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January 11, 2026 19:19
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Solution draft log for https://github.com/Jhon-Crow/godot-topdown-template/pull/17
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| # Solve.mjs Log - 2026-01-11T19:10:43.022Z | |
| [2026-01-11T19:10:43.023Z] [INFO] 📁 Log file: /home/hive/solve-2026-01-11T19-10-43-022Z.log | |
| [2026-01-11T19:10:43.024Z] [INFO] (All output will be logged here) | |
| [2026-01-11T19:10:43.557Z] [INFO] | |
| [2026-01-11T19:10:43.558Z] [INFO] 🚀 solve v1.2.7 | |
| [2026-01-11T19:10:43.558Z] [INFO] 🔧 Raw command executed: | |
| [2026-01-11T19:10:43.558Z] [INFO] /home/hive/.nvm/versions/node/v20.19.6/bin/node /home/hive/.bun/bin/solve https://github.com/Jhon-Crow/godot-topdown-template/issues/11 --attach-logs --verbose --no-tool-check --auto-resume-on-limit-reset --tokens-budget-stats | |
| [2026-01-11T19:10:43.559Z] [INFO] | |
| [2026-01-11T19:10:43.570Z] [INFO] | |
| [2026-01-11T19:10:43.570Z] [WARNING] ⚠️ SECURITY WARNING: --attach-logs is ENABLED | |
| [2026-01-11T19:10:43.571Z] [INFO] | |
| [2026-01-11T19:10:43.571Z] [INFO] This option will upload the complete solution draft log file to the Pull Request. | |
| [2026-01-11T19:10:43.571Z] [INFO] The log may contain sensitive information such as: | |
| [2026-01-11T19:10:43.571Z] [INFO] • API keys, tokens, or secrets | |
| [2026-01-11T19:10:43.571Z] [INFO] • File paths and directory structures | |
| [2026-01-11T19:10:43.572Z] [INFO] • Command outputs and error messages | |
| [2026-01-11T19:10:43.572Z] [INFO] • Internal system information | |
| [2026-01-11T19:10:43.572Z] [INFO] | |
| [2026-01-11T19:10:43.572Z] [INFO] ⚠️ DO NOT use this option with public repositories or if the log | |
| [2026-01-11T19:10:43.572Z] [INFO] might contain sensitive data that should not be shared publicly. | |
| [2026-01-11T19:10:43.573Z] [INFO] | |
| [2026-01-11T19:10:43.573Z] [INFO] Continuing in 5 seconds... (Press Ctrl+C to abort) | |
| [2026-01-11T19:10:43.573Z] [INFO] | |
| [2026-01-11T19:10:48.579Z] [INFO] | |
| [2026-01-11T19:10:48.602Z] [INFO] 💾 Disk space check: 39408MB available (2048MB required) ✅ | |
| [2026-01-11T19:10:48.603Z] [INFO] 🧠 Memory check: 8174MB available, swap: 4095MB (633MB used), total: 11636MB (256MB required) ✅ | |
| [2026-01-11T19:10:48.604Z] [INFO] ⏩ Skipping tool connection validation (dry-run mode or skip-tool-connection-check enabled) | |
| [2026-01-11T19:10:48.604Z] [INFO] ⏩ Skipping GitHub authentication check (dry-run mode or skip-tool-connection-check enabled) | |
| [2026-01-11T19:10:48.604Z] [INFO] 📋 URL validation: | |
| [2026-01-11T19:10:48.604Z] [INFO] Input URL: https://github.com/Jhon-Crow/godot-topdown-template/issues/11 | |
| [2026-01-11T19:10:48.604Z] [INFO] Is Issue URL: true | |
| [2026-01-11T19:10:48.605Z] [INFO] Is PR URL: false | |
| [2026-01-11T19:10:48.605Z] [INFO] 🔍 Checking repository access for auto-fork... | |
| [2026-01-11T19:10:49.315Z] [INFO] Repository visibility: public | |
| [2026-01-11T19:10:49.316Z] [INFO] ✅ Auto-fork: No write access detected, enabling fork mode | |
