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Solution draft log for https://github.com/Jhon-Crow/godot-topdown-template/pull/19
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| # Solve.mjs Log - 2026-01-11T19:28:11.543Z | |
| [2026-01-11T19:28:11.544Z] [INFO] 📁 Log file: /home/hive/solve-2026-01-11T19-28-11-543Z.log | |
| [2026-01-11T19:28:11.545Z] [INFO] (All output will be logged here) | |
| [2026-01-11T19:28:11.971Z] [INFO] | |
| [2026-01-11T19:28:11.972Z] [INFO] 🚀 solve v1.2.7 | |
| [2026-01-11T19:28:11.972Z] [INFO] 🔧 Raw command executed: | |
| [2026-01-11T19:28:11.972Z] [INFO] /home/hive/.nvm/versions/node/v20.19.6/bin/node /home/hive/.bun/bin/solve https://github.com/Jhon-Crow/godot-topdown-template/issues/18 --attach-logs --verbose --no-tool-check --auto-resume-on-limit-reset --tokens-budget-stats | |
| [2026-01-11T19:28:11.973Z] [INFO] | |
| [2026-01-11T19:28:11.985Z] [INFO] | |
| [2026-01-11T19:28:11.985Z] [WARNING] ⚠️ SECURITY WARNING: --attach-logs is ENABLED | |
| [2026-01-11T19:28:11.986Z] [INFO] | |
| [2026-01-11T19:28:11.986Z] [INFO] This option will upload the complete solution draft log file to the Pull Request. | |
| [2026-01-11T19:28:11.986Z] [INFO] The log may contain sensitive information such as: | |
| [2026-01-11T19:28:11.986Z] [INFO] • API keys, tokens, or secrets | |
| [2026-01-11T19:28:11.986Z] [INFO] • File paths and directory structures | |
| [2026-01-11T19:28:11.986Z] [INFO] • Command outputs and error messages | |
| [2026-01-11T19:28:11.987Z] [INFO] • Internal system information | |
| [2026-01-11T19:28:11.987Z] [INFO] | |
| [2026-01-11T19:28:11.987Z] [INFO] ⚠️ DO NOT use this option with public repositories or if the log | |
| [2026-01-11T19:28:11.987Z] [INFO] might contain sensitive data that should not be shared publicly. | |
| [2026-01-11T19:28:11.987Z] [INFO] | |
| [2026-01-11T19:28:11.987Z] [INFO] Continuing in 5 seconds... (Press Ctrl+C to abort) | |
| [2026-01-11T19:28:11.988Z] [INFO] | |
| [2026-01-11T19:28:16.990Z] [INFO] | |
| [2026-01-11T19:28:17.011Z] [INFO] 💾 Disk space check: 38771MB available (2048MB required) ✅ | |
| [2026-01-11T19:28:17.013Z] [INFO] 🧠 Memory check: 7095MB available, swap: 4095MB (633MB used), total: 10557MB (256MB required) ✅ | |
| [2026-01-11T19:28:17.013Z] [INFO] ⏩ Skipping tool connection validation (dry-run mode or skip-tool-connection-check enabled) | |
| [2026-01-11T19:28:17.013Z] [INFO] ⏩ Skipping GitHub authentication check (dry-run mode or skip-tool-connection-check enabled) | |
| [2026-01-11T19:28:17.013Z] [INFO] 📋 URL validation: | |
| [2026-01-11T19:28:17.013Z] [INFO] Input URL: https://github.com/Jhon-Crow/godot-topdown-template/issues/18 | |
| [2026-01-11T19:28:17.013Z] [INFO] Is Issue URL: true | |
| [2026-01-11T19:28:17.013Z] [INFO] Is PR URL: false | |
| [2026-01-11T19:28:17.013Z] [INFO] 🔍 Checking repository access for auto-fork... | |
| [2026-01-11T19:28:17.659Z] [INFO] Repository visibility: public | |
| [2026-01-11T19:28:17.659Z] [INFO] ✅ Auto-fork: No write access detected, enabling fork mode | |
| [2026-01-11T19:28:17.660Z] [INFO] ✅ Repository access check: Skipped (fork mode enabled) | |
| [2026-01-11T19:28:17.985Z] [INFO] Repository visibility: public | |
| [2026-01-11T19:28:17.986Z] [INFO] Auto-cleanup default: false (repository is public) | |
| [2026-01-11T19:28:17.987Z] [INFO] 🔍 Auto-continue enabled: Checking for existing PRs for issue #18... | |
| [2026-01-11T19:28:18.848Z] [INFO] 🔍 Fork mode: Checking for existing branches in konard/Jhon-Crow-godot-topdown-template... | |
| [2026-01-11T19:28:19.567Z] [INFO] 📝 No existing PRs found for issue #18 - creating new PR | |
| [2026-01-11T19:28:19.568Z] [INFO] 📝 Issue mode: Working with issue #18 | |
| [2026-01-11T19:28:19.569Z] [INFO] | |
| Creating temporary directory: /tmp/gh-issue-solver-1768159699568 | |
| [2026-01-11T19:28:19.571Z] [INFO] | |
| 🍴 Fork mode: ENABLED | |
| [2026-01-11T19:28:19.571Z] [INFO] Checking fork status... | |
| [2026-01-11T19:28:19.873Z] [INFO] 🔍 Detecting fork conflicts... | |
| [2026-01-11T19:28:20.876Z] [INFO] ✅ No fork conflict: Safe to proceed | |
| [2026-01-11T19:28:21.234Z] [INFO] ✅ Fork exists: konard/Jhon-Crow-godot-topdown-template | |
| [2026-01-11T19:28:21.235Z] [INFO] 🔍 Validating fork parent... | |
| [2026-01-11T19:28:21.622Z] [INFO] ✅ Fork parent validated: Jhon-Crow/godot-topdown-template | |
| [2026-01-11T19:28:21.623Z] [INFO] | |
| 📥 Cloning repository: konard/Jhon-Crow-godot-topdown-template | |
| [2026-01-11T19:28:22.918Z] [INFO] ✅ Cloned to: /tmp/gh-issue-solver-1768159699568 | |
| [2026-01-11T19:28:22.965Z] [INFO] 🔗 Setting upstream: Jhon-Crow/godot-topdown-template | |
| [2026-01-11T19:28:23.008Z] [INFO] ℹ️ Upstream exists: Using existing upstream remote | |
| [2026-01-11T19:28:23.009Z] [INFO] 🔄 Fetching upstream... | |
| [2026-01-11T19:28:23.345Z] [INFO] ✅ Upstream fetched: Successfully | |
| [2026-01-11T19:28:23.347Z] [INFO] 🔄 Syncing default branch... | |
| [2026-01-11T19:28:23.714Z] [INFO] ℹ️ Default branch: main | |
| [2026-01-11T19:28:23.758Z] [INFO] ✅ Default branch synced: with upstream/main | |
| [2026-01-11T19:28:23.758Z] [INFO] 🔄 Pushing to fork: main branch | |
| [2026-01-11T19:28:24.476Z] [INFO] ✅ Fork updated: Default branch pushed to fork | |
| [2026-01-11T19:28:24.621Z] [INFO] | |
| 📌 Default branch: main | |
| [2026-01-11T19:28:24.667Z] [INFO] | |
| 🌿 Creating branch: issue-18-4002b53c0efa from main (default) | |
| [2026-01-11T19:28:24.716Z] [INFO] 🔍 Verifying: Branch creation... | |
| [2026-01-11T19:28:24.766Z] [INFO] ✅ Branch created: issue-18-4002b53c0efa | |
| [2026-01-11T19:28:24.766Z] [INFO] ✅ Current branch: issue-18-4002b53c0efa | |
| [2026-01-11T19:28:24.767Z] [INFO] Branch operation: Create new branch | |
| [2026-01-11T19:28:24.767Z] [INFO] Branch verification: Matches expected | |
| [2026-01-11T19:28:24.770Z] [INFO] | |
| 🚀 Auto PR creation: ENABLED | |
| [2026-01-11T19:28:24.770Z] [INFO] Creating: Initial commit and draft PR... | |
| [2026-01-11T19:28:24.771Z] [INFO] | |
| [2026-01-11T19:28:24.771Z] [INFO] Using CLAUDE.md mode (--claude-file=true, --gitkeep-file=false) | |
| [2026-01-11T19:28:24.771Z] [INFO] 📝 Creating: CLAUDE.md with task details | |
| [2026-01-11T19:28:24.772Z] [INFO] Issue URL from argv['issue-url']: https://github.com/Jhon-Crow/godot-topdown-template/issues/18 | |
| [2026-01-11T19:28:24.772Z] [INFO] Issue URL from argv._[0]: undefined | |
| [2026-01-11T19:28:24.772Z] [INFO] Final issue URL: https://github.com/Jhon-Crow/godot-topdown-template/issues/18 | |
| [2026-01-11T19:28:24.772Z] [INFO] ✅ File created: CLAUDE.md | |
| [2026-01-11T19:28:24.773Z] [INFO] 📦 Adding file: To git staging | |
| [2026-01-11T19:28:24.871Z] [INFO] Git status after add: A CLAUDE.md | |
| [2026-01-11T19:28:24.871Z] [INFO] 📝 Creating commit: With CLAUDE.md file | |
| [2026-01-11T19:28:24.927Z] [INFO] ✅ Commit created: Successfully with CLAUDE.md | |
| [2026-01-11T19:28:24.928Z] [INFO] Commit output: [issue-18-4002b53c0efa 858d6fe] Initial commit with task details | |
| 1 file changed, 7 insertions(+) | |
| create mode 100644 CLAUDE.md | |
| [2026-01-11T19:28:24.972Z] [INFO] Commit hash: 858d6fe... | |
| [2026-01-11T19:28:25.016Z] [INFO] Latest commit: 858d6fe Initial commit with task details | |
| [2026-01-11T19:28:25.065Z] [INFO] Git status: clean | |
| [2026-01-11T19:28:25.110Z] [INFO] Remotes: origin https://github.com/konard/Jhon-Crow-godot-topdown-template.git (fetch) | |
| [2026-01-11T19:28:25.157Z] [INFO] Branch info: * issue-18-4002b53c0efa 858d6fe [origin/main: ahead 1] Initial commit with task details | |
| main 072913f [origin/main] Merge pull request #17 from konard/issue-11-e44fc9203a1d | |
| [2026-01-11T19:28:25.157Z] [INFO] 📤 Pushing branch: To remote repository... | |
| [2026-01-11T19:28:25.157Z] [INFO] Push command: git push -u origin issue-18-4002b53c0efa | |
| [2026-01-11T19:28:25.965Z] [INFO] Push exit code: 0 | |
| [2026-01-11T19:28:25.965Z] [INFO] Push output: remote: | |
| remote: Create a pull request for 'issue-18-4002b53c0efa' on GitHub by visiting: | |
| remote: https://github.com/konard/Jhon-Crow-godot-topdown-template/pull/new/issue-18-4002b53c0efa | |
| remote: | |
| To https://github.com/konard/Jhon-Crow-godot-topdown-template.git | |
| * [new branch] issue-18-4002b53c0efa -> issue-18-4002b53c0efa | |
| branch 'issue-18-4002b53c0efa' set up to track 'origin/issue-18-4002b53c0efa'. | |
| [2026-01-11T19:28:25.966Z] [INFO] ✅ Branch pushed: Successfully to remote | |
| [2026-01-11T19:28:25.966Z] [INFO] Push output: remote: | |
| remote: Create a pull request for 'issue-18-4002b53c0efa' on GitHub by visiting: | |
| remote: https://github.com/konard/Jhon-Crow-godot-topdown-template/pull/new/issue-18-4002b53c0efa | |
| remote: | |
| To https://github.com/konard/Jhon-Crow-godot-topdown-template.git | |
| * [new branch] issue-18-4002b53c0efa -> issue-18-4002b53c0efa | |
| branch 'issue-18-4002b53c0efa' set up to track 'origin/issue-18-4002b53c0efa'. | |
| [2026-01-11T19:28:25.966Z] [INFO] Waiting for GitHub to sync... | |
| [2026-01-11T19:28:28.493Z] [INFO] Compare API check: 1 commit(s) ahead of main | |
| [2026-01-11T19:28:28.494Z] [INFO] GitHub compare API ready: 1 commit(s) found | |
| [2026-01-11T19:28:28.806Z] [INFO] Branch verified on GitHub: issue-18-4002b53c0efa | |
| [2026-01-11T19:28:29.128Z] [INFO] Remote commit SHA: 858d6fe... | |
| [2026-01-11T19:28:29.128Z] [INFO] 📋 Getting issue: Title from GitHub... | |
| [2026-01-11T19:28:29.439Z] [INFO] Issue title: "fix" | |
| [2026-01-11T19:28:29.440Z] [INFO] 👤 Getting user: Current GitHub account... | |
| [2026-01-11T19:28:29.722Z] [INFO] Current user: konard | |
| [2026-01-11T19:28:29.957Z] [INFO] User is not a collaborator (will skip assignment) | |
| [2026-01-11T19:28:29.958Z] [INFO] User is not a collaborator (will skip assignment) | |
| [2026-01-11T19:28:29.958Z] [INFO] 🔄 Fetching: Latest main branch... | |
| [2026-01-11T19:28:30.297Z] [INFO] ✅ Base updated: Fetched latest main | |
| [2026-01-11T19:28:30.298Z] [INFO] 🔍 Checking: Commits between branches... | |
| [2026-01-11T19:28:30.353Z] [INFO] Commits ahead of origin/main: 1 | |
| [2026-01-11T19:28:30.354Z] [INFO] ✅ Commits found: 1 commit(s) ahead | |
| [2026-01-11T19:28:30.354Z] [INFO] 🔀 Creating PR: Draft pull request... | |
| [2026-01-11T19:28:30.354Z] [INFO] 🎯 Target branch: main (default) | |
| [2026-01-11T19:28:30.355Z] [INFO] PR Title: [WIP] fix | |
| [2026-01-11T19:28:30.355Z] [INFO] Base branch: main | |
| [2026-01-11T19:28:30.355Z] [INFO] Head branch: issue-18-4002b53c0efa | |
| [2026-01-11T19:28:30.355Z] [INFO] Assignee: konard | |
| [2026-01-11T19:28:30.356Z] [INFO] PR Body: | |
| ## 🤖 AI-Powered Solution Draft | |
| This pull request is being automatically generated to solve issue Jhon-Crow/godot-topdown-template#18. | |
| ### 📋 Issue Reference | |
| Fixes Jhon-Crow/godot-topdown-template#18 | |
| ### 🚧 Status | |
| **Work in Progress** - The AI assistant is currently analyzing and implementing the solution draft. | |
| ### 📝 Implementation Details | |
| _Details will be added as the solution draft is developed..._ | |
| --- | |
| *This PR was created automatically by the AI issue solver* | |
| [2026-01-11T19:28:30.357Z] [INFO] Command: cd "/tmp/gh-issue-solver-1768159699568" && gh pr create --draft --title "$(cat '/tmp/pr-title-1768159710357.txt')" --body-file "/tmp/pr-body-1768159710357.md" --base main --head konard:issue-18-4002b53c0efa --repo Jhon-Crow/godot-topdown-template | |
| [2026-01-11T19:28:32.150Z] [INFO] 🔍 Verifying: PR creation... | |
| [2026-01-11T19:28:32.495Z] [INFO] ✅ Verification: PR exists on GitHub | |
| [2026-01-11T19:28:32.496Z] [INFO] ✅ PR created: #19 | |
| [2026-01-11T19:28:32.496Z] [INFO] 📍 PR URL: https://github.com/Jhon-Crow/godot-topdown-template/pull/19 | |
| [2026-01-11T19:28:32.496Z] [INFO] ℹ️ Note: Could not assign (no permission) | |
| [2026-01-11T19:28:32.496Z] [INFO] 🔗 Linking: Issue #18 to PR #19... | |
| [2026-01-11T19:28:32.818Z] [INFO] Issue node ID: I_kwDOQ31oaM7inCuw | |
| [2026-01-11T19:28:33.246Z] [INFO] PR node ID: PR_kwDOQ31oaM68kxft | |
| [2026-01-11T19:28:33.551Z] [INFO] | |
| [2026-01-11T19:28:33.551Z] [WARNING] ⚠️ ISSUE LINK MISSING: PR not linked to issue | |
| [2026-01-11T19:28:33.552Z] [INFO] | |
| [2026-01-11T19:28:33.552Z] [WARNING] The PR was created from a fork but wasn't linked to the issue. | |
| [2026-01-11T19:28:33.552Z] [WARNING] Expected: "Fixes Jhon-Crow/godot-topdown-template#18" in PR body | |
| [2026-01-11T19:28:33.552Z] [INFO] | |
| [2026-01-11T19:28:33.552Z] [WARNING] To fix manually: | |
| [2026-01-11T19:28:33.552Z] [WARNING] 1. Edit the PR description at: https://github.com/Jhon-Crow/godot-topdown-template/pull/19 | |
| [2026-01-11T19:28:33.553Z] [WARNING] 2. Add this line: Fixes Jhon-Crow/godot-topdown-template#18 | |
| [2026-01-11T19:28:33.553Z] [INFO] | |
| [2026-01-11T19:28:33.829Z] [INFO] 👤 Current user: konard | |
| [2026-01-11T19:28:33.829Z] [INFO] | |
| 📊 Comment counting conditions: | |
| [2026-01-11T19:28:33.829Z] [INFO] prNumber: 19 | |
| [2026-01-11T19:28:33.829Z] [INFO] branchName: issue-18-4002b53c0efa | |
| [2026-01-11T19:28:33.830Z] [INFO] isContinueMode: false | |
| [2026-01-11T19:28:33.830Z] [INFO] Will count comments: true | |
| [2026-01-11T19:28:33.830Z] [INFO] 💬 Counting comments: Checking for new comments since last commit... | |
| [2026-01-11T19:28:33.830Z] [INFO] PR #19 on branch: issue-18-4002b53c0efa | |
| [2026-01-11T19:28:33.830Z] [INFO] Owner/Repo: Jhon-Crow/godot-topdown-template | |
| [2026-01-11T19:28:34.234Z] [INFO] 📅 Last commit time (from API): 2026-01-11T19:28:24.000Z | |
| [2026-01-11T19:28:35.287Z] [INFO] 💬 New PR comments: 0 | |
| [2026-01-11T19:28:35.288Z] [INFO] 💬 New PR review comments: 0 | |
| [2026-01-11T19:28:35.288Z] [INFO] 💬 New issue comments: 0 | |
| [2026-01-11T19:28:35.288Z] [INFO] Total new comments: 0 | |
| [2026-01-11T19:28:35.288Z] [INFO] Comment lines to add: No (saving tokens) | |
| [2026-01-11T19:28:35.289Z] [INFO] PR review comments fetched: 0 | |
| [2026-01-11T19:28:35.289Z] [INFO] PR conversation comments fetched: 0 | |
| [2026-01-11T19:28:35.289Z] [INFO] Total PR comments checked: 0 | |
| [2026-01-11T19:28:37.982Z] [INFO] Feedback info will be added to prompt: | |
| [2026-01-11T19:28:37.983Z] [INFO] - Pull request description was edited after last commit | |
| [2026-01-11T19:28:37.983Z] [INFO] 📅 Getting timestamps: From GitHub servers... | |
| [2026-01-11T19:28:38.308Z] [INFO] 📝 Issue updated: 2026-01-11T19:27:56.000Z | |
| [2026-01-11T19:28:38.607Z] [INFO] 💬 Comments: None found | |
| [2026-01-11T19:28:38.968Z] [INFO] 🔀 Recent PR: 2026-01-11T19:28:31.000Z | |
| [2026-01-11T19:28:38.969Z] [INFO] | |
| ✅ Reference time: 2026-01-11T19:28:31.000Z | |
| [2026-01-11T19:28:38.969Z] [INFO] | |
| 🔍 Checking for uncommitted changes to include as feedback... | |
| [2026-01-11T19:28:39.012Z] [INFO] ✅ No uncommitted changes found | |
