricade | |
reflectEffect flags 0x6 offset: 0x1f0 GameObjectRef MONO_TYPE_CLASS | |
reflectDamage flags 0x6 offset: 0x1f8 System.Single MONO_TYPE_R4 | |
Class: BaseFuelLightSource | |
Class: BaseLadder | |
Class: BoxStorage | |
Class: WaterCatcher | |
collectInterval flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
itemToCreate flags 0x6 offset: 0x350 ItemDefinition MONO_TYPE_CLASS | |
maxItemToCreate flags 0x6 offset: 0x358 System.Single MONO_TYPE_R4 | |
rainTestPosition flags 0x6 offset: 0x35c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rainTestSize flags 0x6 offset: 0x368 System.Single MONO_TYPE_R4 | |
Class: WaterPurifier | |
waterStorage flags 0x1 offset: 0x350 LiquidContainer MONO_TYPE_CLASS | |
storagePrefab flags 0x6 offset: 0x358 GameObjectRef MONO_TYPE_CLASS | |
storagePrefabAnchor flags 0x6 offset: 0x360 UnityEngine.Transform MONO_TYPE_CLASS | |
freshWater flags 0x6 offset: 0x368 ItemDefinition MONO_TYPE_CLASS | |
waterToProcessPerMinute flags 0x6 offset: 0x370 System.Int32 MONO_TYPE_I4 | |
freshWaterRatio flags 0x6 offset: 0x374 System.Int32 MONO_TYPE_I4 | |
dirtyWaterProcssed flags 0x1 offset: 0x378 System.Single MONO_TYPE_R4 | |
pendingFreshWater flags 0x1 offset: 0x37c System.Single MONO_TYPE_R4 | |
Class: BuildingBlockDecay | |
Class: Decay | |
Class: DecayEntity | |
decayTimer flags 0x1 offset: 0x1e8 System.Single MONO_TYPE_R4 | |
Class: DeployableDecay | |
decayDelay flags 0x6 offset: 0x98 System.Single MONO_TYPE_R4 | |
decayDuration flags 0x6 offset: 0x9c System.Single MONO_TYPE_R4 | |
Class: ConstructionLink | |
Class: EntityLink | |
owner flags 0x6 offset: 0x10 BaseEntity MONO_TYPE_CLASS | |
socket flags 0x6 offset: 0x18 Socket_Base MONO_TYPE_CLASS | |
connections flags 0x6 offset: 0x20 System.Collections.Generic.List<EntityLink> MONO_TYPE_GENERICINST | |
gender flags 0x6 offset: 0x28 EntityLink.Gender MONO_TYPE_VALUETYPE | |
capacity flags 0x6 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
Class: EntityLinkEx | |
Class: NeighbourLink | |
obb flags 0x6 offset: 0x30 OBB MONO_TYPE_VALUETYPE | |
Class: StabilityLink | |
obb flags 0x6 offset: 0x30 OBB MONO_TYPE_VALUETYPE | |
Class: EntityRef | |
ent_cached flags 0x3 offset: 0x10 BaseEntity MONO_TYPE_CLASS | |
id_cached flags 0x3 offset: 0x18 System.UInt32 MONO_TYPE_U4 | |
Class: FireBall | |
movementSystems flags 0x6 offset: 0x130 UnityEngine.ParticleSystem[] MONO_TYPE_SZARRAY | |
restingSystems flags 0x6 offset: 0x138 UnityEngine.ParticleSystem[] MONO_TYPE_SZARRAY | |
spreadSubEntityString flags 0x6 offset: 0x140 System.String MONO_TYPE_STRING | |
lastPos flags 0x1 offset: 0x148 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
lifeTimeMin flags 0x6 offset: 0x154 System.Single MONO_TYPE_R4 | |
lifeTimeMax flags 0x6 offset: 0x158 System.Single MONO_TYPE_R4 | |
wasResting flags 0x81 offset: 0x15c System.Boolean MONO_TYPE_BOOLEAN | |
generation flags 0x86 offset: 0x160 System.Single MONO_TYPE_R4 | |
tickRate flags 0x6 offset: 0x164 System.Single MONO_TYPE_R4 | |
damagePerSecond flags 0x6 offset: 0x168 System.Single MONO_TYPE_R4 | |
radius flags 0x6 offset: 0x16c System.Single MONO_TYPE_R4 | |
deathTime flags 0x1 offset: 0x170 System.Single MONO_TYPE_R4 | |
waterToExtinguish flags 0x6 offset: 0x174 System.Int32 MONO_TYPE_I4 | |
wetness flags 0x1 offset: 0x178 System.Int32 MONO_TYPE_I4 | |
canMerge flags 0x6 offset: 0x17c System.Boolean MONO_TYPE_BOOLEAN | |
AttackLayers flags 0x6 offset: 0x180 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
Class: FireSpot | |
flameEffect flags 0x6 offset: 0x130 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: FlameExplosive | |
createOnExplode flags 0x6 offset: 0x168 GameObjectRef MONO_TYPE_CLASS | |
numToCreate flags 0x6 offset: 0x170 System.Single MONO_TYPE_R4 | |
minVelocity flags 0x6 offset: 0x174 System.Single MONO_TYPE_R4 | |
maxVelocity flags 0x6 offset: 0x178 System.Single MONO_TYPE_R4 | |
spreadAngle flags 0x6 offset: 0x17c System.Single MONO_TYPE_R4 | |
Class: BaseMetabolism | |
targetHeartRate flags 0x8056 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: BaseMetabolism`1 | |
owner flags 0x4 offset: 0x20 T MONO_TYPE_VAR | |
calories flags 0x6 offset: 0x28 MetabolismAttribute MONO_TYPE_CLASS | |
hydration flags 0x6 offset: 0x30 MetabolismAttribute MONO_TYPE_CLASS | |
heartrate flags 0x6 offset: 0x38 MetabolismAttribute MONO_TYPE_CLASS | |
Class: MetabolismAttribute | |
greatInterval flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
startMin flags 0x6 offset: 0x10 System.Single MONO_TYPE_R4 | |
startMax flags 0x6 offset: 0x14 System.Single MONO_TYPE_R4 | |
min flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
max flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
value flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
lastValue flags 0x3 offset: 0x24 System.Single MONO_TYPE_R4 | |
lastGreatFraction flags 0x3 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: BaseResourceExtractor | |
canExtractLiquid flags 0x6 offset: 0x1e8 System.Boolean MONO_TYPE_BOOLEAN | |
canExtractSolid flags 0x6 offset: 0x1e9 System.Boolean MONO_TYPE_BOOLEAN | |
Class: MiningQuarry | |
beltAnimator flags 0x6 offset: 0x1f0 UnityEngine.Animator MONO_TYPE_CLASS | |
beltScrollRenderer flags 0x6 offset: 0x1f8 UnityEngine.Renderer MONO_TYPE_CLASS | |
onSounds flags 0x6 offset: 0x200 SoundPlayer[] MONO_TYPE_SZARRAY | |
soundGainMods flags 0x1 offset: 0x208 System.Collections.Generic.List<SoundModulation.Modulator> MONO_TYPE_GENERICINST | |
soundPitchMods flags 0x1 offset: 0x210 System.Collections.Generic.List<SoundModulation.Modulator> MONO_TYPE_GENERICINST | |
bucketDropEffect flags 0x6 offset: 0x218 GameObjectRef MONO_TYPE_CLASS | |
bucketDropTransform flags 0x6 offset: 0x220 UnityEngine.GameObject MONO_TYPE_CLASS | |
engineSwitchPrefab flags 0x6 offset: 0x228 MiningQuarry.ChildPrefab MONO_TYPE_CLASS | |
hopperPrefab flags 0x6 offset: 0x230 MiningQuarry.ChildPrefab MONO_TYPE_CLASS | |
fuelStoragePrefab flags 0x6 offset: 0x238 MiningQuarry.ChildPrefab MONO_TYPE_CLASS | |
_linkedDeposit flags 0x1 offset: 0x240 ResourceDepositManager.ResourceDeposit MONO_TYPE_CLASS | |
scrollMatIndex flags 0x6 offset: 0x248 System.Int32 MONO_TYPE_I4 | |
beltSpeed flags 0x1 offset: 0x24c System.Single MONO_TYPE_R4 | |
processRate flags 0x6 offset: 0x250 System.Single MONO_TYPE_R4 | |
workToAdd flags 0x6 offset: 0x254 System.Single MONO_TYPE_R4 | |
isStatic flags 0x6 offset: 0x258 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ResourceDepositManager | |
resolution flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
_deposits flags 0x6 offset: 0x130 System.Collections.Generic.Dictionary<Vector2i,ResourceDepositManager.ResourceDeposit> MONO_TYPE_GENERICINST | |
Class: ResourceExtractorFuelStorage | |
Class: SurveyCharge | |
craterPrefab flags 0x6 offset: 0x168 GameObjectRef MONO_TYPE_CLASS | |
craterPrefab_Oil flags 0x6 offset: 0x170 GameObjectRef MONO_TYPE_CLASS | |
Class: SurveyCrater | |
Class: DecorDeployable | |
Class: DropUtil | |
Class: EnvSync | |
syncIntervalInv flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
timeSpan flags 0x1 offset: 0x130 System.TimeSpan MONO_TYPE_VALUETYPE | |
Class: ISplashable | |
Class: LootContainer | |
lootDefinition flags 0x6 offset: 0x2e8 LootSpawn MONO_TYPE_CLASS | |
destroyOnEmpty flags 0x6 offset: 0x2f0 System.Boolean MONO_TYPE_BOOLEAN | |
maxDefinitionsToSpawn flags 0x6 offset: 0x2f4 System.Int32 MONO_TYPE_I4 | |
minSecondsBetweenRefresh flags 0x6 offset: 0x2f8 System.Single MONO_TYPE_R4 | |
maxSecondsBetweenRefresh flags 0x6 offset: 0x2fc System.Single MONO_TYPE_R4 | |
initialLootSpawn flags 0x6 offset: 0x300 System.Boolean MONO_TYPE_BOOLEAN | |
xpLootedScale flags 0x6 offset: 0x304 System.Single MONO_TYPE_R4 | |
xpDestroyedScale flags 0x6 offset: 0x308 System.Single MONO_TYPE_R4 | |
BlockPlayerItemInput flags 0x6 offset: 0x30c System.Boolean MONO_TYPE_BOOLEAN | |
scrapAmount flags 0x6 offset: 0x310 System.Int32 MONO_TYPE_I4 | |
SpawnType flags 0x6 offset: 0x314 LootContainer.spawnType MONO_TYPE_VALUETYPE | |
Class: M2BradleyPhysics | |
m2Animator flags 0x1 offset: 0x18 m2bradleyAnimator MONO_TYPE_CLASS | |
Wheels flags 0x6 offset: 0x20 UnityEngine.WheelCollider[] MONO_TYPE_SZARRAY | |
TurningWheels flags 0x6 offset: 0x28 UnityEngine.WheelCollider[] MONO_TYPE_SZARRAY | |
mainRigidbody flags 0x6 offset: 0x30 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
waypoints flags 0x6 offset: 0x38 UnityEngine.Transform[] MONO_TYPE_SZARRAY | |
currentWPIndex flags 0x1 offset: 0x40 System.Int32 MONO_TYPE_I4 | |
currentWaypoint flags 0x1 offset: 0x44 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
nextWaypoint flags 0x1 offset: 0x50 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
maxEnginePower flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
maxBrakePower flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
maxSteerValue flags 0x1 offset: 0x64 System.Single MONO_TYPE_R4 | |
distanceCheck flags 0x1 offset: 0x68 System.Single MONO_TYPE_R4 | |
yawOffsetToCurrentWP flags 0x1 offset: 0x6c System.Single MONO_TYPE_R4 | |
pitchToCurrentWP flags 0x1 offset: 0x70 System.Single MONO_TYPE_R4 | |
maxDistanceTopSpeed flags 0x6 offset: 0x74 System.Single MONO_TYPE_R4 | |
topSpeed flags 0x6 offset: 0x78 System.Single MONO_TYPE_R4 | |
minSpeed flags 0x6 offset: 0x7c System.Single MONO_TYPE_R4 | |
desiredSpeed flags 0x1 offset: 0x80 System.Single MONO_TYPE_R4 | |
Class: m2bradleyAnimator | |
m2Animator flags 0x6 offset: 0x18 UnityEngine.Animator MONO_TYPE_CLASS | |
treadMaterial flags 0x6 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
mainRigidbody flags 0x1 offset: 0x28 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
turret flags 0x6 offset: 0x30 UnityEngine.Transform MONO_TYPE_CLASS | |
mainCannon flags 0x6 offset: 0x38 UnityEngine.Transform MONO_TYPE_CLASS | |
coaxGun flags 0x6 offset: 0x40 UnityEngine.Transform MONO_TYPE_CLASS | |
rocketsPitch flags 0x6 offset: 0x48 UnityEngine.Transform MONO_TYPE_CLASS | |
spotLightYaw flags 0x6 offset: 0x50 UnityEngine.Transform MONO_TYPE_CLASS | |
spotLightPitch flags 0x6 offset: 0x58 UnityEngine.Transform MONO_TYPE_CLASS | |
sideMG flags 0x6 offset: 0x60 UnityEngine.Transform MONO_TYPE_CLASS | |
sideguns flags 0x6 offset: 0x68 UnityEngine.Transform[] MONO_TYPE_SZARRAY | |
ShocksBones flags 0x6 offset: 0x70 UnityEngine.Transform[] MONO_TYPE_SZARRAY | |
ShockTraceLineBegin flags 0x6 offset: 0x78 UnityEngine.Transform[] MONO_TYPE_SZARRAY | |
vecShocksOffsetPosition flags 0x6 offset: 0x80 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
targetTurret flags 0x6 offset: 0x88 UnityEngine.Transform MONO_TYPE_CLASS | |
targetSpotLight flags 0x6 offset: 0x90 UnityEngine.Transform MONO_TYPE_CLASS | |
targetSideguns flags 0x6 offset: 0x98 UnityEngine.Transform[] MONO_TYPE_SZARRAY | |
muzzleflashCannon flags 0x6 offset: 0xa0 UnityEngine.GameObject MONO_TYPE_CLASS | |
muzzleflashCoaxGun flags 0x6 offset: 0xa8 UnityEngine.GameObject MONO_TYPE_CLASS | |
muzzleflashSideMG flags 0x6 offset: 0xb0 UnityEngine.GameObject MONO_TYPE_CLASS | |
muzzleflashRockets flags 0x6 offset: 0xb8 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
spotLightHaloSawnpoint flags 0x6 offset: 0xc0 UnityEngine.GameObject MONO_TYPE_CLASS | |
muzzleflashSideguns flags 0x6 offset: 0xc8 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
machineGunMuzzleFlashFX flags 0x6 offset: 0xd0 GameObjectRef MONO_TYPE_CLASS | |
mainCannonFireFX flags 0x6 offset: 0xd8 GameObjectRef MONO_TYPE_CLASS | |
rocketLaunchFX flags 0x6 offset: 0xe0 GameObjectRef MONO_TYPE_CLASS | |
vecSideGunRotation flags 0x6 offset: 0xe8 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
vecTurret flags 0x1 offset: 0xf0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
vecMainCannon flags 0x1 offset: 0xfc UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
vecCoaxGun flags 0x1 offset: 0x108 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
vecRocketsPitch flags 0x1 offset: 0x114 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
vecSpotLightBase flags 0x1 offset: 0x120 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
vecSpotLight flags 0x1 offset: 0x12c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
sideMGPitchValue flags 0x1 offset: 0x138 System.Single MONO_TYPE_R4 | |
rocketsOpen flags 0x6 offset: 0x13c System.Boolean MONO_TYPE_BOOLEAN | |
treadConstant flags 0x6 offset: 0x140 System.Single MONO_TYPE_R4 | |
wheelSpinConstant flags 0x6 offset: 0x144 System.Single MONO_TYPE_R4 | |
sidegunsTurnSpeed flags 0x6 offset: 0x148 System.Single MONO_TYPE_R4 | |
turretTurnSpeed flags 0x6 offset: 0x14c System.Single MONO_TYPE_R4 | |
cannonPitchSpeed flags 0x6 offset: 0x150 System.Single MONO_TYPE_R4 | |
rocketPitchSpeed flags 0x6 offset: 0x154 System.Single MONO_TYPE_R4 | |
spotLightTurnSpeed flags 0x6 offset: 0x158 System.Single MONO_TYPE_R4 | |
machineGunSpeed flags 0x6 offset: 0x15c System.Single MONO_TYPE_R4 | |
wheelAngle flags 0x1 offset: 0x160 System.Single MONO_TYPE_R4 | |
Class: MapMarker | |
mapMarkers flags 0x16 offset: 0x0 System.Collections.Generic.List<MapMarker> MONO_TYPE_GENERICINST | |
markerObj flags 0x6 offset: 0x130 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: AIHelicopterAnimation | |
_ai flags 0x6 offset: 0x18 PatrolHelicopterAI MONO_TYPE_CLASS | |
swayAmount flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
lastStrafeScalar flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
lastForwardBackScalar flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
degreeMax flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
lastPosition flags 0x6 offset: 0x30 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
oldMoveSpeed flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
smoothRateOfChange flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
flareAmount flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
Class: HelicopterDebris | |
resourceDispenser flags 0x1 offset: 0x228 ResourceDispenser MONO_TYPE_CLASS | |
metalFragments flags 0x6 offset: 0x230 ItemDefinition MONO_TYPE_CLASS | |
hqMetal flags 0x6 offset: 0x238 ItemDefinition MONO_TYPE_CLASS | |
charcoal flags 0x6 offset: 0x240 ItemDefinition MONO_TYPE_CLASS | |
tooHotUntil flags 0x1 offset: 0x248 System.Single MONO_TYPE_R4 | |
Class: HelicopterTurret | |
_heliAI flags 0x6 offset: 0x18 PatrolHelicopterAI MONO_TYPE_CLASS | |
gun_yaw flags 0x6 offset: 0x20 UnityEngine.Transform MONO_TYPE_CLASS | |
gun_pitch flags 0x6 offset: 0x28 UnityEngine.Transform MONO_TYPE_CLASS | |
muzzleTransform flags 0x6 offset: 0x30 UnityEngine.Transform MONO_TYPE_CLASS | |
_target flags 0x6 offset: 0x38 BaseCombatEntity MONO_TYPE_CLASS | |
lastBurstTime flags 0x1 offset: 0x40 System.Single MONO_TYPE_R4 | |
lastFireTime flags 0x1 offset: 0x44 System.Single MONO_TYPE_R4 | |
lastSeenTargetTime flags 0x1 offset: 0x48 System.Single MONO_TYPE_R4 | |
targetVisible flags 0x1 offset: 0x4c System.Boolean MONO_TYPE_BOOLEAN | |
fireRate flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
burstLength flags 0x6 offset: 0x54 System.Single MONO_TYPE_R4 | |
timeBetweenBursts flags 0x6 offset: 0x58 System.Single MONO_TYPE_R4 | |
maxTargetRange flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
loseTargetAfter flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
left flags 0x6 offset: 0x64 System.Boolean MONO_TYPE_BOOLEAN | |
Class: LockedByEntCrate | |
lockingEnt flags 0x6 offset: 0x318 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: PatrolHelicopterAI | |
strafe_firing_range flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
_targetList flags 0x6 offset: 0x18 System.Collections.Generic.List<PatrolHelicopterAI.targetinfo> MONO_TYPE_GENERICINST | |
leftGun flags 0x6 offset: 0x20 HelicopterTurret MONO_TYPE_CLASS | |
rightGun flags 0x6 offset: 0x28 HelicopterTurret MONO_TYPE_CLASS | |
helicopterBase flags 0x6 offset: 0x30 BaseHelicopter MONO_TYPE_CLASS | |
_visitedMonuments flags 0x6 offset: 0x38 System.Collections.Generic.List<MonumentInfo> MONO_TYPE_GENERICINST | |
rocketProjectile flags 0x6 offset: 0x40 GameObjectRef MONO_TYPE_CLASS | |
rocketProjectile_Napalm flags 0x6 offset: 0x48 GameObjectRef MONO_TYPE_CLASS | |
interestZoneOrigin flags 0x6 offset: 0x50 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
destination flags 0x6 offset: 0x5c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
hasInterestZone flags 0x6 offset: 0x68 System.Boolean MONO_TYPE_BOOLEAN | |
moveSpeed flags 0x6 offset: 0x6c System.Single MONO_TYPE_R4 | |
maxSpeed flags 0x6 offset: 0x70 System.Single MONO_TYPE_R4 | |
courseAdjustLerpTime flags 0x6 offset: 0x74 System.Single MONO_TYPE_R4 | |
targetRotation flags 0x6 offset: 0x78 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
_aimTarget flags 0x1 offset: 0x88 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
movementLockingAiming flags 0x1 offset: 0x94 System.Boolean MONO_TYPE_BOOLEAN | |
hasAimTarget flags 0x1 offset: 0x95 System.Boolean MONO_TYPE_BOOLEAN | |
aimDoorSide flags 0x1 offset: 0x96 System.Boolean MONO_TYPE_BOOLEAN | |
windVec flags 0x6 offset: 0x98 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
targetWindVec flags 0x6 offset: 0xa4 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
windForce flags 0x6 offset: 0xb0 System.Single MONO_TYPE_R4 | |
windFrequency flags 0x6 offset: 0xb4 System.Single MONO_TYPE_R4 | |
targetThrottleSpeed flags 0x6 offset: 0xb8 System.Single MONO_TYPE_R4 | |
throttleSpeed flags 0x6 offset: 0xbc System.Single MONO_TYPE_R4 | |
maxRotationSpeed flags 0x6 offset: 0xc0 System.Single MONO_TYPE_R4 | |
rotationSpeed flags 0x6 offset: 0xc4 System.Single MONO_TYPE_R4 | |
terrainPushForce flags 0x6 offset: 0xc8 System.Single MONO_TYPE_R4 | |
obstaclePushForce flags 0x6 offset: 0xcc System.Single MONO_TYPE_R4 | |
pushVec flags 0x1 offset: 0xd0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
_currentState flags 0x6 offset: 0xdc PatrolHelicopterAI.aiState MONO_TYPE_VALUETYPE | |
_lastPos flags 0x1 offset: 0xe0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
_lastMoveDir flags 0x1 offset: 0xec UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
isDead flags 0x1 offset: 0xf8 System.Boolean MONO_TYPE_BOOLEAN | |
isRetiring flags 0x1 offset: 0xf9 System.Boolean MONO_TYPE_BOOLEAN | |
spawnTime flags 0x1 offset: 0xfc System.Single MONO_TYPE_R4 | |
lastDamageTime flags 0x1 offset: 0x100 System.Single MONO_TYPE_R4 | |
deathTimeout flags 0x1 offset: 0x104 System.Single MONO_TYPE_R4 | |
destination_min_dist flags 0x1 offset: 0x108 System.Single MONO_TYPE_R4 | |
currentOrbitDistance flags 0x1 offset: 0x10c System.Single MONO_TYPE_R4 | |
currentOrbitTime flags 0x1 offset: 0x110 System.Single MONO_TYPE_R4 | |
hasEnteredOrbit flags 0x1 offset: 0x114 System.Boolean MONO_TYPE_BOOLEAN | |
orbitStartTime flags 0x1 offset: 0x118 System.Single MONO_TYPE_R4 | |
maxOrbitDuration flags 0x1 offset: 0x11c System.Single MONO_TYPE_R4 | |
breakingOrbit flags 0x1 offset: 0x120 System.Boolean MONO_TYPE_BOOLEAN | |
arrivalTime flags 0x6 offset: 0x124 System.Single MONO_TYPE_R4 | |
leftTubeFiredLast flags 0x1 offset: 0x128 System.Boolean MONO_TYPE_BOOLEAN | |
lastRocketTime flags 0x1 offset: 0x12c System.Single MONO_TYPE_R4 | |
timeBetweenRockets flags 0x1 offset: 0x130 System.Single MONO_TYPE_R4 | |
numRocketsLeft flags 0x1 offset: 0x134 System.Int32 MONO_TYPE_I4 | |
strafe_target_position flags 0x1 offset: 0x138 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
puttingDistance flags 0x1 offset: 0x144 System.Boolean MONO_TYPE_BOOLEAN | |
useNapalm flags 0x1 offset: 0x145 System.Boolean MONO_TYPE_BOOLEAN | |
lastNapalmTime flags 0x81 offset: 0x148 System.Single MONO_TYPE_R4 | |
lastStrafeTime flags 0x81 offset: 0x14c System.Single MONO_TYPE_R4 | |
_lastThinkTime flags 0x1 offset: 0x150 System.Single MONO_TYPE_R4 | |
Class: ServerGib | |
_gibSource flags 0x6 offset: 0x1e8 UnityEngine.GameObject MONO_TYPE_CLASS | |
_gibName flags 0x6 offset: 0x1f0 System.String MONO_TYPE_STRING | |
physicsMaterial flags 0x6 offset: 0x1f8 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
meshFilter flags 0x1 offset: 0x200 UnityEngine.MeshFilter MONO_TYPE_CLASS | |
meshRenderer flags 0x1 offset: 0x208 UnityEngine.MeshRenderer MONO_TYPE_CLASS | |
rigidBody flags 0x1 offset: 0x210 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
meshCollider flags 0x1 offset: 0x218 UnityEngine.MeshCollider MONO_TYPE_CLASS | |
initialized flags 0x1 offset: 0x220 System.Boolean MONO_TYPE_BOOLEAN | |
Class: TimedUnlootableCrate | |
unlootableOnSpawn flags 0x6 offset: 0x318 System.Boolean MONO_TYPE_BOOLEAN | |
unlootableDuration flags 0x6 offset: 0x31c System.Single MONO_TYPE_R4 | |
Class: PlanterBox | |
soilRenderer flags 0x6 offset: 0x1e8 UnityEngine.MeshRenderer MONO_TYPE_CLASS | |
soilSaturation flags 0x6 offset: 0x1f0 System.Int32 MONO_TYPE_I4 | |
soilSaturationMax flags 0x6 offset: 0x1f4 System.Int32 MONO_TYPE_I4 | |
Class: SmokeBomb | |
Class: SphereEntity | |
currentRadius flags 0x6 offset: 0x130 System.Single MONO_TYPE_R4 | |
lerpRadius flags 0x6 offset: 0x134 System.Single MONO_TYPE_R4 | |
lerpSpeed flags 0x6 offset: 0x138 System.Single MONO_TYPE_R4 | |
Class: SupplyDrop | |
parachutePrefab flags 0x6 offset: 0x318 GameObjectRef MONO_TYPE_CLASS | |
Class: SupplySignal | |
smokeEffectPrefab flags 0x6 offset: 0x168 GameObjectRef MONO_TYPE_CLASS | |
EntityToCreate flags 0x6 offset: 0x170 GameObjectRef MONO_TYPE_CLASS | |
smokeEffect flags 0x86 offset: 0x178 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: VendingMachineMapMarker | |
markerShopName flags 0x6 offset: 0x138 System.String MONO_TYPE_STRING | |
Class: WaterBall | |
liquidType flags 0x6 offset: 0x130 ItemDefinition MONO_TYPE_CLASS | |
waterExplosion flags 0x6 offset: 0x138 GameObjectRef MONO_TYPE_CLASS | |
myRigidBody flags 0x6 offset: 0x140 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
waterAmount flags 0x6 offset: 0x148 System.Int32 MONO_TYPE_I4 | |
Class: ProjectileWeaponMod | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<ProjectileWeaponMod,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x8 System.Func<ProjectileWeaponMod.Modifier,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache2 flags 0x11 offset: 0x10 System.Func<ProjectileWeaponMod,System.Boolean> MONO_TYPE_GENERICINST | |
defaultSilencerEffect flags 0x6 offset: 0x130 GameObjectRef MONO_TYPE_CLASS | |
isSilencer flags 0x6 offset: 0x138 System.Boolean MONO_TYPE_BOOLEAN | |
repeatDelay flags 0x6 offset: 0x13c ProjectileWeaponMod.Modifier MONO_TYPE_VALUETYPE | |
projectileVelocity flags 0x6 offset: 0x148 ProjectileWeaponMod.Modifier MONO_TYPE_VALUETYPE | |
projectileDamage flags 0x6 offset: 0x154 ProjectileWeaponMod.Modifier MONO_TYPE_VALUETYPE | |
projectileDistance flags 0x6 offset: 0x160 ProjectileWeaponMod.Modifier MONO_TYPE_VALUETYPE | |
aimsway flags 0x6 offset: 0x16c ProjectileWeaponMod.Modifier MONO_TYPE_VALUETYPE | |
aimswaySpeed flags 0x6 offset: 0x178 ProjectileWeaponMod.Modifier MONO_TYPE_VALUETYPE | |
recoil flags 0x6 offset: 0x184 ProjectileWeaponMod.Modifier MONO_TYPE_VALUETYPE | |
sightAimCone flags 0x6 offset: 0x190 ProjectileWeaponMod.Modifier MONO_TYPE_VALUETYPE | |
hipAimCone flags 0x6 offset: 0x19c ProjectileWeaponMod.Modifier MONO_TYPE_VALUETYPE | |
isLight flags 0x6 offset: 0x1a8 System.Boolean MONO_TYPE_BOOLEAN | |
isMuzzleBrake flags 0x6 offset: 0x1a9 System.Boolean MONO_TYPE_BOOLEAN | |
isMuzzleBoost flags 0x6 offset: 0x1aa System.Boolean MONO_TYPE_BOOLEAN | |
isScope flags 0x6 offset: 0x1ab System.Boolean MONO_TYPE_BOOLEAN | |
needsOnForEffects flags 0x6 offset: 0x1ac System.Boolean MONO_TYPE_BOOLEAN | |
Class: LifeScale | |
initialized flags 0x81 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
initialScale flags 0x81 offset: 0x1c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
finalScale flags 0x6 offset: 0x28 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
targetLerpScale flags 0x1 offset: 0x34 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: MaterialColorLerp | |
_block flags 0x1 offset: 0x18 UnityEngine.MaterialPropertyBlock MONO_TYPE_CLASS | |
_cachedRenderers flags 0x1 offset: 0x20 UnityEngine.Renderer[] MONO_TYPE_SZARRAY | |
initialized flags 0x81 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
startColor flags 0x6 offset: 0x2c UnityEngine.Color MONO_TYPE_VALUETYPE | |
endColor flags 0x6 offset: 0x3c UnityEngine.Color MONO_TYPE_VALUETYPE | |
currentColor flags 0x6 offset: 0x4c UnityEngine.Color MONO_TYPE_VALUETYPE | |
targetColor flags 0x1 offset: 0x5c UnityEngine.Color MONO_TYPE_VALUETYPE | |
delta flags 0x6 offset: 0x6c System.Single MONO_TYPE_R4 | |
colorID flags 0x1 offset: 0x70 System.Int32 MONO_TYPE_I4 | |
lerpStartTime flags 0x1 offset: 0x74 System.Single MONO_TYPE_R4 | |
Class: PlantProperties | |
stages flags 0x6 offset: 0x18 PlantProperties.Stage[] MONO_TYPE_SZARRAY | |
timeOfDayHappiness flags 0x6 offset: 0x20 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
temperatureHappiness flags 0x6 offset: 0x28 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
fruitCurve flags 0x6 offset: 0x30 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
pickOption flags 0x6 offset: 0x38 BaseEntity.Menu.Option MONO_TYPE_VALUETYPE | |
pickupItem flags 0x6 offset: 0x58 ItemDefinition MONO_TYPE_CLASS | |
pickEffect flags 0x6 offset: 0x60 GameObjectRef MONO_TYPE_CLASS | |
cloneOption flags 0x6 offset: 0x68 BaseEntity.Menu.Option MONO_TYPE_VALUETYPE | |
cloneItem flags 0x6 offset: 0x88 ItemDefinition MONO_TYPE_CLASS | |
maxSeasons flags 0x6 offset: 0x90 System.Int32 MONO_TYPE_I4 | |
maxHeldWater flags 0x6 offset: 0x94 System.Int32 MONO_TYPE_I4 | |
lifetimeWaterConsumption flags 0x6 offset: 0x98 System.Int32 MONO_TYPE_I4 | |
waterConsumptionLifetime flags 0x6 offset: 0x9c System.Single MONO_TYPE_R4 | |
waterYieldBonus flags 0x6 offset: 0xa0 System.Int32 MONO_TYPE_I4 | |
pickupAmount flags 0x6 offset: 0xa4 System.Int32 MONO_TYPE_I4 | |
maxHarvests flags 0x6 offset: 0xa8 System.Int32 MONO_TYPE_I4 | |
disappearAfterHarvest flags 0x6 offset: 0xac System.Boolean MONO_TYPE_BOOLEAN | |
maxClones flags 0x6 offset: 0xb0 System.Int32 MONO_TYPE_I4 | |
Class: PlayerAnimationEvents | |
player flags 0x1 offset: 0x18 BasePlayer MONO_TYPE_CLASS | |
Class: PlayerBelt | |
SelectedSlot flags 0x16 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
player flags 0x4 offset: 0x10 BasePlayer MONO_TYPE_CLASS | |
Class: PlayerBlueprints | |
steamInventory flags 0x6 offset: 0x20 SteamInventory MONO_TYPE_CLASS | |
craftableItems flags 0x81 offset: 0x28 System.Int32[] MONO_TYPE_SZARRAY | |
Class: PlayerEyes | |
EyeOffset flags 0x36 offset: 0x0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
DuckOffset flags 0x36 offset: 0xc UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
defaultLazyAim flags 0x6 offset: 0x20 LazyAimProperties MONO_TYPE_CLASS | |
thirdPersonSleepingOffset flags 0x6 offset: 0x28 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
viewOffset flags 0x81 offset: 0x34 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotation flags 0x86 offset: 0x40 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
headRotation flags 0x86 offset: 0x50 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
rotationLook flags 0x86 offset: 0x60 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
lazyRotation flags 0x1 offset: 0x70 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
Class: PlayerInput | |
state flags 0x6 offset: 0x20 InputState MONO_TYPE_CLASS | |
trackir flags 0x3 offset: 0x28 TrackIR MONO_TYPE_CLASS | |
hadInputBuffer flags 0x86 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
bodyRotation flags 0x81 offset: 0x34 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
bodyAngles flags 0x81 offset: 0x44 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
headRotation flags 0x81 offset: 0x50 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
headAngles flags 0x81 offset: 0x60 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
viewDelta flags 0x86 offset: 0x6c UnityEngine.Vector2 MONO_TYPE_VALUETYPE | |
headDelta flags 0x86 offset: 0x74 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
mouseWheelUp flags 0x1 offset: 0x80 System.Int32 MONO_TYPE_I4 | |
mouseWheelDn flags 0x1 offset: 0x84 System.Int32 MONO_TYPE_I4 | |
ignoredButtons flags 0x1 offset: 0x88 System.Int32 MONO_TYPE_I4 | |
hasKeyFocus flags 0x1 offset: 0x8c System.Boolean MONO_TYPE_BOOLEAN | |
Class: PlayerModel | |
LayerGestures flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
pm_downlimit flags 0x16 offset: 0x4 System.Single MONO_TYPE_R4 | |
pm_upspine flags 0x16 offset: 0x8 System.Single MONO_TYPE_R4 | |
pm_downspine flags 0x16 offset: 0xc System.Single MONO_TYPE_R4 | |
pm_lookoffset flags 0x16 offset: 0x10 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
collision flags 0x6 offset: 0x18 UnityEngine.BoxCollider MONO_TYPE_CLASS | |
pm_anglesmoothspeed flags 0x16 offset: 0x1c System.Single MONO_TYPE_R4 | |
censorshipCube flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
pm_ladder flags 0x16 offset: 0x24 System.Single MONO_TYPE_R4 | |
censorshipCubeBreasts flags 0x6 offset: 0x28 UnityEngine.GameObject MONO_TYPE_CLASS | |
speed flags 0x14 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
jawBone flags 0x6 offset: 0x30 UnityEngine.GameObject MONO_TYPE_CLASS | |
rotationYaw flags 0x14 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
neckBone flags 0x6 offset: 0x38 UnityEngine.GameObject MONO_TYPE_CLASS | |
right flags 0x14 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
headBone flags 0x6 offset: 0x40 UnityEngine.GameObject MONO_TYPE_CLASS | |
ducked flags 0x14 offset: 0x44 System.Int32 MONO_TYPE_I4 | |
skeletonScale flags 0x6 offset: 0x48 SkeletonScale MONO_TYPE_CLASS | |
waterlevel flags 0x14 offset: 0x4c System.Int32 MONO_TYPE_I4 | |
eyeController flags 0x6 offset: 0x50 EyeController MONO_TYPE_CLASS | |
attack_alt flags 0x14 offset: 0x54 System.Int32 MONO_TYPE_I4 | |
SpineBones flags 0x6 offset: 0x58 UnityEngine.Transform[] MONO_TYPE_SZARRAY | |
reload flags 0x14 offset: 0x5c System.Int32 MONO_TYPE_I4 | |
DefaultHoldType flags 0x6 offset: 0x60 UnityEngine.RuntimeAnimatorController MONO_TYPE_CLASS | |
holster flags 0x14 offset: 0x64 System.Int32 MONO_TYPE_I4 | |
SleepGesture flags 0x6 offset: 0x68 UnityEngine.RuntimeAnimatorController MONO_TYPE_CLASS | |
onLadder flags 0x14 offset: 0x6c System.Int32 MONO_TYPE_I4 | |