| [2026-01-11T19:10:49.316Z] [INFO] ✅ Repository access check: Skipped (fork mode enabled) | |
| [2026-01-11T19:10:49.697Z] [INFO] Repository visibility: public | |
| [2026-01-11T19:10:49.698Z] [INFO] Auto-cleanup default: false (repository is public) | |
| [2026-01-11T19:10:49.699Z] [INFO] 🔍 Auto-continue enabled: Checking for existing PRs for issue #11... | |
| [2026-01-11T19:10:50.325Z] [INFO] 🔍 Fork mode: Checking for existing branches in konard/Jhon-Crow-godot-topdown-template... | |
| [2026-01-11T19:10:50.985Z] [INFO] 📝 No existing PRs found for issue #11 - creating new PR | |
| [2026-01-11T19:10:50.986Z] [INFO] 📝 Issue mode: Working with issue #11 | |
| [2026-01-11T19:10:50.987Z] [INFO] | |
| Creating temporary directory: /tmp/gh-issue-solver-1768158650987 | |
| [2026-01-11T19:10:50.989Z] [INFO] | |
| 🍴 Fork mode: ENABLED | |
| [2026-01-11T19:10:50.989Z] [INFO] Checking fork status... | |
| [2026-01-11T19:10:51.378Z] [INFO] 🔍 Detecting fork conflicts... | |
| [2026-01-11T19:10:52.284Z] [INFO] ✅ No fork conflict: Safe to proceed | |
| [2026-01-11T19:10:52.666Z] [INFO] ✅ Fork exists: konard/Jhon-Crow-godot-topdown-template | |
| [2026-01-11T19:10:52.667Z] [INFO] 🔍 Validating fork parent... | |
| [2026-01-11T19:10:53.046Z] [INFO] ✅ Fork parent validated: Jhon-Crow/godot-topdown-template | |
| [2026-01-11T19:10:53.047Z] [INFO] | |
| 📥 Cloning repository: konard/Jhon-Crow-godot-topdown-template | |
| [2026-01-11T19:10:54.683Z] [INFO] ✅ Cloned to: /tmp/gh-issue-solver-1768158650987 | |
| [2026-01-11T19:10:54.722Z] [INFO] 🔗 Setting upstream: Jhon-Crow/godot-topdown-template | |
| [2026-01-11T19:10:54.764Z] [INFO] ℹ️ Upstream exists: Using existing upstream remote | |
| [2026-01-11T19:10:54.764Z] [INFO] 🔄 Fetching upstream... | |
| [2026-01-11T19:10:55.108Z] [INFO] ✅ Upstream fetched: Successfully | |
| [2026-01-11T19:10:55.109Z] [INFO] 🔄 Syncing default branch... | |
| [2026-01-11T19:10:55.508Z] [INFO] ℹ️ Default branch: main | |
| [2026-01-11T19:10:55.555Z] [INFO] ✅ Default branch synced: with upstream/main | |
| [2026-01-11T19:10:55.556Z] [INFO] 🔄 Pushing to fork: main branch | |
| [2026-01-11T19:10:56.310Z] [INFO] ✅ Fork updated: Default branch pushed to fork | |
| [2026-01-11T19:10:56.443Z] [INFO] | |
| 📌 Default branch: main | |
| [2026-01-11T19:10:56.495Z] [INFO] | |
| 🌿 Creating branch: issue-11-e44fc9203a1d from main (default) | |
| [2026-01-11T19:10:56.542Z] [INFO] 🔍 Verifying: Branch creation... | |
| [2026-01-11T19:10:56.589Z] [INFO] ✅ Branch created: issue-11-e44fc9203a1d | |
| [2026-01-11T19:10:56.590Z] [INFO] ✅ Current branch: issue-11-e44fc9203a1d | |
| [2026-01-11T19:10:56.591Z] [INFO] Branch operation: Create new branch | |
| [2026-01-11T19:10:56.591Z] [INFO] Branch verification: Matches expected | |
| [2026-01-11T19:10:56.595Z] [INFO] | |
| 🚀 Auto PR creation: ENABLED | |
| [2026-01-11T19:10:56.595Z] [INFO] Creating: Initial commit and draft PR... | |
| [2026-01-11T19:10:56.595Z] [INFO] | |
| [2026-01-11T19:10:56.596Z] [INFO] Using CLAUDE.md mode (--claude-file=true, --gitkeep-file=false) | |
