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Created December 22, 2025 21:12
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# Solve.mjs Log - 2025-12-22T21:04:24.322Z
[2025-12-22T21:04:24.329Z] [INFO] 📁 Log file: /home/hive/solve-2025-12-22T21-04-24-322Z.log
[2025-12-22T21:04:24.331Z] [INFO] (All output will be logged here)
[2025-12-22T21:04:25.575Z] [INFO]
[2025-12-22T21:04:25.578Z] [INFO] 🚀 solve v0.38.1
[2025-12-22T21:04:25.581Z] [INFO] 🔧 Raw command executed:
[2025-12-22T21:04:25.582Z] [INFO] /home/hive/.nvm/versions/node/v20.19.6/bin/node /home/hive/.bun/bin/solve https://github.com/andchir/video-timeline/issues/122 --model opus --attach-logs --verbose --no-tool-check
[2025-12-22T21:04:25.582Z] [INFO]
[2025-12-22T21:04:25.607Z] [INFO]
[2025-12-22T21:04:25.608Z] [WARNING] ⚠️ SECURITY WARNING: --attach-logs is ENABLED
[2025-12-22T21:04:25.608Z] [INFO]
[2025-12-22T21:04:25.609Z] [INFO] This option will upload the complete solution draft log file to the Pull Request.
[2025-12-22T21:04:25.611Z] [INFO] The log may contain sensitive information such as:
[2025-12-22T21:04:25.612Z] [INFO] • API keys, tokens, or secrets
[2025-12-22T21:04:25.612Z] [INFO] • File paths and directory structures
[2025-12-22T21:04:25.612Z] [INFO] • Command outputs and error messages
[2025-12-22T21:04:25.612Z] [INFO] • Internal system information
[2025-12-22T21:04:25.613Z] [INFO]
[2025-12-22T21:04:25.613Z] [INFO] ⚠️ DO NOT use this option with public repositories or if the log
[2025-12-22T21:04:25.613Z] [INFO] might contain sensitive data that should not be shared publicly.
[2025-12-22T21:04:25.613Z] [INFO]
[2025-12-22T21:04:25.613Z] [INFO] Continuing in 5 seconds... (Press Ctrl+C to abort)
[2025-12-22T21:04:25.614Z] [INFO]
[2025-12-22T21:04:30.626Z] [INFO]
[2025-12-22T21:04:30.681Z] [INFO] 💾 Disk space check: 11795MB available (500MB required) ✅
[2025-12-22T21:04:30.685Z] [INFO] 🧠 Memory check: 8543MB available, swap: 2047MB (1111MB used), total: 9479MB (256MB required) ✅
[2025-12-22T21:04:30.686Z] [INFO] ⏩ Skipping tool connection validation (dry-run mode or skip-tool-connection-check enabled)
[2025-12-22T21:04:30.687Z] [INFO] ⏩ Skipping GitHub authentication check (dry-run mode or skip-tool-connection-check enabled)
[2025-12-22T21:04:30.687Z] [INFO] 📋 URL validation:
[2025-12-22T21:04:30.687Z] [INFO] Input URL: https://github.com/andchir/video-timeline/issues/122
[2025-12-22T21:04:30.687Z] [INFO] Is Issue URL: true
[2025-12-22T21:04:30.687Z] [INFO] Is PR URL: false
[2025-12-22T21:04:30.690Z] [INFO] 🔍 Checking repository access for auto-fork...
[2025-12-22T21:04:31.538Z] [INFO] Repository visibility: public
[2025-12-22T21:04:31.539Z] [INFO] ✅ Auto-fork: No write access detected, enabling fork mode
[2025-12-22T21:04:31.545Z] [INFO] ✅ Repository access check: Skipped (fork mode enabled)
[2025-12-22T21:04:31.986Z] [INFO] Repository visibility: public
[2025-12-22T21:04:31.987Z] [INFO] Auto-cleanup default: false (repository is public)
[2025-12-22T21:04:31.987Z] [INFO] 🔍 Auto-continue enabled: Checking for existing PRs for issue #122...
[2025-12-22T21:04:32.785Z] [INFO] 🔍 Fork mode: Checking for existing branches in konard/andchir-video-timeline...
[2025-12-22T21:04:33.697Z] [INFO] 📝 No existing PRs found for issue #122 - creating new PR
[2025-12-22T21:04:33.699Z] [INFO] 📝 Issue mode: Working with issue #122
[2025-12-22T21:04:33.704Z] [INFO]
Creating temporary directory: /tmp/gh-issue-solver-1766437473703
[2025-12-22T21:04:33.706Z] [INFO]
🍴 Fork mode: ENABLED
[2025-12-22T21:04:33.706Z] [INFO] Checking fork status...
[2025-12-22T21:04:34.077Z] [INFO] 🔍 Detecting fork conflicts...
[2025-12-22T21:04:35.282Z] [INFO] ✅ No fork conflict: Safe to proceed
[2025-12-22T21:04:35.692Z] [INFO] ✅ Fork exists: konard/andchir-video-timeline
[2025-12-22T21:04:35.694Z] [INFO]
📥 Cloning repository: konard/andchir-video-timeline
[2025-12-22T21:04:37.525Z] [INFO] ✅ Cloned to: /tmp/gh-issue-solver-1766437473703
[2025-12-22T21:04:37.561Z] [INFO] 🔗 Setting upstream: andchir/video-timeline
[2025-12-22T21:04:37.583Z] [INFO] ℹ️ Upstream exists: Using existing upstream remote
[2025-12-22T21:04:37.585Z] [INFO] 🔄 Fetching upstream...
[2025-12-22T21:04:37.942Z] [INFO] ✅ Upstream fetched: Successfully
[2025-12-22T21:04:37.945Z] [INFO] 🔄 Syncing default branch...
[2025-12-22T21:04:38.377Z] [INFO] ℹ️ Default branch: main
[2025-12-22T21:04:38.455Z] [INFO] ✅ Default branch synced: with upstream/main
[2025-12-22T21:04:38.456Z] [INFO] 🔄 Pushing to fork: main branch
[2025-12-22T21:04:39.452Z] [INFO] ✅ Fork updated: Default branch pushed to fork
[2025-12-22T21:04:39.625Z] [INFO]
📌 Default branch: main
[2025-12-22T21:04:39.654Z] [INFO]
🌿 Creating branch: issue-122-b0de5e12377a from main
[2025-12-22T21:04:39.688Z] [INFO] 🔍 Verifying: Branch creation...
[2025-12-22T21:04:39.715Z] [INFO] ✅ Branch created: issue-122-b0de5e12377a
[2025-12-22T21:04:39.717Z] [INFO] ✅ Current branch: issue-122-b0de5e12377a
[2025-12-22T21:04:39.717Z] [INFO] Branch operation: Create new branch
[2025-12-22T21:04:39.717Z] [INFO] Branch verification: Matches expected
[2025-12-22T21:04:39.724Z] [INFO]
🚀 Auto PR creation: ENABLED
[2025-12-22T21:04:39.725Z] [INFO] Creating: Initial commit and draft PR...
[2025-12-22T21:04:39.729Z] [INFO]
[2025-12-22T21:04:39.729Z] [INFO] 📝 Creating: CLAUDE.md with task details
[2025-12-22T21:04:39.730Z] [INFO] Issue URL from argv['issue-url']: https://github.com/andchir/video-timeline/issues/122
[2025-12-22T21:04:39.730Z] [INFO] Issue URL from argv._[0]: undefined
[2025-12-22T21:04:39.730Z] [INFO] Final issue URL: https://github.com/andchir/video-timeline/issues/122
[2025-12-22T21:04:39.730Z] [INFO] CLAUDE.md already exists, appending task info...
[2025-12-22T21:04:39.730Z] [INFO] ✅ File created: CLAUDE.md
[2025-12-22T21:04:39.731Z] [INFO] 📦 Adding file: To git staging
[2025-12-22T21:04:39.792Z] [INFO] Git status after add: M CLAUDE.md
[2025-12-22T21:04:39.792Z] [INFO] 📝 Creating commit: With CLAUDE.md file
[2025-12-22T21:04:39.830Z] [INFO] ✅ Commit created: Successfully with CLAUDE.md
[2025-12-22T21:04:39.834Z] [INFO] Commit output: [issue-122-b0de5e12377a 68311b9] Initial commit with task details
1 file changed, 13 insertions(+), 1 deletion(-)
[2025-12-22T21:04:39.867Z] [INFO] Commit hash: 68311b9...
[2025-12-22T21:04:39.897Z] [INFO] Latest commit: 68311b9 Initial commit with task details
[2025-12-22T21:04:39.925Z] [INFO] Git status: clean
[2025-12-22T21:04:39.954Z] [INFO] Remotes: origin https://github.com/konard/andchir-video-timeline.git (fetch)
[2025-12-22T21:04:39.988Z] [INFO] Branch info: * issue-122-b0de5e12377a 68311b9 Initial commit with task details
main 04e1507 [origin/main] Merge pull request #121 from konard/issue-120-b7c3b4d32d3c
[2025-12-22T21:04:39.991Z] [INFO] 📤 Pushing branch: To remote repository...
[2025-12-22T21:04:39.992Z] [INFO] Push command: git push -u origin issue-122-b0de5e12377a
[2025-12-22T21:04:40.970Z] [INFO] Push exit code: 0
[2025-12-22T21:04:40.973Z] [INFO] Push output: remote:
remote: Create a pull request for 'issue-122-b0de5e12377a' on GitHub by visiting:
remote: https://github.com/konard/andchir-video-timeline/pull/new/issue-122-b0de5e12377a
remote:
To https://github.com/konard/andchir-video-timeline.git
* [new branch] issue-122-b0de5e12377a -> issue-122-b0de5e12377a
branch 'issue-122-b0de5e12377a' set up to track 'origin/issue-122-b0de5e12377a'.
[2025-12-22T21:04:40.973Z] [INFO] ✅ Branch pushed: Successfully to remote
[2025-12-22T21:04:40.973Z] [INFO] Push output: remote:
remote: Create a pull request for 'issue-122-b0de5e12377a' on GitHub by visiting:
remote: https://github.com/konard/andchir-video-timeline/pull/new/issue-122-b0de5e12377a
remote:
To https://github.com/konard/andchir-video-timeline.git
* [new branch] issue-122-b0de5e12377a -> issue-122-b0de5e12377a
branch 'issue-122-b0de5e12377a' set up to track 'origin/issue-122-b0de5e12377a'.
[2025-12-22T21:04:40.974Z] [INFO] Waiting for GitHub to sync...
[2025-12-22T21:04:43.591Z] [INFO] Compare API check: 1 commit(s) ahead of main
[2025-12-22T21:04:43.594Z] [INFO] GitHub compare API ready: 1 commit(s) found
[2025-12-22T21:04:44.014Z] [INFO] Branch verified on GitHub: issue-122-b0de5e12377a
[2025-12-22T21:04:44.413Z] [INFO] Remote commit SHA: 68311b9...
[2025-12-22T21:04:44.416Z] [INFO] 📋 Getting issue: Title from GitHub...
[2025-12-22T21:04:44.892Z] [INFO] Issue title: "В компоненте уведомления добавить полоску, которая показывает истечение времени показа"
[2025-12-22T21:04:44.896Z] [INFO] 👤 Getting user: Current GitHub account...
[2025-12-22T21:04:45.392Z] [INFO] Current user: konard
[2025-12-22T21:04:45.748Z] [INFO] User is not a collaborator (will skip assignment)
[2025-12-22T21:04:45.760Z] [INFO] User is not a collaborator (will skip assignment)
[2025-12-22T21:04:45.764Z] [INFO] 🔄 Fetching: Latest main branch...
[2025-12-22T21:04:46.209Z] [INFO] ✅ Base updated: Fetched latest main
[2025-12-22T21:04:46.212Z] [INFO] 🔍 Checking: Commits between branches...
[2025-12-22T21:04:46.241Z] [INFO] Commits ahead of origin/main: 1
[2025-12-22T21:04:46.241Z] [INFO] ✅ Commits found: 1 commit(s) ahead
[2025-12-22T21:04:46.242Z] [INFO] 🔀 Creating PR: Draft pull request...
[2025-12-22T21:04:46.244Z] [INFO] 🎯 Target branch: main (default)
[2025-12-22T21:04:46.244Z] [INFO] PR Title: [WIP] В компоненте уведомления добавить полоску, которая показывает истечение времени показа
[2025-12-22T21:04:46.244Z] [INFO] Base branch: main
[2025-12-22T21:04:46.244Z] [INFO] Head branch: issue-122-b0de5e12377a
[2025-12-22T21:04:46.247Z] [INFO] Assignee: konard
[2025-12-22T21:04:46.249Z] [INFO] PR Body:
## 🤖 AI-Powered Solution Draft
This pull request is being automatically generated to solve issue andchir/video-timeline#122.
### 📋 Issue Reference
Fixes andchir/video-timeline#122
### 🚧 Status
**Work in Progress** - The AI assistant is currently analyzing and implementing the solution draft.
### 📝 Implementation Details
_Details will be added as the solution draft is developed..._
---
*This PR was created automatically by the AI issue solver*
[2025-12-22T21:04:46.254Z] [INFO] Command: cd "/tmp/gh-issue-solver-1766437473703" && gh pr create --draft --title "$(cat '/tmp/pr-title-1766437486253.txt')" --body-file "/tmp/pr-body-1766437486252.md" --base main --head konard:issue-122-b0de5e12377a --repo andchir/video-timeline
[2025-12-22T21:04:48.142Z] [INFO] 🔍 Verifying: PR creation...
[2025-12-22T21:04:48.627Z] [INFO] ✅ Verification: PR exists on GitHub
[2025-12-22T21:04:48.630Z] [INFO] ✅ PR created: #123
[2025-12-22T21:04:48.631Z] [INFO] 📍 PR URL: https://github.com/andchir/video-timeline/pull/123
[2025-12-22T21:04:48.631Z] [INFO] ℹ️ Note: Could not assign (no permission)
[2025-12-22T21:04:48.632Z] [INFO] 🔗 Linking: Issue #122 to PR #123...
[2025-12-22T21:04:49.063Z] [INFO] Issue node ID: I_kwDOQMVfss7f09Gv
[2025-12-22T21:04:49.480Z] [INFO] PR node ID: PR_kwDOQMVfss66N4Rw
[2025-12-22T21:04:49.923Z] [INFO] ✅ Link verified: Issue #122 → PR #123
[2025-12-22T21:04:50.312Z] [INFO] 👤 Current user: konard
[2025-12-22T21:04:50.315Z] [INFO]
📊 Comment counting conditions:
[2025-12-22T21:04:50.318Z] [INFO] prNumber: 123
[2025-12-22T21:04:50.318Z] [INFO] branchName: issue-122-b0de5e12377a
[2025-12-22T21:04:50.319Z] [INFO] isContinueMode: false
[2025-12-22T21:04:50.321Z] [INFO] Will count comments: true
[2025-12-22T21:04:50.321Z] [INFO] 💬 Counting comments: Checking for new comments since last commit...
[2025-12-22T21:04:50.322Z] [INFO] PR #123 on branch: issue-122-b0de5e12377a
[2025-12-22T21:04:50.322Z] [INFO] Owner/Repo: andchir/video-timeline
[2025-12-22T21:04:50.847Z] [INFO] 📅 Last commit time (from API): 2025-12-22T21:04:39.000Z
[2025-12-22T21:04:51.993Z] [INFO] 💬 New PR comments: 0
[2025-12-22T21:04:51.994Z] [INFO] 💬 New issue comments: 0
[2025-12-22T21:04:51.994Z] [INFO] Total new comments: 0
[2025-12-22T21:04:51.995Z] [INFO] Comment lines to add: No (saving tokens)
[2025-12-22T21:04:51.998Z] [INFO] PR review comments fetched: 0
[2025-12-22T21:04:51.998Z] [INFO] PR conversation comments fetched: 0
[2025-12-22T21:04:51.998Z] [INFO] Total PR comments checked: 0
[2025-12-22T21:04:55.143Z] [INFO] Feedback info will be added to prompt:
[2025-12-22T21:04:55.143Z] [INFO] - Pull request description was edited after last commit
[2025-12-22T21:04:55.143Z] [INFO] 📅 Getting timestamps: From GitHub servers...
[2025-12-22T21:04:55.620Z] [INFO] 📝 Issue updated: 2025-12-22T21:03:45.000Z
[2025-12-22T21:04:55.983Z] [INFO] 💬 Comments: None found
[2025-12-22T21:04:56.482Z] [INFO] 🔀 Recent PR: 2025-12-22T21:04:47.000Z
[2025-12-22T21:04:56.486Z] [INFO]
✅ Reference time: 2025-12-22T21:04:47.000Z
[2025-12-22T21:04:56.486Z] [INFO]
🔍 Checking for uncommitted changes to include as feedback...
[2025-12-22T21:04:56.517Z] [INFO] ✅ No uncommitted changes found
[2025-12-22T21:04:56.903Z] [INFO] 📦 Fork workflows detected: https://github.com/konard/andchir-video-timeline/actions?query=branch%3Aissue-122-b0de5e12377a
[2025-12-22T21:04:56.910Z] [INFO]
📝 Final prompt structure:
[2025-12-22T21:04:56.914Z] [INFO] Characters: 503
[2025-12-22T21:04:56.917Z] [INFO] System prompt characters: 8471
[2025-12-22T21:04:56.917Z] [INFO] Feedback info: Included
[2025-12-22T21:04:56.922Z] [INFO]
🤖 Executing Claude: OPUS
[2025-12-22T21:04:56.922Z] [INFO] Model: opus
[2025-12-22T21:04:56.926Z] [INFO] Working directory: /tmp/gh-issue-solver-1766437473703
[2025-12-22T21:04:56.926Z] [INFO] Branch: issue-122-b0de5e12377a
[2025-12-22T21:04:56.926Z] [INFO] Prompt length: 503 chars
[2025-12-22T21:04:56.927Z] [INFO] System prompt length: 8471 chars
[2025-12-22T21:04:56.927Z] [INFO] Feedback info included: Yes (1 lines)
[2025-12-22T21:04:56.978Z] [INFO] 📈 System resources before execution:
[2025-12-22T21:04:56.978Z] [INFO] Memory: MemFree: 6797092 kB
[2025-12-22T21:04:56.979Z] [INFO] Load: 10.66 10.20 10.71 11/749 1028989
[2025-12-22T21:04:56.980Z] [INFO]
📝 Raw command:
[2025-12-22T21:04:56.981Z] [INFO] (cd "/tmp/gh-issue-solver-1766437473703" && claude --output-format stream-json --verbose --dangerously-skip-permissions --model claude-opus-4-5-20251101 -p "Issue to solve: https://github.com/andchir/video-timeline/issues/122
Your prepared branch: issue-122-b0de5e12377a
Your prepared working directory: /tmp/gh-issue-solver-1766437473703
Your prepared Pull Request: https://github.com/andchir/video-timeline/pull/123
Your forked repository: konard/andchir-video-timeline
Original repository (upstream): andchir/video-timeline
GitHub Actions on your fork: https://github.com/konard/andchir-video-timeline/actions?query=branch%3Aissue-122-b0de5e12377a
Proceed." --append-system-prompt "You are an AI issue solver. You prefer to find the root cause of each and every issue. When you talk, you prefer to speak with facts which you have double-checked yourself or cite sources that provide evidence, like quote actual code or give references to documents or pages found on the internet. You are polite and patient, and prefer to assume good intent, trying your best to be helpful. If you are unsure or have assumptions, you prefer to test them yourself or ask questions to clarify requirements.
General guidelines.
- When you execute commands, always save their logs to files for easier reading if the output becomes large.
- When running commands, do not set a timeout yourself — let them run as long as needed (default timeout - 2 minutes is more than enough), and once they finish, review the logs in the file.
- When running sudo commands (especially package installations like apt-get, yum, npm install, etc.), always run them in the background to avoid timeout issues and permission errors when the process needs to be killed. Use the run_in_background parameter or append & to the command.
- When CI is failing or user reports failures, consider adding a detailed investigation protocol to your todo list with these steps:
Step 1: List recent runs with timestamps using: gh run list --repo andchir/video-timeline --branch issue-122-b0de5e12377a --limit 5 --json databaseId,conclusion,createdAt,headSha
Step 2: Verify runs are after the latest commit by checking timestamps and SHA
Step 3: For each non-passing run, download logs to preserve them: gh run view {run-id} --repo andchir/video-timeline --log > ci-logs/{workflow}-{run-id}.log
Step 4: Read each downloaded log file using Read tool to understand the actual failures
Step 5: Report findings with specific errors and line numbers from logs
This detailed investigation is especially helpful when user mentions CI failures, asks to investigate logs, you see non-passing status, or when finalizing a PR.
Note: If user says \"failing\" but tools show \"passing\", this might indicate stale data - consider downloading fresh logs and checking timestamps to resolve the discrepancy.
- When a code or log file has more than 1500 lines, read it in chunks of 1500 lines.
- When facing a complex problem, do as much tracing as possible and turn on all verbose modes.
- When you create debug, test, or example/experiment scripts for fixing, always keep them in an examples and/or experiments folders so you can reuse them later.
- When testing your assumptions, use the experiment scripts, and add it to experiments folder.
- When your experiments can show real world use case of the software, add it to examples folder.
- When you face something extremely hard, use divide and conquer — it always helps.
Initial research.
- When you start, make sure you create detailed plan for yourself and follow your todo list step by step, make sure that as many points from these guidelines are added to your todo list to keep track of everything that can help you solve the issue with highest possible quality.
- When user mentions CI failures or asks to investigate logs, consider adding these todos to track the investigation: (1) List recent CI runs with timestamps, (2) Download logs from failed runs to ci-logs/ directory, (3) Analyze error messages and identify root cause, (4) Implement fix, (5) Verify fix resolves the specific errors found in logs.
- When you read issue, read all details and comments thoroughly.
- When you see screenshots or images in issue descriptions, pull request descriptions, comments, or discussions, use WebFetch tool (or fetch tool) to download the image first, then use Read tool to view and analyze it.
- When you need issue details, use gh issue view https://github.com/andchir/video-timeline/issues/122.
- When you need related code, use gh search code --owner andchir [keywords].
- When you need repo context, read files in your working directory.
- When you study related work, study the most recent related pull requests.
- When issue is not defined enough, write a comment to ask clarifying questions.
- When accessing GitHub Gists (especially private ones), use gh gist view command instead of direct URL fetching to ensure proper authentication.
- When you are fixing a bug, please make sure you first find the actual root cause, do as many experiments as needed.
- When you are fixing a bug and code does not have enough tracing/logs, add them and make sure they stay in the code, but are switched off by default.
- When you need latest comments on pull request (sorted newest first), use appropriate GitHub API commands.
- When you need latest comments on issue (sorted newest first), use appropriate GitHub API commands.
Solution development and testing.
- When issue is solvable, implement code with tests.
- When coding, each atomic step that can be useful by itself should be commited to the pull request's branch, meaning if work will be interrupted by any reason parts of solution will still be kept intact and safe in pull request.
- When you test:
start from testing of small functions using separate scripts;
write unit tests with mocks for easy and quick start.
- When you test integrations, use existing framework.
- When you test solution draft, include automated checks in pr.
- When issue is unclear, write comment on issue asking questions.
- When you encounter any problems that you unable to solve yourself (any human feedback or help), write a comment to the pull request asking for help.
- When you need human help, use gh pr comment 123 --body \"your message\" to comment on existing PR.
Preparing pull request.
- When you code, follow contributing guidelines.
- When you commit, write clear message.
- When you need examples of style, use gh pr list --repo andchir/video-timeline --state merged --search [keywords].
- When you open pr, describe solution draft and include tests.
- When there is a package with version and GitHub Actions workflows for automatic release, update the version (or other necessary release trigger) in your pull request to prepare for next release.
- When you update existing pr 123, use gh pr edit to modify title and description.
- When you are about to commit or push code, ALWAYS run local CI checks first if they are available in contributing guidelines (like ruff check, mypy, eslint, etc.) to catch errors before pushing.
- When you finalize the pull request:
follow style from merged prs for code, title, and description,
make sure no uncommitted changes corresponding to the original requirements are left behind,
make sure the default branch is merged to the pull request's branch,
make sure all CI checks passing if they exist before you finish,
double-check that all changes in the pull request answer to original requirements of the issue,
make sure no new new bugs are introduced in pull request by carefully reading gh pr diff,
make sure no previously existing features were removed without an explicit request from users via the issue description, issue comments, and/or pull request comments.
- When you finish implementation, use gh pr ready 123.
Workflow and collaboration.
- When you check branch, verify with git branch --show-current.
- When you push, push only to branch issue-122-b0de5e12377a.
- When you finish, create a pull request from branch issue-122-b0de5e12377a. (Note: PR 123 already exists, update it instead)
- When you organize workflow, use pull requests instead of direct merges to default branch (main or master).
- When you manage commits, preserve commit history for later analysis.
- When you contribute, keep repository history forward-moving with regular commits, pushes, and reverts if needed.
- When you face conflict that you cannot resolve yourself, ask for help.
- When you collaborate, respect branch protections by working only on issue-122-b0de5e12377a.
- When you mention result, include pull request url or comment url.
- When you need to create pr, remember pr 123 already exists for this branch.
Self review.
- When you check your solution draft, run all tests locally.
- When you compare with repo style, use gh pr diff [number].
- When you finalize, confirm code, tests, and description are consistent." | jq -c .)
[2025-12-22T21:04:56.984Z] [INFO]
[2025-12-22T21:04:56.984Z] [INFO] 📋 User prompt:
[2025-12-22T21:04:56.985Z] [INFO] ---BEGIN USER PROMPT---
[2025-12-22T21:04:56.985Z] [INFO] Issue to solve: https://github.com/andchir/video-timeline/issues/122
Your prepared branch: issue-122-b0de5e12377a
Your prepared working directory: /tmp/gh-issue-solver-1766437473703
Your prepared Pull Request: https://github.com/andchir/video-timeline/pull/123
Your forked repository: konard/andchir-video-timeline
Original repository (upstream): andchir/video-timeline
GitHub Actions on your fork: https://github.com/konard/andchir-video-timeline/actions?query=branch%3Aissue-122-b0de5e12377a
Proceed.
[2025-12-22T21:04:56.987Z] [INFO] ---END USER PROMPT---
[2025-12-22T21:04:56.988Z] [INFO]
[2025-12-22T21:04:56.988Z] [INFO] 📋 System prompt:
[2025-12-22T21:04:56.988Z] [INFO] ---BEGIN SYSTEM PROMPT---
[2025-12-22T21:04:56.989Z] [INFO] You are an AI issue solver. You prefer to find the root cause of each and every issue. When you talk, you prefer to speak with facts which you have double-checked yourself or cite sources that provide evidence, like quote actual code or give references to documents or pages found on the internet. You are polite and patient, and prefer to assume good intent, trying your best to be helpful. If you are unsure or have assumptions, you prefer to test them yourself or ask questions to clarify requirements.
General guidelines.
- When you execute commands, always save their logs to files for easier reading if the output becomes large.
- When running commands, do not set a timeout yourself — let them run as long as needed (default timeout - 2 minutes is more than enough), and once they finish, review the logs in the file.
- When running sudo commands (especially package installations like apt-get, yum, npm install, etc.), always run them in the background to avoid timeout issues and permission errors when the process needs to be killed. Use the run_in_background parameter or append & to the command.
- When CI is failing or user reports failures, consider adding a detailed investigation protocol to your todo list with these steps:
Step 1: List recent runs with timestamps using: gh run list --repo andchir/video-timeline --branch issue-122-b0de5e12377a --limit 5 --json databaseId,conclusion,createdAt,headSha
Step 2: Verify runs are after the latest commit by checking timestamps and SHA
Step 3: For each non-passing run, download logs to preserve them: gh run view {run-id} --repo andchir/video-timeline --log > ci-logs/{workflow}-{run-id}.log
Step 4: Read each downloaded log file using Read tool to understand the actual failures
Step 5: Report findings with specific errors and line numbers from logs
This detailed investigation is especially helpful when user mentions CI failures, asks to investigate logs, you see non-passing status, or when finalizing a PR.
Note: If user says "failing" but tools show "passing", this might indicate stale data - consider downloading fresh logs and checking timestamps to resolve the discrepancy.
- When a code or log file has more than 1500 lines, read it in chunks of 1500 lines.
- When facing a complex problem, do as much tracing as possible and turn on all verbose modes.
- When you create debug, test, or example/experiment scripts for fixing, always keep them in an examples and/or experiments folders so you can reuse them later.
- When testing your assumptions, use the experiment scripts, and add it to experiments folder.
- When your experiments can show real world use case of the software, add it to examples folder.
- When you face something extremely hard, use divide and conquer — it always helps.
Initial research.
- When you start, make sure you create detailed plan for yourself and follow your todo list step by step, make sure that as many points from these guidelines are added to your todo list to keep track of everything that can help you solve the issue with highest possible quality.
- When user mentions CI failures or asks to investigate logs, consider adding these todos to track the investigation: (1) List recent CI runs with timestamps, (2) Download logs from failed runs to ci-logs/ directory, (3) Analyze error messages and identify root cause, (4) Implement fix, (5) Verify fix resolves the specific errors found in logs.
- When you read issue, read all details and comments thoroughly.
- When you see screenshots or images in issue descriptions, pull request descriptions, comments, or discussions, use WebFetch tool (or fetch tool) to download the image first, then use Read tool to view and analyze it.
- When you need issue details, use gh issue view https://github.com/andchir/video-timeline/issues/122.
- When you need related code, use gh search code --owner andchir [keywords].
- When you need repo context, read files in your working directory.
- When you study related work, study the most recent related pull requests.
- When issue is not defined enough, write a comment to ask clarifying questions.
- When accessing GitHub Gists (especially private ones), use gh gist view command instead of direct URL fetching to ensure proper authentication.
- When you are fixing a bug, please make sure you first find the actual root cause, do as many experiments as needed.
- When you are fixing a bug and code does not have enough tracing/logs, add them and make sure they stay in the code, but are switched off by default.
- When you need latest comments on pull request (sorted newest first), use appropriate GitHub API commands.
- When you need latest comments on issue (sorted newest first), use appropriate GitHub API commands.
Solution development and testing.
- When issue is solvable, implement code with tests.
- When coding, each atomic step that can be useful by itself should be commited to the pull request's branch, meaning if work will be interrupted by any reason parts of solution will still be kept intact and safe in pull request.
- When you test:
start from testing of small functions using separate scripts;
write unit tests with mocks for easy and quick start.
- When you test integrations, use existing framework.
- When you test solution draft, include automated checks in pr.
- When issue is unclear, write comment on issue asking questions.
- When you encounter any problems that you unable to solve yourself (any human feedback or help), write a comment to the pull request asking for help.
- When you need human help, use gh pr comment 123 --body "your message" to comment on existing PR.
Preparing pull request.
- When you code, follow contributing guidelines.
- When you commit, write clear message.
- When you need examples of style, use gh pr list --repo andchir/video-timeline --state merged --search [keywords].
- When you open pr, describe solution draft and include tests.
- When there is a package with version and GitHub Actions workflows for automatic release, update the version (or other necessary release trigger) in your pull request to prepare for next release.
- When you update existing pr 123, use gh pr edit to modify title and description.
- When you are about to commit or push code, ALWAYS run local CI checks first if they are available in contributing guidelines (like ruff check, mypy, eslint, etc.) to catch errors before pushing.
- When you finalize the pull request:
follow style from merged prs for code, title, and description,
make sure no uncommitted changes corresponding to the original requirements are left behind,
make sure the default branch is merged to the pull request's branch,
make sure all CI checks passing if they exist before you finish,
double-check that all changes in the pull request answer to original requirements of the issue,
make sure no new new bugs are introduced in pull request by carefully reading gh pr diff,
make sure no previously existing features were removed without an explicit request from users via the issue description, issue comments, and/or pull request comments.
- When you finish implementation, use gh pr ready 123.
Workflow and collaboration.
- When you check branch, verify with git branch --show-current.
- When you push, push only to branch issue-122-b0de5e12377a.
- When you finish, create a pull request from branch issue-122-b0de5e12377a. (Note: PR 123 already exists, update it instead)
- When you organize workflow, use pull requests instead of direct merges to default branch (main or master).
- When you manage commits, preserve commit history for later analysis.
- When you contribute, keep repository history forward-moving with regular commits, pushes, and reverts if needed.
- When you face conflict that you cannot resolve yourself, ask for help.
- When you collaborate, respect branch protections by working only on issue-122-b0de5e12377a.
- When you mention result, include pull request url or comment url.
- When you need to create pr, remember pr 123 already exists for this branch.
Self review.
- When you check your solution draft, run all tests locally.
- When you compare with repo style, use gh pr diff [number].
- When you finalize, confirm code, tests, and description are consistent.