<>f__am$cache0 flags 0x11 offset: 0x70 System.Func<Wearable,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x78 System.Func<Wearable,System.Boolean> MONO_TYPE_GENERICINST | |
MaleSkin flags 0x6 offset: 0x80 SkinSetCollection MONO_TYPE_CLASS | |
FemaleSkin flags 0x6 offset: 0x88 SkinSetCollection MONO_TYPE_CLASS | |
subsurfaceProfile flags 0x6 offset: 0x90 SubsurfaceProfile MONO_TYPE_CLASS | |
modelState flags 0x1 offset: 0x98 ModelState MONO_TYPE_CLASS | |
nameTag flags 0x3 offset: 0xa0 PlayerNameTag MONO_TYPE_CLASS | |
_multiMesh flags 0x1 offset: 0xa8 SkinnedMultiMesh MONO_TYPE_CLASS | |
_animator flags 0x1 offset: 0xb0 UnityEngine.Animator MONO_TYPE_CLASS | |
_lodGroup flags 0x1 offset: 0xb8 UnityEngine.LODGroup MONO_TYPE_CLASS | |
_currentGesture flags 0x1 offset: 0xc0 UnityEngine.RuntimeAnimatorController MONO_TYPE_CLASS | |
WorkshopHeldEntity flags 0x1 offset: 0xc8 HeldEntity MONO_TYPE_CLASS | |
_smoothAimWeight flags 0x1 offset: 0xd0 System.Single MONO_TYPE_R4 | |
_smoothVelocity flags 0x1 offset: 0xd4 System.Single MONO_TYPE_R4 | |
_smoothlookAngle flags 0x1 offset: 0xd8 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
voiceVolume flags 0x6 offset: 0xe4 System.Single MONO_TYPE_R4 | |
skinColor flags 0x6 offset: 0xe8 System.Single MONO_TYPE_R4 | |
skinNumber flags 0x6 offset: 0xec System.Single MONO_TYPE_R4 | |
meshNumber flags 0x6 offset: 0xf0 System.Single MONO_TYPE_R4 | |
skinType flags 0x6 offset: 0xf4 System.Int32 MONO_TYPE_I4 | |
velocity flags 0x3 offset: 0xf8 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
speedOverride flags 0x3 offset: 0x104 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
position flags 0x3 offset: 0x110 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
lastPosition flags 0x1 offset: 0x11c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotation flags 0x3 offset: 0x128 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
drawShadowOnly flags 0x3 offset: 0x138 System.Boolean MONO_TYPE_BOOLEAN | |
isIncapacitated flags 0x3 offset: 0x139 System.Boolean MONO_TYPE_BOOLEAN | |
flinchLocation flags 0x3 offset: 0x13c System.UInt32 MONO_TYPE_U4 | |
visible flags 0x3 offset: 0x140 System.Boolean MONO_TYPE_BOOLEAN | |
animatorNeedsWarmup flags 0x1 offset: 0x141 System.Boolean MONO_TYPE_BOOLEAN | |
isLocalPlayer flags 0x3 offset: 0x142 System.Boolean MONO_TYPE_BOOLEAN | |
InGesture flags 0x1 offset: 0x143 System.Boolean MONO_TYPE_BOOLEAN | |
holdTypeLock flags 0x1 offset: 0x144 System.Single MONO_TYPE_R4 | |
showSash flags 0x6 offset: 0x148 System.Boolean MONO_TYPE_BOOLEAN | |
<LookAngles>k__BackingField flags 0x1 offset: 0x14c UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
Class: PlayerNameTag | |
canvasGroup flags 0x6 offset: 0x18 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
text flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
color flags 0x6 offset: 0x28 UnityEngine.Gradient MONO_TYPE_CLASS | |
parentBone flags 0x6 offset: 0x30 UnityEngine.Transform MONO_TYPE_CLASS | |
lastName flags 0x3 offset: 0x38 System.String MONO_TYPE_STRING | |
minDistance flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
maxDistance flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
positionOffset flags 0x6 offset: 0x48 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
distanceFromCamera flags 0x1 offset: 0x54 System.Single MONO_TYPE_R4 | |
Class: nametags | |
enabled flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
Class: PlayerVoiceRecorder | |
readBuffer flags 0x13 offset: 0x0 System.Byte[] MONO_TYPE_SZARRAY | |
readBufferUncompressed flags 0x13 offset: 0x8 System.Byte[] MONO_TYPE_SZARRAY | |
Class: PlayerVoiceSpeaker | |
decompressStream flags 0x11 offset: 0x0 System.IO.MemoryStream MONO_TYPE_CLASS | |
mouthSpeaker flags 0x6 offset: 0x20 UnityEngine.AudioSource MONO_TYPE_CLASS | |
buffer flags 0x1 offset: 0x28 System.Single[] MONO_TYPE_SZARRAY | |
volumeData flags 0x1 offset: 0x30 System.Single[] MONO_TYPE_SZARRAY | |
currentVolume flags 0x86 offset: 0x38 System.Single MONO_TYPE_R4 | |
optimalRate flags 0x1 offset: 0x3c System.UInt32 MONO_TYPE_U4 | |
bufferSize flags 0x1 offset: 0x40 System.UInt32 MONO_TYPE_U4 | |
dataReceived flags 0x1 offset: 0x44 System.UInt32 MONO_TYPE_U4 | |
playbackBuffer flags 0x1 offset: 0x48 System.UInt32 MONO_TYPE_U4 | |
dataPosition flags 0x1 offset: 0x4c System.UInt32 MONO_TYPE_U4 | |
Initialized flags 0x1 offset: 0x50 System.Boolean MONO_TYPE_BOOLEAN | |
isPlaying flags 0x1 offset: 0x51 System.Boolean MONO_TYPE_BOOLEAN | |
stopping flags 0x1 offset: 0x52 System.Boolean MONO_TYPE_BOOLEAN | |
volumeVelocity flags 0x3 offset: 0x54 System.Single MONO_TYPE_R4 | |
Class: LocalPlayer | |
<Entity>k__BackingField flags 0x11 offset: 0x0 BasePlayer MONO_TYPE_CLASS | |
<LastAttackerSteamID>k__BackingField flags 0x11 offset: 0x8 System.UInt64 MONO_TYPE_U8 | |
CraftCounts flags 0x11 offset: 0x10 System.Collections.Generic.Dictionary<System.Int32,System.Int32> MONO_TYPE_GENERICINST | |
Class: BaseMovement | |
Owner flags 0x4 offset: 0x18 BasePlayer MONO_TYPE_CLASS | |
adminCheat flags 0x86 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
adminSpeed flags 0x86 offset: 0x24 System.Single MONO_TYPE_R4 | |
<TargetMovement>k__BackingField flags 0x1 offset: 0x28 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
<Running>k__BackingField flags 0x1 offset: 0x34 System.Single MONO_TYPE_R4 | |
<Ducking>k__BackingField flags 0x1 offset: 0x38 System.Single MONO_TYPE_R4 | |
<Grounded>k__BackingField flags 0x1 offset: 0x3c System.Single MONO_TYPE_R4 | |
Class: PlayerWalkMovement | |
WaterLevelNeck flags 0x8056 offset: 0x0 System.Single MONO_TYPE_R4 | |
zeroFrictionMaterial flags 0x6 offset: 0x40 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
highFrictionMaterial flags 0x6 offset: 0x48 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
body flags 0x1 offset: 0x50 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
capsule flags 0x1 offset: 0x58 UnityEngine.CapsuleCollider MONO_TYPE_CLASS | |
ladder flags 0x1 offset: 0x60 TriggerLadder MONO_TYPE_CLASS | |
capsuleHeight flags 0x6 offset: 0x68 System.Single MONO_TYPE_R4 | |
capsuleCenter flags 0x6 offset: 0x6c System.Single MONO_TYPE_R4 | |
capsuleHeightDucked flags 0x6 offset: 0x70 System.Single MONO_TYPE_R4 | |
capsuleCenterDucked flags 0x6 offset: 0x74 System.Single MONO_TYPE_R4 | |
gravityTestRadius flags 0x6 offset: 0x78 System.Single MONO_TYPE_R4 | |
gravityMultiplier flags 0x6 offset: 0x7c System.Single MONO_TYPE_R4 | |
gravityMultiplierSwimming flags 0x6 offset: 0x80 System.Single MONO_TYPE_R4 | |
maxAngleWalking flags 0x6 offset: 0x84 System.Single MONO_TYPE_R4 | |
maxAngleClimbing flags 0x6 offset: 0x88 System.Single MONO_TYPE_R4 | |
maxAngleSliding flags 0x6 offset: 0x8c System.Single MONO_TYPE_R4 | |
maxVelocity flags 0x1 offset: 0x90 System.Single MONO_TYPE_R4 | |
groundAngle flags 0x1 offset: 0x94 System.Single MONO_TYPE_R4 | |
groundAngleNew flags 0x1 offset: 0x98 System.Single MONO_TYPE_R4 | |
groundTime flags 0x1 offset: 0x9c System.Single MONO_TYPE_R4 | |
jumpTime flags 0x1 offset: 0xa0 System.Single MONO_TYPE_R4 | |
landTime flags 0x1 offset: 0xa4 System.Single MONO_TYPE_R4 | |
velocity flags 0x1 offset: 0xa8 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
groundNormal flags 0x1 offset: 0xb4 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
groundNormalNew flags 0x1 offset: 0xc0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
nextSprintTime flags 0x1 offset: 0xcc System.Single MONO_TYPE_R4 | |
lastSprintTime flags 0x1 offset: 0xd0 System.Single MONO_TYPE_R4 | |
sprintForced flags 0x1 offset: 0xd4 System.Boolean MONO_TYPE_BOOLEAN | |
modify flags 0x1 offset: 0xd8 BaseEntity.MovementModify MONO_TYPE_VALUETYPE | |
grounded flags 0x1 offset: 0xdc System.Boolean MONO_TYPE_BOOLEAN | |
wasGrounded flags 0x1 offset: 0xdd System.Boolean MONO_TYPE_BOOLEAN | |
climbing flags 0x1 offset: 0xde System.Boolean MONO_TYPE_BOOLEAN | |
wasClimbing flags 0x1 offset: 0xdf System.Boolean MONO_TYPE_BOOLEAN | |
sliding flags 0x1 offset: 0xe0 System.Boolean MONO_TYPE_BOOLEAN | |
wasSliding flags 0x1 offset: 0xe1 System.Boolean MONO_TYPE_BOOLEAN | |
swimming flags 0x1 offset: 0xe2 System.Boolean MONO_TYPE_BOOLEAN | |
wasSwimming flags 0x1 offset: 0xe3 System.Boolean MONO_TYPE_BOOLEAN | |
jumping flags 0x1 offset: 0xe4 System.Boolean MONO_TYPE_BOOLEAN | |
wasJumping flags 0x1 offset: 0xe5 System.Boolean MONO_TYPE_BOOLEAN | |
falling flags 0x1 offset: 0xe6 System.Boolean MONO_TYPE_BOOLEAN | |
wasFalling flags 0x1 offset: 0xe7 System.Boolean MONO_TYPE_BOOLEAN | |
flying flags 0x1 offset: 0xe8 System.Boolean MONO_TYPE_BOOLEAN | |
wasFlying flags 0x1 offset: 0xe9 System.Boolean MONO_TYPE_BOOLEAN | |
Class: PlayerCorpse | |
clientClothing flags 0x81 offset: 0x278 ItemContainer MONO_TYPE_CLASS | |
lastClothes flags 0x1 offset: 0x280 System.String MONO_TYPE_STRING | |
Class: PointEntity | |
Class: ResourceEntity | |
baseProtection flags 0x6 offset: 0x130 ProtectionProperties MONO_TYPE_CLASS | |
startHealth flags 0x6 offset: 0x138 System.Single MONO_TYPE_R4 | |
health flags 0x4 offset: 0x13c System.Single MONO_TYPE_R4 | |
Class: TreeEntity | |
prefab flags 0x6 offset: 0x140 GameObjectRef MONO_TYPE_CLASS | |
instance flags 0x1 offset: 0x148 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: ServerProjectile | |
initialVelocity flags 0x6 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
drag flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
gravityModifier flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
speed flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
scanRange flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
_currentVelocity flags 0x1 offset: 0x3c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: StabilityEntity | |
grounded flags 0x6 offset: 0x1f0 System.Boolean MONO_TYPE_BOOLEAN | |
cachedStability flags 0x86 offset: 0x1f4 System.Single MONO_TYPE_R4 | |
cachedDistanceFromGround flags 0x86 offset: 0x1f8 System.Int32 MONO_TYPE_I4 | |
Class: TimedExplosive | |
explosionEffect flags 0x6 offset: 0x130 GameObjectRef MONO_TYPE_CLASS | |
stickEffect flags 0x6 offset: 0x138 GameObjectRef MONO_TYPE_CLASS | |
bounceEffect flags 0x6 offset: 0x140 GameObjectRef MONO_TYPE_CLASS | |
damageTypes flags 0x6 offset: 0x148 System.Collections.Generic.List<Rust.DamageTypeEntry> MONO_TYPE_GENERICINST | |
timerAmountMin flags 0x6 offset: 0x150 System.Single MONO_TYPE_R4 | |
timerAmountMax flags 0x6 offset: 0x154 System.Single MONO_TYPE_R4 | |
minExplosionRadius flags 0x6 offset: 0x158 System.Single MONO_TYPE_R4 | |
explosionRadius flags 0x6 offset: 0x15c System.Single MONO_TYPE_R4 | |
canStick flags 0x6 offset: 0x160 System.Boolean MONO_TYPE_BOOLEAN | |
onlyDamageParent flags 0x6 offset: 0x161 System.Boolean MONO_TYPE_BOOLEAN | |
explosionUsesForward flags 0x6 offset: 0x162 System.Boolean MONO_TYPE_BOOLEAN | |
lastBounceTime flags 0x81 offset: 0x164 System.Single MONO_TYPE_R4 | |
Class: BaseTrap | |
Class: BaseTrapTrigger | |
_trap flags 0x6 offset: 0x30 BaseTrap MONO_TYPE_CLASS | |
Class: BearTrapTrigger | |
Class: SurvivalFishTrap | |
Class: TrappableWildlife | |
worldObject flags 0x6 offset: 0x18 GameObjectRef MONO_TYPE_CLASS | |
inventoryObject flags 0x6 offset: 0x20 ItemDefinition MONO_TYPE_CLASS | |
baitTypes flags 0x6 offset: 0x28 System.Collections.Generic.List<TrappableWildlife.BaitType> MONO_TYPE_GENERICINST | |
minToCatch flags 0x6 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
maxToCatch flags 0x6 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
caloriesForInterest flags 0x6 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
successRate flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
xpScale flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
Class: WildlifeTrap | |
trappedEffect flags 0x6 offset: 0x2e8 GameObjectRef MONO_TYPE_CLASS | |
ignoreBait flags 0x6 offset: 0x2f0 System.Collections.Generic.List<ItemDefinition> MONO_TYPE_GENERICINST | |
targetWildlife flags 0x6 offset: 0x2f8 System.Collections.Generic.List<WildlifeTrap.WildlifeWeight> MONO_TYPE_GENERICINST | |
tickRate flags 0x6 offset: 0x300 System.Single MONO_TYPE_R4 | |
trappedEffectRepeatRate flags 0x6 offset: 0x304 System.Single MONO_TYPE_R4 | |
trapSuccessRate flags 0x6 offset: 0x308 System.Single MONO_TYPE_R4 | |
nextEffectTime flags 0x4 offset: 0x30c System.Single MONO_TYPE_R4 | |
Class: DeployGuide | |
current flags 0x16 offset: 0x0 DeployGuide MONO_TYPE_CLASS | |
meshRenderer flags 0x81 offset: 0x18 UnityEngine.MeshRenderer MONO_TYPE_CLASS | |
meshFilter flags 0x81 offset: 0x20 UnityEngine.MeshFilter MONO_TYPE_CLASS | |
hidden flags 0x1 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
isGoodPlacement flags 0x86 offset: 0x29 System.Boolean MONO_TYPE_BOOLEAN | |
Class: DroppedItem | |
itemModel flags 0x6 offset: 0x140 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: CargoPlane | |
prefabDrop flags 0x6 offset: 0x130 GameObjectRef MONO_TYPE_CLASS | |
filter flags 0x6 offset: 0x138 SpawnFilter MONO_TYPE_CLASS | |
Class: EventSchedule | |
minimumHoursBetween flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
maxmumHoursBetween flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
Class: TriggeredEvent | |
Class: TriggeredEventPrefab | |
targetPrefab flags 0x6 offset: 0x18 GameObjectRef MONO_TYPE_CLASS | |
Class: Bootstrap | |
bootstrapInitRun flags 0x13 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
isErrored flags 0x16 offset: 0x1 System.Boolean MONO_TYPE_BOOLEAN | |
ClientScenes flags 0x11 offset: 0x8 System.String[] MONO_TYPE_SZARRAY | |
isGameInitRun flags 0x16 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
<>f__am$cache0 flags 0x11 offset: 0x18 System.Func<System.String,UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x20 System.Func<System.String,UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
<>f__am$cache2 flags 0x11 offset: 0x28 System.Action MONO_TYPE_CLASS | |
<>f__am$cache3 flags 0x11 offset: 0x30 System.Func<System.Boolean> MONO_TYPE_GENERICINST | |
Class: SelfCheck | |
Class: BuildPrivilegeTrigger | |
privlidgeEntity flags 0x6 offset: 0x30 BuildingPrivlidge MONO_TYPE_CLASS | |
Class: BuildingManager | |
Class: Climate | |
LUTSize flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
Weather flags 0x6 offset: 0x18 Climate.WeatherParameters MONO_TYPE_CLASS | |
Arid flags 0x6 offset: 0x20 Climate.ClimateParameters MONO_TYPE_CLASS | |
Temperate flags 0x6 offset: 0x28 Climate.ClimateParameters MONO_TYPE_CLASS | |
Tundra flags 0x6 offset: 0x30 Climate.ClimateParameters MONO_TYPE_CLASS | |
Arctic flags 0x6 offset: 0x38 Climate.ClimateParameters MONO_TYPE_CLASS | |
climates flags 0x1 offset: 0x40 Climate.ClimateParameters[] MONO_TYPE_SZARRAY | |
cam flags 0x1 offset: 0x48 UnityEngine.Camera MONO_TYPE_CLASS | |
tonemappingColorGrading flags 0x1 offset: 0x50 UnityStandardAssets.CinematicEffects.TonemappingColorGrading MONO_TYPE_CLASS | |
scattering flags 0x1 offset: 0x58 TOD_Scattering MONO_TYPE_CLASS | |
windZone flags 0x1 offset: 0x60 UnityEngine.WindZone MONO_TYPE_CLASS | |
lut flags 0x1 offset: 0x68 ClimateBlendTexture MONO_TYPE_CLASS | |
prevLut flags 0x1 offset: 0x70 ClimateBlendTexture MONO_TYPE_CLASS | |
prevSrcLut1 flags 0x1 offset: 0x78 UnityEngine.Texture2D MONO_TYPE_CLASS | |
prevDstLut1 flags 0x1 offset: 0x80 UnityEngine.Texture2D MONO_TYPE_CLASS | |
prevSrcLut2 flags 0x1 offset: 0x88 UnityEngine.Texture2D MONO_TYPE_CLASS | |
prevDstLut2 flags 0x1 offset: 0x90 UnityEngine.Texture2D MONO_TYPE_CLASS | |
BlendingSpeed flags 0x6 offset: 0x98 System.Single MONO_TYPE_R4 | |
FogMultiplier flags 0x6 offset: 0x9c System.Single MONO_TYPE_R4 | |
DebugLUTBlending flags 0x6 offset: 0xa0 System.Boolean MONO_TYPE_BOOLEAN | |
state flags 0x1 offset: 0xa4 Climate.WeatherState MONO_TYPE_VALUETYPE | |
clamps flags 0x1 offset: 0xb4 Climate.WeatherState MONO_TYPE_VALUETYPE | |
Overrides flags 0x6 offset: 0xc4 Climate.WeatherState MONO_TYPE_VALUETYPE | |
prevLerpLut1 flags 0x1 offset: 0xd4 System.Single MONO_TYPE_R4 | |
prevLerpLut2 flags 0x1 offset: 0xd8 System.Single MONO_TYPE_R4 | |
prevLerp flags 0x1 offset: 0xdc System.Single MONO_TYPE_R4 | |
cycleBlendTime flags 0x1 offset: 0xe0 System.Single MONO_TYPE_R4 | |
Class: ColliderInfo | |
FlagsDefault flags 0x8056 offset: 0x0 ColliderInfo.Flags MONO_TYPE_VALUETYPE | |
flags flags 0x6 offset: 0x18 ColliderInfo.Flags MONO_TYPE_VALUETYPE | |
Class: CreateEffect | |
EffectToCreate flags 0x6 offset: 0x18 GameObjectRef MONO_TYPE_CLASS | |
Class: CullingManager | |
volumes flags 0x1 offset: 0x18 System.Collections.Generic.List<CullingVolume> MONO_TYPE_GENERICINST | |
Class: CullingVolume | |
Connections flags 0x6 offset: 0x18 System.Collections.Generic.List<CullingVolume> MONO_TYPE_GENERICINST | |
components flags 0x1 offset: 0x20 System.Collections.Generic.List<LODComponent> MONO_TYPE_GENERICINST | |
Portal flags 0x6 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
bounds flags 0x1 offset: 0x2c UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
lastSeen flags 0x1 offset: 0x44 System.Single MONO_TYPE_R4 | |
Class: Rust DamageType | |
LAST flags 0x8056 offset: 0x0 Rust.DamageType MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: Rust DamageTypeList | |
types flags 0x6 offset: 0x10 System.Single[] MONO_TYPE_SZARRAY | |
Class: Rust DamageTypeEntry | |
type flags 0x6 offset: 0x10 Rust.DamageType MONO_TYPE_VALUETYPE | |
amount flags 0x6 offset: 0x14 System.Single MONO_TYPE_R4 | |
Class: DeployVolume | |
layers flags 0x6 offset: 0x98 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
ignore flags 0x6 offset: 0x9c ColliderInfo.Flags MONO_TYPE_VALUETYPE | |
Class: DeployVolumeCapsule | |
center flags 0x6 offset: 0xa0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
radius flags 0x6 offset: 0xac System.Single MONO_TYPE_R4 | |
height flags 0x6 offset: 0xb0 System.Single MONO_TYPE_R4 | |
Class: DeployVolumeEntityBounds | |
bounds flags 0x1 offset: 0xa0 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
Class: DeployVolumeOBB | |
bounds flags 0x6 offset: 0xa0 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
Class: DeployVolumeSphere | |
center flags 0x6 offset: 0xa0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
radius flags 0x6 offset: 0xac System.Single MONO_TYPE_R4 | |
Class: Deployable | |
guideMesh flags 0x6 offset: 0x98 UnityEngine.Mesh MONO_TYPE_CLASS | |
placeEffect flags 0x6 offset: 0xa0 GameObjectRef MONO_TYPE_CLASS | |
guideMeshScale flags 0x6 offset: 0xa8 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
guideLights flags 0x6 offset: 0xb4 System.Boolean MONO_TYPE_BOOLEAN | |
wantsInstanceData flags 0x6 offset: 0xb5 System.Boolean MONO_TYPE_BOOLEAN | |
copyInventoryFromItem flags 0x6 offset: 0xb6 System.Boolean MONO_TYPE_BOOLEAN | |
setSocketParent flags 0x6 offset: 0xb7 System.Boolean MONO_TYPE_BOOLEAN | |
toSlot flags 0x6 offset: 0xb8 System.Boolean MONO_TYPE_BOOLEAN | |
slot flags 0x6 offset: 0xbc BaseEntity.Slot MONO_TYPE_VALUETYPE | |
Class: DestroyOnGroundMissing | |
Class: EffectDictionary | |
effectDictionary flags 0x11 offset: 0x0 System.Collections.Generic.Dictionary<System.String,System.String[]> MONO_TYPE_GENERICINST | |
Class: EffectRecycle | |
detachTime flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
recycleTime flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
playMode flags 0x6 offset: 0x20 EffectRecycle.PlayMode MONO_TYPE_VALUETYPE | |
onParentDestroyed flags 0x6 offset: 0x24 EffectRecycle.ParentDestroyBehaviour MONO_TYPE_VALUETYPE | |
Class: EffectRecycleLite | |
lifeTime flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
Class: EnvironmentManager | |
Class: EnvironmentType | |
Building flags 0x8056 offset: 0x0 EnvironmentType MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: EnvironmentVolume | |
<trigger>k__BackingField flags 0x1 offset: 0x18 UnityEngine.BoxCollider MONO_TYPE_CLASS | |
StickyGizmos flags 0x6 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
Type flags 0x6 offset: 0x24 EnvironmentType MONO_TYPE_VALUETYPE | |
Center flags 0x6 offset: 0x28 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Size flags 0x6 offset: 0x34 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: EnvironmentVolumeEx | |
Class: EnvironmentVolumeTrigger | |
<volume>k__BackingField flags 0x1 offset: 0x18 EnvironmentVolume MONO_TYPE_CLASS | |
Center flags 0x6 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Size flags 0x6 offset: 0x2c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: FoliageCell | |
grid flags 0x1 offset: 0x10 FoliageGrid MONO_TYPE_CLASS | |
batches flags 0x1 offset: 0x18 ListDictionary<FoliageCell.BatchKey,FoliageCell.BatchGroup> MONO_TYPE_GENERICINST | |
position flags 0x1 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
interrupt flags 0x1 offset: 0x2c System.Boolean MONO_TYPE_BOOLEAN | |
lod flags 0x1 offset: 0x30 System.Single MONO_TYPE_R4 | |
seed flags 0x1 offset: 0x34 System.UInt32 MONO_TYPE_U4 | |
Class: FoliageGrid | |
MaxRefreshDistance flags 0x8056 offset: 0x0 System.Single MONO_TYPE_R4 | |
grid flags 0x1 offset: 0x18 WorldSpaceGrid<FoliageCell> MONO_TYPE_GENERICINST | |
pool flags 0x1 offset: 0x20 PrefabPool MONO_TYPE_CLASS | |
watch flags 0x1 offset: 0x28 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
CellSize flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
MaxMilliseconds flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
FoliageLayer flags 0x6 offset: 0x38 LayerSelect MONO_TYPE_VALUETYPE | |
FoliageShadows flags 0x6 offset: 0x3c UnityEngine.Rendering.ShadowCastingMode MONO_TYPE_VALUETYPE | |
curCell flags 0x1 offset: 0x40 Vector2i MONO_TYPE_VALUETYPE | |
Class: FoliagePlacement | |
Filter flags 0x6 offset: 0x18 SpawnFilter MONO_TYPE_CLASS | |
material flags 0x6 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
mesh flags 0x6 offset: 0x28 UnityEngine.Mesh MONO_TYPE_CLASS | |
Density flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
Scaling flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Cutoff flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
Tapering flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
Class: FoliageRenderer | |
material flags 0x6 offset: 0x18 UnityEngine.Material MONO_TYPE_CLASS | |
LOD0 flags 0x6 offset: 0x20 UnityEngine.Mesh MONO_TYPE_CLASS | |
LOD1 flags 0x6 offset: 0x28 UnityEngine.Mesh MONO_TYPE_CLASS | |
batchGroup flags 0x1 offset: 0x30 FoliageCell.BatchGroup MONO_TYPE_CLASS | |
batchInstance flags 0x1 offset: 0x38 MeshInstance MONO_TYPE_VALUETYPE | |
Class: FoliageSpawn | |
Placement flags 0x6 offset: 0x18 FoliagePlacement MONO_TYPE_CLASS | |
Class: GameManager | |
client flags 0x16 offset: 0x0 GameManager MONO_TYPE_CLASS | |
<>f__am$cache0 flags 0x11 offset: 0x8 System.Func<System.String,System.String> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x10 System.Func<GameManifest.PrefabProperties,System.Boolean> MONO_TYPE_GENERICINST | |
pool flags 0x3 offset: 0x18 PrefabPoolCollection MONO_TYPE_CLASS | |
Clientside flags 0x1 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
Serverside flags 0x1 offset: 0x21 System.Boolean MONO_TYPE_BOOLEAN | |
Class: GameMenu Info | |
action flags 0x6 offset: 0x10 System.String MONO_TYPE_STRING | |
icon flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
hasMoreOptions flags 0x6 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
entityName flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
iconSprite flags 0x6 offset: 0x30 UnityEngine.Sprite MONO_TYPE_CLASS | |
Class: GameMenu Option | |
title flags 0x6 offset: 0x10 System.String MONO_TYPE_STRING | |
desc flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
requirements flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
icon flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
showOnItem flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
order flags 0x6 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
time flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
showDisabled flags 0x6 offset: 0x3c System.Boolean MONO_TYPE_BOOLEAN | |
show flags 0x6 offset: 0x3d System.Boolean MONO_TYPE_BOOLEAN | |
function flags 0x6 offset: 0x40 System.Action<BasePlayer> MONO_TYPE_GENERICINST | |
timeStart flags 0x6 offset: 0x48 System.Action MONO_TYPE_CLASS | |
timeProgress flags 0x6 offset: 0x50 System.Action MONO_TYPE_CLASS | |
iconSprite flags 0x6 offset: 0x58 UnityEngine.Sprite MONO_TYPE_CLASS | |
command flags 0x6 offset: 0x60 System.String MONO_TYPE_STRING | |
Class: GameMenu IProvider | |
Class: GameMenu Util | |
Class: GameSetup | |
RunOnce flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
clientConnectCommand flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
loadLevelScene flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
loadSaveFile flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
startServer flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
loadMenu flags 0x6 offset: 0x31 System.Boolean MONO_TYPE_BOOLEAN | |
loadLevel flags 0x6 offset: 0x32 System.Boolean MONO_TYPE_BOOLEAN | |
loadSave flags 0x6 offset: 0x33 System.Boolean MONO_TYPE_BOOLEAN | |
Class: Gibbable | |
propertyBlock flags 0x11 offset: 0x0 UnityEngine.MaterialPropertyBlock MONO_TYPE_CLASS | |
gibSource flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
materialSource flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
physicsMaterial flags 0x6 offset: 0x28 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
fxPrefab flags 0x6 offset: 0x30 GameObjectRef MONO_TYPE_CLASS | |
copyMaterialBlock flags 0x6 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
spawnFxPrefab flags 0x6 offset: 0x39 System.Boolean MONO_TYPE_BOOLEAN | |
important flags 0x6 offset: 0x3a System.Boolean MONO_TYPE_BOOLEAN | |
Class: GroundWatch | |
groundPosition flags 0x6 offset: 0x18 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
layers flags 0x6 offset: 0x24 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
radius flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: HideUntilMobile | |
visuals flags 0x6 offset: 0x20 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
startPos flags 0x1 offset: 0x28 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: HitTest | |
RayHit flags 0x6 offset: 0x10 UnityEngine.RaycastHit MONO_TYPE_VALUETYPE | |
damageProperties flags 0x6 offset: 0x40 DamageProperties MONO_TYPE_CLASS | |
gameObject flags 0x6 offset: 0x48 UnityEngine.GameObject MONO_TYPE_CLASS | |
collider flags 0x6 offset: 0x50 UnityEngine.Collider MONO_TYPE_CLASS | |
ignoreEntity flags 0x6 offset: 0x58 BaseEntity MONO_TYPE_CLASS | |
HitEntity flags 0x6 offset: 0x60 BaseEntity MONO_TYPE_CLASS | |
HitTransform flags 0x6 offset: 0x68 UnityEngine.Transform MONO_TYPE_CLASS | |
HitMaterial flags 0x6 offset: 0x70 System.String MONO_TYPE_STRING | |
type flags 0x6 offset: 0x78 HitTest.Type MONO_TYPE_VALUETYPE | |
AttackRay flags 0x6 offset: 0x7c UnityEngine.Ray MONO_TYPE_VALUETYPE | |
Radius flags 0x6 offset: 0x94 System.Single MONO_TYPE_R4 | |
Forgiveness flags 0x6 offset: 0x98 System.Single MONO_TYPE_R4 | |
MaxDistance flags 0x6 offset: 0x9c System.Single MONO_TYPE_R4 | |
MultiHit flags 0x6 offset: 0xa0 System.Boolean MONO_TYPE_BOOLEAN | |
BestHit flags 0x6 offset: 0xa1 System.Boolean MONO_TYPE_BOOLEAN | |
DidHit flags 0x6 offset: 0xa2 System.Boolean MONO_TYPE_BOOLEAN | |
HitPoint flags 0x6 offset: 0xa4 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
HitNormal flags 0x6 offset: 0xb0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
HitDistance flags 0x6 offset: 0xbc System.Single MONO_TYPE_R4 | |
HitPart flags 0x6 offset: 0xc0 System.UInt32 MONO_TYPE_U4 | |
Class: HitInfo | |
Initiator flags 0x6 offset: 0x10 BaseEntity MONO_TYPE_CLASS | |
WeaponPrefab flags 0x6 offset: 0x18 BaseEntity MONO_TYPE_CLASS | |
Weapon flags 0x6 offset: 0x20 AttackEntity MONO_TYPE_CLASS | |
Predicted flags 0x6 offset: 0x28 Network.Connection MONO_TYPE_CLASS | |
HitEntity flags 0x6 offset: 0x30 BaseEntity MONO_TYPE_CLASS | |
ProjectilePrefab flags 0x6 offset: 0x38 Projectile MONO_TYPE_CLASS | |
material flags 0x6 offset: 0x40 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
damageProperties flags 0x6 offset: 0x48 DamageProperties MONO_TYPE_CLASS | |
damageTypes flags 0x6 offset: 0x50 Rust.DamageTypeList MONO_TYPE_CLASS | |
DoHitEffects flags 0x6 offset: 0x58 System.Boolean MONO_TYPE_BOOLEAN | |
DoDecals flags 0x6 offset: 0x59 System.Boolean MONO_TYPE_BOOLEAN | |
IsPredicting flags 0x6 offset: 0x5a System.Boolean MONO_TYPE_BOOLEAN | |
UseProtection flags 0x6 offset: 0x5b System.Boolean MONO_TYPE_BOOLEAN | |
DidHit flags 0x6 offset: 0x5c System.Boolean MONO_TYPE_BOOLEAN | |
HitBone flags 0x6 offset: 0x60 System.UInt32 MONO_TYPE_U4 | |
HitPart flags 0x6 offset: 0x64 System.UInt32 MONO_TYPE_U4 | |
HitMaterial flags 0x6 offset: 0x68 System.UInt32 MONO_TYPE_U4 | |
HitPositionWorld flags 0x6 offset: 0x6c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
HitPositionLocal flags 0x6 offset: 0x78 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
HitNormalWorld flags 0x6 offset: 0x84 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
HitNormalLocal flags 0x6 offset: 0x90 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
PointStart flags 0x6 offset: 0x9c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
PointEnd flags 0x6 offset: 0xa8 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
ProjectileID flags 0x6 offset: 0xb4 System.Int32 MONO_TYPE_I4 | |
ProjectileDistance flags 0x6 offset: 0xb8 System.Single MONO_TYPE_R4 | |
ProjectileVelocity flags 0x6 offset: 0xbc UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
CanGather flags 0x6 offset: 0xc8 System.Boolean MONO_TYPE_BOOLEAN | |
DidGather flags 0x6 offset: 0xc9 System.Boolean MONO_TYPE_BOOLEAN | |
Class: HitArea | |
Foot flags 0x8056 offset: 0x0 HitArea MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: HitAreaConst | |
Everything flags 0x8056 offset: 0x0 HitArea MONO_TYPE_VALUETYPE | |
Class: HitAreaUtil | |
Class: IInstanceDataReceiver | |
Class: IOnParentDestroying | |
Class: OnParentDestroyingEx | |
Class: IOnPostNetworkUpdate | |
Class: OnPostNetworkUpdateEx | |
Class: IOnSendNetworkUpdate | |
Class: OnSendNetworkUpdateEx | |
Class: IPrefabPreProcess | |
Class: IPrefabNeedsWarming | |
Class: IPrefabProcessor | |
Class: IServerComponentEx | |
Class: IClientComponentEx | |
Class: InstrumentEffect | |