| [2026-01-11T19:10:56.596Z] [INFO] 📝 Creating: CLAUDE.md with task details | |
| [2026-01-11T19:10:56.596Z] [INFO] Issue URL from argv['issue-url']: https://github.com/Jhon-Crow/godot-topdown-template/issues/11 | |
| [2026-01-11T19:10:56.596Z] [INFO] Issue URL from argv._[0]: undefined | |
| [2026-01-11T19:10:56.597Z] [INFO] Final issue URL: https://github.com/Jhon-Crow/godot-topdown-template/issues/11 | |
| [2026-01-11T19:10:56.597Z] [INFO] ✅ File created: CLAUDE.md | |
| [2026-01-11T19:10:56.597Z] [INFO] 📦 Adding file: To git staging | |
| [2026-01-11T19:10:56.692Z] [INFO] Git status after add: A CLAUDE.md | |
| [2026-01-11T19:10:56.693Z] [INFO] 📝 Creating commit: With CLAUDE.md file | |
| [2026-01-11T19:10:56.745Z] [INFO] ✅ Commit created: Successfully with CLAUDE.md | |
| [2026-01-11T19:10:56.746Z] [INFO] Commit output: [issue-11-e44fc9203a1d e0fbae4] Initial commit with task details | |
| 1 file changed, 7 insertions(+) | |
| create mode 100644 CLAUDE.md | |
| [2026-01-11T19:10:56.796Z] [INFO] Commit hash: e0fbae4... | |
| [2026-01-11T19:10:56.841Z] [INFO] Latest commit: e0fbae4 Initial commit with task details | |
| [2026-01-11T19:10:56.884Z] [INFO] Git status: clean | |
| [2026-01-11T19:10:56.927Z] [INFO] Remotes: origin https://github.com/konard/Jhon-Crow-godot-topdown-template.git (fetch) | |
| [2026-01-11T19:10:56.968Z] [INFO] Branch info: * issue-11-e44fc9203a1d e0fbae4 [origin/main: ahead 1] Initial commit with task details | |
| main 1b4ce61 [origin/main] Merge pull request #16 from konard/issue-6-281fb933b3b7 | |
| [2026-01-11T19:10:56.969Z] [INFO] 📤 Pushing branch: To remote repository... | |
| [2026-01-11T19:10:56.969Z] [INFO] Push command: git push -u origin issue-11-e44fc9203a1d | |
| [2026-01-11T19:10:57.777Z] [INFO] Push exit code: 0 | |
| [2026-01-11T19:10:57.778Z] [INFO] Push output: remote: | |
| remote: Create a pull request for 'issue-11-e44fc9203a1d' on GitHub by visiting: | |
| remote: https://github.com/konard/Jhon-Crow-godot-topdown-template/pull/new/issue-11-e44fc9203a1d | |
| remote: | |
| To https://github.com/konard/Jhon-Crow-godot-topdown-template.git | |
| * [new branch] issue-11-e44fc9203a1d -> issue-11-e44fc9203a1d | |
| branch 'issue-11-e44fc9203a1d' set up to track 'origin/issue-11-e44fc9203a1d'. | |
| [2026-01-11T19:10:57.778Z] [INFO] ✅ Branch pushed: Successfully to remote | |
| [2026-01-11T19:10:57.778Z] [INFO] Push output: remote: | |
| remote: Create a pull request for 'issue-11-e44fc9203a1d' on GitHub by visiting: | |
| remote: https://github.com/konard/Jhon-Crow-godot-topdown-template/pull/new/issue-11-e44fc9203a1d | |
| remote: | |
| To https://github.com/konard/Jhon-Crow-godot-topdown-template.git | |
| * [new branch] issue-11-e44fc9203a1d -> issue-11-e44fc9203a1d | |
| branch 'issue-11-e44fc9203a1d' set up to track 'origin/issue-11-e44fc9203a1d'. | |
| [2026-01-11T19:10:57.778Z] [INFO] Waiting for GitHub to sync... | |
| [2026-01-11T19:11:00.311Z] [INFO] Compare API check: 1 commit(s) ahead of main | |