[2025-12-22T21:04:57.002Z] [INFO] ---END SYSTEM PROMPT---
[2025-12-22T21:04:57.002Z] [INFO]
[2025-12-22T21:04:57.006Z] [INFO] 📋 Command details:
[2025-12-22T21:04:57.007Z] [INFO] 📂 Working directory: /tmp/gh-issue-solver-1766437473703
[2025-12-22T21:04:57.007Z] [INFO] 🌿 Branch: issue-122-b0de5e12377a
[2025-12-22T21:04:57.007Z] [INFO] 🤖 Model: Claude OPUS
[2025-12-22T21:04:57.008Z] [INFO] 🍴 Fork: konard/andchir-video-timeline
[2025-12-22T21:04:57.009Z] [INFO]
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[2025-12-22T21:05:30.355Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_016h3xDJ4ghjFVRfgRSZhhXG","type":"tool_result","content":" 1→import { Component, signal, computed } from '@angular/core';\n 2→import { CommonModule } from '@angular/common';\n 3→\n 4→export interface Notification {\n 5→ id: string;\n 6→ message: string;\n 7→ type: 'info' | 'success' | 'warning' | 'error';\n 8→}\n 9→\n 10→@Component({\n 11→ selector: 'app-notifications',\n 12→ standalone: true,\n 13→ imports: [CommonModule],\n 14→ templateUrl: './notifications.component.html',\n 15→ styleUrl: './notifications.component.css'\n 16→})\n 17→export class Notif************onent {\n 18→ private readonly AUTO_DISMISS_DELAY = 4000; // 4 seconds\n 19→\n 20→ // Internal state\n 21→ readonly notifications = signal<Notification[]>([]);\n 22→\n 23→ // Track timers for each notification\n 24→ private dismissTimers = new Map<string, ReturnType<typeof setTimeout>>();\n 25→\n 26→ /**\n 27→ * Show a notification that auto-dismisses after 4 seconds.\n 28→ * Timer resets on hover and restarts when cursor leaves.\n 29→ */\n 30→ showNotification(message: string, type: Notification['type'] = 'info'): void {\n 31→ const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n 32→ const notification: Notification = { id, message, type };\n 33→\n 34→ this.notifications.update(list => [...list, notification]);\n 35→ this.startDismissTimer(id);\n 36→ }\n 37→\n 38→ /**\n 39→ * Remove a notification by ID\n 40→ */\n 41→ dismissNotification(id: string): void {\n 42→ this.clearDismissTimer(id);\n 43→ this.notifications.update(list => list.filter(n => n.id !== id));\n 44→ }\n 45→\n 46→ /**\n 47→ * Called when mouse enters the notification - pause the timer\n 48→ */\n 49→ onNotificationMouseEnter(id: s
[2025-12-22T21:05:30.375Z] [INFO] tring): void {\n 50→ this.clearDismissTimer(id);\n 51→ }\n 52→\n 53→ /**\n 54→ * Called when mouse leaves the notification - restart the timer from zero\n 55→ */\n 56→ onNotificationMouseLeave(id: string): void {\n 57→ this.startDismissTimer(id);\n 58→ }\n 59→\n 60→ /**\n 61→ * Get the icon class for a notification type\n 62→ */\n 63→ getNotificationIcon(type: Notification['type']): string {\n 64→ switch (type) {\n 65→ case 'success':\n 66→ return 'bi-check-circle-fill';\n 67→ case 'warning':\n 68→ return 'bi-exclamation-triangle-fill';\n 69→ case 'error':\n 70→ return 'bi-x-circle-fill';\n 71→ case 'info':\n 72→ default:\n 73→ return 'bi-info-circle-fill';\n 74→ }\n 75→ }\n 76→\n 77→ private startDismissTimer(id: string): void {\n 78→ this.clearDismissTimer(id);\n 79→ const timer = setTimeout(() => {\n 80→ this.dismissNotification(id);\n 81→ }, this.AUTO_DISMISS_DELAY);\n 82→ this.dismissTimers.set(id, timer);\n 83→ }\n 84→\n 85→ private clearDismissTimer(id: string): void {\n 86→ const timer = this.dismissTimers.get(id);\n 87→ if (timer) {\n 88→ clearTimeout(timer);\n 89→ this.dismissTimers.delete(id);\n 90→ }\n 91→ }\n 92→}\n 93→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":"toolu_01DQYd1JwgaVX4J8cnGWpEpK","session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"bf3c3de9-ff10-4e52-92c4-d30bf1bbc6db","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.ts","content":"import { Component, signal, computed } from '@angular/core';\nimport { CommonModule } from '@angular/common';\n\nexport interface Notification {\n id: string;\n message: string;\n type: 'info' | 'success' | 'warning' | 'error';\n}\n\n@Component({\n selector: 'app-notifications',\n standalone: true,\n imports: [CommonModule],\n templateUrl: './notifications.component.html',\n styleUrl: './notifications.component.css'\n})\nexport class Notif************onent {\n private readonly AUTO_DISMISS_DELAY = 4000; // 4 seconds\n\n // Internal state\n readonly notifications = signal<Notification[]>([]);\n\n // Track timers for each notification\n private dismissTimers = new Map<string, ReturnType<typeof setTimeout>>();\n\n /**\n * Show a notification that auto-dismisses after 4 seconds.\n * Timer resets on hover and restarts when cursor leaves.\n */\n showNotification(message: string, type: Notification['type'] = 'info'): void {\n const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n const notification: Notification = { id, message, type };\n\n this.notifications.update(list => [...list, notification]);\n this.startDismissTimer(id);\n }\n\n /**\n * Remove a notification by ID\n */\n dismissNotification(id: string): void {\n this.clearDismissTimer(id);\n this.notifications.update(list => list.filter(n => n.id !== id));\n }\n\n /**\n * Called when mouse enters the notification - pause the timer\n */\n onNotificationMouseEnter(id: string): void {\n this.clearDismissTimer(id);\n }\n\n /**\n * Called when mouse leaves the notification - restart the timer from zero\n */\n onNotificationMouseLeave(id: string): void {\n this.startDismissTimer(id);\n }\n\n /**\n * Get the icon class for a notification type\n */\n getNotificationIcon(type: Notification['type']): string {\n switch (type) {\n case 'success':\n return 'bi-check-circle-fill';\n case 'warning':\n return 'bi-exclamation-triangle-fill';\n case 'error':\n return 'bi-x-circle-fill';\n case 'info':\n default:\n return 'bi-info-circle-fill';\n }\n }\n\n private startDismissTimer(id: string): void {\n this.clearDismissTimer(id);\n const timer = setTimeout(() => {\n this.dismissNotification(id);\n }, this.AUTO_DISMISS_DELAY);\n this.dismissTimers.set(id, timer);\n }\n\n private clearDismissTimer(id: string): void {\n const timer = this.dismissTimers.get(id);\n if (timer) {\n clearTimeout(timer);\n this.dismissTimers.delete(id);\n }\n }\n}\n","numLines":93,"startLine":1,"totalLines":93}}}
[2025-12-22T21:05:30.408Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012i5sHs4Fv7LXsasqog1CKk","type":"tool_result","content":" 1→<div class=\"notifications-container\">\n 2→ @for (notification of notifications(); track notification.id) {\n 3→ <div\n 4→ class=\"notification\"\n 5→ [class.notification-info]=\"notification.type === 'info'\"\n 6→ [class.notification-success]=\"notification.type === 'success'\"\n 7→ [class.notification-warning]=\"notification.type === 'warning'\"\n 8→ [class.notification-error]=\"notification.type === 'error'\"\n 9→ (mouseenter)=\"onNotificationMouseEnter(notification.id)\"\n 10→ (mouseleave)=\"onNotificationMouseLeave(notification.id)\">\n 11→ <div class=\"notification-content\">\n 12→ <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n 13→ <span class=\"notification-message\">{{ notification.message }}</span>\n 14→ </div>\n 15→ <button\n 16→ class=\"notification-close\"\n 17→ (click)=\"dismissNotification(notification.id)\"\n 18→ title=\"Close\">\n 19→ <i class=\"bi bi-x\"></i>\n 20→ </button>\n 21→ </div>\n 22→ }\n 23→</div>\n 24→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":"toolu_01DQYd1JwgaVX4J8cnGWpEpK","session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"4bc1b3ea-2989-434b-8506-25bc4e40eb08","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.html","content":"<div class=\"notifications-con
[2025-12-22T21:05:30.421Z] [INFO] tainer\">\n @for (notification of notifications(); track notification.id) {\n <div\n class=\"notification\"\n [class.notification-info]=\"notification.type === 'info'\"\n [class.notification-success]=\"notification.type === 'success'\"\n [class.notification-warning]=\"notification.type === 'warning'\"\n [class.notification-error]=\"notification.type === 'error'\"\n (mouseenter)=\"onNotificationMouseEnter(notification.id)\"\n (mouseleave)=\"onNotificationMouseLeave(notification.id)\">\n <div class=\"notification-content\">\n <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n <span class=\"notification-message\">{{ notification.message }}</span>\n </div>\n <button\n class=\"notification-close\"\n (click)=\"dismissNotification(notification.id)\"\n title=\"Close\">\n <i class=\"bi bi-x\"></i>\n </button>\n </div>\n }\n</div>\n","numLines":24,"startLine":1,"totalLines":24}}}
[2025-12-22T21:05:30.430Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01XhNckvRhzZAQtjh4hyeiuP","type":"tool_result","content":" 1→.notifications-container {\n 2→ position: fixed;\n 3→ top: 16px;\n 4→ right: 16px;\n 5→ display: flex;\n 6→ flex-direction: column;\n 7→ gap: 8px;\n 8→ z-index: 3000;\n 9→ max-width: 400px;\n 10→}\n 11→\n 12→.notification {\n 13→ display: flex;\n 14→ align-items: flex-start;\n 15→ justify-content: space-between;\n 16→ padding: 12px 16px;\n 17→ border-radius: 8px;\n 18→ background: #2a2a2a;\n 19→ border: 1px solid #3a3a3a;\n 20→ box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);\n 21→ animation: slide-in 0.3s ease-out;\n 22→ min-width: 280px;\n 23→}\n 24→\n 25→@keyframes slide-in {\n 26→ from {\n 27→ transform: translateX(100%);\n 28→ opacity: 0;\n 29→ }\n 30→ to {\n 31→ transform: translateX(0);\n 32→ opacity: 1;\n 33→ }\n 34→}\n 35→\n 36→.notification-content {\n 37→ display: flex;\n 38→ align-items: flex-start;\n 39→ gap: 10px;\n 40→ flex: 1;\n 41→}\n 42→\n 43→.notification-content i {\n 44→ font-size: 18px;\n 45→ flex-shrink: 0;\n 46→ margin-top: 1px;\n 47→}\n 48→\n 49→.notification-message {\n 50→ font-size: 14px;\n 51→ line-height: 1.4;\n 52→ color: #e5e5e5;\n 53→ word-break: break-word;\n 54→}\n 55→\n 56→.notification-close {\n 57→ background: none;\n 58→ border: none;\n 59→ color: #888;\n 60→ cursor: pointer;\n 61→ padding: 0;\n 62→ margin-left: 8px;\n 63→ font-size: 18px;\n 64→ line-height: 1;\n 65→ transition: color 0.2s;\n 66→ flex-shrink: 0;\n 67→}\n 68→\n 69→.notification-close:hover {\n 70→ color: #fff;\n 71→}\n 72→\n 73→/* Notification type colors */\n 74→.notification-info .notification-content i {\n 75→ color: #3b82f6;\n 76→}\n 77→\n
[2025-12-22T21:05:30.444Z] [INFO] 78→.notification-success .notification-content i {\n 79→ color: #22c55e;\n 80→}\n 81→\n 82→.notification-warning {\n 83→ border-color: #f59e0b;\n 84→}\n 85→\n 86→.notification-warning .notification-content i {\n 87→ color: #f59e0b;\n 88→}\n 89→\n 90→.notification-error {\n 91→ border-color: #ef4444;\n 92→}\n 93→\n 94→.notification-error .notification-content i {\n 95→ color: #ef4444;\n 96→}\n 97→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":"toolu_01DQYd1JwgaVX4J8cnGWpEpK","session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"c6743765-4924-4972-bb46-ac343a648e79","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.css","content":".notifications-container {\n position: fixed;\n top: 16px;\n right: 16px;\n display: flex;\n flex-direction: column;\n gap: 8px;\n z-index: 3000;\n max-width: 400px;\n}\n\n.notification {\n display: flex;\n align-items: flex-start;\n justify-content: space-between;\n padding: 12px 16px;\n border-radius: 8px;\n background: #2a2a2a;\n border: 1px solid #3a3a3a;\n box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);\n animation: slide-in 0.3s ease-out;\n min-width: 280px;\n}\n\n@keyframes slide-in {\n from {\n transform: translateX(100%);\n opacity: 0;\n }\n to {\n transform: translateX(0);\n opacity: 1;\n }\n}\n\n.notification-content {\n display: flex;\n align-items: flex-start;\n gap: 10px;\n flex: 1;\n}\n\n.notification-content i {\n font-size: 18px;\n flex-shrink: 0;\n margin-top: 1px;\n}\n\n.notification-message {\n font-size: 14px;\n line-height: 1.4;\n color: #e5e5e5;\n word-break: break-word;\n}\n\n.notification-close {\n background: none;\n border: none;\n color: #888;\n cursor: pointer;\n padding: 0;\n margin-left: 8px;\n font-size: 18px;\n line-height: 1;\n transition: color 0.2s;\n flex-shrink: 0;\n}\n\n.notification-close:hover {\n color: #fff;\n}\n\n/* Notification type colors */\n.notification-info .notification-content i {\n color: #3b82f6;\n}\n\n.notification-success .notification-content i {\n color: #22c55e;\n}\n\n.notification-warning {\n border-color: #f59e0b;\n}\n\n.notification-warning .notification-content i {\n color: #f59e0b;\n}\n\n.notification-error {\n border-color: #ef4444;\n}\n\n.notification-error .notification-content i {\n color: #ef4444;\n}\n","numLines":97,"startLine":1,"totalLines":97}}}
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"content": " 1→import { Component, signal } from '@angular/core';\n 2→import { TimelineComponent } from './components/timeline/timeline.component';\n 3→\n 4→@Component({\n 5→ selector: 'app-root',\n 6→ imports: [TimelineComponent],\n 7→ templateUrl: './app.html',\n 8→ styleUrl: './app.css'\n 9→})\n 10→export class App {\n 11→ protected readonly title = signal('video-timeline');\n 12→}\n 13→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"
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[2025-12-22T21:05:39.853Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Uhzm7u5Ai6BESM1G7JCaPT","type":"tool_result","content":" 1→<div class=\"flex flex-col h-full bg-[#1e1e1e] text-gray-200 select-none\" (mouseup)=\"onPointerUp($event)\" (mousemove)=\"onDocumentPointerMove($event)\" (touchend)=\"onPointerUp($event)\" (touchmove)=\"onDocumentPointerMove($event)\">\n 2→ <!-- Toolbar -->\n 3→ <div class=\"flex justify-between items-center px-4 py-3 bg-[#252525] border-b border-[#3a3a3a]\">\n 4→ <h2 class=\"text-lg font-semibold m-0\">VideoEditor</h2>\n 5→ <div class=\"flex gap-4 items-center\">\n 6→ <button\n 7→ (click)=\"newProject()\"\n 8→ class=\"px-3 py-1.5 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-sm transition-colors hover:bg-[#4a4a4a] flex items-center gap-2\"\n 9→ title=\"Create new project (clears timeline and saved data)\">\n 10→ <i class=\"bi bi-file-earmark-plus\"></i>\n 11→ <span>New project</span>\n 12→ </button>\n 13→ <div class=\"font-mono text-sm px-3 py-1 bg-[#2a2a2a] rounded cursor-pointer hover:bg-[#3a3a3a] transition-colors\"\n 14→ (click)=\"openDurationEditor()\"\n 15→ title=\"Click to change total duration\">\n 16→ {{ formatTime(state().playheadPosition) }} / {{ formatTime(state().totalDuration) }}\n 17→ </div>\n 18→ </div>\n 19→ </div>\n 20→\n 21→ <!-- Video Preview Area -->\n 22→ <div class=\"flex justify-center items-center py-6 bg-[#252525] border-b border-[#3a3a3a]\">\n 23→ <div class=\"flex flex-col items-center gap-3\">\n 24→ <!-- Video Preview Canvas -->\n 25→ <div class=\"w-[640px] h-[360px] bg-[#1a1a1a] rounded-lg border border-[#3a3a3a] flex items-center justify-center overflow-hidden\">\n 26→ <canvas #previewCanvas\n 27→ [width]=\"PREVIEW_WIDTH\"\n 28→ [height]=\"PREVIEW_HE
[2025-12-22T21:05:39.867Z] [INFO] IGHT\"\n 29→ class=\"w-full h-full\">\n 30→ </canvas>\n 31→ </div>\n 32→\n 33→ <!-- Playback Controls -->\n 34→ <div class=\"flex gap-2 items-center\">\n 35→ <button (click)=\"skipBackward()\" class=\"px-3 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-base transition-colors hover:bg-[#4a4a4a] flex items-center gap-1.5\" title=\"Back 5 seconds\">\n 36→ <i class=\"bi bi-skip-backward-fill\"></i>\n 37→ <span class=\"text-xs\">5s</span>\n 38→ </button>\n 39→ <button (click)=\"togglePlayback()\" class=\"px-4 py-2 bg-blue-600 text-white border-none rounded cursor-pointer text-xl transition-colors hover:bg-blue-700\" [title]=\"isPlaying() ? 'Pause' : 'Play'\">\n 40→ @if (isPlaying()) {\n 41→ <i class=\"bi bi-pause-fill\"></i>\n 42→ } @else {\n 43→ <i class=\"bi bi-play-fill\"></i>\n 44→ }\n 45→ </button>\n 46→ <button (click)=\"skipForward()\" class=\"px-3 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-base transition-colors hover:bg-[#4a4a4a] flex items-center gap-1.5\" title=\"Forward 5 seconds\">\n 47→ <span class=\"text-xs\">5s</span>\n 48→ <i class=\"bi bi-skip-forward-fill\"></i>\n 49→ </button>\n 50→ </div>\n 51→ </div>\n 52→ </div>\n 53→\n 54→ <div class=\"relative\">\n 55→ <!-- Media Toolbar (positioned absolutely above timeline, aligned with left panel) -->\n 56→ <app-media-toolbar\n 57→ [isVisible]=\"hasSelectedItem()\"\n 58→ [hasClipboard]=\"hasClipboardItem()\"\n 59→ (trimMedia)=\"trimSelectedMedia()\"\n 60→ (copyMedia)=\"copySelectedMedia()\"\n 61→ (pasteMedia)=\"pasteMedia()\">\n 62→ </app-media-toolbar>\n 63→ </div>\n 64→ <!-- Timeline content wrapper with unified horizontal scrolling -->\n 65→ <div class=\"flex-1 flex flex-col overflow-y-auto overflow-x-auto relative\">\n 66→ <!-- Timeline Ruler (sticky to stay visible during vertical scroll) -->\n 67→ <div class=\"flex border-b border-[#3a3a3a] flex-shrink-0 sticky top-0 z-10 bg-[#2a2a2a] relative\">\n 68→ <!-- Control area to align with track headers -->\n 69→ <div class=\"min-w-[150px] bg-[#252525] border-r border-[#3a3a3a] flex justify-center items-center gap-1 p-2\">\n 70→ <button (click)=\"addTrack()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Add track\">\n 71→ <i class=\"bi bi-plus-circle\"></i>\n 72→ </button>\n 73→ <button (click)=\"zoomOut()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Zoom out\">\n 74→ <i class=\"bi bi-zoom-out\"></i>\n 75→ </button>\n 76→ <button (click)=\"zoomIn()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Zoom in\">\n 77→ <i class=\"bi bi-zoom-in\"></i>\n 78→ </button>\n 79→ </div>\n 80→ <!-- Ruler content -->\n 81→ <div class=\"relative h-10 bg-[#2a2a2a] flex-1\">\n 82→ <div class=\"relative h-full min-w-full cursor-pointer\"\n 83→ [style.width.px]=\"timelineWidth()\"\n 84→ (mousedown)=\"onRulerPointerDown($event)\"\n 85→ (touchstart)=\"onRulerPointerDown($event)\"\n 86→ #timelineRuler>\n 87→ @for (marker of getTimeMarkers(); track marker.position) {\n 88→ <div class=\"absolute top-0 h-full\" [style.left.px]=\"marker.position\">\n 89→ <div class=\"w-px h-[60%] bg-[#4a4a4a]\"></div>\n 90→ <div class=\"text-[10px] text-gray-400 mt-0.5 whitespace-nowrap\">{{ marker.label }}</div>\n 91→ </div>\n 92→ }\n 93→ </div>\n 94→ <!-- Playhead - positioned in ruler container to stay visible -->\n 95→ <div class=\"absolute top-0 pointer-events-none z-[5]\"\n 96→ [style.left.px]=\"playheadPosition()\"\n 97→ (mousedown)=\"onPlayheadPointerDown($event)\"\n 98→ (touchstart)=\"onPlayheadPointerDown($event)\">\n 99→ <div class=\"absolute -left-1.5 top-4 w-3 h-3 bg-red-500 rounded-sm cursor-ew-resize pointer-events-auto\"></div>\n 100→ <div class=\"absolute left-0 top-4 w-0.5 bg-red-500 pointer-events-none\" [style.height.px]=\"timelineLineHeight()\"></div>\n 101→ </div>\n 102→ </div>\n 103→ </div>\n 104→\n 105→ <!-- Tracks -->\n 106→ <div class=\"flex-1\" [style.width.px]=\"timelineWidth() + TRACK_HEADER_WIDTH\">\n 107→ @for (track of state().tracks; track track.id; let i = $index) {\n 108→ <div class=\"flex border-b border-[#3a3a3a] min-h-[60px]\">\n 109→ <!-- Track header -->\n 110→ <div class=\"flex items-center justify-between min-w-[150px] p-2 bg-[#252525] border-r border-[#3a3a3a]\">\n 111→ <span class=\"text-sm font-medium\">Track {{ i + 1 }}</span>\n 112→ <div class=\"flex gap-1\">\n 113→ <button\n 114→ (click)=\"openMediaLibrary(track.id)\"\n 115→ class=\"p-1 text-base text-white border-none bg-transparent cursor-pointer transition-opacity opacity-70 hover:opacity-100\"\n 116→ title=\"Add media\">\n 117→ <i class=\"bi bi-plus-circle\"></i>\n 118→ </button>\n 119→ <button\n 120→ (click)=\"removeTrack(track.id)\"\n 121→ class=\"p-1 text-base text-red-500 border-none bg-transparent cursor-pointer transition-opacity opacity-70 hover:opacity-100\"\n 122→ title=\"Remove track\">\n 123→ <i class=\"bi bi-trash\"></i>\n 124→ </button>\n 125→ </div>\n 126→ </div>\n 127→\n 128→ <!-- Track timeline -->\n 129→ <div class=\"relative flex-1\">\n 130→ <div class=\"track relative bg-[#1a1a1a] min-h-[60px]\"\n 131→ (mousemove)=\"onTrackPointerMove($event, track)\"\n 132→ (mousedown)=\"onTrackPointerDown($event)\"\n 133→ (touchmove)=\"onTrackPointerMove($event, track)\"\n 134→ (touchstart)=\"onTrackPointerDown($event)\">\n 135→\n 136→ @for (item of track.items; track item.id) {\n 137→ <div class=\"media-item group absolute h-12 top-1.5 rounded border-2 border-transparent cursor-move flex items-center overflow-hidden transition-colors hover:border-white/30\"\n 138→ [class]=\"getMediaTypeClass(item.type)\"\n 139→ [class.selected]=\"isItemSelected(item.id)\"\n 140→ [style.left]=\"getItemStyle(item).left\"\n 141→ [style.width]=\"getItemStyle(item).width\"\n 142→ (mousedown)=\"onMediaItemPointerDown($event, item, track)\"\n 143→ (touchstart)=\"onMediaItemPointerDown($event, item, track)\">\n 144→\n 145→ <div class=\"resize-handle resize-handle-left absolute top-0 left-0 w-2 h-full cursor-ew-resize z-[2] bg-gradient-to-r from-white/30 to-transparent hover:bg-white/50\"></div>\n 146→\n 147→ <div class=\"flex items-center gap-1.5 px-2 flex-1 overflow-hidden\">\n 148→ <div class=\"text-lg flex-shrink-0\">\n 149→ @switch (item.type) {\n 150→ @case (MediaType.VIDEO) {\n 151→ <i class=\"bi bi-camera-video-fill\"></i>\n 152→ }\n 153→ @case (MediaType.AUDIO) {\n 154→ <i class=\"bi bi-volume-up-fill\"></i>\n 155→ }\n 156→ @case (MediaType.IMAGE) {\n 157→ <i class=\"bi bi-image-fill\"></i>\n 158→ }\n 159→ }\n 160→ </div>\n 161→ <div class=\"flex flex-col overflow-hidden flex-1\">\n 162→ <div class=\"text-[11px] font-medium whitespace-nowrap overflow-hidden text-ellipsis\">{{ item.name }}</div>\n 163→ <div class=\"text-[9px] text-white/60 font-mono\">\n 164→ @if (item.mediaStartTime && item.mediaStartTime > 0) {\n 165→ <span>{{ formatTime(item.mediaStartTime) }} - </span>\n 166→ }\n 167→ {{ formatTime(item.duration) }}\n 168→ </div>\n 169→ </div>\n 170→ </div>\n 171→\n 172→ <div class=\"resize-handle resize-handle-right absolute top-0 right-0 w-2 h-full cursor-ew-resize z-[2] bg-gradient-to-l from-white/30 to-transparent hover:bg-white/50\"></div>\n 173→\n 174→ <button\n 175→ class=\"media-item-delete absolute top-0.5 right-0.5 w-5 h-5 bg-black/60 text-white border-none rounded-full cursor-pointer text-xs leading-none p-0 hidden items-center justify-center hover:bg-red-600\"\n 176→ (click)=\"removeMediaItem(item.id, track.id); $event.stopPropagation()\">\n 177→ <i class=\"bi bi-x\"></i>\n 178→ </button>\n 179→ </div>\n 180→ }\n 181→ </div>\n 182→ </div>\n 183→ </div>\n 184→ }\n 185→ </div>\n 186→ </div>\n 187→\n 188→ <!-- Duration Editor Modal -->\n 189→ @if (showDurationEditor()) {\n 190→ <div class=\"fixed inset-0 bg-black/50 flex items-center justify-center z-[2000]\" (click)=\"closeDurationEditor()\">\n 191→ <div class=\"bg-[#2a2a2a] rounded-lg p-6 min-w-[400px] border border-[#3a3a3a]\" (click)=\"$event.stopPropagation()\">\n 192→ <h3 class=\"text-lg font-semibold mb-4 mt-0\">Total video duration</h3>\n 193→\n 194→ <div class=\"mb-4\">\n 195→ <label class=\"block text-sm text-gray-400 mb-2\">Duration (in seconds):</label>\n 196→ <input\n 197→ type=\"number\"\n 198→ min=\"1\"\n 199→ max=\"3600\"\n 200→ step=\"1\"\n 201→ [value]=\"state().totalDuration / 1000\"\n 202→ (input)=\"onDurationInputChange($event)\"\n 203→ class=\"w-full px-3 py-2 bg-[#1e1e1e] border border-[#3a3a3a] rounded text-white focus:outline-none focus:border-blue-500\"\n 204→ placeholder=\"60\">\n 205→ <div class=\"text-xs text-gray-500 mt-1\">Current value: {{ formatTime(state().totalDuration) }}</div>\n 206→ </div>\n 207→\n 208→ <div class=\"flex gap-2 justify-end\">\n 209→ <button\n 210→ (click)=\"closeDurationEditor()\"\n 211→ class=\"px-4 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer transition-colors hover:bg-[#4a4a4a]\">\n 212→ Cancel\n 213→ </button>\n 214→ <button\n 215→ (click)=\"saveDuration()\"\n 216→ class=\"px-4 py-2 bg-blue-600 text-white border-none rounded cursor-pointer transition-colors hover:bg-blue-700\">\n 217→ Save\n 218→ </button>\n 219→ </div>\n 220→ </div>\n 221→ </div>\n 222→ }\n 223→\n 224→ <!-- Media Library Modal -->\n 225→ @if (showMediaLibrary()) {\n 226→ <app-media-library\n 227→ (closeModal)=\"closeMediaLibrary()\"\n 228→ (selectMedia)=\"onMediaSelected($event)\">\n 229→ </app-media-library>\n 230→ }\n 231→\n 232→ <!-- Notifications -->\n 233→ <app-notifications #notifications></app-notifications>\n 234→</div>\n 235→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":"toolu_01DQYd1JwgaVX4J8cnGWpEpK","session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"4a1d5e99-f6df-4a27-97f5-afe64505566a","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/timeline/timeline.component.html","content":"<div class=\"flex flex-col h-full bg-[#1e1e1e] text-gray-200 select-none\" (mouseup)=\"onPointerUp($event)\" (mousemove)=\"onDocumentPointerMove($event)\" (touchend)=\"onPointerUp($event)\" (touchmove)=\"onDocumentPointerMove($event)\">\n <!-- Toolbar -->\n <div class=\"flex justify-between items-center px-4 py-3 bg-[#252525] border-b border-[#3a3a3a]\">\n <h2 class=\"text-lg font-semibold m-0\">VideoEditor</h2>\n <div class=\"flex gap-4 items-center\">\n <button\n (click)=\"newProject()\"\n class=\"px-3 py-1.5 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-sm transition-colors hover:bg-[#4a4a4a] flex items-center gap-2\"\n title=\"Create new project (clears timeline and saved data)\">\n <i class=\"bi bi-file-earmark-plus\"></i>\n <span>New project</span>\n </button>\n <div class=\"font-mono text-sm px-3 py-1 bg-[#2a2a2a] rounded cursor-pointer hover:bg-[#3a3a3a] transition-colors\"\n (click)=\"openDurationEditor()\"\n title=\"Click to change total duration\">\n {{ formatTime(state().playheadPosition) }} / {{ formatTime(state().totalDuration) }}\n </div>\n </div>\n </div>\n\n <!-- Video Preview Area -->\n <div class=\"flex justify-center items-center py-6 bg-[#252525] border-b border-[#3a3a3a]\">\n <div class=\"flex flex-col items-center gap-3\">\n <!-- Video Preview Canvas -->\n <div class=\"w-[640px] h-[360px] bg-[#1a1a1a] rounded-lg border border-[#3a3a3a] flex items-center justify-center overflow-hidden\">\n <canvas #previewCanvas\n [width]=\"PREVIEW_WIDTH\"\n [height]=\"PREVIEW_HEIGHT\"\n class=\"w-full h-full\">\n </canvas>\n </div>\n\n <!-- Playback Controls -->\n <div class=\"flex gap-2 items-center\">\n <button (click)=\"skipBackward()\" class=\"px-3 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-base transition-colors hover:bg-[#4a4a4a] flex items-center gap-1.5\" title=\"Back 5 seconds\">\n <i class=\"bi bi-skip-backward-fill\"></i>\n <span class=\"text-xs\">5s</span>\n </button>\n <button (click)=\"togglePlayback()\" class=\"px-4 py-2 bg-blue-600 text-white border-none rounded cursor-pointer text-xl transition-colors hover:bg-blue-700\" [title]=\"isPlaying() ? 'Pause' : 'Play'\">\n @if (isPlaying()) {\n <i class=\"bi bi-pause-fill\"></i>\n } @else {\n <i class=\"bi bi-play-fill\"></i>\n }\n </button>\n <button (click)=\"skipForward()\" class=\"px-3 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-base transition-colors hover:bg-[#4a4a4a] flex items-center gap-1.5\" title=\"Forward 5 seconds\">\n <span class=\"text-xs\">5s</span>\n <i class=\"bi bi-skip-forward-fill\"></i>\n </button>\n </div>\n </div>\n </div>\n\n <div class=\"relative\">\n <!-- Media Toolbar (positioned absolutely above timeline, aligned with left panel) -->\n <app-media-toolbar\n [isVisible]=\"hasSelectedItem()\"\n [hasClipboard]=\"hasClipboardItem()\"\n (trimMedia)=\"trimSelectedMedia()\"\n (copyMedia)=\"copySelectedMedia()\"\n (pasteMedia)=\"pasteMedia()\">\n </app-media-toolbar>\n </div>\n <!-- Timeline content wrapper with unified horizontal scrolling -->\n <div class=\"flex-1 flex flex-col overflow-y-auto overflow-x-auto relative\">\n <!-- Timeline Ruler (sticky to stay visible during vertical scroll) -->\n <div class=\"flex border-b border-[#3a3a3a] flex-shrink-0 sticky top-0 z-10 bg-[#2a2a2a] relative\">\n <!-- Control area to align with track headers -->\n <div class=\"min-w-[150px] bg-[#252525] border-r border-[#3a3a3a] flex justify-center items-center gap-1 p-2\">\n <button (click)=\"addTrack()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Add track\">\n <i class=\"bi bi-plus-circle\"></i>\n </button>\n <button (click)=\"zoomOut()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Zoom out\">\n <i class=\"bi bi-zoom-out\"></i>\n </button>\n <button (click)=\"zoomIn()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Zoom in\">\n <i class=\"bi bi-zoom-in\"></i>\n </button>\n </div>\n <!-- Ruler content -->\n <div class=\"relative h-10 bg-[#2a2a2a] flex-1\">\n <div class=\"relative h-full min-w-full cursor-pointer\"\n [style.width.px]=\"timelineWidth()\"\n (mousedown)=\"onRulerPointerDown($event)\"\n (touchstart)=\"onRulerPointerDown($event)\"\n #timelineRuler>\n @for (marker of getTimeMarkers(); track marker.position) {\n <div class=\"absolute top-0 h-full\" [style.left.px]=\"marker.position\">\n <div class=\"w-px h-[60%] bg-[#4a4a4a]\"></div>\n <div class=\"text-[10px] text-gray-400 mt-0.5 whitespace-nowrap\">{{ marker.label }}</div>\n </div>\n }\n </div>\n <!-- Playhead - positioned in ruler container to stay visible -->\n <div class=\"absolute top-0 pointer-events-none z-[5]\"\n [style.left.px]=\"playheadPosition()\"\n (mousedown)=\"onPlayheadPointerDown($event)\"\n (touchstart)=\"onPlayheadPointerDown($event)\">\n <div class=\"absolute -left-1.5 top-4 w-3 h-3 bg-red-500 rounded-sm cursor-ew-resize pointer-events-auto\"></div>\n <div class=\"absolute left-0 top-4 w-0.5 bg-red-500 pointer-events-none\" [style.height.px]=\"timelineLineHeight()\"></div>\n </div>\n </div>\n </div>\n\n <!-- Tracks -->\n <div class=\"flex-1\" [style.width.px]=\"timelineWidth() + TRACK_HEADER_WIDTH\">\n @for (track of state().tracks; track track.id; let i = $index) {\n <div class=\"flex border-b border-[#3a3a3a] min-h-[60px]\">\n <!