pitchMod flags 0x1 offset: 0x40 SoundModulation.Modulator MONO_TYPE_CLASS | |
pitch flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
Class: BatchingToggleEx | |
Class: IBatchingHandler | |
Class: RendererBatch | |
<BatchTransform>k__BackingField flags 0x1 offset: 0x18 UnityEngine.Transform MONO_TYPE_CLASS | |
<BatchRenderer>k__BackingField flags 0x1 offset: 0x20 UnityEngine.MeshRenderer MONO_TYPE_CLASS | |
<BatchFilter>k__BackingField flags 0x1 offset: 0x28 UnityEngine.MeshFilter MONO_TYPE_CLASS | |
batchGroup flags 0x1 offset: 0x30 RendererCell.BatchGroup MONO_TYPE_CLASS | |
batchInstance flags 0x1 offset: 0x38 MeshRendererInstance MONO_TYPE_VALUETYPE | |
disabled flags 0x1 offset: 0xc0 System.Boolean MONO_TYPE_BOOLEAN | |
Class: RendererCell | |
grid flags 0x1 offset: 0x10 RendererGrid MONO_TYPE_CLASS | |
batches flags 0x1 offset: 0x18 ListDictionary<RendererCell.BatchKey,RendererCell.BatchGroup> MONO_TYPE_GENERICINST | |
position flags 0x1 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
interrupt flags 0x1 offset: 0x2c System.Boolean MONO_TYPE_BOOLEAN | |
Class: RendererGrid | |
Paused flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
grid flags 0x1 offset: 0x18 WorldSpaceGrid<RendererCell> MONO_TYPE_GENERICINST | |
pool flags 0x1 offset: 0x20 PrefabPool MONO_TYPE_CLASS | |
watch flags 0x1 offset: 0x28 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
CellSize flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
MaxMilliseconds flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: DecalCull | |
decal flags 0x1 offset: 0x28 DeferredDecal MONO_TYPE_CLASS | |
Distance flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
curlod flags 0x1 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
force flags 0x1 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ILOD | |
Class: LODCell | |
members flags 0x1 offset: 0x10 ListHashSet<ILOD> MONO_TYPE_GENERICINST | |
Position flags 0x6 offset: 0x18 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: LODComponent | |
cell flags 0x1 offset: 0x18 LODCell MONO_TYPE_CLASS | |
culled flags 0x1 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
Class: LODComponentParticleSystem | |
particleSystem flags 0x4 offset: 0x28 UnityEngine.ParticleSystem MONO_TYPE_CLASS | |
particleSystemRenderer flags 0x4 offset: 0x30 UnityEngine.Renderer MONO_TYPE_CLASS | |
maxEmission flags 0x4 offset: 0x38 System.Single MONO_TYPE_R4 | |
curlod flags 0x4 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
force flags 0x4 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
Class: LODGrid | |
MaxRefreshDistance flags 0x8056 offset: 0x0 System.Single MONO_TYPE_R4 | |
grid flags 0x1 offset: 0x18 WorldSpaceGrid<LODCell> MONO_TYPE_GENERICINST | |
watch flags 0x1 offset: 0x20 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
CellSize flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
MaxMilliseconds flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
curCell flags 0x1 offset: 0x30 Vector2i MONO_TYPE_VALUETYPE | |
Class: LODManager | |
members flags 0x11 offset: 0x0 ListHashSet<ILOD> MONO_TYPE_GENERICINST | |
watch flags 0x1 offset: 0x18 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
MaxMilliseconds flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
offset flags 0x1 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
Class: LODUtil | |
Class: MeshCull | |
meshBatch flags 0x1 offset: 0x28 RendererBatch MONO_TYPE_CLASS | |
meshRenderer flags 0x1 offset: 0x30 UnityEngine.Renderer MONO_TYPE_CLASS | |
meshFilter flags 0x1 offset: 0x38 UnityEngine.MeshFilter MONO_TYPE_CLASS | |
Distance flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
curlod flags 0x1 offset: 0x44 System.Int32 MONO_TYPE_I4 | |
force flags 0x1 offset: 0x48 System.Boolean MONO_TYPE_BOOLEAN | |
Class: MeshGroupCull | |
meshRenderers flags 0x1 offset: 0x28 UnityEngine.Renderer[] MONO_TYPE_SZARRAY | |
Distance flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
curlod flags 0x1 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
force flags 0x1 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
Class: MeshLOD | |
States flags 0x6 offset: 0x28 MeshLOD.State[] MONO_TYPE_SZARRAY | |
meshBatch flags 0x1 offset: 0x30 RendererBatch MONO_TYPE_CLASS | |
meshRenderer flags 0x1 offset: 0x38 UnityEngine.MeshRenderer MONO_TYPE_CLASS | |
meshFilter flags 0x1 offset: 0x40 UnityEngine.MeshFilter MONO_TYPE_CLASS | |
curlod flags 0x1 offset: 0x48 System.Int32 MONO_TYPE_I4 | |
force flags 0x1 offset: 0x4c System.Boolean MONO_TYPE_BOOLEAN | |
Class: ParticleSystemCull | |
Distance flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
Class: ParticleSystemLOD | |
States flags 0x6 offset: 0x48 ParticleSystemLOD.State[] MONO_TYPE_SZARRAY | |
Class: RendererLOD | |
States flags 0x6 offset: 0x28 RendererLOD.State[] MONO_TYPE_SZARRAY | |
meshBatch flags 0x1 offset: 0x30 RendererBatch MONO_TYPE_CLASS | |
curlod flags 0x1 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
force flags 0x1 offset: 0x3c System.Boolean MONO_TYPE_BOOLEAN | |
Class: RigidbodyLOD | |
rigidbody flags 0x1 offset: 0x28 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
Distance flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
curlod flags 0x1 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
force flags 0x1 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
kinematic flags 0x1 offset: 0x39 System.Boolean MONO_TYPE_BOOLEAN | |
Class: TreeLOD | |
States flags 0x6 offset: 0x28 TreeLOD.State[] MONO_TYPE_SZARRAY | |
curlod flags 0x1 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
force flags 0x1 offset: 0x34 System.Boolean MONO_TYPE_BOOLEAN | |
Class: LakeInfo | |
Class: LevelInfo | |
shortName flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
displayName flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
description flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
image flags 0x6 offset: 0x30 UnityEngine.Texture2D MONO_TYPE_CLASS | |
version flags 0x6 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
Class: LevelManager | |
CurrentLevelName flags 0x16 offset: 0x0 System.String MONO_TYPE_STRING | |
Class: MeshReplacement | |
Female flags 0x6 offset: 0x18 UnityEngine.SkinnedMeshRenderer MONO_TYPE_CLASS | |
Class: MonumentInfo | |
displayPhrase flags 0x6 offset: 0x18 Translate.Phrase MONO_TYPE_CLASS | |
Type flags 0x6 offset: 0x20 MonumentType MONO_TYPE_VALUETYPE | |
shouldDisplayOnMap flags 0x6 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
Class: MonumentType | |
Lighthouse flags 0x8056 offset: 0x0 MonumentType MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: Prefab`1 | |
Component flags 0x6 offset: 0x38 T MONO_TYPE_VAR | |
Class: Prefab | |
Name flags 0x6 offset: 0x10 System.String MONO_TYPE_STRING | |
Object flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
Manager flags 0x6 offset: 0x20 GameManager MONO_TYPE_CLASS | |
Attribute flags 0x6 offset: 0x28 PrefabAttribute.Library MONO_TYPE_CLASS | |
ID flags 0x6 offset: 0x30 System.UInt32 MONO_TYPE_U4 | |
Class: PrefabInformation | |
associatedItemDefinition flags 0x6 offset: 0x98 ItemDefinition MONO_TYPE_CLASS | |
title flags 0x6 offset: 0xa0 Translate.Phrase MONO_TYPE_CLASS | |
description flags 0x6 offset: 0xa8 Translate.Phrase MONO_TYPE_CLASS | |
sprite flags 0x6 offset: 0xb0 UnityEngine.Sprite MONO_TYPE_CLASS | |
Class: PrefabInstantiate | |
Prefab flags 0x6 offset: 0x18 GameObjectRef MONO_TYPE_CLASS | |
Class: PrefabParameters | |
Count flags 0x6 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
Class: PrefabPreProcess | |
clientsideOnlyTypes flags 0x16 offset: 0x0 System.Type[] MONO_TYPE_SZARRAY | |
serversideOnlyTypes flags 0x16 offset: 0x8 System.Type[] MONO_TYPE_SZARRAY | |
<>f__am$cache0 flags 0x11 offset: 0x10 System.Func<UnityEngine.Component,System.Boolean> MONO_TYPE_GENERICINST | |
destroyList flags 0x1 offset: 0x18 System.Collections.Generic.List<UnityEngine.Component> MONO_TYPE_GENERICINST | |
cleanupList flags 0x1 offset: 0x20 System.Collections.Generic.List<UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
isClientside flags 0x6 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
isServerside flags 0x6 offset: 0x29 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ArmorProperties | |
area flags 0x6 offset: 0x18 HitArea MONO_TYPE_VALUETYPE | |
Class: ClothingMovementProperties | |
speedReduction flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
minSpeedReduction flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
Class: DamageProperties | |
fallback flags 0x6 offset: 0x18 DamageProperties MONO_TYPE_CLASS | |
bones flags 0x6 offset: 0x20 DamageProperties.HitAreaProperty[] MONO_TYPE_SZARRAY | |
Class: LazyAimProperties | |
snapStrength flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
deadzoneAngle flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
Class: SkeletonProperties | |
boneReference flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
bones flags 0x6 offset: 0x20 SkeletonProperties.BoneProperty[] MONO_TYPE_SZARRAY | |
quickLookup flags 0x81 offset: 0x28 System.Collections.Generic.Dictionary<System.UInt32,SkeletonProperties.BoneProperty> MONO_TYPE_GENERICINST | |
Class: BonePropertyAttribute | |
Class: RealmedCollider | |
ServerCollider flags 0x6 offset: 0x20 UnityEngine.Collider MONO_TYPE_CLASS | |
ClientCollider flags 0x6 offset: 0x28 UnityEngine.Collider MONO_TYPE_CLASS | |
Class: RealmedRemove | |
removedFromClient flags 0x6 offset: 0x18 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
removedComponentFromClient flags 0x6 offset: 0x20 UnityEngine.Component[] MONO_TYPE_SZARRAY | |
removedFromServer flags 0x6 offset: 0x28 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
removedComponentFromServer flags 0x6 offset: 0x30 UnityEngine.Component[] MONO_TYPE_SZARRAY | |
doNotRemoveFromServer flags 0x6 offset: 0x38 UnityEngine.Component[] MONO_TYPE_SZARRAY | |
doNotRemoveFromClient flags 0x6 offset: 0x40 UnityEngine.Component[] MONO_TYPE_SZARRAY | |
Class: RiverInfo | |
Class: Rust Protocol | |
report flags 0x8056 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
Class: Rust Defines | |
resourceFolder flags 0x8056 offset: 0x0 System.String MONO_TYPE_STRING | |
Class: Rust Client | |
_entityScene flags 0x11 offset: 0x0 UnityEngine.SceneManagement.Scene MONO_TYPE_VALUETYPE | |
_effectScene flags 0x11 offset: 0x4 UnityEngine.SceneManagement.Scene MONO_TYPE_VALUETYPE | |
Class: SavePause | |
Class: SaveRestore | |
IsSaving flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
SaveCreatedTime flags 0x16 offset: 0x8 System.DateTime MONO_TYPE_VALUETYPE | |
timedSave flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
timedSavePause flags 0x6 offset: 0x1c System.Int32 MONO_TYPE_I4 | |
Class: SceneToPrefab | |
outputPrefab flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
flattenHierarchy flags 0x6 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConvarControlledSpawnPopulation | |
PopulationConvar flags 0x6 offset: 0x50 System.String MONO_TYPE_STRING | |
Class: SpawnDistribution | |
Class: SpawnPopulation | |
ResourceFolder flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
ResourceList flags 0x6 offset: 0x28 GameObjectRef[] MONO_TYPE_SZARRAY | |
Filter flags 0x6 offset: 0x30 SpawnFilter MONO_TYPE_CLASS | |
_targetDensity flags 0x1 offset: 0x38 System.Single MONO_TYPE_R4 | |
SpawnRate flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
ClusterSizeMin flags 0x6 offset: 0x40 System.Int32 MONO_TYPE_I4 | |
ClusterSizeMax flags 0x6 offset: 0x44 System.Int32 MONO_TYPE_I4 | |
ClusterDithering flags 0x6 offset: 0x48 System.Int32 MONO_TYPE_I4 | |
EnforcePopulationLimits flags 0x6 offset: 0x4c System.Boolean MONO_TYPE_BOOLEAN | |
ScaleWithSpawnFilter flags 0x6 offset: 0x4d System.Boolean MONO_TYPE_BOOLEAN | |
ScaleWithServerPopulation flags 0x6 offset: 0x4e System.Boolean MONO_TYPE_BOOLEAN | |
AlignToNormal flags 0x6 offset: 0x4f System.Boolean MONO_TYPE_BOOLEAN | |
Class: Spawnable | |
Population flags 0x6 offset: 0x18 SpawnPopulation MONO_TYPE_CLASS | |
Class: BaseSpawnPoint | |
Class: GenericSpawnPoint | |
spawnEffect flags 0x6 offset: 0x18 GameObjectRef MONO_TYPE_CLASS | |
OnObjectSpawnedEvent flags 0x1 offset: 0x20 UnityEngine.Events.UnityEvent MONO_TYPE_CLASS | |
OnObjectRetiredEvent flags 0x1 offset: 0x28 UnityEngine.Events.UnityEvent MONO_TYPE_CLASS | |
dropToGround flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
randomRot flags 0x6 offset: 0x31 System.Boolean MONO_TYPE_BOOLEAN | |
Class: RadialSpawnPoint | |
radius flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: SingleSpawn | |
Class: SpawnGroup | |
prefabs flags 0x6 offset: 0x18 System.Collections.Generic.List<SpawnGroup.SpawnEntry> MONO_TYPE_GENERICINST | |
maxPopulation flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
numToSpawnPerTickMin flags 0x6 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
numToSpawnPerTickMax flags 0x6 offset: 0x28 System.Int32 MONO_TYPE_I4 | |
respawnDelayMin flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
respawnDelayMax flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
wantsInitialSpawn flags 0x6 offset: 0x34 System.Boolean MONO_TYPE_BOOLEAN | |
temporary flags 0x6 offset: 0x35 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SpawnPointInstance | |
Class: SpawnHandler | |
CharacterSpawn flags 0x6 offset: 0x18 SpawnFilter MONO_TYPE_CLASS | |
SpawnPopulations flags 0x6 offset: 0x20 SpawnPopulation[] MONO_TYPE_SZARRAY | |
SpawnDistributions flags 0x3 offset: 0x28 SpawnDistribution[] MONO_TYPE_SZARRAY | |
CharDistribution flags 0x3 offset: 0x30 SpawnDistribution MONO_TYPE_CLASS | |
SpawnGroups flags 0x3 offset: 0x38 System.Collections.Generic.List<SpawnGroup> MONO_TYPE_GENERICINST | |
ConvarSpawnPopulations flags 0x6 offset: 0x40 SpawnPopulation[] MONO_TYPE_SZARRAY | |
populationCounts flags 0x1 offset: 0x48 System.Collections.Generic.Dictionary<SpawnPopulation,System.Int32> MONO_TYPE_GENERICINST | |
populationGrid flags 0x1 offset: 0x50 WorldSpaceGrid<System.Int32> MONO_TYPE_GENERICINST | |
Resolution flags 0x6 offset: 0x58 System.Single MONO_TYPE_R4 | |
TickInterval flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
MinSpawnsPerTick flags 0x6 offset: 0x60 System.Int32 MONO_TYPE_I4 | |
MaxSpawnsPerTick flags 0x6 offset: 0x64 System.Int32 MONO_TYPE_I4 | |
PlacementMask flags 0x6 offset: 0x68 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
PlacementCheckMask flags 0x6 offset: 0x6c UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
PlacementCheckHeight flags 0x6 offset: 0x70 System.Single MONO_TYPE_R4 | |
RadiusCheckMask flags 0x6 offset: 0x74 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
RadiusCheckDistance flags 0x6 offset: 0x78 System.Single MONO_TYPE_R4 | |
BoundsCheckMask flags 0x6 offset: 0x7c UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
spawnTick flags 0x1 offset: 0x80 System.Boolean MONO_TYPE_BOOLEAN | |
Class: TriggerBase | |
contents flags 0x86 offset: 0x18 System.Collections.Generic.HashSet<UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
entityContents flags 0x86 offset: 0x20 System.Collections.Generic.HashSet<BaseEntity> MONO_TYPE_GENERICINST | |
interestLayers flags 0x6 offset: 0x28 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
Class: TriggerComfort | |
bonusComfort flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
_players flags 0x1 offset: 0x30 System.Collections.Generic.List<BasePlayer> MONO_TYPE_GENERICINST | |
triggerSize flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
baseComfort flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
minComfortRange flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
Class: TriggerHurt | |
DamagePerSecond flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
DamageTickRate flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
damageType flags 0x6 offset: 0x38 Rust.DamageType MONO_TYPE_VALUETYPE | |
Class: TriggerLadder | |
Class: TriggerRadiation | |
radiationTier flags 0x6 offset: 0x30 TriggerRadiation.RadiationTier MONO_TYPE_VALUETYPE | |
RadiationAmountOverride flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
radiationSize flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
falloff flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
Class: TriggerTemperature | |
Temperature flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
triggerSize flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: ValidBounds | |
worldBounds flags 0x6 offset: 0x18 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
Class: Vis | |
colBuffer flags 0x11 offset: 0x0 UnityEngine.Collider[] MONO_TYPE_SZARRAY | |
Class: WaterLevel | |
Class: WaterResource | |
Class: Wearable | |
emptyLOD flags 0x11 offset: 0x0 UnityEngine.LOD[] MONO_TYPE_SZARRAY | |
followBone flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
removeSkin flags 0x6 offset: 0x20 Wearable.RemoveSkin MONO_TYPE_VALUETYPE | |
showCensorshipCube flags 0x6 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
showCensorshipCubeBreasts flags 0x6 offset: 0x25 System.Boolean MONO_TYPE_BOOLEAN | |
occupationUnder flags 0x6 offset: 0x28 Wearable.OccupationSlots MONO_TYPE_VALUETYPE | |
occupationOver flags 0x6 offset: 0x2c Wearable.OccupationSlots MONO_TYPE_VALUETYPE | |
Class: WearableHolsterOffset | |
Offsets flags 0x6 offset: 0x18 WearableHolsterOffset.offsetInfo[] MONO_TYPE_SZARRAY | |
Class: WeatherEffect | |
emitOnStart flags 0x6 offset: 0x18 UnityEngine.ParticleSystem[] MONO_TYPE_SZARRAY | |
emitOnStop flags 0x6 offset: 0x20 UnityEngine.ParticleSystem[] MONO_TYPE_SZARRAY | |
emitOnLoop flags 0x6 offset: 0x28 UnityEngine.ParticleSystem[] MONO_TYPE_SZARRAY | |
maxEmissionRates flags 0x1 offset: 0x30 System.Single[] MONO_TYPE_SZARRAY | |
currentIntensity flags 0x1 offset: 0x38 System.Single MONO_TYPE_R4 | |
Class: RainEffect | |
Class: SnowEffect | |
Class: UnderwaterEffect | |
Class: WordFilter | |
Class: WorldModel | |
Class: LinearFog | |
fogMaterial flags 0x6 offset: 0x18 UnityEngine.Material MONO_TYPE_CLASS | |
fogColor flags 0x6 offset: 0x20 UnityEngine.Color MONO_TYPE_VALUETYPE | |
fogStart flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
fogRange flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
fogDensity flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
fogSky flags 0x6 offset: 0x3c System.Boolean MONO_TYPE_BOOLEAN | |
Class: MaterialOverlay | |
material flags 0x6 offset: 0x18 UnityEngine.Material MONO_TYPE_CLASS | |
Class: NaturalBloomAndDirtyLens | |
shader flags 0x6 offset: 0x18 UnityEngine.Shader MONO_TYPE_CLASS | |
lensDirtTexture flags 0x6 offset: 0x20 UnityEngine.Texture2D MONO_TYPE_CLASS | |
mipWeights flags 0x6 offset: 0x28 System.Single[] MONO_TYPE_SZARRAY | |
material flags 0x1 offset: 0x30 UnityEngine.Material MONO_TYPE_CLASS | |
range flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
cutoff flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
bloomIntensity flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
lensDirtIntensity flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
spread flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
iterations flags 0x6 offset: 0x4c System.Int32 MONO_TYPE_I4 | |
mips flags 0x6 offset: 0x50 System.Int32 MONO_TYPE_I4 | |
highPrecision flags 0x6 offset: 0x54 System.Boolean MONO_TYPE_BOOLEAN | |
downscaleSource flags 0x6 offset: 0x55 System.Boolean MONO_TYPE_BOOLEAN | |
debug flags 0x6 offset: 0x56 System.Boolean MONO_TYPE_BOOLEAN | |
isSupported flags 0x1 offset: 0x57 System.Boolean MONO_TYPE_BOOLEAN | |
blurSize flags 0x1 offset: 0x58 System.Single MONO_TYPE_R4 | |
Class: UnityStandardAssets.ImageEffects ScopeEffect | |
overlayMaterial flags 0x6 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
Class: Supersampling | |
sceneCamera flags 0x1 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
screenCamera flags 0x1 offset: 0x20 UnityEngine.Camera MONO_TYPE_CLASS | |
rt flags 0x1 offset: 0x28 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
Sampling flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
Class: SupersamplingCamera | |
sceneCamera flags 0x3 offset: 0x20 UnityEngine.Camera MONO_TYPE_CLASS | |
Class: BUTTON | |
FIRE_THIRD flags 0x8056 offset: 0x0 BUTTON MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: InputState | |
current flags 0x6 offset: 0x10 InputMessage MONO_TYPE_CLASS | |
previous flags 0x6 offset: 0x18 InputMessage MONO_TYPE_CLASS | |
SwallowedButtons flags 0x1 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
Class: ItemCraftTask | |
blueprint flags 0x6 offset: 0x10 ItemBlueprint MONO_TYPE_CLASS | |
owner flags 0x6 offset: 0x18 BasePlayer MONO_TYPE_CLASS | |
instanceData flags 0x6 offset: 0x20 ProtoBuf.Item.InstanceData MONO_TYPE_CLASS | |
potentialOwners flags 0x6 offset: 0x28 System.Collections.Generic.List<System.UInt64> MONO_TYPE_GENERICINST | |
takenItems flags 0x6 offset: 0x30 System.Collections.Generic.List<Item> MONO_TYPE_GENERICINST | |
endTime flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
taskUID flags 0x6 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
cancelled flags 0x6 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
amount flags 0x6 offset: 0x44 System.Int32 MONO_TYPE_I4 | |
skinID flags 0x6 offset: 0x48 System.Int32 MONO_TYPE_I4 | |
numCrafted flags 0x6 offset: 0x4c System.Int32 MONO_TYPE_I4 | |
conditionScale flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
Class: ItemCrafter | |
containers flags 0x6 offset: 0x20 System.Collections.Generic.List<ItemContainer> MONO_TYPE_GENERICINST | |
queue flags 0x6 offset: 0x28 System.Collections.Generic.Queue<ItemCraftTask> MONO_TYPE_GENERICINST | |
taskUID flags 0x6 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
Class: ItemEventFlag | |
onEnabled flags 0x6 offset: 0x18 UnityEngine.Events.UnityEvent MONO_TYPE_CLASS | |
onDisable flags 0x6 offset: 0x20 UnityEngine.Events.UnityEvent MONO_TYPE_CLASS | |
flag flags 0x6 offset: 0x28 Item.Flag MONO_TYPE_VALUETYPE | |
firstRun flags 0x3 offset: 0x2c System.Boolean MONO_TYPE_BOOLEAN | |
lastState flags 0x3 offset: 0x2d System.Boolean MONO_TYPE_BOOLEAN | |
Class: Item | |
amountTextOverride flags 0x6 offset: 0x10 System.String MONO_TYPE_STRING | |
info flags 0x6 offset: 0x18 ItemDefinition MONO_TYPE_CLASS | |
instanceData flags 0x6 offset: 0x20 ProtoBuf.Item.InstanceData MONO_TYPE_CLASS | |
name flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
text flags 0x6 offset: 0x30 System.String MONO_TYPE_STRING | |
OnDirty flags 0x1 offset: 0x38 System.Action<Item> MONO_TYPE_GENERICINST | |
contents flags 0x6 offset: 0x40 ItemContainer MONO_TYPE_CLASS | |
parent flags 0x6 offset: 0x48 ItemContainer MONO_TYPE_CLASS | |
worldEnt flags 0x1 offset: 0x50 EntityRef MONO_TYPE_VALUETYPE | |
heldEntity flags 0x1 offset: 0x60 EntityRef MONO_TYPE_VALUETYPE | |
_condition flags 0x1 offset: 0x70 System.Single MONO_TYPE_R4 | |
_maxCondition flags 0x1 offset: 0x74 System.Single MONO_TYPE_R4 | |
uid flags 0x6 offset: 0x78 System.UInt32 MONO_TYPE_U4 | |
dirty flags 0x6 offset: 0x7c System.Boolean MONO_TYPE_BOOLEAN | |
amount flags 0x6 offset: 0x80 System.Int32 MONO_TYPE_I4 | |
position flags 0x6 offset: 0x84 System.Int32 MONO_TYPE_I4 | |
busyTime flags 0x6 offset: 0x88 System.Single MONO_TYPE_R4 | |
removeTime flags 0x6 offset: 0x8c System.Single MONO_TYPE_R4 | |
fuel flags 0x6 offset: 0x90 System.Single MONO_TYPE_R4 | |
isServer flags 0x6 offset: 0x94 System.Boolean MONO_TYPE_BOOLEAN | |
skin flags 0x6 offset: 0x98 System.UInt64 MONO_TYPE_U8 | |
flags flags 0x6 offset: 0xa0 Item.Flag MONO_TYPE_VALUETYPE | |
Class: IItemUpdate | |
Class: IItemSetup | |
Class: ItemContainer | |
onlyAllowedItem flags 0x6 offset: 0x10 ItemDefinition MONO_TYPE_CLASS | |
availableSlots flags 0x6 offset: 0x18 ItemSlot[] MONO_TYPE_SZARRAY | |
itemList flags 0x6 offset: 0x20 System.Collections.Generic.List<Item> MONO_TYPE_GENERICINST | |
parent flags 0x6 offset: 0x28 Item MONO_TYPE_CLASS | |
playerOwner flags 0x6 offset: 0x30 BasePlayer MONO_TYPE_CLASS | |
entityOwner flags 0x6 offset: 0x38 BaseEntity MONO_TYPE_CLASS | |
flags flags 0x6 offset: 0x40 ItemContainer.Flag MONO_TYPE_VALUETYPE | |
allowedContents flags 0x6 offset: 0x44 ItemContainer.ContentsType MONO_TYPE_VALUETYPE | |
capacity flags 0x6 offset: 0x48 System.Int32 MONO_TYPE_I4 | |
uid flags 0x6 offset: 0x4c System.UInt32 MONO_TYPE_U4 | |
dirty flags 0x6 offset: 0x50 System.Boolean MONO_TYPE_BOOLEAN | |
temperature flags 0x6 offset: 0x54 System.Single MONO_TYPE_R4 | |
isServer flags 0x6 offset: 0x58 System.Boolean MONO_TYPE_BOOLEAN | |
maxStackSize flags 0x6 offset: 0x5c System.Int32 MONO_TYPE_I4 | |
Class: ItemBlueprint | |
ingredients flags 0x6 offset: 0x18 System.Collections.Generic.List<ItemAmount> MONO_TYPE_GENERICINST | |
userCraftable flags 0x6 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
isResearchable flags 0x6 offset: 0x21 System.Boolean MONO_TYPE_BOOLEAN | |
rarity flags 0x6 offset: 0x24 Rust.Rarity MONO_TYPE_VALUETYPE | |
scrapRequired flags 0x6 offset: 0x28 System.Int32 MONO_TYPE_I4 | |
scrapFromRecycle flags 0x6 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
NeedsSteamItem flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
blueprintStackSize flags 0x6 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
time flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
amountToCreate flags 0x6 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
Class: ItemDefinition | |
shortname flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
displayName flags 0x6 offset: 0x20 Translate.Phrase MONO_TYPE_CLASS | |
displayDescription flags 0x6 offset: 0x28 Translate.Phrase MONO_TYPE_CLASS | |
iconSprite flags 0x6 offset: 0x30 UnityEngine.Sprite MONO_TYPE_CLASS | |
inventorySelectSound flags 0x6 offset: 0x38 SoundDefinition MONO_TYPE_CLASS | |
inventoryGrabSound flags 0x6 offset: 0x40 SoundDefinition MONO_TYPE_CLASS | |
inventoryDropSound flags 0x6 offset: 0x48 SoundDefinition MONO_TYPE_CLASS | |
physImpactSoundDef flags 0x6 offset: 0x50 SoundDefinition MONO_TYPE_CLASS | |
condition flags 0x6 offset: 0x58 ItemDefinition.Condition MONO_TYPE_VALUETYPE | |
steamItem flags 0x6 offset: 0x70 SteamInventoryItem MONO_TYPE_CLASS | |
Parent flags 0x6 offset: 0x78 ItemDefinition MONO_TYPE_CLASS | |
worldModelPrefab flags 0x6 offset: 0x80 GameObjectRef MONO_TYPE_CLASS | |
itemMods flags 0x86 offset: 0x88 ItemMod[] MONO_TYPE_SZARRAY | |
skins flags 0x86 offset: 0x90 ItemSkinDirectory.Skin[] MONO_TYPE_SZARRAY | |
_skins2 flags 0x81 offset: 0x98 Facepunch.Steamworks.Inventory.Definition[] MONO_TYPE_SZARRAY | |
panel flags 0x6 offset: 0xa0 UnityEngine.GameObject MONO_TYPE_CLASS | |
Children flags 0x86 offset: 0xa8 ItemDefinition[] MONO_TYPE_SZARRAY | |
itemid flags 0x6 offset: 0xb0 System.Int32 MONO_TYPE_I4 | |
category flags 0x6 offset: 0xb4 ItemCategory MONO_TYPE_VALUETYPE | |
selectionPanel flags 0x6 offset: 0xb8 ItemSelectionPanel MONO_TYPE_VALUETYPE | |
maxDraggable flags 0x6 offset: 0xbc System.Int32 MONO_TYPE_I4 | |
itemType flags 0x6 offset: 0xc0 ItemContainer.ContentsType MONO_TYPE_VALUETYPE | |
amountType flags 0x6 offset: 0xc4 ItemDefinition.AmountType MONO_TYPE_VALUETYPE | |
occupySlots flags 0x6 offset: 0xc8 ItemSlot MONO_TYPE_VALUETYPE | |
stackable flags 0x6 offset: 0xcc System.Int32 MONO_TYPE_I4 | |
rarity flags 0x6 offset: 0xd0 Rust.Rarity MONO_TYPE_VALUETYPE | |
hidden flags 0x6 offset: 0xd4 System.Boolean MONO_TYPE_BOOLEAN | |
flags flags 0x6 offset: 0xd8 ItemDefinition.Flag MONO_TYPE_VALUETYPE | |
Traits flags 0x6 offset: 0xdc BaseEntity.TraitFlag MONO_TYPE_VALUETYPE | |
<isWearable>k__BackingField flags 0x1 offset: 0xe0 System.Boolean MONO_TYPE_BOOLEAN | |
<isHoldable>k__BackingField flags 0x1 offset: 0xe1 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemCategory | |
Search flags 0x8056 offset: 0x0 ItemCategory MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: ItemSlot | |
UnderBarrel flags 0x8056 offset: 0x0 ItemSlot MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: ItemSelectionPanel | |
Modifications flags 0x8056 offset: 0x0 ItemSelectionPanel MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: ItemSelector | |
category flags 0x6 offset: 0x14 ItemCategory MONO_TYPE_VALUETYPE | |
Class: ItemMod | |
siblingMods flags 0x1 offset: 0x18 ItemMod[] MONO_TYPE_SZARRAY | |
Class: ItemModActionChange | |
actions flags 0x6 offset: 0x20 ItemMod[] MONO_TYPE_SZARRAY | |
Class: ItemModActionContainerChange | |
actions flags 0x6 offset: 0x20 ItemMod[] MONO_TYPE_SZARRAY | |
Class: ItemModAlterCondition | |
conditionChange flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: ItemModBlueprintCraft | |
successEffect flags 0x6 offset: 0x20 GameObjectRef MONO_TYPE_CLASS | |
Class: ItemModBurnable | |
byproductItem flags 0x6 offset: 0x20 ItemDefinition MONO_TYPE_CLASS | |
fuelAmount flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
byproductAmount flags 0x6 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
byproductChance flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
Class: ItemModConditionContainerFlag | |
flag flags 0x6 offset: 0x20 ItemContainer.Flag MONO_TYPE_VALUETYPE | |
requiredState flags 0x6 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModConditionHasContents | |
itemDef flags 0x6 offset: 0x20 ItemDefinition MONO_TYPE_CLASS | |
requiredState flags 0x6 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModConditionHasFlag | |
flag flags 0x6 offset: 0x20 Item.Flag MONO_TYPE_VALUETYPE | |
requiredState flags 0x6 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModConsumable | |
effects flags 0x6 offset: 0x18 System.Collections.Generic.List<ItemModConsumable.ConsumableEffect> MONO_TYPE_GENERICINST | |
amountToConsume flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
Class: ItemModConsume | |
consumeEffect flags 0x6 offset: 0x20 GameObjectRef MONO_TYPE_CLASS | |
eatGesture flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
product flags 0x6 offset: 0x30 ItemAmountRandom[] MONO_TYPE_SZARRAY | |
Class: ItemModConsumeContents | |
consumeEffect flags 0x6 offset: 0x20 GameObjectRef MONO_TYPE_CLASS | |
Class: ItemModContainer | |
onlyAllowedItemType flags 0x6 offset: 0x20 ItemDefinition MONO_TYPE_CLASS | |
availableSlots flags 0x6 offset: 0x28 ItemSlot[] MONO_TYPE_SZARRAY | |
defaultContents flags 0x6 offset: 0x30 System.Collections.Generic.List<ItemAmount> MONO_TYPE_GENERICINST | |