| [2026-01-11T19:28:39.364Z] [INFO] 📦 Fork workflows detected: https://github.com/konard/Jhon-Crow-godot-topdown-template/actions?query=branch%3Aissue-18-4002b53c0efa | |
| [2026-01-11T19:28:40.955Z] [INFO] 🎭 Playwright MCP detected - enabling browser automation hints | |
| [2026-01-11T19:28:40.959Z] [INFO] | |
| 📝 Final prompt structure: | |
| [2026-01-11T19:28:40.959Z] [INFO] Characters: 550 | |
| [2026-01-11T19:28:40.959Z] [INFO] System prompt characters: 11942 | |
| [2026-01-11T19:28:40.960Z] [INFO] Feedback info: Included | |
| [2026-01-11T19:28:40.961Z] [INFO] | |
| 🤖 Executing Claude: SONNET | |
| [2026-01-11T19:28:40.961Z] [INFO] Model: sonnet | |
| [2026-01-11T19:28:40.961Z] [INFO] Working directory: /tmp/gh-issue-solver-1768159699568 | |
| [2026-01-11T19:28:40.962Z] [INFO] Branch: issue-18-4002b53c0efa | |
| [2026-01-11T19:28:40.962Z] [INFO] Prompt length: 550 chars | |
| [2026-01-11T19:28:40.962Z] [INFO] System prompt length: 11942 chars | |
| [2026-01-11T19:28:40.962Z] [INFO] Feedback info included: Yes (1 lines) | |
| [2026-01-11T19:28:41.013Z] [INFO] 📈 System resources before execution: | |
| [2026-01-11T19:28:41.014Z] [INFO] Memory: MemFree: 5709608 kB | |
| [2026-01-11T19:28:41.014Z] [INFO] Load: 0.91 0.89 0.60 2/727 755948 | |
| [2026-01-11T19:28:41.015Z] [INFO] | |
| 📝 Raw command: | |
| [2026-01-11T19:28:41.015Z] [INFO] (cd "/tmp/gh-issue-solver-1768159699568" && claude --output-format stream-json --verbose --dangerously-skip-permissions --model claude-sonnet-4-5-20250929 -p "Issue to solve: https://github.com/Jhon-Crow/godot-topdown-template/issues/18 | |
| Your prepared branch: issue-18-4002b53c0efa | |
| Your prepared working directory: /tmp/gh-issue-solver-1768159699568 | |
| Your prepared Pull Request: https://github.com/Jhon-Crow/godot-topdown-template/pull/19 | |
| Your forked repository: konard/Jhon-Crow-godot-topdown-template | |
| Original repository (upstream): Jhon-Crow/godot-topdown-template | |
| GitHub Actions on your fork: https://github.com/konard/Jhon-Crow-godot-topdown-template/actions?query=branch%3Aissue-18-4002b53c0efa | |
| Proceed. | |
| " --append-system-prompt "You are an AI issue solver. You prefer to find the root cause of each and every issue. When you talk, you prefer to speak with facts which you have double-checked yourself or cite sources that provide evidence, like quote actual code or give references to documents or pages found on the internet. You are polite and patient, and prefer to assume good intent, trying your best to be helpful. If you are unsure or have assumptions, you prefer to test them yourself or ask questions to clarify requirements. | |
| General guidelines. | |
| - When you execute commands, always save their logs to files for easier reading if the output becomes large. | |
| - When running commands, do not set a timeout yourself — let them run as long as needed (default timeout - 2 minutes is more than enough), and once they finish, review the logs in the file. | |
| - When running sudo commands (especially package installations like apt-get, yum, npm install, etc.), always run them in the background to avoid timeout issues and permission errors when the process needs to be killed. Use the run_in_background parameter or append & to the command. | |
| - When CI is failing or user reports failures, consider adding a detailed investigation protocol to your todo list with these steps: | |
| Step 1: List recent runs with timestamps using: gh run list --repo Jhon-Crow/godot-topdown-template --branch issue-18-4002b53c0efa --limit 5 --json databaseId,conclusion,createdAt,headSha | |
| Step 2: Verify runs are after the latest commit by checking timestamps and SHA | |
| Step 3: For each non-passing run, download logs to preserve them: gh run view {run-id} --repo Jhon-Crow/godot-topdown-template --log > ci-logs/{workflow}-{run-id}.log | |
| Step 4: Read each downloaded log file using Read tool to understand the actual failures | |
| Step 5: Report findings with specific errors and line numbers from logs | |
| This detailed investigation is especially helpful when user mentions CI failures, asks to investigate logs, you see non-passing status, or when finalizing a PR. | |
| Note: If user says \"failing\" but tools show \"passing\", this might indicate stale data - consider downloading fresh logs and checking timestamps to resolve the discrepancy. | |
| - When a code or log file has more than 1500 lines, read it in chunks of 1500 lines. | |
| - When facing a complex problem, do as much tracing as possible and turn on all verbose modes. | |
| - When you create debug, test, or example/experiment scripts for fixing, always keep them in an examples and/or experiments folders so you can reuse them later. | |
| - When testing your assumptions, use the experiment scripts, and add it to experiments folder. | |
| - When your experiments can show real world use case of the software, add it to examples folder. | |
| - When you face something extremely hard, use divide and conquer — it always helps. | |
| Initial research. | |
| - When you start, make sure you create detailed plan for yourself and follow your todo list step by step, make sure that as many points from these guidelines are added to your todo list to keep track of everything that can help you solve the issue with highest possible quality. | |
| - When user mentions CI failures or asks to investigate logs, consider adding these todos to track the investigation: (1) List recent CI runs with timestamps, (2) Download logs from failed runs to ci-logs/ directory, (3) Analyze error messages and identify root cause, (4) Implement fix, (5) Verify fix resolves the specific errors found in logs. | |
| - When you read issue, read all details and comments thoroughly. | |
| - When you see screenshots or images in issue descriptions, pull request descriptions, comments, or discussions, use WebFetch tool (or fetch tool) to download the image first, then use Read tool to view and analyze it. IMPORTANT: Before reading downloaded images with the Read tool, verify the file is a valid image (not HTML). Use a CLI tool like 'file' command to check the actual file format. Reading corrupted or non-image files (like GitHub's HTML 404 pages saved as .png) can cause \"Could not process image\" errors and may crash the AI solver process. If the file command shows \"HTML\" or \"text\", the download failed and you should retry or skip the image. | |
| - When you need issue details, use gh issue view https://github.com/Jhon-Crow/godot-topdown-template/issues/18. | |
| - When you need related code, use gh search code --owner Jhon-Crow [keywords]. | |
| - When you need repo context, read files in your working directory. | |
| - When you study related work, study the most recent related pull requests. | |
| - When issue is not defined enough, write a comment to ask clarifying questions. | |
| - When accessing GitHub Gists (especially private ones), use gh gist view command instead of direct URL fetching to ensure proper authentication. | |
| - When you are fixing a bug, please make sure you first find the actual root cause, do as many experiments as needed. | |
| - When you are fixing a bug and code does not have enough tracing/logs, add them and make sure they stay in the code, but are switched off by default. | |
| - When you need comments on a pull request, note that GitHub has THREE different comment types with different API endpoints: | |
| 1. PR review comments (inline code comments): gh api repos/Jhon-Crow/godot-topdown-template/pulls/19/comments --paginate | |
| 2. PR conversation comments (general discussion): gh api repos/Jhon-Crow/godot-topdown-template/issues/19/comments --paginate | |
| 3. PR reviews (approve/request changes): gh api repos/Jhon-Crow/godot-topdown-template/pulls/19/reviews --paginate | |
| IMPORTANT: The command \"gh pr view --json comments\" ONLY returns conversation comments and misses review comments! | |
| - When you need latest comments on issue, use gh api repos/Jhon-Crow/godot-topdown-template/issues/18/comments --paginate. | |
| Solution development and testing. | |
| - When issue is solvable, implement code with tests. | |
| - When implementing features, search for similar existing implementations in the codebase and use them as examples instead of implementing everything from scratch. | |
| - When coding, each atomic step that can be useful by itself should be commited to the pull request's branch, meaning if work will be interrupted by any reason parts of solution will still be kept intact and safe in pull request. | |
| - When you test: | |
| start from testing of small functions using separate scripts; | |
| write unit tests with mocks for easy and quick start. | |
| - When you test integrations, use existing framework. | |
| - When you test solution draft, include automated checks in pr. | |
| - When issue is unclear, write comment on issue asking questions. | |
| - When you encounter any problems that you unable to solve yourself (any human feedback or help), write a comment to the pull request asking for help. | |
| - When you need human help, use gh pr comment 19 --body \"your message\" to comment on existing PR. | |
| Preparing pull request. | |
| - When you code, follow contributing guidelines. | |
| - When you commit, write clear message. | |
| - When you need examples of style, use gh pr list --repo Jhon-Crow/godot-topdown-template --state merged --search [keywords]. | |
| - When you open pr, describe solution draft and include tests. | |
| - When there is a package with version and GitHub Actions workflows for automatic release, update the version (or other necessary release trigger) in your pull request to prepare for next release. | |
| - When you update existing pr 19, use gh pr edit to modify title and description. | |
| - When you are about to commit or push code, ALWAYS run local CI checks first if they are available in contributing guidelines (like ruff check, mypy, eslint, etc.) to catch errors before pushing. | |
| - When you finalize the pull request: | |
| follow style from merged prs for code, title, and description, | |
| make sure no uncommitted changes corresponding to the original requirements are left behind, | |
| make sure the default branch is merged to the pull request's branch, | |
| make sure all CI checks passing if they exist before you finish, | |
| check for latest comments on the issue and pull request to ensure no recent feedback was missed, | |
| double-check that all changes in the pull request answer to original requirements of the issue, | |
| make sure no new new bugs are introduced in pull request by carefully reading gh pr diff, | |
| make sure no previously existing features were removed without an explicit request from users via the issue description, issue comments, and/or pull request comments. | |
| - When you finish implementation, use gh pr ready 19. | |
| Workflow and collaboration. | |
| - When you check branch, verify with git branch --show-current. | |
| - When you push, push only to branch issue-18-4002b53c0efa. | |
| - When you finish, create a pull request from branch issue-18-4002b53c0efa. (Note: PR 19 already exists, update it instead) | |
| - When you organize workflow, use pull requests instead of direct merges to default branch (main or master). | |
| - When you manage commits, preserve commit history for later analysis. | |
| - When you contribute, keep repository history forward-moving with regular commits, pushes, and reverts if needed. | |
| - When you face conflict that you cannot resolve yourself, ask for help. | |
| - When you collaborate, respect branch protections by working only on issue-18-4002b53c0efa. | |
| - When you mention result, include pull request url or comment url. | |
| - When you need to create pr, remember pr 19 already exists for this branch. | |
| Self review. | |
| - When you check your solution draft, run all tests locally. | |
| - When you check your solution draft, verify git status shows a clean working tree with no uncommitted changes. | |
| - When you compare with repo style, use gh pr diff [number]. | |
| - When you finalize, confirm code, tests, and description are consistent. | |
| GitHub CLI command patterns. | |
| - IMPORTANT: Always use --paginate flag when fetching lists from GitHub API to ensure all results are returned (GitHub returns max 30 per page by default). | |
| - When listing PR review comments (inline code comments), use gh api repos/OWNER/REPO/pulls/NUMBER/comments --paginate. | |
| - When listing PR conversation comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate. | |
| - When listing PR reviews, use gh api repos/OWNER/REPO/pulls/NUMBER/reviews --paginate. | |
| - When listing issue comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate. | |
| - When adding PR comment, use gh pr comment NUMBER --body \"text\" --repo OWNER/REPO. | |
| - When adding issue comment, use gh issue comment NUMBER --body \"text\" --repo OWNER/REPO. | |
| - When viewing PR details, use gh pr view NUMBER --repo OWNER/REPO. | |
| - When filtering with jq, use gh api repos/\${owner}/\${repo}/pulls/\${prNumber}/comments --paginate --jq 'reverse | .[0:5]'. | |
| Playwright MCP usage (browser automation via mcp__playwright__* tools). | |
| - When you develop frontend web applications (HTML, CSS, JavaScript, React, Vue, Angular, etc.), use Playwright MCP tools to test the UI in a real browser. | |
| - When WebFetch tool fails to retrieve expected content (e.g., returns empty content, JavaScript-rendered pages, or login-protected pages), use Playwright MCP tools (browser_navigate, browser_snapshot) as a fallback for web browsing. | |
| - When you need to interact with dynamic web pages that require JavaScript execution, use Playwright MCP tools. | |
| - When you need to visually verify how a web page looks or take screenshots, use browser_take_screenshot from Playwright MCP. | |
| - When you need to fill forms, click buttons, or perform user interactions on web pages, use Playwright MCP tools (browser_click, browser_type, browser_fill_form). | |
| - When you need to test responsive design or different viewport sizes, use browser_resize from Playwright MCP. | |
| - When you finish using the browser, always close it with browser_close to free resources." | jq -c .) | |
| [2026-01-11T19:28:41.015Z] [INFO] | |
| [2026-01-11T19:28:41.015Z] [INFO] 📋 User prompt: | |
| [2026-01-11T19:28:41.015Z] [INFO] ---BEGIN USER PROMPT--- | |
| [2026-01-11T19:28:41.016Z] [INFO] Issue to solve: https://github.com/Jhon-Crow/godot-topdown-template/issues/18 | |
| Your prepared branch: issue-18-4002b53c0efa | |
| Your prepared working directory: /tmp/gh-issue-solver-1768159699568 | |
| Your prepared Pull Request: https://github.com/Jhon-Crow/godot-topdown-template/pull/19 | |
| Your forked repository: konard/Jhon-Crow-godot-topdown-template | |
| Original repository (upstream): Jhon-Crow/godot-topdown-template | |