-- Track header -->\n <div class=\"flex items-center justify-between min-w-[150px] p-2 bg-[#252525] border-r border-[#3a3a3a]\">\n <span class=\"text-sm font-medium\">Track {{ i + 1 }}</span>\n <div class=\"flex gap-1\">\n <button\n (click)=\"openMediaLibrary(track.id)\"\n class=\"p-1 text-base text-white border-none bg-transparent cursor-pointer transition-opacity opacity-70 hover:opacity-100\"\n title=\"Add media\">\n <i class=\"bi bi-plus-circle\"></i>\n </button>\n <button\n (click)=\"removeTrack(track.id)\"\n class=\"p-1 text-base text-red-500 border-none bg-transparent cursor-pointer transition-opacity opacity-70 hover:opacity-100\"\n title=\"Remove track\">\n <i class=\"bi bi-trash\"></i>\n </button>\n </div>\n </div>\n\n <!-- Track timeline -->\n <div class=\"relative flex-1\">\n <div class=\"track relative bg-[#1a1a1a] min-h-[60px]\"\n (mousemove)=\"onTrackPointerMove($event, track)\"\n (mousedown)=\"onTrackPointerDown($event)\"\n (touchmove)=\"onTrackPointerMove($event, track)\"\n (touchstart)=\"onTrackPointerDown($event)\">\n\n @for (item of track.items; track item.id) {\n <div class=\"media-item group absolute h-12 top-1.5 rounded border-2 border-transparent cursor-move flex items-center overflow-hidden transition-colors hover:border-white/30\"\n [class]=\"getMediaTypeClass(item.type)\"\n [class.selected]=\"isItemSelected(item.id)\"\n [style.left]=\"getItemStyle(item).left\"\n [style.width]=\"getItemStyle(item).width\"\n (mousedown)=\"onMediaItemPointerDown($event, item, track)\"\n (touchstart)=\"onMediaItemPointerDown($event, item, track)\">\n\n <div class=\"resize-handle resize-handle-left absolute top-0 left-0 w-2 h-full cursor-ew-resize z-[2] bg-gradient-to-r from-white/30 to-transparent hover:bg-white/50\"></div>\n\n <div class=\"flex items-center gap-1.5 px-2 flex-1 overflow-hidden\">\n <div class=\"text-lg flex-shrink-0\">\n @switch (item.type) {\n @case (MediaType.VIDEO) {\n <i class=\"bi bi-camera-video-fill\"></i>\n }\n @case (MediaType.AUDIO) {\n <i class=\"bi bi-volume-up-fill\"></i>\n }\n @case (MediaType.IMAGE) {\n <i class=\"bi bi-image-fill\"></i>\n }\n }\n </div>\n <div class=\"flex flex-col overflow-hidden flex-1\">\n <div class=\"text-[11px] font-medium whitespace-nowrap overflow-hidden text-ellipsis\">{{ item.name }}</div>\n <div class=\"text-[9px] text-white/60 font-mono\">\n @if (item.mediaStartTime && item.mediaStartTime > 0) {\n <span>{{ formatTime(item.mediaStartTime) }} - </span>\n }\n {{ formatTime(item.duration) }}\n </div>\n </div>\n </div>\n\n <div class=\"resize-handle resize-handle-right absolute top-0 right-0 w-2 h-full cursor-ew-resize z-[2] bg-gradient-to-l from-white/30 to-transparent hover:bg-white/50\"></div>\n\n <button\n class=\"media-item-delete absolute top-0.5 right-0.5 w-5 h-5 bg-black/60 text-white border-none rounded-full cursor-pointer text-xs leading-none p-0 hidden items-center justify-center hover:bg-red-600\"\n (click)=\"removeMediaItem(item.id, track.id); $event.stopPropagation()\">\n <i class=\"bi bi-x\"></i>\n </button>\n </div>\n }\n </div>\n </div>\n </div>\n }\n </div>\n </div>\n\n <!-- Duration Editor Modal -->\n @if (showDurationEditor()) {\n <div class=\"fixed inset-0 bg-black/50 flex items-center justify-center z-[2000]\" (click)=\"closeDurationEditor()\">\n <div class=\"bg-[#2a2a2a] rounded-lg p-6 min-w-[400px] border border-[#3a3a3a]\" (click)=\"$event.stopPropagation()\">\n <h3 class=\"text-lg font-semibold mb-4 mt-0\">Total video duration</h3>\n\n <div class=\"mb-4\">\n <label class=\"block text-sm text-gray-400 mb-2\">Duration (in seconds):</label>\n <input\n type=\"number\"\n min=\"1\"\n max=\"3600\"\n step=\"1\"\n [value]=\"state().totalDuration / 1000\"\n (input)=\"onDurationInputChange($event)\"\n class=\"w-full px-3 py-2 bg-[#1e1e1e] border border-[#3a3a3a] rounded text-white focus:outline-none focus:border-blue-500\"\n placeholder=\"60\">\n <div class=\"text-xs text-gray-500 mt-1\">Current value: {{ formatTime(state().totalDuration) }}</div>\n </div>\n\n <div class=\"flex gap-2 justify-end\">\n <button\n (click)=\"closeDurationEditor()\"\n class=\"px-4 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer transition-colors hover:bg-[#4a4a4a]\">\n Cancel\n </button>\n <button\n (click)=\"saveDuration()\"\n class=\"px-4 py-2 bg-blue-600 text-white border-none rounded cursor-pointer transition-colors hover:bg-blue-700\">\n Save\n </button>\n </div>\n </div>\n </div>\n }\n\n <!-- Media Library Modal -->\n @if (showMediaLibrary()) {\n <app-media-library\n (closeModal)=\"closeMediaLibrary()\"\n (selectMedia)=\"onMediaSelected($event)\">\n </app-media-library>\n }\n\n <!-- Notifications -->\n <app-notifications #notifications></app-notifications>\n</div>\n","numLines":235,"startLine":1,"totalLines":235}}}
[2025-12-22T21:05:40.075Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_019Uupg3zYLx6SjbJK1WSoRt","type":"tool_result","content":" 1→import { Component, signal, computed, ViewChild, ElementRef, AfterViewInit, OnDestroy, effect } from '@angular/core';\n 2→import { CommonModule } from '@angular/common';\n 3→import { MediaType, MediaItem, Track, TimelineState } from '../../models/timeline.models';\n 4→import { MediaLibraryComponent, MediaLibraryItem } from '../media-library/media-library.component';\n 5→import { Media***********onent } from '../media-toolbar/media-toolbar.component';\n 6→import { Notif************onent } from '../notifications/notifications.component';\n 7→import { Timel*************rvice } from '../../services/timeline-drag-drop.service';\n 8→import { PlaybackService } from '../../services/playback.service';\n 9→import { Timel************rvice } from '../../services/timeline-storage.service';\n 10→\n 11→@Component({\n 12→ selector: 'app-timeline',\n 13→ standalone: true,\n 14→ imports: [CommonModule, MediaLibraryComponent, MediaToolbarComponent, NotificationsComponent],\n 15→ templateUrl: './timeline.component.html',\n 16→ styleUrl: './timeline.component.css'\n 17→})\n 18→export class TimelineComponent implements AfterViewInit, OnDestroy {\n 19→ // Zoom levels: pixels per second\n 20→ private readonly MIN_ZOOM = 10;\n 21→ private readonly MAX_ZOOM = 200;\n 22→ private readonly ZOOM_STEP = 20;\n 23→ readonly TRACK_HEADER_WIDTH = 150; // Width of track header in pixels\n 24→ private readonly SNAP_PROXIMITY_MS = 500; // Snap to item if playhead is within 500ms\n 25→ private readonly MIN_ITEM_DURATION = 100; // Minimum item duration in milliseconds\n 26→\n 27→ // Canvas dimensions for preview\n 28→ readonly PREVIEW_WIDTH = 640;\n 29→ readonly PREVIEW_HEIGHT = 360;\n 30→\n 31→ // View references\n 32→ @ViewChild('timelineRuler') timeli
[2025-12-22T21:05:40.086Z] [INFO] neRuler?: ElementRef<HTMLElement>;\n 33→ @ViewChild('notifications') notificationsComponent?: NotificationsComponent;\n 34→ @ViewChild('previewCanvas') previewCanvas?: ElementRef<HTMLCanvasElement>;\n 35→\n 36→ // Timeline state\n 37→ readonly state = signal<TimelineState>({\n 38→ tracks: [\n 39→ { id: '1', name: 'Track 1', order: 0, items: [] },\n 40→ { id: '2', name: 'Track 2', order: 1, items: [] }\n 41→ ],\n 42→ playheadPosition: 0,\n 43→ zoomLevel: 50, // pixels per second\n 44→ totalDuration: 120000, // 120 seconds in milliseconds\n 45→ selectedItemId: null\n 46→ });\n 47→\n 48→ // Computed values\n 49→ readonly pixel**********econd = computed(() => {\n 50→ return this.state().zoomLevel / 1000;\n 51→ });\n 52→\n 53→ readonly timelineWidth = computed(() => {\n 54→ const state = this.state();\n 55→ // Calculate the maximum end time across all tracks\n 56→ let maxEndTime = state.totalDuration;\n 57→\n 58→ for (const track of state.tracks) {\n 59→ for (const item of track.items) {\n 60→ const itemEndTime = item.startTime + item.duration;\n 61→ if (itemEndTime > maxEndTime) {\n 62→ maxEndTime = itemEndTime;\n 63→ }\n 64→ }\n 65→ }\n 66→\n 67→ return maxEndTime * this.pixelsPerMillisecond();\n 68→ });\n 69→\n 70→ readonly timelineLineHeight = computed(() => {\n 71→ const state = this.state();\n 72→ return state.tracks.length * 60 + 32;\n 73→ });\n 74→\n 75→ readonly playheadPosition = computed(() => {\n 76→ return this.state().playheadPosition * this.pixelsPerMillisecond();\n 77→ });\n 78→\n 79→ readonly playh************ition = computed(() => {\n 80→ return this.playheadPosition() + this.TRACK_HEADER_WIDTH;\n 81→ });\n 82→\n 83→ // Computed: whether a media item is currently selected\n 84→ readonly hasSelectedItem = computed(() => {\n 85→ return this.state().selectedItemId !== null;\n 86→ });\n 87→\n 88→ // Dragging state\n 89→ private draggedItem: MediaItem | null = null;\n 90→ private draggedItemOriginalTrackId: string | null = null;\n 91→ private dragOffsetTime: number = 0; // Offset in milliseconds from item start to cursor position\n 92→ private isDraggingPlayhead = false;\n 93→ private isDraggingFromRuler = false;\n 94→ private resizingItem: { item: MediaItem; edge: 'left' | 'right' } | null = null;\n 95→ private mouseDownPosition: { x: number; y: number } | null = null; // Track mouse down position for click detection\n 96→\n 97→ // Video preview state\n 98→ readonly isPlaying = signal<boolean>(false);\n 99→\n 100→ // Duration editor state\n 101→ readonly showDurationEditor = signal<boolean>(false);\n 102→ private editedDuration: number = 120; // Duration in seconds\n 103→\n 104→ // Media library state\n 105→ readonly showMediaLibrary = signal<boolean>(false);\n 106→ private mediaLibraryTargetTrackId: string | null = null;\n 107→\n 108→ // Clipboard state for copy/paste functionality\n 109→ private readonly clipboardItem = signal<MediaItem | null>(null);\n 110→ private readonly clipb************ackId = signal<string | null>(null);\n 111→\n 112→ // Computed: whether a media item is in clipboard\n 113→ readonly hasClipboardItem = computed(() => {\n 114→ return this.clipboardItem() !== null;\n 115→ });\n 116→\n 117→ // Render loop ID for cleanup\n 118→ private renderLoopId: number | null = null;\n 119→\n 120→ constructor(\n 121→ private dragDropService: TimelineDragDropService,\n 122→ public playbackService: PlaybackService,\n 123→ private storageService: TimelineStorageService\n 124→ ) {\n 125→ // Load saved state from LocalStorage on initialization\n 126→ const savedState = this.storageService.loadState();\n 127→ if (savedState) {\n 128→ this.state.set(savedState);\n 129→ }\n 130→\n 131→ // Effect to sync playhead position from PlaybackService during playback\n 132→ effect(() => {\n 133→ if (this.playbackService.isPlaying()) {\n 134→ const position = this.playbackService.playheadPosition();\n 135→ this.state.update(s => ({\n 136→ ...s,\n 137→ playheadPosition: position\n 138→ }));\n 139→ }\n 140→ });\n 141→\n 142→ // Effect to auto-save timeline state to LocalStorage on any change\n 143→ effect(() => {\n 144→ const currentState = this.state();\n 145→ this.storageService.saveState(currentState);\n 146→ });\n 147→ }\n 148→\n 149→ ngAfterViewInit(): void {\n 150→ // Initialize canvas for preview rendering\n 151→ if (this.previewCanvas) {\n 152→ this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n 153→ }\n 154→\n 155→ // Start continuous render loop for preview (renders current frame even when paused)\n 156→ this.startRenderLoop();\n 157→\n 158→ // Synchronize media and render initial frame if state was loaded from LocalStorage\n 159→ const currentState = this.state();\n 160→ if (currentState.tracks.length > 0) {\n 161→ this.playbackService.seek(currentState.tracks, currentState.playheadPosition);\n 162→ }\n 163→ }\n 164→\n 165→ ngOnDestroy(): void {\n 166→ // Clean up render loop\n 167→ if (this.renderLoopId !== null) {\n 168→ cancelAnimationFrame(this.renderLoopId);\n 169→ this.renderLoopId = null;\n 170→ }\n 171→\n 172→ // Stop playback\n 173→ this.playbackService.stop();\n 174→ }\n 175→\n 176→ /**\n 177→ * Continuous render loop for preview canvas.\n 178→ * Keeps rendering even when paused so seeking updates the preview.\n 179→ */\n 180→ private startRenderLoop(): void {\n 181→ const render = () => {\n 182→ // Only render if we have active media and are not playing\n 183→ // (PlaybackService handles rendering during playback)\n 184→ if (!this.playbackService.isPlaying()) {\n 185→ this.playbackService.renderCurrentFrame();\n 186→ }\n 187→ this.renderLoopId = requestAnimationFrame(render);\n 188→ };\n 189→ this.renderLoopId = requestAnimationFrame(render);\n 190→ }\n 191→\n 192→ // Track management\n 193→ addTrack(): void {\n 194→ const currentState = this.state();\n 195→ const newTrack: Track = {\n 196→ id: `track-${Date.now()}`,\n 197→ name: `Track ${currentState.tracks.length + 1}`,\n 198→ order: currentState.tracks.length,\n 199→ items: []\n 200→ };\n 201→\n 202→ this.state.update(s => ({\n 203→ ...s,\n 204→ tracks: [...s.tracks, newTrack]\n 205→ }));\n 206→ }\n 207→\n 208→ removeTrack(trackId: string): void {\n 209→ const currentState = this.state();\n 210→ if (currentState.tracks.length <= 1) {\n 211→ return; // Keep at least one track\n 212→ }\n 213→\n 214→ this.state.update(s => ({\n 215→ ...s,\n 216→ tracks: s.tracks.filter(t => t.id !== trackId)\n 217→ }));\n 218→ }\n 219→\n 220→ // Zoom controls\n 221→ zoomIn(): void {\n 222→ this.state.update(s => ({\n 223→ ...s,\n 224→ zoomLevel: Math.min(s.zoomLevel + this.ZOOM_STEP, this.MAX_ZOOM)\n 225→ }));\n 226→ }\n 227→\n 228→ zoomOut(): void {\n 229→ this.state.update(s => ({\n 230→ ...s,\n 231→ zoomLevel: Math.max(s.zoomLevel - this.ZOOM_STEP, this.MIN_ZOOM)\n 232→ }));\n 233→ }\n 234→\n 235→ // Utility method to extract coordinates from mouse or touch events\n 236→ private getEventCoordinates(event: MouseEvent | TouchEvent): { clientX: number; clientY: number } {\n 237→ if (event instanceof MouseEvent) {\n 238→ return { clientX: event.clientX, clientY: event.clientY };\n 239→ } else {\n 240→ const touch = event.touches[0] || event.changedTouches[0];\n 241→ return { clientX: touch.clientX, clientY: touch.clientY };\n 242→ }\n 243→ }\n 244→\n 245→ // Playhead controls\n 246→ onRulerPointerDown(event: MouseEvent | TouchEvent): void {\n 247→ event.preventDefault();\n 248→ this.isDraggingFromRuler = true;\n 249→\n 250→ // Immediately update position on pointer down\n 251→ const target = event.currentTarget as HTMLElement;\n 252→ const rect = target.getBoundingClientRect();\n 253→ const coords = this.getEventCoordinates(event);\n 254→ // Calculate position within the ruler element\n 255→ // getBoundingClientRect() already accounts for scroll, so we don't add scrollLeft\n 256→ const x = coords.clientX - rect.left;\n 257→ const newPosition = x / this.pixelsPerMillisecond();\n 258→ const currentState = this.state();\n 259→ const clampedPosition = Math.max(0, Math.min(newPosition, currentState.totalDuration));\n 260→\n 261→ this.state.update(s => ({\n 262→ ...s,\n 263→ playheadPosition: clampedPosition\n 264→ }));\n 265→\n 266→ // Sync position to playback service for seeking\n 267→ this.playbackService.seek(currentState.tracks, clampedPosition);\n 268→ }\n 269→\n 270→ onPlayheadPointerDown(event: MouseEvent | TouchEvent): void {\n 271→ event.preventDefault();\n 272→ event.stopPropagation();\n 273→ this.isDraggingPlayhead = true;\n 274→ }\n 275→\n 276→\n 277→ // Media item drag and drop\n 278→ onMediaItemPointerDown(event: MouseEvent | TouchEvent, item: MediaItem, track: Track): void {\n 279→ const target = event.target as HTMLElement;\n 280→\n 281→ // Check if clicking/touching on resize handle\n 282→ if (target.classList.contains('resize-handle')) {\n 283→ this.resizingItem = {\n 284→ item,\n 285→ edge: target.classList.contains('resize-handle-left') ? 'left' : 'right'\n 286→ };\n 287→ event.preventDefault();\n 288→ return;\n 289→ }\n 290→\n 291→ const coords = this.getEventCoordinates(event);\n 292→ this.mouseDownPosition = { x: coords.clientX, y: coords.clientY };\n 293→\n 294→ const mediaItemElement = event.currentTarget as HTMLElement;\n 295→ const rect = mediaItemElement.getBoundingClientRect();\n 296→ const clickX = coords.clientX - rect.left;\n 297→\n 298→ // Convert pixel offset to time offset\n 299→ this.dragOffsetTime = clickX / this.pixelsPerMillisecond();\n 300→\n 301→ this.draggedItem = item;\n 302→ this.draggedItemOriginalTrackId = track.id;\n 303→ event.preventDefault();\n 304→ }\n 305→\n 306→ onTrackPointerDown(event: MouseEvent | TouchEvent): void {\n 307→ // Deselect when clicking/touching track background (not on media item)\n 308→ const target = event.target as HTMLElement;\n 309→ if (target.classList.contains('track')) {\n 310→ this.deselectMediaItem();\n 311→ }\n 312→ }\n 313→\n 314→ onTrackPointerMove(event: MouseEvent | TouchEvent, track: Track): void {\n 315→ if (this.resizingItem) {\n 316→ this.handleResize(event, track);\n 317→ return;\n 318→ }\n 319→ event.preventDefault();\n 320→ event.stopPropagation();\n 321→\n 322→ if (!this.draggedItem) return;\n 323→\n 324→ const coords = this.getEventCoordinates(event);\n 325→ const target = event.currentTarget as HTMLElement;\n 326→ const rect = target.getBoundingClientRect();\n 327→ const x = coords.clientX - rect.left;\n 328→ const requestedStartTime = Math.max(0, x / this.pixelsPerMillisecond() - this.dragOffsetTime);\n 329→\n 330→ this.state.update(s => {\n 331→ const updatedTracks = s.tracks.map(t => {\n 332→ if (t.id === track.id) {\n 333→ // Get all items except the dragged one for collision detection\n 334→ const otherItems = t.items.filter(i => i.id !== this.draggedItem!.id);\n 335→\n 336→ // Fix for issue #81: Find snap targets (playhead and items on all tracks)\n 337→ const snapTargets = this.dragDropService.findSnapTargets(\n 338→ this.draggedItem!.id,\n 339→ s.tracks,\n 340→ s.playheadPosition\n 341→ );\n 342→\n 343→ // Calculate valid position and duration considering collisions, gap fitting, and snapping\n 344→ const validPosition = this.dragDropService.getValidDragPosition(\n 345→ this.draggedItem!,\n 346→ requestedStartTime,\n 347→ otherItems,\n 348→ s.totalDuration,\n 349→ snapTargets\n 350→ );\n 351→\n 352→ // Check if item already exists in this track\n 353→ const itemExists = t.items.some(i => i.id === this.draggedItem!.id);\n 354→\n 355→ if (itemExists) {\n 356→ // Update position and duration in current track\n 357→ return {\n 358→ ...t,\n 359→ items: t.items.map(i =>\n 360→ i.id === this.draggedItem!.id\n 361→ ? {\n 362→ ...i,\n 363→ startTime: validPosition.startTime,\n 364→ duration: validPosition.duration,\n 365→ trackId: track.id\n 366→ }\n 367→ : i\n 368→ )\n 369→ };\n 370→ } else {\n 371→ // Add to new track with adjusted position and duration\n 372→ return {\n 373→ ...t,\n 374→ items: [\n 375→ ...otherItems,\n 376→ {\n 377→ ...this.draggedItem!,\n 378→ startTime: validPosition.startTime,\n 379→ duration: validPosition.duration,\n 380→ trackId: track.id\n 381→ }\n 382→ ]\n 383→ };\n 384→ }\n 385→ } else if (t.id === this.draggedItemOriginalTrackId && t.id !== track.id) {\n 386→ // Remove from original track only if moving to different track\n 387→ return {\n 388→ ...t,\n 389→ items: t.items.filter(i => i.id !== this.draggedItem!.id)\n 390→ };\n 391→ }\n 392→ return t;\n 393→ });\n 394→\n 395→ // Update the original track ID to current track for smooth dragging within same track\n 396→ this.draggedItemOriginalTrackId = track.id;\n 397→\n 398→ return { ...s, tracks: updatedTracks };\n 399→ });\n 400→ }\n 401→\n 402→ private handleResize(event: MouseEvent | TouchEvent, track: Track): void {\n 403→ if (!this.resizingItem) return;\n 404→\n 405→ const coords = this.getEventCoordinates(event);\n 406→ const target = event.currentTarget as HTMLElement;\n 407→ const rect = target.getBoundingClientRect();\n 408→ // Fix for issue #83: getBoundingClientRect() returns viewport-relative coordinates,\n 409→ // and coords.clientX is also viewport-relative, so we don't need to add scrollLeft\n 410→ const x = coords.clientX - rect.left;\n 411→ const timeAtCursor = x / this.pixelsPerMillisecond();\n 412→\n 413→ this.state.update(s => {\n 414→ // Fix for issue #87: Find snap targets for resize operations\n 415→ const snapTargets = this.dragDropService.findSnapTargets(\n 416→ this.resizingItem!.item.id,\n 417→ s.tracks,\n 418→ s.playheadPosition\n 419→ );\n 420→\n 421→ const updatedTracks = s.tracks.map(t => {\n 422→ if (t.id === track.id) {\n 423→ // Get resize bounds considering adjacent items\n 424→ const bounds = this.dragDropService.getResizeBounds(\n 425→ this.resizingItem!.item,\n 426→ t.items,\n 427→ this.resizingItem!.edge,\n 428→ s.totalDuration\n 429→ );\n 430→\n 431→ return {\n 432→ ...t,\n 433→ items: t.items.map(i => {\n 434→ if (i.id === this.resizingItem!.item.id) {\n 435→ if (this.resizingItem!.edge === 'left') {\n 436→ // Fix for issue #89: Handle mediaStartTime when resizing from left\n 437→ // Apply snapping to left edge (start time)\n 438→ let newStartTime = Math.max(\n 439→ bounds.minTime,\n 440→ Math.min(timeAtCursor, bounds.maxTime)\n 441→ );\n 442→\n 443→ // Apply snapping if within snap distance\n 444→ let minDistance = this.dragDropService.SNAP_DISTANCE_MS;\n 445→ for (const target of snapTargets) {\n 446→ const distance = Math.abs(newStartTime - target);\n 447→ if (distance < minDistance) {\n 448→ minDistance = distance;\n 449→ // Only snap if within bounds\n 450→ if (target >= bounds.minTime && target <= bounds.maxTime) {\n 451→ newStartTime = target;\n 452→ }\n 453→ }\n 454→ }\n 455→\n 456→ // Calculate how much the timeline position is changing\n 457→ const deltaTime = newStartTime - i.startTime;\n 458→ const newDuration = i.duration - deltaTime;\n 459→\n 460→ // Update media start time (trimming from source media)\n 461→ const curre***********tTime = i.mediaStartTime || 0;\n 462→ const newMediaStartTime = curre***********tTime + deltaTime;\n 463→\n 464→ // Check if we're trying to extend beyond the start of source media\n 465→ if (newMediaStartTime < 0) {\n 466→ // Can only extend left by curre***********tTime amount\n 467→ const maxExtension = currentMediaStartTime;\n 468→ const finalStartTime = i.startTime - maxExtension;\n 469→ const finalDuration = i.duration + maxExtension;\n 470→\n 471→ // Ensure we don't exceed maxDuration\n 472→ if (i.maxDuration && finalDuration > i.maxDuration) {\n 473→ return {\n 474→ ...i,\n 475→ startTime: finalStartTime + (finalDuration - i.maxDuration),\n 476→ duration: i.maxDuration,\n 477→ mediaStartTime: 0\n 478→ };\n 479→ }\n 480→\n 481→ return {\n 482→ ...i,\n 483→ startTime: finalStartTime,\n 484→ duration: finalDuration,\n 485→ mediaStartTime: 0\n 486→ };\n 487→ }\n 488→\n 489→ // Ensure media end doesn't exceed maxDuration\n 490→ if (i.maxDuration && newMediaStartTime + newDuration > i.maxDuration) {\n 491→ const maxAllowedDuration = i.maxDuration - newMediaStartTime;\n 492→ return {\n 493→ ...i,\n 494→ startTime: i.startTime + (i.duration - maxAllowedDuration),\n 495→ duration: maxAllowedDuration,\n 496→ mediaStartTime: newMediaStartTime\n 497→ };\n 498→ }\n 499→\n 500→ return {\n 501→ ...i,\n 502→ startTime: newStartTime,\n 503→ duration: newDuration,\n 504→ mediaStartTime: newMediaStartTime\n 505→ };\n 506→ } else {\n 507→ // Fix for issue #87: Apply snapping to right edge (end time)\n 508→ let newEndTime = Math.max(\n 509→ bounds.minTime,\n 510→ Math.min(timeAtCursor, bounds.maxTime)\n 511→ );\n 512→\n 513→ // Apply snapping if within snap distance\n 514→ let minDistance = this.dragDropService.SNAP_DISTANCE_MS;\n 515→ for (const target of snapTargets) {\n 516→ const distance = Math.abs(newEndTime - target);\n 517→ if (distance < minDistance) {\n 518→ minDistance = distance;\n 519→ // Only snap if within bounds\n 520→ if (target >= bounds.minTime && target <= bounds.maxTime) {\n 521→ newEndTime = target;\n 522→ }\n 523→ }\n 524→ }\n 525→\n 526→ const newDuration = newEndTime - i.startTime;\n 527→\n 528→ // Limit duration by maxDuration if specified\n 529→ const limitedDuration = i.maxDuration\n 530→ ? Math.min(newDuration, i.maxDuration)\n 531→ : newDuration;\n 532→\n 533→ return { ...i, duration: limitedDuration };\n 534→ }\n 535→ }\n 536→ return i;\n 537→ })\n 538→ };\n 539→ }\n 540→ return t;\n 541→ });\n 542→\n 543→ return { ...s, tracks: updatedTracks };\n 544→ });\n 545→ }\n 546→\n 547→ onPointerUp(event: MouseEvent | TouchEvent): void {\n 548→ // Detect if this was a click/tap (not a drag) on a media item\n 549→ if (this.draggedItem && this.mouseDownPosition) {\n 550→ const coords = this.getEventCoordinates(event);\n 551→ const dx = coords.clientX - this.mouseDownPosition.x;\n 552→ const dy = coords.clientY - this.mouseDownPosition.y;\n 553→ const distance = Math.sqrt(dx * dx + dy * dy);\n 554→\n 555→ // If pointer moved less than 5 pixels, consider it a click/tap\n 556→ if (distance < 5) {\n 557→ this.selectMediaItem(this.draggedItem.id);\n 558→ }\n 559→ }\n 560→\n 561→ this.draggedItem = null;\n 562→ this.draggedItemOriginalTrackId = null;\n 563→ this.dragOffsetTime = 0;\n 564→ this.isDraggingPlayhead = false;\n 565→ this.isDraggingFromRuler = false;\n 566→ this.resizingItem = null;\n 567→ this.mouseDownPosition = null;\n 568→ }\n 569→\n 570→ onDocumentPointerMove(event: MouseEvent | TouchEvent): void {\n 571→ if (this.isDraggingPlayhead || this.isDraggingFromRuler) {\n 572→ // Fix for issue #50: Use ViewChild reference to ensure we use the exact same element as onRulerPointerDown\n 573→ if (!this.timelineRuler) {\n 574→ return;\n 575→ }\n 576→\n 577→ const coords = this.getEventCoordinates(event);\n 578→ const rulerElement = this.timelineRuler.nativeElement;\n 579→ // Use the same calculation as onRulerPointerDown\n 580→ // getBoundingClientRect() already accounts for scroll, so we don't add scrollLeft\n 581→ const rect = rulerElement.getBoundingClientRect();\n 582→ const x = coords.clientX - rect.left;\n 583→ const newPosition = x / this.pixelsPerMillisecond();\n 584→ const currentState = this.state();\n 585→ const clampedPosition = Math.max(0, Math.min(newPosition, currentState.totalDuration));\n 586→\n 587→ this.state.update(s => ({\n 588→ ...s,\n 589→ playheadPosition: clampedPosition\n 590→ }));\n 591→\n 592→ // Sync position to playback service for seeking (but don't call too frequently during drag)\n 593→ this.playbackService.seek(currentState.tracks, clampedPosition);\n 594→ }\n 595→\n 596→ // Fix for issue #96: Handle media item dragging and resizing at document level for touch events\n 597→ // This allows dragging between tracks on mobile devices\n 598→ if (event instanceof TouchEvent) {\n 599→ if (this.draggedItem) {\n 600→ // Find which track the touch is currently over\n 601→ const targetTrack = this.findTrackAtCoordinates(this.getEventCoordinates(event));\n 602→ if (targetTrack) {\n 603→ // Reuse existing drag logic\n 604→ this.onTrackPointerMove(event, targetTrack);\n 605→ }\n 606→ } else if (this.resizingItem) {\n 607→ // Find the track that contains the resizing item\n 608→ const targetTrack = this.findTrackContainingItem(this.resizingItem.item.id);\n 609→ if (targetTrack) {\n 610→ // Reuse existing resize logic\n 611→ this.handleResize(event, targetTrack);\n 612→ }\n 613→ }\n 614→ }\n 615→ }\n 616→\n 617→ // Helper method to find which track is at the given Y coordinate\n 618→ private findTrackAtCoordinates(coords: { clientX: number; clientY: number }): Track | null {\n 619→ const trackElements = document.querySelectorAll('.track');\n 620→ for (const trackElement of Array.from(trackElements)) {\n 621→ const rect = trackElement.getBoundingClientRect();\n 622→ if (coords.clientY >= rect.top && coords.clientY <= rect.bottom) {\n 623→ const trackIndex = Array.from(trackElements).indexOf(trackElement);\n 624→ const tracks = this.state().tracks;\n 625→ if (trackIndex >= 0 && trackIndex < tracks.length) {\n 626→ return tracks[trackIndex];\n 627→ }\n 628→ }\n 629→ }\n 630→ return null;\n 631→ }\n 632→\n 633→ // Helper method to find the track containing a specific item\n 634→ private findTrackContainingItem(itemId: string): Track | null {\n 635→ const currentState = this.state();\n 636→ for (const track of currentState.tracks) {\n 637→ if (track.items.some(item => item.id === itemId)) {\n 638→ return track;\n 639→ }\n 640→ }\n 641→ return null;\n 642→ }\n 643→\n 644→ // Helper methods\n 645→ getItemStyle(item: MediaItem) {\n 646→ return {\n 647→ left: `${item.startTime * this.pixelsPerMillisecond()}px`,\n 648→ width: `${item.duration * this.pixelsPerMillisecond()}px`\n 649→ };\n 650→ }\n 651→\n 652→ getMediaTypeClass(type: MediaType): string {\n 653→ return `media-${type}`;\n 654→ }\n 655→\n 656→ formatTime(milliseconds: number): string {\n 657→ const seconds = Math.floor(milliseconds / 1000);\n 658→ const minutes = Math.floor(seconds / 60);\n 659→ const remainingSeconds = seconds % 60;\n 660→ const cs = Math.floor((milliseconds % 1000) / 10);\n 661→ return `${minutes}:${remainingSeconds.toString().padStart(2, '0')}.