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Maya script that creates joints on each selected vertex or at the center of each selected edge or face.
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import maya.cmds as cmds | |
def componentToJoint(): | |
if cmds.objectType(cmds.ls(sl=1)[0]) != "mesh": | |
return | |
# return the selection as a list | |
selList = getSelection() | |
print selList | |
componentType = selList[0][selList[0].index(".") + 1:selList[0].index("[")] | |
componentCenters = [] | |
# if you selected a face or edge, make our joints at those component's centers | |
if componentType == "f" or componentType == "e": | |
for c in selList: | |
p = cmds.xform(c, q=1, t=1, ws=1) | |
# find the average of all our x,y,z points. That's our center | |
componentCenters.append([sum(p[0::3]) / len(p[0::3]), | |
sum(p[1::3]) / len(p[1::3]), | |
sum(p[2::3]) / len(p[2::3])]) | |
for loc in componentCenters: | |
cmds.select(cl=1) | |
cmds.joint(n="joint#", p=loc, rad=.25) | |
# else make a joint at the location of each vertex | |
else: | |
for c in selList: | |
cmds.select(cl=1) | |
# make a joint at the position of each selected vertex | |
cmds.joint(n="joint#", p=cmds.pointPosition(c), rad=.25) | |
cmds.select(cl=1) | |
def getSelection(): | |
components = cmds.ls(sl=1) | |
selList = [] | |
objName = components[0][0:components[0].index(".")] | |
# go through every component in the list. If it is a single component ("pCube1.vtx[1]"), add it to the list. Else, | |
# add each component in the index ("pCube1.vtx[1:5]") to the list | |
for c in components: | |
if ":" not in c: | |
selList.append(c) | |
else: | |
print c | |
startComponent = int(c[c.index("[") + 1: c.index(":")]) | |
endComponent = int(c[c.index(":") + 1:c.index("]")]) | |
componentType = c[c.index(".") + 1:c.index("[")] | |
while startComponent <= endComponent: | |
selList.append(objName + "." + componentType + "[" + str(startComponent) + "]") | |
startComponent += 1 | |
return selList | |
componentToJoint() |
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