| GitHub Actions on your fork: https://github.com/konard/Jhon-Crow-godot-topdown-template/actions?query=branch%3Aissue-18-4002b53c0efa | |
| Proceed. | |
| [2026-01-11T19:28:41.016Z] [INFO] ---END USER PROMPT--- | |
| [2026-01-11T19:28:41.016Z] [INFO] | |
| [2026-01-11T19:28:41.016Z] [INFO] 📋 System prompt: | |
| [2026-01-11T19:28:41.016Z] [INFO] ---BEGIN SYSTEM PROMPT--- | |
| [2026-01-11T19:28:41.016Z] [INFO] You are an AI issue solver. You prefer to find the root cause of each and every issue. When you talk, you prefer to speak with facts which you have double-checked yourself or cite sources that provide evidence, like quote actual code or give references to documents or pages found on the internet. You are polite and patient, and prefer to assume good intent, trying your best to be helpful. If you are unsure or have assumptions, you prefer to test them yourself or ask questions to clarify requirements. | |
| General guidelines. | |
| - When you execute commands, always save their logs to files for easier reading if the output becomes large. | |
| - When running commands, do not set a timeout yourself — let them run as long as needed (default timeout - 2 minutes is more than enough), and once they finish, review the logs in the file. | |
| - When running sudo commands (especially package installations like apt-get, yum, npm install, etc.), always run them in the background to avoid timeout issues and permission errors when the process needs to be killed. Use the run_in_background parameter or append & to the command. | |
| - When CI is failing or user reports failures, consider adding a detailed investigation protocol to your todo list with these steps: | |
| Step 1: List recent runs with timestamps using: gh run list --repo Jhon-Crow/godot-topdown-template --branch issue-18-4002b53c0efa --limit 5 --json databaseId,conclusion,createdAt,headSha | |
| Step 2: Verify runs are after the latest commit by checking timestamps and SHA | |
| Step 3: For each non-passing run, download logs to preserve them: gh run view {run-id} --repo Jhon-Crow/godot-topdown-template --log > ci-logs/{workflow}-{run-id}.log | |
| Step 4: Read each downloaded log file using Read tool to understand the actual failures | |
| Step 5: Report findings with specific errors and line numbers from logs | |
| This detailed investigation is especially helpful when user mentions CI failures, asks to investigate logs, you see non-passing status, or when finalizing a PR. | |
| Note: If user says "failing" but tools show "passing", this might indicate stale data - consider downloading fresh logs and checking timestamps to resolve the discrepancy. | |
| - When a code or log file has more than 1500 lines, read it in chunks of 1500 lines. | |
| - When facing a complex problem, do as much tracing as possible and turn on all verbose modes. | |
| - When you create debug, test, or example/experiment scripts for fixing, always keep them in an examples and/or experiments folders so you can reuse them later. | |
| - When testing your assumptions, use the experiment scripts, and add it to experiments folder. | |
| - When your experiments can show real world use case of the software, add it to examples folder. | |
| - When you face something extremely hard, use divide and conquer — it always helps. | |
| Initial research. | |
| - When you start, make sure you create detailed plan for yourself and follow your todo list step by step, make sure that as many points from these guidelines are added to your todo list to keep track of everything that can help you solve the issue with highest possible quality. | |
| - When user mentions CI failures or asks to investigate logs, consider adding these todos to track the investigation: (1) List recent CI runs with timestamps, (2) Download logs from failed runs to ci-logs/ directory, (3) Analyze error messages and identify root cause, (4) Implement fix, (5) Verify fix resolves the specific errors found in logs. | |
| - When you read issue, read all details and comments thoroughly. | |
| - When you see screenshots or images in issue descriptions, pull request descriptions, comments, or discussions, use WebFetch tool (or fetch tool) to download the image first, then use Read tool to view and analyze it. IMPORTANT: Before reading downloaded images with the Read tool, verify the file is a valid image (not HTML). Use a CLI tool like 'file' command to check the actual file format. Reading corrupted or non-image files (like GitHub's HTML 404 pages saved as .png) can cause "Could not process image" errors and may crash the AI solver process. If the file command shows "HTML" or "text", the download failed and you should retry or skip the image. | |
| - When you need issue details, use gh issue view https://github.com/Jhon-Crow/godot-topdown-template/issues/18. | |
| - When you need related code, use gh search code --owner Jhon-Crow [keywords]. | |
| - When you need repo context, read files in your working directory. | |
| - When you study related work, study the most recent related pull requests. | |
| - When issue is not defined enough, write a comment to ask clarifying questions. | |
| - When accessing GitHub Gists (especially private ones), use gh gist view command instead of direct URL fetching to ensure proper authentication. | |
| - When you are fixing a bug, please make sure you first find the actual root cause, do as many experiments as needed. | |
| - When you are fixing a bug and code does not have enough tracing/logs, add them and make sure they stay in the code, but are switched off by default. | |
| - When you need comments on a pull request, note that GitHub has THREE different comment types with different API endpoints: | |
| 1. PR review comments (inline code comments): gh api repos/Jhon-Crow/godot-topdown-template/pulls/19/comments --paginate | |
| 2. PR conversation comments (general discussion): gh api repos/Jhon-Crow/godot-topdown-template/issues/19/comments --paginate | |
| 3. PR reviews (approve/request changes): gh api repos/Jhon-Crow/godot-topdown-template/pulls/19/reviews --paginate | |
| IMPORTANT: The command "gh pr view --json comments" ONLY returns conversation comments and misses review comments! | |
| - When you need latest comments on issue, use gh api repos/Jhon-Crow/godot-topdown-template/issues/18/comments --paginate. | |
| Solution development and testing. | |
| - When issue is solvable, implement code with tests. | |
| - When implementing features, search for similar existing implementations in the codebase and use them as examples instead of implementing everything from scratch. | |
| - When coding, each atomic step that can be useful by itself should be commited to the pull request's branch, meaning if work will be interrupted by any reason parts of solution will still be kept intact and safe in pull request. | |
| - When you test: | |
| start from testing of small functions using separate scripts; | |
| write unit tests with mocks for easy and quick start. | |
| - When you test integrations, use existing framework. | |
| - When you test solution draft, include automated checks in pr. | |
| - When issue is unclear, write comment on issue asking questions. | |
| - When you encounter any problems that you unable to solve yourself (any human feedback or help), write a comment to the pull request asking for help. | |
| - When you need human help, use gh pr comment 19 --body "your message" to comment on existing PR. | |
| Preparing pull request. | |
| - When you code, follow contributing guidelines. | |
| - When you commit, write clear message. | |
| - When you need examples of style, use gh pr list --repo Jhon-Crow/godot-topdown-template --state merged --search [keywords]. | |
| - When you open pr, describe solution draft and include tests. | |
| - When there is a package with version and GitHub Actions workflows for automatic release, update the version (or other necessary release trigger) in your pull request to prepare for next release. | |
| - When you update existing pr 19, use gh pr edit to modify title and description. | |
| - When you are about to commit or push code, ALWAYS run local CI checks first if they are available in contributing guidelines (like ruff check, mypy, eslint, etc.) to catch errors before pushing. | |
| - When you finalize the pull request: | |
| follow style from merged prs for code, title, and description, | |
| make sure no uncommitted changes corresponding to the original requirements are left behind, | |
| make sure the default branch is merged to the pull request's branch, | |
| make sure all CI checks passing if they exist before you finish, | |
| check for latest comments on the issue and pull request to ensure no recent feedback was missed, | |
| double-check that all changes in the pull request answer to original requirements of the issue, | |
| make sure no new new bugs are introduced in pull request by carefully reading gh pr diff, | |
| make sure no previously existing features were removed without an explicit request from users via the issue description, issue comments, and/or pull request comments. | |
| - When you finish implementation, use gh pr ready 19. | |
| Workflow and collaboration. | |
| - When you check branch, verify with git branch --show-current. | |
| - When you push, push only to branch issue-18-4002b53c0efa. | |
| - When you finish, create a pull request from branch issue-18-4002b53c0efa. (Note: PR 19 already exists, update it instead) | |
| - When you organize workflow, use pull requests instead of direct merges to default branch (main or master). | |
| - When you manage commits, preserve commit history for later analysis. | |
| - When you contribute, keep repository history forward-moving with regular commits, pushes, and reverts if needed. | |
| - When you face conflict that you cannot resolve yourself, ask for help. | |
| - When you collaborate, respect branch protections by working only on issue-18-4002b53c0efa. | |
| - When you mention result, include pull request url or comment url. | |
| - When you need to create pr, remember pr 19 already exists for this branch. | |
| Self review. | |
| - When you check your solution draft, run all tests locally. | |
| - When you check your solution draft, verify git status shows a clean working tree with no uncommitted changes. | |
| - When you compare with repo style, use gh pr diff [number]. | |
| - When you finalize, confirm code, tests, and description are consistent. | |
| GitHub CLI command patterns. | |
| - IMPORTANT: Always use --paginate flag when fetching lists from GitHub API to ensure all results are returned (GitHub returns max 30 per page by default). | |
| - When listing PR review comments (inline code comments), use gh api repos/OWNER/REPO/pulls/NUMBER/comments --paginate. | |
| - When listing PR conversation comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate. | |
| - When listing PR reviews, use gh api repos/OWNER/REPO/pulls/NUMBER/reviews --paginate. | |
| - When listing issue comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate. | |
| - When adding PR comment, use gh pr comment NUMBER --body "text" --repo OWNER/REPO. | |
| - When adding issue comment, use gh issue comment NUMBER --body "text" --repo OWNER/REPO. | |
| - When viewing PR details, use gh pr view NUMBER --repo OWNER/REPO. | |
| - When filtering with jq, use gh api repos/${owner}/${repo}/pulls/${prNumber}/comments --paginate --jq 'reverse | .[0:5]'. | |
| Playwright MCP usage (browser automation via mcp__playwright__* tools). | |
| - When you develop frontend web applications (HTML, CSS, JavaScript, React, Vue, Angular, etc.), use Playwright MCP tools to test the UI in a real browser. | |
| - When WebFetch tool fails to retrieve expected content (e.g., returns empty content, JavaScript-rendered pages, or login-protected pages), use Playwright MCP tools (browser_navigate, browser_snapshot) as a fallback for web browsing. | |
| - When you need to interact with dynamic web pages that require JavaScript execution, use Playwright MCP tools. | |
| - When you need to visually verify how a web page looks or take screenshots, use browser_take_screenshot from Playwright MCP. | |
| - When you need to fill forms, click buttons, or perform user interactions on web pages, use Playwright MCP tools (browser_click, browser_type, browser_fill_form). | |
| - When you need to test responsive design or different viewport sizes, use browser_resize from Playwright MCP. | |
| - When you finish using the browser, always close it with browser_close to free resources. | |
| [2026-01-11T19:28:41.016Z] [INFO] ---END SYSTEM PROMPT--- | |
| [2026-01-11T19:28:41.017Z] [INFO] | |
| [2026-01-11T19:28:41.017Z] [INFO] 📊 CLAUDE_CODE_MAX_OUTPUT_TOKENS: 64000 | |
| [2026-01-11T19:28:41.017Z] [INFO] 📋 Command details: | |
| [2026-01-11T19:28:41.017Z] [INFO] 📂 Working directory: /tmp/gh-issue-solver-1768159699568 | |
| [2026-01-11T19:28:41.018Z] [INFO] 🌿 Branch: issue-18-4002b53c0efa | |
| [2026-01-11T19:28:41.018Z] [INFO] 🤖 Model: Claude SONNET | |
| [2026-01-11T19:28:41.018Z] [INFO] 🍴 Fork: konard/Jhon-Crow-godot-topdown-template | |
| [2026-01-11T19:28:41.018Z] [INFO] | |
| ▶️ Streaming output: | |
| [2026-01-11T19:28:43.108Z] [INFO] { | |
| "type": "system", | |
| "subtype": "init", | |
| "cwd": "/tmp/gh-issue-solver-1768159699568", | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "tools": [ | |
| "Task", | |
| "TaskOutput", | |
| "Bash", | |
| "Glob", | |
| "Grep", | |
| "ExitPlanMode", | |
| "Read", | |
| "Edit", | |
| "Write", | |
| "NotebookEdit", | |
| "WebFetch", | |
| "TodoWrite", | |
| "WebSearch", | |
| "KillShell", | |
| "AskUserQuestion", | |
| "Skill", | |
| "EnterPlanMode", | |
| "mcp__playwright__browser_close", | |
| "mcp__playwright__browser_resize", | |
| "mcp__playwright__browser_console_messages", | |
| "mcp__playwright__browser_handle_dialog", | |
| "mcp__playwright__browser_evaluate", | |
| "mcp__playwright__browser_file_upload", | |
| "mcp__playwright__browser_fill_form", | |
| "mcp__playwright__browser_install", | |
| "mcp__playwright__browser_press_key", | |
| "mcp__playwright__browser_type", | |
| "mcp__playwright__browser_navigate", | |
| "mcp__playwright__browser_navigate_back", | |
| "mcp__playwright__browser_network_requests", | |
| "mcp__playwright__browser_run_code", | |
| "mcp__playwright__browser_take_screenshot", | |
| "mcp__playwright__browser_snapshot", | |
| "mcp__playwright__browser_click", | |
| "mcp__playwright__browser_drag", | |
| "mcp__playwright__browser_hover", | |
| "mcp__playwright__browser_select_option", | |
| "mcp__playwright__browser_tabs", | |
| "mcp__playwright__browser_wait_for" | |
| ], | |
| "mcp_servers": [ | |
| { | |
| "name": "playwright", | |
| "status": "connected" | |
| } | |
| ], | |
| "model": "claude-sonnet-4-5-20250929", | |
| "permissionMode": "bypassPermissions", | |
| "slash_commands": [ | |
| "compact", | |
| "context", | |
| "cost", | |
| "init", | |