${cs.toString().padStart(2, '0')}`;\n 662→ }\n 663→\n 664→ /**\n 665→ * Calculate appropriate time interval for markers based on zoom level\n 666→ * to prevent marker labels from overlapping\n 667→ */\n 668→ private getMarkerInterval(): number {\n 669→ // Minimum spacing between markers in pixels to prevent overlap\n 670→ // Enough space for \"0:00.000\" text (about 50-60px)\n 671→ const MIN_M***********NG_PX = 60;\n 672→\n 673→ // Calculate how much time represents MIN_M***********NG_PX at current zoom\n 674→ const pixelsPerMs = this.pixelsPerMillisecond();\n 675→ const minTimeSpacing = MIN_M***********NG_PX / pixelsPerMs;\n 676→\n 677→ // Define possible intervals (in ms): 100ms, 250ms, 500ms, 1s, 2s, 5s, 10s, 30s, 60s\n 678→ const intervals = [100, 250, 500, 1000, 2000, 5000, 10000, 30000, 60000];\n 679→\n 680→ // Find the smallest interval that's larger than or equal to minTimeSpacing\n 681→ for (const interval of intervals) {\n 682→ if (interval >= minTimeSpacing) {\n 683→ return interval;\n 684→ }\n 685→ }\n 686→\n 687→ // If even 60s is too small, use larger intervals\n 688→ return Math.ceil(minTimeSpacing / 60000) * 60000;\n 689→ }\n 690→\n 691→ getTimeMarkers(): { position: number; label: string }[] {\n 692→ const markers: { position: number; label: string }[] = [];\n 693→ const stepMs = this.getMarkerInterval(); // Dynamic interval based on zoom level\n 694→\n 695→ // Fix for issue #85: Do not show the last time mark at totalDuration\n 696→ // to prevent container expansion from the text label\n 697→ for (let time = 0; time < this.state().totalDuration; time += stepMs) {\n 698→ markers.push({\n 699→ position: time * this.pixelsPerMillisecond(),\n 700→ label: this.formatTime(time)\n 701→ });\n 702→ }\n 703→\n 704→ return markers;\n 705→ }\n 706→\n 707→ // Add placeholder media item\n 708→ addMediaItem(type: MediaType, trackId: string): void {\n 709→ const currentState = this.state();\n 710→ const track = currentState.tracks.find(t => t.id === trackId);\n 711→\n 712→ if (!track) return;\n 713→\n 714→ const playheadTime = currentState.playheadPosition;\n 715→ const totalDuration = currentState.totalDuration;\n 716→ const newItemDuration = type === MediaType.IMAGE ? 5000 : 3000;\n 717→\n 718→ // Determine the start time for the new item using the service\n 719→ const startTime = this.dragDropService.calculateNewItemStartTime(\n 720→ playheadTime,\n 721→ track.items,\n 722→ this.SNAP_PROXIMITY_MS\n 723→ );\n 724→\n 725→ // Fix for issue #48: Ensure new item doesn't exceed totalDuration\n 726→ const maxAllowedDuration = totalDuration - startTime;\n 727→ const finalDuration = Math.min(newItemDuration, maxAllowedDuration);\n 728→\n 729→ // Fix for issue #64: Verify that the new item doesn't overlap with any existing items\n 730→ const testItem: MediaItem = {\n 731→ id: 'temp',\n 732→ type,\n 733→ startTime,\n 734→ duration: finalDuration,\n 735→ trackId,\n 736→ name: '',\n 737→ isPlaceholder: true\n 738→ };\n 739→\n 740→ // Validate and adjust position if needed\n 741→ const validatedStartTime = this.dragDropService.validateItemPosition(testItem, track.items);\n 742→\n 743→ // Recalculate duration limit if position was adjusted\n 744→ const adjus****************ation = totalDuration - validatedStartTime;\n 745→ const adjustedDuration = Math.min(newItemDuration, adjustedMaxAllowedDuration);\n 746→\n 747→ // Create the final non-overlapping item\n 748→ const newItem: MediaItem = {\n 749→ id: `item-${Date.now()}`,\n 750→ type,\n 751→ startTime: validatedStartTime,\n 752→ duration: adjustedDuration,\n 753→ trackId,\n 754→ name: `${type} placeholder`,\n 755→ isPlaceholder: true\n 756→ };\n 757→\n 758→ // Set maxDuration for audio and video placeholders\n 759→ if (type === MediaType.VIDEO) {\n 760→ newItem.maxDuration = Math.min(10000, adjustedMaxAllowedDuration); // 10 seconds default for video\n 761→ } else if (type === MediaType.AUDIO) {\n 762→ newItem.maxDuration = Math.min(15000, adjustedMaxAllowedDuration); // 15 seconds default for audio\n 763→ }\n 764→\n 765→ this.state.update(s => ({\n 766→ ...s,\n 767→ tracks: s.tracks.map(t =>\n 768→ t.id === trackId\n 769→ ? { ...t, items: [...t.items, newItem] }\n 770→ : t\n 771→ )\n 772→ }));\n 773→ }\n 774→\n 775→ removeMediaItem(itemId: string, trackId: string): void {\n 776→ this.state.update(s => ({\n 777→ ...s,\n 778→ tracks: s.tracks.map(t =>\n 779→ t.id === trackId\n 780→ ? { ...t, items: t.items.filter(i => i.id !== itemId) }\n 781→ : t\n 782→ ),\n 783→ // Deselect if removing selected item\n 784→ selectedItemId: s.selectedItemId === itemId ? null : s.selectedItemId\n 785→ }));\n 786→ }\n 787→\n 788→ // Media selection\n 789→ selectMediaItem(itemId: string): void {\n 790→ this.state.update(s => ({\n 791→ ...s,\n 792→ selectedItemId: itemId\n 793→ }));\n 794→ }\n 795→\n 796→ deselectMediaItem(): void {\n 797→ this.state.update(s => ({\n 798→ ...s,\n 799→ selectedItemId: null\n 800→ }));\n 801→ }\n 802→\n 803→ isItemSelected(itemId: string): boolean {\n 804→ return this.state().selectedItemId === itemId;\n 805→ }\n 806→\n 807→ readonly MediaType = MediaType;\n 808→\n 809→ /**\n 810→ * Create a new project by clearing the timeline and LocalStorage\n 811→ */\n 812→ newProject(): void {\n 813→ // Stop playback if playing\n 814→ if (this.playbackService.isPlaying()) {\n 815→ this.playbackService.stop();\n 816→ this.isPlaying.set(false);\n 817→ }\n 818→\n 819→ // Reset timeline state to initial values\n 820→ this.state.set({\n 821→ tracks: [\n 822→ { id: '1', name: 'Track 1', order: 0, items: [] },\n 823→ { id: '2', name: 'Track 2', order: 1, items: [] }\n 824→ ],\n 825→ playheadPosition: 0,\n 826→ zoomLevel: 50,\n 827→ totalDuration: 120000,\n 828→ selectedItemId: null\n 829→ });\n 830→\n 831→ // Clear LocalStorage\n 832→ this.storageService.clearState();\n 833→\n 834→ // Show notification\n 835→ this.notificationsComponent?.showNotification(\n 836→ 'New project created. Timeline cleared.',\n 837→ 'success'\n 838→ );\n 839→ }\n 840→\n 841→ // Video preview controls\n 842→ togglePlayback(): void {\n 843→ const currentState = this.state();\n 844→\n 845→ if (this.playbackService.isPlaying()) {\n 846→ this.playbackService.pause();\n 847→ this.isPlaying.set(false);\n 848→ } else {\n 849→ // Sync playhead position to PlaybackService before starting\n 850→ this.playbackService.setPlayheadPosition(currentState.playheadPosition);\n 851→ this.playbackService.play(currentState.tracks, currentState.totalDuration);\n 852→ this.isPlaying.set(true);\n 853→ }\n 854→ }\n 855→\n 856→ skipBackward(): void {\n 857→ const currentState = this.state();\n 858→ const newPosition = Math.max(0, currentState.playheadPosition - 5000);\n 859→\n 860→ this.state.update(s => ({\n 861→ ...s,\n 862→ playheadPosition: newPosition\n 863→ }));\n 864→\n 865→ // Sync position and update media\n 866→ this.playbackService.seek(currentState.tracks, newPosition);\n 867→ }\n 868→\n 869→ skipForward(): void {\n 870→ const currentState = this.state();\n 871→ const newPosition = Math.min(currentState.totalDuration, currentState.playheadPosition + 5000);\n 872→\n 873→ this.state.update(s => ({\n 874→ ...s,\n 875→ playheadPosition: newPosition\n 876→ }));\n 877→\n 878→ // Sync position and update media\n 879→ this.playbackService.seek(currentState.tracks, newPosition);\n 880→ }\n 881→\n 882→ // Duration editor methods\n 883→ openDurationEditor(): void {\n 884→ this.editedDuration = this.state().totalDuration / 1000;\n 885→ this.showDurationEditor.set(true);\n 886→ }\n 887→\n 888→ closeDurationEditor(): void {\n 889→ this.showDurationEditor.set(false);\n 890→ }\n 891→\n 892→ onDurationInputChange(event: Event): void {\n 893→ const input = event.target as HTMLInputElement;\n 894→ const value = parseFloat(input.value);\n 895→ if (!isNaN(value) && value > 0) {\n 896→ this.editedDuration = value;\n 897→ }\n 898→ }\n 899→\n 900→ saveDuration(): void {\n 901→ const newDurationMs = Math.max(1000, this.editedDuration * 1000); // At least 1 second\n 902→ this.state.update(s => ({\n 903→ ...s,\n 904→ totalDuration: newDurationMs,\n 905→ // Ensure playhead doesn't exceed new duration\n 906→ playheadPosition: Math.min(s.playheadPosition, newDurationMs)\n 907→ }));\n 908→ this.closeDurationEditor();\n 909→ }\n 910→\n 911→ // Media library methods\n 912→ openMediaLibrary(trackId: string): void {\n 913→ this.mediaLibraryTargetTrackId = trackId;\n 914→ this.showMediaLibrary.set(true);\n 915→ }\n 916→\n 917→ closeMediaLibrary(): void {\n 918→ this.showMediaLibrary.set(false);\n 919→ this.mediaLibraryTargetTrackId = null;\n 920→ }\n 921→\n 922→ onMediaSelected(media: MediaLibraryItem): void {\n 923→ if (!this.mediaLibraryTargetTrackId) return;\n 924→\n 925→ const currentState = this.state();\n 926→ const track = currentState.tracks.find(t => t.id === this.mediaLibraryTargetTrackId);\n 927→\n 928→ if (!track) return;\n 929→\n 930→ const playheadTime = currentState.playheadPosition;\n 931→ const totalDuration = currentState.totalDuration;\n 932→\n 933→ // Determine the start time for the new item using the service\n 934→ const startTime = this.dragDropService.calculateNewItemStartTime(\n 935→ playheadTime,\n 936→ track.items,\n 937→ this.SNAP_PROXIMITY_MS\n 938→ );\n 939→\n 940→ // Ensure item doesn't exceed totalDuration\n 941→ const maxAllowedDuration = totalDuration - startTime;\n 942→ const finalDuration = Math.min(media.duration, maxAllowedDuration);\n 943→\n 944→ // Verify that the new item doesn't overlap with any existing items\n 945→ const testItem: MediaItem = {\n 946→ id: 'temp',\n 947→ type: media.type,\n 948→ startTime,\n 949→ duration: finalDuration,\n 950→ trackId: this.mediaLibraryTargetTrackId,\n 951→ name: '',\n 952→ isPlaceholder: false\n 953→ };\n 954→\n 955→ // Validate and adjust position if needed\n 956→ const validatedStartTime = this.dragDropService.validateItemPosition(testItem, track.items);\n 957→\n 958→ // Recalculate duration limit if position was adjusted\n 959→ const adjus****************ation = totalDuration - validatedStartTime;\n 960→ const adjustedDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n 961→\n 962→ // Create the final non-overlapping item\n 963→ const newItem: MediaItem = {\n 964→ id: `item-${Date.now()}`,\n 965→ type: media.type,\n 966→ startTime: validatedStartTime,\n 967→ duration: adjustedDuration,\n 968→ trackId: this.mediaLibraryTargetTrackId,\n 969→ name: media.name,\n 970→ url: media.url, // Pass URL from media library for playback\n 971→ isPlaceholder: false\n 972→ };\n 973→\n 974→ // Set maxDuration for audio and video\n 975→ if (media.type === MediaType.VIDEO) {\n 976→ newItem.maxDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n 977→ } else if (media.type === MediaType.AUDIO) {\n 978→ newItem.maxDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n 979→ }\n 980→\n 981→ this.state.update(s => ({\n 982→ ...s,\n 983→ tracks: s.tracks.map(t =>\n 984→ t.id === this.mediaLibraryTargetTrackId\n 985→ ? { ...t, items: [...t.items, newItem] }\n 986→ : t\n 987→ )\n 988→ }));\n 989→\n 990→ // Close the media library after selection\n 991→ this.closeMediaLibrary();\n 992→ }\n 993→\n 994→ /**\n 995→ * Trim (split) the selected media item at the playhead position.\n 996→ * Creates two separate items from the original media.\n 997→ */\n 998→ trimSelectedMedia(): void {\n 999→ const currentState = this.state();\n 1000→ const selectedItemId = currentState.selectedItemId;\n 1001→\n 1002→ if (!selectedItemId) {\n 1003→ return;\n 1004→ }\n 1005→\n 1006→ // Find the selected item and its track\n 1007→ let selectedItem: MediaItem | null = null;\n 1008→ let selectedTrack: Track | null = null;\n 1009→\n 1010→ for (const track of currentState.tracks) {\n 1011→ const item = track.items.find(i => i.id === selectedItemId);\n 1012→ if (item) {\n 1013→ selectedItem = item;\n 1014→ selectedTrack = track;\n 1015→ break;\n 1016→ }\n 1017→ }\n 1018→\n 1019→ if (!selectedItem || !selectedTrack) {\n 1020→ return;\n 1021→ }\n 1022→\n 1023→ const playheadTime = currentState.playheadPosition;\n 1024→ const itemStart = selectedItem.startTime;\n 1025→ const itemEnd = itemStart + selectedItem.duration;\n 1026→\n 1027→ // Check if playhead is within the selected media item\n 1028→ if (playheadTime <= itemStart || playheadTime >= itemEnd) {\n 1029→ // Playhead is not within the selected media - show notification\n 1030→ this.notificationsComponent?.showNotification(\n 1031→ 'Position the playhead within the selected media to trim it.',\n 1032→ 'warning'\n 1033→ );\n 1034→ return;\n 1035→ }\n 1036→\n 1037→ // Ensure both parts will have at least MIN_ITEM_DURATION\n 1038→ const firstPartDuration = playheadTime - itemStart;\n 1039→ const secondPartDuration = itemEnd - playheadTime;\n 1040→\n 1041→ if (firstPartDuration < this.MIN_ITEM_DURATION || secondPartDuration < this.MIN_ITEM_DURATION) {\n 1042→ this.notificationsComponent?.showNotification(\n 1043→ 'Cannot trim: resulting parts would be too short.',\n 1044→ 'warning'\n 1045→ );\n 1046→ return;\n 1047→ }\n 1048→\n 1049→ // Calculate mediaStartTime adjustments\n 1050→ const origi************tTime = selectedItem.mediaStartTime || 0;\n 1051→ const secon**************tTime = origi************tTime + firstPartDuration;\n 1052→\n 1053→ // Create two new items from the original\n 1054→ const firstPart: MediaItem = {\n 1055→ ...selectedItem,\n 1056→ id: `item-${Date.now()}-1`,\n 1057→ duration: firstPartDuration\n 1058→ // mediaStartTime stays the same for first part\n 1059→ };\n 1060→\n 1061→ const secondPart: MediaItem = {\n 1062→ ...selectedItem,\n 1063→ id: `item-${Date.now()}-2`,\n 1064→ startTime: playheadTime,\n 1065→ duration: secondPartDuration,\n 1066→ mediaStartTime: secondPartMediaStartTime\n 1067→ };\n 1068→\n 1069→ // Update the state: remove original, add two new parts\n 1070→ this.state.update(s => ({\n 1071→ ...s,\n 1072→ tracks: s.tracks.map(t => {\n 1073→ if (t.id === selectedTrack!.id) {\n 1074→ return {\n 1075→ ...t,\n 1076→ items: [\n 1077→ ...t.items.filter(i => i.id !== selectedItemId),\n 1078→ firstPart,\n 1079→ secondPart\n 1080→ ]\n 1081→ };\n 1082→ }\n 1083→ return t;\n 1084→ }),\n 1085→ // Deselect after trimming\n 1086→ selectedItemId: null\n 1087→ }));\n 1088→\n 1089→ this.notificationsComponent?.showNotification(\n 1090→ 'Media trimmed successfully.',\n 1091→ 'success'\n 1092→ );\n 1093→ }\n 1094→\n 1095→ /**\n 1096→ * Copy the selected media item to the clipboard.\n 1097→ * Stores a copy of the item and the track it was copied from.\n 1098→ */\n 1099→ copySelectedMedia(): void {\n 1100→ const currentState = this.state();\n 1101→ const selectedItemId = currentState.selectedItemId;\n 1102→\n 1103→ if (!selectedItemId) {\n 1104→ return;\n 1105→ }\n 1106→\n 1107→ // Find the selected item and its track\n 1108→ let selectedItem: MediaItem | null = null;\n 1109→ let selectedTrackId: string | null = null;\n 1110→\n 1111→ for (const track of currentState.tracks) {\n 1112→ const item = track.items.find(i => i.id === selectedItemId);\n 1113→ if (item) {\n 1114→ selectedItem = item;\n 1115→ selectedTrackId = track.id;\n 1116→ break;\n 1117→ }\n 1118→ }\n 1119→\n 1120→ if (!selectedItem || !selectedTrackId) {\n 1121→ return;\n 1122→ }\n 1123→\n 1124→ // Store a copy of the item in clipboard\n 1125→ this.clipboardItem.set({ ...selectedItem });\n 1126→ this.clipboardSourceTrackId.set(selectedTrackId);\n 1127→\n 1128→ this.notificationsComponent?.showNotification(\n 1129→ 'Media copied to clipboard.',\n 1130→ 'success'\n 1131→ );\n 1132→ }\n 1133→\n 1134→ /**\n 1135→ * Paste the clipboard media item at the playhead position.\n 1136→ * Pastes on the same track where the item was copied from.\n 1137→ * If there's no space at playhead position, finds the next available slot.\n 1138→ */\n 1139→ pasteMedia(): void {\n 1140→ const copiedItem = this.clipboardItem();\n 1141→ const sourceTrackId = this.clipboardSourceTrackId();\n 1142→\n 1143→ if (!copiedItem || !sourceTrackId) {\n 1144→ return;\n 1145→ }\n 1146→\n 1147→ const currentState = this.state();\n 1148→ const playheadTime = currentState.playheadPosition;\n 1149→ const totalDuration = currentState.totalDuration;\n 1150→\n 1151→ // Find the source track\n 1152→ let targetTrack = currentState.tracks.find(t => t.id === sourceTrackId);\n 1153→\n 1154→ // If source track no longer exists, use the first track\n 1155→ if (!targetTrack) {\n 1156→ targetTrack = currentState.tracks[0];\n 1157→ if (!targetTrack) {\n 1158→ this.notificationsComponent?.showNotification(\n 1159→ 'No tracks available to paste media.',\n 1160→ 'error'\n 1161→ );\n 1162→ return;\n 1163→ }\n 1164→ }\n 1165→\n 1166→ const itemDuration = copiedItem.duration;\n 1167→\n 1168→ // Try to find a valid position starting from playhead\n 1169→ const pastePosition = this.findPastePosition(\n 1170→ playheadTime,\n 1171→ itemDuration,\n 1172→ targetTrack.items,\n 1173→ totalDuration\n 1174→ );\n 1175→\n 1176→ if (pastePosition === null) {\n 1177→ this.notificationsComponent?.showNotification(\n 1178→ 'No space available to paste media on this track.',\n 1179→ 'warning'\n 1180→ );\n 1181→ return;\n 1182→ }\n 1183→\n 1184→ // Create a new item with a new ID\n 1185→ const newItem: MediaItem = {\n 1186→ ...copiedItem,\n 1187→ id: `item-${Date.now()}`,\n 1188→ startTime: pastePosition,\n 1189→ trackId: targetTrack.id\n 1190→ };\n 1191→\n 1192→ // Add the new item to the track\n 1193→ this.state.update(s => ({\n 1194→ ...s,\n 1195→ tracks: s.tracks.map(t =>\n 1196→ t.id === targetTrack!.id\n 1197→ ? { ...t, items: [...t.items, newItem] }\n 1198→ : t\n 1199→ )\n 1200→ }));\n 1201→\n 1202→ this.notificationsComponent?.showNotification(\n 1203→ 'Media pasted successfully.',\n 1204→ 'success'\n 1205→ );\n 1206→ }\n 1207→\n 1208→ /**\n 1209→ * Find a valid position to paste media item.\n 1210→ * First tries at the playhead position, then finds the next available gap.\n 1211→ */\n 1212→ private findPastePosition(\n 1213→ preferredPosition: number,\n 1214→ duration: number,\n 1215→ existingItems: MediaItem[],\n 1216→ totalDuration: number\n 1217→ ): number | null {\n 1218→ // Check if we can fit at the preferred position (playhead)\n 1219→ if (this.canFitAtPosition(preferredPosition, duration, existingItems, totalDuration)) {\n 1220→ return preferredPosition;\n 1221→ }\n 1222→\n 1223→ // Sort existing items by start time\n 1224→ const sortedItems = [...existingItems].sort((a, b) => a.startTime - b.startTime);\n 1225→\n 1226→ // Find all gaps on the track and try to place the item\n 1227→ const gaps = this.dragDropService.findAllGaps(sortedItems);\n 1228→\n 1229→ // First, try to find a gap that starts at or after the playhead\n 1230→ for (const gap of gaps) {\n 1231→ // Calculate actual gap size (considering totalDuration for infinite gaps)\n 1232→ const effectiveGapEnd = gap.gapEnd === Infinity ? totalDuration : gap.gapEnd;\n 1233→ const gapSize = effectiveGapEnd - gap.gapStart;\n 1234→\n 1235→ if (gap.gapStart >= preferredPosition && gapSize >= duration) {\n 1236→ return gap.gapStart;\n 1237→ }\n 1238→ }\n 1239→\n 1240→ // If no gap after playhead, try any gap that can fit the item\n 1241→ for (const gap of gaps) {\n 1242→ // Calculate actual gap size (considering totalDuration for infinite gaps)\n 1243→ const effectiveGapEnd = gap.gapEnd === Infinity ? totalDuration : gap.gapEnd;\n 1244→ const gapSize = effectiveGapEnd - gap.gapStart;\n 1245→\n 1246→ if (gapSize >= duration) {\n 1247→ return gap.gapStart;\n 1248→ }\n 1249→ }\n 1250→\n 1251→ // No suitable position found\n 1252→ return null;\n 1253→ }\n 1254→\n 1255→ /**\n 1256→ * Check if an item can fit at a specific position without overlapping.\n 1257→ */\n 1258→ private canFitAtPosition(\n 1259→ position: number,\n 1260→ duration: number,\n 1261→ existingItems: MediaItem[],\n 1262→ totalDuration: number\n 1263→ ): boolean {\n 1264→ // Check bounds\n 1265→ if (position < 0 || position + duration > totalDuration) {\n 1266→ return false;\n 1267→ }\n 1268→\n 1269→ // Check for overlaps with existing items\n 1270→ const endPosition = position + duration;\n 1271→ for (const item of existingItems) {\n 1272→ const itemEnd = item.startTime + item.duration;\n 1273→ // Check if there's an overlap\n 1274→ if (position < itemEnd && endPosition > item.startTime) {\n 1275→ return false;\n 1276→ }\n 1277→ }\n 1278→\n 1279→ return true;\n 1280→ }\n 1281→}\n 1282→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":"toolu_01DQYd1JwgaVX4J8cnGWpEpK","session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"bd94eb36-f29a-4fd2-b778-b3d67ad3b88f","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/timeline/timeline.component.ts","content":"import { Component, signal, computed, ViewChild, ElementRef, AfterViewInit, OnDestroy, effect } from '@angular/core';\nimport { CommonModule } from '@angular/common';\nimport { MediaType, MediaItem, Track, TimelineState } from '../../models/timeline.models';\nimport { MediaLibraryComponent, MediaLibraryItem } from '../media-library/media-library.component';\nimport { Media***********onent } from '../media-toolbar/media-toolbar.component';\nimport { Notif************onent } from '../notifications/notifications.component';\nimport { Timel*************rvice } from '../../services/timeline-drag-drop.service';\nimport { PlaybackService } from '../../services/playback.service';\nimport { Timel************rvice } from '../../services/timeline-storage.service';\n\n@Component({\n selector: 'app-timeline',\n standalone: true,\n imports: [CommonModule, MediaLibraryComponent, MediaToolbarComponent, NotificationsComponent],\n templateUrl: './timeline.component.html',\n styleUrl: './timeline.component.css'\n})\nexport class TimelineComponent implements AfterViewInit, OnDestroy {\n // Zoom levels: pixels per second\n private readonly MIN_ZOOM = 10;\n private readonly MAX_ZOOM = 200;\n private readonly ZOOM_STEP = 20;\n readonly TRACK_HEADER_WIDTH = 150; // Width of track header in pixels\n private readonly SNAP_PROXIMITY_MS = 500; // Snap to item if playhead is within 500ms\n private readonly MIN_ITEM_DURATION = 100; // Minimum item duration in milliseconds\n\n // Canvas dimensions for preview\n readonly PREVIEW_WIDTH = 640;\n readonly PREVIEW_HEIGHT = 360;\n\n // View references\n @ViewChild('timelineRuler') timelineRuler?: ElementRef<HTMLElement>;\n @ViewChild('notifications') notificationsComponent?: NotificationsComponent;\n @ViewChild('previewCanvas') previewCanvas?: ElementRef<HTMLCanvasElement>;\n\n // Timeline state\n readonly state = signal<TimelineState>({\n tracks: [\n { id: '1', name: 'Track 1', order: 0, items: [] },\n { id: '2', name: 'Track 2', order: 1, items: [] }\n ],\n playheadPosition: 0,\n zoomLevel: 50, // pixels per second\n totalDuration: 120000, // 120 seconds in milliseconds\n selectedItemId: null\n });\n\n // Computed values\n readonly pixel**********econd = computed(() => {\n return this.state().zoomLevel / 1000;\n });\n\n readonly timelineWidth = computed(() => {\n const state = this.state();\n // Calculate the maximum end time across all tracks\n let maxEndTime = state.totalDuration;\n\n for (const track of state.tracks) {\n for (const item of track.items) {\n const itemEndTime = item.startTime + item.duration;\n if (itemEndTime > maxEndTime) {\n maxEndTime = itemEndTime;\n }\n }\n }\n\n return maxEndTime * this.pixelsPerMillisecond();\n });\n\n readonly timelineLineHeight = computed(() => {\n const state = this.state();\n return state.tracks.length * 60 + 32;\n });\n\n readonly playheadPosition = computed(() => {\n return this.state().playheadPosition * this.pixelsPerMillisecond();\n });\n\n readonly playh************ition = computed(() => {\n return this.playheadPosition() + this.TRACK_HEADER_WIDTH;\n });\n\n // Computed: whether a media item is currently selected\n readonly hasSelectedItem = computed(() => {\n return this.state().selectedItemId !== null;\n });\n\n // Dragging state\n private draggedItem: MediaItem | null = null;\n private draggedItemOriginalTrackId: string | null = null;\n private dragOffsetTime: number = 0; // Offset in milliseconds from item start to cursor position\n private isDraggingPlayhead = false;\n private isDraggingFromRuler = false;\n private resizingItem: { item: MediaItem; edge: 'left' | 'right' } | null = null;\n private mouseDownPosition: { x: number; y: number } | null = null; // Track mouse down position for click detection\n\n // Video preview state\n readonly isPlaying = signal<boolean>(false);\n\n // Duration editor state\n readonly showDurationEditor = signal<boolean>(false);\n private editedDuration: number = 120; // Duration in seconds\n\n // Media library state\n readonly showMediaLibrary = signal<boolean>(false);\n private mediaLibraryTargetTrackId: string | null = null;\n\n // Clipboard state for copy/paste functionality\n private readonly clipboardItem = signal<MediaItem | null>(null);\n private readonly clipb************ackId = signal<string | null>(null);\n\n // Computed: whether a media item is in clipboard\n readonly hasClipboardItem = computed(() => {\n return this.clipboardItem() !== null;\n });\n\n // Render loop ID for cleanup\n private renderLoopId: number | null = null;\n\n constructor(\n private dragDropService: TimelineDragDropService,\n public playbackService: PlaybackService,\n private storageService: TimelineStorageService\n ) {\n // Load saved state from LocalStorage on initialization\n const savedState = this.storageService.loadState();\n if (savedState) {\n this.state.set(savedState);\n }\n\n // Effect to sync playhead position from PlaybackService during playback\n effect(() => {\n if (this.playbackService.isPlaying()) {\n const position = this.playbackService.playheadPosition();\n this.state.update(s => ({\n ...s,\n playheadPosition: position\n }));\n }\n });\n\n // Effect to auto-save timeline state to LocalStorage on any change\n effect(() => {\n const currentState = this.state();\n this.storageService.saveState(currentState);\n });\n }\n\n ngAfterViewInit(): void {\n // Initialize canvas for preview rendering\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n }\n\n // Start continuous render loop for preview (renders current frame even when paused)\n this.startRenderLoop();\n\n // Synchronize media and render initial frame if state was loaded from LocalStorage\n const currentState = this.state();\n if (currentState.tracks.length > 0) {\n this.playbackService.seek(currentState.tracks, currentState.playheadPosition);\n }\n }\n\n ngOnDestroy(): void {\n // Clean up render loop\n if (this.renderLoopId !== null) {\n cancelAnimationFrame(this.renderLoopId);\n this.renderLoopId = null;\n }\n\n // Stop playback\n this.playbackService.stop();\n }\n\n /**\n * Continuous render loop for preview canvas.\n * Keeps rendering even when paused so seeking updates the preview.\n */\n private startRenderLoop(): void {\n const render = () => {\n // Only render if we have active media and are not playing\n // (PlaybackService handles rendering during playback)\n if (!this.playbackService.isPlaying()) {\n this.playbackService.renderCurrentFrame();\n }\n this.renderLoopId = requestAnimationFrame(render);\n };\n this.renderLoopId = requestAnimationFrame(render);\n }\n\n // Track management\n addTrack(): void {\n const currentState = this.state();\n const newTrack: Track = {\n id: `track-${Date.now()}`,\n name: `Track ${currentState.tracks.length + 1}`,\n order: currentState.tracks.length,\n items: []\n };\n\n this.state.update(s => ({\n ...s,\n tracks: [...s.tracks, newTrack]\n }));\n }\n\n removeTrack(trackId: string): void {\n const currentState = this.state();\n if (currentState.tracks.length <= 1) {\n return; // Keep at least one track\n }\n\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.filter(t => t.id !== trackId)\n }));\n }\n\n // Zoom controls\n zoomIn(): void {\n this.state.update(s => ({\n ...s,\n zoomLevel: Math.min(s.zoomLevel + this.ZOOM_STEP, this.MAX_ZOOM)\n }));\n }\n\n zoomOut(): void {\n this.state.update(s => ({\n ...s,\n zoomLevel: Math.max(s.zoomLevel - this.ZOOM_STEP, this.MIN_ZOOM)\n }));\n }\n\n // Utility method to extract coordinates from mouse or touch events\n private getEventCoordinates(event: MouseEvent | TouchEvent): { clientX: number; clientY: number } {\n if (event instanceof MouseEvent) {\n return { clientX: event.clientX, clientY: event.clientY };\n } else {\n const touch = event.touches[0] || event.changedTouches[0];\n return { clientX: touch.clientX, clientY: touch.clientY };\n }\n }\n\n // Playhead controls\n onRulerPointerDown(event: MouseEvent | TouchEvent): void {\n event.preventDefault();\n this.isDraggingFromRuler = true;\n\n // Immediately update position on pointer down\n const target = event.currentTarget as HTMLElement;\n const rect = target.getBoundingClientRect();\n const coords = this.getEventCoordinates(event);\n // Calculate position within the ruler element\n // getBoundingClientRect() already accounts for scroll, so we don't add scrollLeft\n const x = coords.clientX - rect.left;\n const newPosition = x / this.pixelsPerMillisecond();\n const currentState = this.state();\n const clampedPosition = Math.max(0, Math.min(newPosition, currentState.totalDuration));\n\n this.state.update(s => ({\n ...s,\n playheadPosition: clampedPosition\n }));\n\n // Sync position to playback service for seeking\n this.playbackService.seek(currentState.tracks, clampedPosition);\n }\n\n onPlayheadPointerDown(event: MouseEvent | TouchEvent): void {\n event.preventDefault();\n event.stopPropagation();\n this.isDraggingPlayhead = true;\n }\n\n\n // Media item drag and drop\n onMediaItemPointerDown(event: MouseEvent | TouchEvent, item: MediaItem, track: Track): void {\n const target = event.target as HTMLElement;\n\n // Check if clicking/touching on resize handle\n if (target.classList.contains('resize-handle')) {\n this.resizingItem = {\n item,\n edge: target.classList.contains('resize-handle-left') ? 'left' : 'right'\n };\n event.preventDefault();\n return;\n }\n\n const coords = this.getEventCoordinates(event);\n this.mouseDownPosition = { x: coords.clientX, y: coords.clientY };\n\n const mediaItemElement = event.currentTarget as HTMLElement;\n const rect = mediaItemElement.getBoundingClientRect();\n const clickX = coords.clientX - rect.left;\n\n // Convert pixel offset to time offset\n this.dragOffsetTime = clickX / this.pixelsPerMillisecond();\n\n this.draggedItem = item;\n this.draggedItemOriginalTrackId = track.id;\n event.preventDefault();\n }\n\n onTrackPointerDown(event: MouseEvent | TouchEvent): void {\n // Deselect when clicking/touching track background (not on media item)\n const target = event.target as HTMLElement;\n if (target.classList.contains('track')) {\n this.deselectMediaItem();\n }\n }\n\n onTrackPointerMove(event: MouseEvent | TouchEvent, track: Track): void {\n if (this.resizingItem) {\n this.handleResize(event, track);\n return;\n }\n event.preventDefault();\n event.stopPropagation();\n\n if (!this.draggedItem) return;\n\n const coords = this.getEventCoordinates(event);\n const target = event.currentTarget as HTMLElement;\n const rect = target.getBoundingClientRect();\n const x = coords.clientX - rect.left;\n const requestedStartTime = Math.max(0, x / this.pixelsPerMillisecond() - this.dragOffsetTime);\n\n this.state.update(s => {\n const updatedTracks = s.tracks.map(t => {\n if (t.id === track.id) {\n // Get all items except the dragged one for collision detection\n const otherItems = t.items.filter(i => i.id !== this.draggedItem!.id);\n\n // Fix for issue #81: Find snap targets (playhead and items on all tracks)\n const snapTargets = this.dragDropService.findSnap