capacity flags 0x6 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
maxStackSize flags 0x6 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
containerFlags flags 0x6 offset: 0x40 ItemContainer.Flag MONO_TYPE_VALUETYPE | |
onlyAllowedContents flags 0x6 offset: 0x44 ItemContainer.ContentsType MONO_TYPE_VALUETYPE | |
openInDeployed flags 0x6 offset: 0x48 System.Boolean MONO_TYPE_BOOLEAN | |
openInInventory flags 0x6 offset: 0x49 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModContainerRestriction | |
slotFlags flags 0x6 offset: 0x20 ItemModContainerRestriction.SlotFlags MONO_TYPE_VALUETYPE | |
Class: ItemModCookable | |
becomeOnCooked flags 0x6 offset: 0x20 ItemDefinition MONO_TYPE_CLASS | |
cookTime flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
amountOfBecome flags 0x6 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
lowTemp flags 0x6 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
highTemp flags 0x6 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
setCookingFlag flags 0x6 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModCycle | |
actions flags 0x6 offset: 0x20 ItemMod[] MONO_TYPE_SZARRAY | |
timeBetweenCycles flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
timerStart flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
onlyAdvanceTimerWhenPass flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModDeployable | |
entityPrefab flags 0x6 offset: 0x18 GameObjectRef MONO_TYPE_CLASS | |
showCrosshair flags 0x6 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModEntity | |
entityPrefab flags 0x6 offset: 0x20 GameObjectRef MONO_TYPE_CLASS | |
defaultBone flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
Class: ItemModMenuOption | |
commandName flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
actionTarget flags 0x6 offset: 0x28 ItemMod MONO_TYPE_CLASS | |
option flags 0x6 offset: 0x30 BaseEntity.Menu.Option MONO_TYPE_VALUETYPE | |
isPrimaryOption flags 0x6 offset: 0x50 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModProjectile | |
projectileObject flags 0x6 offset: 0x18 GameObjectRef MONO_TYPE_CLASS | |
mods flags 0x6 offset: 0x20 ItemModProjectileMod[] MONO_TYPE_SZARRAY | |
spreadScalar flags 0x6 offset: 0x28 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
category flags 0x6 offset: 0x30 System.String MONO_TYPE_STRING | |
ammoType flags 0x6 offset: 0x38 Rust.AmmoTypes MONO_TYPE_VALUETYPE | |
numProjectiles flags 0x6 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
projectileSpread flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
projectileVelocity flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
projectileVelocitySpread flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
useCurve flags 0x6 offset: 0x4c System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModProjectileMod | |
Class: ItemModProjectileRadialDamage | |
damage flags 0x6 offset: 0x18 Rust.DamageTypeEntry MONO_TYPE_CLASS | |
radius flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: ItemModProjectileSpawn | |
createOnImpact flags 0x6 offset: 0x50 GameObjectRef MONO_TYPE_CLASS | |
createOnImpactChance flags 0x6 offset: 0x58 System.Single MONO_TYPE_R4 | |
spreadAngle flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
spreadVelocityMin flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
spreadVelocityMax flags 0x6 offset: 0x64 System.Single MONO_TYPE_R4 | |
Class: ItemModRecycleInto | |
recycleIntoItem flags 0x6 offset: 0x20 ItemDefinition MONO_TYPE_CLASS | |
successEffect flags 0x6 offset: 0x28 GameObjectRef MONO_TYPE_CLASS | |
numRecycledItemMin flags 0x6 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
numRecycledItemMax flags 0x6 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
Class: ItemModReveal | |
revealedItemOverride flags 0x6 offset: 0x20 ItemDefinition MONO_TYPE_CLASS | |
revealList flags 0x6 offset: 0x28 LootSpawn MONO_TYPE_CLASS | |
successEffect flags 0x6 offset: 0x30 GameObjectRef MONO_TYPE_CLASS | |
numForReveal flags 0x6 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
revealedItemAmount flags 0x6 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
Class: ItemModSound | |
effect flags 0x6 offset: 0x20 GameObjectRef MONO_TYPE_CLASS | |
actionType flags 0x6 offset: 0x28 ItemModSound.Type MONO_TYPE_VALUETYPE | |
Class: ItemModSwap | |
actionEffect flags 0x6 offset: 0x20 GameObjectRef MONO_TYPE_CLASS | |
becomeItem flags 0x6 offset: 0x28 ItemAmount[] MONO_TYPE_SZARRAY | |
sendPlayerPickupNotification flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
sendPlayerDropNotification flags 0x6 offset: 0x31 System.Boolean MONO_TYPE_BOOLEAN | |
xpScale flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: ItemModSwitchFlag | |
flag flags 0x6 offset: 0x20 Item.Flag MONO_TYPE_VALUETYPE | |
state flags 0x6 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModUpgrade | |
upgradedItem flags 0x6 offset: 0x20 ItemDefinition MONO_TYPE_CLASS | |
successEffect flags 0x6 offset: 0x28 GameObjectRef MONO_TYPE_CLASS | |
failEffect flags 0x6 offset: 0x30 GameObjectRef MONO_TYPE_CLASS | |
numForUpgrade flags 0x6 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
upgradeSuccessChance flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
numToLoseOnFail flags 0x6 offset: 0x40 System.Int32 MONO_TYPE_I4 | |
numUpgradedItem flags 0x6 offset: 0x44 System.Int32 MONO_TYPE_I4 | |
Class: ItemModUseContent | |
amountToConsume flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
Class: ItemModWearable | |
entityPrefab flags 0x6 offset: 0x20 GameObjectRef MONO_TYPE_CLASS | |
protectionProperties flags 0x6 offset: 0x28 ProtectionProperties MONO_TYPE_CLASS | |
armorProperties flags 0x6 offset: 0x30 ArmorProperties MONO_TYPE_CLASS | |
movementProperties flags 0x6 offset: 0x38 ClothingMovementProperties MONO_TYPE_CLASS | |
occlusionType flags 0x6 offset: 0x40 UIBlackoutOverlay.blackoutType MONO_TYPE_VALUETYPE | |
blocksAiming flags 0x6 offset: 0x44 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ItemModXPWhenUsed | |
xpPerUnit flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
unitSize flags 0x6 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
Class: ItemFootstepSounds | |
effectFolder flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
Class: ItemAmount | |
itemDef flags 0x6 offset: 0x10 ItemDefinition MONO_TYPE_CLASS | |
amount flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
startAmount flags 0x86 offset: 0x1c System.Single MONO_TYPE_R4 | |
Class: ItemAmountRandom | |
itemDef flags 0x6 offset: 0x10 ItemDefinition MONO_TYPE_CLASS | |
amount flags 0x6 offset: 0x18 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
Class: ItemAmountRanged | |
maxAmount flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: ItemManager | |
itemList flags 0x16 offset: 0x0 System.Collections.Generic.List<ItemDefinition> MONO_TYPE_GENERICINST | |
itemDictionary flags 0x16 offset: 0x8 System.Collections.Generic.Dictionary<System.Int32,ItemDefinition> MONO_TYPE_GENERICINST | |
bpList flags 0x16 offset: 0x10 System.Collections.Generic.List<ItemBlueprint> MONO_TYPE_GENERICINST | |
defaultBlueprints flags 0x16 offset: 0x18 System.Int32[] MONO_TYPE_SZARRAY | |
<>f__am$cache0 flags 0x11 offset: 0x20 System.Func<UnityEngine.GameObject,ItemDefinition> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x28 System.Func<ItemDefinition,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache2 flags 0x11 offset: 0x30 System.Func<UnityEngine.GameObject,ItemBlueprint> MONO_TYPE_GENERICINST | |
<>f__am$cache3 flags 0x11 offset: 0x38 System.Func<ItemBlueprint,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache4 flags 0x11 offset: 0x40 System.Func<ItemBlueprint,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache5 flags 0x11 offset: 0x48 System.Func<ItemBlueprint,System.Int32> MONO_TYPE_GENERICINST | |
Class: LeavesBlowing | |
m_psLeaves flags 0x6 offset: 0x18 UnityEngine.ParticleSystem MONO_TYPE_CLASS | |
m_flSwirl flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
m_flSpeed flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
m_flEmissionRate flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: MaterialEffect | |
DefaultEffect flags 0x6 offset: 0x18 GameObjectRef MONO_TYPE_CLASS | |
Entries flags 0x6 offset: 0x20 MaterialEffect.Entry[] MONO_TYPE_SZARRAY | |
Class: MaterialSound | |
DefaultSound flags 0x6 offset: 0x18 SoundDefinition MONO_TYPE_CLASS | |
Entries flags 0x6 offset: 0x20 MaterialSound.Entry[] MONO_TYPE_SZARRAY | |
Class: MaxSpawnDistance | |
maxDistance flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: MoveOverTime | |
speed flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
position flags 0x6 offset: 0x1c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotation flags 0x6 offset: 0x28 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
scale flags 0x6 offset: 0x34 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: MovementSounds | |
waterMovementDef flags 0x6 offset: 0x18 SoundDefinition MONO_TYPE_CLASS | |
waterMovement flags 0x1 offset: 0x20 Sound MONO_TYPE_CLASS | |
waterGainMod flags 0x1 offset: 0x28 SoundModulation.Modulator MONO_TYPE_CLASS | |
waterMovementFadeInSpeed flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
waterMovementFadeOutSpeed flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
lastPos flags 0x1 offset: 0x38 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: Network.Channel Client | |
Tick flags 0x8056 offset: 0x0 System.Byte MONO_TYPE_U1 | |
Class: Network.Channel Server | |
Positions flags 0x8056 offset: 0x0 System.Byte MONO_TYPE_U1 | |
Class: NetworkVisibilityGrid | |
startID flags 0x6 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
gridSize flags 0x6 offset: 0x1c System.Int32 MONO_TYPE_I4 | |
cellCount flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
visibilityRadius flags 0x6 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
switchTolerance flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: ByteMap | |
values flags 0x1 offset: 0x10 System.Byte[] MONO_TYPE_SZARRAY | |
size flags 0x1 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
bytes flags 0x1 offset: 0x1c System.Int32 MONO_TYPE_I4 | |
Class: ByteQuadtree | |
values flags 0x1 offset: 0x10 ByteMap[] MONO_TYPE_SZARRAY | |
size flags 0x1 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
levels flags 0x1 offset: 0x1c System.Int32 MONO_TYPE_I4 | |
Class: ImageProcessing | |
Class: ManagedNoise | |
gradientsMask2D flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
gradients1D flags 0x11 offset: 0x8 System.Double[] MONO_TYPE_SZARRAY | |
gradients2Dx flags 0x11 offset: 0x10 System.Double[] MONO_TYPE_SZARRAY | |
gradients2Dy flags 0x11 offset: 0x18 System.Double[] MONO_TYPE_SZARRAY | |
Class: NativeNoise | |
Class: Noise | |
native flags 0x11 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
Class: NoiseParameters | |
Octaves flags 0x6 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Frequency flags 0x6 offset: 0x14 System.Single MONO_TYPE_R4 | |
Amplitude flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Offset flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
Class: PathList | |
MeshNormalSmoothing flags 0x8056 offset: 0x0 System.Single MONO_TYPE_R4 | |
Name flags 0x6 offset: 0x10 System.String MONO_TYPE_STRING | |
Path flags 0x6 offset: 0x18 PathInterpolator MONO_TYPE_CLASS | |
placements flags 0x11 offset: 0x20 System.Single[] MONO_TYPE_SZARRAY | |
Start flags 0x6 offset: 0x21 System.Boolean MONO_TYPE_BOOLEAN | |
End flags 0x6 offset: 0x22 System.Boolean MONO_TYPE_BOOLEAN | |
Width flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
Offset flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Padding flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
Fade flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
Scaling flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Topology flags 0x6 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
Splat flags 0x6 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
Class: SpawnFilter | |
SplatType flags 0x6 offset: 0x10 TerrainSplat.Enum MONO_TYPE_VALUETYPE | |
BiomeType flags 0x6 offset: 0x14 TerrainBiome.Enum MONO_TYPE_VALUETYPE | |
TopologyAny flags 0x6 offset: 0x18 TerrainTopology.Enum MONO_TYPE_VALUETYPE | |
TopologyAll flags 0x6 offset: 0x1c TerrainTopology.Enum MONO_TYPE_VALUETYPE | |
TopologyNot flags 0x6 offset: 0x20 TerrainTopology.Enum MONO_TYPE_VALUETYPE | |
Class: TerrainConfig | |
GenericMaterial flags 0x6 offset: 0x18 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
Material flags 0x6 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
SplatAtlas flags 0x6 offset: 0x28 UnityEngine.Texture2D MONO_TYPE_CLASS | |
NormalAtlas flags 0x6 offset: 0x30 UnityEngine.Texture2D MONO_TYPE_CLASS | |
Splats flags 0x6 offset: 0x38 TerrainConfig.SplatType[] MONO_TYPE_SZARRAY | |
CastShadows flags 0x6 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
GroundMask flags 0x6 offset: 0x44 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
WaterMask flags 0x6 offset: 0x48 UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
HeightMapErrorMin flags 0x6 offset: 0x4c System.Single MONO_TYPE_R4 | |
HeightMapErrorMax flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
BaseMapDistanceMin flags 0x6 offset: 0x54 System.Single MONO_TYPE_R4 | |
BaseMapDistanceMax flags 0x6 offset: 0x58 System.Single MONO_TYPE_R4 | |
ShaderLodMin flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
ShaderLodMax flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
Class: TerrainSplat | |
type2index flags 0x11 offset: 0x0 System.Collections.Generic.Dictionary<System.Int32,System.Int32> MONO_TYPE_GENERICINST | |
Class: TerrainBiome | |
type2index flags 0x11 offset: 0x0 System.Collections.Generic.Dictionary<System.Int32,System.Int32> MONO_TYPE_GENERICINST | |
Class: TerrainTopology | |
SAND flags 0x8056 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
Class: TextureData | |
short2float flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
width flags 0x6 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
height flags 0x6 offset: 0x14 System.Int32 MONO_TYPE_I4 | |
colors flags 0x6 offset: 0x18 UnityEngine.Color32[] MONO_TYPE_SZARRAY | |
Class: World | |
<Seed>k__BackingField flags 0x11 offset: 0x0 System.UInt32 MONO_TYPE_U4 | |
<Size>k__BackingField flags 0x11 offset: 0x4 System.UInt32 MONO_TYPE_U4 | |
<Checksum>k__BackingField flags 0x11 offset: 0x8 System.String MONO_TYPE_STRING | |
<Procedural>k__BackingField flags 0x11 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
<Serialization>k__BackingField flags 0x11 offset: 0x18 WorldSerialization MONO_TYPE_CLASS | |
Class: WorldSerialization | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<WorldSerialization.PathData,PathList> MONO_TYPE_GENERICINST | |
<Checksum>k__BackingField flags 0x1 offset: 0x10 System.String MONO_TYPE_STRING | |
world flags 0x1 offset: 0x18 WorldSerialization.WorldData MONO_TYPE_CLASS | |
<Cached>k__BackingField flags 0x1 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
Class: DecorComponent | |
Class: DecorComponentEx | |
Class: DecorAlign | |
NormalAlignment flags 0x6 offset: 0x98 System.Single MONO_TYPE_R4 | |
GradientAlignment flags 0x6 offset: 0x9c System.Single MONO_TYPE_R4 | |
SlopeOffset flags 0x6 offset: 0xa0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
SlopeScale flags 0x6 offset: 0xac UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: DecorFlip | |
FlipAxis flags 0x6 offset: 0x98 DecorFlip.AxisType MONO_TYPE_VALUETYPE | |
Class: DecorOffset | |
MinOffset flags 0x6 offset: 0x98 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
MaxOffset flags 0x6 offset: 0xa4 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: DecorRotate | |
MinRotation flags 0x6 offset: 0x98 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
MaxRotation flags 0x6 offset: 0xa4 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: DecorScale | |
MinScale flags 0x6 offset: 0x98 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
MaxScale flags 0x6 offset: 0xa4 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: DecorSwim | |
Class: DecorTransform | |
Position flags 0x6 offset: 0x98 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Rotation flags 0x6 offset: 0xa4 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Scale flags 0x6 offset: 0xb0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: DecorPatch | |
decorSpawn flags 0x1 offset: 0x18 DecorSpawn MONO_TYPE_CLASS | |
spawns flags 0x1 offset: 0x20 System.Collections.Generic.List<UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
initialized flags 0x1 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
LOD flags 0x1 offset: 0x2c System.Single MONO_TYPE_R4 | |
shift flags 0x1 offset: 0x30 System.Single MONO_TYPE_R4 | |
extent flags 0x1 offset: 0x34 System.Single MONO_TYPE_R4 | |
offset flags 0x1 offset: 0x38 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: DecorSpawn | |
Instances flags 0x16 offset: 0x0 System.Collections.Generic.List<DecorSpawn> MONO_TYPE_GENERICINST | |
Enabled flags 0x11 offset: 0x8 System.Boolean MONO_TYPE_BOOLEAN | |
Filter flags 0x6 offset: 0x18 SpawnFilter MONO_TYPE_CLASS | |
ResourceFolder flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
Anchor flags 0x3 offset: 0x28 UnityEngine.Transform MONO_TYPE_CLASS | |
Prefabs flags 0x3 offset: 0x30 Prefab[] MONO_TYPE_SZARRAY | |
patches flags 0x1 offset: 0x38 DecorPatch[] MONO_TYPE_SZARRAY | |
Seed flags 0x6 offset: 0x40 System.UInt32 MONO_TYPE_U4 | |
ObjectCutoff flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
ObjectTapering flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
ObjectsPerPatch flags 0x6 offset: 0x4c System.Int32 MONO_TYPE_I4 | |
ClusterRadius flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
ClusterSizeMin flags 0x6 offset: 0x54 System.Int32 MONO_TYPE_I4 | |
ClusterSizeMax flags 0x6 offset: 0x58 System.Int32 MONO_TYPE_I4 | |
PatchCount flags 0x6 offset: 0x5c System.Int32 MONO_TYPE_I4 | |
PatchSize flags 0x6 offset: 0x60 System.Int32 MONO_TYPE_I4 | |
LOD flags 0x6 offset: 0x64 System.Boolean MONO_TYPE_BOOLEAN | |
Class: GrassMesh | |
Filter flags 0x6 offset: 0x18 SpawnFilter MONO_TYPE_CLASS | |
MeshType flags 0x6 offset: 0x20 GrassMeshType MONO_TYPE_VALUETYPE | |
Width flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
Height flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
WidthRandomness flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
HeightRandomness flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
SizeRandomness flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Twist flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
Skew flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
Extent flags 0x6 offset: 0x40 System.Single MONO_TYPE_R4 | |
Offset flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
ColorRandomness flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
ColorRandomA flags 0x6 offset: 0x4c UnityEngine.Color MONO_TYPE_VALUETYPE | |
ColorRandomAScale flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
ColorRandomAOffset flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
ColorRandomB flags 0x6 offset: 0x64 UnityEngine.Color MONO_TYPE_VALUETYPE | |
ColorRandomBScale flags 0x6 offset: 0x74 System.Single MONO_TYPE_R4 | |
ColorRandomBOffset flags 0x6 offset: 0x78 System.Single MONO_TYPE_R4 | |
Class: GrassMeshInfo | |
vertices flags 0x6 offset: 0x10 System.Collections.Generic.List<UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
normals flags 0x6 offset: 0x18 System.Collections.Generic.List<UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
uv flags 0x6 offset: 0x20 System.Collections.Generic.List<UnityEngine.Vector2> MONO_TYPE_GENERICINST | |
triangles flags 0x6 offset: 0x28 System.Collections.Generic.List<System.Int32> MONO_TYPE_GENERICINST | |
colors flags 0x6 offset: 0x30 System.Collections.Generic.List<UnityEngine.Color> MONO_TYPE_GENERICINST | |
Class: GrassMeshType | |
Cross flags 0x8056 offset: 0x0 GrassMeshType MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: GrassPatch | |
grassSpawn flags 0x1 offset: 0x18 GrassSpawn MONO_TYPE_CLASS | |
meshFilter flags 0x1 offset: 0x20 UnityEngine.MeshFilter MONO_TYPE_CLASS | |
meshRenderer flags 0x1 offset: 0x28 UnityEngine.MeshRenderer MONO_TYPE_CLASS | |
ForceRefresh flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
refreshInProgress flags 0x1 offset: 0x31 System.Boolean MONO_TYPE_BOOLEAN | |
linearColorMode flags 0x1 offset: 0x32 System.Boolean MONO_TYPE_BOOLEAN | |
LOD flags 0x1 offset: 0x34 System.Single MONO_TYPE_R4 | |
size flags 0x1 offset: 0x38 System.Single MONO_TYPE_R4 | |
shift flags 0x1 offset: 0x3c System.Single MONO_TYPE_R4 | |
maxdist flags 0x1 offset: 0x40 System.Single MONO_TYPE_R4 | |
offset flags 0x1 offset: 0x44 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
cachedPosition flags 0x1 offset: 0x50 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: GrassSpawn | |
GrassEnabled flags 0x11 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
Instances flags 0x16 offset: 0x8 System.Collections.Generic.List<GrassSpawn> MONO_TYPE_GENERICINST | |
Material flags 0x6 offset: 0x18 UnityEngine.Material MONO_TYPE_CLASS | |
Types flags 0x6 offset: 0x20 GrassMesh[] MONO_TYPE_SZARRAY | |
Anchor flags 0x3 offset: 0x28 UnityEngine.Transform MONO_TYPE_CLASS | |
MainMeshInfo flags 0x3 offset: 0x30 GrassMeshInfo MONO_TYPE_CLASS | |
ThreadMeshInfo flags 0x3 offset: 0x38 GrassMeshInfo MONO_TYPE_CLASS | |
patches flags 0x1 offset: 0x40 GrassPatch[] MONO_TYPE_SZARRAY | |
ReceiveShadows flags 0x6 offset: 0x48 System.Boolean MONO_TYPE_BOOLEAN | |
CastShadows flags 0x6 offset: 0x49 System.Boolean MONO_TYPE_BOOLEAN | |
PatchCount flags 0x6 offset: 0x4c System.Int32 MONO_TYPE_I4 | |
PatchSize flags 0x6 offset: 0x50 System.Int32 MONO_TYPE_I4 | |
MeshDensity flags 0x6 offset: 0x54 System.Single MONO_TYPE_R4 | |
MeshScaling flags 0x6 offset: 0x58 System.Single MONO_TYPE_R4 | |
MeshCutoff flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
MeshTapering flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
<MeshCount>k__BackingField flags 0x1 offset: 0x64 System.Int32 MONO_TYPE_I4 | |
<VertexCount>k__BackingField flags 0x1 offset: 0x68 System.Int32 MONO_TYPE_I4 | |
<TriangleCount>k__BackingField flags 0x1 offset: 0x6c System.Int32 MONO_TYPE_I4 | |
Class: RandomDestroy | |
Probability flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: RandomDynamicObject | |
Candidates flags 0x6 offset: 0x18 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
instance flags 0x1 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
cell flags 0x1 offset: 0x28 LODCell MONO_TYPE_CLASS | |
Distance flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
Probability flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: RandomDynamicPrefab | |
ResourceFolder flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
prefab flags 0x1 offset: 0x20 Prefab MONO_TYPE_CLASS | |
instance flags 0x1 offset: 0x28 UnityEngine.GameObject MONO_TYPE_CLASS | |
cell flags 0x1 offset: 0x30 LODCell MONO_TYPE_CLASS | |
Distance flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
Probability flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
Class: RandomStaticObject | |
Candidates flags 0x6 offset: 0x18 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
Probability flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: RandomStaticPrefab | |
ResourceFolder flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
Probability flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: PowerlineNode | |
WireMaterial flags 0x6 offset: 0x18 UnityEngine.Material MONO_TYPE_CLASS | |
MaxDistance flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: TerrainPathChildObjects | |
Spline flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
Width flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
Offset flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Padding flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
Fade flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Splat flags 0x6 offset: 0x2c TerrainSplat.Enum MONO_TYPE_VALUETYPE | |
Topology flags 0x6 offset: 0x30 TerrainTopology.Enum MONO_TYPE_VALUETYPE | |
Type flags 0x6 offset: 0x34 InfrastructureType MONO_TYPE_VALUETYPE | |
Class: TerrainPathConnect | |
Type flags 0x6 offset: 0x18 InfrastructureType MONO_TYPE_VALUETYPE | |
Class: ApplyTerrainAnchors | |
Class: TerrainAnchor | |
Extents flags 0x6 offset: 0x98 System.Single MONO_TYPE_R4 | |
Class: TerrainAnchorEx | |
Class: TerrainAnchorGenerator | |
PlacementRadius flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
PlacementFade flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
PlacementDistance flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
AnchorExtentsMin flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
AnchorExtentsMax flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: TerrainCheck | |
Extents flags 0x6 offset: 0x98 System.Single MONO_TYPE_R4 | |
Class: TerrainCheckEx | |
Class: TerrainCheckGenerator | |
PlacementRadius flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
PlacementFade flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
PlacementDistance flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
CheckExtentsMin flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
CheckExtentsMax flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: TerrainCheckGeneratorVolumes | |
PlacementRadius flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: TerrainAtlasSet | |
sourceTypeNames flags 0x16 offset: 0x0 System.String[] MONO_TYPE_SZARRAY | |
sourceTypeNamesExt flags 0x16 offset: 0x8 System.String[] MONO_TYPE_SZARRAY | |
sourceTypePostfix flags 0x16 offset: 0x10 System.String[] MONO_TYPE_SZARRAY | |
splatNames flags 0x6 offset: 0x18 System.String[] MONO_TYPE_SZARRAY | |
albedoHighpass flags 0x6 offset: 0x20 System.Boolean[] MONO_TYPE_SZARRAY | |
albedoPaths flags 0x6 offset: 0x28 System.String[] MONO_TYPE_SZARRAY | |
defaultValues flags 0x6 offset: 0x30 UnityEngine.Color[] MONO_TYPE_SZARRAY | |
sourceMaps flags 0x6 offset: 0x38 TerrainAtlasSet.SourceMapSet[] MONO_TYPE_SZARRAY | |
splatSearchPrefix flags 0x6 offset: 0x40 System.String MONO_TYPE_STRING | |
splatSearchFolder flags 0x6 offset: 0x48 System.String MONO_TYPE_STRING | |
splatAtlasSavePath flags 0x6 offset: 0x50 System.String MONO_TYPE_STRING | |
normalAtlasSavePath flags 0x6 offset: 0x58 System.String MONO_TYPE_STRING | |
generateTextureAtlases flags 0x6 offset: 0x60 System.Boolean MONO_TYPE_BOOLEAN | |
generateTextureArrays flags 0x6 offset: 0x61 System.Boolean MONO_TYPE_BOOLEAN | |
Class: TerrainCollision | |
ignoredColliders flags 0x1 offset: 0x30 ListDictionary<UnityEngine.Collider,System.Collections.Generic.List<UnityEngine.Collider>> MONO_TYPE_GENERICINST | |
terrainCollider flags 0x1 offset: 0x38 UnityEngine.TerrainCollider MONO_TYPE_CLASS | |
Class: TerrainCollisionTrigger | |
Class: TerrainColors | |
splatMap flags 0x1 offset: 0x30 TerrainSplatMap MONO_TYPE_CLASS | |
biomeMap flags 0x1 offset: 0x38 TerrainBiomeMap MONO_TYPE_CLASS | |
Class: TerrainExtension | |
terrain flags 0x3 offset: 0x18 UnityEngine.Terrain MONO_TYPE_CLASS | |
config flags 0x3 offset: 0x20 TerrainConfig MONO_TYPE_CLASS | |
isInitialized flags 0x86 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
Class: TerrainAlphaMap | |
AlphaTexture flags 0x6 offset: 0x48 UnityEngine.Texture2D MONO_TYPE_CLASS | |
Class: TerrainBiomeMap | |
BiomeTexture flags 0x6 offset: 0x48 UnityEngine.Texture2D MONO_TYPE_CLASS | |
AltitudeCurve flags 0x6 offset: 0x50 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
LatitudeCurve flags 0x6 offset: 0x58 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
num flags 0x3 offset: 0x60 System.Int32 MONO_TYPE_I4 | |
Class: TerrainHeightMap | |
HeightTexture flags 0x6 offset: 0x48 UnityEngine.Texture2D MONO_TYPE_CLASS | |
NormalTexture flags 0x6 offset: 0x50 UnityEngine.Texture2D MONO_TYPE_CLASS | |
normY flags 0x1 offset: 0x58 System.Single MONO_TYPE_R4 | |
Class: TerrainMap | |
res flags 0x3 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
Class: TerrainMap2D`1 | |
src flags 0x3 offset: 0x38 T[,] MONO_TYPE_ARRAY | |
dst flags 0x3 offset: 0x40 T[,] MONO_TYPE_ARRAY | |
Class: TerrainMap3D`1 | |
src flags 0x3 offset: 0x38 T[,,] MONO_TYPE_ARRAY | |
dst flags 0x3 offset: 0x40 T[,,] MONO_TYPE_ARRAY | |
Class: TerrainSplatMap | |
SplatTexture0 flags 0x6 offset: 0x48 UnityEngine.Texture2D MONO_TYPE_CLASS | |
SplatTexture1 flags 0x6 offset: 0x50 UnityEngine.Texture2D MONO_TYPE_CLASS | |
num flags 0x3 offset: 0x58 System.Int32 MONO_TYPE_I4 | |
Class: TerrainTopologyMap | |
TopologyTexture flags 0x6 offset: 0x48 UnityEngine.Texture2D MONO_TYPE_CLASS | |
Class: TerrainWaterMap | |
WaterTexture flags 0x6 offset: 0x48 UnityEngine.Texture2D MONO_TYPE_CLASS | |
normY flags 0x1 offset: 0x50 System.Single MONO_TYPE_R4 | |
Class: TerrainMeta | |
<Config>k__BackingField flags 0x11 offset: 0x0 TerrainConfig MONO_TYPE_CLASS | |
<Terrain>k__BackingField flags 0x11 offset: 0x8 UnityEngine.Terrain MONO_TYPE_CLASS | |
<Transform>k__BackingField flags 0x11 offset: 0x10 UnityEngine.Transform MONO_TYPE_CLASS | |
<Position>k__BackingField flags 0x11 offset: 0x18 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
config flags 0x6 offset: 0x20 TerrainConfig MONO_TYPE_CLASS | |
<Size>k__BackingField flags 0x11 offset: 0x24 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
paint flags 0x6 offset: 0x28 TerrainMeta.PaintMode MONO_TYPE_VALUETYPE | |
currentPaintMode flags 0x6 offset: 0x2c TerrainMeta.PaintMode MONO_TYPE_VALUETYPE | |
<OneOverSize>k__BackingField flags 0x11 offset: 0x30 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
<HighestPoint>k__BackingField flags 0x11 offset: 0x3c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
<LowestPoint>k__BackingField flags 0x11 offset: 0x48 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
<Data>k__BackingField flags 0x11 offset: 0x58 UnityEngine.TerrainData MONO_TYPE_CLASS | |
<Collider>k__BackingField flags 0x11 offset: 0x60 UnityEngine.TerrainCollider MONO_TYPE_CLASS | |
<Collision>k__BackingField flags 0x11 offset: 0x68 TerrainCollision MONO_TYPE_CLASS | |
<Physics>k__BackingField flags 0x11 offset: 0x70 TerrainPhysics MONO_TYPE_CLASS | |
<Colors>k__BackingField flags 0x11 offset: 0x78 TerrainColors MONO_TYPE_CLASS | |