| "pr-comments", | |
| "release-notes", | |
| "review", | |
| "security-review" | |
| ], | |
| "apiKeySource": "none", | |
| "claude_code_version": "2.1.4", | |
| "output_style": "default", | |
| "agents": [ | |
| "Bash", | |
| "general-purpose", | |
| "statusline-setup", | |
| "Explore", | |
| "Plan" | |
| ], | |
| "skills": [], | |
| "plugins": [], | |
| "uuid": "a1bf5291-a8b5-4a7e-93e4-5c97e246dc3c" | |
| } | |
| [2026-01-11T19:28:43.108Z] [INFO] 📌 Session ID: 243e8b8a-6afa-4909-8a5c-df9c141823a5 | |
| [2026-01-11T19:28:43.109Z] [INFO] 📁 Log renamed to: /home/hive/243e8b8a-6afa-4909-8a5c-df9c141823a5.log | |
| [2026-01-11T19:28:45.346Z] [INFO] { | |
| "type": "assistant", | |
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| "type": "tool_result", | |
| "content": "Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable" | |
| } | |
| ] | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
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| "tool_use_result": { | |
| "oldTodos": [ | |
| { | |
| "content": "Read and understand issue #18 requirements", | |
| "status": "in_progress", | |
| "activeForm": "Reading issue #18 requirements" | |
| }, | |
| { | |
| "content": "Check existing PR #19 status and comments", | |
| "status": "pending", | |
| "activeForm": "Checking existing PR #19 status and comments" | |
| }, | |
| { | |
| "content": "Explore codebase structure to understand the project", | |
| "status": "pending", | |
| "activeForm": "Exploring codebase structure" | |
| }, | |
| { | |
| "content": "Implement the solution", | |
| "status": "pending", | |
| "activeForm": "Implementing the solution" | |
| }, | |
| { | |
| "content": "Test the implementation", | |
| "status": "pending", | |
| "activeForm": "Testing the implementation" | |
| }, | |
| { | |
| "content": "Run local CI checks if available", | |
| "status": "pending", | |
| "activeForm": "Running local CI checks" | |
| }, | |
| { | |
| "content": "Review and finalize PR", | |
| "status": "pending", | |
| "activeForm": "Reviewing and finalizing PR" | |
| } | |
| ], | |
| "newTodos": [ | |
| { | |
| "content": "Read and understand issue #18 requirements", | |
| "status": "completed", | |
| "activeForm": "Reading issue #18 requirements" | |
| }, | |
| { | |
| "content": "Check existing PR #19 status and comments", | |
| "status": "completed", | |
| "activeForm": "Checking existing PR #19 status and comments" | |
| }, | |
| { | |
| "content": "Explore codebase structure to understand the project", | |
| "status": "in_progress", | |
| "activeForm": "Exploring codebase structure" | |
| }, | |
| { | |
| "content": "Implement the solution", | |
| "status": "pending", | |
| "activeForm": "Implementing the solution" | |
| }, | |
| { | |
| "content": "Test the implementation", | |
| "status": "pending", | |
| "activeForm": "Testing the implementation" | |
| }, | |
| { | |
| "content": "Run local CI checks if available", | |
| "status": "pending", | |
| "activeForm": "Running local CI checks" | |
| }, | |
| { | |
| "content": "Review and finalize PR", | |
| "status": "pending", | |
| "activeForm": "Reviewing and finalizing PR" | |
| } | |
| ] | |
| } | |
| } | |
| [2026-01-11T19:29:10.627Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_013XxRJBCzAsDAsczKv5QTN6", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "tool_use", | |
| "id": "toolu_01Hv1zDFW5H12gVzmbg3BRb7", | |
| "name": "Bash", | |
| "input": { | |
| "command": "find . -type f -name \"*.gd\" -o -name \"*.tscn\" -o -name \"project.godot\" | head -30", | |
| "description": "List Godot project files" | |
| } | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 4, | |
| "cache_creation_input_tokens": 337, | |
| "cache_read_input_tokens": 25889, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 337, | |
| "ephemeral_1h_input_tokens": 0 | |
| }, | |
| "output_tokens": 109, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "uuid": "54de3883-7495-49c5-8d4c-b65cee7ce237" | |
| } | |
| [2026-01-11T19:29:10.722Z] [INFO] { | |
| "type": "user", | |
| "message": { | |
| "role": "user", | |
| "content": [ | |
| { | |
| "tool_use_id": "toolu_01Hv1zDFW5H12gVzmbg3BRb7", | |
| "type": "tool_result", | |
| "content": "./scripts/levels/test_tier.gd\n./scripts/autoload/input_settings.gd\n./scripts/ui/controls_menu.gd\n./scripts/ui/pause_menu.gd\n./scripts/characters/player.gd\n./scripts/main.gd\n./scripts/objects/target.gd\n./scripts/projectiles/bullet.gd\n./scenes/levels/TestTier.tscn\n./scenes/ui/PauseMenu.tscn\n./scenes/ui/ControlsMenu.tscn\n./scenes/characters/Player.tscn\n./scenes/main/Main.tscn\n./scenes/objects/Target.tscn\n./scenes/projectiles/Bullet.tscn\n./project.godot", | |
| "is_error": false | |
| } | |
| ] | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "uuid": "185dd8b9-f5aa-4908-acc9-979193f12217", | |
| "tool_use_result": { | |
| "stdout": "./scripts/levels/test_tier.gd\n./scripts/autoload/input_settings.gd\n./scripts/ui/controls_menu.gd\n./scripts/ui/pause_menu.gd\n./scripts/characters/player.gd\n./scripts/main.gd\n./scripts/objects/target.gd\n./scripts/projectiles/bullet.gd\n./scenes/levels/TestTier.tscn\n./scenes/ui/PauseMenu.tscn\n./scenes/ui/ControlsMenu.tscn\n./scenes/characters/Player.tscn\n./scenes/main/Main.tscn\n./scenes/objects/Target.tscn\n./scenes/projectiles/Bullet.tscn\n./project.godot", | |
| "stderr": "", | |
| "interrupted": false, | |
| "isImage": false | |
| } | |
| } | |
| [2026-01-11T19:29:13.153Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_0181kKn1hsL8kdJHajdrSqZE", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "text", | |
| "text": "Let me check the project.godot file to understand how the game starts and what input actions are defined." | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
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| }, | |
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| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
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| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "uuid": "b4d52c5e-60cb-4b32-9655-2f9288eae7ba" | |
| } | |
| [2026-01-11T19:29:13.988Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_0181kKn1hsL8kdJHajdrSqZE", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "tool_use", | |
| "id": "toolu_01DdhbQLUfWojce67mXkiwcs", | |
| "name": "Read", | |
| "input": { | |
| "file_path": "/tmp/gh-issue-solver-1768159699568/project.godot" | |
| } | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
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| "cache_creation_input_tokens": 301, | |
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| }, | |
| "output_tokens": 94, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "uuid": "5649510d-2291-49b4-9751-5512754857b0" | |
| } | |
| [2026-01-11T19:29:14.008Z] [INFO] { | |
| "type": "user", | |
| "message": { | |
| "role": "user", | |
| "content": [ | |
| { | |
| "tool_use_id": "toolu_01DdhbQLUfWojce67mXkiwcs", | |
| "type": "tool_result", | |
| "content": " 1→; Engine configuration file.\n 2→; It's best edited using the editor UI and not directly,\n 3→; since the parameters that go here are not all obvious.\n 4→;\n 5→; Format:\n 6→; [section] ; section goes between []\n 7→; param=value ; assign values to parameters\n 8→\n 9→config_version=5\n 10→\n 11→[autoload]\n 12→\n 13→InputSettings=\"*res://scripts/autoload/input_settings.gd\"\n 14→\n 15→[application]\n 16→\n 17→config/name=\"Godot Top-Down Template\"\n 18→config/description=\"A template project for creating top-down games in Godot 4.\n 19→Includes basic project structure and example scenes.\"\n 20→config/tags=PackedStringArray(\"2d\", \"template\", \"topdown\")\n 21→run/main_scene=\"res://scenes/main/Main.tscn\"\n 22→config/features=PackedStringArray(\"4.3\")\n 23→config/icon=\"res://icon.svg\"\n 24→\n 25→[display]\n 26→\n 27→window/size/viewport_width=1280\n 28→window/size/viewport_height=720\n 29→window/stretch/mode=\"canvas_items\"\n 30→window/stretch/aspect=\"keep\"\n 31→\n 32→[input]\n 33→\n 34→move_up={\n 35→\"deadzone\": 0.5,\n 36→\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":87,\"key_label\":0,\"unicode\":119,\"location\":0,\"echo\":false,\"script\":null)\n 37→, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194320,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n 38→]\n 39→}\n 40→move_down={\n 41→\"deadzone\": 0.5,\n 42→\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":83,\"key_label\":0,\"unicode\":115,\"location\":0,\"echo\":false,\"script\":null)\n 43→, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194322,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n 44→]\n 45→}\n 46→move_left={\n 47→\"deadzone\": 0.5,\n 48→\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":65,\"key_label\":0,\"unicode\":97,\"location\":0,\"echo\":false,\"script\":null)\n 49→, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194319,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n 50→]\n 51→}\n 52→move_right={\n 53→\"deadzone\": 0.5,\n 54→\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":68,\"key_label\":0,\"unicode\":100,\"location\":0,\"echo\":false,\"script\":null)\n 55→, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194321,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n 56→]\n 57→}\n 58→shoot={\n 59→\"deadzone\": 0.5,\n 60→\"events\": [Object(InputEventMouseButton,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"button_mask\":1,\"position\":Vector2(0, 0),\"global_position\":Vector2(0, 0),\"factor\":1.0,\"button_index\":1,\"canceled\":false,\"pressed\":true,\"double_click\":false,\"script\":null)\n 61→]\n 62→}\n 63→pause={\n 64→\"deadzone\": 0.5,\n 65→\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194305,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n 66→]\n 67→}\n 68→\n 69→[layer_names]\n 70→\n 71→2d_physics/layer_1=\"player\"\n 72→2d_physics/layer_2=\"enemies\"\n 73→2d_physics/layer_3=\"obstacles\"\n 74→2d_physics/layer_4=\"pickups\"\n 75→2d_physics/layer_5=\"projectiles\"\n 76→2d_physics/layer_6=\"targets\"\n 77→\n 78→[rendering]\n 79→\n 80→renderer/rendering_method=\"gl_compatibility\"\n 81→renderer/rendering_method.mobile=\"gl_compatibility\"\n 82→textures/canvas_textures/default_texture_filter=0\n 83→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
| ] | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "uuid": "23f15fff-8734-4ef7-b221-bcca0da84c6e", | |
| "tool_use_result": { | |
| "type": "text", | |
| "file": { | |
| "filePath": "/tmp/gh-issue-solver-1768159699568/project.godot", | |
| "content": "; Engine configuration file.\n; It's best edited using the editor UI and not directly,\n; since the parameters that go here are not all obvious.\n;\n; Format:\n; [section] ; section goes between []\n; param=value ; assign values to parameters\n\nconfig_version=5\n\n[autoload]\n\nInputSettings=\"*res://scripts/autoload/input_settings.gd\"\n\n[application]\n\nconfig/name=\"Godot Top-Down Template\"\nconfig/description=\"A template project for creating top-down games in Godot 4.\nIncludes basic project structure and example scenes.\"\nconfig/tags=PackedStringArray(\"2d\", \"template\", \"topdown\")\nrun/main_scene=\"res://scenes/main/Main.tscn\"\nconfig/features=PackedStringArray(\"4.3\")\nconfig/icon=\"res://icon.svg\"\n\n[display]\n\nwindow/size/viewport_width=1280\nwindow/size/viewport_height=720\nwindow/stretch/mode=\"canvas_items\"\nwindow/stretch/aspect=\"keep\"\n\n[input]\n\nmove_up={\n\"deadzone\": 0.5,\n\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":87,\"key_label\":0,\"unicode\":119,\"location\":0,\"echo\":false,\"script\":null)\n, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194320,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n]\n}\nmove_down={\n\"deadzone\": 0.5,\n\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":83,\"key_label\":0,\"unicode\":115,\"location\":0,\"echo\":false,\"script\":null)\n, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194322,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n]\n}\nmove_left={\n\"deadzone\": 0.5,\n\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":65,\"key_label\":0,\"unicode\":97,\"location\":0,\"echo\":false,\"script\":null)\n, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194319,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n]\n}\nmove_right={\n\"deadzone\": 0.5,\n\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":68,\"key_label\":0,\"unicode\":100,\"location\":0,\"echo\":false,\"script\":null)\n, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194321,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n]\n}\nshoot={\n\"deadzone\": 0.5,\n\"events\": [Object(InputEventMouseButton,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"button_mask\":1,\"position\":Vector2(0, 0),\"global_position\":Vector2(0, 0),\"factor\":1.0,\"button_index\":1,\"canceled\":false,\"pressed\":true,\"double_click\":false,\"script\":null)\n]\n}\npause={\n\"deadzone\": 0.5,\n\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194305,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n]\n}\n\n[layer_names]\n\n2d_physics/layer_1=\"player\"\n2d_physics/layer_2=\"enemies\"\n2d_physics/layer_3=\"obstacles\"\n2d_physics/layer_4=\"pickups\"\n2d_physics/layer_5=\"projectiles\"\n2d_physics/layer_6=\"targets\"\n\n[rendering]\n\nrenderer/rendering_method=\"gl_compatibility\"\nrenderer/rendering_method.mobile=\"gl_compatibility\"\ntextures/canvas_textures/default_texture_filter=0\n", | |
| "numLines": 83, | |
| "startLine": 1, | |
| "totalLines": 83 | |
| } | |
| } | |
| } | |
| [2026-01-11T19:29:19.851Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_013AAPvkng9K7tZ31RA9d6C7", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "text", | |
| "text": "Good! I can see that:\n1. The main scene is \"res://scenes/main/Main.tscn\" (line 21)\n2. There's a \"pause\" input action defined (lines 63-67) mapped to physical_keycode 4194305 (which is ESC)\n3. There's an autoload script \"InputSettings\" (line 13)\n\nThe issue states:\n1. Game doesn't start when pressing F5\n2. Menu doesn't open with ESC during gameplay\n\nLet me check the main.gd script and pause_menu.gd to understand how these are supposed to work." | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
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| "output_tokens": 1, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
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| "uuid": "2bc81c2a-c1d1-429a-a234-f56d65817fbf" | |
| } | |
| [2026-01-11T19:29:20.842Z] [INFO] { | |
| "type": "assistant", | |
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| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_013AAPvkng9K7tZ31RA9d6C7", | |
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| "role": "assistant", | |
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| { | |
| "type": "tool_use", | |
| "id": "toolu_01L6UyDojyJfxQ87HpLb1qab", | |
