Created
October 16, 2019 20:37
-
-
Save kofigumbs/98e816b836f7d39ff3491e54e409f48c to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#version 150 | |
uniform float time; | |
uniform vec2 resolution; | |
uniform sampler2D bitmoji; | |
in VertexData | |
{ | |
vec4 v_position; | |
vec3 v_normal; | |
vec2 v_texcoord; | |
} inData; | |
out vec4 fragColor; | |
vec2 dance(float time, vec2 uv, vec2 point, vec2 offset) { | |
int animSteps = 60; | |
float animDist = 0.003; | |
vec2 diff = abs(uv - point); | |
vec2 value = vec2(0.); | |
for(int i = 0; i < animSteps; i++) { | |
if (diff.y < i*animDist) { | |
value.x += offset.x*time; | |
} | |
if (diff.x < i*animDist) { | |
value.y += offset.y*time; | |
} | |
} | |
return value; | |
} | |
void main(void) | |
{ | |
vec2 uv = inData.v_texcoord; | |
vec2 img = vec2(uv.x, 1-uv.y); | |
img += dance(sin(time*4)/4, uv, vec2(0.5, 0.7), vec2(0., 0.0002)); | |
img += dance(sin(time*8), uv, vec2(0.5, 0.3), vec2(0.0003, 0.)); | |
img += dance(cos(time*16), uv, vec2(0.5, 0.), vec2(0., 0.0001)); | |
fragColor = texture(bitmoji, img); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment