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June 11, 2018 11:07
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Post changes in Fortnite's server status to Discord.
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package main | |
import ( | |
"encoding/json" | |
"fmt" | |
"io" | |
"io/ioutil" | |
"log" | |
"net/http" | |
"net/url" | |
"strings" | |
"time" | |
) | |
const statusURL = "https://lightswitch-public-service-prod06.ol.epicgames.com/lightswitch/api/service/bulk/status?serviceId=Fortnite" | |
const webhook = "https://discordapp.com/api/webhooks/.../..." | |
const interval = 298 * time.Second | |
const template = "Status %q: %s" | |
func notify(status, message string) { | |
log.Println("Sending message to Discord") | |
client := &http.Client{} | |
form := &url.Values{} | |
form.Set("content", fmt.Sprintf(template, status, message)) | |
req, _ := http.NewRequest("POST", webhook, strings.NewReader(form.Encode())) | |
req.Header.Set("Content-Type", "application/x-www-form-urlencoded") | |
resp, err := client.Do(req) | |
if err != nil { | |
panic(err) | |
} | |
io.Copy(ioutil.Discard, resp.Body) | |
resp.Body.Close() | |
} | |
func check(prev string) (next string) { | |
defer func() { | |
err := recover() | |
if err != nil { | |
log.Println("panic:", err) | |
} | |
}() | |
log.Println("Checking status...") | |
client := &http.Client{} | |
req, _ := http.NewRequest("GET", statusURL, nil) | |
resp, err := client.Do(req) | |
if err != nil { | |
panic(err) | |
} | |
data := make([]map[string]interface{}, 0) | |
err = json.NewDecoder(resp.Body).Decode(&data) | |
resp.Body.Close() | |
if err != nil { | |
panic(err) | |
} | |
status := data[0]["status"].(string) | |
message := data[0]["message"].(string) | |
log.Println("Status:", status) | |
if prev != "" && prev != status { | |
notify(status, message) | |
} | |
return status | |
} | |
func main() { | |
prev := "" | |
for { | |
prev = check(prev) | |
time.Sleep(interval) | |
} | |
} |
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