[2025-12-22T21:05:40.107Z] [INFO] Targets(\n this.draggedItem!.id,\n s.tracks,\n s.playheadPosition\n );\n\n // Calculate valid position and duration considering collisions, gap fitting, and snapping\n const validPosition = this.dragDropService.getValidDragPosition(\n this.draggedItem!,\n requestedStartTime,\n otherItems,\n s.totalDuration,\n snapTargets\n );\n\n // Check if item already exists in this track\n const itemExists = t.items.some(i => i.id === this.draggedItem!.id);\n\n if (itemExists) {\n // Update position and duration in current track\n return {\n ...t,\n items: t.items.map(i =>\n i.id === this.draggedItem!.id\n ? {\n ...i,\n startTime: validPosition.startTime,\n duration: validPosition.duration,\n trackId: track.id\n }\n : i\n )\n };\n } else {\n // Add to new track with adjusted position and duration\n return {\n ...t,\n items: [\n ...otherItems,\n {\n ...this.draggedItem!,\n startTime: validPosition.startTime,\n duration: validPosition.duration,\n trackId: track.id\n }\n ]\n };\n }\n } else if (t.id === this.draggedItemOriginalTrackId && t.id !== track.id) {\n // Remove from original track only if moving to different track\n return {\n ...t,\n items: t.items.filter(i => i.id !== this.draggedItem!.id)\n };\n }\n return t;\n });\n\n // Update the original track ID to current track for smooth dragging within same track\n this.draggedItemOriginalTrackId = track.id;\n\n return { ...s, tracks: updatedTracks };\n });\n }\n\n private handleResize(event: MouseEvent | TouchEvent, track: Track): void {\n if (!this.resizingItem) return;\n\n const coords = this.getEventCoordinates(event);\n const target = event.currentTarget as HTMLElement;\n const rect = target.getBoundingClientRect();\n // Fix for issue #83: getBoundingClientRect() returns viewport-relative coordinates,\n // and coords.clientX is also viewport-relative, so we don't need to add scrollLeft\n const x = coords.clientX - rect.left;\n const timeAtCursor = x / this.pixelsPerMillisecond();\n\n this.state.update(s => {\n // Fix for issue #87: Find snap targets for resize operations\n const snapTargets = this.dragDropService.findSnapTargets(\n this.resizingItem!.item.id,\n s.tracks,\n s.playheadPosition\n );\n\n const updatedTracks = s.tracks.map(t => {\n if (t.id === track.id) {\n // Get resize bounds considering adjacent items\n const bounds = this.dragDropService.getResizeBounds(\n this.resizingItem!.item,\n t.items,\n this.resizingItem!.edge,\n s.totalDuration\n );\n\n return {\n ...t,\n items: t.items.map(i => {\n if (i.id === this.resizingItem!.item.id) {\n if (this.resizingItem!.edge === 'left') {\n // Fix for issue #89: Handle mediaStartTime when resizing from left\n // Apply snapping to left edge (start time)\n let newStartTime = Math.max(\n bounds.minTime,\n Math.min(timeAtCursor, bounds.maxTime)\n );\n\n // Apply snapping if within snap distance\n let minDistance = this.dragDropService.SNAP_DISTANCE_MS;\n for (const target of snapTargets) {\n const distance = Math.abs(newStartTime - target);\n if (distance < minDistance) {\n minDistance = distance;\n // Only snap if within bounds\n if (target >= bounds.minTime && target <= bounds.maxTime) {\n newStartTime = target;\n }\n }\n }\n\n // Calculate how much the timeline position is changing\n const deltaTime = newStartTime - i.startTime;\n const newDuration = i.duration - deltaTime;\n\n // Update media start time (trimming from source media)\n const curre***********tTime = i.mediaStartTime || 0;\n const newMediaStartTime = curre***********tTime + deltaTime;\n\n // Check if we're trying to extend beyond the start of source media\n if (newMediaStartTime < 0) {\n // Can only extend left by curre***********tTime amount\n const maxExtension = currentMediaStartTime;\n const finalStartTime = i.startTime - maxExtension;\n const finalDuration = i.duration + maxExtension;\n\n // Ensure we don't exceed maxDuration\n if (i.maxDuration && finalDuration > i.maxDuration) {\n return {\n ...i,\n startTime: finalStartTime + (finalDuration - i.maxDuration),\n duration: i.maxDuration,\n mediaStartTime: 0\n };\n }\n\n return {\n ...i,\n startTime: finalStartTime,\n duration: finalDuration,\n mediaStartTime: 0\n };\n }\n\n // Ensure media end doesn't exceed maxDuration\n if (i.maxDuration && newMediaStartTime + newDuration > i.maxDuration) {\n const maxAllowedDuration = i.maxDuration - newMediaStartTime;\n return {\n ...i,\n startTime: i.startTime + (i.duration - maxAllowedDuration),\n duration: maxAllowedDuration,\n mediaStartTime: newMediaStartTime\n };\n }\n\n return {\n ...i,\n startTime: newStartTime,\n duration: newDuration,\n mediaStartTime: newMediaStartTime\n };\n } else {\n // Fix for issue #87: Apply snapping to right edge (end time)\n let newEndTime = Math.max(\n bounds.minTime,\n Math.min(timeAtCursor, bounds.maxTime)\n );\n\n // Apply snapping if within snap distance\n let minDistance = this.dragDropService.SNAP_DISTANCE_MS;\n for (const target of snapTargets) {\n const distance = Math.abs(newEndTime - target);\n if (distance < minDistance) {\n minDistance = distance;\n // Only snap if within bounds\n if (target >= bounds.minTime && target <= bounds.maxTime) {\n newEndTime = target;\n }\n }\n }\n\n const newDuration = newEndTime - i.startTime;\n\n // Limit duration by maxDuration if specified\n const limitedDuration = i.maxDuration\n ? Math.min(newDuration, i.maxDuration)\n : newDuration;\n\n return { ...i, duration: limitedDuration };\n }\n }\n return i;\n })\n };\n }\n return t;\n });\n\n return { ...s, tracks: updatedTracks };\n });\n }\n\n onPointerUp(event: MouseEvent | TouchEvent): void {\n // Detect if this was a click/tap (not a drag) on a media item\n if (this.draggedItem && this.mouseDownPosition) {\n const coords = this.getEventCoordinates(event);\n const dx = coords.clientX - this.mouseDownPosition.x;\n const dy = coords.clientY - this.mouseDownPosition.y;\n const distance = Math.sqrt(dx * dx + dy * dy);\n\n // If pointer moved less than 5 pixels, consider it a click/tap\n if (distance < 5) {\n this.selectMediaItem(this.draggedItem.id);\n }\n }\n\n this.draggedItem = null;\n this.draggedItemOriginalTrackId = null;\n this.dragOffsetTime = 0;\n this.isDraggingPlayhead = false;\n this.isDraggingFromRuler = false;\n this.resizingItem = null;\n this.mouseDownPosition = null;\n }\n\n onDocumentPointerMove(event: MouseEvent | TouchEvent): void {\n if (this.isDraggingPlayhead || this.isDraggingFromRuler) {\n // Fix for issue #50: Use ViewChild reference to ensure we use the exact same element as onRulerPointerDown\n if (!this.timelineRuler) {\n return;\n }\n\n const coords = this.getEventCoordinates(event);\n const rulerElement = this.timelineRuler.nativeElement;\n // Use the same calculation as onRulerPointerDown\n // getBoundingClientRect() already accounts for scroll, so we don't add scrollLeft\n const rect = rulerElement.getBoundingClientRect();\n const x = coords.clientX - rect.left;\n const newPosition = x / this.pixelsPerMillisecond();\n const currentState = this.state();\n const clampedPosition = Math.max(0, Math.min(newPosition, currentState.totalDuration));\n\n this.state.update(s => ({\n ...s,\n playheadPosition: clampedPosition\n }));\n\n // Sync position to playback service for seeking (but don't call too frequently during drag)\n this.playbackService.seek(currentState.tracks, clampedPosition);\n }\n\n // Fix for issue #96: Handle media item dragging and resizing at document level for touch events\n // This allows dragging between tracks on mobile devices\n if (event instanceof TouchEvent) {\n if (this.draggedItem) {\n // Find which track the touch is currently over\n const targetTrack = this.findTrackAtCoordinates(this.getEventCoordinates(event));\n if (targetTrack) {\n // Reuse existing drag logic\n this.onTrackPointerMove(event, targetTrack);\n }\n } else if (this.resizingItem) {\n // Find the track that contains the resizing item\n const targetTrack = this.findTrackContainingItem(this.resizingItem.item.id);\n if (targetTrack) {\n // Reuse existing resize logic\n this.handleResize(event, targetTrack);\n }\n }\n }\n }\n\n // Helper method to find which track is at the given Y coordinate\n private findTrackAtCoordinates(coords: { clientX: number; clientY: number }): Track | null {\n const trackElements = document.querySelectorAll('.track');\n for (const trackElement of Array.from(trackElements)) {\n const rect = trackElement.getBoundingClientRect();\n if (coords.clientY >= rect.top && coords.clientY <= rect.bottom) {\n const trackIndex = Array.from(trackElements).indexOf(trackElement);\n const tracks = this.state().tracks;\n if (trackIndex >= 0 && trackIndex < tracks.length) {\n return tracks[trackIndex];\n }\n }\n }\n return null;\n }\n\n // Helper method to find the track containing a specific item\n private findTrackContainingItem(itemId: string): Track | null {\n const currentState = this.state();\n for (const track of currentState.tracks) {\n if (track.items.some(item => item.id === itemId)) {\n return track;\n }\n }\n return null;\n }\n\n // Helper methods\n getItemStyle(item: MediaItem) {\n return {\n left: `${item.startTime * this.pixelsPerMillisecond()}px`,\n width: `${item.duration * this.pixelsPerMillisecond()}px`\n };\n }\n\n getMediaTypeClass(type: MediaType): string {\n return `media-${type}`;\n }\n\n formatTime(milliseconds: number): string {\n const seconds = Math.floor(milliseconds / 1000);\n const minutes = Math.floor(seconds / 60);\n const remainingSeconds = seconds % 60;\n const cs = Math.floor((milliseconds % 1000) / 10);\n return `${minutes}:${remainingSeconds.toString().padStart(2, '0')}.${cs.toString().padStart(2, '0')}`;\n }\n\n /**\n * Calculate appropriate time interval for markers based on zoom level\n * to prevent marker labels from overlapping\n */\n private getMarkerInterval(): number {\n // Minimum spacing between markers in pixels to prevent overlap\n // Enough space for \"0:00.000\" text (about 50-60px)\n const MIN_M***********NG_PX = 60;\n\n // Calculate how much time represents MIN_M***********NG_PX at current zoom\n const pixelsPerMs = this.pixelsPerMillisecond();\n const minTimeSpacing = MIN_M***********NG_PX / pixelsPerMs;\n\n // Define possible intervals (in ms): 100ms, 250ms, 500ms, 1s, 2s, 5s, 10s, 30s, 60s\n const intervals = [100, 250, 500, 1000, 2000, 5000, 10000, 30000, 60000];\n\n // Find the smallest interval that's larger than or equal to minTimeSpacing\n for (const interval of intervals) {\n if (interval >= minTimeSpacing) {\n return interval;\n }\n }\n\n // If even 60s is too small, use larger intervals\n return Math.ceil(minTimeSpacing / 60000) * 60000;\n }\n\n getTimeMarkers(): { position: number; label: string }[] {\n const markers: { position: number; label: string }[] = [];\n const stepMs = this.getMarkerInterval(); // Dynamic interval based on zoom level\n\n // Fix for issue #85: Do not show the last time mark at totalDuration\n // to prevent container expansion from the text label\n for (let time = 0; time < this.state().totalDuration; time += stepMs) {\n markers.push({\n position: time * this.pixelsPerMillisecond(),\n label: this.formatTime(time)\n });\n }\n\n return markers;\n }\n\n // Add placeholder media item\n addMediaItem(type: MediaType, trackId: string): void {\n const currentState = this.state();\n const track = currentState.tracks.find(t => t.id === trackId);\n\n if (!track) return;\n\n const playheadTime = currentState.playheadPosition;\n const totalDuration = currentState.totalDuration;\n const newItemDuration = type === MediaType.IMAGE ? 5000 : 3000;\n\n // Determine the start time for the new item using the service\n const startTime = this.dragDropService.calculateNewItemStartTime(\n playheadTime,\n track.items,\n this.SNAP_PROXIMITY_MS\n );\n\n // Fix for issue #48: Ensure new item doesn't exceed totalDuration\n const maxAllowedDuration = totalDuration - startTime;\n const finalDuration = Math.min(newItemDuration, maxAllowedDuration);\n\n // Fix for issue #64: Verify that the new item doesn't overlap with any existing items\n const testItem: MediaItem = {\n id: 'temp',\n type,\n startTime,\n duration: finalDuration,\n trackId,\n name: '',\n isPlaceholder: true\n };\n\n // Validate and adjust position if needed\n const validatedStartTime = this.dragDropService.validateItemPosition(testItem, track.items);\n\n // Recalculate duration limit if position was adjusted\n const adjus****************ation = totalDuration - validatedStartTime;\n const adjustedDuration = Math.min(newItemDuration, adjustedMaxAllowedDuration);\n\n // Create the final non-overlapping item\n const newItem: MediaItem = {\n id: `item-${Date.now()}`,\n type,\n startTime: validatedStartTime,\n duration: adjustedDuration,\n trackId,\n name: `${type} placeholder`,\n isPlaceholder: true\n };\n\n // Set maxDuration for audio and video placeholders\n if (type === MediaType.VIDEO) {\n newItem.maxDuration = Math.min(10000, adjustedMaxAllowedDuration); // 10 seconds default for video\n } else if (type === MediaType.AUDIO) {\n newItem.maxDuration = Math.min(15000, adjustedMaxAllowedDuration); // 15 seconds default for audio\n }\n\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === trackId\n ? { ...t, items: [...t.items, newItem] }\n : t\n )\n }));\n }\n\n removeMediaItem(itemId: string, trackId: string): void {\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === trackId\n ? { ...t, items: t.items.filter(i => i.id !== itemId) }\n : t\n ),\n // Deselect if removing selected item\n selectedItemId: s.selectedItemId === itemId ? null : s.selectedItemId\n }));\n }\n\n // Media selection\n selectMediaItem(itemId: string): void {\n this.state.update(s => ({\n ...s,\n selectedItemId: itemId\n }));\n }\n\n deselectMediaItem(): void {\n this.state.update(s => ({\n ...s,\n selectedItemId: null\n }));\n }\n\n isItemSelected(itemId: string): boolean {\n return this.state().selectedItemId === itemId;\n }\n\n readonly MediaType = MediaType;\n\n /**\n * Create a new project by clearing the timeline and LocalStorage\n */\n newProject(): void {\n // Stop playback if playing\n if (this.playbackService.isPlaying()) {\n this.playbackService.stop();\n this.isPlaying.set(false);\n }\n\n // Reset timeline state to initial values\n this.state.set({\n tracks: [\n { id: '1', name: 'Track 1', order: 0, items: [] },\n { id: '2', name: 'Track 2', order: 1, items: [] }\n ],\n playheadPosition: 0,\n zoomLevel: 50,\n totalDuration: 120000,\n selectedItemId: null\n });\n\n // Clear LocalStorage\n this.storageService.clearState();\n\n // Show notification\n this.notificationsComponent?.showNotification(\n 'New project created. Timeline cleared.',\n 'success'\n );\n }\n\n // Video preview controls\n togglePlayback(): void {\n const currentState = this.state();\n\n if (this.playbackService.isPlaying()) {\n this.playbackService.pause();\n this.isPlaying.set(false);\n } else {\n // Sync playhead position to PlaybackService before starting\n this.playbackService.setPlayheadPosition(currentState.playheadPosition);\n this.playbackService.play(currentState.tracks, currentState.totalDuration);\n this.isPlaying.set(true);\n }\n }\n\n skipBackward(): void {\n const currentState = this.state();\n const newPosition = Math.max(0, currentState.playheadPosition - 5000);\n\n this.state.update(s => ({\n ...s,\n playheadPosition: newPosition\n }));\n\n // Sync position and update media\n this.playbackService.seek(currentState.tracks, newPosition);\n }\n\n skipForward(): void {\n const currentState = this.state();\n const newPosition = Math.min(currentState.totalDuration, currentState.playheadPosition + 5000);\n\n this.state.update(s => ({\n ...s,\n playheadPosition: newPosition\n }));\n\n // Sync position and update media\n this.playbackService.seek(currentState.tracks, newPosition);\n }\n\n // Duration editor methods\n openDurationEditor(): void {\n this.editedDuration = this.state().totalDuration / 1000;\n this.showDurationEditor.set(true);\n }\n\n closeDurationEditor(): void {\n this.showDurationEditor.set(false);\n }\n\n onDurationInputChange(event: Event): void {\n const input = event.target as HTMLInputElement;\n const value = parseFloat(input.value);\n if (!isNaN(value) && value > 0) {\n this.editedDuration = value;\n }\n }\n\n saveDuration(): void {\n const newDurationMs = Math.max(1000, this.editedDuration * 1000); // At least 1 second\n this.state.update(s => ({\n ...s,\n totalDuration: newDurationMs,\n // Ensure playhead doesn't exceed new duration\n playheadPosition: Math.min(s.playheadPosition, newDurationMs)\n }));\n this.closeDurationEditor();\n }\n\n // Media library methods\n openMediaLibrary(trackId: string): void {\n this.mediaLibraryTargetTrackId = trackId;\n this.showMediaLibrary.set(true);\n }\n\n closeMediaLibrary(): void {\n this.showMediaLibrary.set(false);\n this.mediaLibraryTargetTrackId = null;\n }\n\n onMediaSelected(media: MediaLibraryItem): void {\n if (!this.mediaLibraryTargetTrackId) return;\n\n const currentState = this.state();\n const track = currentState.tracks.find(t => t.id === this.mediaLibraryTargetTrackId);\n\n if (!track) return;\n\n const playheadTime = currentState.playheadPosition;\n const totalDuration = currentState.totalDuration;\n\n // Determine the start time for the new item using the service\n const startTime = this.dragDropService.calculateNewItemStartTime(\n playheadTime,\n track.items,\n this.SNAP_PROXIMITY_MS\n );\n\n // Ensure item doesn't exceed totalDuration\n const maxAllowedDuration = totalDuration - startTime;\n const finalDuration = Math.min(media.duration, maxAllowedDuration);\n\n // Verify that the new item doesn't overlap with any existing items\n const testItem: MediaItem = {\n id: 'temp',\n type: media.type,\n startTime,\n duration: finalDuration,\n trackId: this.mediaLibraryTargetTrackId,\n name: '',\n isPlaceholder: false\n };\n\n // Validate and adjust position if needed\n const validatedStartTime = this.dragDropService.validateItemPosition(testItem, track.items);\n\n // Recalculate duration limit if position was adjusted\n const adjus****************ation = totalDuration - validatedStartTime;\n const adjustedDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n\n // Create the final non-overlapping item\n const newItem: MediaItem = {\n id: `item-${Date.now()}`,\n type: media.type,\n startTime: validatedStartTime,\n duration: adjustedDuration,\n trackId: this.mediaLibraryTargetTrackId,\n name: media.name,\n url: media.url, // Pass URL from media library for playback\n isPlaceholder: false\n };\n\n // Set maxDuration for audio and video\n if (media.type === MediaType.VIDEO) {\n newItem.maxDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n } else if (media.type === MediaType.AUDIO) {\n newItem.maxDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n }\n\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === this.mediaLibraryTargetTrackId\n ? { ...t, items: [...t.items, newItem] }\n : t\n )\n }));\n\n // Close the media library after selection\n this.closeMediaLibrary();\n }\n\n /**\n * Trim (split) the selected media item at the playhead position.\n * Creates two separate items from the original media.\n */\n trimSelectedMedia(): void {\n const currentState = this.state();\n const selectedItemId = currentState.selectedItemId;\n\n if (!selectedItemId) {\n return;\n }\n\n // Find the selected item and its track\n let selectedItem: MediaItem | null = null;\n let selectedTrack: Track | null = null;\n\n for (const track of currentState.tracks) {\n const item = track.items.find(i => i.id === selectedItemId);\n if (item) {\n selectedItem = item;\n selectedTrack = track;\n break;\n }\n }\n\n if (!selectedItem || !selectedTrack) {\n return;\n }\n\n const playheadTime = currentState.playheadPosition;\n const itemStart = selectedItem.startTime;\n const itemEnd = itemStart + selectedItem.duration;\n\n // Check if playhead is within the selected media item\n if (playheadTime <= itemStart || playheadTime >= itemEnd) {\n // Playhead is not within the selected media - show notification\n this.notificationsComponent?.showNotification(\n 'Position the playhead within the selected media to trim it.',\n 'warning'\n );\n return;\n }\n\n // Ensure both parts will have at least MIN_ITEM_DURATION\n const firstPartDuration = playheadTime - itemStart;\n const secondPartDuration = itemEnd - playheadTime;\n\n if (firstPartDuration < this.MIN_ITEM_DURATION || secondPartDuration < this.MIN_ITEM_DURATION) {\n this.notificationsComponent?.showNotification(\n 'Cannot trim: resulting parts would be too short.',\n 'warning'\n );\n return;\n }\n\n // Calculate mediaStartTime adjustments\n const origi************tTime = selectedItem.mediaStartTime || 0;\n const secon**************tTime = origi************tTime + firstPartDuration;\n\n // Create two new items from the original\n const firstPart: MediaItem = {\n ...selectedItem,\n id: `item-${Date.now()}-1`,\n duration: firstPartDuration\n // mediaStartTime stays the same for first part\n };\n\n const secondPart: MediaItem = {\n ...selectedItem,\n id: `item-${Date.now()}-2`,\n startTime: playheadTime,\n duration: secondPartDuration,\n mediaStartTime: secondPartMediaStartTime\n };\n\n // Update the state: remove original, add two new parts\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t => {\n if (t.id === selectedTrack!.id) {\n return {\n ...t,\n items: [\n ...t.items.filter(i => i.id !== selectedItemId),\n firstPart,\n secondPart\n ]\n };\n }\n return t;\n }),\n // Deselect after trimming\n selectedItemId: null\n }));\n\n this.notificationsComponent?.showNotification(\n 'Media trimmed successfully.',\n 'success'\n );\n }\n\n /**\n * Copy the selected media item to the clipboard.\n * Stores a copy of the item and the track it was copied from.\n */\n copySelectedMedia(): void {\n const currentState = this.state();\n const selectedItemId = currentState.selectedItemId;\n\n if (!selectedItemId) {\n return;\n }\n\n // Find the selected item and its track\n let selectedItem: MediaItem | null = null;\n let selectedTrackId: string | null = null;\n\n for (const track of currentState.tracks) {\n const item = track.items.find(i => i.id === selectedItemId);\n if (item) {\n selectedItem = item;\n selectedTrackId = track.id;\n break;\n }\n }\n\n if (!selectedItem || !selectedTrackId) {\n return;\n }\n\n // Store a copy of the item in clipboard\n this.clipboardItem.set({ ...selectedItem });\n this.clipboardSourceTrackId.set(selectedTrackId);\n\n this.notificationsComponent?.showNotification(\n 'Media copied to clipboard.',\n 'success'\n );\n }\n\n /**\n * Paste the clipboard media item at the playhead position.\n * Pastes on the same track where the item was copied from.\n * If there's no space at playhead position, finds the next available slot.\n */\n pasteMedia(): void {\n const copiedItem = this.clipboardItem();\n const sourceTrackId = this.clipboardSourceTrackId();\n\n if (!copiedItem || !sourceTrackId) {\n return;\n }\n\n const currentState = this.state();\n const playheadTime = currentState.playheadPosition;\n const totalDuration = currentState.totalDuration;\n\n // Find the source track\n let targetTrack = currentState.tracks.find(t => t.id === sourceTrackId);\n\n // If source track no longer exists, use the first track\n if (!targetTrack) {\n targetTrack = currentState.tracks[0];\n if (!targetTrack) {\n this.notificationsComponent?.showNotification(\n 'No tracks available to paste media.',\n 'error'\n );\n return;\n }\n }\n\n const itemDuration = copiedItem.duration;\n\n // Try to find a valid position starting from playhead\n const pastePosition = this.findPastePosition(\n playheadTime,\n itemDuration,\n targetTrack.items,\n totalDuration\n );\n\n if (pastePosition === null) {\n this.notificationsComponent?.showNotification(\n 'No space available to paste media on this track.',\n 'warning'\n );\n return;\n }\n\n // Create a new item with a new ID\n const newItem: MediaItem = {\n ...copiedItem,\n id: `item-${Date.now()}`,\n startTime: pastePosition,\n trackId: targetTrack.id\n };\n\n // Add the new item to the track\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === targetTrack!.id\n ? { ...t, items: [...t.items, newItem] }\n : t\n )\n }));\n\n this.notificationsComponent?.showNotification(\n 'Media pasted successfully.',\n 'success'\n );\n }\n\n /**\n * Find a valid position to paste media item.\n * First tries at the playhead position, then finds the next available gap.\n */\n private findPastePosition(\n preferredPosition: number,\n duration: number,\n existingItems: MediaItem[],\n totalDuration: number\n ): number | null {\n // Check if we can fit at the preferred position (playhead)\n if (this.canFitAtPosition(preferredPosition, duration, existingItems, totalDuration)) {\n return preferredPosition;\n }\n\n // Sort existing items by start time\n const sortedItems = [...existingItems].sort((a, b) => a.startTime - b.startTime);\n\n // Find all gaps on the track and try to place the item\n const gaps = this.dragDropService.findAllGaps(sortedItems);\n\n // First, try to find a gap that starts at or after the playhead\n for (const gap of gaps) {\n // Calculate actual gap size (considering totalDuration for infinite gaps)\n const effectiveGapEnd = gap.gapEnd === Infinity ? totalDuration : gap.gapEnd;\n const gapSize = effectiveGapEnd - gap.gapStart;\n\n if (gap.gapStart >= preferredPosition && gapSize >= duration) {\n return gap.gapStart;\n }\n }\n\n // If no gap after playhead, try any gap that can fit the item\n for (const gap of gaps) {\n // Calculate actual gap size (considering totalDuration for infinite gaps)\n const effectiveGapEnd = gap.gapEnd === Infinity ? totalDuration : gap.gapEnd;\n const gapSize = effectiveGapEnd - gap.gapStart;\n\n if (gapSize >= duration) {\n return gap.gapStart;\n }\n }\n\n // No suitable position found\n return null;\n }\n\n /**\n * Check if an item can fit at a specific position without overlapping.\n */\n private canFitAtPosition(\n position: number,\n duration: number,\n existingItems: MediaItem[],\n totalDuration: number\n ): boolean {\n // Check bounds\n if (position < 0 || position + duration > totalDuration) {\n return false;\n }\n\n // Check for overlaps with existing items\n const endPosition = position + duration;\n for (const item of existingItems) {\n const itemEnd = item.startTime + item.duration;\n // Check if there's an overlap\n if (position < itemEnd && endPosition > item.startTime) {\n return false;\n }\n }\n\n return true;\n }\n}\n","numLines":1282,"startLine":1,"totalLines":1282}}}
[2025-12-22T21:05:42.597Z] [INFO] {
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"command": "find /tmp/gh-issue-solver-1766437473703 -type f \\( -name \"*.css\" -o -name \"*.scss\" \\) | head -20",
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[2025-12-22T21:05:43.032Z] [INFO] {
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{
"type": "tool_use",
"id": "toolu_01QibvUh7KU72WLVxTXYL23w",
"name": "Bash",
"input": {
"command": "ls -la /tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/",
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[2025-12-22T21:05:43.422Z] [INFO] {
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{
"type": "tool_use",
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"command": "cat /tmp/gh-issue-solver-1766437473703/CLAUDE.md",
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[2025-12-22T21:05:43.645Z] [INFO] {
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{
"tool_use_id": "toolu_01QibvUh7KU72WLVxTXYL23w",
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"content": "total 20\ndrwxrwxr-x 2 hive hive 4096 Dec 22 22:04 .\ndrwxrwxr-x 6 hive hive 4096 Dec 22 22:04 ..\n-rw-rw-r-- 1 hive hive 1557 Dec 22 22:04 notifications.component.css\n-rw-rw-r-- 1 hive hive 937 Dec 22 22:04 notifications.component.html\n-rw-rw-r-- 1 hive hive 2528 Dec 22 22:04 notifications.component.ts",
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"content": "# Issue Summary\n\nThis GitHub issue requests a UI enhancement for a notification component in the video-timeline project.\n\n## The Problem\n\nThe issue asks to \"add a progress bar at the bottom of the notification block, which shows the expiration of the message display time.\" The requester wants the following behavior:\n\n- **Visual indicator**: A bar at the bottom of notifications displaying remaining display time\n- **Pause on hover**: When users move their mouse over the notification, both the timer and progress bar should pause\n- **Resume on mouse leave**: When the mouse moves away, the countdown resumes\n- **Auto-dismiss**: Once the time expires, the notification automatically disappears\n\nThis is a common UX pattern used in toast/snackbar notification systems to give users visual feedback about when a temporary message will be dismissed, while also allowing them to interact with the notification by pausing its countdown."