<Quality>k__BackingField flags 0x11 offset: 0x80 TerrainQuality MONO_TYPE_CLASS | |
<Path>k__BackingField flags 0x11 offset: 0x88 TerrainPath MONO_TYPE_CLASS | |
<BiomeMap>k__BackingField flags 0x11 offset: 0x90 TerrainBiomeMap MONO_TYPE_CLASS | |
<AlphaMap>k__BackingField flags 0x11 offset: 0x98 TerrainAlphaMap MONO_TYPE_CLASS | |
<HeightMap>k__BackingField flags 0x11 offset: 0xa0 TerrainHeightMap MONO_TYPE_CLASS | |
<SplatMap>k__BackingField flags 0x11 offset: 0xa8 TerrainSplatMap MONO_TYPE_CLASS | |
<TopologyMap>k__BackingField flags 0x11 offset: 0xb0 TerrainTopologyMap MONO_TYPE_CLASS | |
<WaterMap>k__BackingField flags 0x11 offset: 0xb8 TerrainWaterMap MONO_TYPE_CLASS | |
<Texturing>k__BackingField flags 0x11 offset: 0xc0 TerrainTexturing MONO_TYPE_CLASS | |
Class: TerrainPaint | |
Class: TerrainPath | |
Roads flags 0x3 offset: 0x30 System.Collections.Generic.List<PathList> MONO_TYPE_GENERICINST | |
Bridges flags 0x3 offset: 0x38 System.Collections.Generic.List<PathList> MONO_TYPE_GENERICINST | |
Rivers flags 0x3 offset: 0x40 System.Collections.Generic.List<PathList> MONO_TYPE_GENERICINST | |
Powerlines flags 0x3 offset: 0x48 System.Collections.Generic.List<PathList> MONO_TYPE_GENERICINST | |
Monuments flags 0x3 offset: 0x50 System.Collections.Generic.List<MonumentInfo> MONO_TYPE_GENERICINST | |
RiverObjs flags 0x3 offset: 0x58 System.Collections.Generic.List<RiverInfo> MONO_TYPE_GENERICINST | |
LakeObjs flags 0x3 offset: 0x60 System.Collections.Generic.List<LakeInfo> MONO_TYPE_GENERICINST | |
targets flags 0x1 offset: 0x68 System.Collections.Generic.Dictionary<InfrastructureType,System.Collections.Generic.List<TerrainPathConnect>> MONO_TYPE_GENERICINST | |
wires flags 0x1 offset: 0x70 System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<PowerlineNode>> MONO_TYPE_GENERICINST | |
Class: InfrastructureType | |
Power flags 0x8056 offset: 0x0 InfrastructureType MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: TerrainPhysics | |
splat flags 0x1 offset: 0x30 TerrainSplatMap MONO_TYPE_CLASS | |
materials flags 0x1 offset: 0x38 UnityEngine.PhysicMaterial[] MONO_TYPE_SZARRAY | |
Class: TerrainQuality | |
terrain_quality flags 0x1 offset: 0x30 ConsoleSystem.Command MONO_TYPE_CLASS | |
graphics_shaderlod flags 0x1 offset: 0x38 ConsoleSystem.Command MONO_TYPE_CLASS | |
HeightMapError flags 0x3 offset: 0x40 System.Single MONO_TYPE_R4 | |
BaseMapDistance flags 0x3 offset: 0x44 System.Single MONO_TYPE_R4 | |
TerrainShaderLod flags 0x3 offset: 0x48 System.Int32 MONO_TYPE_I4 | |
Class: TextureCacheState | |
CachedCompressed flags 0x8056 offset: 0x0 TextureCacheState MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: FixAtlasMipLevelsState | |
Failed flags 0x8056 offset: 0x0 FixAtlasMipLevelsState MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: TerrainTexturing | |
MaxBasePyramidSize flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
atlasDiffuseLevelsRequest flags 0x1 offset: 0x30 GPU.ForceLevelCountRequest MONO_TYPE_CLASS | |
atlasNormalLevelsRequest flags 0x1 offset: 0x38 GPU.ForceLevelCountRequest MONO_TYPE_CLASS | |
diffuseBasePyramid flags 0x1 offset: 0x40 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
normalBasePyramid flags 0x1 offset: 0x48 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
compressedDiffuseBasePyramid flags 0x1 offset: 0x50 UnityEngine.Texture2D MONO_TYPE_CLASS | |
compressedNormalBasePyramid flags 0x1 offset: 0x58 UnityEngine.Texture2D MONO_TYPE_CLASS | |
copyBlockCompressMat flags 0x1 offset: 0x60 UnityEngine.Material MONO_TYPE_CLASS | |
temporaryRTs flags 0x1 offset: 0x68 System.Collections.Generic.List<UnityEngine.RenderTexture> MONO_TYPE_GENERICINST | |
temporaryReqs flags 0x1 offset: 0x70 System.Collections.Generic.List<GPU.CopyRegionRequest> MONO_TYPE_GENERICINST | |
coarseHeightSlopeMap flags 0x1 offset: 0x78 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
layerShaderPropNames flags 0x1 offset: 0x80 System.String[,] MONO_TYPE_ARRAY | |
debugFoliageDisplacement flags 0x6 offset: 0x88 System.Boolean MONO_TYPE_BOOLEAN | |
initialized flags 0x1 offset: 0x89 System.Boolean MONO_TYPE_BOOLEAN | |
fixAtlasMipLevelsState flags 0x1 offset: 0x8c FixAtlasMipLevelsState MONO_TYPE_VALUETYPE | |
pyramidCacheState flags 0x1 offset: 0x90 TextureCacheState MONO_TYPE_VALUETYPE | |
basePyramidSize flags 0x1 offset: 0x94 System.Int32 MONO_TYPE_I4 | |
basePyramidMipCount flags 0x1 offset: 0x98 System.Int32 MONO_TYPE_I4 | |
coarseHeightSlopeCacheState flags 0x1 offset: 0x9c TextureCacheState MONO_TYPE_VALUETYPE | |
prevCoarseHeightDownscale flags 0x1 offset: 0xa0 System.Int32 MONO_TYPE_I4 | |
prevDebugFoliageDisplacement flags 0x1 offset: 0xa4 System.Boolean MONO_TYPE_BOOLEAN | |
triggerUpdateGlobalParams flags 0x1 offset: 0xa5 System.Boolean MONO_TYPE_BOOLEAN | |
canBlockCompressTextures flags 0x1 offset: 0xa6 System.Boolean MONO_TYPE_BOOLEAN | |
Class: TerrainTreeBatch | |
Class: TreeMesh | |
Class: TerrainFilter | |
Filter flags 0x6 offset: 0x98 SpawnFilter MONO_TYPE_CLASS | |
Class: TerrainFilterEx | |
Class: ProceduralComponent | |
Description flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
Mode flags 0x6 offset: 0x20 ProceduralComponent.Realm MONO_TYPE_VALUETYPE | |
Class: GenerateBiome | |
Class: GenerateCliffSplat | |
Class: GenerateCliffTopology | |
KeepExisting flags 0x6 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
Class: GenerateClutterTopology | |
Class: GenerateDecorTopology | |
KeepExisting flags 0x6 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
Class: GenerateHeight | |
Shape flags 0x1 offset: 0x28 NoiseParameters MONO_TYPE_VALUETYPE | |
Base flags 0x1 offset: 0x38 NoiseParameters MONO_TYPE_VALUETYPE | |
Lake flags 0x1 offset: 0x48 NoiseParameters MONO_TYPE_VALUETYPE | |
Dune flags 0x1 offset: 0x58 NoiseParameters MONO_TYPE_VALUETYPE | |
Plain flags 0x1 offset: 0x68 NoiseParameters MONO_TYPE_VALUETYPE | |
Hill flags 0x1 offset: 0x78 NoiseParameters MONO_TYPE_VALUETYPE | |
Mountain flags 0x1 offset: 0x88 NoiseParameters MONO_TYPE_VALUETYPE | |
Class: GeneratePowerlineLayout | |
Class: GenerateRiverLayout | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Comparison<PathList> MONO_TYPE_GENERICINST | |
Width flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Offset flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
Padding flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
Fade flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: GenerateRiverMeshes | |
RiverMaterial flags 0x6 offset: 0x28 UnityEngine.Material MONO_TYPE_CLASS | |
RiverPhysicMaterial flags 0x6 offset: 0x30 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
Class: GenerateRoadLayout | |
DefaultFade flags 0x8056 offset: 0x0 System.Single MONO_TYPE_R4 | |
Width flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Offset flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
Padding flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
Fade flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: GenerateRoadMeshes | |
RoadMaterial flags 0x6 offset: 0x28 UnityEngine.Material MONO_TYPE_CLASS | |
RoadPhysicMaterial flags 0x6 offset: 0x30 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
Class: GenerateSplat | |
Class: GenerateTerrainMesh | |
Class: GenerateTextures | |
Class: GenerateTopology | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<System.Int32,System.Int32> MONO_TYPE_GENERICINST | |
Class: GenerateWireMeshes | |
Class: PlaceBridgeObjects | |
Bridge flags 0x6 offset: 0x28 PathList.BridgeObject[] MONO_TYPE_SZARRAY | |
Class: PlaceDecorUniform | |
Filter flags 0x6 offset: 0x28 SpawnFilter MONO_TYPE_CLASS | |
ResourceFolder flags 0x6 offset: 0x30 System.String MONO_TYPE_STRING | |
ObjectDistance flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
ObjectDithering flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
Class: PlaceDecorValueNoise | |
Filter flags 0x6 offset: 0x28 SpawnFilter MONO_TYPE_CLASS | |
ResourceFolder flags 0x6 offset: 0x30 System.String MONO_TYPE_STRING | |
Cluster flags 0x6 offset: 0x38 NoiseParameters MONO_TYPE_VALUETYPE | |
ObjectDensity flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
Class: PlaceDecorWhiteNoise | |
Filter flags 0x6 offset: 0x28 SpawnFilter MONO_TYPE_CLASS | |
ResourceFolder flags 0x6 offset: 0x30 System.String MONO_TYPE_STRING | |
ObjectDensity flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
Class: PlaceMonuments | |
Filter flags 0x6 offset: 0x28 SpawnFilter MONO_TYPE_CLASS | |
ResourceFolder flags 0x6 offset: 0x30 System.String MONO_TYPE_STRING | |
spawns flags 0x1 offset: 0x38 System.Collections.Generic.List<UnityEngine.Vector3> MONO_TYPE_GENERICINST | |
Attempts flags 0x6 offset: 0x40 System.Int32 MONO_TYPE_I4 | |
Distance flags 0x6 offset: 0x44 System.Int32 MONO_TYPE_I4 | |
MinSize flags 0x6 offset: 0x48 System.Int32 MONO_TYPE_I4 | |
Class: PlacePowerlineObjects | |
Start flags 0x6 offset: 0x28 PathList.BasicObject[] MONO_TYPE_SZARRAY | |
End flags 0x6 offset: 0x30 PathList.BasicObject[] MONO_TYPE_SZARRAY | |
Side flags 0x6 offset: 0x38 PathList.SideObject[] MONO_TYPE_SZARRAY | |
Path flags 0x6 offset: 0x40 PathList.PathObject[] MONO_TYPE_SZARRAY | |
Class: PlaceRiverObjects | |
Start flags 0x6 offset: 0x28 PathList.BasicObject[] MONO_TYPE_SZARRAY | |
End flags 0x6 offset: 0x30 PathList.BasicObject[] MONO_TYPE_SZARRAY | |
Side flags 0x6 offset: 0x38 PathList.SideObject[] MONO_TYPE_SZARRAY | |
Path flags 0x6 offset: 0x40 PathList.PathObject[] MONO_TYPE_SZARRAY | |
Class: PlaceRoadObjects | |
Start flags 0x6 offset: 0x28 PathList.BasicObject[] MONO_TYPE_SZARRAY | |
End flags 0x6 offset: 0x30 PathList.BasicObject[] MONO_TYPE_SZARRAY | |
Side flags 0x6 offset: 0x38 PathList.SideObject[] MONO_TYPE_SZARRAY | |
Path flags 0x6 offset: 0x40 PathList.PathObject[] MONO_TYPE_SZARRAY | |
Class: PlaceSourceObjects | |
Start flags 0x6 offset: 0x28 PathList.BasicObject MONO_TYPE_CLASS | |
End flags 0x6 offset: 0x30 PathList.BasicObject MONO_TYPE_CLASS | |
Class: ProcessProceduralObjects | |
Class: ProceduralObject | |
Class: AddToHeightMap | |
Class: AddToWaterMap | |
Class: TerrainGenerator | |
BaseMapRes flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
config flags 0x6 offset: 0x18 TerrainConfig MONO_TYPE_CLASS | |
EditorSize flags 0x6 offset: 0x20 System.UInt32 MONO_TYPE_U4 | |
Class: WorldSetup | |
terrain flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
decorPrefab flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
grassPrefab flags 0x6 offset: 0x28 UnityEngine.GameObject MONO_TYPE_CLASS | |
spawnPrefab flags 0x6 offset: 0x30 UnityEngine.GameObject MONO_TYPE_CLASS | |
terrainMeta flags 0x1 offset: 0x38 TerrainMeta MONO_TYPE_CLASS | |
ProceduralObjects flags 0x3 offset: 0x40 System.Collections.Generic.List<ProceduralObject> MONO_TYPE_GENERICINST | |
AutomaticallySetup flags 0x6 offset: 0x48 System.Boolean MONO_TYPE_BOOLEAN | |
EditorSeed flags 0x6 offset: 0x4c System.UInt32 MONO_TYPE_U4 | |
EditorSalt flags 0x6 offset: 0x50 System.UInt32 MONO_TYPE_U4 | |
Class: ApplyTerrainModifiers | |
Class: TerrainCarve | |
Class: TerrainHeightAdd | |
Delta flags 0x6 offset: 0xa8 System.Single MONO_TYPE_R4 | |
Class: TerrainHeightSet | |
Class: TerrainModifier | |
Opacity flags 0x6 offset: 0x98 System.Single MONO_TYPE_R4 | |
Radius flags 0x6 offset: 0x9c System.Single MONO_TYPE_R4 | |
Fade flags 0x6 offset: 0xa0 System.Single MONO_TYPE_R4 | |
Class: TerrainModifierEx | |
Class: TerrainSplatSet | |
SplatType flags 0x6 offset: 0xa8 TerrainSplat.Enum MONO_TYPE_VALUETYPE | |
Class: TerrainTopologyAdd | |
TopologyType flags 0x6 offset: 0xa8 TerrainTopology.Enum MONO_TYPE_VALUETYPE | |
Class: TerrainTopologySet | |
TopologyType flags 0x6 offset: 0xa8 TerrainTopology.Enum MONO_TYPE_VALUETYPE | |
Class: Monument | |
Radius flags 0x6 offset: 0x108 System.Single MONO_TYPE_R4 | |
Fade flags 0x6 offset: 0x10c System.Single MONO_TYPE_R4 | |
Class: Mountain | |
Fade flags 0x6 offset: 0x108 System.Single MONO_TYPE_R4 | |
Class: TerrainPlacement | |
heightmap flags 0x6 offset: 0x98 UnityEngine.Texture2D MONO_TYPE_CLASS | |
splatmap0 flags 0x6 offset: 0xa0 UnityEngine.Texture2D MONO_TYPE_CLASS | |
splatmap1 flags 0x6 offset: 0xa8 UnityEngine.Texture2D MONO_TYPE_CLASS | |
alphamap flags 0x6 offset: 0xb0 UnityEngine.Texture2D MONO_TYPE_CLASS | |
biomemap flags 0x6 offset: 0xb8 UnityEngine.Texture2D MONO_TYPE_CLASS | |
topologymap flags 0x6 offset: 0xc0 UnityEngine.Texture2D MONO_TYPE_CLASS | |
watermap flags 0x6 offset: 0xc8 UnityEngine.Texture2D MONO_TYPE_CLASS | |
HeightMap flags 0x6 offset: 0xd0 System.Boolean MONO_TYPE_BOOLEAN | |
AlphaMap flags 0x6 offset: 0xd1 System.Boolean MONO_TYPE_BOOLEAN | |
WaterMap flags 0x6 offset: 0xd2 System.Boolean MONO_TYPE_BOOLEAN | |
SplatMask flags 0x6 offset: 0xd4 TerrainSplat.Enum MONO_TYPE_VALUETYPE | |
BiomeMask flags 0x6 offset: 0xd8 TerrainBiome.Enum MONO_TYPE_VALUETYPE | |
TopologyMask flags 0x6 offset: 0xdc TerrainTopology.Enum MONO_TYPE_VALUETYPE | |
size flags 0x6 offset: 0xe0 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
extents flags 0x6 offset: 0xec UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
offset flags 0x6 offset: 0xf8 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: TerrainPlacementEx | |
Class: WaterType | |
Lake flags 0x8056 offset: 0x0 WaterType MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: WaterQuality | |
High flags 0x8056 offset: 0x0 WaterQuality MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: WaterSurfaceDesc | |
material flags 0x6 offset: 0x10 UnityEngine.Material MONO_TYPE_CLASS | |
renderers flags 0x6 offset: 0x18 UnityEngine.Renderer[] MONO_TYPE_SZARRAY | |
triggers flags 0x6 offset: 0x20 UnityEngine.Collider[] MONO_TYPE_SZARRAY | |
Class: MeshLink | |
renderer flags 0x6 offset: 0x10 UnityEngine.Renderer MONO_TYPE_CLASS | |
transform flags 0x6 offset: 0x18 UnityEngine.Transform MONO_TYPE_CLASS | |
sharedMesh flags 0x6 offset: 0x20 UnityEngine.Mesh MONO_TYPE_CLASS | |
Class: Water | |
<Collision>k__BackingField flags 0x11 offset: 0x0 WaterCollision MONO_TYPE_CLASS | |
instance flags 0x11 offset: 0x8 Water MONO_TYPE_CLASS | |
ocean flags 0x6 offset: 0x18 WaterSurfaceDesc MONO_TYPE_CLASS | |
rivers flags 0x6 offset: 0x20 WaterSurfaceDesc MONO_TYPE_CLASS | |
lakes flags 0x6 offset: 0x28 WaterSurfaceDesc MONO_TYPE_CLASS | |
simulation flags 0x6 offset: 0x30 WaterSimulation MONO_TYPE_CLASS | |
rendering flags 0x6 offset: 0x38 WaterRendering MONO_TYPE_CLASS | |
propertyBlock flags 0x1 offset: 0x40 UnityEngine.MaterialPropertyBlock MONO_TYPE_CLASS | |
reflectionProbe flags 0x1 offset: 0x48 UnityEngine.ReflectionProbe MONO_TYPE_CLASS | |
oceanMaterialInst flags 0x1 offset: 0x50 UnityEngine.Material MONO_TYPE_CLASS | |
riverMaterialInst flags 0x1 offset: 0x58 UnityEngine.Material MONO_TYPE_CLASS | |
lakeMaterialInst flags 0x1 offset: 0x60 UnityEngine.Material MONO_TYPE_CLASS | |
riverObjs flags 0x1 offset: 0x68 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
lakeObjs flags 0x1 offset: 0x70 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
riverLinks flags 0x1 offset: 0x78 System.Collections.Generic.List<MeshLink> MONO_TYPE_GENERICINST | |
lakeLinks flags 0x1 offset: 0x80 System.Collections.Generic.List<MeshLink> MONO_TYPE_GENERICINST | |
commandBufferManager flags 0x1 offset: 0x88 CommandBufferManager MONO_TYPE_CLASS | |
wind flags 0x6 offset: 0x90 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
showDebug flags 0x6 offset: 0x9c System.Boolean MONO_TYPE_BOOLEAN | |
showGizmos flags 0x6 offset: 0x9d System.Boolean MONO_TYPE_BOOLEAN | |
Quality flags 0x6 offset: 0xa0 WaterQuality MONO_TYPE_VALUETYPE | |
prevQuality flags 0x1 offset: 0xa4 WaterQuality MONO_TYPE_VALUETYPE | |
prevWaterLevel flags 0x1 offset: 0xa8 System.Single MONO_TYPE_R4 | |
simulateNextFrame flags 0x1 offset: 0xac System.Boolean MONO_TYPE_BOOLEAN | |
visibilityMask flags 0x1 offset: 0xb0 System.Int32 MONO_TYPE_I4 | |
initialized flags 0x1 offset: 0xb4 System.Boolean MONO_TYPE_BOOLEAN | |
Class: WaterCollision | |
ignoredColliders flags 0x1 offset: 0x18 ListDictionary<UnityEngine.Collider,System.Collections.Generic.List<UnityEngine.Collider>> MONO_TYPE_GENERICINST | |
waterColliders flags 0x1 offset: 0x20 System.Collections.Generic.HashSet<UnityEngine.Collider> MONO_TYPE_GENERICINST | |
Class: WaterMesh | |
borderMesh flags 0x1 offset: 0x10 UnityEngine.Mesh MONO_TYPE_CLASS | |
centerPatch flags 0x1 offset: 0x18 UnityEngine.Mesh MONO_TYPE_CLASS | |
borderVerticesLocal flags 0x1 offset: 0x20 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
borderVerticesWorld flags 0x1 offset: 0x28 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
borderRingCount flags 0x1 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
borderRingSpacingFalloff flags 0x1 offset: 0x34 System.Single MONO_TYPE_R4 | |
resolution flags 0x1 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
initialized flags 0x1 offset: 0x3c System.Boolean MONO_TYPE_BOOLEAN | |
Class: WaterRadialMesh | |
MaxHorizontalDisplacement flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
meshes flags 0x1 offset: 0x10 UnityEngine.Mesh[] MONO_TYPE_SZARRAY | |
initialized flags 0x1 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SSRControlParams | |
fresnelCutoff flags 0x6 offset: 0x10 System.Single MONO_TYPE_R4 | |
thicknessMin flags 0x6 offset: 0x14 System.Single MONO_TYPE_R4 | |
thicknessMax flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
thicknessStartDist flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
thicknessEndDist flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: CausticsAnimation | |
framesShallow flags 0x6 offset: 0x10 UnityEngine.Texture2D[] MONO_TYPE_SZARRAY | |
framesDeep flags 0x6 offset: 0x18 UnityEngine.Texture2D[] MONO_TYPE_SZARRAY | |
frameRate flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: WaterRendering | |
postFogCBOrderId flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
SSRControl flags 0x6 offset: 0x10 SSRControlParams MONO_TYPE_CLASS | |
CausticsAnimation flags 0x6 offset: 0x18 CausticsAnimation MONO_TYPE_CLASS | |
water flags 0x1 offset: 0x20 Water MONO_TYPE_CLASS | |
renderer flags 0x1 offset: 0x28 UnityEngine.Renderer MONO_TYPE_CLASS | |
radialMesh flags 0x1 offset: 0x30 WaterRadialMesh MONO_TYPE_CLASS | |
state flags 0x1 offset: 0x38 WaterRendering.RenderState MONO_TYPE_VALUETYPE | |
backgroundOceanMat flags 0x1 offset: 0x60 UnityEngine.Material MONO_TYPE_CLASS | |
backgroundRiverMat flags 0x1 offset: 0x68 UnityEngine.Material MONO_TYPE_CLASS | |
backgroundLakeMat flags 0x1 offset: 0x70 UnityEngine.Material MONO_TYPE_CLASS | |
reflectionMat flags 0x1 offset: 0x78 UnityEngine.Material MONO_TYPE_CLASS | |
underwaterMat flags 0x1 offset: 0x80 UnityEngine.Material MONO_TYPE_CLASS | |
multiCopyMat flags 0x1 offset: 0x88 UnityEngine.Material MONO_TYPE_CLASS | |
surfaceTex flags 0x1 offset: 0x90 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
preFogBackgroundTex flags 0x1 offset: 0x98 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
ssrReflectionTex flags 0x1 offset: 0xa0 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
overlayMesh flags 0x1 offset: 0xa8 UnityEngine.Mesh MONO_TYPE_CLASS | |
targets flags 0x1 offset: 0xb0 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
camera flags 0x1 offset: 0xb8 UnityEngine.Camera MONO_TYPE_CLASS | |
commandBufferManager flags 0x1 offset: 0xc0 CommandBufferManager MONO_TYPE_CLASS | |
MaxDisplacementDistance flags 0x6 offset: 0xc8 System.Single MONO_TYPE_R4 | |
hasValidCausticsAnims flags 0x1 offset: 0xcc System.Boolean MONO_TYPE_BOOLEAN | |
useMRTBlendingFallback flags 0x1 offset: 0xcd System.Boolean MONO_TYPE_BOOLEAN | |
initializedMaterials flags 0x1 offset: 0xce System.Boolean MONO_TYPE_BOOLEAN | |
initialized flags 0x1 offset: 0xcf System.Boolean MONO_TYPE_BOOLEAN | |
Class: WaterSimulation | |
MaxSolverResolution flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
perlinNoiseData flags 0x6 offset: 0x10 UnityEngine.TextAsset MONO_TYPE_CLASS | |
water flags 0x1 offset: 0x18 Water MONO_TYPE_CLASS | |
perlinNoiseMap flags 0x1 offset: 0x20 UnityEngine.Texture2D MONO_TYPE_CLASS | |
displacementMap flags 0x1 offset: 0x28 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
normalFoldMap flags 0x1 offset: 0x30 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
computeNormalFoldMat flags 0x1 offset: 0x38 UnityEngine.Material MONO_TYPE_CLASS | |
simulationMat flags 0x1 offset: 0x40 UnityEngine.Material MONO_TYPE_CLASS | |
hTilde0Map flags 0x1 offset: 0x48 UnityEngine.Texture2D MONO_TYPE_CLASS | |
dispersionMap flags 0x1 offset: 0x50 UnityEngine.Texture2D MONO_TYPE_CLASS | |
butterflyMap flags 0x1 offset: 0x58 UnityEngine.Texture2D MONO_TYPE_CLASS | |
hTilde_hMap flags 0x1 offset: 0x60 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
hTilde_dxdzMap flags 0x1 offset: 0x68 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
commandBuffer flags 0x1 offset: 0x70 UnityEngine.Rendering.CommandBuffer MONO_TYPE_CLASS | |
commandBufferManager flags 0x1 offset: 0x78 CommandBufferManager MONO_TYPE_CLASS | |
camera flags 0x1 offset: 0x80 UnityEngine.Camera MONO_TYPE_CLASS | |
solverResolution flags 0x6 offset: 0x88 System.Int32 MONO_TYPE_I4 | |
solverSizeInWorld flags 0x6 offset: 0x8c System.Single MONO_TYPE_R4 | |
gravity flags 0x6 offset: 0x90 System.Single MONO_TYPE_R4 | |
amplitude flags 0x6 offset: 0x94 System.Single MONO_TYPE_R4 | |
solverButterflyCount flags 0x1 offset: 0x98 System.Int32 MONO_TYPE_I4 | |
windDirection flags 0x1 offset: 0x9c UnityEngine.Vector2 MONO_TYPE_VALUETYPE | |
windMagnitude flags 0x1 offset: 0xa4 System.Single MONO_TYPE_R4 | |
displacementMapTexelSize flags 0x1 offset: 0xa8 UnityEngine.Vector4 MONO_TYPE_VALUETYPE | |
playing flags 0x1 offset: 0xb8 System.Boolean MONO_TYPE_BOOLEAN | |
initialized flags 0x1 offset: 0xb9 System.Boolean MONO_TYPE_BOOLEAN | |
Class: WaterVisibilityTrigger | |
ticks flags 0x11 offset: 0x0 System.Int64 MONO_TYPE_I8 | |
tracker flags 0x11 offset: 0x8 System.Collections.Generic.SortedList<System.Int64,WaterVisibilityTrigger> MONO_TYPE_GENERICINST | |
enteredTick flags 0x1 offset: 0x38 System.Int64 MONO_TYPE_I8 | |
Class: CommandBufferManager | |
instances flags 0x11 offset: 0x0 System.Collections.Generic.Dictionary<UnityEngine.Camera,CommandBufferManager> MONO_TYPE_GENERICINST | |
_targetCamera flags 0x1 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
commandBuffers flags 0x1 offset: 0x20 System.Collections.Generic.Dictionary<System.Int32,CommandBufferManager.CommandBufferEntry> MONO_TYPE_GENERICINST | |
OnPreRenderCall flags 0x6 offset: 0x28 System.Action MONO_TYPE_CLASS | |
OnPreCullCall flags 0x6 offset: 0x30 System.Action MONO_TYPE_CLASS | |
changed flags 0x1 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
Class: DeferredDecal | |
mesh flags 0x6 offset: 0x18 UnityEngine.Mesh MONO_TYPE_CLASS | |
material flags 0x6 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
StickyGizmos flags 0x6 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
cached flags 0x1 offset: 0x29 System.Boolean MONO_TYPE_BOOLEAN | |
localToWorldMatrix flags 0x1 offset: 0x2c UnityEngine.Matrix4x4 MONO_TYPE_VALUETYPE | |
Class: DeferredDecalRenderer | |
DiffuseBuffer flags 0x11 offset: 0x0 ListDictionary<RenderKey,InstancingBuffer> MONO_TYPE_GENERICINST | |
SpecularBuffer flags 0x11 offset: 0x8 ListDictionary<RenderKey,InstancingBuffer> MONO_TYPE_GENERICINST | |
NormalsBuffer flags 0x11 offset: 0x10 ListDictionary<RenderKey,InstancingBuffer> MONO_TYPE_GENERICINST | |
EmissionBuffer flags 0x11 offset: 0x18 ListDictionary<RenderKey,InstancingBuffer> MONO_TYPE_GENERICINST | |
CombinedBuffer flags 0x11 offset: 0x20 ListDictionary<RenderKey,InstancingBuffer> MONO_TYPE_GENERICINST | |
Class: DeferredDecalSystem | |
IsDirty flags 0x13 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
DiffuseDecals flags 0x13 offset: 0x8 ListDictionary<RenderKey,ListHashSet<DeferredDecal>> MONO_TYPE_GENERICINST | |
SpecularDecals flags 0x13 offset: 0x10 ListDictionary<RenderKey,ListHashSet<DeferredDecal>> MONO_TYPE_GENERICINST | |
NormalsDecals flags 0x13 offset: 0x18 ListDictionary<RenderKey,ListHashSet<DeferredDecal>> MONO_TYPE_GENERICINST | |
EmissionDecals flags 0x13 offset: 0x20 ListDictionary<RenderKey,ListHashSet<DeferredDecal>> MONO_TYPE_GENERICINST | |
CombinedDecals flags 0x13 offset: 0x28 ListDictionary<RenderKey,ListHashSet<DeferredDecal>> MONO_TYPE_GENERICINST | |
DiffusePass flags 0x13 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
SpecularPass flags 0x13 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
NormalsPass flags 0x13 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
EmissionPass flags 0x13 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
CombinedPass flags 0x13 offset: 0x40 System.Int32 MONO_TYPE_I4 | |
DiffuseRenderTarget flags 0x13 offset: 0x48 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
SpecularRenderTarget flags 0x13 offset: 0x50 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
NormalsRenderTarget flags 0x13 offset: 0x58 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
EmissionRenderTarget flags 0x13 offset: 0x60 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
CombinedRenderTarget flags 0x13 offset: 0x68 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
Class: CoreEnvBrdfLut | |
runtimeEnvBrdfLut flags 0x11 offset: 0x0 UnityEngine.Texture2D MONO_TYPE_CLASS | |
Class: SubsurfaceScatteringParams | |
Default flags 0x16 offset: 0x0 SubsurfaceScatteringParams MONO_TYPE_VALUETYPE | |
enabled flags 0x6 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
quality flags 0x6 offset: 0x14 SubsurfaceScatteringParams.Quality MONO_TYPE_VALUETYPE | |
halfResolution flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
radiusScale flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
depthScale flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: ExtendGBufferParams | |
Default flags 0x16 offset: 0x0 ExtendGBufferParams MONO_TYPE_VALUETYPE | |
enabled flags 0x6 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
Class: DeferredExtension | |
registeredMeshes flags 0x11 offset: 0x0 System.Collections.Generic.HashSet<DeferredExtensionMesh> MONO_TYPE_GENERICINST | |
visibleMeshes flags 0x11 offset: 0x8 System.Collections.Generic.HashSet<DeferredExtensionMesh> MONO_TYPE_GENERICINST | |
_targetCamera flags 0x1 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
commandBufferManager flags 0x1 offset: 0x20 CommandBufferManager MONO_TYPE_CLASS | |
postSubsurfaceMat flags 0x1 offset: 0x28 UnityEngine.Material MONO_TYPE_CLASS | |
gbufferTexture4 flags 0x1 offset: 0x30 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
gbufferTexture5 flags 0x1 offset: 0x38 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
targets flags 0x1 offset: 0x40 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
extendGBuffer flags 0x6 offset: 0x48 ExtendGBufferParams MONO_TYPE_VALUETYPE | |
subsurfaceScattering flags 0x6 offset: 0x4c SubsurfaceScatteringParams MONO_TYPE_VALUETYPE | |
debug flags 0x6 offset: 0x60 System.Boolean MONO_TYPE_BOOLEAN | |
extendGBufferCBEvent flags 0x1 offset: 0x64 UnityEngine.Rendering.CameraEvent MONO_TYPE_VALUETYPE | |
extendGBufferCBOrderId flags 0x1 offset: 0x68 System.Int32 MONO_TYPE_I4 | |
postSubsurfaceCBEvent flags 0x1 offset: 0x6c UnityEngine.Rendering.CameraEvent MONO_TYPE_VALUETYPE | |
postSubsurfaceCBOrderId flags 0x1 offset: 0x70 System.Int32 MONO_TYPE_I4 | |
gbufferWidth flags 0x1 offset: 0x74 System.Int32 MONO_TYPE_I4 | |
gbufferHeight flags 0x1 offset: 0x78 System.Int32 MONO_TYPE_I4 | |
Class: DeferredExtensionMesh | |
subsurfaceProfile flags 0x6 offset: 0x18 SubsurfaceProfile MONO_TYPE_CLASS | |
materialLinks flags 0x1 offset: 0x20 System.Collections.Generic.List<DeferredExtensionMesh.MaterialLink> MONO_TYPE_GENERICINST | |
_block flags 0x1 offset: 0x28 UnityEngine.MaterialPropertyBlock MONO_TYPE_CLASS | |
_renderer flags 0x1 offset: 0x30 UnityEngine.Renderer MONO_TYPE_CLASS | |
isVisible flags 0x1 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SeparableSSS | |
Class: SubsurfaceProfileData | |
ScatterRadius flags 0x6 offset: 0x10 System.Single MONO_TYPE_R4 | |
SubsurfaceColor flags 0x6 offset: 0x14 UnityEngine.Color MONO_TYPE_VALUETYPE | |
FalloffColor flags 0x6 offset: 0x24 UnityEngine.Color MONO_TYPE_VALUETYPE | |
Class: SubsurfaceProfile | |
profileTexture flags 0x11 offset: 0x0 SubsurfaceProfileTexture MONO_TYPE_CLASS | |
Data flags 0x6 offset: 0x18 SubsurfaceProfileData MONO_TYPE_VALUETYPE | |
id flags 0x1 offset: 0x3c System.Int32 MONO_TYPE_I4 | |
Class: SubsurfaceProfileTexture | |
SUBSURFACE_KERNEL_SIZE flags 0x8056 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
entries flags 0x1 offset: 0x10 System.Collections.Generic.List<SubsurfaceProfileTexture.SubsurfaceProfileEntry> MONO_TYPE_GENERICINST | |
texture flags 0x1 offset: 0x18 UnityEngine.Texture2D MONO_TYPE_CLASS | |
Class: DeferredMeshDecal | |
renderer flags 0x1 offset: 0x18 UnityEngine.Renderer MONO_TYPE_CLASS | |
materialLinks flags 0x1 offset: 0x20 System.Collections.Generic.List<DeferredMeshDecal.MaterialLink> MONO_TYPE_GENERICINST | |
isVisible flags 0x1 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
Class: DeferredMeshDecalRenderer | |
registeredMeshDecals flags 0x11 offset: 0x0 System.Collections.Generic.HashSet<DeferredMeshDecal> MONO_TYPE_GENERICINST | |
visibleMeshDecals flags 0x11 offset: 0x8 System.Collections.Generic.HashSet<DeferredMeshDecal> MONO_TYPE_GENERICINST | |
targetCamera flags 0x1 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
commandBuffer flags 0x1 offset: 0x20 UnityEngine.Rendering.CommandBuffer MONO_TYPE_CLASS | |
targets flags 0x1 offset: 0x28 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
multiCopyMat flags 0x1 offset: 0x30 UnityEngine.Material MONO_TYPE_CLASS | |
commandBufferEvent flags 0x1 offset: 0x38 UnityEngine.Rendering.CameraEvent MONO_TYPE_VALUETYPE | |
useMRTBlendingFallback flags 0x1 offset: 0x3c System.Boolean MONO_TYPE_BOOLEAN | |
Class: FoliageDisplacement | |
mesh flags 0x6 offset: 0x18 UnityEngine.Mesh MONO_TYPE_CLASS | |
material flags 0x6 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
cell flags 0x1 offset: 0x28 LODCell MONO_TYPE_CLASS | |
visible flags 0x1 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
Class: FoliageDisplacementManager | |
refreshRate flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
handle flags 0x1 offset: 0x18 SpecialPurposeCamera MONO_TYPE_CLASS | |
refreshTick flags 0x1 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: GPU DeviceRequest | |
request flags 0x4 offset: 0x10 System.IntPtr MONO_TYPE_I | |
state flags 0x4 offset: 0x18 GPU.DeviceRequest.State MONO_TYPE_VALUETYPE | |
result flags 0x4 offset: 0x20 System.IntPtr MONO_TYPE_I | |
Class: GPU CreateTextureRequest | |
texture flags 0x1 offset: 0x28 UnityEngine.Texture2D MONO_TYPE_CLASS | |
width flags 0x1 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
height flags 0x1 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
mips flags 0x1 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
format flags 0x1 offset: 0x3c UnityEngine.TextureFormat MONO_TYPE_VALUETYPE | |
linear flags 0x1 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
Class: GPU CopyRegionRequest | |
Class: GPU ForceLevelCountRequest | |
dest flags 0x1 offset: 0x28 UnityEngine.Texture2D MONO_TYPE_CLASS | |
updated flags 0x1 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
Class: GlobalWind | |
windZone flags 0x1 offset: 0x18 UnityEngine.WindZone MONO_TYPE_CLASS | |
Class: LightCloneShadow | |
shaderPropNameMap flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
map flags 0x6 offset: 0x20 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
shaderPropNameMask flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
mask flags 0x6 offset: 0x30 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
light flags 0x1 offset: 0x38 UnityEngine.Light MONO_TYPE_CLASS | |
mapCB flags 0x1 offset: 0x40 UnityEngine.Rendering.CommandBuffer MONO_TYPE_CLASS | |
maskCB flags 0x1 offset: 0x48 UnityEngine.Rendering.CommandBuffer MONO_TYPE_CLASS | |
cloneShadowMap flags 0x6 offset: 0x50 System.Boolean MONO_TYPE_BOOLEAN | |
cloneShadowMapDownscale flags 0x6 offset: 0x54 System.Int32 MONO_TYPE_I4 | |
cloneShadowMask flags 0x6 offset: 0x58 System.Boolean MONO_TYPE_BOOLEAN | |
cloneShadowMaskDownscale flags 0x6 offset: 0x5c System.Int32 MONO_TYPE_I4 | |
screenWidth flags 0x1 offset: 0x60 System.Int32 MONO_TYPE_I4 | |
screenHeight flags 0x1 offset: 0x64 System.Int32 MONO_TYPE_I4 | |
Class: PostOpaqueDepth | |
commandBufferOrderId flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
copyDepthMat flags 0x1 offset: 0x18 UnityEngine.Material MONO_TYPE_CLASS | |
cameraDepth flags 0x6 offset: 0x20 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
postOpaqueDepth flags 0x6 offset: 0x28 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
commandBufferManager flags 0x1 offset: 0x30 CommandBufferManager MONO_TYPE_CLASS | |
Class: SpecialPurposeCamera | |
name flags 0x6 offset: 0x10 System.String MONO_TYPE_STRING | |
camera flags 0x6 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
transform flags 0x6 offset: 0x20 UnityEngine.Transform MONO_TYPE_CLASS | |
texture flags 0x6 offset: 0x28 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
buffer flags 0x6 offset: 0x30 UnityEngine.Rendering.CommandBuffer MONO_TYPE_CLASS | |
entries flags 0x1 offset: 0x38 ListHashSet<SpecialPurposeCamera.RenderEntry> MONO_TYPE_GENERICINST | |
dirty flags 0x6 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SendMessageToEntityOnAnimationFinish | |
lastMessageSent flags 0x8051 offset: 0x0 System.Single MONO_TYPE_R4 | |
messageToSendToEntity flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
repeatRate flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: AntiHackManager | |
Class: AntiHackVolume | |
Center flags 0x6 offset: 0x18 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Size flags 0x6 offset: 0x24 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: ConnectionAuth | |
Class: ConnectionQueue | |
Class: ServerMgr | |
auth flags 0x1 offset: 0x18 ConnectionAuth MONO_TYPE_CLASS | |
runFrameUpdate flags 0x1 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ServerPerformance | |
deaths flags 0x16 offset: 0x0 System.UInt64 MONO_TYPE_U8 | |
spawns flags 0x16 offset: 0x8 System.UInt64 MONO_TYPE_U8 | |
position_changes flags 0x16 offset: 0x10 System.UInt64 MONO_TYPE_U8 | |
Class: TriggerHurtEx | |
damageOnEnter flags 0x6 offset: 0x30 System.Collections.Generic.List<Rust.DamageTypeEntry> MONO_TYPE_GENERICINST | |
effectOnEnter flags 0x6 offset: 0x38 GameObjectRef MONO_TYPE_CLASS | |
damageOnTimer flags 0x6 offset: 0x40 System.Collections.Generic.List<Rust.DamageTypeEntry> MONO_TYPE_GENERICINST | |
effectOnTimer flags 0x6 offset: 0x48 GameObjectRef MONO_TYPE_CLASS | |
damageOnMove flags 0x6 offset: 0x50 System.Collections.Generic.List<Rust.DamageTypeEntry> MONO_TYPE_GENERICINST | |
effectOnMove flags 0x6 offset: 0x58 GameObjectRef MONO_TYPE_CLASS | |
damageOnLeave flags 0x6 offset: 0x60 System.Collections.Generic.List<Rust.DamageTypeEntry> MONO_TYPE_GENERICINST | |
effectOnLeave flags 0x6 offset: 0x68 GameObjectRef MONO_TYPE_CLASS | |
repeatRate flags 0x6 offset: 0x70 System.Single MONO_TYPE_R4 | |
hurtTypeOnEnter flags 0x6 offset: 0x74 TriggerHurtEx.HurtType MONO_TYPE_VALUETYPE | |
hurtTypeOnTimer flags 0x6 offset: 0x78 TriggerHurtEx.HurtType MONO_TYPE_VALUETYPE | |
hurtTypeOnMove flags 0x6 offset: 0x7c TriggerHurtEx.HurtType MONO_TYPE_VALUETYPE | |
hurtTypeOnLeave flags 0x6 offset: 0x80 TriggerHurtEx.HurtType MONO_TYPE_VALUETYPE | |
Class: BoneInfoComponent | |
sizeVariation flags 0x6 offset: 0x18 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
sizeVariationSeed flags 0x6 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
Class: BuildingGrade | |
baseCost flags 0x6 offset: 0x18 System.Collections.Generic.List<ItemAmount> MONO_TYPE_GENERICINST | |
physicMaterial flags 0x6 offset: 0x20 UnityEngine.PhysicMaterial MONO_TYPE_CLASS | |
damageProtecton flags 0x6 offset: 0x28 ProtectionProperties MONO_TYPE_CLASS | |
upgradeMenu flags 0x6 offset: 0x30 BaseEntity.Menu.Option MONO_TYPE_VALUETYPE | |
type flags 0x6 offset: 0x50 BuildingGrade.Enum MONO_TYPE_VALUETYPE | |
baseHealth flags 0x6 offset: 0x54 System.Single MONO_TYPE_R4 | |
Class: FileStorage | |
client flags 0x16 offset: 0x0 FileStorage MONO_TYPE_CLASS | |
_cache flags 0x1 offset: 0x10 System.Collections.Generic.Dictionary<System.UInt32,FileStorage.CacheData> MONO_TYPE_GENERICINST | |
Class: ClientStorage | |
Class: GameManifest | |
loadedManifest flags 0x13 offset: 0x0 GameManifest MONO_TYPE_CLASS | |
guidToPath flags 0x13 offset: 0x8 System.Collections.Generic.Dictionary<System.String,System.String> MONO_TYPE_GENERICINST | |
guidToObject flags 0x13 offset: 0x10 System.Collections.Generic.Dictionary<System.String,UnityEngine.Object> MONO_TYPE_GENERICINST | |
pooledStrings flags 0x6 offset: 0x18 GameManifest.PooledString[] MONO_TYPE_SZARRAY | |
meshColliders flags 0x6 offset: 0x20 GameManifest.MeshColliderInfo[] MONO_TYPE_SZARRAY | |
prefabProperties flags 0x6 offset: 0x28 GameManifest.PrefabProperties[] MONO_TYPE_SZARRAY | |
skinnables flags 0x6 offset: 0x30 Skinnable[] MONO_TYPE_SZARRAY | |
entities flags 0x6 offset: 0x38 System.String[] MONO_TYPE_SZARRAY | |
Class: ItemSkin | |
Skinnable flags 0x6 offset: 0x58 Skinnable MONO_TYPE_CLASS | |
Materials flags 0x6 offset: 0x60 UnityEngine.Material[] MONO_TYPE_SZARRAY | |
Class: ItemSkinDirectory | |
_Instance flags 0x11 offset: 0x0 ItemSkinDirectory MONO_TYPE_CLASS | |
skins flags 0x6 offset: 0x18 ItemSkinDirectory.Skin[] MONO_TYPE_SZARRAY | |
Class: LootSpawn | |
items flags 0x6 offset: 0x18 ItemAmountRanged[] MONO_TYPE_SZARRAY | |
subSpawn flags 0x6 offset: 0x20 LootSpawn.Entry[] MONO_TYPE_SZARRAY | |
Class: NamedObjectList | |
objects flags 0x6 offset: 0x18 NamedObjectList.NamedObject[] MONO_TYPE_SZARRAY | |
Class: ObjectList | |
objects flags 0x6 offset: 0x18 UnityEngine.Object[] MONO_TYPE_SZARRAY | |
Class: P2PMessages | |
Class: PlayerInventoryProperties | |
niceName flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
belt flags 0x6 offset: 0x20 System.Collections.Generic.List<ItemAmount> MONO_TYPE_GENERICINST | |
main flags 0x6 offset: 0x28 System.Collections.Generic.List<ItemAmount> MONO_TYPE_GENERICINST | |
wear flags 0x6 offset: 0x30 System.Collections.Generic.List<ItemAmount> MONO_TYPE_GENERICINST | |
order flags 0x6 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
Class: ProtectionProperties | |
comments flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
amounts flags 0x6 offset: 0x20 System.Single[] MONO_TYPE_SZARRAY | |
density flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: RecoilProperties | |
recoilYawMin flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
recoilYawMax flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
recoilPitchMin flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
recoilPitchMax flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
timeToTakeMin flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
timeToTakeMax flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
ADSScale flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
movementPenalty flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
clampPitch flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
Class: SkinSet | |
Label flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
MeshReplacements flags 0x6 offset: 0x20 SkinSet.MeshReplace[] MONO_TYPE_SZARRAY | |
MaterialReplacements flags 0x6 offset: 0x28 SkinSet.MaterialReplace[] MONO_TYPE_SZARRAY | |
SkinColour flags 0x6 offset: 0x30 UnityEngine.Gradient MONO_TYPE_CLASS | |
Class: SkinSetCollection | |
Skins flags 0x6 offset: 0x18 SkinSet[] MONO_TYPE_SZARRAY | |
Class: SteamInventoryCategory | |
canBeSoldToOtherUsers flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
canBeTradedWithOtherUsers flags 0x6 offset: 0x19 System.Boolean MONO_TYPE_BOOLEAN | |
isCommodity flags 0x6 offset: 0x1a System.Boolean MONO_TYPE_BOOLEAN | |
price flags 0x6 offset: 0x1c SteamInventoryCategory.Price MONO_TYPE_VALUETYPE | |
dropChance flags 0x6 offset: 0x20 SteamInventoryCategory.DropChance MONO_TYPE_VALUETYPE | |
CanBeInCrates flags 0x6 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SteamInventoryItem | |
icon flags 0x6 offset: 0x18 UnityEngine.Sprite MONO_TYPE_CLASS | |
displayName flags 0x6 offset: 0x20 Translate.Phrase MONO_TYPE_CLASS | |
displayDescription flags 0x6 offset: 0x28 Translate.Phrase MONO_TYPE_CLASS | |
steamCategory flags 0x6 offset: 0x30 SteamInventoryCategory MONO_TYPE_CLASS | |
itemname flags 0x6 offset: 0x38 System.String MONO_TYPE_STRING | |
id flags 0x6 offset: 0x40 System.Int32 MONO_TYPE_I4 | |
category flags 0x6 offset: 0x44 SteamInventoryItem.Category MONO_TYPE_VALUETYPE | |
subcategory flags 0x6 offset: 0x48 SteamInventoryItem.SubCategory MONO_TYPE_VALUETYPE | |
workshopID flags 0x6 offset: 0x50 System.UInt64 MONO_TYPE_U8 | |
Class: StringPool | |
toString flags 0x11 offset: 0x0 System.Collections.Generic.Dictionary<System.UInt32,System.String> MONO_TYPE_GENERICINST | |
toNumber flags 0x11 offset: 0x8 System.Collections.Generic.Dictionary<System.String,System.UInt32> MONO_TYPE_GENERICINST | |
initialized flags 0x11 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
closest flags 0x16 offset: 0x14 System.UInt32 MONO_TYPE_U4 | |
Class: OpenSteamURL | |
openInSteam flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
Class: SteamClient | |
localSteamID flags 0x16 offset: 0x0 System.UInt64 MONO_TYPE_U8 | |
localName flags 0x16 offset: 0x8 System.String MONO_TYPE_STRING | |
currentVersion flags 0x16 offset: 0x10 System.String MONO_TYPE_STRING | |
<>f__am$cache0 flags 0x11 offset: 0x18 System.Func<System.UInt64,System.Boolean> MONO_TYPE_GENERICINST | |
Class: SteamUtil | |
_betaNameFull flags 0x11 offset: 0x0 System.String MONO_TYPE_STRING | |
_betaNameType flags 0x11 offset: 0x8 System.String MONO_TYPE_STRING | |
Class: WorkshopSkin | |
Class: AdminUI | |
Class: BlurManager | |
blur flags 0x6 offset: 0x28 UnityStandardAssets.ImageEffects.BlurOptimized MONO_TYPE_CLASS | |
color flags 0x6 offset: 0x30 UnityStandardAssets.ImageEffects.ColorCorrectionCurves MONO_TYPE_CLASS | |
maxBlurScale flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
blurAmount flags 0x3 offset: 0x3c System.Single MONO_TYPE_R4 | |
desaturationAmount flags 0x3 offset: 0x40 System.Single MONO_TYPE_R4 | |
Class: Branding | |
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Class: ChatEntry | |
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lifeStarted flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
steamid flags 0x6 offset: 0x40 System.UInt64 MONO_TYPE_U8 | |
Class: UIChat | |
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chatItemPlayer flags 0x6 offset: 0x40 GameObjectRef MONO_TYPE_CLASS | |
Class: ChildrenFromScene | |
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Class: ConnectionScreen | |
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onShowConnectionScreen flags 0x6 offset: 0x38 UnityEngine.Events.UnityEvent MONO_TYPE_CLASS | |
currentServer flags 0x3 offset: 0x40 Facepunch.Steamworks.ServerList.Server MONO_TYPE_CLASS | |
Class: ConsoleUI | |
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buffer flags 0x1 offset: 0x40 TextBuffer MONO_TYPE_CLASS | |
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autocompleteButtons flags 0x1 offset: 0x58 UnityEngine.UI.Button[] MONO_TYPE_SZARRAY | |
errorColor flags 0x6 offset: 0x60 UnityEngine.Color MONO_TYPE_VALUETYPE | |
warningColor flags 0x6 offset: 0x70 UnityEngine.Color MONO_TYPE_VALUETYPE | |
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commandIndex flags 0x1 offset: 0x90 System.Int32 MONO_TYPE_I4 | |
autocompleteIndex flags 0x1 offset: 0x94 System.Int32 MONO_TYPE_I4 | |
Class: ContextMenuUI | |
type flags 0x16 offset: 0x0 ContextMenuUI.MenuType MONO_TYPE_VALUETYPE | |
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Class: Crosshair | |
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Class: CursorManager | |
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iPreviousOpen flags 0x11 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
Class: NeedsCursor | |
Class: NeedsMouseWheel | |
Class: ContainerSourceLocalPlayer | |
type flags 0x6 offset: 0x18 PlayerInventory.Type MONO_TYPE_VALUETYPE | |
Class: ContainerSourceLoot | |
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Class: ContainerSourceSelectedItem | |
Class: ItemContainerSource | |
Class: DeveloperTools | |
bugreporter flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
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Class: DeveloperUI | |
Class: ChangeSignText | |
onUpdateTexture flags 0x6 offset: 0x20 System.Action<UnityEngine.Texture2D> MONO_TYPE_GENERICINST | |
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Class: KeyCodeEntry | |
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Class: PickAFriend | |
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onSelected flags 0x6 offset: 0x28 System.Action<System.UInt64> MONO_TYPE_GENERICINST | |
Class: RenameSleepingBag | |
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bag flags 0x6 offset: 0x28 SleepingBag MONO_TYPE_CLASS | |
Class: UIDialog | |
isClosing flags 0x86 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
Class: EntityHUDRender | |
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Class: ErrorText | |
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Class: FPSText | |
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fpsTimer flags 0x1 offset: 0x20 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
Class: Rust.UI.Utility ForceWeather | |
component flags 0x1 offset: 0x18 UnityEngine.UI.Toggle MONO_TYPE_CLASS | |
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Class: GameStat | |
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Class: FPSGraph | |
Class: Graph | |
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Class: HudElement | |
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Class: ImagePainter | |
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Class: MapInterface | |
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Class: MonumentMarker | |
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Class: UIMapVendingMachineMarker | |
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Class: UIPaintBox | |
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Class: UIHUD | |
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Class: UIUnderlay | |
damageDirectional flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: IngameMenuBackground | |
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Class: BeltBarIcon | |
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Class: BlueprintButton | |
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craftableFraction flags 0x6 offset: 0x78 System.Single MONO_TYPE_R4 | |
LockedCannotUnlockColor flags 0x6 offset: 0x7c UnityEngine.Color MONO_TYPE_VALUETYPE | |
LockedCanUnlockColor flags 0x6 offset: 0x8c UnityEngine.Color MONO_TYPE_VALUETYPE | |
needsRefresh flags 0x3 offset: 0x9c System.Boolean MONO_TYPE_BOOLEAN | |
Class: BlueprintCategoryButton | |
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BackgroundHighlight flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
clickSound flags 0x6 offset: 0x28 UnityEngine.AudioClip MONO_TYPE_CLASS | |
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Class: BlueprintCraftGridRow | |
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Class: BlueprintHeader | |
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Class: CraftingNotice | |
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Class: CraftingQueue | |
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Class: CraftingQueueIcon | |
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taskid flags 0x86 offset: 0x40 System.Int32 MONO_TYPE_I4 | |
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Class: SelectedBlueprint | |
sb flags 0x11 offset: 0x0 System.Text.StringBuilder MONO_TYPE_CLASS | |
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CraftArea flags 0x6 offset: 0x50 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
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CraftTime flags 0x6 offset: 0x60 UnityEngine.UI.Text MONO_TYPE_CLASS | |
CraftAmount flags 0x6 offset: 0x68 UnityEngine.UI.Text MONO_TYPE_CLASS | |
ingredientRows flags 0x1 offset: 0x70 BlueprintCraftGridRow[] MONO_TYPE_SZARRAY | |
craftAmount flags 0x1 offset: 0x78 System.Int32 MONO_TYPE_I4 | |
Class: UIBlueprints | |
<>f__mg$cache0 flags 0x11 offset: 0x0 System.Func<ItemBlueprint,System.Int32> MONO_TYPE_GENERICINST | |
<>f__am$cache0 flags 0x11 offset: 0x8 System.Func<ItemBlueprint,Rust.Rarity> MONO_TYPE_GENERICINST | |
buttonPrefab flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
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listLocked flags 0x6 offset: 0x38 UnityEngine.GameObject MONO_TYPE_CLASS | |
blueprintButtonPool flags 0x1 offset: 0x40 Facepunch.GameObjectPool<BlueprintButton> MONO_TYPE_GENERICINST | |
buttons flags 0x1 offset: 0x48 System.Collections.Generic.List<BlueprintButton> MONO_TYPE_GENERICINST | |
needsResort flags 0x86 offset: 0x50 System.Boolean MONO_TYPE_BOOLEAN | |
category flags 0x1 offset: 0x54 ItemCategory MONO_TYPE_VALUETYPE | |
Class: ItemDropCommand | |
command flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
Class: ItemIcon | |
defaultBackgroundColor flags 0x16 offset: 0x0 UnityEngine.Color MONO_TYPE_VALUETYPE | |
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timedActionTime flags 0x6 offset: 0xb4 System.Nullable<UnityEngine.Vector2> MONO_TYPE_GENERICINST | |
Class: ItemOptionButton | |
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Class: ItemPanel | |
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Class: ItemPickupNotice | |
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Text flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
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Class: ItemSplitter | |
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Class: ItemSplitterDragOut | |
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Class: ItemSubmitPanel | |
Class: LootPanel | |
Title flags 0x6 offset: 0x18 UnityEngine.UI.Text MONO_TYPE_CLASS | |
Class: LootPanelContainer | |
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wasShowingPanel flags 0x3 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
Class: LootPanelLocker | |
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Class: LootPanelOven | |
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Class: LootPanelRecycler | |
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startRadius flags 0x6 offset: 0xc0 System.Single MONO_TYPE_R4 | |
radiusSize flags 0x6 offset: 0xc4 System.Single MONO_TYPE_R4 | |
colorIconActive flags 0x6 offset: 0xc8 UnityEngine.Color MONO_TYPE_VALUETYPE | |
colorIconHovered flags 0x6 offset: 0xd8 UnityEngine.Color MONO_TYPE_VALUETYPE | |
colorIconDisabled flags 0x6 offset: 0xe8 UnityEngine.Color MONO_TYPE_VALUETYPE | |
colorBackgroundDisabled flags 0x6 offset: 0xf8 UnityEngine.Color MONO_TYPE_VALUETYPE | |
isClosing flags 0x1 offset: 0x108 System.Boolean MONO_TYPE_BOOLEAN | |
IsOpen flags 0x6 offset: 0x109 System.Boolean MONO_TYPE_BOOLEAN | |
Class: UISound | |
source flags 0x11 offset: 0x0 UnityEngine.AudioSource MONO_TYPE_CLASS | |
Class: PieOption | |
background flags 0x6 offset: 0x18 PieShape MONO_TYPE_CLASS | |
imageIcon flags 0x6 offset: 0x20 UnityEngine.UI.Image MONO_TYPE_CLASS | |
Class: PieShape | |
outerSize flags 0x6 offset: 0x70 System.Single MONO_TYPE_R4 | |
innerSize flags 0x6 offset: 0x74 System.Single MONO_TYPE_R4 | |
startRadius flags 0x6 offset: 0x78 System.Single MONO_TYPE_R4 | |
endRadius flags 0x6 offset: 0x7c System.Single MONO_TYPE_R4 | |
border flags 0x6 offset: 0x80 System.Single MONO_TYPE_R4 | |
debugDrawing flags 0x6 offset: 0x84 System.Boolean MONO_TYPE_BOOLEAN | |
Class: CameraEx | |
overrideAmbientLight flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
ambientMode flags 0x6 offset: 0x1c UnityEngine.Rendering.AmbientMode MONO_TYPE_VALUETYPE | |
ambientGroundColor flags 0x6 offset: 0x20 UnityEngine.Color MONO_TYPE_VALUETYPE | |
ambientEquatorColor flags 0x6 offset: 0x30 UnityEngine.Color MONO_TYPE_VALUETYPE | |
ambientLight flags 0x6 offset: 0x40 UnityEngine.Color MONO_TYPE_VALUETYPE | |
ambientIntensity flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
old_ambientLight flags 0x3 offset: 0x54 UnityEngine.Color MONO_TYPE_VALUETYPE | |
old_ambientGroundColor flags 0x3 offset: 0x64 UnityEngine.Color MONO_TYPE_VALUETYPE | |
old_ambientEquatorColor flags 0x3 offset: 0x74 UnityEngine.Color MONO_TYPE_VALUETYPE | |
old_ambientIntensity flags 0x3 offset: 0x84 System.Single MONO_TYPE_R4 | |
old_ambientMode flags 0x3 offset: 0x88 UnityEngine.Rendering.AmbientMode MONO_TYPE_VALUETYPE | |
aspect flags 0x6 offset: 0x8c System.Single MONO_TYPE_R4 | |
Class: uiPlayerPreview | |
previewCamera flags 0x6 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
playermodel flags 0x6 offset: 0x20 PlayerModel MONO_TYPE_CLASS | |
reflectionProbe flags 0x6 offset: 0x28 UnityEngine.ReflectionProbe MONO_TYPE_CLASS | |
needsUpdateFrom flags 0x3 offset: 0x30 PlayerModel MONO_TYPE_CLASS | |
Class: ProgressBar | |
Instance flags 0x16 offset: 0x0 ProgressBar MONO_TYPE_CLASS | |
action flags 0x1 offset: 0x18 System.Action<BasePlayer> MONO_TYPE_GENERICINST | |
scaleTarget flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
progressField flags 0x6 offset: 0x28 UnityEngine.UI.Image MONO_TYPE_CLASS | |
iconField flags 0x6 offset: 0x30 UnityEngine.UI.Image MONO_TYPE_CLASS | |
leftField flags 0x6 offset: 0x38 UnityEngine.UI.Text MONO_TYPE_CLASS | |
rightField flags 0x6 offset: 0x40 UnityEngine.UI.Text MONO_TYPE_CLASS | |
clipOpen flags 0x6 offset: 0x48 UnityEngine.AudioClip MONO_TYPE_CLASS | |
clipCancel flags 0x6 offset: 0x50 UnityEngine.AudioClip MONO_TYPE_CLASS | |
canvasGroup flags 0x1 offset: 0x58 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
timeFinished flags 0x1 offset: 0x60 System.Single MONO_TYPE_R4 | |
timeCounter flags 0x1 offset: 0x64 System.Single MONO_TYPE_R4 | |
isClosing flags 0x1 offset: 0x68 System.Boolean MONO_TYPE_BOOLEAN | |
IsOpen flags 0x6 offset: 0x69 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ProgressBarUI | |
option flags 0x11 offset: 0x0 GameMenu.Option MONO_TYPE_VALUETYPE | |
Class: UnityEngine.UI ScrollRectEx | |
m_Content flags 0x1 offset: 0x18 UnityEngine.RectTransform MONO_TYPE_CLASS | |
m_Viewport flags 0x1 offset: 0x20 UnityEngine.RectTransform MONO_TYPE_CLASS | |
m_HorizontalScrollbar flags 0x1 offset: 0x28 UnityEngine.UI.Scrollbar MONO_TYPE_CLASS | |
m_VerticalScrollbar flags 0x1 offset: 0x30 UnityEngine.UI.Scrollbar MONO_TYPE_CLASS | |
m_OnValueChanged flags 0x1 offset: 0x38 UnityEngine.UI.ScrollRectEx.ScrollRectEvent MONO_TYPE_CLASS | |
m_ViewRect flags 0x1 offset: 0x40 UnityEngine.RectTransform MONO_TYPE_CLASS | |
m_Rect flags 0x81 offset: 0x48 UnityEngine.RectTransform MONO_TYPE_CLASS | |
m_HorizontalScrollbarRect flags 0x1 offset: 0x50 UnityEngine.RectTransform MONO_TYPE_CLASS | |
m_VerticalScrollbarRect flags 0x1 offset: 0x58 UnityEngine.RectTransform MONO_TYPE_CLASS | |
m_Corners flags 0x21 offset: 0x60 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
scrollButton flags 0x6 offset: 0x68 UnityEngine.EventSystems.PointerEventData.InputButton MONO_TYPE_VALUETYPE | |
m_Horizontal flags 0x1 offset: 0x6c System.Boolean MONO_TYPE_BOOLEAN | |
m_Vertical flags 0x1 offset: 0x6d System.Boolean MONO_TYPE_BOOLEAN | |
m_MovementType flags 0x1 offset: 0x70 UnityEngine.UI.ScrollRectEx.MovementType MONO_TYPE_VALUETYPE | |
m_Elasticity flags 0x1 offset: 0x74 System.Single MONO_TYPE_R4 | |
m_Inertia flags 0x1 offset: 0x78 System.Boolean MONO_TYPE_BOOLEAN | |
m_DecelerationRate flags 0x1 offset: 0x7c System.Single MONO_TYPE_R4 | |
m_ScrollSensitivity flags 0x1 offset: 0x80 System.Single MONO_TYPE_R4 | |
m_HorizontalScrollbarVisibility flags 0x1 offset: 0x84 UnityEngine.UI.ScrollRectEx.ScrollbarVisibility MONO_TYPE_VALUETYPE | |
m_VerticalScrollbarVisibility flags 0x1 offset: 0x88 UnityEngine.UI.ScrollRectEx.ScrollbarVisibility MONO_TYPE_VALUETYPE | |
m_HorizontalScrollbarSpacing flags 0x1 offset: 0x8c System.Single MONO_TYPE_R4 | |
m_VerticalScrollbarSpacing flags 0x1 offset: 0x90 System.Single MONO_TYPE_R4 | |
m_PointerStartLocalCursor flags 0x1 offset: 0x94 UnityEngine.Vector2 MONO_TYPE_VALUETYPE | |
m_ContentStartPosition flags 0x1 offset: 0x9c UnityEngine.Vector2 MONO_TYPE_VALUETYPE | |
m_ContentBounds flags 0x1 offset: 0xa4 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
m_ViewBounds flags 0x1 offset: 0xbc UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
m_Velocity flags 0x1 offset: 0xd4 UnityEngine.Vector2 MONO_TYPE_VALUETYPE | |
m_Dragging flags 0x1 offset: 0xdc System.Boolean MONO_TYPE_BOOLEAN | |
m_PrevPosition flags 0x1 offset: 0xe0 UnityEngine.Vector2 MONO_TYPE_VALUETYPE | |
m_PrevContentBounds flags 0x1 offset: 0xe8 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
m_PrevViewBounds flags 0x1 offset: 0x100 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
m_HasRebuiltLayout flags 0x81 offset: 0x118 System.Boolean MONO_TYPE_BOOLEAN | |
m_HSliderExpand flags 0x1 offset: 0x119 System.Boolean MONO_TYPE_BOOLEAN | |
m_VSliderExpand flags 0x1 offset: 0x11a System.Boolean MONO_TYPE_BOOLEAN | |
m_HSliderHeight flags 0x1 offset: 0x11c System.Single MONO_TYPE_R4 | |
m_VSliderWidth flags 0x1 offset: 0x120 System.Single MONO_TYPE_R4 | |
m_Tracker flags 0x1 offset: 0x124 UnityEngine.DrivenRectTransformTracker MONO_TYPE_VALUETYPE | |
Class: ScrollRectZoom | |
scrollRect flags 0x6 offset: 0x18 UnityEngine.UI.ScrollRectEx MONO_TYPE_CLASS | |
zoom flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
smooth flags 0x6 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
max flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
min flags 0x6 offset: 0x2c System.Single MONO_TYPE_R4 | |
velocity flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
Class: SleepingBagButton | |
timerInfo flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
BagName flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
LockTime flags 0x6 offset: 0x28 UnityEngine.UI.Text MONO_TYPE_CLASS | |
button flags 0x3 offset: 0x30 UnityEngine.UI.Button MONO_TYPE_CLASS | |
spawnOptions flags 0x3 offset: 0x38 ProtoBuf.RespawnInformation.SpawnOptions MONO_TYPE_CLASS | |
releaseTime flags 0x3 offset: 0x40 System.Single MONO_TYPE_R4 | |
Class: SteamFriendsList | |
SeenList flags 0x11 offset: 0x0 System.Collections.Generic.List<System.UInt64> MONO_TYPE_GENERICINST | |
<>f__am$cache0 flags 0x11 offset: 0x8 System.Func<Facepunch.Steamworks.SteamFriend,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x10 System.Func<Facepunch.Steamworks.SteamFriend,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache2 flags 0x11 offset: 0x18 System.Func<Facepunch.Steamworks.SteamFriend,System.String> MONO_TYPE_GENERICINST | |
userButton flags 0x6 offset: 0x20 SteamUserButton MONO_TYPE_CLASS | |
onFriendSelected flags 0x6 offset: 0x28 SteamFriendsList.onFriendSelectedEvent MONO_TYPE_CLASS | |
playerList flags 0x1 offset: 0x30 System.Collections.Generic.List<Facepunch.Steamworks.SteamFriend> MONO_TYPE_GENERICINST | |
IncludeFriendsList flags 0x6 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
IncludeLastAttacker flags 0x6 offset: 0x39 System.Boolean MONO_TYPE_BOOLEAN | |
IncludeRecentlySeen flags 0x6 offset: 0x3a System.Boolean MONO_TYPE_BOOLEAN | |
lastAttackerSteamID flags 0x1 offset: 0x40 System.UInt64 MONO_TYPE_U8 | |
Class: SteamUserButton | |
steamName flags 0x6 offset: 0x18 UnityEngine.UI.Text MONO_TYPE_CLASS | |
avatar flags 0x6 offset: 0x20 UnityEngine.UI.RawImage MONO_TYPE_CLASS | |
textColorInGame flags 0x6 offset: 0x28 UnityEngine.Color MONO_TYPE_VALUETYPE | |
textColorOnline flags 0x6 offset: 0x38 UnityEngine.Color MONO_TYPE_VALUETYPE | |
textColorNormal flags 0x6 offset: 0x48 UnityEngine.Color MONO_TYPE_VALUETYPE | |
Class: UIStyle_Menu_Button_ListItem | |
apply flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
Class: UIStyle_Menu_Input | |
apply flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
Class: UIStyle_Menu_Panel | |
toggle flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
Class: TextEntryCookie | |
Class: TimeSlider | |
slider flags 0x1 offset: 0x18 UnityEngine.UI.Slider MONO_TYPE_CLASS | |
