vec<n> --> float<n>
vec2 --> float2
vec3 --> float3
texture --> tex2D
u_time --> _Time.y
atan(x,y) --> atan2(y,x)
fract --> frac
mix --> lerp
mod --> need to write a function
x-y*floor(x/y)
col *= 1.5 --> col = mul(1.5, col)
gl_FragColor --> return
mat<n> ---> floatnxn
mat3 --> float3x3
Last active
July 6, 2019 22:01
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FragmentShader to Unity Shader
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