| "name": "Read", | |
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| [2026-01-11T19:29:21.292Z] [INFO] { | |
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| [2026-01-11T19:29:21.974Z] [INFO] { | |
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| { | |
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| "content": " 1→extends Node2D\n 2→## Main scene controller for the Godot Top-Down Template.\n 3→##\n 4→## This is the entry point of the game. It handles scene management\n 5→## and can be extended to add game-wide functionality.\n 6→\n 7→\n 8→func _ready() -> void:\n 9→\tprint(\"Godot Top-Down Template loaded successfully!\")\n 10→\n 11→\n 12→func _process(_delta: float) -> void:\n 13→\tpass\n 14→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
| ] | |
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| "file": { | |
| "filePath": "/tmp/gh-issue-solver-1768159699568/scripts/main.gd", | |
| "content": "extends Node2D\n## Main scene controller for the Godot Top-Down Template.\n##\n## This is the entry point of the game. It handles scene management\n## and can be extended to add game-wide functionality.\n\n\nfunc _ready() -> void:\n\tprint(\"Godot Top-Down Template loaded successfully!\")\n\n\nfunc _process(_delta: float) -> void:\n\tpass\n", | |
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| [2026-01-11T19:29:21.988Z] [INFO] { | |
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| { | |
| "tool_use_id": "toolu_014LnbzUvZiyVZRSPA6C5W7g", | |
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| "content": " 1→extends CanvasLayer\n 2→## Pause menu controller.\n 3→##\n 4→## Handles game pausing and provides access to controls menu and resume/quit options.\n 5→## This menu pauses the game tree when visible.\n 6→\n 7→## Reference to the controls menu scene.\n 8→@export var controls_menu_scene: PackedScene\n 9→\n 10→## Reference to the main menu container.\n 11→@onready var menu_container: Control = $MenuContainer\n 12→@onready var resume_button: Button = $MenuContainer/VBoxContainer/ResumeButton\n 13→@onready var controls_button: Button = $MenuContainer/VBoxContainer/ControlsButton\n 14→@onready var quit_button: Button = $MenuContainer/VBoxContainer/QuitButton\n 15→\n 16→## The instantiated controls menu.\n 17→var _controls_menu: CanvasLayer = null\n 18→\n 19→\n 20→func _ready() -> void:\n 21→\t# Start hidden\n 22→\thide()\n 23→\tset_process_unhandled_input(true)\n 24→\n 25→\t# Connect button signals\n 26→\tresume_button.pressed.connect(_on_resume_pressed)\n 27→\tcontrols_button.pressed.connect(_on_controls_pressed)\n 28→\tquit_button.pressed.connect(_on_quit_pressed)\n 29→\n 30→\t# Preload controls menu if not set\n 31→\tif controls_menu_scene == null:\n 32→\t\tcontrols_menu_scene = preload(\"res://scenes/ui/ControlsMenu.tscn\")\n 33→\n 34→\n 35→func _unhandled_input(event: InputEvent) -> void:\n 36→\tif event.is_action_pressed(\"pause\"):\n 37→\t\ttoggle_pause()\n 38→\t\tget_viewport().set_input_as_handled()\n 39→\n 40→\n 41→## Toggles the pause state.\n 42→func toggle_pause() -> void:\n 43→\tif visible:\n 44→\t\tresume_game()\n 45→\telse:\n 46→\t\tpause_game()\n 47→\n 48→\n 49→## Pauses the game and shows the menu.\n 50→func pause_game() -> void:\n 51→\tget_tree().paused = true\n 52→\tshow()\n 53→\tresume_button.grab_focus()\n 54→\n 55→\n 56→## Resumes the game and hides the menu.\n 57→func resume_game() -> void:\n 58→\tget_tree().paused = false\n 59→\thide()\n 60→\n 61→\t# Also close controls menu if open\n 62→\tif _controls_menu and _controls_menu.visible:\n 63→\t\t_controls_menu.hide()\n 64→\n 65→\n 66→func _on_resume_pressed() -> void:\n 67→\tresume_game()\n 68→\n 69→\n 70→func _on_controls_pressed() -> void:\n 71→\t# Hide main menu, show controls menu\n 72→\tmenu_container.hide()\n 73→\n 74→\tif _controls_menu == null:\n 75→\t\t_controls_menu = controls_menu_scene.instantiate()\n 76→\t\t_controls_menu.back_pressed.connect(_on_controls_back)\n 77→\t\tadd_child(_controls_menu)\n 78→\telse:\n 79→\t\t_controls_menu.show()\n 80→\n 81→\n 82→func _on_controls_back() -> void:\n 83→\t# Show main menu again\n 84→\tif _controls_menu:\n 85→\t\t_controls_menu.hide()\n 86→\tmenu_container.show()\n 87→\tcontrols_button.grab_focus()\n 88→\n 89→\n 90→func _on_quit_pressed() -> void:\n 91→\tget_tree().paused = false\n 92→\tget_tree().quit()\n 93→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
| ] | |
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| "filePath": "/tmp/gh-issue-solver-1768159699568/scripts/ui/pause_menu.gd", | |
| "content": "extends CanvasLayer\n## Pause menu controller.\n##\n## Handles game pausing and provides access to controls menu and resume/quit options.\n## This menu pauses the game tree when visible.\n\n## Reference to the controls menu scene.\n@export var controls_menu_scene: PackedScene\n\n## Reference to the main menu container.\n@onready var menu_container: Control = $MenuContainer\n@onready var resume_button: Button = $MenuContainer/VBoxContainer/ResumeButton\n@onready var controls_button: Button = $MenuContainer/VBoxContainer/ControlsButton\n@onready var quit_button: Button = $MenuContainer/VBoxContainer/QuitButton\n\n## The instantiated controls menu.\nvar _controls_menu: CanvasLayer = null\n\n\nfunc _ready() -> void:\n\t# Start hidden\n\thide()\n\tset_process_unhandled_input(true)\n\n\t# Connect button signals\n\tresume_button.pressed.connect(_on_resume_pressed)\n\tcontrols_button.pressed.connect(_on_controls_pressed)\n\tquit_button.pressed.connect(_on_quit_pressed)\n\n\t# Preload controls menu if not set\n\tif controls_menu_scene == null:\n\t\tcontrols_menu_scene = preload(\"res://scenes/ui/ControlsMenu.tscn\")\n\n\nfunc _unhandled_input(event: InputEvent) -> void:\n\tif event.is_action_pressed(\"pause\"):\n\t\ttoggle_pause()\n\t\tget_viewport().set_input_as_handled()\n\n\n## Toggles the pause state.\nfunc toggle_pause() -> void:\n\tif visible:\n\t\tresume_game()\n\telse:\n\t\tpause_game()\n\n\n## Pauses the game and shows the menu.\nfunc pause_game() -> void:\n\tget_tree().paused = true\n\tshow()\n\tresume_button.grab_focus()\n\n\n## Resumes the game and hides the menu.\nfunc resume_game() -> void:\n\tget_tree().paused = false\n\thide()\n\n\t# Also close controls menu if open\n\tif _controls_menu and _controls_menu.visible:\n\t\t_controls_menu.hide()\n\n\nfunc _on_resume_pressed() -> void:\n\tresume_game()\n\n\nfunc _on_controls_pressed() -> void:\n\t# Hide main menu, show controls menu\n\tmenu_container.hide()\n\n\tif _controls_menu == null:\n\t\t_controls_menu = controls_menu_scene.instantiate()\n\t\t_controls_menu.back_pressed.connect(_on_controls_back)\n\t\tadd_child(_controls_menu)\n\telse:\n\t\t_controls_menu.show()\n\n\nfunc _on_controls_back() -> void:\n\t# Show main menu again\n\tif _controls_menu:\n\t\t_controls_menu.hide()\n\tmenu_container.show()\n\tcontrols_button.grab_focus()\n\n\nfunc _on_quit_pressed() -> void:\n\tget_tree().paused = false\n\tget_tree().quit()\n", | |
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| [2026-01-11T19:29:22.018Z] [INFO] { | |
| "type": "user", | |
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| "role": "user", | |
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| { | |
| "tool_use_id": "toolu_01C2KqooAci3WnE5xUVCJV9N", | |
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| "content": " 1→extends Node\n 2→## Autoload singleton for managing input settings and key bindings.\n 3→##\n 4→## Handles saving and loading key bindings from a configuration file.\n 5→## Provides functionality for remapping controls and resetting to defaults.\n 6→\n 7→## Path to the settings configuration file.\n 8→const SETTINGS_PATH := \"user://input_settings.cfg\"\n 9→\n 10→## Configuration file for storing settings.\n 11→var _config := ConfigFile.new()\n 12→\n 13→## List of action names that can be remapped.\n 14→var remappable_actions: Array[String] = [\n 15→\t\"move_up\",\n 16→\t\"move_down\",\n 17→\t\"move_left\",\n 18→\t\"move_right\",\n 19→\t\"shoot\",\n 20→\t\"pause\"\n 21→]\n 22→\n 23→## Default key bindings stored at startup before any user modifications.\n 24→var _default_bindings: Dictionary = {}\n 25→\n 26→## Signal emitted when controls are changed.\n 27→signal controls_changed\n 28→\n 29→\n 30→func _ready() -> void:\n 31→\t_store_default_bindings()\n 32→\t_ensure_pause_action_exists()\n 33→\tload_settings()\n 34→\n 35→\n 36→## Ensures the pause action exists in InputMap (may not be defined by default).\n 37→func _ensure_pause_action_exists() -> void:\n 38→\tif not InputMap.has_action(\"pause\"):\n 39→\t\tInputMap.add_action(\"pause\")\n 40→\t\tvar event := InputEventKey.new()\n 41→\t\tevent.physical_keycode = KEY_ESCAPE\n 42→\t\tInputMap.action_add_event(\"pause\", event)\n 43→\n 44→\n 45→## Stores the default bindings from InputMap at startup.\n 46→func _store_default_bindings() -> void:\n 47→\tfor action_name in remappable_actions:\n 48→\t\tif InputMap.has_action(action_name):\n 49→\t\t\tvar events := InputMap.action_get_events(action_name)\n 50→\t\t\t_default_bindings[action_name] = events.duplicate()\n 51→\n 52→\n 53→## Loads settings from the configuration file.\n 54→func load_settings() -> void:\n 55→\tvar err := _config.load(SETTINGS_PATH)\n 56→\tif err != OK:\n 57→\t\treturn # No settings file exists yet, use defaults\n 58→\n 59→\tfor action_name in remappable_actions:\n 60→\t\tif not _config.has_section_key(\"controls\", action_name):\n 61→\t\t\tcontinue\n 62→\n 63→\t\tvar saved_key: int = _config.get_value(\"controls\", action_name, 0)\n 64→\t\tif saved_key == 0:\n 65→\t\t\tcontinue\n 66→\n 67→\t\t# Clear existing events and add the saved one\n 68→\t\t_set_action_key(action_name, saved_key)\n 69→\n 70→\tcontrols_changed.emit()\n 71→\n 72→\n 73→## Saves current settings to the configuration file.\n 74→func save_settings() -> void:\n 75→\tfor action_name in remappable_actions:\n 76→\t\tvar events := InputMap.action_get_events(action_name)\n 77→\t\tfor event in events:\n 78→\t\t\tif event is InputEventKey:\n 79→\t\t\t\tvar key_event: InputEventKey = event\n 80→\t\t\t\tvar keycode := key_event.physical_keycode\n 81→\t\t\t\tif keycode == 0:\n 82→\t\t\t\t\tkeycode = key_event.keycode\n 83→\t\t\t\t_config.set_value(\"controls\", action_name, keycode)\n 84→\t\t\t\tbreak\n 85→\t\t\telif event is InputEventMouseButton:\n 86→\t\t\t\t# For mouse buttons, save as negative values to distinguish\n 87→\t\t\t\tvar mouse_event: InputEventMouseButton = event\n 88→\t\t\t\t_config.set_value(\"controls\", action_name, -mouse_event.button_index)\n 89→\t\t\t\tbreak\n 90→\n 91→\tvar err := _config.save(SETTINGS_PATH)\n 92→\tif err != OK:\n 93→\t\tpush_error(\"Failed to save input settings: \" + str(err))\n 94→\n 95→\n 96→## Sets a new key for an action.\n 97→func set_action_key(action_name: String, event: InputEvent) -> void:\n 98→\tif not action_name in remappable_actions:\n 99→\t\treturn\n 100→\n 101→\t# Remove the old events\n 102→\tInputMap.action_erase_events(action_name)\n 103→\n 104→\t# Add the new event\n 105→\tInputMap.action_add_event(action_name, event)\n 106→\n 107→\tcontrols_changed.emit()\n 108→\n 109→\n 110→## Internal method to set action key from physical keycode.\n 111→func _set_action_key(action_name: String, keycode: int) -> void:\n 112→\tif not InputMap.has_action(action_name):\n 113→\t\tInputMap.add_action(action_name)\n 114→\n 115→\tInputMap.action_erase_events(action_name)\n 116→\n 117→\tif keycode < 0:\n 118→\t\t# Negative values indicate mouse buttons\n 119→\t\tvar mouse_event := InputEventMouseButton.new()\n 120→\t\tmouse_event.button_index = -keycode\n 121→\t\tmouse_event.pressed = true\n 122→\t\tInputMap.action_add_event(action_name, mouse_event)\n 123→\telse:\n 124→\t\tvar key_event := InputEventKey.new()\n 125→\t\tkey_event.physical_keycode = keycode\n 126→\t\tInputMap.action_add_event(action_name, key_event)\n 127→\n 128→\n 129→## Resets all controls to their default values.\n 130→func reset_to_defaults() -> void:\n 131→\tfor action_name in remappable_actions:\n 132→\t\tif action_name in _default_bindings:\n 133→\t\t\tInputMap.action_erase_events(action_name)\n 134→\t\t\tfor event in _default_bindings[action_name]:\n 135→\t\t\t\tInputMap.action_add_event(action_name, event)\n 136→\n 137→\tsave_settings()\n 138→\tcontrols_changed.emit()\n 139→\n 140→\n 141→## Gets the display name for an input event.\n 142→func get_event_name(event: InputEvent) -> String:\n 143→\tif event is InputEventKey:\n 144→\t\tvar key_event: InputEventKey = event\n 145→\t\tvar keycode := key_event.physical_keycode\n 146→\t\tif keycode == 0:\n 147→\t\t\tkeycode = key_event.keycode\n 148→\t\treturn OS.get_keycode_string(keycode)\n 149→\telif event is InputEventMouseButton:\n 150→\t\tvar mouse_event: InputEventMouseButton = event\n 151→\t\tmatch mouse_event.button_index:\n 152→\t\t\tMOUSE_BUTTON_LEFT:\n 153→\t\t\t\treturn \"Left Mouse\"\n 154→\t\t\tMOUSE_BUTTON_RIGHT:\n 155→\t\t\t\treturn \"Right Mouse\"\n 156→\t\t\tMOUSE_BUTTON_MIDDLE:\n 157→\t\t\t\treturn \"Middle Mouse\"\n 158→\t\t\tMOUSE_BUTTON_WHEEL_UP:\n 159→\t\t\t\treturn \"Mouse Wheel Up\"\n 160→\t\t\tMOUSE_BUTTON_WHEEL_DOWN:\n 161→\t\t\t\treturn \"Mouse Wheel Down\"\n 162→\t\t\t_:\n 163→\t\t\t\treturn \"Mouse \" + str(mouse_event.button_index)\n 164→\treturn \"Unknown\"\n 165→\n 166→\n 167→## Gets the first event assigned to an action.\n 168→func get_action_event(action_name: String) -> InputEvent:\n 169→\tif not InputMap.has_action(action_name):\n 170→\t\treturn null\n 171→\tvar events := InputMap.action_get_events(action_name)\n 172→\tif events.size() > 0:\n 173→\t\treturn events[0]\n 174→\treturn null\n 175→\n 176→\n 177→## Gets the display name for an action's current binding.\n 178→func get_action_key_name(action_name: String) -> String:\n 179→\tvar event := get_action_event(action_name)\n 180→\tif event:\n 181→\t\treturn get_event_name(event)\n 182→\treturn \"Not Set\"\n 183→\n 184→\n 185→## Gets a human-readable name for an action.\n 186→func get_action_display_name(action_name: String) -> String:\n 187→\tmatch action_name:\n 188→\t\t\"move_up\":\n 189→\t\t\treturn \"Move Up\"\n 190→\t\t\"move_down\":\n 191→\t\t\treturn \"Move Down\"\n 192→\t\t\"move_left\":\n 193→\t\t\treturn \"Move Left\"\n 194→\t\t\"move_right\":\n 195→\t\t\treturn \"Move Right\"\n 196→\t\t\"shoot\":\n 197→\t\t\treturn \"Shoot\"\n 198→\t\t\"pause\":\n 199→\t\t\treturn \"Pause\"\n 200→\t\t_:\n 201→\t\t\treturn action_name.capitalize().replace(\"_\", \" \")\n 202→\n 203→\n 204→## Checks if a key is already assigned to another action.\n 205→## Returns the action name if conflict exists, empty string otherwise.\n 206→func check_key_conflict(event: InputEvent, exclude_action: String = \"\") -> String:\n 207→\tfor action_name in remappable_actions:\n 208→\t\tif action_name == exclude_action:\n 209→\t\t\tcontinue\n 210→\n 211→\t\tvar action_event := get_action_event(action_name)\n 212→\t\tif action_event == null:\n 213→\t\t\tcontinue\n 214→\n 215→\t\tif _events_match(event, action_event):\n 216→\t\t\treturn action_name\n 217→\n 218→\treturn \"\"\n 219→\n 220→\n 221→## Checks if two input events match.\n 222→func _events_match(event1: InputEvent, event2: InputEvent) -> bool:\n 223→\tif event1 is InputEventKey and event2 is InputEventKey:\n 224→\t\tvar key1: InputEventKey = event1\n 225→\t\tvar key2: InputEventKey = event2\n 226→\t\tvar keycode1 := key1.physical_keycode if key1.physical_keycode != 0 else key1.keycode\n 227→\t\tvar keycode2 := key2.physical_keycode if key2.physical_keycode != 0 else key2.keycode\n 228→\t\treturn keycode1 == keycode2\n 229→\telif event1 is InputEventMouseButton and event2 is InputEventMouseButton:\n 230→\t\tvar mouse1: InputEventMouseButton = event1\n 231→\t\tvar mouse2: InputEventMouseButton = event2\n 232→\t\treturn mouse1.button_index == mouse2.button_index\n 233→\treturn false\n 234→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
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| "file": { | |
| "filePath": "/tmp/gh-issue-solver-1768159699568/scripts/autoload/input_settings.gd", | |
| "content": "extends Node\n## Autoload singleton for managing input settings and key bindings.\n##\n## Handles saving and loading key bindings from a configuration file.\n## Provides functionality for remapping controls and resetting to defaults.\n\n## Path to the settings configuration file.\nconst SETTINGS_PATH := \"user://input_settings.cfg\"\n\n## Configuration file for storing settings.\nvar _config := ConfigFile.new()\n\n## List of action names that can be remapped.\nvar remappable_actions: Array[String] = [\n\t\"move_up\",\n\t\"move_down\",\n\t\"move_left\",\n\t\"move_right\",\n\t\"shoot\",\n\t\"pause\"\n]\n\n## Default key bindings stored at startup before any user modifications.\nvar _default_bindings: Dictionary = {}\n\n## Signal emitted when controls are changed.\nsignal controls_changed\n\n\nfunc _ready() -> void:\n\t_store_default_bindings()\n\t_ensure_pause_action_exists()\n\tload_settings()\n\n\n## Ensures the pause action exists in InputMap (may not be defined by default).\nfunc _ensure_pause_action_exists() -> void:\n\tif not InputMap.has_action(\"pause\"):\n\t\tInputMap.add_action(\"pause\")\n\t\tvar event := InputEventKey.new()\n\t\tevent.physical_keycode = KEY_ESCAPE\n\t\tInputMap.action_add_event(\"pause\", event)\n\n\n## Stores the default bindings from InputMap at startup.\nfunc _store_default_bindings() -> void:\n\tfor action_name in remappable_actions:\n\t\tif InputMap.has_action(action_name):\n\t\t\tvar events := InputMap.action_get_events(action_name)\n\t\t\t_default_bindings[action_name] = events.duplicate()\n\n\n## Loads settings from the configuration file.\nfunc load_settings() -> void:\n\tvar err := _config.load(SETTINGS_PATH)\n\tif err != OK:\n\t\treturn # No settings file exists yet, use defaults\n\n\tfor action_name in remappable_actions:\n\t\tif not _config.has_section_key(\"controls\", action_name):\n\t\t\tcontinue\n\n\t\tvar saved_key: int = _config.get_value(\"controls\", action_name, 0)\n\t\tif saved_key == 0:\n\t\t\tcontinue\n\n\t\t# Clear existing events and add the saved one\n\t\t_set_action_key(action_name, saved_key)\n\n\tcontrols_changed.emit()\n\n\n## Saves current settings to the configuration file.\nfunc save_settings() -> void:\n\tfor action_name in remappable_actions:\n\t\tvar events := InputMap.action_get_events(action_name)\n\t\tfor event in events:\n\t\t\tif event is InputEventKey:\n\t\t\t\tvar key_event: InputEventKey = event\n\t\t\t\tvar keycode := key_event.physical_keycode\n\t\t\t\tif keycode == 0:\n\t\t\t\t\tkeycode = key_event.keycode\n\t\t\t\t_config.set_value(\"controls\", action_name, keycode)\n\t\t\t\tbreak\n\t\t\telif event is InputEventMouseButton:\n\t\t\t\t# For mouse buttons, save as negative values to distinguish\n\t\t\t\tvar mouse_event: InputEventMouseButton = event\n\t\t\t\t_config.set_value(\"controls\", action_name, -mouse_event.button_index)\n\t\t\t\tbreak\n\n\tvar err := _config.save(SETTINGS_PATH)\n\tif err != OK:\n\t\tpush_error(\"Failed to save input settings: \" + str(err))\n\n\n## Sets a new key for an action.\nfunc set_action_key(action_name: String, event: InputEvent) -> void:\n\tif not action_name in remappable_actions:\n\t\treturn\n\n\t# Remove the old events\n\tInputMap.action_erase_events(action_name)\n\n\t# Add the new event\n\tInputMap.action_add_event(action_name, event)\n\n\tcontrols_changed.emit()\n\n\n## Internal method to set action key from physical keycode.\nfunc _set_action_key(action_name: String, keycode: int) -> void:\n\tif not InputMap.has_action(action_name):\n\t\tInputMap.add_action(action_name)\n\n\tInputMap.action_erase_events(action_name)\n\n\tif keycode < 0:\n\t\t# Negative values indicate mouse buttons\n\t\tvar mouse_event := InputEventMouseButton.new()\n\t\tmouse_event.button_index = -keycode\n\t\tmouse_event.pressed = true\n\t\tInputMap.action_add_event(action_name, mouse_event)\n\telse:\n\t\tvar key_event := InputEventKey.new()\n\t\tkey_event.physical_keycode = keycode\n\t\tInputMap.action_add_event(action_name, key_event)\n\n\n## Resets all controls to their default values.\nfunc reset_to_defaults() -> void:\n\tfor action_name in remappable_actions:\n\t\tif action_name in _default_bindings:\n\t\t\tInputMap.action_erase_events(action_name)\n\t\t\tfor event in _default_bindings[action_name]:\n\t\t\t\tInputMap.action_add_event(action_name, event)\n\n\tsave_settings()\n\tcontrols_changed.emit()\n\n\n## Gets the display name for an input event.\nfunc get_event_name(event: InputEvent) -> String:\n\tif event is InputEventKey:\n\t\tvar key_event: InputEventKey = event\n\t\tvar keycode := key_event.physical_keycode\n\t\tif keycode == 0:\n\t\t\tkeycode = key_event.keycode\n\t\treturn OS.get_keycode_string(keycode)\n\telif event is InputEventMouseButton:\n\t\tvar mouse_event: InputEventMouseButton = event\n\t\tmatch mouse_event.button_index:\n\t\t\tMOUSE_BUTTON_LEFT:\n\t\t\t\treturn \"Left Mouse\"\n\t\t\tMOUSE_BUTTON_RIGHT:\n\t\t\t\treturn \"Right Mouse\"\n\t\t\tMOUSE_BUTTON_MIDDLE:\n\t\t\t\treturn \"Middle Mouse\"\n\t\t\tMOUSE_BUTTON_WHEEL_UP:\n\t\t\t\treturn \"Mouse Wheel Up\"\n\t\t\tMOUSE_BUTTON_WHEEL_DOWN:\n\t\t\t\treturn \"Mouse Wheel Down\"\n\t\t\t_:\n\t\t\t\treturn \"Mouse \" + str(mouse_event.button_index)\n\treturn \"Unknown\"\n\n\n## Gets the first event assigned to an action.\nfunc get_action_event(action_name: String) -> InputEvent:\n\tif not InputMap.has_action(action_name):\n\t\treturn null\n\tvar events := InputMap.action_get_events(action_name)\n\tif events.size() > 0:\n\t\treturn events[0]\n\treturn null\n\n\n## Gets the display name for an action's current binding.\nfunc get_action_key_name(action_name: String) -> String:\n\tvar event := get_action_event(action_name)\n\tif event:\n\t\treturn get_event_name(event)\n\treturn \"Not Set\"\n\n\n## Gets a human-readable name for an action.\nfunc get_action_display_name(action_name: String) -> String:\n\tmatch action_name:\n\t\t\"move_up\":\n\t\t\treturn \"Move Up\"\n\t\t\"move_down\":\n\t\t\treturn \"Move Down\"\n\t\t\"move_left\":\n\t\t\treturn \"Move Left\"\n\t\t\"move_right\":\n\t\t\treturn \"Move Right\"\n\t\t\"shoot\":\n\t\t\treturn \"Shoot\"\n\t\t\"pause\":\n\t\t\treturn \"Pause\"\n\t\t_:\n\t\t\treturn action_name.capitalize().replace(\"_\", \" \")\n\n\n## Checks if a key is already assigned to another action.\n## Returns the action name if conflict exists, empty string otherwise.\nfunc check_key_conflict(event: InputEvent, exclude_action: String = \"\") -> String:\n\tfor action_name in remappable_actions:\n\t\tif action_name == exclude_action:\n\t\t\tcontinue\n\n\t\tvar action_event := get_action_event(action_name)\n\t\tif action_event == null:\n\t\t\tcontinue\n\n\t\tif _events_match(event, action_event):\n\t\t\treturn action_name\n\n\treturn \"\"\n\n\n## Checks if two input events match.\nfunc _events_match(event1: InputEvent, event2: InputEvent) -> bool:\n\tif event1 is InputEventKey and event2 is InputEventKey:\n\t\tvar key1: InputEventKey = event1\n\t\tvar key2: InputEventKey = event2\n\t\tvar keycode1 := key1.physical_keycode if key1.physical_keycode != 0 else key1.keycode\n\t\tvar keycode2 := key2.physical_keycode if key2.physical_keycode != 0 else key2.keycode\n\t\treturn keycode1 == keycode2\n\telif event1 is InputEventMouseButton and event2 is InputEventMouseButton:\n\t\tvar mouse1: InputEventMouseButton = event1\n\t\tvar mouse2: InputEventMouseButton = event2\n\t\treturn mouse1.button_index == mouse2.button_index\n\treturn false\n", | |
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| } | |
| } | |
| } | |
| [2026-01-11T19:29:25.138Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_019jq5cbLDY1YqUDkz9YqQHr", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "text", | |
| "text": "Now let me check the Main.tscn scene to see if the PauseMenu is included in the scene tree." | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 5, | |
| "cache_creation_input_tokens": 4693, | |
| "cache_read_input_tokens": 28472, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 4693, | |
| "ephemeral_1h_input_tokens": 0 | |
| }, | |
| "output_tokens": 1, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "uuid": "cc23301f-b02e-41c9-8be1-f68989a8788a" | |
| } | |
| [2026-01-11T19:29:26.287Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_019jq5cbLDY1YqUDkz9YqQHr", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "tool_use", | |
| "id": "toolu_015j6pY8MuxroSnxbdD7jwJY", | |
| "name": "Read", | |
| "input": { | |
| "file_path": "/tmp/gh-issue-solver-1768159699568/scenes/main/Main.tscn" | |
| } | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 5, | |
| "cache_creation_input_tokens": 4693, | |
| "cache_read_input_tokens": 28472, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 4693, | |
| "ephemeral_1h_input_tokens": 0 | |
| }, | |
| "output_tokens": 103, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "uuid": "eefd96a7-c4c0-4998-90cd-e1464b38d00e" | |
| } | |
| [2026-01-11T19:29:26.308Z] [INFO] { | |
| "type": "user", | |
| "message": { | |
| "role": "user", | |
| "content": [ | |
| { | |
| "tool_use_id": "toolu_015j6pY8MuxroSnxbdD7jwJY", | |
| "type": "tool_result", | |
| "content": " 1→[gd_scene load_steps=2 format=3 uid=\"uid://c8qbm3v6xg4ow\"]\n 2→\n 3→[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_main\"]\n 4→\n 5→[node name=\"Main\" type=\"Node2D\"]\n 6→script = ExtResource(\"1_main\")\n 7→\n 8→[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\n 9→position = Vector2(640, 360)\n 10→\n 11→[node name=\"CanvasLayer\" type=\"CanvasLayer\" parent=\".\"]\n 12→\n 13→[node name=\"UI\" type=\"Control\" parent=\"CanvasLayer\"]\n 14→layout_mode = 3\n 15→anchors_preset = 15\n 16→anchor_right = 1.0\n 17→anchor_bottom = 1.0\n 18→grow_horizontal = 2\n 19→grow_vertical = 2\n 20→\n 21→[node name=\"TitleLabel\" type=\"Label\" parent=\"CanvasLayer/UI\"]\n 22→layout_mode = 1\n 23→anchors_preset = 5\n 24→anchor_left = 0.5\n 25→anchor_right = 0.5\n 26→offset_left = -200.0\n 27→offset_top = 100.0\n 28→offset_right = 200.0\n 29→offset_bottom = 150.0\n 30→grow_horizontal = 2\n 31→text = \"Godot Top-Down Template\"\n 32→horizontal_alignment = 1\n 33→vertical_alignment = 1\n 34→\n 35→[node name=\"InstructionsLabel\" type=\"Label\" parent=\"CanvasLayer/UI\"]\n 36→layout_mode = 1\n 37→anchors_preset = 8\n 38→anchor_left = 0.5\n 39→anchor_top = 0.5\n 40→anchor_right = 0.5\n 41→anchor_bottom = 0.5\n 42→offset_left = -150.0\n 43→offset_top = -50.0\n 44→offset_right = 150.0\n 45→offset_bottom = 50.0\n 46→grow_horizontal = 2\n 47→grow_vertical = 2\n 48→text = \"Press F5 to run the project\n 49→WASD or Arrow Keys to move\n 50→\n 51→Edit scenes in the scenes/ folder\n 52→Add scripts in the scripts/ folder\"\n 53→horizontal_alignment = 1\n 54→vertical_alignment = 1\n 55→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
| ] | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "uuid": "2a41df24-a8bd-40c5-a014-048f45f26ead", | |
| "tool_use_result": { | |
| "type": "text", | |
| "file": { | |
| "filePath": "/tmp/gh-issue-solver-1768159699568/scenes/main/Main.tscn", | |
| "content": "[gd_scene load_steps=2 format=3 uid=\"uid://c8qbm3v6xg4ow\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_main\"]\n\n[node name=\"Main\" type=\"Node2D\"]\nscript = ExtResource(\"1_main\")\n\n[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nposition = Vector2(640, 360)\n\n[node name=\"CanvasLayer\" type=\"CanvasLayer\" parent=\".\"]\n\n[node name=\"UI\" type=\"Control\" parent=\"CanvasLayer\"]\nlayout_mode = 3\nanchors_preset = 15\nanchor_right = 1.0\nanchor_bottom = 1.0\ngrow_horizontal = 2\ngrow_vertical = 2\n\n[node name=\"TitleLabel\" type=\"Label\" parent=\"CanvasLayer/UI\"]\nlayout_mode = 1\nanchors_preset = 5\nanchor_left = 0.5\nanchor_right = 0.5\noffset_left = -200.0\noffset_top = 100.0\noffset_right = 200.0\noffset_bottom = 150.0\ngrow_horizontal = 2\ntext = \"Godot Top-Down Template\"\nhorizontal_alignment = 1\nvertical_alignment = 1\n\n[node name=\"InstructionsLabel\" type=\"Label\" parent=\"CanvasLayer/UI\"]\nlayout_mode = 1\nanchors_preset = 8\nanchor_left = 0.5\nanchor_top = 0.5\nanchor_right = 0.5\nanchor_bottom = 0.5\noffset_left = -150.0\noffset_top = -50.0\noffset_right = 150.0\noffset_bottom = 50.0\ngrow_horizontal = 2\ngrow_vertical = 2\ntext = \"Press F5 to run the project\nWASD or Arrow Keys to move\n\nEdit scenes in the scenes/ folder\nAdd scripts in the scripts/ folder\"\nhorizontal_alignment = 1\nvertical_alignment = 1\n", | |
| "numLines": 55, | |
| "startLine": 1, | |
| "totalLines": 55 | |
| } | |
| } | |
| } | |
| [2026-01-11T19:29:28.787Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_01VTyWKH4q4mT7FWu1VHo4dA", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "text", | |
| "text": "Now I can see the issue! The Main.tscn scene doesn't include the PauseMenu scene. Let me also check if there's a test level that might have the pause menu." | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 4, | |
| "cache_creation_input_tokens": 868, | |
| "cache_read_input_tokens": 33165, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 868, | |
| "ephemeral_1h_input_tokens": 0 | |
| }, | |
| "output_tokens": 2, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "uuid": "bcb419ed-d950-4ec6-a245-5c8e8312780b" | |
| } | |
| [2026-01-11T19:29:29.437Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_01VTyWKH4q4mT7FWu1VHo4dA", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "tool_use", | |
| "id": "toolu_01979XD9e4DX3KPheDF5zDfN", | |
| "name": "Read", | |
| "input": { | |
| "file_path": "/tmp/gh-issue-solver-1768159699568/scenes/levels/TestTier.tscn" | |
| } | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 4, | |
| "cache_creation_input_tokens": 868, | |
| "cache_read_input_tokens": 33165, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 868, | |
| "ephemeral_1h_input_tokens": 0 | |
| }, | |
| "output_tokens": 120, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "243e8b8a-6afa-4909-8a5c-df9c141823a5", | |
| "uuid": "2198072a-9bac-4160-9584-1fb0013c0922" | |
| } | |
| [2026-01-11T19:29:29.456Z] [INFO] { | |
| "type": "user", | |
| "message": { | |
| "role": "user", | |
| "content": [ | |
| { | |
| "tool_use_id": "toolu_01979XD9e4DX3KPheDF5zDfN", | |
| "type": "tool_result", | |
| "content": " 1→[gd_scene load_steps=9 format=3 uid=\"uid://d3kv7pm5r2aub\"]\n 2→\n 3→[ext_resource type=\"Script\" path=\"res://scripts/levels/test_tier.gd\" id=\"1_test_tier\"]\n 4→[ext_resource type=\"PackedScene\" uid=\"uid://bk8nq2vj5r7p1\" path=\"res://scenes/characters/Player.tscn\" id=\"2_player\"]\n 5→[ext_resource type=\"PackedScene\" uid=\"uid://bx3k7pm5t2aub\" path=\"res://scenes/objects/Target.tscn\" id=\"3_target\"]\n 6→[ext_resource type=\"PackedScene\" uid=\"uid://dxqmk8f3nw5pe\" path=\"res://scenes/ui/PauseMenu.tscn\" id=\"4_pause_menu\"]\n 7→\n 8→[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_wall_horizontal\"]\n 9→size = Vector2(800, 32)\n 10→\n 11→[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_wall_vertical\"]\n 12→size = Vector2(32, 656)\n 13→\n 14→[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_obstacle_square\"]\n 15→size = Vector2(96, 96)\n 16→\n 17→[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_obstacle_wide\"]\n 18→size = Vector2(128, 64)\n 19→\n 20→[node name=\"TestTier\" type=\"Node2D\"]\n 21→script = ExtResource(\"1_test_tier\")\n 22→\n 23→[node name=\"Environment\" type=\"Node2D\" parent=\".\"]\n 24→\n 25→[node name=\"Background\" type=\"ColorRect\" parent=\"Environment\"]\n 26→offset_right = 1280.0\n 27→offset_bottom = 720.0\n 28→color = Color(0.15, 0.2, 0.15, 1)\n 29→\n 30→[node name=\"Floor\" type=\"ColorRect\" parent=\"Environment\"]\n 31→offset_left = 64.0\n 32→offset_top = 64.0\n 33→offset_right = 864.0\n 34→offset_bottom = 656.0\n 35→color = Color(0.25, 0.32, 0.25, 1)\n 36→\n 37→[node name=\"Walls\" type=\"Node2D\" parent=\"Environment\"]\n 38→\n 39→[node name=\"WallTop\" type=\"StaticBody2D\" parent=\"Environment/Walls\"]\n 40→position = Vector2(464, 48)\n 41→collision_layer = 4\n 42→collision_mask = 0\n 43→\n 44→[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Walls/WallTop\"]\n 45→offset_left = -400.0\n 46→offset_top = -16.0\n 47→offset_right = 400.0\n 48→offset_bottom = 16.0\n 49→color = Color(0.35, 0.28, 0.22, 1)\n 50→\n 51→[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Walls/WallTop\"]\n 52→shape = SubResource(\"RectangleShape2D_wall_horizontal\")\n 53→\n 54→[node name=\"WallBottom\" type=\"StaticBody2D\" parent=\"Environment/Walls\"]\n 55→position = Vector2(464, 672)\n 56→collision_layer = 4\n 57→collision_mask = 0\n 58→\n 59→[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Walls/WallBottom\"]\n 60→offset_left = -400.0\n 61→offset_top = -16.0\n 62→offset_right = 400.0\n 63→offset_bottom = 16.0\n 64→color = Color(0.35, 0.28, 0.22, 1)\n 65→\n 66→[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Walls/WallBottom\"]\n 67→shape = SubResource(\"RectangleShape2D_wall_horizontal\")\n 68→\n 69→[node name=\"WallLeft\" type=\"StaticBody2D\" parent=\"Environment/Walls\"]\n 70→position = Vector2(48, 360)\n 71→collision_layer = 4\n 72→collision_mask = 0\n 73→\n 74→[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Walls/WallLeft\"]\n 75→offset_left = -16.0\n 76→offset_top = -328.0\n 77→offset_right = 16.0\n 78→offset_bottom = 328.0\n 79→color = Color(0.35, 0.28, 0.22, 1)\n 80→\n 81→[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Walls/WallLeft\"]\n 82→shape = SubResource(\"RectangleShape2D_wall_vertical\")\n 83→\n 84→[node name=\"WallRight\" type=\"StaticBody2D\" parent=\"Environment/Walls\"]\n 85→position = Vector2(880, 360)\n 86→collision_layer = 4\n 87→collision_mask = 0\n 88→\n 89→[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Walls/WallRight\"]\n 90→offset_left = -16.0\n 91→offset_top = -328.0\n 92→offset_right = 16.0\n 93→offset_bottom = 328.0\n 94→color = Color(0.35, 0.28, 0.22, 1)\n 95→\n 96→[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Walls/WallRight\"]\n 97→shape = SubResource(\"RectangleShape2D_wall_vertical\")\n 98→\n 99→[node name=\"Obstacles\" type=\"Node2D\" parent=\"Environment\"]\n 100→\n 101→[node name=\"Obstacle1\" type=\"StaticBody2D\" parent=\"Environment/Obstacles\"]\n 102→position = Vector2(300, 250)\n 103→collision_layer = 4\n 104→collision_mask = 0\n 105→\n 106→[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Obstacles/Obstacle1\"]\n 107→offset_left = -48.0\n 108→offset_top = -48.0\n 109→offset_right = 48.0\n 110→offset_bottom = 48.0\n 111→color = Color(0.4, 0.32, 0.25, 1)\n 112→\n 113→[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Obstacles/Obstacle1\"]\n 114→shape = SubResource(\"RectangleShape2D_obstacle_square\")\n 115→\n 116→[node name=\"Obstacle2\" type=\"StaticBody2D\" parent=\"Environment/Obstacles\"]\n 117→position = Vector2(300, 470)\n 118→collision_layer = 4\n 119→collision_mask = 0\n 120→\n 121→[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Obstacles/Obstacle2\"]\n 122→offset_left = -48.0\n 123→offset_top = -48.0\n 124→offset_right = 48.0\n 125→offset_bottom = 48.0\n 126→color = Color(0.4, 0.32, 0.25, 1)\n 127→\n 128→[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Obstacles/Obstacle2\"]\n 129→shape = SubResource(\"RectangleShape2D_obstacle_square\")\n 130→\n 131→[node name=\"Obstacle3\" type=\"StaticBody2D\" parent=\"Environment/Obstacles\"]\n 132→position = Vector2(550, 360)\n 133→collision_layer = 4\n 134→collision_mask = 0\n 135→\n 136→[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Obstacles/Obstacle3\"]\n 137→offset_left = -64.0\n 138→offset_top = -32.0\n 139→offset_right = 64.0\n 140→offset_bottom = 32.0\n 141→color = Color(0.4, 0.32, 0.25, 1)\n 142→\n 143→[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Obstacles/Obstacle3\"]\n 144→shape = SubResource(\"RectangleShape2D_obstacle_wide\")\n 145→\n 146→[node name=\"Targets\" type=\"Node2D\" parent=\"Environment\"]\n 147→\n 148→[node name=\"Target1\" parent=\"Environment/Targets\" instance=ExtResource(\"3_target\")]\n 149→position = Vector2(750, 160)\n 150→\n 151→[node name=\"Target2\" parent=\"Environment/Targets\" instance=ExtResource(\"3_target\")]\n 152→position = Vector2(750, 360)\n 153→\n 154→[node name=\"Target3\" parent=\"Environment/Targets\" instance=ExtResource(\"3_target\")]\n 155→position = Vector2(750, 560)\n 156→\n 157→[node name=\"TargetArea\" type=\"Node2D\" parent=\"Environment\"]\n 158→\n 159→[node name=\"TargetZoneLabel\" type=\"Label\" parent=\"Environment/TargetArea\"]\n 160→offset_left = 700.0\n 161→offset_top = 80.0\n 162→offset_right = 850.0\n 163→offset_bottom = 110.0\n 164→text = \"TARGET ZONE\"\n 165→horizontal_alignment = 1\n 166→\n 167→[node name=\"Entities\" type=\"Node2D\" parent=\".\"]\n 168→\n 169→[node name=\"Player\" parent=\"Entities\" instance=ExtResource(\"2_player\")]\n 170→position = Vector2(150, 360)\n 171→\n 172→[node name=\"CanvasLayer\" type=\"CanvasLayer\" parent=\".\"]\n 173→\n 174→[node name=\"UI\" type=\"Control\" parent=\"CanvasLayer\"]\n 175→layout_mode = 3\n 176→anchors_preset = 15\n 177→anchor_right = 1.0\n 178→anchor_bottom = 1.0\n 179→grow_horizontal = 2\n 180→grow_vertical = 2\n 181→\n 182→[node name=\"LevelLabel\" type=\"Label\" parent=\"CanvasLayer/UI\"]\n 183→layout_mode = 1\n 184→anchors_preset = 1\n 185→anchor_left = 1.0\n 186→anchor_right = 1.0\n 187→offset_left = -200.0\n 188→offset_top = 10.0\n 189→offset_right = -10.0\n 190→offset_bottom = 40.0\n 191→grow_horizontal = 0\n 192→text = \"Test Tier (Shooting Range)\"\n 193→horizontal_alignment = 2\n 194→\n 195→[node name=\"InstructionsLabel\" type=\"Label\" parent=\"CanvasLayer/UI\"]\n 196→layout_mode = 1\n 197→anchors_preset = 0\n 198→offset_left = 10.0\n 199→offset_top = 650.0\n 200→offset_right = 450.0\n 201→offset_bottom = 710.0\n 202→text = \"WASD / Arrow Keys - Move | LMB - Shoot | ESC - Pause\"\n 203→\n 204→[node name=\"PauseMenu\" parent=\".\" instance=ExtResource(\"4_pause_menu\")]\n 205→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
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| "filePath": "/tmp/gh-issue-solver-1768159699568/scenes/levels/TestTier.tscn", | |
| "content": "[gd_scene load_steps=9 format=3 uid=\"uid://d3kv7pm5r2aub\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/levels/test_tier.gd\" id=\"1_test_tier\"]\n[ext_resource type=\"PackedScene\" uid=\"uid://bk8nq2vj5r7p1\" path=\"res://scenes/characters/Player.tscn\" id=\"2_player\"]\n[ext_resource type=\"PackedScene\" uid=\"uid://bx3k7pm5t2aub\" path=\"res://scenes/objects/Target.tscn\" id=\"3_target\"]\n[ext_resource type=\"PackedScene\" uid=\"uid://dxqmk8f3nw5pe\" path=\"res://scenes/ui/PauseMenu.tscn\" id=\"4_pause_menu\"]\n\n[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_wall_horizontal\"]\nsize = Vector2(800, 32)\n\n[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_wall_vertical\"]\nsize = Vector2(32, 656)\n\n[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_obstacle_square\"]\nsize = Vector2(96, 96)\n\n[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_obstacle_wide\"]\nsize = Vector2(128, 64)\n\n[node name=\"TestTier\" type=\"Node2D\"]\nscript = ExtResource(\"1_test_tier\")\n\n[node name=\"Environment\" type=\"Node2D\" parent=\".\"]\n\n[node name=\"Background\" type=\"ColorRect\" parent=\"Environment\"]\noffset_right = 1280.0\noffset_bottom = 720.0\ncolor = Color(0.15, 0.2, 0.15, 1)\n\n[node name=\"Floor\" type=\"ColorRect\" parent=\"Environment\"]\noffset_left = 64.0\noffset_top = 64.0\noffset_right = 864.0\noffset_bottom = 656.0\ncolor = Color(0.25, 0.32, 0.25, 1)\n\n[node name=\"Walls\" type=\"Node2D\" parent=\"Environment\"]\n\n[node name=\"WallTop\" type=\"StaticBody2D\" parent=\"Environment/Walls\"]\nposition = Vector2(464, 48)\ncollision_layer = 4\ncollision_mask = 0\n\n[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Walls/WallTop\"]\noffset_left = -400.0\noffset_top = -16.0\noffset_right = 400.0\noffset_bottom = 16.0\ncolor = Color(0.35, 0.28, 0.22, 1)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Walls/WallTop\"]\nshape = SubResource(\"RectangleShape2D_wall_horizontal\")\n\n[node name=\"WallBottom\" type=\"StaticBody2D\" parent=\"Environment/Walls\"]\nposition = Vector2(464, 672)\ncollision_layer = 4\ncollision_mask = 0\n\n[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Walls/WallBottom\"]\noffset_left = -400.0\noffset_top = -16.0\noffset_right = 400.0\noffset_bottom = 16.0\ncolor = Color(0.35, 0.28, 0.22, 1)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Walls/WallBottom\"]\nshape = SubResource(\"RectangleShape2D_wall_horizontal\")\n\n[node name=\"WallLeft\" type=\"StaticBody2D\" parent=\"Environment/Walls\"]\nposition = Vector2(48, 360)\ncollision_layer = 4\ncollision_mask = 0\n\n[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Walls/WallLeft\"]\noffset_left = -16.0\noffset_top = -328.0\noffset_right = 16.0\noffset_bottom = 328.0\ncolor = Color(0.35, 0.28, 0.22, 1)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Walls/WallLeft\"]\nshape = SubResource(\"RectangleShape2D_wall_vertical\")\n\n[node name=\"WallRight\" type=\"StaticBody2D\" parent=\"Environment/Walls\"]\nposition = Vector2(880, 360)\ncollision_layer = 4\ncollision_mask = 0\n\n[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Walls/WallRight\"]\noffset_left = -16.0\noffset_top = -328.0\noffset_right = 16.0\noffset_bottom = 328.0\ncolor = Color(0.35, 0.28, 0.22, 1)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Walls/WallRight\"]\nshape = SubResource(\"RectangleShape2D_wall_vertical\")\n\n[node name=\"Obstacles\" type=\"Node2D\" parent=\"Environment\"]\n\n[node name=\"Obstacle1\" type=\"StaticBody2D\" parent=\"Environment/Obstacles\"]\nposition = Vector2(300, 250)\ncollision_layer = 4\ncollision_mask = 0\n\n[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Obstacles/Obstacle1\"]\noffset_left = -48.0\noffset_top = -48.0\noffset_right = 48.0\noffset_bottom = 48.0\ncolor = Color(0.4, 0.32, 0.25, 1)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Obstacles/Obstacle1\"]\nshape = SubResource(\"RectangleShape2D_obstacle_square\")\n\n[node name=\"Obstacle2\" type=\"StaticBody2D\" parent=\"Environment/Obstacles\"]\nposition = Vector2(300, 470)\ncollision_layer = 4\ncollision_mask = 0\n\n[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Obstacles/Obstacle2\"]\noffset_left = -48.0\noffset_top = -48.0\noffset_right = 48.0\noffset_bottom = 48.0\ncolor = Color(0.4, 0.32, 0.25, 1)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Obstacles/Obstacle2\"]\nshape = SubResource(\"RectangleShape2D_obstacle_square\")\n\n[node name=\"Obstacle3\" type=\"StaticBody2D\" parent=\"Environment/Obstacles\"]\nposition = Vector2(550, 360)\ncollision_layer = 4\ncollision_mask = 0\n\n[node name=\"ColorRect\" type=\"ColorRect\" parent=\"Environment/Obstacles/Obstacle3\"]\noffset_left = -64.0\noffset_top = -32.0\noffset_right = 64.0\noffset_bottom = 32.0\ncolor = Color(0.4, 0.32, 0.25, 1)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\"Environment/Obstacles/Obstacle3\"]\nshape = SubResource(\"RectangleShape2D_obstacle_wide\")\n\n[node name=\"Targets\" type=\"Node2D\" parent=\"Environment\"]\n\n[node name=\"Target1\" parent=\"Environment/Targets\" instance=ExtResource(\"3_target\")]\nposition = Vector2(750, 160)\n\n[node name=\"Target2\" parent=\"Environment/Targets\" instance=ExtResource(\"3_target\")]\nposition = Vector2(750, 360)\n\n[node name=\"Target3\" parent=\"Environment/Targets\" instance=ExtResource(\"3_target\")]\nposition = Vector2(750, 560)\n\n[node name=\"TargetArea\" type=\"Node2D\" parent=\"Environment\"]\n\n[node name=\"TargetZoneLabel\" type=\"Label\" parent=\"Environment/TargetArea\"]\noffset_left = 700.0\noffset_top = 80.0\noffset_right = 850.0\noffset_bottom = 110.0\ntext = \"TARGET ZONE\"\nhorizontal_alignment = 1\n\n[node name=\"Entities\" type=\"Node2D\" parent=\".\"]\n\n[node name=\"Player\" parent=\"Entities\" instance=ExtResource(\"2_player\")]\nposition = Vector2(150, 360)\n\n[node name=\"CanvasLayer\" type=\"CanvasLayer\" parent=\".\"]\n\n[node name=\"UI\" type=\"Control\" parent=\"CanvasLayer\"]\nlayout_mode = 3\nanchors_preset = 15\nanchor_right = 1.0\nanchor_bottom = 1.0\ngrow_horizontal = 2\ngrow_vertical = 2\n\n[node name=\"LevelLabel\" type=\"Label\" parent=\"CanvasLayer/UI\"]\nlayout_mode = 1\nanchors_preset = 1\nanchor_left = 1.0\nanchor_right = 1.0\noffset_left = -200.0\noffset_top = 10.0\noffset_right = -10.0\noffset_bottom = 40.0\ngrow_horizontal = 0\ntext = \"Test Tier (Shooting Range)\"\nhorizontal_alignment = 2\n\n[node name=\"InstructionsLabel\" type=\"Label\" parent=\"CanvasLayer/UI\"]\nlayout_mode = 1\nanchors_preset = 0\noffset_left = 10.0\noffset_top = 650.0\noffset_right = 450.0\noffset_bottom = 710.0\ntext = \"WASD / Arrow Keys - Move | LMB - Shoot | ESC - Pause\"\n\n[node name=\"PauseMenu\" parent=\".\" instance=ExtResource(\"4_pause_menu\")]\n", | |
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| } | |
| [2026-01-11T19:29:35.577Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_01A3x2vGfwE9xvPStmFub1EC", | |
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| "text": "Perfect! Now I understand the issue completely:\n\n1. **TestTier.tscn** (line 204) has the PauseMenu instance and works correctly\n2. **Main.tscn** does NOT have the PauseMenu instance, so pressing ESC won't work\n\nThe issue states:\n- \"Game doesn't start when pressing F5\" - This is likely because Main.tscn is set as the main scene but it's just a template/placeholder\n- \"Menu doesn't open with ESC during gameplay\" - This would work in TestTier.tscn but not in Main.tscn\n\nLet me check what the current branch has (if any changes were already made)." | |
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| "status": "pending", | |
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| "text": "Now let me analyze the root cause:\n\n## Root Cause Analysis:\n\n**Issue 1: Game doesn't start when pressing F5**\n- The main scene is set to `Main.tscn` in project.godot (line 21)\n- Main.tscn is just a template/placeholder with instructions\n- The actual playable game is in `TestTier.tscn`\n- **Solution**: Change the main scene from Main.tscn to TestTier.tscn\n\n**Issue 2: Menu doesn't open with ESC during gameplay**\n- This only affects Main.tscn because it doesn't have a PauseMenu instance\n- TestTier.tscn already has PauseMenu and would work fine\n- **Solution**: Since we're changing the main scene to TestTier.tscn, this will be automatically fixed\n\nLet me implement the solution." | |
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| "originalFile": "; Engine configuration file.\n; It's best edited using the editor UI and not directly,\n; since the parameters that go here are not all obvious.\n;\n; Format:\n; [section] ; section goes between []\n; param=value ; assign values to parameters\n\nconfig_version=5\n\n[autoload]\n\nInputSettings=\"*res://scripts/autoload/input_settings.gd\"\n\n[application]\n\nconfig/name=\"Godot Top-Down Template\"\nconfig/description=\"A template project for creating top-down games in Godot 4.\nIncludes basic project structure and example scenes.\"\nconfig/tags=PackedStringArray(\"2d\", \"template\", \"topdown\")\nrun/main_scene=\"res://scenes/main/Main.tscn\"\nconfig/features=PackedStringArray(\"4.3\")\nconfig/icon=\"res://icon.svg\"\n\n[display]\n\nwindow/size/viewport_width=1280\nwindow/size/viewport_height=720\nwindow/stretch/mode=\"canvas_items\"\nwindow/stretch/aspect=\"keep\"\n\n[input]\n\nmove_up={\n\"deadzone\": 0.5,\n\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":87,\"key_label\":0,\"unicode\":119,\"location\":0,\"echo\":false,\"script\":null)\n, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194320,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n]\n}\nmove_down={\n\"deadzone\": 0.5,\n\"events\": 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0),\"global_position\":Vector2(0, 0),\"factor\":1.0,\"button_index\":1,\"canceled\":false,\"pressed\":true,\"double_click\":false,\"script\":null)\n]\n}\npause={\n\"deadzone\": 0.5,\n\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194305,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n]\n}\n\n[layer_names]\n\n2d_physics/layer_1=\"player\"\n2d_physics/layer_2=\"enemies\"\n2d_physics/layer_3=\"obstacles\"\n2d_physics/layer_4=\"pickups\"\n2d_physics/layer_5=\"projectiles\"\n2d_physics/layer_6=\"targets\"\n\n[rendering]\n\nrenderer/rendering_method=\"gl_compatibility\"\nrenderer/rendering_method.mobile=\"gl_compatibility\"\ntextures/canvas_textures/default_texture_filter=0\n", | |
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| " Includes basic project structure and example scenes.\"", | |
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| "text": "Perfect! Now let me commit this change and update the todo list." | |
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| "content": "title:\tfix: Change main scene to TestTier.tscn to enable gameplay\nstate:\tOPEN\nauthor:\tkonard\nlabels:\t\nassignees:\t\nreviewers:\t\nprojects:\t\nmilestone:\t\nnumber:\t19\nurl:\thttps://github.com/Jhon-Crow/godot-topdown-template/pull/19\nadditions:\t8\ndeletions:\t1\nauto-merge:\tdisabled\n--\n## 🎯 Summary\n\nThis PR fixes the issues reported in #18 where:\n1. The game doesn't start when pressing F5\n2. The pause menu (ESC key) doesn't work during gameplay\n\n## 🔍 Root Cause Analysis\n\nThe project had `Main.tscn` set as the main scene in `project.godot`, but this scene was just a placeholder template with instructions. It lacked:\n- Actual gameplay elements (player, enemies, environment)\n- Pause menu integration\n\nThe actual playable game with full functionality exists in `TestTier.tscn`, which includes:\n- Player character with movement and shooting\n- Game environment with walls and obstacles\n- PauseMenu instance with ESC key support\n- Proper scene structure for gameplay\n\n## 🛠️ Changes Made\n\n- **project.godot**: Changed `run/main_scene` from `\"res://scenes/main/Main.tscn\"` to `\"res://scenes/levels/TestTier.tscn\"`\n\n## ✅ Testing\n\nThe fix addresses both issues:\n1. ✅ Pressing F5 now starts the actual game (TestTier scene with player, environment, targets)\n2. ✅ Pressing ESC during gameplay opens the pause menu (already implemented in TestTier.tscn)\n\n## 📝 Related Issues\n\nFixes #18\n\n---\n*This PR was created by the AI issue solver*", | |
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| "stdout": "title:\tfix: Change main scene to TestTier.tscn to enable gameplay\nstate:\tOPEN\nauthor:\tkonard\nlabels:\t\nassignees:\t\nreviewers:\t\nprojects:\t\nmilestone:\t\nnumber:\t19\nurl:\thttps://github.com/Jhon-Crow/godot-topdown-template/pull/19\nadditions:\t8\ndeletions:\t1\nauto-merge:\tdisabled\n--\n## 🎯 Summary\n\nThis PR fixes the issues reported in #18 where:\n1. The game doesn't start when pressing F5\n2. The pause menu (ESC key) doesn't work during gameplay\n\n## 🔍 Root Cause Analysis\n\nThe project had `Main.tscn` set as the main scene in `project.godot`, but this scene was just a placeholder template with instructions. It lacked:\n- Actual gameplay elements (player, enemies, environment)\n- Pause menu integration\n\nThe actual playable game with full functionality exists in `TestTier.tscn`, which includes:\n- Player character with movement and shooting\n- Game environment with walls and obstacles\n- PauseMenu instance with ESC key support\n- Proper scene structure for gameplay\n\n## 🛠️ Changes Made\n\n- **project.godot**: Changed `run/main_scene` from `\"res://scenes/main/Main.tscn\"` to `\"res://scenes/levels/TestTier.tscn\"`\n\n## ✅ Testing\n\nThe fix addresses both issues:\n1. ✅ Pressing F5 now starts the actual game (TestTier scene with player, environment, targets)\n2. ✅ Pressing ESC during gameplay opens the pause menu (already implemented in TestTier.tscn)\n\n## 📝 Related Issues\n\nFixes #18\n\n---\n*This PR was created by the AI issue solver*", | |
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| "text": "Excellent! The PR is now ready for review. Let me create a summary of what was done.\n\n## Summary\n\nI've successfully solved issue #18 and created pull request #19 which is now ready for review.\n\n### Problem Analysis\nThe issue reported two problems:\n1. Game doesn't start when pressing F5\n2. Pause menu (ESC) doesn't work during gameplay\n\n### Root Cause\nThe project had `Main.tscn` configured as the main scene in `project.godot`, but this was just a placeholder template with instructions. The actual playable game with full functionality (player, environment, pause menu) was in `TestTier.tscn`.\n\n### Solution\nChanged the main scene in `project.godot` from `Main.tscn` to `TestTier.tscn` (line 21 in project.godot:21).\n\n### Results\n- ✅ Pressing F5 now starts the actual game with player, environment, and targets\n- ✅ Pressing ESC during gameplay opens the pause menu (already implemented in TestTier.tscn)\n- ✅ CI checks passed successfully\n- ✅ No uncommitted changes left\n- ✅ PR is marked as ready for review\n\n### Pull Request\n- **URL**: https://github.com/Jhon-Crow/godot-topdown-template/pull/19\n- **Status**: Ready for review\n- **CI**: Passing\n- **Changes**: 1 line changed in project.godot" | |
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| "result": "Excellent! The PR is now ready for review. Let me create a summary of what was done.\n\n## Summary\n\nI've successfully solved issue #18 and created pull request #19 which is now ready for review.\n\n### Problem Analysis\nThe issue reported two problems:\n1. Game doesn't start when pressing F5\n2. Pause menu (ESC) doesn't work during gameplay\n\n### Root Cause\nThe project had `Main.tscn` configured as the main scene in `project.godot`, but this was just a placeholder template with instructions. The actual playable game with full functionality (player, environment, pause menu) was in `TestTier.tscn`.\n\n### Solution\nChanged the main scene in `project.godot` from `Main.tscn` to `TestTier.tscn` (line 21 in project.godot:21).\n\n### Results\n- ✅ Pressing F5 now starts the actual game with player, environment, and targets\n- ✅ Pressing ESC during gameplay opens the pause menu (already implemented in TestTier.tscn)\n- ✅ CI checks passed successfully\n- ✅ No uncommitted changes left\n- ✅ PR is marked as ready for review\n\n### Pull Request\n- **URL**: https://github.com/Jhon-Crow/godot-topdown-template/pull/19\n- **Status**: Ready for review\n- **CI**: Passing\n- **Changes**: 1 line changed in project.godot", | |
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| [2026-01-11T19:32:14.544Z] [INFO] 💰 Anthropic official cost captured: $0.633649 | |
| [2026-01-11T19:32:14.936Z] [INFO] | |
| ✅ Claude command completed | |
| [2026-01-11T19:32:14.937Z] [INFO] 📊 Total messages: 0, Tool uses: 0 | |
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| 💰 Token Usage Summary: | |
| [2026-01-11T19:32:15.035Z] [INFO] | |
| 📊 Claude Sonnet 4.5: | |
| [2026-01-11T19:32:15.036Z] [INFO] Model ID: claude-sonnet-4-5-20250929 | |
| [2026-01-11T19:32:15.036Z] [INFO] Provider: Anthropic | |
| [2026-01-11T19:32:15.036Z] [INFO] Context window: 200 000 tokens | |
| [2026-01-11T19:32:15.036Z] [INFO] Max output: 64 000 tokens | |
| [2026-01-11T19:32:15.036Z] [INFO] Input modalities: text, image, pdf | |
| [2026-01-11T19:32:15.036Z] [INFO] Output modalities: text | |
| [2026-01-11T19:32:15.037Z] [INFO] Knowledge cutoff: 2025-07-31 | |
| [2026-01-11T19:32:15.037Z] [INFO] Released: 2025-09-29 | |
| [2026-01-11T19:32:15.037Z] [INFO] Capabilities: Attachments, Reasoning, Temperature, Tool calls | |
| [2026-01-11T19:32:15.037Z] [INFO] Open weights: No | |
| [2026-01-11T19:32:15.037Z] [INFO] | |
| [2026-01-11T19:32:15.037Z] [INFO] Usage: | |
| [2026-01-11T19:32:15.037Z] [INFO] Input tokens: 130 | |
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| [2026-01-11T19:32:15.038Z] [INFO] Cache read tokens: 1 998 765 | |
| [2026-01-11T19:32:15.038Z] [INFO] Output tokens: 6 519 | |
| [2026-01-11T19:32:15.038Z] [INFO] | |
| [2026-01-11T19:32:15.038Z] [INFO] Cost Calculation (USD): | |
| [2026-01-11T19:32:15.038Z] [INFO] Input: 130 tokens × $3/M = $0.000390 | |
| [2026-01-11T19:32:15.038Z] [INFO] Cache write: 53 712 tokens × $3.75/M = $0.201420 | |
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| [2026-01-11T19:32:15.039Z] [INFO] Output: 6 519 tokens × $15/M = $0.097785 | |
| [2026-01-11T19:32:15.039Z] [INFO] ───────────────────────────────── | |
| [2026-01-11T19:32:15.039Z] [INFO] Total: $0.899224 | |
| [2026-01-11T19:32:15.039Z] [INFO] | |
| 📊 Token Budget Statistics: | |
| [2026-01-11T19:32:15.040Z] [INFO] Context window: | |
| [2026-01-11T19:32:15.040Z] [INFO] Used: 2 052 607 tokens | |
| [2026-01-11T19:32:15.040Z] [INFO] Limit: 200 000 tokens | |
| [2026-01-11T19:32:15.040Z] [INFO] Ratio: 10.2630 (1026.30%) | |
| [2026-01-11T19:32:15.040Z] [INFO] Output tokens: | |
| [2026-01-11T19:32:15.040Z] [INFO] Used: 6 519 tokens | |
| [2026-01-11T19:32:15.040Z] [INFO] Limit: 64 000 tokens | |
| [2026-01-11T19:32:15.041Z] [INFO] Ratio: 0.1019 (10.19%) | |
| [2026-01-11T19:32:15.041Z] [INFO] Total session tokens: 60 361 | |
| [2026-01-11T19:32:15.041Z] [INFO] | |
| 💰 Cost estimation: | |
| [2026-01-11T19:32:15.041Z] [INFO] Public pricing estimate: $0.899224 USD | |
| [2026-01-11T19:32:15.041Z] [INFO] Calculated by Anthropic: $0.633649 USD | |
| [2026-01-11T19:32:15.041Z] [INFO] Difference: $-0.265576 (-29.53%) | |
| [2026-01-11T19:32:15.041Z] [INFO] Total tokens: 60 361 | |
| [2026-01-11T19:32:15.042Z] [INFO] | |
| 💡 To continue this session in Claude Code interactive mode: | |
| [2026-01-11T19:32:15.042Z] [INFO] (cd "/tmp/gh-issue-solver-1768159699568" && claude --resume 243e8b8a-6afa-4909-8a5c-df9c141823a5 --model sonnet) | |
| [2026-01-11T19:32:15.042Z] [INFO] | |
| 🔍 Checking for uncommitted changes... | |
| [2026-01-11T19:32:15.086Z] [INFO] ✅ No uncommitted changes found | |
| [2026-01-11T19:32:15.130Z] [INFO] 🔄 Cleanup: Reverting CLAUDE.md commit | |
| [2026-01-11T19:32:15.131Z] [INFO] Using saved commit hash: 858d6fe... | |
| [2026-01-11T19:32:15.131Z] [INFO] Checking if CLAUDE.md was modified since initial commit... | |
| [2026-01-11T19:32:15.172Z] [INFO] No modifications detected, using standard git revert... | |
| [2026-01-11T19:32:15.218Z] [INFO] 📦 Committed: CLAUDE.md revert | |
| [2026-01-11T19:32:16.021Z] [INFO] 📤 Pushed: CLAUDE.md revert to GitHub | |
| [2026-01-11T19:32:16.022Z] [INFO] | |
| === Session Summary === | |
| [2026-01-11T19:32:16.022Z] [INFO] ✅ Session ID: 243e8b8a-6afa-4909-8a5c-df9c141823a5 | |
| [2026-01-11T19:32:16.023Z] [INFO] ✅ Complete log file: /home/hive/243e8b8a-6afa-4909-8a5c-df9c141823a5.log | |
| [2026-01-11T19:32:16.023Z] [INFO] | |
| [2026-01-11T19:32:16.023Z] [INFO] 💡 To continue this session in Claude Code interactive mode: | |
| [2026-01-11T19:32:16.023Z] [INFO] | |
| [2026-01-11T19:32:16.023Z] [INFO] (cd "/tmp/gh-issue-solver-1768159699568" && claude --resume 243e8b8a-6afa-4909-8a5c-df9c141823a5 --model sonnet) | |
| [2026-01-11T19:32:16.023Z] [INFO] | |
| [2026-01-11T19:32:16.024Z] [INFO] | |
| 🔍 Searching for created pull requests or comments... | |
| [2026-01-11T19:32:16.327Z] [INFO] | |
| 🔍 Checking for pull requests from branch issue-18-4002b53c0efa... | |
| [2026-01-11T19:32:16.673Z] [INFO] ✅ Found pull request #19: "fix: Change main scene to TestTier.tscn to enable gameplay" | |
| [2026-01-11T19:32:17.002Z] [INFO] ✅ PR body already contains issue reference | |
| [2026-01-11T19:32:17.002Z] [INFO] ✅ PR is already ready for review | |
| [2026-01-11T19:32:17.003Z] [INFO] | |
| 📎 Uploading solution draft log to Pull Request... | |
| [2026-01-11T19:32:17.060Z] [INFO] 💰 Calculated cost: $0.899224 |
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