Class: ToggleGroupCookie | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<UnityEngine.UI.Toggle,System.Boolean> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x8 System.Func<UnityEngine.UI.Toggle,System.Boolean> MONO_TYPE_GENERICINST | |
Class: Tooltip | |
Current flags 0x16 offset: 0x0 UnityEngine.GameObject MONO_TYPE_CLASS | |
Text flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
TooltipObject flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: TooltipContainer | |
Source flags 0x1 offset: 0x18 UnityEngine.RectTransform MONO_TYPE_CLASS | |
Class: KeyBindUI | |
blockingCanvas flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
btnA flags 0x6 offset: 0x20 UnityEngine.UI.Button MONO_TYPE_CLASS | |
btnB flags 0x6 offset: 0x28 UnityEngine.UI.Button MONO_TYPE_CLASS | |
bindString flags 0x6 offset: 0x30 System.String MONO_TYPE_STRING | |
binding flags 0x1 offset: 0x38 UnityEngine.UI.Button MONO_TYPE_CLASS | |
noButtonsDown flags 0x6 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ToggleLayer | |
toggleControl flags 0x6 offset: 0x18 UnityEngine.UI.Toggle MONO_TYPE_CLASS | |
textControl flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
layer flags 0x6 offset: 0x28 LayerSelect MONO_TYPE_VALUETYPE | |
Class: ToggleTerrainRenderer | |
toggleControl flags 0x6 offset: 0x18 UnityEngine.UI.Toggle MONO_TYPE_CLASS | |
textControl flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
Class: ToggleTerrainTrees | |
toggleControl flags 0x6 offset: 0x18 UnityEngine.UI.Toggle MONO_TYPE_CLASS | |
textControl flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
Class: TweakUI | |
isOpen flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
Class: TweakUIDropdown | |
Left flags 0x6 offset: 0x18 UnityEngine.UI.Button MONO_TYPE_CLASS | |
Right flags 0x6 offset: 0x20 UnityEngine.UI.Button MONO_TYPE_CLASS | |
Current flags 0x6 offset: 0x28 UnityEngine.UI.Text MONO_TYPE_CLASS | |
BackgroundImage flags 0x6 offset: 0x30 UnityEngine.UI.Image MONO_TYPE_CLASS | |
nameValues flags 0x6 offset: 0x38 TweakUIDropdown.NameValue[] MONO_TYPE_SZARRAY | |
convarName flags 0x6 offset: 0x40 System.String MONO_TYPE_STRING | |
conVar flags 0x3 offset: 0x48 ConsoleSystem.Command MONO_TYPE_CLASS | |
assignImageColor flags 0x6 offset: 0x50 System.Boolean MONO_TYPE_BOOLEAN | |
currentValue flags 0x6 offset: 0x54 System.Int32 MONO_TYPE_I4 | |
Class: TweakUIMultiSelect | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<UnityEngine.UI.Toggle,System.Boolean> MONO_TYPE_GENERICINST | |
toggleGroup flags 0x6 offset: 0x18 UnityEngine.UI.ToggleGroup MONO_TYPE_CLASS | |
convarName flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
conVar flags 0x3 offset: 0x28 ConsoleSystem.Command MONO_TYPE_CLASS | |
Class: TweakUISlider | |
sliderControl flags 0x6 offset: 0x18 UnityEngine.UI.Slider MONO_TYPE_CLASS | |
textControl flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
convarName flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
conVar flags 0x3 offset: 0x30 ConsoleSystem.Command MONO_TYPE_CLASS | |
Class: TweakUIToggle | |
toggleControl flags 0x6 offset: 0x18 UnityEngine.UI.Toggle MONO_TYPE_CLASS | |
convarName flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
conVar flags 0x3 offset: 0x28 ConsoleSystem.Command MONO_TYPE_CLASS | |
inverse flags 0x6 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
Class: UIBackgroundBlur | |
amount flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: UIBlackoutOverlay | |
instances flags 0x16 offset: 0x0 System.Collections.Generic.Dictionary<UIBlackoutOverlay.blackoutType,UIBlackoutOverlay> MONO_TYPE_GENERICINST | |
group flags 0x6 offset: 0x18 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
initialPosition flags 0x1 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
overlayType flags 0x6 offset: 0x2c UIBlackoutOverlay.blackoutType MONO_TYPE_VALUETYPE | |
Class: UIDeathScreen | |
sleepingBagIconPrefab flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
sleepingBagContainer flags 0x6 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
previousLifeInfographic flags 0x6 offset: 0x28 LifeInfographic MONO_TYPE_CLASS | |
screenAnimator flags 0x6 offset: 0x30 UnityEngine.Animator MONO_TYPE_CLASS | |
canvasGroup flags 0x4 offset: 0x38 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
graphicRaycaster flags 0x4 offset: 0x40 UnityEngine.UI.GraphicRaycaster MONO_TYPE_CLASS | |
needsCursor flags 0x4 offset: 0x48 NeedsCursor MONO_TYPE_CLASS | |
fadeIn flags 0x6 offset: 0x50 System.Boolean MONO_TYPE_BOOLEAN | |
Class: UIEscapeCapture | |
onEscape flags 0x6 offset: 0x18 UnityEngine.Events.UnityEvent MONO_TYPE_CLASS | |
Class: UIIngame | |
Class: UIPrefab | |
prefabSource flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
createdGameObject flags 0x3 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
Class: UIRoot | |
graphicRaycasters flags 0x1 offset: 0x18 UnityEngine.UI.GraphicRaycaster[] MONO_TYPE_SZARRAY | |
overlayCanvas flags 0x6 offset: 0x20 UnityEngine.Canvas MONO_TYPE_CLASS | |
Class: UIRootPixel | |
Class: UIRootScaled | |
Instance flags 0x11 offset: 0x0 UIRootScaled MONO_TYPE_CLASS | |
scaler flags 0x6 offset: 0x28 UnityEngine.UI.CanvasScaler MONO_TYPE_CLASS | |
Class: UIScale | |
scaler flags 0x6 offset: 0x18 UnityEngine.UI.CanvasScaler MONO_TYPE_CLASS | |
Class: UIScopeOverlay | |
instance flags 0x16 offset: 0x0 UIScopeOverlay MONO_TYPE_CLASS | |
group flags 0x6 offset: 0x18 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
initialPosition flags 0x1 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: IUIScreen | |
Class: UISleepingScreen | |
canvasGroup flags 0x4 offset: 0x18 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
Class: UISoundPlayer | |
Class: UIVoiceIcon | |
nameText flags 0x6 offset: 0x18 UnityEngine.UI.Text MONO_TYPE_CLASS | |
avatar flags 0x6 offset: 0x20 UnityEngine.UI.RawImage MONO_TYPE_CLASS | |
Class: UIWounded | |
group flags 0x6 offset: 0x18 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
Class: UI_LocalVoice | |
voiceCanvas flags 0x6 offset: 0x18 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
levelImage flags 0x6 offset: 0x20 UnityEngine.CanvasGroup MONO_TYPE_CLASS | |
Class: DragMe | |
dragging flags 0x16 offset: 0x0 DragMe MONO_TYPE_CLASS | |
dragIcon flags 0x16 offset: 0x8 UnityEngine.GameObject MONO_TYPE_CLASS | |
data flags 0x16 offset: 0x10 System.Object MONO_TYPE_OBJECT | |
dragType flags 0x86 offset: 0x18 System.String MONO_TYPE_STRING | |
Class: IDraggable | |
Class: DropMe | |
droppableTypes flags 0x6 offset: 0x18 System.String[] MONO_TYPE_SZARRAY | |
Class: GridLayoutGroupNeat | |
Class: LocalizeText | |
token flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
english flags 0x6 offset: 0x20 System.String MONO_TYPE_STRING | |
append flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
Tokens flags 0x1 offset: 0x30 System.Object[] MONO_TYPE_SZARRAY | |
specialMode flags 0x6 offset: 0x38 LocalizeText.SpecialMode MONO_TYPE_VALUETYPE | |
Class: NonDrawingGraphic | |
Class: VitalInfo | |
animator flags 0x6 offset: 0x18 UnityEngine.Animator MONO_TYPE_CLASS | |
VitalType flags 0x6 offset: 0x20 VitalInfo.Vital MONO_TYPE_VALUETYPE | |
show flags 0x1 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
Class: VitalNote | |
showIf flags 0x6 offset: 0x18 FloatConditions MONO_TYPE_CLASS | |
valueText flags 0x6 offset: 0x20 UnityEngine.UI.Text MONO_TYPE_CLASS | |
animator flags 0x6 offset: 0x28 UnityEngine.Animator MONO_TYPE_CLASS | |
VitalType flags 0x6 offset: 0x30 VitalNote.Vital MONO_TYPE_VALUETYPE | |
lastValue flags 0x1 offset: 0x34 System.Single MONO_TYPE_R4 | |
show flags 0x1 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
Class: VitalRadial | |
Class: BaseCommandBuffer | |
cameras flags 0x1 offset: 0x18 System.Collections.Generic.Dictionary<UnityEngine.Camera,System.Collections.Generic.Dictionary<System.Int32,UnityEngine.Rendering.CommandBuffer>> MONO_TYPE_GENERICINST | |
Class: BaseMonoBehaviour | |
Class: BaseScriptableObject | |
FilenameStringId flags 0x6 offset: 0x18 System.UInt32 MONO_TYPE_U4 | |
Class: ForceChildSingletonSetup | |
Class: MinMax | |
x flags 0x6 offset: 0x10 System.Single MONO_TYPE_R4 | |
y flags 0x6 offset: 0x14 System.Single MONO_TYPE_R4 | |
Class: MinMaxAttribute | |
min flags 0x6 offset: 0x14 System.Single MONO_TYPE_R4 | |
max flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: AmbientLightLOD | |
lightComponent flags 0x1 offset: 0x18 UnityEngine.Light MONO_TYPE_CLASS | |
cell flags 0x1 offset: 0x20 LODCell MONO_TYPE_CLASS | |
enabledRadius flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: AttachToBone | |
boneName flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
localPosition flags 0x6 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
localRotation flags 0x6 offset: 0x2c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
MoveToPositionOnce flags 0x6 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
Class: BasePrefab | |
prefabID flags 0x6 offset: 0x18 System.UInt32 MONO_TYPE_U4 | |
isClient flags 0x6 offset: 0x1c System.Boolean MONO_TYPE_BOOLEAN | |
Class: CachedTransform`1 | |
component flags 0x6 offset: 0x10 T MONO_TYPE_VAR | |
position flags 0x6 offset: 0x18 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotation flags 0x6 offset: 0x24 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
localScale flags 0x6 offset: 0x34 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: ChildrenScreenshot | |
folder flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
offsetAngle flags 0x6 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
width flags 0x6 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
height flags 0x6 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
fieldOfView flags 0x6 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: CommentComponent | |
comment flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
Class: ConvarComponent | |
list flags 0x6 offset: 0x18 System.Collections.Generic.List<ConvarComponent.ConvarEvent> MONO_TYPE_GENERICINST | |
runOnServer flags 0x6 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
runOnClient flags 0x6 offset: 0x21 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ConvarWater | |
water flags 0x6 offset: 0x18 Water MONO_TYPE_CLASS | |
water_quality flags 0x3 offset: 0x20 ConsoleSystem.Command MONO_TYPE_CLASS | |
Class: FakePhysics | |
Class: FoliageTrigger | |
Class: IgnoreCollision | |
collider flags 0x6 offset: 0x18 UnityEngine.Collider MONO_TYPE_CLASS | |
Class: LayerCullDistance | |
Layer flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
Distance flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: LightLOD | |
pointLights flags 0x11 offset: 0x0 System.Collections.Generic.List<LightLOD> MONO_TYPE_GENERICINST | |
spotLights flags 0x11 offset: 0x8 System.Collections.Generic.List<LightLOD> MONO_TYPE_GENERICINST | |
lightComponent flags 0x1 offset: 0x18 UnityEngine.Light MONO_TYPE_CLASS | |
DistanceBias flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
ToggleLight flags 0x6 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
ToggleShadows flags 0x6 offset: 0x25 System.Boolean MONO_TYPE_BOOLEAN | |
cameraDist flags 0x1 offset: 0x28 System.Single MONO_TYPE_R4 | |
fadeSign flags 0x1 offset: 0x2c System.Single MONO_TYPE_R4 | |
maxLightIntensity flags 0x1 offset: 0x30 System.Single MONO_TYPE_R4 | |
maxShadowStrength flags 0x1 offset: 0x34 System.Single MONO_TYPE_R4 | |
Class: LoadBalancer | |
MaxBacklog flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
queues flags 0x1 offset: 0x18 System.Collections.Generic.Queue<DeferredAction>[] MONO_TYPE_SZARRAY | |
watch flags 0x1 offset: 0x20 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
Class: ActionPriority | |
Lowest flags 0x8056 offset: 0x0 ActionPriority MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: DeferredAction | |
sender flags 0x1 offset: 0x10 UnityEngine.Object MONO_TYPE_CLASS | |
action flags 0x1 offset: 0x18 System.Action MONO_TYPE_CLASS | |
priority flags 0x1 offset: 0x20 ActionPriority MONO_TYPE_VALUETYPE | |
<Idle>k__BackingField flags 0x1 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
Class: MaterialConfig | |
Floats flags 0x6 offset: 0x18 MaterialConfig.ShaderParametersFloat[] MONO_TYPE_SZARRAY | |
Colors flags 0x6 offset: 0x20 MaterialConfig.ShaderParametersColor[] MONO_TYPE_SZARRAY | |
Textures flags 0x6 offset: 0x28 MaterialConfig.ShaderParametersTexture[] MONO_TYPE_SZARRAY | |
ScaleUV flags 0x6 offset: 0x30 System.String[] MONO_TYPE_SZARRAY | |
properties flags 0x1 offset: 0x38 UnityEngine.MaterialPropertyBlock MONO_TYPE_CLASS | |
Class: MaterialSetup | |
config flags 0x6 offset: 0x18 MaterialConfig MONO_TYPE_CLASS | |
destroy flags 0x6 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
Class: MeshToggle | |
RendererMeshes flags 0x6 offset: 0x18 UnityEngine.Mesh[] MONO_TYPE_SZARRAY | |
ColliderMeshes flags 0x6 offset: 0x20 UnityEngine.Mesh[] MONO_TYPE_SZARRAY | |
Class: MoveForward | |
Speed flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: NetworkSleep | |
totalBehavioursDisabled flags 0x16 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
totalCollidersDisabled flags 0x16 offset: 0x4 System.Int32 MONO_TYPE_I4 | |
behaviours flags 0x6 offset: 0x18 UnityEngine.Behaviour[] MONO_TYPE_SZARRAY | |
colliders flags 0x6 offset: 0x20 UnityEngine.Collider[] MONO_TYPE_SZARRAY | |
BehavioursDisabled flags 0x3 offset: 0x28 System.Int32 MONO_TYPE_I4 | |
CollidersDisabled flags 0x3 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
Class: OneActiveSibling | |
Class: ParticleSystemContainer | |
Class: ParticleSystemPlayer | |
Class: PrefabAttribute | |
client flags 0x16 offset: 0x0 PrefabAttribute.Library MONO_TYPE_CLASS | |
fullName flags 0x86 offset: 0x18 System.String MONO_TYPE_STRING | |
hierachyName flags 0x86 offset: 0x20 System.String MONO_TYPE_STRING | |
prefabAttribute flags 0x86 offset: 0x28 PrefabAttribute.Library MONO_TYPE_CLASS | |
gameManager flags 0x86 offset: 0x30 GameManager MONO_TYPE_CLASS | |
worldPosition flags 0x86 offset: 0x38 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
worldRotation flags 0x86 offset: 0x44 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
worldForward flags 0x86 offset: 0x54 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
localPosition flags 0x86 offset: 0x60 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
localScale flags 0x86 offset: 0x6c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
localRotation flags 0x86 offset: 0x78 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
prefabID flags 0x86 offset: 0x88 System.UInt32 MONO_TYPE_U4 | |
instanceID flags 0x86 offset: 0x8c System.Int32 MONO_TYPE_I4 | |
isServer flags 0x86 offset: 0x90 System.Boolean MONO_TYPE_BOOLEAN | |
Class: RotateCameraAroundObject | |
m_goObjectToRotateAround flags 0x6 offset: 0x18 UnityEngine.GameObject MONO_TYPE_CLASS | |
m_flRotateSpeed flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
Class: RunConsoleCommand | |
Class: Screenshot | |
screenshotPath flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
sizeMultiplier flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
takingScreenshot flags 0x1 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
Class: UpdateBehaviour | |
lastUpdate flags 0x3 offset: 0x18 System.Single MONO_TYPE_R4 | |
nextUpdate flags 0x3 offset: 0x1c System.Single MONO_TYPE_R4 | |
Class: UpdateHandler | |
list flags 0x1 offset: 0x18 ListHashSet<UpdateBehaviour> MONO_TYPE_GENERICINST | |
Class: UnityEngine ArgEx | |
Class: ArrayEx | |
Class: BoundsEx | |
Class: UnityEngine ColliderEx | |
Class: UnityEngine CollisionEx | |
Class: UnityEngine ColorEx | |
Class: UnityEngine ComponentEx | |
Class: UnityEngine CoroutineEx | |
waitForEndOfFrame flags 0x16 offset: 0x0 UnityEngine.WaitForEndOfFrame MONO_TYPE_CLASS | |
Class: DirectoryEx | |
Class: FileEx | |
Class: UnityEngine GameObjectEx | |
Class: LinqEx | |
Class: UnityEngine NetworkNetworkable | |
Class: UnityEngine NetworkPacketEx | |
Class: UnityEngine ObjectEffectsEx | |
Class: UnityEngine QuaternionEx | |
Class: UnityEngine RayEx | |
Class: RaycastHitEx | |
Class: UnityEngine SkinnedMeshRendererEx | |
Class: StreamEx | |
StaticBuffer flags 0x31 offset: 0x0 System.Byte[] MONO_TYPE_SZARRAY | |
Class: StringBuilderEx | |
Class: UnityEngine StringEx | |
Class: UnityEngine TextureEx | |
Class: TimeSpanEx | |
Class: UnityEngine TransformEx | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Action<UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x8 System.Action<UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
Class: UnityEngine UIEx | |
Class: BlendTexture | |
Class: BlurTexture | |
Class: ClimateBlendTexture | |
Class: InstancingBuffer | |
matrices flags 0x1 offset: 0x10 BufferList<UnityEngine.Matrix4x4> MONO_TYPE_GENERICINST | |
mesh flags 0x1 offset: 0x18 UnityEngine.Mesh MONO_TYPE_CLASS | |
material flags 0x1 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
submeshIndex flags 0x1 offset: 0x28 System.Int32 MONO_TYPE_I4 | |
shaderPass flags 0x1 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
Class: RenderKey | |
mesh flags 0x6 offset: 0x10 UnityEngine.Mesh MONO_TYPE_CLASS | |
submeshIndex flags 0x6 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
material flags 0x6 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
shaderPass flags 0x6 offset: 0x28 System.Int32 MONO_TYPE_I4 | |
Class: KeywordUtil | |
Class: ProcessedTexture | |
result flags 0x4 offset: 0x10 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
material flags 0x4 offset: 0x18 UnityEngine.Material MONO_TYPE_CLASS | |
Class: TextureUtil | |
Class: AssetStorage | |
Class: Checksum | |
values flags 0x1 offset: 0x10 System.Collections.Generic.List<System.Byte> MONO_TYPE_GENERICINST | |
Class: FixedRateStepped | |
rate flags 0x6 offset: 0x10 System.Single MONO_TYPE_R4 | |
maxSteps flags 0x6 offset: 0x14 System.Int32 MONO_TYPE_I4 | |
nextCall flags 0x3 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: FloatConditions | |
conditions flags 0x6 offset: 0x10 FloatConditions.Condition[] MONO_TYPE_SZARRAY | |
Class: GameObjectUtil | |
Class: GizmosUtil | |
Class: GlobalMessages | |
onInventoryChanged flags 0x16 offset: 0x0 System.Collections.Generic.List<IInventoryChanged> MONO_TYPE_GENERICINST | |
onLanguageChanged flags 0x16 offset: 0x8 GlobalMessages.Message MONO_TYPE_CLASS | |
onViewModeChanged flags 0x16 offset: 0x10 GlobalMessages.Message MONO_TYPE_CLASS | |
onClothingChanged flags 0x16 offset: 0x18 GlobalMessages.Message MONO_TYPE_CLASS | |
onViewModelUpdated flags 0x16 offset: 0x20 GlobalMessages.Message MONO_TYPE_CLASS | |
onBlueprintsChanged flags 0x16 offset: 0x28 GlobalMessages.Message MONO_TYPE_CLASS | |
onItemAmountChanged flags 0x16 offset: 0x30 GlobalMessages.Message MONO_TYPE_CLASS | |
Class: IInventoryChanged | |
Class: HierarchyUtil | |
rootDict flags 0x16 offset: 0x0 System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> MONO_TYPE_GENERICINST | |
Class: LocalClock | |
events flags 0x6 offset: 0x10 System.Collections.Generic.List<LocalClock.TimedEvent> MONO_TYPE_GENERICINST | |
Class: MeshBatch | |
<NeedsRefresh>k__BackingField flags 0x1 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
<Count>k__BackingField flags 0x1 offset: 0x1c System.Int32 MONO_TYPE_I4 | |
<BatchedCount>k__BackingField flags 0x1 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
<VertexCount>k__BackingField flags 0x1 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
Class: MeshColliderBatch | |
meshBatch flags 0x1 offset: 0x28 UnityEngine.Mesh MONO_TYPE_CLASS | |
meshCollider flags 0x1 offset: 0x30 UnityEngine.MeshCollider MONO_TYPE_CLASS | |
meshData flags 0x1 offset: 0x38 MeshColliderData MONO_TYPE_CLASS | |
meshGroup flags 0x1 offset: 0x40 MeshColliderGroup MONO_TYPE_CLASS | |
meshLookup flags 0x1 offset: 0x48 MeshColliderLookup MONO_TYPE_CLASS | |
position flags 0x1 offset: 0x50 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: MeshDataBatch | |
meshBatch flags 0x1 offset: 0x28 UnityEngine.Mesh MONO_TYPE_CLASS | |
meshFilter flags 0x1 offset: 0x30 UnityEngine.MeshFilter MONO_TYPE_CLASS | |
meshRenderer flags 0x1 offset: 0x38 UnityEngine.MeshRenderer MONO_TYPE_CLASS | |
meshData flags 0x1 offset: 0x40 MeshData MONO_TYPE_CLASS | |
meshGroup flags 0x1 offset: 0x48 MeshGroup MONO_TYPE_CLASS | |
position flags 0x1 offset: 0x50 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: MeshRendererBatch | |
meshBatch flags 0x1 offset: 0x28 UnityEngine.Mesh MONO_TYPE_CLASS | |
meshFilter flags 0x1 offset: 0x30 UnityEngine.MeshFilter MONO_TYPE_CLASS | |
meshRenderer flags 0x1 offset: 0x38 UnityEngine.MeshRenderer MONO_TYPE_CLASS | |
meshData flags 0x1 offset: 0x40 MeshRendererData MONO_TYPE_CLASS | |
meshGroup flags 0x1 offset: 0x48 MeshRendererGroup MONO_TYPE_CLASS | |
meshLookup flags 0x1 offset: 0x50 MeshRendererLookup MONO_TYPE_CLASS | |
position flags 0x1 offset: 0x58 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: MurmurHash | |
seed flags 0x8051 offset: 0x0 System.UInt32 MONO_TYPE_U4 | |
Class: MurmurHashEx | |
Class: ObjWriter | |
Class: PathFinder | |
mooreNeighbors flags 0x11 offset: 0x0 PathFinder.Point[] MONO_TYPE_SZARRAY | |
neumannNeighbors flags 0x11 offset: 0x8 PathFinder.Point[] MONO_TYPE_SZARRAY | |
costmap flags 0x1 offset: 0x10 System.Int32[,] MONO_TYPE_ARRAY | |
visited flags 0x1 offset: 0x18 System.Boolean[,] MONO_TYPE_ARRAY | |
neighbors flags 0x1 offset: 0x20 PathFinder.Point[] MONO_TYPE_SZARRAY | |
Class: PathInterpolator | |
Points flags 0x6 offset: 0x10 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
Tangents flags 0x6 offset: 0x18 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
<MinIndex>k__BackingField flags 0x1 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
<MaxIndex>k__BackingField flags 0x1 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
<Length>k__BackingField flags 0x1 offset: 0x28 System.Single MONO_TYPE_R4 | |
<StepSize>k__BackingField flags 0x1 offset: 0x2c System.Single MONO_TYPE_R4 | |
initialized flags 0x1 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
Class: PooledList`1 | |
data flags 0x6 offset: 0x10 System.Collections.Generic.List<T> MONO_TYPE_GENERICINST | |
Class: RadixSorter | |
histogram flags 0x1 offset: 0x10 System.UInt32[] MONO_TYPE_SZARRAY | |
offset flags 0x1 offset: 0x18 System.UInt32[] MONO_TYPE_SZARRAY | |
Class: RawWriter | |
Class: SynchronizedClock | |
events flags 0x6 offset: 0x10 System.Collections.Generic.List<SynchronizedClock.TimedEvent> MONO_TYPE_GENERICINST | |
Class: TextBuffer | |
buffer flags 0x1 offset: 0x10 System.Collections.Generic.Queue<System.String> MONO_TYPE_GENERICINST | |
builder flags 0x1 offset: 0x18 System.Text.StringBuilder MONO_TYPE_CLASS | |
text flags 0x1 offset: 0x20 System.String MONO_TYPE_STRING | |
dirty flags 0x1 offset: 0x28 System.Boolean MONO_TYPE_BOOLEAN | |
curlines flags 0x1 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
maxlines flags 0x1 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
curchars flags 0x1 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
maxchars flags 0x1 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
Class: TextTable | |
rows flags 0x1 offset: 0x10 System.Collections.Generic.List<TextTable.Row> MONO_TYPE_GENERICINST | |
columns flags 0x1 offset: 0x18 System.Collections.Generic.List<TextTable.Column> MONO_TYPE_GENERICINST | |
builder flags 0x1 offset: 0x20 System.Text.StringBuilder MONO_TYPE_CLASS | |
text flags 0x1 offset: 0x28 System.String MONO_TYPE_STRING | |
dirty flags 0x1 offset: 0x30 System.Boolean MONO_TYPE_BOOLEAN | |
Class: TickInterpolator | |
points flags 0x1 offset: 0x10 System.Collections.Generic.List<TickInterpolator.Segment> MONO_TYPE_GENERICINST | |
index flags 0x1 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
Length flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
CurrentPoint flags 0x6 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
StartPoint flags 0x6 offset: 0x2c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
EndPoint flags 0x6 offset: 0x38 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: Timing | |
sw flags 0x1 offset: 0x10 System.Diagnostics.Stopwatch MONO_TYPE_CLASS | |
name flags 0x1 offset: 0x18 System.String MONO_TYPE_STRING | |
Class: TransformUtil | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<UnityEngine.RaycastHit,System.Single> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x8 System.Func<UnityEngine.Transform,System.Boolean> MONO_TYPE_GENERICINST | |
Class: PrefabInfo | |
behaviours flags 0x3 offset: 0x18 UnityEngine.Behaviour[] MONO_TYPE_SZARRAY | |
rigidbodies flags 0x3 offset: 0x20 UnityEngine.Rigidbody[] MONO_TYPE_SZARRAY | |
colliders flags 0x3 offset: 0x28 UnityEngine.Collider[] MONO_TYPE_SZARRAY | |
lodgroups flags 0x3 offset: 0x30 UnityEngine.LODGroup[] MONO_TYPE_SZARRAY | |
renderers flags 0x3 offset: 0x38 UnityEngine.Renderer[] MONO_TYPE_SZARRAY | |
particles flags 0x3 offset: 0x40 UnityEngine.ParticleSystem[] MONO_TYPE_SZARRAY | |
behaviourStates flags 0x3 offset: 0x48 System.Boolean[] MONO_TYPE_SZARRAY | |
rigidbodyStates flags 0x3 offset: 0x50 System.Boolean[] MONO_TYPE_SZARRAY | |
colliderStates flags 0x3 offset: 0x58 System.Boolean[] MONO_TYPE_SZARRAY | |
lodgroupStates flags 0x3 offset: 0x60 System.Boolean[] MONO_TYPE_SZARRAY | |
rendererStates flags 0x3 offset: 0x68 System.Boolean[] MONO_TYPE_SZARRAY | |
prefabID flags 0x3 offset: 0x70 System.UInt32 MONO_TYPE_U4 | |
Class: PrefabInfoEx | |
Class: PrefabPool | |
stack flags 0x6 offset: 0x10 System.Collections.Generic.Stack<PrefabInfo> MONO_TYPE_GENERICINST | |
Class: PrefabPoolCollection | |
storage flags 0x6 offset: 0x10 System.Collections.Generic.Dictionary<System.UInt32,PrefabPool> MONO_TYPE_GENERICINST | |
Class: LayerSelect | |
layer flags 0x1 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: ResourceRef`1 | |
guid flags 0x6 offset: 0x10 System.String MONO_TYPE_STRING | |
_cachedObject flags 0x1 offset: 0x18 UnityEngine.Object MONO_TYPE_CLASS | |
Class: GameObjectRef | |
Class: AlternateAttack | |
targetTransitions flags 0x6 offset: 0x18 System.String[] MONO_TYPE_SZARRAY | |
random flags 0x6 offset: 0x20 System.Boolean MONO_TYPE_BOOLEAN | |
dontIncrement flags 0x6 offset: 0x21 System.Boolean MONO_TYPE_BOOLEAN | |
Class: BaseViewModel | |
HideViewmodel flags 0x16 offset: 0x0 System.Boolean MONO_TYPE_BOOLEAN | |
ActiveModels flags 0x16 offset: 0x8 System.Collections.Generic.List<BaseViewModel> MONO_TYPE_GENERICINST | |
animator flags 0x4 offset: 0x18 UnityEngine.Animator MONO_TYPE_CLASS | |
animationEvent flags 0x6 offset: 0x20 AnimationEvents MONO_TYPE_CLASS | |
ironSights flags 0x6 offset: 0x28 IronSights MONO_TYPE_CLASS | |
sway flags 0x6 offset: 0x30 ViewmodelSway MONO_TYPE_CLASS | |
lower flags 0x6 offset: 0x38 ViewmodelLower MONO_TYPE_CLASS | |
bob flags 0x6 offset: 0x40 ViewmodelBob MONO_TYPE_CLASS | |
lazyaimRegular flags 0x6 offset: 0x48 LazyAimProperties MONO_TYPE_CLASS | |
lazyaimIronsights flags 0x6 offset: 0x50 LazyAimProperties MONO_TYPE_CLASS | |
pivot flags 0x6 offset: 0x58 UnityEngine.Transform MONO_TYPE_CLASS | |
hideSightMeshes flags 0x6 offset: 0x60 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
MuzzlePoint flags 0x6 offset: 0x68 UnityEngine.Transform MONO_TYPE_CLASS | |
subsurfaceProfile flags 0x6 offset: 0x70 SubsurfaceProfile MONO_TYPE_CLASS | |
wantsHeldItemFlags flags 0x6 offset: 0x78 System.Boolean MONO_TYPE_BOOLEAN | |
Class: IronSightOverride | |
aimPoint flags 0x6 offset: 0x18 IronsightAimPoint MONO_TYPE_CLASS | |
fieldOfViewOffset flags 0x6 offset: 0x20 System.Single MONO_TYPE_R4 | |
fovBias flags 0x6 offset: 0x24 System.Single MONO_TYPE_R4 | |
Class: IronSights | |
aimPoint flags 0x6 offset: 0x18 IronsightAimPoint MONO_TYPE_CLASS | |
introCurve flags 0x6 offset: 0x20 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
outroCurve flags 0x6 offset: 0x28 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
upSound flags 0x6 offset: 0x30 SoundDefinition MONO_TYPE_CLASS | |
downSound flags 0x6 offset: 0x38 SoundDefinition MONO_TYPE_CLASS | |
ironsightsOverride flags 0x6 offset: 0x40 IronSightOverride MONO_TYPE_CLASS | |
animator flags 0x1 offset: 0x48 UnityEngine.Animator MONO_TYPE_CLASS | |
currentCurve flags 0x1 offset: 0x50 UnityEngine.AnimationCurve MONO_TYPE_CLASS | |
Enabled flags 0x6 offset: 0x58 System.Boolean MONO_TYPE_BOOLEAN | |
fieldOfViewOffset flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
introSpeed flags 0x6 offset: 0x60 System.Single MONO_TYPE_R4 | |
outroSpeed flags 0x6 offset: 0x64 System.Single MONO_TYPE_R4 | |
param_ironsightstrength flags 0x1 offset: 0x68 System.Int32 MONO_TYPE_I4 | |
param_ironsightsEnabled flags 0x1 offset: 0x6c System.Int32 MONO_TYPE_I4 | |
delta flags 0x1 offset: 0x70 System.Single MONO_TYPE_R4 | |
rawDelta flags 0x1 offset: 0x74 System.Single MONO_TYPE_R4 | |
maxDelta flags 0x1 offset: 0x78 System.Single MONO_TYPE_R4 | |
positionOffset flags 0x1 offset: 0x7c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotationOffset flags 0x1 offset: 0x88 UnityEngine.Quaternion MONO_TYPE_VALUETYPE | |
Class: IronsightAimPoint | |
targetPoint flags 0x6 offset: 0x18 UnityEngine.Transform MONO_TYPE_CLASS | |
Class: RagdollEditor | |
grabbedRigid flags 0x1 offset: 0x18 UnityEngine.Rigidbody MONO_TYPE_CLASS | |
view flags 0x1 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
grabPos flags 0x1 offset: 0x2c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
grabOffset flags 0x1 offset: 0x38 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: RandomParameterNumber | |
parameterName flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
min flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
max flags 0x6 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
Class: RandomParameterNumberFloat | |
parameterName flags 0x6 offset: 0x18 System.String MONO_TYPE_STRING | |
min flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
max flags 0x6 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
Class: SwapArrows | |
arrowModels flags 0x6 offset: 0x18 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
curAmmoType flags 0x81 offset: 0x20 System.String MONO_TYPE_STRING | |
Class: SwapRPG | |
rpgModels flags 0x6 offset: 0x18 UnityEngine.GameObject[] MONO_TYPE_SZARRAY | |
curAmmoType flags 0x81 offset: 0x20 System.String MONO_TYPE_STRING | |