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"result": "# Issue Summary\n\nThis GitHub issue requests a UI enhancement for a notification component in the video-timeline project.\n\n## The Problem\n\nThe issue asks to \"add a progress bar at the bottom of the notification block, which shows the expiration of the message display time.\" The requester wants the following behavior:\n\n- **Visual indicator**: A bar at the bottom of notifications displaying remaining display time\n- **Pause on hover**: When users move their mouse over the notification, both the timer and progress bar should pause\n- **Resume on mouse leave**: When the mouse moves away, the countdown resumes\n- **Auto-dismiss**: Once the time expires, the notification automatically disappears\n\nThis is a common UX pattern used in toast/snackbar notification systems to give users visual feedback about when a temporary message will be dismissed, while also allowing them to interact with the notification by pausing its countdown.",
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[2025-12-22T21:06:15.829Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01DQYd1JwgaVX4J8cnGWpEpK","type":"tool_result","content":[{"type":"text","text":"Excellent! Now I have a complete understanding. Let me create a comprehensive summary with all the relevant information:\n\n## Summary of Notification System Exploration\n\nI've thoroughly explored the codebase and identified all notification-related components. Here's the detailed analysis:\n\n### Project Stack\n- **Framework**: Angular 20.3.0 (standalone components)\n- **Styling**: Tailwind CSS 4.1.16 with PostCSS\n- **Icons**: Bootstrap Icons 1.13.1\n- **State Management**: Angular signals and computed values\n- **Change Detection**: Zoneless (provideZonelessChangeDetection)\n\n---\n\n### Notification Component Files\n\n#### 1. **TypeScript Component**\n**File**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.ts`\n\n**Key Features**:\n- Uses Angular signals for reactive state management\n- **Auto-dismiss delay**: 4000ms (4 seconds) - defined as `AUTO_DISMISS_DELAY`\n- **Notification interface**: \n ```typescript\n interface Notification {\n id: string;\n message: string;\n type: 'info' | 'success' | 'warning' | 'error';\n }\n ```\n\n**Core Methods**:\n- `showNotification(message, type)` - Displays notification with auto-dismiss timer\n- `dismissNotification(id)` - Removes notification and clears timer\n- `onNotificationMouseEnter(id)` - Pauses dismiss timer on hover\n- `onNotificationMouseLeave(id)` - Restarts dismiss timer when mouse leaves\n- `getNotificationIcon(type)` - Returns appropriate Bootstrap icon class\n- `startDismissTimer(id)` - Starts setTimeout for auto-dismiss\n- `clearDismissTimer(id)` - Clears timeout and removes from Map\n\n**Timer Management**:\n- Uses `Map<string, ReturnType<typeof setTimeout>>` to track timers per notification\n- Timer resets when mouse leaves (full 4-second countdown resets)\n\n---\n\n#### 2. **HTML
[2025-12-22T21:06:15.839Z] [INFO] Template**\n**File**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.html`\n\n**Structure**:\n```html\n<div class=\"notifications-container\">\n @for (notification of notifications(); track notification.id) {\n <div class=\"notification\"\n [class.notification-info]=\"...\"\n [class.notification-success]=\"...\"\n [class.notification-warning]=\"...\"\n [class.notification-error]=\"...\"\n (mouseenter)=\"onNotificationMouseEnter(notification.id)\"\n (mouseleave)=\"onNotificationMouseLeave(notification.id)\">\n <div class=\"notification-content\">\n <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n <span class=\"notification-message\">{{ notification.message }}</span>\n </div>\n <button class=\"notification-close\" \n (click)=\"dismissNotification(notification.id)\">\n <i class=\"bi bi-x\"></i>\n </button>\n </div>\n }\n</div>\n```\n\n**Current Layout**:\n- Fixed position container (top-right corner)\n- Flex column with 8px gap between notifications\n- Max-width: 400px\n- Uses `@for` directive for rendering\n\n---\n\n#### 3. **CSS Styling**\n**File**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.css`\n\n**Container Styling**:\n- Position: fixed (top: 16px, right: 16px)\n- Z-index: 3000\n- Flex column layout with 8px gap\n- Max-width: 400px\n\n**Notification Styling**:\n- Background: #2a2a2a (dark gray)\n- Border: 1px solid #3a3a3a\n- Box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4)\n- Animation: `slide-in` (0.3s ease-out from right to left)\n- Min-width: 280px\n- Padding: 12px 16px\n- Border-radius: 8px\n\n**Type-Specific Colors**:\n- Info: #3b82f6 (blue)\n- Success: #22c55e (green)\n- Warning: #f59e0b (amber with orange border)\n- Error: #ef4444 (red with red border)\n\n**Animations**:\n```css\n@keyframes slide-in {\n from {\n transform: translateX(100%);\n opacity: 0;\n }\n to {\n transform: translateX(0);\n opacity: 1;\n }\n}\n```\n\n---\n\n### Integration in Timeline Component\n\n**File**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/timeline/timeline.component.ts`\n\n**Usage Examples** (lines 835-838, 1030-1033, 1042-1045, 1089-1092, 1128-1131, 1158-1161, 1177-1180, 1202-1205):\n\n```typescript\n// ViewChild reference\n@ViewChild('notifications') notificationsComponent?: NotificationsComponent;\n\n// Usage examples:\nthis.notificationsComponent?.showNotification(\n 'New project created. Timeline cleared.',\n 'success'\n);\n\nthis.notificationsComponent?.showNotification(\n 'Position the playhead within the selected media to trim it.',\n 'warning'\n);\n```\n\n**Integration Points**:\n- Line 6: Imports NotificationsComponent\n- Line 14: Includes in component imports\n- Line 33: ViewChild decorator\n- Line 233: Template usage: `<app-notifications #notifications></app-notifications>`\n\n---\n\n### Current Implementation Issues (Related to Issue #122)\n\n**What's Missing** for Issue #122 requirement:\n1. **No progress bar** - Users can't visually see remaining time\n2. **No animated countdown** - The timer is invisible\n3. **No pause visual feedback** - Users don't know timer is paused on hover\n\n---\n\n### Related Files and Dependencies\n\n**Parent Component**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/timeline/timeline.component.html` (line 233)\n\n**Bootstrap Icons Used**:\n- `bi-check-circle-fill` (success)\n- `bi-exclamation-triangle-fill` (warning)\n- `bi-x-circle-fill` (error)\n- `bi-info-circle-fill` (info)\n- `bi-x` (close button)\n\n**Global Styles**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/styles.css`\n\n---\n\n### Key Technical Details for Progress Bar Implementation\n\n1. **Duration**: 4000ms (4 seconds)\n2. **State Tracking**: Uses Map-based timer management\n3. **Events**: Mouse enter/leave for pause/resume\n4. **Reactive Updates**: Angular signals with computed values\n5. **Animation**: CSS @keyframes already in use for slide-in effect\n6. **Styling**: Uses CSS classes for type-based theming\n\nAll files are properly structured as a standalone Angular component with isolated styles and minimal dependencies."}]}]},"parent_tool_use_id":null,"session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"238d0f2e-90aa-43bf-89bd-99c66d6dfa36","tool_use_result":{"status":"completed","prompt":"Explore the codebase in /tmp/gh-issue-solver-1766437473703 to find:\n1. The notification component (look for toast, notification, alert, snackbar patterns)\n2. Any related CSS/SCSS styles for notifications\n3. How notifications are currently displayed and timed\n4. The project structure and technology stack (Angular, React, Vue, vanilla JS?)\n\nProvide detailed file paths and code snippets for the notification-related code.","agentId":"4c59428c","content":[{"type":"text","text":"Excellent! Now I have a complete understanding. Let me create a comprehensive summary with all the relevant information:\n\n## Summary of Notification System Exploration\n\nI've thoroughly explored the codebase and identified all notification-related components. Here's the detailed analysis:\n\n### Project Stack\n- **Framework**: Angular 20.3.0 (standalone components)\n- **Styling**: Tailwind CSS 4.1.16 with PostCSS\n- **Icons**: Bootstrap Icons 1.13.1\n- **State Management**: Angular signals and computed values\n- **Change Detection**: Zoneless (provideZonelessChangeDetection)\n\n---\n\n### Notification Component Files\n\n#### 1. **TypeScript Component**\n**File**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.ts`\n\n**Key Features**:\n- Uses Angular signals for reactive state management\n- **Auto-dismiss delay**: 4000ms (4 seconds) - defined as `AUTO_DISMISS_DELAY`\n- **Notification interface**: \n ```typescript\n interface Notification {\n id: string;\n message: string;\n type: 'info' | 'success' | 'warning' | 'error';\n }\n ```\n\n**Core Methods**:\n- `showNotification(message, type)` - Displays notification with auto-dismiss timer\n- `dismissNotification(id)` - Removes notification and clears timer\n- `onNotificationMouseEnter(id)` - Pauses dismiss timer on hover\n- `onNotificationMouseLeave(id)` - Restarts dismiss timer when mouse leaves\n- `getNotificationIcon(type)` - Returns appropriate Bootstrap icon class\n- `startDismissTimer(id)` - Starts setTimeout for auto-dismiss\n- `clearDismissTimer(id)` - Clears timeout and removes from Map\n\n**Timer Management**:\n- Uses `Map<string, ReturnType<typeof setTimeout>>` to track timers per notification\n- Timer resets when mouse leaves (full 4-second countdown resets)\n\n---\n\n#### 2. **HTML Template**\n**File**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.html`\n\n**Structure**:\n```html\n<div class=\"notifications-container\">\n @for (notification of notifications(); track notification.id) {\n <div class=\"notification\"\n [class.notification-info]=\"...\"\n [class.notification-success]=\"...\"\n [class.notification-warning]=\"...\"\n [class.notification-error]=\"...\"\n (mouseenter)=\"onNotificationMouseEnter(notification.id)\"\n (mouseleave)=\"onNotificationMouseLeave(notification.id)\">\n <div class=\"notification-content\">\n <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n <span class=\"notification-message\">{{ notification.message }}</span>\n </div>\n <button class=\"notification-close\" \n (click)=\"dismissNotification(notification.id)\">\n <i class=\"bi bi-x\"></i>\n </button>\n </div>\n }\n</div>\n```\n\n**Current Layout**:\n- Fixed position container (top-right corner)\n- Flex column with 8px gap between notifications\n- Max-width: 400px\n- Uses `@for` directive for rendering\n\n---\n\n#### 3. **CSS Styling**\n**File**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.css`\n\n**Container Styling**:\n- Position: fixed (top: 16px, right: 16px)\n- Z-index: 3000\n- Flex column layout with 8px gap\n- Max-width: 400px\n\n**Notification Styling**:\n- Background: #2a2a2a (dark gray)\n- Border: 1px solid #3a3a3a\n- Box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4)\n- Animation: `slide-in` (0.3s ease-out from right to left)\n- Min-width: 280px\n- Padding: 12px 16px\n- Border-radius: 8px\n\n**Type-Specific Colors**:\n- Info: #3b82f6 (blue)\n- Success: #22c55e (green)\n- Warning: #f59e0b (amber with orange border)\n- Error: #ef4444 (red with red border)\n\n**Animations**:\n```css\n@keyframes slide-in {\n from {\n transform: translateX(100%);\n opacity: 0;\n }\n to {\n transform: translateX(0);\n opacity: 1;\n }\n}\n```\n\n---\n\n### Integration in Timeline Component\n\n**File**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/timeline/timeline.component.ts`\n\n**Usage Examples** (lines 835-838, 1030-1033, 1042-1045, 1089-1092, 1128-1131, 1158-1161, 1177-1180, 1202-1205):\n\n```typescript\n// ViewChild reference\n@ViewChild('notifications') notificationsComponent?: NotificationsComponent;\n\n// Usage examples:\nthis.notificationsComponent?.showNotification(\n 'New project created. Timeline cleared.',\n 'success'\n);\n\nthis.notificationsComponent?.showNotification(\n 'Position the playhead within the selected media to trim it.',\n 'warning'\n);\n```\n\n**Integration Points**:\n- Line 6: Imports NotificationsComponent\n- Line 14: Includes in component imports\n- Line 33: ViewChild decorator\n- Line 233: Template usage: `<app-notifications #notifications></app-notifications>`\n\n---\n\n### Current Implementation Issues (Related to Issue #122)\n\n**What's Missing** for Issue #122 requirement:\n1. **No progress bar** - Users can't visually see remaining time\n2. **No animated countdown** - The timer is invisible\n3. **No pause visual feedback** - Users don't know timer is paused on hover\n\n---\n\n### Related Files and Dependencies\n\n**Parent Component**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/timeline/timeline.component.html` (line 233)\n\n**Bootstrap Icons Used**:\n- `bi-check-circle-fill` (success)\n- `bi-exclamation-triangle-fill` (warning)\n- `bi-x-circle-fill` (error)\n- `bi-info-circle-fill` (info)\n- `bi-x` (close button)\n\n**Global Styles**: `/tmp/gh-issue-solver-1766437473703/video-timeline/src/styles.css`\n\n---\n\n### Key Technical Details for Progress Bar Implementation\n\n1. **Duration**: 4000ms (4 seconds)\n2. **State Tracking**: Uses Map-based timer management\n3. **Events**: Mouse enter/leave for pause/resume\n4. **Reactive Updates**: Angular signals with computed values\n5. **Animation**: CSS @keyframes already in use for slide-in effect\n6. **Styling**: Uses CSS classes for type-based theming\n\nAll files are properly structured as a standalone Angular component with isolated styles and minimal dependencies."}],"totalDurationMs":54861,"totalTokens":48812,"totalToolUseCount":27,"usage":{"input_tokens":5,"cache_creation_input_tokens":764,"cache_read_input_tokens":46250,"cache_creation":{"ephemeral_5m_input_tokens":764,"ephemeral_1h_input_tokens":0},"output_tokens":1793,"service_tier":"standard"}}}
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[2025-12-22T21:06:28.179Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_016144zsy3XBQWv1FTwA8otu","type":"tool_result","content":" 1→<div class=\"notifications-container\">\n 2→ @for (notification of notifications(); track notification.id) {\n 3→ <div\n 4→ class=\"notification\"\n 5→ [class.notification-info]=\"notification.type === 'info'\"\n 6→ [class.notification-success]=\"notification.type === 'success'\"\n 7→ [class.notification-warning]=\"notification.type === 'warning'\"\n 8→ [class.notification-error]=\"notification.type === 'error'\"\n 9→ (mouseenter)=\"onNotificationMouseEnter(notification.id)\"\n 10→ (mouseleave)=\"onNotificationMouseLeave(notification.id)\">\n 11→ <div class=\"notification-content\">\n 12→ <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n 13→ <span class=\"notification-message\">{{ notification.message }}</span>\n 14→ </div>\n 15→ <button\n 16→ class=\"notification-close\"\n 17→ (click)=\"dismissNotification(notification.id)\"\n 18→ title=\"Close\">\n 19→ <i class=\"bi bi-x\"></i>\n 20→ </button>\n 21→ </div>\n 22→ }\n 23→</div>\n 24→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":null,"session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"7ad51982-a5a5-4954-a5ff-f29717a5fd9d","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.html","content":"<div class=\"notifications-container\">\n @for (notificat
[2025-12-22T21:06:28.186Z] [INFO] ion of notifications(); track notification.id) {\n <div\n class=\"notification\"\n [class.notification-info]=\"notification.type === 'info'\"\n [class.notification-success]=\"notification.type === 'success'\"\n [class.notification-warning]=\"notification.type === 'warning'\"\n [class.notification-error]=\"notification.type === 'error'\"\n (mouseenter)=\"onNotificationMouseEnter(notification.id)\"\n (mouseleave)=\"onNotificationMouseLeave(notification.id)\">\n <div class=\"notification-content\">\n <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n <span class=\"notification-message\">{{ notification.message }}</span>\n </div>\n <button\n class=\"notification-close\"\n (click)=\"dismissNotification(notification.id)\"\n title=\"Close\">\n <i class=\"bi bi-x\"></i>\n </button>\n </div>\n }\n</div>\n","numLines":24,"startLine":1,"totalLines":24}}}
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[2025-12-22T21:06:28.224Z] [INFO] 78→.notification-success .notification-content i {\n 79→ color: #22c55e;\n 80→}\n 81→\n 82→.notification-warning {\n 83→ border-color: #f59e0b;\n 84→}\n 85→\n 86→.notification-warning .notification-content i {\n 87→ color: #f59e0b;\n 88→}\n 89→\n 90→.notification-error {\n 91→ border-color: #ef4444;\n 92→}\n 93→\n 94→.notification-error .notification-content i {\n 95→ color: #ef4444;\n 96→}\n 97→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":null,"session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"88a238d0-ec13-4713-bd2a-4ca0e59ecebd","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.css","content":".notifications-container {\n position: fixed;\n top: 16px;\n right: 16px;\n display: flex;\n flex-direction: column;\n gap: 8px;\n z-index: 3000;\n max-width: 400px;\n}\n\n.notification {\n display: flex;\n align-items: flex-start;\n justify-content: space-between;\n padding: 12px 16px;\n border-radius: 8px;\n background: #2a2a2a;\n border: 1px solid #3a3a3a;\n box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);\n animation: slide-in 0.3s ease-out;\n min-width: 280px;\n}\n\n@keyframes slide-in {\n from {\n transform: translateX(100%);\n opacity: 0;\n }\n to {\n transform: translateX(0);\n opacity: 1;\n }\n}\n\n.notification-content {\n display: flex;\n align-items: flex-start;\n gap: 10px;\n flex: 1;\n}\n\n.notification-content i {\n font-size: 18px;\n flex-shrink: 0;\n margin-top: 1px;\n}\n\n.notification-message {\n font-size: 14px;\n line-height: 1.4;\n color: #e5e5e5;\n word-break: break-word;\n}\n\n.notification-close {\n background: none;\n border: none;\n color: #888;\n cursor: pointer;\n padding: 0;\n margin-left: 8px;\n font-size: 18px;\n line-height: 1;\n transition: color 0.2s;\n flex-shrink: 0;\n}\n\n.notification-close:hover {\n color: #fff;\n}\n\n/* Notification type colors */\n.notification-info .notification-content i {\n color: #3b82f6;\n}\n\n.notification-success .notification-content i {\n color: #22c55e;\n}\n\n.notification-warning {\n border-color: #f59e0b;\n}\n\n.notification-warning .notification-content i {\n color: #f59e0b;\n}\n\n.notification-error {\n border-color: #ef4444;\n}\n\n.notification-error .notification-content i {\n color: #ef4444;\n}\n","numLines":97,"startLine":1,"totalLines":97}}}
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"text": "Now let me design the solution. The key challenge is implementing a progress bar that:\n\n1. Animates from full width to zero over 4 seconds\n2. Pauses when hovering over the notification\n3. Resumes from where it left off when the mouse leaves (currently it resets to full duration)\n\nLooking at the current implementation, when `onNotificationMouseLeave` is called, it restarts the timer from zero (full 4 seconds). The issue description mentions \"after отведения мыши время и полоска продолжают уменьшаться\" which means it should continue from where it stopped.\n\nI need to track the remaining time for each notification to properly resume the animation. Let me implement this:"
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"old_string": "import { Component, signal, computed } from '@angular/core';\nimport { CommonModule } from '@angular/common';\n\nexport interface Notification {\n id: string;\n message: string;\n type: 'info' | 'success' | 'warning' | 'error';\n}\n\n@Component({\n selector: 'app-notifications',\n standalone: true,\n imports: [CommonModule],\n templateUrl: './notifications.component.html',\n styleUrl: './notifications.component.css'\n})\nexport class Notif************onent {\n private readonly AUTO_DISMISS_DELAY = 4000; // 4 seconds\n\n // Internal state\n readonly notifications = signal<Notification[]>([]);\n\n // Track timers for each notification\n private dismissTimers = new Map<string, ReturnType<typeof setTimeout>>();\n\n /**\n * Show a notification that auto-dismisses after 4 seconds.\n * Timer resets on hover and restarts when cursor leaves.\n */\n showNotification(message: string, type: Notification['type'] = 'info'): void {\n const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n const notification: Notification = { id, message, type };\n\n this.notifications.update(list => [...list, notification]);\n this.startDismissTimer(id);\n }\n\n /**\n * Remove a notification by ID\n */\n dismissNotification(id: string): void {\n this.clearDismissTimer(id);\n this.notifications.update(list => list.filter(n => n.id !== id));\n }\n\n /**\n * Called when mouse enters the notification - pause the timer\n */\n onNotificationMouseEnter(id: string): void {\n this.clearDismissTimer(id);\n }\n\n /**\n * Called when mouse leaves the notification - restart the timer from zero\n */\n onNotificationMouseLeave(id: string): void {\n this.startDismissTimer(id);\n }\n\n /**\n * Get the icon class for a notification type\n */\n getNotificationIcon(type: Notification['type']): string {\n switch (type) {\n case 'success':\n return 'bi-check-circle-fill';\n case 'warning':\n return 'bi-exclamation-triangle-fill';\n case 'error':\n return 'bi-x-circle-fill';\n case 'info':\n default:\n return 'bi-info-circle-fill';\n }\n }\n\n private startDismissTimer(id: string): void {\n this.clearDismissTimer(id);\n const timer = setTimeout(() => {\n this.dismissNotification(id);\n }, this.AUTO_DISMISS_DELAY);\n this.dismissTimers.set(id, timer);\n }\n\n private clearDismissTimer(id: string): void {\n const timer = this.dismissTimers.get(id);\n if (timer) {\n clearTimeout(timer);\n this.dismissTimers.delete(id);\n }\n }\n}",
"new_string": "import { Component, signal } from '@angular/core';\nimport { CommonModule } from '@angular/common';\n\nexport interface Notification {\n id: string;\n message: string;\n type: 'info' | 'success' | 'warning' | 'error';\n}\n\n/** Tracks progress bar state for a notification */\ninterface Notif************State {\n timer: ReturnType<typeof setTimeout> | null;\n startTime: number;\n remainingTime: number;\n}\n\n@Component({\n selector: 'app-notifications',\n standalone: true,\n imports: [CommonModule],\n templateUrl: './notifications.component.html',\n styleUrl: './notifications.component.css'\n})\nexport class Notif************onent {\n private readonly AUTO_DISMISS_DELAY = 4000; // 4 seconds\n\n // Internal state\n readonly notifications = signal<Notification[]>([]);\n\n // Track timers and progress for each notification\n private timerStates = new Map<string, NotificationTimerState>();\n\n // Track paused state for progress bar CSS animation\n readonly pausedNotifications = signal<Set<string>>(new Set());\n\n // Track progress percentage for each notification (0-100)\n readonly progressMap = signal<Map<string, number>>(new Map());\n\n /**\n * Show a notification that auto-dismisses after 4 seconds.\n * Timer pauses on hover and continues from remaining time when cursor leaves.\n */\n showNotification(message: string, type: Notification['type'] = 'info'): void {\n const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n const notification: Notification = { id, message, type };\n\n // Initialize timer state with full duration\n this.timerStates.set(id, {\n timer: null,\n startTime: Date.now(),\n remainingTime: this.AUTO_DISMISS_DELAY\n });\n\n // Initialize progress at 100%\n this.progressMap.update(map => {\n const newMap = new Map(map);\n newMap.set(id, 100);\n return newMap;\n });\n\n this.notifications.update(list => [...list, notification]);\n this.startDismissTimer(id);\n }\n\n /**\n * Remove a notification by ID\n */\n dismissNotification(id: string): void {\n this.clearDismissTimer(id);\n this.timerStates.delete(id);\n this.notifications.update(list => list.filter(n => n.id !== id));\n\n // Clean up progress map\n this.progressMap.update(map => {\n const newMap = new Map(map);\n newMap.delete(id);\n return newMap;\n });\n\n // Clean up paused state\n this.pausedNotifications.update(set => {\n const newSet = new Set(set);\n newSet.delete(id);\n return newSet;\n });\n }\n\n /**\n * Called when mouse enters the notification - pause the timer and progress bar\n */\n onNotificationMouseEnter(id: string): void {\n const state = this.timerStates.get(id);\n if (state) {\n // Calculate remaining time\n const elapsed = Date.now() - state.startTime;\n state.remainingTime = Math.max(0, state.remainingTime - elapsed);\n\n // Update progress percentage based on remaining time\n const progressPercent = (state.remainingTime / this.AUTO_DISMISS_DELAY) * 100;\n this.progressMap.update(map => {\n const newMap = new Map(map);\n newMap.set(id, progressPercent);\n return newMap;\n });\n }\n\n // Clear the timer\n this.clearDismissTimer(id);\n\n // Mark as paused for CSS animation\n this.pausedNotifications.update(set => {\n const newSet = new Set(set);\n newSet.add(id);\n return newSet;\n });\n }\n\n /**\n * Called when mouse leaves the notification - continue the timer from remaining time\n */\n onNotificationMouseLeave(id: string): void {\n // Unmark as paused\n this.pausedNotifications.update(set => {\n const newSet = new Set(set);\n newSet.delete(id);\n return newSet;\n });\n\n this.startDismissTimer(id);\n }\n\n /**\n * Get the icon class for a notification type\n */\n getNotificationIcon(type: Notification['type']): string {\n switch (type) {\n case 'success':\n return 'bi-check-circle-fill';\n case 'warning':\n return 'bi-exclamation-triangle-fill';\n case 'error':\n return 'bi-x-circle-fill';\n case 'info':\n default:\n return 'bi-info-circle-fill';\n }\n }\n\n /**\n * Get the progress bar color based on notification type\n */\n getProgressColor(type: Notification['type']): string {\n switch (type) {\n case 'success':\n return '#22c55e';\n case 'warning':\n return '#f59e0b';\n case 'error':\n return '#ef4444';\n case 'info':\n default:\n return '#3b82f6';\n }\n }\n\n /**\n * Check if a notification progress bar is paused\n */\n isNotificationPaused(id: string): boolean {\n return this.pausedNotifications().has(id);\n }\n\n /**\n * Get progress percentage for a notification\n */\n getProgress(id: string): number {\n return this.progressMap().get(id) ?? 100;\n }\n\n /**\n * Get animation duration based on remaining time (for CSS)\n */\n getAnimationDuration(id: string): number {\n const state = this.timerStates.get(id);\n return state ? state.remainingTime : this.AUTO_DISMISS_DELAY;\n }\n\n private startDismissTimer(id: string): void {\n this.clearDismissTimer(id);\n\n const state = this.timerStates.get(id);\n if (!state) return;\n\n // Update start time for this run\n state.startTime = Date.now();\n\n // Set timer for remaining time\n const timer = setTimeout(() => {\n this.dismissNotification(id);\n }, state.remainingTime);\n\n state.timer = timer;\n }\n\n private clearDismissTimer(id: string): void {\n const state = this.timerStates.get(id);\n if (state?.timer) {\n clearTimeout(state.timer);\n state.timer = null;\n }\n }\n}"
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[2025-12-22T21:07:25.447Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01CfuJFYmDeSzHW66jmoUJFq","type":"tool_result","content":"The file /tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.ts has been updated. Here's the result of running `cat -n` on a snippet of the edited file:\n 1→import { Component, signal } from '@angular/core';\n 2→import { CommonModule } from '@angular/common';\n 3→\n 4→export interface Notification {\n 5→ id: string;\n 6→ message: string;\n 7→ type: 'info' | 'success' | 'warning' | 'error';\n 8→}\n 9→\n 10→/** Tracks progress bar state for a notification */\n 11→interface Notif************State {\n 12→ timer: ReturnType<typeof setTimeout> | null;\n 13→ startTime: number;\n 14→ remainingTime: number;\n 15→}\n 16→\n 17→@Component({\n 18→ selector: 'app-notifications',\n 19→ standalone: true,\n 20→ imports: [CommonModule],\n 21→ templateUrl: './notifications.component.html',\n 22→ styleUrl: './notifications.component.css'\n 23→})\n 24→export class Notif************onent {\n 25→ private readonly AUTO_DISMISS_DELAY = 4000; // 4 seconds\n 26→\n 27→ // Internal state\n 28→ readonly notifications = signal<Notification[]>([]);\n 29→\n 30→ // Track timers and progress for each notification\n 31→ private timerStates = new Map<string, NotificationTimerState>();\n 32→\n 33→ // Track paused state for progress bar CSS animation\n 34→ readonly pausedNotifications = signal<Set<string>>(new Set());\n 35→\n 36→ // Track progress percentage for each notification (0-100)\n 37→ readonly progressMap = signal<Map<string, number>>(new Map());\n 38→\n 39→ /**\n 40→ * Show a notification that auto-dismisses after 4 seconds.\n 41→ * Timer pauses on hover and continues from remaining time when cursor leaves.\n 42→ */\n 43→ showNotification(message: string, type: Notification['type'] = 'info'): void {\n 44→ const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n 45→ const notification: Notification = { id, message, type };\n 46→\n 47→ // Initialize timer state with full duration\n 48→ this.timerStates.set(id, {\n 49→ timer: null,\n 50→ startTime: Date.now(),\n 51→ remainingTime: this.AUTO_DISMISS_DELAY\n 52→ });\n 53→\n 54→ // Initialize progress at 100%\n 55→ this.progressMap.update(map => {\n 56→ const newMap = new Map(map);\n 57→ newMap.set(id, 100);\n 58→ return newMap;\n 59→ });\n 60→\n 61→ this.notifications.update(list => [...list, notification]);\n 62→ this.startDismissTimer(id);\n 63→ }\n 64→\n 65→ /**\n 66→ * Remove a notification by ID\n 67→ */\n 68→ dismissNotification(id: string): void {\n 69→ this.clearDismissTimer(id);\n 70→ this.timerStates.delete(id);\n 71→ this.notifications.update(list => list.filter(n => n.id !== id));\n 72→\n 73→ // Clean up progress map\n 74→ this.progressMap.update(map => {\n 75→ const newMap = new Map(map);\n 76→ newMap.delete(id);\n 77→ return newMap;\n 78→ });\n 79→\n 80→ // Clean up paused state\n 81→ this.pausedNotifications.update(set => {\n 82→ const newSet = new Set(set);\n 83→ newSet.delete(id);\n 84→ return newSet;\n 85→ });\n 86→ }\n 87→\n 88→ /**\n 89→ * Called when mouse enters the notification - pause the timer and progress bar\n 90→ */\n 91→ onNotificationMouseEnter(id: string): void {\n 92→ const state = this.timerStates.get(id);\n 93→ if (state) {\n 94→ // Calculate remaining time\n 95→ const elapsed = Date.now() - state.startTime;\n 96→ state.remainingTime = Math.max(0, state.remainingTime - elapsed);\n 97→\n 98→
[2025-12-22T21:07:25.480Z] [INFO] // Update progress percentage based on remaining time\n 99→ const progressPercent = (state.remainingTime / this.AUTO_DISMISS_DELAY) * 100;\n 100→ this.progressMap.update(map => {\n 101→ const newMap = new Map(map);\n 102→ newMap.set(id, progressPercent);\n 103→ return newMap;\n 104→ });\n 105→ }\n 106→\n 107→ // Clear the timer\n 108→ this.clearDismissTimer(id);\n 109→\n 110→ // Mark as paused for CSS animation\n 111→ this.pausedNotifications.update(set => {\n 112→ const newSet = new Set(set);\n 113→ newSet.add(id);\n 114→ return newSet;\n 115→ });\n 116→ }\n 117→\n 118→ /**\n 119→ * Called when mouse leaves the notification - continue the timer from remaining time\n 120→ */\n 121→ onNotificationMouseLeave(id: string): void {\n 122→ // Unmark as paused\n 123→ this.pausedNotifications.update(set => {\n 124→ const newSet = new Set(set);\n 125→ newSet.delete(id);\n 126→ return newSet;\n 127→ });\n 128→\n 129→ this.startDismissTimer(id);\n 130→ }\n 131→\n 132→ /**\n 133→ * Get the icon class for a notification type\n 134→ */\n 135→ getNotificationIcon(type: Notification['type']): string {\n 136→ switch (type) {\n 137→ case 'success':\n 138→ return 'bi-check-circle-fill';\n 139→ case 'warning':\n 140→ return 'bi-exclamation-triangle-fill';\n 141→ case 'error':\n 142→ return 'bi-x-circle-fill';\n 143→ case 'info':\n 144→ default:\n 145→ return 'bi-info-circle-fill';\n 146→ }\n 147→ }\n 148→\n 149→ /**\n 150→ * Get the progress bar color based on notification type\n 151→ */\n 152→ getProgressColor(type: Notification['type']): string {\n 153→ switch (type) {\n 154→ case 'success':\n 155→ return '#22c55e';\n 156→ case 'warning':\n 157→ return '#f59e0b';\n 158→ case 'error':\n 159→ return '#ef4444';\n 160→ case 'info':\n 161→ default:\n 162→ return '#3b82f6';\n 163→ }\n 164→ }\n 165→\n 166→ /**\n 167→ * Check if a notification progress bar is paused\n 168→ */\n 169→ isNotificationPaused(id: string): boolean {\n 170→ return this.pausedNotifications().has(id);\n 171→ }\n 172→\n 173→ /**\n 174→ * Get progress percentage for a notification\n 175→ */\n 176→ getProgress(id: string): number {\n 177→ return this.progressMap().get(id) ?? 100;\n 178→ }\n 179→\n 180→ /**\n 181→ * Get animation duration based on remaining time (for CSS)\n 182→ */\n 183→ getAnimationDuration(id: string): number {\n 184→ const state = this.timerStates.get(id);\n 185→ return state ? state.remainingTime : this.AUTO_DISMISS_DELAY;\n 186→ }\n 187→\n 188→ private startDismissTimer(id: string): void {\n 189→ this.clearDismissTimer(id);\n 190→\n 191→ const state = this.timerStates.get(id);\n 192→ if (!state) return;\n 193→\n 194→ // Update start time for this run\n 195→ state.startTime = Date.now();\n 196→\n 197→ // Set timer for remaining time\n 198→ const timer = setTimeout(() => {\n 199→ this.dismissNotification(id);\n 200→ }, state.remainingTime);\n 201→\n 202→ state.timer = timer;\n 203→ }\n 204→\n 205→ private clearDismissTimer(id: string): void {\n 206→ const state = this.timerStates.get(id);\n 207→ if (state?.timer) {\n 208→ clearTimeout(state.timer);\n 209→ state.timer = null;\n 210→ }\n 211→ }\n 212→}\n 213→"}]},"parent_tool_use_id":null,"session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"11cd9130-1d8b-4c9e-afaf-7476d62be764","tool_use_result":{"filePath":"/tmp/gh-issue-solver-1766437473703/video-timeline/src/app/components/notifications/notifications.component.ts","oldString":"import { Component, signal, computed } from '@angular/core';\nimport { CommonModule } from '@angular/common';\n\nexport interface Notification {\n id: string;\n message: string;\n type: 'info' | 'success' | 'warning' | 'error';\n}\n\n@Component({\n selector: 'app-notifications',\n standalone: true,\n imports: [CommonModule],\n templateUrl: './notifications.component.html',\n styleUrl: './notifications.component.css'\n})\nexport class Notif************onent {\n private readonly AUTO_DISMISS_DELAY = 4000; // 4 seconds\n\n // Internal state\n readonly notifications = signal<Notification[]>([]);\n\n // Track timers for each notification\n private dismissTimers = new Map<string, ReturnType<typeof setTimeout>>();\n\n /**\n * Show a notification that auto-dismisses after 4 seconds.\n * Timer resets on hover and restarts when cursor leaves.\n */\n showNotification(message: string, type: Notification['type'] = 'info'): void {\n const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n const notification: Notification = { id, message, type };\n\n this.notifications.update(list => [...list, notification]);\n this.startDismissTimer(id);\n }\n\n /**\n * Remove a notification by ID\n */\n dismissNotification(id: string): void {\n this.clearDismissTimer(id);\n this.notifications.update(list => list.filter(n => n.id !== id));\n }\n\n /**\n * Called when mouse enters the notification - pause the timer\n */\n onNotificationMouseEnter(id: string): void {\n this.clearDismissTimer(id);\n }\n\n /**\n * Called when mouse leaves the notification - restart the timer from zero\n */\n onNotificationMouseLeave(id: string): void {\n this.startDismissTimer(id);\n }\n\n /**\n * Get the icon class for a notification type\n */\n getNotificationIcon(type: Notification['type']): string {\n switch (type) {\n case 'success':\n return 'bi-check-circle-fill';\n case 'warning':\n return 'bi-exclamation-triangle-fill';\n case 'error':\n return 'bi-x-circle-fill';\n case 'info':\n default:\n return 'bi-info-circle-fill';\n }\n }\n\n private startDismissTimer(id: string): void {\n this.clearDismissTimer(id);\n const timer = setTimeout(() => {\n this.dismissNotification(id);\n }, this.AUTO_DISMISS_DELAY);\n this.dismissTimers.set(id, timer);\n }\n\n private clearDismissTimer(id: string): void {\n const timer = this.dismissTimers.get(id);\n if (timer) {\n clearTimeout(timer);\n this.dismissTimers.delete(id);\n }\n }\n}","newString":"import { Component, signal } from '@angular/core';\nimport { CommonModule } from '@angular/common';\n\nexport interface Notification {\n id: string;\n message: string;\n type: 'info' | 'success' | 'warning' | 'error';\n}\n\n/** Tracks progress bar state for a notification */\ninterface Notif************State {\n timer: ReturnType<typeof setTimeout> | null;\n startTime: number;\n remainingTime: number;\n}\n\n@Component({\n selector: 'app-notifications',\n standalone: true,\n imports: [CommonModule],\n templateUrl: './notifications.component.html',\n styleUrl: './notifications.component.css'\n})\nexport class Notif************onent {\n private readonly AUTO_DISMISS_DELAY = 4000; // 4 seconds\n\n // Internal state\n readonly notifications = signal<Notification[]>([]);\n\n // Track timers and progress for each notification\n private timerStates = new Map<string, NotificationTimerState>();\n\n // Track paused state for progress bar CSS animation\n readonly pausedNotifications = signal<Set<string>>(new Set());\n\n // Track progress percentage for each notification (0-100)\n readonly progressMap = signal<Map<string, number>>(new Map());\n\n /**\n * Show a notification that auto-dismisses after 4 seconds.\n * Timer pauses on hover and continues from remaining time when cursor leaves.\n */\n showNotification(message: string, type: Notification['type'] = 'info'): void {\n const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n const notification: Notification = { id, message, type };\n\n // Initialize timer state with full duration\n this.timerStates.set(id, {\n timer: null,\n startTime: Date.now(),\n remainingTime: this.AUTO_DISMISS_DELAY\n });\n\n // Initialize progress at 100%\n this.progressMap.update(map => {\n const newMap = new Map(map);\n newMap.set(id, 100);\n return newMap;\n });\n\n this.notifications.update(list => [...list, notification]);\n this.startDismissTimer(id);\n }\n\n /**\n * Remove a notification by ID\n */\n dismissNotification(id: string): void {\n this.clearDismissTimer(id);\n this.timerStates.delete(id);\n this.notifications.update(list => list.filter(n => n.id !== id));\n\n // Clean up progress map\n this.progressMap.update(map => {\n const newMap = new Map(map);\n newMap.delete(id);\n return newMap;\n });\n\n // Clean up paused state\n this.pausedNotifications.update(set => {\n const newSet = new Set(set);\n newSet.delete(id);\n return newSet;\n });\n }\n\n /**\n * Called when mouse enters the notification - pause the timer and progress bar\n */\n onNotificationMouseEnter(id: string): void {\n const state = this.timerStates.get(id);\n if (state) {\n // Calculate remaining time\n const elapsed = Date.now() - state.startTime;\n state.remainingTime = Math.max(0, state.remainingTime - elapsed);\n\n // Update progress percentage based on remaining time\n const progressPercent = (state.remainingTime / this.AUTO_DISMISS_DELAY) * 100;\n this.progressMap.update(map => {\n const newMap = new Map(map);\n newMap.set(id, progressPercent);\n return newMap;\n });\n }\n\n // Clear the timer\n this.clearDismissTimer(id);\n\n // Mark as paused for CSS animation\n this.pausedNotifications.update(set => {\n const newSet = new Set(set);\n newSet.add(id);\n return newSet;\n });\n }\n\n /**\n * Called when mouse leaves the notification - continue the timer from remaining time\n */\n onNotificationMouseLeave(id: string): void {\n // Unmark as paused\n this.pausedNotifications.update(set => {\n const newSet = new Set(set);\n newSet.delete(id);\n return newSet;\n });\n\n this.startDismissTimer(id);\n }\n\n /**\n * Get the icon class for a notification type\n */\n getNotificationIcon(type: Notification['type']): string {\n switch (type) {\n case 'success':\n return 'bi-check-circle-fill';\n case 'warning':\n return 'bi-exclamation-triangle-fill';\n case 'error':\n return 'bi-x-circle-fill';\n case 'info':\n default:\n return 'bi-info-circle-fill';\n }\n }\n\n /**\n * Get the progress bar color based on notification type\n */\n getProgressColor(type: Notification['type']): string {\n switch (type) {\n case 'success':\n return '#22c55e';\n case 'warning':\n return '#f59e0b';\n case 'error':\n return '#ef4444';\n case 'info':\n default:\n return '#3b82f6';\n }\n }\n\n /**\n * Check if a notification progress bar is paused\n */\n isNotificationPaused(id: string): boolean {\n return this.pausedNotifications().has(id);\n }\n\n /**\n * Get progress percentage for a notification\n */\n getProgress(id: string): number {\n return this.progressMap().get(id) ?? 100;\n }\n\n /**\n * Get animation duration based on remaining time (for CSS)\n */\n getAnimationDuration(id: string): number {\n const state = this.timerStates.get(id);\n return state ? state.remainingTime : this.AUTO_DISMISS_DELAY;\n }\n\n private startDismissTimer(id: string): void {\n this.clearDismissTimer(id);\n\n const state = this.timerStates.get(id);\n if (!state) return;\n\n // Update start time for this run\n state.startTime = Date.now();\n\n // Set timer for remaining time\n const timer = setTimeout(() => {\n this.dismissNotification(id);\n }, state.remainingTime);\n\n state.timer = timer;\n }\n\n private clearDismissTimer(id: string): void {\n const state = this.timerStates.get(id);\n if (state?.timer) {\n clearTimeout(state.timer);\n state.timer = null;\n }\n }\n}","originalFile":"import { Component, signal, computed } from '@angular/core';\nimport { CommonModule } from '@angular/common';\n\nexport interface Notification {\n id: string;\n message: string;\n type: 'info' | 'success' | 'warning' | 'error';\n}\n\n@Component({\n selector: 'app-notifications',\n standalone: true,\n imports: [CommonModule],\n templateUrl: './notifications.component.html',\n styleUrl: './notifications.component.css'\n})\nexport class Notif************onent {\n private readonly AUTO_DISMISS_DELAY = 4000; // 4 seconds\n\n // Internal state\n readonly notifications = signal<Notification[]>([]);\n\n // Track timers for each notification\n private dismissTimers = new Map<string, ReturnType<typeof setTimeout>>();\n\n /**\n * Show a notification that auto-dismisses after 4 seconds.\n * Timer resets on hover and restarts when cursor leaves.\n */\n showNotification(message: string, type: Notification['type'] = 'info'): void {\n const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n const notification: Notification = { id, message, type };\n\n this.notifications.update(list => [...list, notification]);\n this.startDismissTimer(id);\n }\n\n /**\n * Remove a notification by ID\n */\n dismissNotification(id: string): void {\n this.clearDismissTimer(id);\n this.notifications.update(list => list.filter(n => n.id !== id));\n }\n\n /**\n * Called when mouse enters the notification - pause the timer\n */\n onNotificationMouseEnter(id: string): void {\n this.clearDismissTimer(id);\n }\n\n /**\n * Called when mouse leaves the notification - restart the timer from zero\n */\n onNotificationMouseLeave(id: string): void {\n this.startDismissTimer(id);\n }\n\n /**\n * Get the icon class for a notification type\n */\n getNotificationIcon(type: Notification['type']): string {\n switch (type) {\n case 'success':\n return 'bi-check-circle-fill';\n case 'warning':\n return 'bi-exclamation-triangle-fill';\n case 'error':\n return 'bi-x-circle-fill';\n case 'info':\n default:\n return 'bi-info-circle-fill';\n }\n }\n\n private startDismissTimer(id: string): void {\n this.clearDismissTimer(id);\n const timer = setTimeout(() => {\n this.dismissNotification(id);\n }, this.AUTO_DISMISS_DELAY);\n this.dismissTimers.set(id, timer);\n }\n\n private clearDismissTimer(id: string): void {\n const timer = this.dismissTimers.get(id);\n if (timer) {\n clearTimeout(timer);\n this.dismissTimers.delete(id);\n }\n }\n}\n","structuredPatch":[{"oldStart":1,"oldLines":4,"newStart":1,"newLines":4,"lines":["-import { Component, signal, computed } from '@angular/core';","+import { Component, signal } from '@angular/core';"," import { CommonModule } from '@angular/common';"," "," export interface Notification {"]},{"oldStart":7,"oldLines":6,"newStart":7,"newLines":13,"lines":[" type: 'info' | 'success' | 'warning' | 'error';"," }"," ","+/** Tracks progress bar state for a notification */","+interface Notif************State {","+ timer: ReturnType<typeof setTimeout> | null;","+ startTime: number;","+ remainingTime: number;","+}","+"," @Component({"," selector: 'app-notifications',"," standalone: true,"]},{"oldStart":20,"oldLines":17,"newStart":27,"newLines":37,"lines":[" // Internal state"," readonly notifications = signal<Notification[]>([]);"," ","- // Track timers for each notification","- private dismissTimers = new Map<string, ReturnType<typeof setTimeout>>();","+ // Track timers and progress for each notification","+ private timerStates = new Map<string, NotificationTimerState>();"," ","+ // Track paused state for progress bar CSS animation","+ readonly pausedNotifications = signal<Set<string>>(new Set());","+","+ // Track progress percentage for each notification (0-100)","+ readonly progressMap = signal<Map<string, number>>(new Map());","+"," /**"," * Show a notification that auto-dismisses after 4 seconds.","- * Timer resets on hover and restarts when cursor leaves.","+ * Timer pauses on hover and continues from remaining time when cursor leaves."," */"," showNotification(message: string, type: Notification['type'] = 'info'): void {"," const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;"," const notification: Notification = { id, message, type };"," ","+ // Initialize timer state with full duration","+ this.timerStates.set(id, {","+ timer: null,","+ startTime: Date.now(),","+ remainingTime: this.AUTO_DISMISS_DELAY","+ });","+","+ // Initialize progress at 100%","+ this.progressMap.update(map => {","+ const newMap = new Map(map);","+ newMap.set(id, 100);","+ return newMap;","+ });","+"," this.notifications.update(list => [...list, notification]);"," this.startDismissTimer(id);"," }"]},{"oldStart":40,"oldLines":20,"newStart":67,"newLines":65,"lines":[" */"," dismissNotification(id: string): void {"," this.clearDismissTimer(id);","+ this.timerStates.delete(id);"," this.notifications.update(list => list.filter(n => n.id !== id));","+","+ // Clean up progress map","+ this.progressMap.update(map => {","+ const newMap = new Map(map);","+ newMap.delete(id);","+ return newMap;","+ });","+","+ // Clean up paused state","+ this.pausedNotifications.update(set => {","+ const newSet = new Set(set);","+ newSet.delete(id);","+ return newSet;","+ });"," }"," "," /**","- * Called when mouse enters the notification - pause the timer","+ * Called when mouse enters the notification - pause the timer and progress bar"," */"," onNotificationMouseEnter(id: string): void {","+ const state = this.timerStates.get(id);","+ if (state) {","+ // Calculate remaining time","+ const elapsed = Date.now() - state.startTime;","+ state.remainingTime = Math.max(0, state.remainingTime - elapsed);","+","+ // Update progress percentage based on remaining time","+ const progressPercent = (state.remainingTime / this.AUTO_DISMISS_DELAY) * 100;","+ this.progressMap.update(map => {","+ const newMap = new Map(map);","+ newMap.set(id, progressPercent);","+ return newMap;","+ });","+ }","+","+ // Clear the timer"," this.clearDismissTimer(id);","+","+ // Mark as paused for CSS animation","+ this.pausedNotifications.update(set => {","+ const newSet = new Set(set);","+ newSet.add(id);","+ return newSet;","+ });"," }"," "," /**","- * Called when mouse leaves the notification - restart the timer from zero","+ * Called when mouse leaves the notification - continue the timer from remaining time"," */"," onNotificationMouseLeave(id: string): void {","+ // Unmark as paused","+ this.pausedNotifications.update(set => {","+ const newSet = new Set(set);","+ newSet.delete(id);","+ return newSet;","+ });","+"," this.startDismissTimer(id);"," }"," "]},{"oldStart":74,"oldLines":19,"newStart":146,"newLines":67,"lines":[" }"," }"," ","+ /**","+ * Get the progress bar color based on notification type","+ */","+ getProgressColor(type: Notification['type']): string {","+ switch (type) {","+ case 'success':","+ return '#22c55e';","+ case 'warning':","+ return '#f59e0b';","+ case 'error':","+ return '#ef4444';","+ case 'info':","+ default:","+ return '#3b82f6';","+ }","+ }","+","+ /**","+ * Check if a notification progress bar is paused","+ */","+ isNotificationPaused(id: string): boolean {","+ return this.pausedNotifications().has(id);","+ }","+","+ /**","+ * Get progress percentage for a notification","+ */","+ getProgress(id: string): number {","+ return this.progressMap().get(id) ?? 100;","+ }","+","+ /**","+ * Get animation duration based on remaining time (for CSS)","+ */","+ getAnimationDuration(id: string): number {","+ const state = this.timerStates.get(id);","+ return state ? state.remainingTime : this.AUTO_DISMISS_DELAY;","+ }","+"," private startDismissTimer(id: string): void {"," this.clearDismissTimer(id);","+","+ const state = this.timerStates.get(id);","+ if (!state) return;","+","+ // Update start time for this run","+ state.startTime = Date.now();","+","+ // Set timer for remaining time"," const timer = setTimeout(() => {"," this.dismissNotification(id);","- }, this.AUTO_DISMISS_DELAY);","- this.dismissTimers.set(id, timer);","+ }, state.remainingTime);","+","+ state.timer = timer;"," }"," "," private clearDismissTimer(id: string): void {","- const timer = this.dismissTimers.get(id);","- if (timer) {","- clearTimeout(timer);","- this.dismissTimers.delete(id);","+ const state = this.timerStates.get(id);","+ if (state?.timer) {","+ clearTimeout(state.timer);","+ state.timer = null;"," }"," }"," }"]}],"userModified":false,"replaceAll":false}}
[2025-12-22T21:07:36.010Z] [INFO] {
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[2025-12-22T21:08:15.157Z] [INFO] width: 100%;\n }\n to {\n width: 0%;\n }\n}","originalFile":".notifications-container {\n position: fixed;\n top: 16px;\n right: 16px;\n display: flex;\n flex-direction: column;\n gap: 8px;\n z-index: 3000;\n max-width: 400px;\n}\n\n.notification {\n display: flex;\n flex-direction: column;\n border-radius: 8px;\n background: #2a2a2a;\n border: 1px solid #3a3a3a;\n box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);\n animation: slide-in 0.3s ease-out;\n min-width: 280px;\n overflow: hidden;\n}\n\n.notification-body {\n display: flex;\n align-items: flex-start;\n justify-content: space-between;\n padding: 12px 16px;\n}\n\n@keyframes slide-in {\n from {\n transform: translateX(100%);\n opacity: 0;\n }\n to {\n transform: translateX(0);\n opacity: 1;\n }\n}\n\n.notification-content {\n display: flex;\n align-items: flex-start;\n gap: 10px;\n flex: 1;\n}\n\n.notification-content i {\n font-size: 18px;\n flex-shrink: 0;\n margin-top: 1px;\n}\n\n.notification-message {\n font-size: 14px;\n line-height: 1.4;\n color: #e5e5e5;\n word-break: break-word;\n}\n\n.notification-close {\n background: none;\n border: none;\n color: #888;\n cursor: pointer;\n padding: 0;\n margin-left: 8px;\n font-size: 18px;\n line-height: 1;\n transition: color 0.2s;\n flex-shrink: 0;\n}\n\n.notification-close:hover {\n color: #fff;\n}\n\n/* Notification type colors */\n.notification-info .notification-content i {\n color: #3b82f6;\n}\n\n.notification-success .notification-content i {\n color: #22c55e;\n}\n\n.notification-warning {\n border-color: #f59e0b;\n}\n\n.notification-warning .notification-content i {\n color: #f59e0b;\n}\n\n.notification-error {\n border-color: #ef4444;\n}\n\n.notification-error .notification-content i {\n color: #ef4444;\n}\n","structuredPatch":[{"oldStart":100,"oldLines":3,"newStart":100,"newLines":30,"lines":[" .notification-error .notification-content i {"," color: #ef4444;"," }","+","+/* Progress bar */","+.notification-progress-container {","+ width: 100%;","+ height: 3px;","+ background: rgba(255, 255, 255, 0.1);","+}","+","+.notification-progress-bar {","+ height: 100%;","+ width: 100%;","+ animation: progress-shrink linear forwards;","+ transform-origin: left center;","+}","+","+.notification-progress-bar.paused {","+ animation-play-state: paused;","+}","+","+@keyframes progress-shrink {","+ from {","+ width: 100%;","+ }","+ to {","+ width: 0%;","+ }","+}"]}],"userModified":false,"replaceAll":false}}
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[2025-12-22T21:08:24.006Z] [INFO] ess bar solution"},{"content":"Update TypeScript component with progress bar logic","status":"completed","activeForm":"Updating TypeScript component with progress bar logic"},{"content":"Add progress bar element to HTML template","status":"completed","activeForm":"Adding progress bar element to template"},{"content":"Add CSS styles for progress bar with animation","status":"completed","activeForm":"Adding CSS styles for progress bar"},{"content":"Test notification component locally","status":"in_progress","activeForm":"Testing notification component locally"},{"content":"Run local CI checks if available","status":"pending","activeForm":"Running local CI checks"},{"content":"Commit and push changes to PR branch","status":"pending","activeForm":"Committing and pushing changes"},{"content":"Verify CI passes on PR","status":"pending","activeForm":"Verifying CI passes"},{"content":"Update PR description and mark ready for review","status":"pending","activeForm":"Updating PR and marking ready"}]}}
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[2025-12-22T21:08:28.391Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Wt5Nqc42aPzo3o8arJbgWz","type":"tool_result","content":" 1→{\n 2→ \"name\": \"video-timeline\",\n 3→ \"version\": \"0.0.0\",\n 4→ \"scripts\": {\n 5→ \"ng\": \"ng\",\n 6→ \"start\": \"ng serve\",\n 7→ \"build\": \"ng build\",\n 8→ \"watch\": \"ng build --watch --configuration development\",\n 9→ \"test\": \"ng test\"\n 10→ },\n 11→ \"prettier\": {\n 12→ \"printWidth\": 100,\n 13→ \"singleQuote\": true,\n 14→ \"overrides\": [\n 15→ {\n 16→ \"files\": \"*.html\",\n 17→ \"options\": {\n 18→ \"parser\": \"angular\"\n 19→ }\n 20→ }\n 21→ ]\n 22→ },\n 23→ \"private\": true,\n 24→ \"dependencies\": {\n 25→ \"@angular/common\": \"^20.3.0\",\n 26→ \"@angular/compiler\": \"^20.3.0\",\n 27→ \"@angular/core\": \"^20.3.0\",\n 28→ \"@angular/forms\": \"^20.3.0\",\n 29→ \"@angular/platform-browser\": \"^20.3.0\",\n 30→ \"@angular/router\": \"^20.3.0\",\n 31→ \"bootstrap-icons\": \"^1.13.1\",\n 32→ \"postcss\": \"^8.5.6\",\n 33→ \"rxjs\": \"~7.8.0\",\n 34→ \"tailwindcss\": \"^4.1.16\",\n 35→ \"tslib\": \"^2.3.0\"\n 36→ },\n 37→ \"devDependencies\": {\n 38→ \"@angular/build\": \"^20.3.8\",\n 39→ \"@angular/cli\": \"^20.3.8\",\n 40→ \"@angular/compiler-cli\": \"^20.3.0\",\n 41→ \"@tailwindcss/postcss\": \"^4.1.16\",\n 42→ \"@types/jasmine\": \"~5.1.0\",\n 43→ \"jasmine-core\": \"~5.9.0\",\n 44→ \"karma\": \"~6.4.0\",\n 45→ \"karma-chrome-launcher\": \"~3.2.0\",\n 46→ \"karma-coverage\": \"~2.2.0\",\n 47→ \"karma-jasmine\": \"~5.1.0\",\n 48→ \"karma-jasmine-html-reporter\": \"~2.1.0\",\n 49→ \"puppeteer\": \"^24.27.0\",\n 50→ \"typescript\": \"~5.9.2\"\n 51→ }\n 52→}\n 53→\n\n<system-reminder>\nWhen
[2025-12-22T21:08:28.439Z] [INFO] ever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":null,"session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"4b6c9f55-2db7-4750-bb47-2895550bfde4","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1766437473703/video-timeline/package.json","content":"{\n \"name\": \"video-timeline\",\n \"version\": \"0.0.0\",\n \"scripts\": {\n \"ng\": \"ng\",\n \"start\": \"ng serve\",\n \"build\": \"ng build\",\n \"watch\": \"ng build --watch --configuration development\",\n \"test\": \"ng test\"\n },\n \"prettier\": {\n \"printWidth\": 100,\n \"singleQuote\": true,\n \"overrides\": [\n {\n \"files\": \"*.html\",\n \"options\": {\n \"parser\": \"angular\"\n }\n }\n ]\n },\n \"private\": true,\n \"dependencies\": {\n \"@angular/common\": \"^20.3.0\",\n \"@angular/compiler\": \"^20.3.0\",\n \"@angular/core\": \"^20.3.0\",\n \"@angular/forms\": \"^20.3.0\",\n \"@angular/platform-browser\": \"^20.3.0\",\n \"@angular/router\": \"^20.3.0\",\n \"bootstrap-icons\": \"^1.13.1\",\n \"postcss\": \"^8.5.6\",\n \"rxjs\": \"~7.8.0\",\n \"tailwindcss\": \"^4.1.16\",\n \"tslib\": \"^2.3.0\"\n },\n \"devDependencies\": {\n \"@angular/build\": \"^20.3.8\",\n \"@angular/cli\": \"^20.3.8\",\n \"@angular/compiler-cli\": \"^20.3.0\",\n \"@tailwindcss/postcss\": \"^4.1.16\",\n \"@types/jasmine\": \"~5.1.0\",\n \"jasmine-core\": \"~5.9.0\",\n \"karma\": \"~6.4.0\",\n \"karma-chrome-launcher\": \"~3.2.0\",\n \"karma-coverage\": \"~2.2.0\",\n \"karma-jasmine\": \"~5.1.0\",\n \"karma-jasmine-html-reporter\": \"~2.1.0\",\n \"puppeteer\": \"^24.27.0\",\n \"typescript\": \"~5.9.2\"\n }\n}\n","numLines":53,"startLine":1,"totalLines":53}}}
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"content": "diff --git a/video-timeline/src/app/components/notifications/notifications.component.css b/video-timeline/src/app/components/notifications/notifications.component.css\nindex 4e29d18..6a0b5d0 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.css\n+++ b/video-timeline/src/app/components/notifications/notifications.component.css\n@@ -11,15 +11,21 @@\n \n .notification {\n display: flex;\n- align-items: flex-start;\n- justify-content: space-between;\n- padding: 12px 16px;\n+ flex-direction: column;\n border-radius: 8px;\n background: #2a2a2a;\n border: 1px solid #3a3a3a;\n box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);\n animation: slide-in 0.3s ease-out;\n min-width: 280px;\n+ overflow: hidden;\n+}\n+\n+.notification-body {\n+ display: flex;\n+ align-items: flex-start;\n+ justify-content: space-between;\n+ padding: 12px 16px;\n }\n \n @keyframes slide-in {\n@@ -94,3 +100,30 @@\n .notification-error .notification-content i {\n color: #ef4444;\n }\n+\n+/* Progress bar */\n+.notification-progress-container {\n+ width: 100%;\n+ height: 3px;\n+ background: rgba(255, 255, 255, 0.1);\n+}\n+\n+.notification-progress-bar {\n+ height: 100%;\n+ width: 100%;\n+ animation: progress-shrink linear forwards;\n+ transform-origin: left center;\n+}\n+\n+.notification-progress-bar.paused {\n+ animation-play-state: paused;\n+}\n+\n+@keyframes progress-shrink {\n+ from {\n+ width: 100%;\n+ }\n+ to {\n+ width: 0%;\n+ }\n+}\ndiff --git a/video-timeline/src/app/components/notifications/notifications.component.html b/video-timeline/src/app/components/notifications/notifications.component.html\nindex 123ce8c..ca1848e 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.html\n+++ b/video-timeline/src/app/components/notifications/notifications.component.html\n@@ -8,16 +8,27 @@\n [class.notification-error]=\"notification.type === 'error'\"\n (mouseenter)=\"onNotificationMouseEnter(notification.id)\"\n (mouseleave)=\"onNotificationMouseLeave(notification.id)\">\n- <div class=\"notification-content\">\n- <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n- <span class=\"notification-message\">{{ notification.message }}</span>\n+ <div class=\"notification-body\">\n+ <div class=\"notification-content\">\n+ <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n+ <span class=\"notification-message\">{{ notification.message }}</span>\n+ </div>\n+ <button\n+ class=\"notification-close\"\n+ (click)=\"dismissNotification(notification.id)\"\n+ title=\"Close\">\n+ <i class=\"bi bi-x\"></i>\n+ </button>\n+ </div>\n+ <div class=\"notification-progress-container\">\n+ <div\n+ class=\"notification-progress-bar\"\n+ [class.paused]=\"isNotificationPaused(notification.id)\"\n+ [style.width.%]=\"getProgress(notification.id)\"\n+ [style.background-color]=\"getProgressColor(notification.type)\"\n+ [style.animation-duration.ms]=\"getAnimationDuration(notification.id)\">\n+ </div>\n </div>\n- <button\n- class=\"notification-close\"\n- (click)=\"dismissNotification(notification.id)\"\n- title=\"Close\">\n- <i class=\"bi bi-x\"></i>\n- </button>\n </div>\n }\n </div>\ndiff --git a/video-timeline/src/app/components/notifications/notifications.component.ts b/video-timeline/src/app/components/notifications/notifications.component.ts\nindex f14d289..37edd54 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.ts\n+++ b/video-timeline/src/app/components/notifications/notifications.component.ts\n@@ -1,4 +1,4 @@\n-import { Component, signal, computed } from '@angular/core';\n+import { Component, signal } from '@angular/core';\n import { CommonModule } from '@angular/common';\n \n export interface Notification {\n@@ -7,6 +7,13 @@ export interface Notification {\n type: 'info' | 'success' | 'warning' | 'error';\n }\n \n+/** Tracks progress bar state for a notification */\n+interface Notif************State {\n+ timer: ReturnType<typeof setTimeout> | null;\n+ startTime: number;\n+ remainingTime: number;\n+}\n+\n @Component({\n selector: 'app-notifications',\n standalone: true,\n@@ -20,17 +27,37 @@ export class Notif************onent {\n // Internal state\n readonly notifications = signal<Notification[]>([]);\n \n- // Track timers for each notification\n- private dismissTimers = new Map<string, ReturnType<typeof setTimeout>>();\n+ // Track timers and progress for each notification\n+ private timerStates = new Map<string, NotificationTimerState>();\n+\n+ // Track paused state for progress bar CSS animation\n+ readonly pausedNotifications = signal<Set<string>>(new Set());\n+\n+ // Track progress percentage for each notification (0-100)\n+ readonly progressMap = signal<Map<string, number>>(new Map());\n \n /**\n * Show a notification that auto-dismisses after 4 seconds.\n- * Timer resets on hover and restarts when cursor leaves.\n+ * Timer pauses on hover and continues from remaining time when cursor leaves.\n */\n showNotification(message: string, type: Notification['type'] = 'info'): void {\n const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n const notification: Notification = { id, message, type };\n \n+ // Initialize timer state with full duration\n+ this.timerStates.set(id, {\n+ timer: null,\n+ startTime: Date.now(),\n+ remainingTime: this.AUTO_DISMISS_DELAY\n+ });\n+\n+ // Initialize progress at 100%\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.set(id, 100);\n+ return newMap;\n+ });\n+\n this.notifications.update(list => [...list, notification]);\n this.startDismissTimer(id);\n }\n@@ -40,20 +67,65 @@ export class Notif************onent {\n */\n dismissNotification(id: string): void {\n this.clearDismissTimer(id);\n+ this.timerStates.delete(id);\n this.notifications.update(list => list.filter(n => n.id !== id));\n+\n+ // Clean up progress map\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.delete(id);\n+ return newMap;\n+ });\n+\n+ // Clean up paused state\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.delete(id);\n+ return newSet;\n+ });\n }\n \n /**\n- * Called when mouse enters the notification - pause the timer\n+ * Called when mouse enters the notification - pause the timer and progress bar\n */\n onNotificationMouseEnter(id: string): void {\n+ const state = this.timerStates.get(id);\n+ if (state) {\n+ // Calculate remaining time\n+ const elapsed = Date.now() - state.startTime;\n+ state.remainingTime = Math.max(0, state.remainingTime - elapsed);\n+\n+ // Update progress percentage based on remaining time\n+ const progressPercent = (state.remainingTime / this.AUTO_DISMISS_DELAY) * 100;\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.set(id, progressPercent);\n+ return newMap;\n+ });\n+ }\n+\n+ // Clear the timer\n this.clearDismissTimer(id);\n+\n+ // Mark as paused for CSS animation\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.add(id);\n+ return newSet;\n+ });\n }\n \n /**\n- * Called when mouse leaves the notification - restart the timer from zero\n+ * Called when mouse leaves the notification - continue the timer from remaining time\n */\n onNotificationMouseLeave(id: string): void {\n+ // Unmark as paused\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.delete(id);\n+ return newSet;\n+ });\n+\n this.startDismissTimer(id);\n }\n \n@@ -74,19 +146,67 @@ export class Notif************onent {\n }\n }\n \n+ /**\n+ * Get the progress bar color based on notification type\n+ */\n+ getProgressColor(type: Notification['type']): string {\n+ switch (type) {\n+ case 'success':\n+ return '#22c55e';\n+ case 'warning':\n+ return '#f59e0b';\n+ case 'error':\n+ return '#ef4444';\n+ case 'info':\n+ default:\n+ return '#3b82f6';\n+ }\n+ }\n+\n+ /**\n+ * Check if a notification progress bar is paused\n+ */\n+ isNotificationPaused(id: string): boolean {\n+ return this.pausedNotifications().has(id);\n+ }\n+\n+ /**\n+ * Get progress percentage for a notification\n+ */\n+ getProgress(id: string): number {\n+ return this.progressMap().get(id) ?? 100;\n+ }\n+\n+ /**\n+ * Get animation duration based on remaining time (for CSS)\n+ */\n+ getAnimationDuration(id: string): number {\n+ const state = this.timerStates.get(id);\n+ return state ? state.remainingTime : this.AUTO_DISMISS_DELAY;\n+ }\n+\n private startDismissTimer(id: string): void {\n this.clearDismissTimer(id);\n+\n+ const state = this.timerStates.get(id);\n+ if (!state) return;\n+\n+ // Update start time for this run\n+ state.startTime = Date.now();\n+\n+ // Set timer for remaining time\n const timer = setTimeout(() => {\n this.dismissNotification(id);\n- }, this.AUTO_DISMISS_DELAY);\n- this.dismissTimers.set(id, timer);\n+ }, state.remainingTime);\n+\n+ state.timer = timer;\n }\n \n private clearDismissTimer(id: string): void {\n- const timer = this.dismissTimers.get(id);\n- if (timer) {\n- clearTimeout(timer);\n- this.dismissTimers.delete(id);\n+ const state = this.timerStates.get(id);\n+ if (state?.timer) {\n+ clearTimeout(state.timer);\n+ state.timer = null;\n }\n }\n }",