Class: ViewmodelAttachment | |
modelObject flags 0x6 offset: 0x20 GameObjectRef MONO_TYPE_CLASS | |
targetBone flags 0x6 offset: 0x28 System.String MONO_TYPE_STRING | |
spawnedGameObject flags 0x86 offset: 0x30 UnityEngine.GameObject MONO_TYPE_CLASS | |
hideViewModelIronSights flags 0x6 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ViewmodelBob | |
bobSpeedWalk flags 0x3 offset: 0x18 System.Single MONO_TYPE_R4 | |
bobSpeedRun flags 0x3 offset: 0x1c System.Single MONO_TYPE_R4 | |
bobAmountWalk flags 0x3 offset: 0x20 System.Single MONO_TYPE_R4 | |
bobAmountRun flags 0x3 offset: 0x24 System.Single MONO_TYPE_R4 | |
leftOffsetRun flags 0x3 offset: 0x28 System.Single MONO_TYPE_R4 | |
bobAmountRotateYaw flags 0x3 offset: 0x2c System.Single MONO_TYPE_R4 | |
bobAmountRotateRoll flags 0x3 offset: 0x30 System.Single MONO_TYPE_R4 | |
lastPosition flags 0x3 offset: 0x34 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
velocity flags 0x3 offset: 0x40 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
bobOffset flags 0x3 offset: 0x4c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
bobRotateYaw flags 0x3 offset: 0x58 System.Single MONO_TYPE_R4 | |
bobRotateRoll flags 0x3 offset: 0x5c System.Single MONO_TYPE_R4 | |
bobCycle flags 0x3 offset: 0x60 System.Single MONO_TYPE_R4 | |
smoothedBob flags 0x3 offset: 0x64 ViewmodelBob.BobSettings MONO_TYPE_VALUETYPE | |
Class: ViewmodelEditor | |
<>f__am$cache0 flags 0x11 offset: 0x0 System.Func<BaseViewModel,System.String> MONO_TYPE_GENERICINST | |
<>f__am$cache1 flags 0x11 offset: 0x8 System.Func<BaseViewModel,System.String> MONO_TYPE_GENERICINST | |
view flags 0x1 offset: 0x18 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
meleeHit flags 0x1 offset: 0x24 System.Boolean MONO_TYPE_BOOLEAN | |
Class: ViewmodelLower | |
shouldLower flags 0x1 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
rotateAngle flags 0x3 offset: 0x1c System.Single MONO_TYPE_R4 | |
Class: ViewmodelSway | |
positionalSwaySpeed flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
positionalSwayAmount flags 0x6 offset: 0x1c System.Single MONO_TYPE_R4 | |
lastPosition flags 0x3 offset: 0x20 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
smoothedVelocity flags 0x3 offset: 0x2c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
rotationSwaySpeed flags 0x6 offset: 0x38 System.Single MONO_TYPE_R4 | |
rotationSwayAmount flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
lastRotation flags 0x3 offset: 0x40 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
smoothedRotation flags 0x3 offset: 0x4c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
Class: flamethrowerState | |
FLAME_ON flags 0x8056 offset: 0x0 flamethrowerState MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: flamethrowerFire | |
pilotLightFX flags 0x6 offset: 0x18 UnityEngine.ParticleSystem MONO_TYPE_CLASS | |
flameFX flags 0x6 offset: 0x20 UnityEngine.ParticleSystem[] MONO_TYPE_SZARRAY | |
jet flags 0x6 offset: 0x28 FlameJet MONO_TYPE_CLASS | |
oneShotSound flags 0x6 offset: 0x30 UnityEngine.AudioSource MONO_TYPE_CLASS | |
loopSound flags 0x6 offset: 0x38 UnityEngine.AudioSource MONO_TYPE_CLASS | |
pilotlightIdle flags 0x6 offset: 0x40 UnityEngine.AudioClip MONO_TYPE_CLASS | |
flameLoop flags 0x6 offset: 0x48 UnityEngine.AudioClip MONO_TYPE_CLASS | |
flameStart flags 0x6 offset: 0x50 UnityEngine.AudioClip MONO_TYPE_CLASS | |
flameState flags 0x6 offset: 0x58 flamethrowerState MONO_TYPE_VALUETYPE | |
previousflameState flags 0x1 offset: 0x5c flamethrowerState MONO_TYPE_VALUETYPE | |
Class: AmplifyOcclusionBase | |
DirectionCount flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
m_camera flags 0x1 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
m_occlusionMat flags 0x1 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
m_blurMat flags 0x1 offset: 0x28 UnityEngine.Material MONO_TYPE_CLASS | |
m_copyMat flags 0x1 offset: 0x30 UnityEngine.Material MONO_TYPE_CLASS | |
m_randomTex flags 0x1 offset: 0x38 UnityEngine.Texture2D MONO_TYPE_CLASS | |
m_randomData flags 0x1 offset: 0x40 UnityEngine.Color[] MONO_TYPE_SZARRAY | |
m_layerOffsetNames flags 0x1 offset: 0x48 System.String[] MONO_TYPE_SZARRAY | |
m_layerRandomNames flags 0x1 offset: 0x50 System.String[] MONO_TYPE_SZARRAY | |
m_layerDepthNames flags 0x1 offset: 0x58 System.String[] MONO_TYPE_SZARRAY | |
m_layerNormalNames flags 0x1 offset: 0x60 System.String[] MONO_TYPE_SZARRAY | |
m_layerOcclusionNames flags 0x1 offset: 0x68 System.String[] MONO_TYPE_SZARRAY | |
m_occlusionRT flags 0x1 offset: 0x70 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
m_depthLayerRT flags 0x1 offset: 0x78 System.Int32[] MONO_TYPE_SZARRAY | |
m_normalLayerRT flags 0x1 offset: 0x80 System.Int32[] MONO_TYPE_SZARRAY | |
m_occlusionLayerRT flags 0x1 offset: 0x88 System.Int32[] MONO_TYPE_SZARRAY | |
m_depthTargets flags 0x1 offset: 0x90 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
m_normalTargets flags 0x1 offset: 0x98 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
m_applyDeferredTargets flags 0x1 offset: 0xa0 UnityEngine.Rendering.RenderTargetIdentifier[] MONO_TYPE_SZARRAY | |
m_blitMesh flags 0x1 offset: 0xa8 UnityEngine.Mesh MONO_TYPE_CLASS | |
m_registeredCommandBuffers flags 0x1 offset: 0xb0 System.Collections.Generic.Dictionary<UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer> MONO_TYPE_GENERICINST | |
ApplyMethod flags 0x6 offset: 0xb8 AmplifyOcclusionBase.ApplicationMethod MONO_TYPE_VALUETYPE | |
SampleCount flags 0x6 offset: 0xbc AmplifyOcclusionBase.SampleCountLevel MONO_TYPE_VALUETYPE | |
PerPixelNormals flags 0x6 offset: 0xc0 AmplifyOcclusionBase.PerPixelNormalSource MONO_TYPE_VALUETYPE | |
Intensity flags 0x6 offset: 0xc4 System.Single MONO_TYPE_R4 | |
Tint flags 0x6 offset: 0xc8 UnityEngine.Color MONO_TYPE_VALUETYPE | |
Radius flags 0x6 offset: 0xd8 System.Single MONO_TYPE_R4 | |
PowerExponent flags 0x6 offset: 0xdc System.Single MONO_TYPE_R4 | |
Bias flags 0x6 offset: 0xe0 System.Single MONO_TYPE_R4 | |
CacheAware flags 0x6 offset: 0xe4 System.Boolean MONO_TYPE_BOOLEAN | |
Downsample flags 0x6 offset: 0xe5 System.Boolean MONO_TYPE_BOOLEAN | |
FadeEnabled flags 0x6 offset: 0xe6 System.Boolean MONO_TYPE_BOOLEAN | |
FadeStart flags 0x6 offset: 0xe8 System.Single MONO_TYPE_R4 | |
FadeLength flags 0x6 offset: 0xec System.Single MONO_TYPE_R4 | |
FadeToIntensity flags 0x6 offset: 0xf0 System.Single MONO_TYPE_R4 | |
FadeToRadius flags 0x6 offset: 0xf4 System.Single MONO_TYPE_R4 | |
FadeToPowerExponent flags 0x6 offset: 0xf8 System.Single MONO_TYPE_R4 | |
BlurEnabled flags 0x6 offset: 0xfc System.Boolean MONO_TYPE_BOOLEAN | |
BlurRadius flags 0x6 offset: 0x100 System.Int32 MONO_TYPE_I4 | |
BlurPasses flags 0x6 offset: 0x104 System.Int32 MONO_TYPE_I4 | |
BlurSharpness flags 0x6 offset: 0x108 System.Single MONO_TYPE_R4 | |
prevScreenWidth flags 0x1 offset: 0x10c System.Int32 MONO_TYPE_I4 | |
prevScreenHeight flags 0x1 offset: 0x110 System.Int32 MONO_TYPE_I4 | |
prevHDR flags 0x1 offset: 0x114 System.Boolean MONO_TYPE_BOOLEAN | |
prevApplyMethod flags 0x1 offset: 0x118 AmplifyOcclusionBase.ApplicationMethod MONO_TYPE_VALUETYPE | |
prevSampleCount flags 0x1 offset: 0x11c AmplifyOcclusionBase.SampleCountLevel MONO_TYPE_VALUETYPE | |
prevPerPixelNormals flags 0x1 offset: 0x120 AmplifyOcclusionBase.PerPixelNormalSource MONO_TYPE_VALUETYPE | |
prevCacheAware flags 0x1 offset: 0x124 System.Boolean MONO_TYPE_BOOLEAN | |
prevDownscale flags 0x1 offset: 0x125 System.Boolean MONO_TYPE_BOOLEAN | |
prevFadeEnabled flags 0x1 offset: 0x126 System.Boolean MONO_TYPE_BOOLEAN | |
prevFadeToIntensity flags 0x1 offset: 0x128 System.Single MONO_TYPE_R4 | |
prevFadeToRadius flags 0x1 offset: 0x12c System.Single MONO_TYPE_R4 | |
prevFadeToPowerExponent flags 0x1 offset: 0x130 System.Single MONO_TYPE_R4 | |
prevFadeStart flags 0x1 offset: 0x134 System.Single MONO_TYPE_R4 | |
prevFadeLength flags 0x1 offset: 0x138 System.Single MONO_TYPE_R4 | |
prevBlurEnabled flags 0x1 offset: 0x13c System.Boolean MONO_TYPE_BOOLEAN | |
prevBlurRadius flags 0x1 offset: 0x140 System.Int32 MONO_TYPE_I4 | |
prevBlurPasses flags 0x1 offset: 0x144 System.Int32 MONO_TYPE_I4 | |
m_depthRTFormat flags 0x1 offset: 0x148 UnityEngine.RenderTextureFormat MONO_TYPE_VALUETYPE | |
m_normalRTFormat flags 0x1 offset: 0x14c UnityEngine.RenderTextureFormat MONO_TYPE_VALUETYPE | |
m_occlusionRTFormat flags 0x1 offset: 0x150 UnityEngine.RenderTextureFormat MONO_TYPE_VALUETYPE | |
m_mrtCount flags 0x1 offset: 0x154 System.Int32 MONO_TYPE_I4 | |
m_deinterleaveDepthPass flags 0x1 offset: 0x158 System.Int32 MONO_TYPE_I4 | |
m_deinterleaveNormalPass flags 0x1 offset: 0x15c System.Int32 MONO_TYPE_I4 | |
m_target flags 0x1 offset: 0x160 AmplifyOcclusionBase.TargetDesc MONO_TYPE_VALUETYPE | |
Class: RandomTable | |
Values flags 0x16 offset: 0x0 System.Single[] MONO_TYPE_SZARRAY | |
Class: AmplifyOcclusionEffect | |
Class: Apex.AI AINameMap | |
AnimalMoveSpeed flags 0x36 offset: 0x0 System.Guid MONO_TYPE_VALUETYPE | |
AnimalAction flags 0x36 offset: 0x10 System.Guid MONO_TYPE_VALUETYPE | |
AnimalAwareness flags 0x36 offset: 0x20 System.Guid MONO_TYPE_VALUETYPE | |
AnimalMove flags 0x36 offset: 0x30 System.Guid MONO_TYPE_VALUETYPE | |
Bear flags 0x36 offset: 0x40 System.Guid MONO_TYPE_VALUETYPE | |
HumanMovement flags 0x36 offset: 0x50 System.Guid MONO_TYPE_VALUETYPE | |
Class: UVTextureAnimator | |
currentRenderer flags 0x1 offset: 0x18 UnityEngine.Renderer MONO_TYPE_CLASS | |
instanceMaterial flags 0x1 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
Rows flags 0x6 offset: 0x28 System.Int32 MONO_TYPE_I4 | |
Columns flags 0x6 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
Fps flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
OffsetMat flags 0x6 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
IsLoop flags 0x6 offset: 0x38 System.Boolean MONO_TYPE_BOOLEAN | |
StartDelay flags 0x6 offset: 0x3c System.Single MONO_TYPE_R4 | |
isInizialised flags 0x1 offset: 0x40 System.Boolean MONO_TYPE_BOOLEAN | |
index flags 0x1 offset: 0x44 System.Int32 MONO_TYPE_I4 | |
count flags 0x1 offset: 0x48 System.Int32 MONO_TYPE_I4 | |
allCount flags 0x1 offset: 0x4c System.Int32 MONO_TYPE_I4 | |
deltaFps flags 0x1 offset: 0x50 System.Single MONO_TYPE_R4 | |
isVisible flags 0x1 offset: 0x54 System.Boolean MONO_TYPE_BOOLEAN | |
isCorutineStarted flags 0x1 offset: 0x55 System.Boolean MONO_TYPE_BOOLEAN | |
Class: UnityStandardAssets.CinematicEffects ImageEffectHelper | |
Class: UnityStandardAssets.CinematicEffects MinAttribute | |
min flags 0x26 offset: 0x14 System.Single MONO_TYPE_R4 | |
Class: UnityStandardAssets.CinematicEffects RenderTextureUtility | |
m_TemporaryRTs flags 0x1 offset: 0x10 System.Collections.Generic.List<UnityEngine.RenderTexture> MONO_TYPE_GENERICINST | |
Class: TAA Vector2Extension | |
Class: TAA Vector3Extension | |
Class: TAA Matrix4x4Extension | |
Class: TAA CameraExtension | |
Class: TAA TemporalAntiAliasing | |
mrt flags 0x11 offset: 0x0 UnityEngine.RenderBuffer[] MONO_TYPE_SZARRAY | |
m_Shader flags 0x1 offset: 0x18 UnityEngine.Shader MONO_TYPE_CLASS | |
m_Material flags 0x1 offset: 0x20 UnityEngine.Material MONO_TYPE_CLASS | |
m_Camera flags 0x1 offset: 0x28 UnityEngine.Camera MONO_TYPE_CLASS | |
m_History flags 0x1 offset: 0x30 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
frustumJitter flags 0x1 offset: 0x38 TAA.TemporalFrustumJitter MONO_TYPE_CLASS | |
jitterPattern flags 0x6 offset: 0x40 TAA.TemporalFrustumJitter.Pattern MONO_TYPE_VALUETYPE | |
patternScale flags 0x6 offset: 0x44 System.Single MONO_TYPE_R4 | |
haltonSequenceLength flags 0x6 offset: 0x48 System.Int32 MONO_TYPE_I4 | |
sharpeningAmount flags 0x6 offset: 0x4c System.Single MONO_TYPE_R4 | |
sharpenFilterWidth flags 0x6 offset: 0x50 System.Single MONO_TYPE_R4 | |
staticBlurAmount flags 0x6 offset: 0x54 System.Single MONO_TYPE_R4 | |
motionBlurAmount flags 0x6 offset: 0x58 System.Single MONO_TYPE_R4 | |
motionAmplificationAmount flags 0x6 offset: 0x5c System.Single MONO_TYPE_R4 | |
m_PreviousViewProjectionMatrix flags 0x1 offset: 0x60 UnityEngine.Matrix4x4 MONO_TYPE_VALUETYPE | |
m_SampleIndex flags 0x1 offset: 0xa0 System.Int32 MONO_TYPE_I4 | |
Class: TAA TemporalFrustumJitter | |
points_Still flags 0x11 offset: 0x0 System.Single[] MONO_TYPE_SZARRAY | |
points_Uniform2 flags 0x11 offset: 0x8 System.Single[] MONO_TYPE_SZARRAY | |
focalMotionPos flags 0x1 offset: 0x10 UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
points_Uniform4_Helix flags 0x11 offset: 0x18 System.Single[] MONO_TYPE_SZARRAY | |
focalMotionDir flags 0x1 offset: 0x1c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
points_Uniform4_DoubleHelix flags 0x11 offset: 0x20 System.Single[] MONO_TYPE_SZARRAY | |
activeSample flags 0x1 offset: 0x28 UnityEngine.Vector2 MONO_TYPE_VALUETYPE | |
activeIndex flags 0x1 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
activeCount flags 0x1 offset: 0x34 System.Int32 MONO_TYPE_I4 | |
points_Rotated4_Helix flags 0x11 offset: 0x38 System.Single[] MONO_TYPE_SZARRAY | |
points_Rotated4_Helix2 flags 0x11 offset: 0x40 System.Single[] MONO_TYPE_SZARRAY | |
points_Poisson10 flags 0x11 offset: 0x48 System.Single[] MONO_TYPE_SZARRAY | |
points_Pentagram flags 0x11 offset: 0x50 System.Single[] MONO_TYPE_SZARRAY | |
points_Halton_2_3_x8 flags 0x11 offset: 0x58 System.Single[] MONO_TYPE_SZARRAY | |
points_Halton_2_3_x16 flags 0x11 offset: 0x60 System.Single[] MONO_TYPE_SZARRAY | |
points_Halton_2_3_x32 flags 0x11 offset: 0x68 System.Single[] MONO_TYPE_SZARRAY | |
points_Halton_2_3_x256 flags 0x11 offset: 0x70 System.Single[] MONO_TYPE_SZARRAY | |
points_MotionPerp2 flags 0x11 offset: 0x78 System.Single[] MONO_TYPE_SZARRAY | |
_initialized flags 0x11 offset: 0x80 System.Boolean MONO_TYPE_BOOLEAN | |
Class: UnityStandardAssets.CinematicEffects TonemappingColorGrading | |
m_Tonemapping flags 0x1 offset: 0x18 UnityStandardAssets.CinematicEffects.TonemappingColorGrading.TonemappingSettings MONO_TYPE_VALUETYPE | |
m_ColorGrading flags 0x1 offset: 0x48 UnityStandardAssets.CinematicEffects.TonemappingColorGrading.ColorGradingSettings MONO_TYPE_VALUETYPE | |
m_Lut flags 0x1 offset: 0xe0 UnityStandardAssets.CinematicEffects.TonemappingColorGrading.LUTSettings MONO_TYPE_VALUETYPE | |
m_IdentityLut flags 0x1 offset: 0xf8 UnityEngine.Texture2D MONO_TYPE_CLASS | |
m_InternalLut flags 0x1 offset: 0x100 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
m_CurveTexture flags 0x1 offset: 0x108 UnityEngine.Texture2D MONO_TYPE_CLASS | |
m_TonemapperCurve flags 0x1 offset: 0x110 UnityEngine.Texture2D MONO_TYPE_CLASS | |
m_Shader flags 0x1 offset: 0x118 UnityEngine.Shader MONO_TYPE_CLASS | |
m_Material flags 0x1 offset: 0x120 UnityEngine.Material MONO_TYPE_CLASS | |
m_SmallAdaptiveRt flags 0x1 offset: 0x128 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
rts flags 0x1 offset: 0x130 UnityEngine.RenderTexture[] MONO_TYPE_SZARRAY | |
m_EyeAdaptation flags 0x1 offset: 0x138 UnityStandardAssets.CinematicEffects.TonemappingColorGrading.EyeAdaptationSettings MONO_TYPE_VALUETYPE | |
m_TonemapperCurveRange flags 0x1 offset: 0x150 System.Single MONO_TYPE_R4 | |
<validRenderTextureFormat>k__BackingField flags 0x1 offset: 0x154 System.Boolean MONO_TYPE_BOOLEAN | |
<validUserLutSize>k__BackingField flags 0x1 offset: 0x155 System.Boolean MONO_TYPE_BOOLEAN | |
m_Dirty flags 0x1 offset: 0x156 System.Boolean MONO_TYPE_BOOLEAN | |
m_TonemapperDirty flags 0x1 offset: 0x157 System.Boolean MONO_TYPE_BOOLEAN | |
m_AdaptiveRtFormat flags 0x1 offset: 0x158 UnityEngine.RenderTextureFormat MONO_TYPE_VALUETYPE | |
Class: FXAA | |
shader flags 0x6 offset: 0x20 UnityEngine.Shader MONO_TYPE_CLASS | |
mat flags 0x1 offset: 0x28 UnityEngine.Material MONO_TYPE_CLASS | |
Class: FXAAPostEffectsBase | |
supportHDRTextures flags 0x4 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
isSupported flags 0x4 offset: 0x19 System.Boolean MONO_TYPE_BOOLEAN | |
Class: LargeScaleOcclusion | |
lsoCBOrderId flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
terrain flags 0x1 offset: 0x18 UnityEngine.Terrain MONO_TYPE_CLASS | |
lsoCamObj flags 0x1 offset: 0x20 UnityEngine.GameObject MONO_TYPE_CLASS | |
lsoCam flags 0x1 offset: 0x28 UnityEngine.Camera MONO_TYPE_CLASS | |
cam flags 0x1 offset: 0x30 UnityEngine.Camera MONO_TYPE_CLASS | |
heightRT flags 0x1 offset: 0x38 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
randomTex flags 0x1 offset: 0x40 UnityEngine.Texture2D MONO_TYPE_CLASS | |
randomData flags 0x1 offset: 0x48 UnityEngine.Color[] MONO_TYPE_SZARRAY | |
computeMat flags 0x1 offset: 0x50 UnityEngine.Material MONO_TYPE_CLASS | |
blurMat flags 0x1 offset: 0x58 UnityEngine.Material MONO_TYPE_CLASS | |
commandBufferManager flags 0x1 offset: 0x60 CommandBufferManager MONO_TYPE_CLASS | |
TexelsPerMeter flags 0x6 offset: 0x68 System.Single MONO_TYPE_R4 | |
CullingMask flags 0x6 offset: 0x6c UnityEngine.LayerMask MONO_TYPE_VALUETYPE | |
DebugOcclusion flags 0x6 offset: 0x70 System.Boolean MONO_TYPE_BOOLEAN | |
DebugHeightMap flags 0x6 offset: 0x71 System.Boolean MONO_TYPE_BOOLEAN | |
DebugHeightMapSize flags 0x6 offset: 0x74 System.Single MONO_TYPE_R4 | |
Intensity flags 0x6 offset: 0x78 System.Single MONO_TYPE_R4 | |
KernelRadius flags 0x6 offset: 0x7c System.Single MONO_TYPE_R4 | |
PowerExponent flags 0x6 offset: 0x80 System.Single MONO_TYPE_R4 | |
Bias flags 0x6 offset: 0x84 System.Single MONO_TYPE_R4 | |
BlurEnabled flags 0x6 offset: 0x88 System.Boolean MONO_TYPE_BOOLEAN | |
BlurPasses flags 0x6 offset: 0x8c System.Int32 MONO_TYPE_I4 | |
BlurDepthThreshold flags 0x6 offset: 0x90 System.Single MONO_TYPE_R4 | |
ready flags 0x1 offset: 0x94 System.Boolean MONO_TYPE_BOOLEAN | |
resolution flags 0x1 offset: 0x98 System.Int32 MONO_TYPE_I4 | |
Class: OccludeeSphere | |
id flags 0x6 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
state flags 0x6 offset: 0x18 OccludeeState MONO_TYPE_CLASS | |
sphere flags 0x6 offset: 0x20 OcclusionCulling.Sphere MONO_TYPE_VALUETYPE | |
Class: OccludeeState | |
cell flags 0x6 offset: 0x18 OcclusionCulling.Cell MONO_TYPE_CLASS | |
set flags 0x6 offset: 0x20 OcclusionCulling.BufferSet MONO_TYPE_CLASS | |
onVisibilityChanged flags 0x6 offset: 0x28 OcclusionCulling.OnVisibilityChanged MONO_TYPE_CLASS | |
slot flags 0x6 offset: 0x30 System.Int32 MONO_TYPE_I4 | |
sphereBounds flags 0x6 offset: 0x34 UnityEngine.Vector4 MONO_TYPE_VALUETYPE | |
isVisible flags 0x6 offset: 0x44 System.Boolean MONO_TYPE_BOOLEAN | |
minTimeVisible flags 0x6 offset: 0x48 System.Single MONO_TYPE_R4 | |
timeVisible flags 0x6 offset: 0x4c System.Single MONO_TYPE_R4 | |
Class: Occludee | |
state flags 0x6 offset: 0x18 OccludeeState MONO_TYPE_CLASS | |
renderer flags 0x4 offset: 0x20 UnityEngine.Renderer MONO_TYPE_CLASS | |
collider flags 0x4 offset: 0x28 UnityEngine.Collider MONO_TYPE_CLASS | |
minTimeVisible flags 0x6 offset: 0x30 System.Single MONO_TYPE_R4 | |
isStatic flags 0x6 offset: 0x34 System.Boolean MONO_TYPE_BOOLEAN | |
autoRegister flags 0x6 offset: 0x35 System.Boolean MONO_TYPE_BOOLEAN | |
stickyGizmos flags 0x6 offset: 0x36 System.Boolean MONO_TYPE_BOOLEAN | |
occludeeId flags 0x4 offset: 0x38 System.Int32 MONO_TYPE_I4 | |
center flags 0x4 offset: 0x3c UnityEngine.Vector3 MONO_TYPE_VALUETYPE | |
radius flags 0x4 offset: 0x48 System.Single MONO_TYPE_R4 | |
Class: OcclusionCPUTest | |
Class: OcclusionCamera | |
camera flags 0x1 offset: 0x18 UnityEngine.Camera MONO_TYPE_CLASS | |
owner flags 0x1 offset: 0x20 OcclusionCulling MONO_TYPE_CLASS | |
referenceCamera flags 0x1 offset: 0x28 UnityEngine.Camera MONO_TYPE_CLASS | |
downscaleMat flags 0x1 offset: 0x30 UnityEngine.Material MONO_TYPE_CLASS | |
blitCopyMat flags 0x1 offset: 0x38 UnityEngine.Material MONO_TYPE_CLASS | |
hiZLevels flags 0x1 offset: 0x40 UnityEngine.RenderTexture[] MONO_TYPE_SZARRAY | |
hiZTexture flags 0x1 offset: 0x48 UnityEngine.RenderTexture MONO_TYPE_CLASS | |
OnPreCullCall flags 0x6 offset: 0x50 System.Action MONO_TYPE_CLASS | |
OnPostRenderCall flags 0x6 offset: 0x58 System.Action MONO_TYPE_CLASS | |
width flags 0x1 offset: 0x60 System.Int32 MONO_TYPE_I4 | |
height flags 0x1 offset: 0x64 System.Int32 MONO_TYPE_I4 | |
savedShadows flags 0x1 offset: 0x68 UnityEngine.ShadowQuality MONO_TYPE_VALUETYPE | |
Class: OcclusionCulling | |
OccludeePoolGranularity flags 0x8051 offset: 0x0 System.Int32 MONO_TYPE_I4 | |
gridChanged flags 0x11 offset: 0x8 System.Collections.Generic.Queue<OcclusionCulling.Cell> MONO_TYPE_GENERICINST | |
staticOccludees flags 0x11 offset: 0x10 System.Collections.Generic.List<OccludeeState> MONO_TYPE_GENERICINST | |
dynamicOccludees flags 0x11 offset: 0x18 System.Collections.Generic.List<OccludeeState> MONO_TYPE_GENERICINST | |
staticChanged flags 0x11 offset: 0x20 System.Collections.Generic.Queue<System.Int32> MONO_TYPE_GENERICINST | |
staticRecycled flags 0x11 offset: 0x28 System.Collections.Generic.Queue<System.Int32> MONO_TYPE_GENERICINST | |
frustumPlanes flags 0x1 offset: 0x30 UnityEngine.Vector4[] MONO_TYPE_SZARRAY | |
frustumPropNames flags 0x1 offset: 0x38 System.String[] MONO_TYPE_SZARRAY | |
matrixToFloatTemp flags 0x1 offset: 0x40 System.Single[] MONO_TYPE_SZARRAY | |
fallbackMat flags 0x1 offset: 0x48 UnityEngine.Material MONO_TYPE_CLASS | |
gridSet flags 0x11 offset: 0x50 OcclusionCulling.BufferSet MONO_TYPE_CLASS | |
usingFallback flags 0x1 offset: 0x54 System.Boolean MONO_TYPE_BOOLEAN | |
instance flags 0x11 offset: 0x58 OcclusionCulling MONO_TYPE_CLASS | |
supportedDeviceTypes flags 0x11 offset: 0x60 UnityEngine.Rendering.GraphicsDeviceType[] MONO_TYPE_SZARRAY | |
_enabled flags 0x11 offset: 0x68 System.Boolean MONO_TYPE_BOOLEAN | |
_safeMode flags 0x11 offset: 0x69 System.Boolean MONO_TYPE_BOOLEAN | |
_debug flags 0x11 offset: 0x6a System.Boolean MONO_TYPE_BOOLEAN | |
Class: DebugSettings | |
targetFrameRate flags 0x6 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
forceFallback flags 0x6 offset: 0x14 System.Boolean MONO_TYPE_BOOLEAN | |
log flags 0x6 offset: 0x15 System.Boolean MONO_TYPE_BOOLEAN | |
showMipChain flags 0x6 offset: 0x16 System.Boolean MONO_TYPE_BOOLEAN | |
showMain flags 0x6 offset: 0x17 System.Boolean MONO_TYPE_BOOLEAN | |
showGrid flags 0x6 offset: 0x18 System.Boolean MONO_TYPE_BOOLEAN | |
showFallback flags 0x6 offset: 0x19 System.Boolean MONO_TYPE_BOOLEAN | |
showMainLod flags 0x6 offset: 0x1c System.Int32 MONO_TYPE_I4 | |
Class: Smaa MinAttribute | |
min flags 0x26 offset: 0x14 System.Single MONO_TYPE_R4 | |
Class: Smaa PredicationPreset | |
Threshold flags 0x6 offset: 0x10 System.Single MONO_TYPE_R4 | |
Scale flags 0x6 offset: 0x14 System.Single MONO_TYPE_R4 | |
Strength flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
Class: Smaa Preset | |
DiagDetection flags 0x6 offset: 0x10 System.Boolean MONO_TYPE_BOOLEAN | |
CornerDetection flags 0x6 offset: 0x11 System.Boolean MONO_TYPE_BOOLEAN | |
Threshold flags 0x6 offset: 0x14 System.Single MONO_TYPE_R4 | |
DepthThreshold flags 0x6 offset: 0x18 System.Single MONO_TYPE_R4 | |
MaxSearchSteps flags 0x6 offset: 0x1c System.Int32 MONO_TYPE_I4 | |
MaxSearchStepsDiag flags 0x6 offset: 0x20 System.Int32 MONO_TYPE_I4 | |
CornerRounding flags 0x6 offset: 0x24 System.Int32 MONO_TYPE_I4 | |
LocalContrastAdaptationFactor flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
Class: Smaa EdgeDetectionMethod | |
Depth flags 0x8056 offset: 0x0 Smaa.EdgeDetectionMethod MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: Smaa QualityPreset | |
Custom flags 0x8056 offset: 0x0 Smaa.QualityPreset MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: Smaa DebugPass | |
Weights flags 0x8056 offset: 0x0 Smaa.DebugPass MONO_TYPE_VALUETYPE | |
value__ flags 0x606 offset: 0x10 System.Int32 MONO_TYPE_I4 | |
Class: Smaa SMAA | |
CustomPreset flags 0x6 offset: 0x18 Smaa.Preset MONO_TYPE_CLASS | |
CustomPredicationPreset flags 0x6 offset: 0x20 Smaa.PredicationPreset MONO_TYPE_CLASS | |
Shader flags 0x6 offset: 0x28 UnityEngine.Shader MONO_TYPE_CLASS | |
AreaTex flags 0x6 offset: 0x30 UnityEngine.Texture2D MONO_TYPE_CLASS | |
SearchTex flags 0x6 offset: 0x38 UnityEngine.Texture2D MONO_TYPE_CLASS | |
m_Camera flags 0x4 offset: 0x40 UnityEngine.Camera MONO_TYPE_CLASS | |
m_LowPreset flags 0x4 offset: 0x48 Smaa.Preset MONO_TYPE_CLASS | |
m_MediumPreset flags 0x4 offset: 0x50 Smaa.Preset MONO_TYPE_CLASS | |
m_HighPreset flags 0x4 offset: 0x58 Smaa.Preset MONO_TYPE_CLASS | |
m_UltraPreset flags 0x4 offset: 0x60 Smaa.Preset MONO_TYPE_CLASS | |
m_Material flags 0x4 offset: 0x68 UnityEngine.Material MONO_TYPE_CLASS | |
DebugPass flags 0x6 offset: 0x70 Smaa.DebugPass MONO_TYPE_VALUETYPE | |
Quality flags 0x6 offset: 0x74 Smaa.QualityPreset MONO_TYPE_VALUETYPE | |
DetectionMethod flags 0x6 offset: 0x78 Smaa.EdgeDetectionMethod MONO_TYPE_VALUETYPE | |
UsePredication flags 0x6 offset: 0x7c System.Boolean MONO_TYPE_BOOLEAN | |
Class: VTP | |
Class: MeshHolder | |
_vertices flags 0x6 offset: 0x10 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
_normals flags 0x6 offset: 0x18 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
_triangles flags 0x6 offset: 0x20 System.Int32[] MONO_TYPE_SZARRAY | |
_TrianglesOfSubs flags 0x6 offset: 0x28 trisPerSubmesh[] MONO_TYPE_SZARRAY | |
_bindPoses flags 0x6 offset: 0x30 UnityEngine.Matrix4x4[] MONO_TYPE_SZARRAY | |
_boneWeights flags 0x6 offset: 0x38 UnityEngine.BoneWeight[] MONO_TYPE_SZARRAY | |
_tangents flags 0x6 offset: 0x40 UnityEngine.Vector4[] MONO_TYPE_SZARRAY | |
_uv flags 0x6 offset: 0x48 UnityEngine.Vector2[] MONO_TYPE_SZARRAY | |
_uv2 flags 0x6 offset: 0x50 UnityEngine.Vector2[] MONO_TYPE_SZARRAY | |
_uv3 flags 0x6 offset: 0x58 UnityEngine.Vector2[] MONO_TYPE_SZARRAY | |
_colors flags 0x6 offset: 0x60 UnityEngine.Color[] MONO_TYPE_SZARRAY | |
_uv4 flags 0x6 offset: 0x68 UnityEngine.Vector2[] MONO_TYPE_SZARRAY | |
_bounds flags 0x6 offset: 0x70 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
_subMeshCount flags 0x6 offset: 0x88 System.Int32 MONO_TYPE_I4 | |
Class: trisPerSubmesh | |
triangles flags 0x6 offset: 0x10 System.Int32[] MONO_TYPE_SZARRAY | |
Class: VertexColorAnimator | |
animationMeshes flags 0x6 offset: 0x18 System.Collections.Generic.List<MeshHolder> MONO_TYPE_GENERICINST | |
animationKeyframes flags 0x6 offset: 0x20 System.Collections.Generic.List<System.Single> MONO_TYPE_GENERICINST | |
timeScale flags 0x6 offset: 0x28 System.Single MONO_TYPE_R4 | |
mode flags 0x6 offset: 0x2c System.Int32 MONO_TYPE_I4 | |
elapsedTime flags 0x1 offset: 0x30 System.Single MONO_TYPE_R4 | |
Class: VertexColorStream | |
originalMesh flags 0x6 offset: 0x18 UnityEngine.Mesh MONO_TYPE_CLASS | |
paintedMesh flags 0x6 offset: 0x20 UnityEngine.Mesh MONO_TYPE_CLASS | |
meshHold flags 0x6 offset: 0x28 MeshHolder MONO_TYPE_CLASS | |
_vertices flags 0x6 offset: 0x30 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
_normals flags 0x6 offset: 0x38 UnityEngine.Vector3[] MONO_TYPE_SZARRAY | |
_triangles flags 0x6 offset: 0x40 System.Int32[] MONO_TYPE_SZARRAY | |
_Subtriangles flags 0x6 offset: 0x48 System.Int32[][] MONO_TYPE_SZARRAY | |
_bindPoses flags 0x6 offset: 0x50 UnityEngine.Matrix4x4[] MONO_TYPE_SZARRAY | |
_boneWeights flags 0x6 offset: 0x58 UnityEngine.BoneWeight[] MONO_TYPE_SZARRAY | |
_tangents flags 0x6 offset: 0x60 UnityEngine.Vector4[] MONO_TYPE_SZARRAY | |
_uv flags 0x6 offset: 0x68 UnityEngine.Vector2[] MONO_TYPE_SZARRAY | |
_uv2 flags 0x6 offset: 0x70 UnityEngine.Vector2[] MONO_TYPE_SZARRAY | |
_uv3 flags 0x6 offset: 0x78 UnityEngine.Vector2[] MONO_TYPE_SZARRAY | |
_colors flags 0x6 offset: 0x80 UnityEngine.Color[] MONO_TYPE_SZARRAY | |
_uv4 flags 0x6 offset: 0x88 UnityEngine.Vector2[] MONO_TYPE_SZARRAY | |
_bounds flags 0x6 offset: 0x90 UnityEngine.Bounds MONO_TYPE_VALUETYPE | |
_subMeshCount flags 0x6 offset: 0xa8 System.Int32 MONO_TYPE_I4 | |
Class: VertexStreamChildrenRebuilder | |
Class: WorkshopIconRender | |
MinimumId flags 0x6 offset: 0x18 System.Int32 MONO_TYPE_I4 | |
Class: <PrivateImplementationDetails> | |
$field-08A598D3DC7ED63443A0CAF087F7CDF5BAA67E3D flags 0x133 offset: 0x0 <PrivateImplementationDetails>.$ArrayType=24 MONO_TYPE_VALUETYPE | |
$field-43A214299CEA27B6A55E61A929FC7B62C5D4941E flags 0x133 offset: 0x18 <PrivateImplementationDetails>.$ArrayType=2048 MONO_TYPE_VALUETYPE | |
$field-44D235DAFB9C469EBDA7640EB1F2CC833B40E9E5 flags 0x133 offset: 0x818 <PrivateImplementationDetails>.$ArrayType=64 MONO_TYPE_VALUETYPE | |
$field-6BA637A252B6BFA8895B67AD72DCCAE79715984C flags 0x133 offset: 0x858 <PrivateImplementationDetails>.$ArrayType=64 MONO_TYPE_VALUETYPE | |
$field-9365FDAD4BD75AEF9446E0B22483D217BE36E309 flags 0x133 offset: 0x898 <PrivateImplementationDetails>.$ArrayType=24 MONO_TYPE_VALUETYPE | |
$field-BA0A0CFF24B062EC4CE923B70D24AC07FA297BF4 flags 0x133 offset: 0x8b0 <PrivateImplementationDetails>.$ArrayType=8 MONO_TYPE_VALUETYPE | |
$field-DD2D42108E85950C481704F6CB638452E2D99E91 flags 0x133 offset: 0x8b8 <PrivateImplementationDetails>.$ArrayType=4096 MONO_TYPE_VALUETYPE | |
$field-2245F0AE101901AFE68BC150D00C6D2310730D1F flags 0x133 offset: 0x18b8 <PrivateImplementationDetails>.$ArrayType=16 MONO_TYPE_VALUETYPE | |
$field-34DB35A595C1F4FE34C1651754AA02F68473D366 flags 0x133 offset: 0x18c8 <PrivateImplementationDetails>.$ArrayType=32 MONO_TYPE_VALUETYPE | |
$field-8E0E5C18845D8218584918C0289D0F497B541A92 flags 0x133 offset: 0x18e8 <PrivateImplementationDetails>.$ArrayType=32 MONO_TYPE_VALUETYPE | |
$field-469A674420FA80A41EEEF402791A692F639C4B4E flags 0x133 offset: 0x1908 <PrivateImplementationDetails>.$ArrayType=64 MONO_TYPE_VALUETYPE | |
$field-B06C4BF7B45F49594564BA5BD1A63E69F271BE9B flags 0x133 offset: 0x1948 <PrivateImplementationDetails>.$ArrayType=32 MONO_TYPE_VALUETYPE | |
$field-BC8B09EA6A43BB86901F911C91B70D9F965D1A3C flags 0x133 offset: 0x1968 <PrivateImplementationDetails>.$ArrayType=32 MONO_TYPE_VALUETYPE | |
$field-FEE0173F93EFBDCDC873FB5CD40E87303704E811 flags 0x133 offset: 0x1988 <PrivateImplementationDetails>.$ArrayType=32 MONO_TYPE_VALUETYPE | |
$field-7176AEFA7CAF8BBC70C980063B0FF106D40DF075 flags 0x133 offset: 0x19a8 <PrivateImplementationDetails>.$ArrayType=32 MONO_TYPE_VALUETYPE | |
$field-2501EC323968CE9EFCC185C85D1BE78E6DFC52EB flags 0x133 offset: 0x19c8 <PrivateImplementationDetails>.$ArrayType=80 MONO_TYPE_VALUETYPE | |
$field-073442438E0B57232A370E57CC5247828BB4F6D0 flags 0x133 offset: 0x1a18 <PrivateImplementationDetails>.$ArrayType=40 MONO_TYPE_VALUETYPE |
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