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"stdout": "diff --git a/video-timeline/src/app/components/notifications/notifications.component.css b/video-timeline/src/app/components/notifications/notifications.component.css\nindex 4e29d18..6a0b5d0 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.css\n+++ b/video-timeline/src/app/components/notifications/notifications.component.css\n@@ -11,15 +11,21 @@\n \n .notification {\n display: flex;\n- align-items: flex-start;\n- justify-content: space-between;\n- padding: 12px 16px;\n+ flex-direction: column;\n border-radius: 8px;\n background: #2a2a2a;\n border: 1px solid #3a3a3a;\n box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);\n animation: slide-in 0.3s ease-out;\n min-width: 280px;\n+ overflow: hidden;\n+}\n+\n+.notification-body {\n+ display: flex;\n+ align-items: flex-start;\n+ justify-content: space-between;\n+ padding: 12px 16px;\n }\n \n @keyframes slide-in {\n@@ -94,3 +100,30 @@\n .notification-error .notification-content i {\n color: #ef4444;\n }\n+\n+/* Progress bar */\n+.notification-progress-container {\n+ width: 100%;\n+ height: 3px;\n+ background: rgba(255, 255, 255, 0.1);\n+}\n+\n+.notification-progress-bar {\n+ height: 100%;\n+ width: 100%;\n+ animation: progress-shrink linear forwards;\n+ transform-origin: left center;\n+}\n+\n+.notification-progress-bar.paused {\n+ animation-play-state: paused;\n+}\n+\n+@keyframes progress-shrink {\n+ from {\n+ width: 100%;\n+ }\n+ to {\n+ width: 0%;\n+ }\n+}\ndiff --git a/video-timeline/src/app/components/notifications/notifications.component.html b/video-timeline/src/app/components/notifications/notifications.component.html\nindex 123ce8c..ca1848e 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.html\n+++ b/video-timeline/src/app/components/notifications/notifications.component.html\n@@ -8,16 +8,27 @@\n [class.notification-error]=\"notification.type === 'error'\"\n (mouseenter)=\"onNotificationMouseEnter(notification.id)\"\n (mouseleave)=\"onNotificationMouseLeave(notification.id)\">\n- <div class=\"notification-content\">\n- <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n- <span class=\"notification-message\">{{ notification.message }}</span>\n+ <div class=\"notification-body\">\n+ <div class=\"notification-content\">\n+ <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n+ <span class=\"notification-message\">{{ notification.message }}</span>\n+ </div>\n+ <button\n+ class=\"notification-close\"\n+ (click)=\"dismissNotification(notification.id)\"\n+ title=\"Close\">\n+ <i class=\"bi bi-x\"></i>\n+ </button>\n+ </div>\n+ <div class=\"notification-progress-container\">\n+ <div\n+ class=\"notification-progress-bar\"\n+ [class.paused]=\"isNotificationPaused(notification.id)\"\n+ [style.width.%]=\"getProgress(notification.id)\"\n+ [style.background-color]=\"getProgressColor(notification.type)\"\n+ [style.animation-duration.ms]=\"getAnimationDuration(notification.id)\">\n+ </div>\n </div>\n- <button\n- class=\"notification-close\"\n- (click)=\"dismissNotification(notification.id)\"\n- title=\"Close\">\n- <i class=\"bi bi-x\"></i>\n- </button>\n </div>\n }\n </div>\ndiff --git a/video-timeline/src/app/components/notifications/notifications.component.ts b/video-timeline/src/app/components/notifications/notifications.component.ts\nindex f14d289..37edd54 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.ts\n+++ b/video-timeline/src/app/components/notifications/notifications.component.ts\n@@ -1,4 +1,4 @@\n-import { Component, signal, computed } from '@angular/core';\n+import { Component, signal } from '@angular/core';\n import { CommonModule } from '@angular/common';\n \n export interface Notification {\n@@ -7,6 +7,13 @@ export interface Notification {\n type: 'info' | 'success' | 'warning' | 'error';\n }\n \n+/** Tracks progress bar state for a notification */\n+interface Notif************State {\n+ timer: ReturnType<typeof setTimeout> | null;\n+ startTime: number;\n+ remainingTime: number;\n+}\n+\n @Component({\n selector: 'app-notifications',\n standalone: true,\n@@ -20,17 +27,37 @@ export class Notif************onent {\n // Internal state\n readonly notifications = signal<Notification[]>([]);\n \n- // Track timers for each notification\n- private dismissTimers = new Map<string, ReturnType<typeof setTimeout>>();\n+ // Track timers and progress for each notification\n+ private timerStates = new Map<string, NotificationTimerState>();\n+\n+ // Track paused state for progress bar CSS animation\n+ readonly pausedNotifications = signal<Set<string>>(new Set());\n+\n+ // Track progress percentage for each notification (0-100)\n+ readonly progressMap = signal<Map<string, number>>(new Map());\n \n /**\n * Show a notification that auto-dismisses after 4 seconds.\n- * Timer resets on hover and restarts when cursor leaves.\n+ * Timer pauses on hover and continues from remaining time when cursor leaves.\n */\n showNotification(message: string, type: Notification['type'] = 'info'): void {\n const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n const notification: Notification = { id, message, type };\n \n+ // Initialize timer state with full duration\n+ this.timerStates.set(id, {\n+ timer: null,\n+ startTime: Date.now(),\n+ remainingTime: this.AUTO_DISMISS_DELAY\n+ });\n+\n+ // Initialize progress at 100%\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.set(id, 100);\n+ return newMap;\n+ });\n+\n this.notifications.update(list => [...list, notification]);\n this.startDismissTimer(id);\n }\n@@ -40,20 +67,65 @@ export class Notif************onent {\n */\n dismissNotification(id: string): void {\n this.clearDismissTimer(id);\n+ this.timerStates.delete(id);\n this.notifications.update(list => list.filter(n => n.id !== id));\n+\n+ // Clean up progress map\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.delete(id);\n+ return newMap;\n+ });\n+\n+ // Clean up paused state\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.delete(id);\n+ return newSet;\n+ });\n }\n \n /**\n- * Called when mouse enters the notification - pause the timer\n+ * Called when mouse enters the notification - pause the timer and progress bar\n */\n onNotificationMouseEnter(id: string): void {\n+ const state = this.timerStates.get(id);\n+ if (state) {\n+ // Calculate remaining time\n+ const elapsed = Date.now() - state.startTime;\n+ state.remainingTime = Math.max(0, state.remainingTime - elapsed);\n+\n+ // Update progress percentage based on remaining time\n+ const progressPercent = (state.remainingTime / this.AUTO_DISMISS_DELAY) * 100;\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.set(id, progressPercent);\n+ return newMap;\n+ });\n+ }\n+\n+ // Clear the timer\n this.clearDismissTimer(id);\n+\n+ // Mark as paused for CSS animation\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.add(id);\n+ return newSet;\n+ });\n }\n \n /**\n- * Called when mouse leaves the notification - restart the timer from zero\n+ * Called when mouse leaves the notification - continue the timer from remaining time\n */\n onNotificationMouseLeave(id: string): void {\n+ // Unmark as paused\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.delete(id);\n+ return newSet;\n+ });\n+\n this.startDismissTimer(id);\n }\n \n@@ -74,19 +146,67 @@ export class Notif************onent {\n }\n }\n \n+ /**\n+ * Get the progress bar color based on notification type\n+ */\n+ getProgressColor(type: Notification['type']): string {\n+ switch (type) {\n+ case 'success':\n+ return '#22c55e';\n+ case 'warning':\n+ return '#f59e0b';\n+ case 'error':\n+ return '#ef4444';\n+ case 'info':\n+ default:\n+ return '#3b82f6';\n+ }\n+ }\n+\n+ /**\n+ * Check if a notification progress bar is paused\n+ */\n+ isNotificationPaused(id: string): boolean {\n+ return this.pausedNotifications().has(id);\n+ }\n+\n+ /**\n+ * Get progress percentage for a notification\n+ */\n+ getProgress(id: string): number {\n+ return this.progressMap().get(id) ?? 100;\n+ }\n+\n+ /**\n+ * Get animation duration based on remaining time (for CSS)\n+ */\n+ getAnimationDuration(id: string): number {\n+ const state = this.timerStates.get(id);\n+ return state ? state.remainingTime : this.AUTO_DISMISS_DELAY;\n+ }\n+\n private startDismissTimer(id: string): void {\n this.clearDismissTimer(id);\n+\n+ const state = this.timerStates.get(id);\n+ if (!state) return;\n+\n+ // Update start time for this run\n+ state.startTime = Date.now();\n+\n+ // Set timer for remaining time\n const timer = setTimeout(() => {\n this.dismissNotification(id);\n- }, this.AUTO_DISMISS_DELAY);\n- this.dismissTimers.set(id, timer);\n+ }, state.remainingTime);\n+\n+ state.timer = timer;\n }\n \n private clearDismissTimer(id: string): void {\n- const timer = this.dismissTimers.get(id);\n- if (timer) {\n- clearTimeout(timer);\n- this.dismissTimers.delete(id);\n+ const state = this.timerStates.get(id);\n+ if (state?.timer) {\n+ clearTimeout(state.timer);\n+ state.timer = null;\n }\n }\n }",
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[2025-12-22T21:10:15.647Z] [INFO] {
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[2025-12-22T21:10:32.909Z] [INFO] {
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[2025-12-22T21:10:35.790Z] [INFO] {
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"content": "To https://github.com/konard/andchir-video-timeline.git\n 68311b9..12845e5 issue-122-b0de5e12377a -> issue-122-b0de5e12377a",
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"stdout": "To https://github.com/konard/andchir-video-timeline.git\n 68311b9..12845e5 issue-122-b0de5e12377a -> issue-122-b0de5e12377a",
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[2025-12-22T21:11:47.044Z] [INFO] 04328ed-42fb-4a9e-a9d5-1d0b13298feb","uuid":"7ef0f2f4-860e-4b78-8c1b-b608d47b79ee","tool_use_result":{"stdout":"title:\tВ компоненте уведомления добавить полоску, которая показывает истечение времени показа\nstate:\tOPEN\nauthor:\tkonard\nlabels:\t\nassignees:\t\nreviewers:\t\nprojects:\t\nmilestone:\t\nnumber:\t123\nurl:\thttps://github.com/andchir/video-timeline/pull/123\nadditions:\t201\ndeletions:\t25\nauto-merge:\tdisabled\n--\n## Summary\n\nДобавляет полосу прогресса внизу блока уведомления, которая показывает истечение времени показа сообщения.\n\n### Реализованный функционал:\n- Полоса прогресса внизу уведомления, которая анимируется от полной ширины до нуля за 4 секунды\n- При наведении мыши на уведомление полоса и таймер останавливаются\n- При отведении мыши полоса и таймер продолжают уменьшаться с оставшегося времени\n- Цвет полосы соответствует типу уведомления (info: синий, success: зелёный, warning: оранжевый, error: красный)\n\n### Технические изменения:\n- **notifications.component.ts**: Добавлен трекинг состояния таймера и оставшегося времени для каждого уведомления\n- **notifications.component.html**: Добавлен элемент прогресс-бара с динамическими стилями\n- **notifications.component.css**: Добавлены стили для анимации прогресс-бара с поддержкой паузы\n\n### Тестирование:\n- Локальная сборка успешно завершена (`npm run build`)\n\n## Test plan\n- [ ] Открыть приложение и выполнить действие, вызывающее уведомление\n- [ ] Проверить, что полоса прогресса отображается внизу уведомления\n- [ ] Проверить, что полоса плавно уменьшается за 4 секунды\n- [ ] Навести мышь на уведомление и убедиться, что полоса остановилась\n- [ ] Отвести мышь и проверить, что полоса продолжает уменьшаться\n- [ ] Проверить для каждого типа уведомления (info, success, warning, error), что цвет полосы соответствует типу\n\nFixes #122\n\n🤖 Generated with [Claude Code](https://claude.com/claude-code)","stderr":"","interrupted":false,"isImage":false}}
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"content": "diff --git a/CLAUDE.md b/CLAUDE.md\nindex a030cd1..b825638 100644\n--- a/CLAUDE.md\n+++ b/CLAUDE.md\n@@ -16,4 +16,16 @@ Original repository (upstream): andchir/video-timeline\n \n Proceed.\n \n-Run timestamp: 2025-11-06T11:14:55.547Z\n\\ No newline at end of file\n+Run timestamp: 2025-11-06T11:14:55.547Z\n+\n+---\n+\n+Issue to solve: https://github.com/andchir/video-timeline/issues/122\n+Your prepared branch: issue-122-b0de5e12377a\n+Your prepared working directory: /tmp/gh-issue-solver-1766437473703\n+Your forked repository: konard/andchir-video-timeline\n+Original repository (upstream): andchir/video-timeline\n+\n+Proceed.\n+\n+Run timestamp: 2025-12-22T21:04:39.730Z\n\\ No newline at end of file\ndiff --git a/video-timeline/src/app/components/notifications/notifications.component.css b/video-timeline/src/app/components/notifications/notifications.component.css\nindex 4e29d18..6a0b5d0 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.css\n+++ b/video-timeline/src/app/components/notifications/notifications.component.css\n@@ -11,15 +11,21 @@\n \n .notification {\n display: flex;\n- align-items: flex-start;\n- justify-content: space-between;\n- padding: 12px 16px;\n+ flex-direction: column;\n border-radius: 8px;\n background: #2a2a2a;\n border: 1px solid #3a3a3a;\n box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);\n animation: slide-in 0.3s ease-out;\n min-width: 280px;\n+ overflow: hidden;\n+}\n+\n+.notification-body {\n+ display: flex;\n+ align-items: flex-start;\n+ justify-content: space-between;\n+ padding: 12px 16px;\n }\n \n @keyframes slide-in {\n@@ -94,3 +100,30 @@\n .notification-error .notification-content i {\n color: #ef4444;\n }\n+\n+/* Progress bar */\n+.notification-progress-container {\n+ width: 100%;\n+ height: 3px;\n+ background: rgba(255, 255, 255, 0.1);\n+}\n+\n+.notification-progress-bar {\n+ height: 100%;\n+ width: 100%;\n+ animation: progress-shrink linear forwards;\n+ transform-origin: left center;\n+}\n+\n+.notification-progress-bar.paused {\n+ animation-play-state: paused;\n+}\n+\n+@keyframes progress-shrink {\n+ from {\n+ width: 100%;\n+ }\n+ to {\n+ width: 0%;\n+ }\n+}\ndiff --git a/video-timeline/src/app/components/notifications/notifications.component.html b/video-timeline/src/app/components/notifications/notifications.component.html\nindex 123ce8c..ca1848e 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.html\n+++ b/video-timeline/src/app/components/notifications/notifications.component.html\n@@ -8,16 +8,27 @@\n [class.notification-error]=\"notification.type === 'error'\"\n (mouseenter)=\"onNotificationMouseEnter(notification.id)\"\n (mouseleave)=\"onNotificationMouseLeave(notification.id)\">\n- <div class=\"notification-content\">\n- <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n- <span class=\"notification-message\">{{ notification.message }}</span>\n+ <div class=\"notification-body\">\n+ <div class=\"notification-content\">\n+ <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n+ <span class=\"notification-message\">{{ notification.message }}</span>\n+ </div>\n+ <button\n+ class=\"notification-close\"\n+ (click)=\"dismissNotification(notification.id)\"\n+ title=\"Close\">\n+ <i class=\"bi bi-x\"></i>\n+ </button>\n+ </div>\n+ <div class=\"notification-progress-container\">\n+ <div\n+ class=\"notification-progress-bar\"\n+ [class.paused]=\"isNotificationPaused(notification.id)\"\n+ [style.width.%]=\"getProgress(notification.id)\"\n+ [style.background-color]=\"getProgressColor(notification.type)\"\n+ [style.animation-duration.ms]=\"getAnimationDuration(notification.id)\">\n+ </div>\n </div>\n- <button\n- class=\"notification-close\"\n- (click)=\"dismissNotification(notification.id)\"\n- title=\"Close\">\n- <i class=\"bi bi-x\"></i>\n- </button>\n </div>\n }\n </div>\ndiff --git a/video-timeline/src/app/components/notifications/notifications.component.ts b/video-timeline/src/app/components/notifications/notifications.component.ts\nindex f14d289..37edd54 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.ts\n+++ b/video-timeline/src/app/components/notifications/notifications.component.ts\n@@ -1,4 +1,4 @@\n-import { Component, signal, computed } from '@angular/core';\n+import { Component, signal } from '@angular/core';\n import { CommonModule } from '@angular/common';\n \n export interface Notification {\n@@ -7,6 +7,13 @@ export interface Notification {\n type: 'info' | 'success' | 'warning' | 'error';\n }\n \n+/** Tracks progress bar state for a notification */\n+interface Notif************State {\n+ timer: ReturnType<typeof setTimeout> | null;\n+ startTime: number;\n+ remainingTime: number;\n+}\n+\n @Component({\n selector: 'app-notifications',\n standalone: true,\n@@ -20,17 +27,37 @@ export class Notif************onent {\n // Internal state\n readonly notifications = signal<Notification[]>([]);\n \n- // Track timers for each notification\n- private dismissTimers = new Map<string, ReturnType<typeof setTimeout>>();\n+ // Track timers and progress for each notification\n+ private timerStates = new Map<string, NotificationTimerState>();\n+\n+ // Track paused state for progress bar CSS animation\n+ readonly pausedNotifications = signal<Set<string>>(new Set());\n+\n+ // Track progress percentage for each notification (0-100)\n+ readonly progressMap = signal<Map<string, number>>(new Map());\n \n /**\n * Show a notification that auto-dismisses after 4 seconds.\n- * Timer resets on hover and restarts when cursor leaves.\n+ * Timer pauses on hover and continues from remaining time when cursor leaves.\n */\n showNotification(message: string, type: Notification['type'] = 'info'): void {\n const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n const notification: Notification = { id, message, type };\n \n+ // Initialize timer state with full duration\n+ this.timerStates.set(id, {\n+ timer: null,\n+ startTime: Date.now(),\n+ remainingTime: this.AUTO_DISMISS_DELAY\n+ });\n+\n+ // Initialize progress at 100%\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.set(id, 100);\n+ return newMap;\n+ });\n+\n this.notifications.update(list => [...list, notification]);\n this.startDismissTimer(id);\n }\n@@ -40,20 +67,65 @@ export class Notif************onent {\n */\n dismissNotification(id: string): void {\n this.clearDismissTimer(id);\n+ this.timerStates.delete(id);\n this.notifications.update(list => list.filter(n => n.id !== id));\n+\n+ // Clean up progress map\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.delete(id);\n+ return newMap;\n+ });\n+\n+ // Clean up paused state\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.delete(id);\n+ return newSet;\n+ });\n }\n \n /**\n- * Called when mouse enters the notification - pause the timer\n+ * Called when mouse enters the notification - pause the timer and progress bar\n */\n onNotificationMouseEnter(id: string): void {\n+ const state = this.timerStates.get(id);\n+ if (state) {\n+ // Calculate remaining time\n+ const elapsed = Date.now() - state.startTime;\n+ state.remainingTime = Math.max(0, state.remainingTime - elapsed);\n+\n+ // Update progress percentage based on remaining time\n+ const progressPercent = (state.remainingTime / this.AUTO_DISMISS_DELAY) * 100;\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.set(id, progressPercent);\n+ return newMap;\n+ });\n+ }\n+\n+ // Clear the timer\n this.clearDismissTimer(id);\n+\n+ // Mark as paused for CSS animation\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.add(id);\n+ return newSet;\n+ });\n }\n \n /**\n- * Called when mouse leaves the notification - restart the timer from zero\n+ * Called when mouse leaves the notification - continue the timer from remaining time\n */\n onNotificationMouseLeave(id: string): void {\n+ // Unmark as paused\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.delete(id);\n+ return newSet;\n+ });\n+\n this.startDismissTimer(id);\n }\n \n@@ -74,19 +146,67 @@ export class Notif************onent {\n }\n }\n \n+ /**\n+ * Get the progress bar color based on notification type\n+ */\n+ getProgressColor(type: Notification['type']): string {\n+ switch (type) {\n+ case 'success':\n+ return '#22c55e';\n+ case 'warning':\n+ return '#f59e0b';\n+ case 'error':\n+ return '#ef4444';\n+ case 'info':\n+ default:\n+ return '#3b82f6';\n+ }\n+ }\n+\n+ /**\n+ * Check if a notification progress bar is paused\n+ */\n+ isNotificationPaused(id: string): boolean {\n+ return this.pausedNotifications().has(id);\n+ }\n+\n+ /**\n+ * Get progress percentage for a notification\n+ */\n+ getProgress(id: string): number {\n+ return this.progressMap().get(id) ?? 100;\n+ }\n+\n+ /**\n+ * Get animation duration based on remaining time (for CSS)\n+ */\n+ getAnimationDuration(id: string): number {\n+ const state = this.timerStates.get(id);\n+ return state ? state.remainingTime : this.AUTO_DISMISS_DELAY;\n+ }\n+\n private startDismissTimer(id: string): void {\n this.clearDismissTimer(id);\n+\n+ const state = this.timerStates.get(id);\n+ if (!state) return;\n+\n+ // Update start time for this run\n+ state.startTime = Date.now();\n+\n+ // Set timer for remaining time\n const timer = setTimeout(() => {\n this.dismissNotification(id);\n- }, this.AUTO_DISMISS_DELAY);\n- this.dismissTimers.set(id, timer);\n+ }, state.remainingTime);\n+\n+ state.timer = timer;\n }\n \n private clearDismissTimer(id: string): void {\n- const timer = this.dismissTimers.get(id);\n- if (timer) {\n- clearTimeout(timer);\n- this.dismissTimers.delete(id);\n+ const state = this.timerStates.get(id);\n+ if (state?.timer) {\n+ clearTimeout(state.timer);\n+ state.timer = null;\n }\n }\n }",
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"stdout": "diff --git a/CLAUDE.md b/CLAUDE.md\nindex a030cd1..b825638 100644\n--- a/CLAUDE.md\n+++ b/CLAUDE.md\n@@ -16,4 +16,16 @@ Original repository (upstream): andchir/video-timeline\n \n Proceed.\n \n-Run timestamp: 2025-11-06T11:14:55.547Z\n\\ No newline at end of file\n+Run timestamp: 2025-11-06T11:14:55.547Z\n+\n+---\n+\n+Issue to solve: https://github.com/andchir/video-timeline/issues/122\n+Your prepared branch: issue-122-b0de5e12377a\n+Your prepared working directory: /tmp/gh-issue-solver-1766437473703\n+Your forked repository: konard/andchir-video-timeline\n+Original repository (upstream): andchir/video-timeline\n+\n+Proceed.\n+\n+Run timestamp: 2025-12-22T21:04:39.730Z\n\\ No newline at end of file\ndiff --git a/video-timeline/src/app/components/notifications/notifications.component.css b/video-timeline/src/app/components/notifications/notifications.component.css\nindex 4e29d18..6a0b5d0 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.css\n+++ b/video-timeline/src/app/components/notifications/notifications.component.css\n@@ -11,15 +11,21 @@\n \n .notification {\n display: flex;\n- align-items: flex-start;\n- justify-content: space-between;\n- padding: 12px 16px;\n+ flex-direction: column;\n border-radius: 8px;\n background: #2a2a2a;\n border: 1px solid #3a3a3a;\n box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);\n animation: slide-in 0.3s ease-out;\n min-width: 280px;\n+ overflow: hidden;\n+}\n+\n+.notification-body {\n+ display: flex;\n+ align-items: flex-start;\n+ justify-content: space-between;\n+ padding: 12px 16px;\n }\n \n @keyframes slide-in {\n@@ -94,3 +100,30 @@\n .notification-error .notification-content i {\n color: #ef4444;\n }\n+\n+/* Progress bar */\n+.notification-progress-container {\n+ width: 100%;\n+ height: 3px;\n+ background: rgba(255, 255, 255, 0.1);\n+}\n+\n+.notification-progress-bar {\n+ height: 100%;\n+ width: 100%;\n+ animation: progress-shrink linear forwards;\n+ transform-origin: left center;\n+}\n+\n+.notification-progress-bar.paused {\n+ animation-play-state: paused;\n+}\n+\n+@keyframes progress-shrink {\n+ from {\n+ width: 100%;\n+ }\n+ to {\n+ width: 0%;\n+ }\n+}\ndiff --git a/video-timeline/src/app/components/notifications/notifications.component.html b/video-timeline/src/app/components/notifications/notifications.component.html\nindex 123ce8c..ca1848e 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.html\n+++ b/video-timeline/src/app/components/notifications/notifications.component.html\n@@ -8,16 +8,27 @@\n [class.notification-error]=\"notification.type === 'error'\"\n (mouseenter)=\"onNotificationMouseEnter(notification.id)\"\n (mouseleave)=\"onNotificationMouseLeave(notification.id)\">\n- <div class=\"notification-content\">\n- <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n- <span class=\"notification-message\">{{ notification.message }}</span>\n+ <div class=\"notification-body\">\n+ <div class=\"notification-content\">\n+ <i class=\"bi\" [class]=\"getNotificationIcon(notification.type)\"></i>\n+ <span class=\"notification-message\">{{ notification.message }}</span>\n+ </div>\n+ <button\n+ class=\"notification-close\"\n+ (click)=\"dismissNotification(notification.id)\"\n+ title=\"Close\">\n+ <i class=\"bi bi-x\"></i>\n+ </button>\n+ </div>\n+ <div class=\"notification-progress-container\">\n+ <div\n+ class=\"notification-progress-bar\"\n+ [class.paused]=\"isNotificationPaused(notification.id)\"\n+ [style.width.%]=\"getProgress(notification.id)\"\n+ [style.background-color]=\"getProgressColor(notification.type)\"\n+ [style.animation-duration.ms]=\"getAnimationDuration(notification.id)\">\n+ </div>\n </div>\n- <button\n- class=\"notification-close\"\n- (click)=\"dismissNotification(notification.id)\"\n- title=\"Close\">\n- <i class=\"bi bi-x\"></i>\n- </button>\n </div>\n }\n </div>\ndiff --git a/video-timeline/src/app/components/notifications/notifications.component.ts b/video-timeline/src/app/components/notifications/notifications.component.ts\nindex f14d289..37edd54 100644\n--- a/video-timeline/src/app/components/notifications/notifications.component.ts\n+++ b/video-timeline/src/app/components/notifications/notifications.component.ts\n@@ -1,4 +1,4 @@\n-import { Component, signal, computed } from '@angular/core';\n+import { Component, signal } from '@angular/core';\n import { CommonModule } from '@angular/common';\n \n export interface Notification {\n@@ -7,6 +7,13 @@ export interface Notification {\n type: 'info' | 'success' | 'warning' | 'error';\n }\n \n+/** Tracks progress bar state for a notification */\n+interface Notif************State {\n+ timer: ReturnType<typeof setTimeout> | null;\n+ startTime: number;\n+ remainingTime: number;\n+}\n+\n @Component({\n selector: 'app-notifications',\n standalone: true,\n@@ -20,17 +27,37 @@ export class Notif************onent {\n // Internal state\n readonly notifications = signal<Notification[]>([]);\n \n- // Track timers for each notification\n- private dismissTimers = new Map<string, ReturnType<typeof setTimeout>>();\n+ // Track timers and progress for each notification\n+ private timerStates = new Map<string, NotificationTimerState>();\n+\n+ // Track paused state for progress bar CSS animation\n+ readonly pausedNotifications = signal<Set<string>>(new Set());\n+\n+ // Track progress percentage for each notification (0-100)\n+ readonly progressMap = signal<Map<string, number>>(new Map());\n \n /**\n * Show a notification that auto-dismisses after 4 seconds.\n- * Timer resets on hover and restarts when cursor leaves.\n+ * Timer pauses on hover and continues from remaining time when cursor leaves.\n */\n showNotification(message: string, type: Notification['type'] = 'info'): void {\n const id = `notification-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n const notification: Notification = { id, message, type };\n \n+ // Initialize timer state with full duration\n+ this.timerStates.set(id, {\n+ timer: null,\n+ startTime: Date.now(),\n+ remainingTime: this.AUTO_DISMISS_DELAY\n+ });\n+\n+ // Initialize progress at 100%\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.set(id, 100);\n+ return newMap;\n+ });\n+\n this.notifications.update(list => [...list, notification]);\n this.startDismissTimer(id);\n }\n@@ -40,20 +67,65 @@ export class Notif************onent {\n */\n dismissNotification(id: string): void {\n this.clearDismissTimer(id);\n+ this.timerStates.delete(id);\n this.notifications.update(list => list.filter(n => n.id !== id));\n+\n+ // Clean up progress map\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.delete(id);\n+ return newMap;\n+ });\n+\n+ // Clean up paused state\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.delete(id);\n+ return newSet;\n+ });\n }\n \n /**\n- * Called when mouse enters the notification - pause the timer\n+ * Called when mouse enters the notification - pause the timer and progress bar\n */\n onNotificationMouseEnter(id: string): void {\n+ const state = this.timerStates.get(id);\n+ if (state) {\n+ // Calculate remaining time\n+ const elapsed = Date.now() - state.startTime;\n+ state.remainingTime = Math.max(0, state.remainingTime - elapsed);\n+\n+ // Update progress percentage based on remaining time\n+ const progressPercent = (state.remainingTime / this.AUTO_DISMISS_DELAY) * 100;\n+ this.progressMap.update(map => {\n+ const newMap = new Map(map);\n+ newMap.set(id, progressPercent);\n+ return newMap;\n+ });\n+ }\n+\n+ // Clear the timer\n this.clearDismissTimer(id);\n+\n+ // Mark as paused for CSS animation\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.add(id);\n+ return newSet;\n+ });\n }\n \n /**\n- * Called when mouse leaves the notification - restart the timer from zero\n+ * Called when mouse leaves the notification - continue the timer from remaining time\n */\n onNotificationMouseLeave(id: string): void {\n+ // Unmark as paused\n+ this.pausedNotifications.update(set => {\n+ const newSet = new Set(set);\n+ newSet.delete(id);\n+ return newSet;\n+ });\n+\n this.startDismissTimer(id);\n }\n \n@@ -74,19 +146,67 @@ export class Notif************onent {\n }\n }\n \n+ /**\n+ * Get the progress bar color based on notification type\n+ */\n+ getProgressColor(type: Notification['type']): string {\n+ switch (type) {\n+ case 'success':\n+ return '#22c55e';\n+ case 'warning':\n+ return '#f59e0b';\n+ case 'error':\n+ return '#ef4444';\n+ case 'info':\n+ default:\n+ return '#3b82f6';\n+ }\n+ }\n+\n+ /**\n+ * Check if a notification progress bar is paused\n+ */\n+ isNotificationPaused(id: string): boolean {\n+ return this.pausedNotifications().has(id);\n+ }\n+\n+ /**\n+ * Get progress percentage for a notification\n+ */\n+ getProgress(id: string): number {\n+ return this.progressMap().get(id) ?? 100;\n+ }\n+\n+ /**\n+ * Get animation duration based on remaining time (for CSS)\n+ */\n+ getAnimationDuration(id: string): number {\n+ const state = this.timerStates.get(id);\n+ return state ? state.remainingTime : this.AUTO_DISMISS_DELAY;\n+ }\n+\n private startDismissTimer(id: string): void {\n this.clearDismissTimer(id);\n+\n+ const state = this.timerStates.get(id);\n+ if (!state) return;\n+\n+ // Update start time for this run\n+ state.startTime = Date.now();\n+\n+ // Set timer for remaining time\n const timer = setTimeout(() => {\n this.dismissNotification(id);\n- }, this.AUTO_DISMISS_DELAY);\n- this.dismissTimers.set(id, timer);\n+ }, state.remainingTime);\n+\n+ state.timer = timer;\n }\n \n private clearDismissTimer(id: string): void {\n- const timer = this.dismissTimers.get(id);\n- if (timer) {\n- clearTimeout(timer);\n- this.dismissTimers.delete(id);\n+ const state = this.timerStates.get(id);\n+ if (state?.timer) {\n+ clearTimeout(state.timer);\n+ state.timer = null;\n }\n }\n }",
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"text": "The implementation is complete. Let me clean up the background process and provide a summary:"
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"text": "## Summary\n\nI have successfully implemented the progress bar feature for the notification component as requested in issue #122. Here's what was done:\n\n### Changes Made:\n\n**1. `notifications.component.ts`** (video-timeline/src/app/components/notifications/notifications.component.ts:1-212)\n- Added `NotificationTimerState` interface to track timer state, start time, and remaining time for each notification\n- Added `pausedNotifications` signal to track which notifications are paused for CSS animation control\n- Added `progressMap` signal to track progress percentage (0-100%) for each notification\n- Modified `onNotificationMouseEnter` to calculate remaining time and pause the animation\n- Modified `onNotificationMouseLeave` to continue from remaining time (not reset)\n- Added helper methods: `getProgressColor`, `isNotificationPaused`, `getProgress`, `getAnimationDuration`\n\n**2. `notifications.component.html`** (video-timeline/src/app/components/notifications/notifications.component.html:1-34)\n- Added wrapper `notification-body` div to maintain existing layout\n- Added progress bar container and bar elements at the bottom of each notification\n- Progress bar uses dynamic styles for width, color, and animation duration\n- Pause state controlled via CSS class\n\n**3. `notifications.component.css`** (video-timeline/src/app/components/notifications/notifications.component.css:1-129)\n- Restructured `.notification` to use `flex-direction: column` to accommodate progress bar\n- Added `.notification-body` for the content layout\n- Added `.notification-progress-container` and `.notification-progress-bar` styles\n- Added `progress-shrink` keyframe animation\n- Added `.paused` class to stop animation on hover\n\n### Key Features:\n- Progress bar animates from 100% to 0% over 4 seconds\n- Pauses on mouse hover\n- Continues from remaining time when mouse leaves (not reset)\n- Color matches notification type (blue/green/amber/red)\n\n### Pull Request:\n**URL**: https://github.com/andchir/video-timeline/pull/123\n\nThe PR has been updated with a detailed description in Russian (matching the original issue language) and marked as ready for review."
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[2025-12-22T21:12:09.000Z] [INFO] mouse leaves (not reset)\n- Color matches notification type (blue/green/amber/red)\n\n### Pull Request:\n**URL**: https://github.com/andchir/video-timeline/pull/123\n\nThe PR has been updated with a detailed description in Russian (matching the original issue language) and marked as ready for review.","session_id":"404328ed-42fb-4a9e-a9d5-1d0b13298feb","total_cost_usd":1.59026895,"usage":{"input_tokens":161,"cache_creation_input_tokens":58663,"cache_read_input_tokens":1361416,"output_tokens":12279,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":58663}},"modelUsage":{"claude-haiku-4-5-20251001":{"inputTokens":77011,"outputTokens":14243,"cacheReadInputTokens":281437,"cacheCreationInputTokens":47014,"webSearchRequests":0,"costUSD":0.23513720000000005,"contextWindow":200000},"claude-opus-4-5-20251101":{"inputTokens":161,"outputTokens":12279,"cacheReadInputTokens":1361416,"cacheCreationInputTokens":58663,"webSearchRequests":0,"costUSD":1.35513175,"contextWindow":200000}},"permission_denials":[],"uuid":"74cfd568-5e74-40e5-97ce-9468c46712d5"}
[2025-12-22T21:12:09.307Z] [INFO]
✅ Claude command completed
[2025-12-22T21:12:09.310Z] [INFO] 📊 Total messages: 0, Tool uses: 0
[2025-12-22T21:12:09.483Z] [INFO]
💰 Token Usage Summary:
[2025-12-22T21:12:09.490Z] [INFO]
📊 Claude Opus 4.5:
[2025-12-22T21:12:09.491Z] [INFO] Model ID: claude-opus-4-5-20251101
[2025-12-22T21:12:09.495Z] [INFO] Provider: Anthropic
[2025-12-22T21:12:09.498Z] [INFO] Context window: 200 000 tokens
[2025-12-22T21:12:09.498Z] [INFO] Max output: 64 000 tokens
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[2025-12-22T21:12:09.498Z] [INFO] Knowledge cutoff: 2025-03-31
[2025-12-22T21:12:09.498Z] [INFO] Released: 2025-11-01
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[2025-12-22T21:12:09.499Z] [INFO] Output tokens: 9 573
[2025-12-22T21:12:09.499Z] [INFO]
[2025-12-22T21:12:09.499Z] [INFO] Cost Calculation (USD):
[2025-12-22T21:12:09.500Z] [INFO] Input: 320 tokens × $5/M = $0.001600
[2025-12-22T21:12:09.502Z] [INFO] Cache write: 139 521 tokens × $6.25/M = $0.872006
[2025-12-22T21:12:09.502Z] [INFO] Cache read: 2 444 793 tokens × $0.5/M = $1.222397
[2025-12-22T21:12:09.502Z] [INFO] Output: 9 573 tokens × $25/M = $0.239325
[2025-12-22T21:12:09.502Z] [INFO] ─────────────────────────────────
[2025-12-22T21:12:09.502Z] [INFO] Total: $2.335328
[2025-12-22T21:12:09.502Z] [INFO]
💰 Cost estimation:
[2025-12-22T21:12:09.507Z] [INFO] Public pricing estimate: $2.335328 USD
[2025-12-22T21:12:09.507Z] [INFO] Calculated by Anthropic: unknown
[2025-12-22T21:12:09.508Z] [INFO] Difference: unknown
[2025-12-22T21:12:09.508Z] [INFO] Total tokens: 149 414
[2025-12-22T21:12:09.509Z] [INFO]
🔍 Checking for uncommitted changes...
[2025-12-22T21:12:09.540Z] [INFO] 📝 Found uncommitted changes
[2025-12-22T21:12:09.541Z] [INFO] Changes:
[2025-12-22T21:12:09.541Z] [INFO] ?? build-output.log
[2025-12-22T21:12:09.546Z] [INFO] ?? npm-install.log
[2025-12-22T21:12:09.547Z] [INFO]
⚠️ IMPORTANT: Uncommitted changes detected!
[2025-12-22T21:12:09.547Z] [INFO] Claude made changes that were not committed.
[2025-12-22T21:12:09.547Z] [INFO] 🔄 AUTO-RESTART: Restarting Claude to handle uncommitted changes...
[2025-12-22T21:12:09.547Z] [INFO] Claude will review the changes and decide what to commit.
[2025-12-22T21:12:09.548Z] [INFO] 🔄 Cleanup: Reverting CLAUDE.md commit
[2025-12-22T21:12:09.549Z] [INFO] Using saved commit hash: 68311b9...
[2025-12-22T21:12:09.549Z] [INFO] Checking if CLAUDE.md was modified since initial commit...
[2025-12-22T21:12:09.585Z] [INFO] No modifications detected, using standard git revert...
[2025-12-22T21:12:09.630Z] [INFO] 📦 Committed: CLAUDE.md revert
[2025-12-22T21:12:10.601Z] [INFO] 📤 Pushed: CLAUDE.md revert to GitHub
[2025-12-22T21:12:10.601Z] [INFO]
=== Session Summary ===
[2025-12-22T21:12:10.602Z] [INFO] ✅ Session ID: 404328ed-42fb-4a9e-a9d5-1d0b13298feb
[2025-12-22T21:12:10.604Z] [INFO] ✅ Complete log file: /home/hive/404328ed-42fb-4a9e-a9d5-1d0b13298feb.log
[2025-12-22T21:12:10.605Z] [INFO]
💡 To continue this session in Claude Code interactive mode:
[2025-12-22T21:12:10.605Z] [INFO] (cd /tmp/gh-issue-solver-1766437473703 && claude --resume 404328ed-42fb-4a9e-a9d5-1d0b13298feb)
[2025-12-22T21:12:10.605Z] [INFO]
[2025-12-22T21:12:10.608Z] [INFO]
🔍 Searching for created pull requests or comments...
[2025-12-22T21:12:11.083Z] [INFO]
🔍 Checking for pull requests from branch issue-122-b0de5e12377a...
[2025-12-22T21:12:11.606Z] [INFO] ✅ Found pull request #123: "В компоненте уведомления добавить полоску, которая показывает истечение времени показа"
[2025-12-22T21:12:12.105Z] [INFO] ✅ PR body already contains issue reference
[2025-12-22T21:12:12.110Z] [INFO] ✅ PR is already ready for review
[2025-12-22T21:12:12.110Z] [INFO]
📎 Uploading solution draft log to Pull Request...
[2025-12-22T21:12:12.191Z] [INFO] 💰 Calculated cost: $2.335328
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