| [2026-01-11T19:11:00.312Z] [INFO] GitHub compare API ready: 1 commit(s) found | |
| [2026-01-11T19:11:00.595Z] [INFO] Branch verified on GitHub: issue-11-e44fc9203a1d | |
| [2026-01-11T19:11:00.884Z] [INFO] Remote commit SHA: e0fbae4... | |
| [2026-01-11T19:11:00.885Z] [INFO] 📋 Getting issue: Title from GitHub... | |
| [2026-01-11T19:11:01.197Z] [INFO] Issue title: "Добавь сборку в portable exe в github actions" | |
| [2026-01-11T19:11:01.197Z] [INFO] 👤 Getting user: Current GitHub account... | |
| [2026-01-11T19:11:01.491Z] [INFO] Current user: konard | |
| [2026-01-11T19:11:01.766Z] [INFO] User is not a collaborator (will skip assignment) | |
| [2026-01-11T19:11:01.768Z] [INFO] User is not a collaborator (will skip assignment) | |
| [2026-01-11T19:11:01.768Z] [INFO] 🔄 Fetching: Latest main branch... | |
| [2026-01-11T19:11:02.147Z] [INFO] ✅ Base updated: Fetched latest main | |
| [2026-01-11T19:11:02.147Z] [INFO] 🔍 Checking: Commits between branches... | |
| [2026-01-11T19:11:02.195Z] [INFO] Commits ahead of origin/main: 1 | |
| [2026-01-11T19:11:02.196Z] [INFO] ✅ Commits found: 1 commit(s) ahead | |
| [2026-01-11T19:11:02.196Z] [INFO] 🔀 Creating PR: Draft pull request... | |
| [2026-01-11T19:11:02.196Z] [INFO] 🎯 Target branch: main (default) | |
| [2026-01-11T19:11:02.197Z] [INFO] PR Title: [WIP] Добавь сборку в portable exe в github actions | |
| [2026-01-11T19:11:02.197Z] [INFO] Base branch: main | |
| [2026-01-11T19:11:02.197Z] [INFO] Head branch: issue-11-e44fc9203a1d | |
| [2026-01-11T19:11:02.197Z] [INFO] Assignee: konard | |
| [2026-01-11T19:11:02.197Z] [INFO] PR Body: | |
| ## 🤖 AI-Powered Solution Draft | |
| This pull request is being automatically generated to solve issue Jhon-Crow/godot-topdown-template#11. | |
| ### 📋 Issue Reference | |
| Fixes Jhon-Crow/godot-topdown-template#11 | |
| ### 🚧 Status | |
| **Work in Progress** - The AI assistant is currently analyzing and implementing the solution draft. | |
| ### 📝 Implementation Details | |
| _Details will be added as the solution draft is developed..._ | |
| --- | |
| *This PR was created automatically by the AI issue solver* | |
| [2026-01-11T19:11:02.199Z] [INFO] Command: cd "/tmp/gh-issue-solver-1768158650987" && gh pr create --draft --title "$(cat '/tmp/pr-title-1768158662199.txt')" --body-file "/tmp/pr-body-1768158662199.md" --base main --head konard:issue-11-e44fc9203a1d --repo Jhon-Crow/godot-topdown-template | |
| [2026-01-11T19:11:03.619Z] [INFO] 🔍 Verifying: PR creation... | |
| [2026-01-11T19:11:04.008Z] [INFO] ✅ Verification: PR exists on GitHub | |
| [2026-01-11T19:11:04.009Z] [INFO] ✅ PR created: #17 | |
| [2026-01-11T19:11:04.009Z] [INFO] 📍 PR URL: https://github.com/Jhon-Crow/godot-topdown-template/pull/17 | |
| [2026-01-11T19:11:04.010Z] [INFO] ℹ️ Note: Could not assign (no permission) | |
| [2026-01-11T19:11:04.010Z] [INFO] 🔗 Linking: Issue #11 to PR #17... | |
| [2026-01-11T19:11:04.403Z] [INFO] Issue node ID: I_kwDOQ31oaM7imhdY | |
| [2026-01-11T19:11:04.771Z] [INFO] PR node ID: PR_kwDOQ31oaM68krk9 | |
| [2026-01-11T19:11:05.173Z] [INFO] | |
| [2026-01-11T19:11:05.174Z] [WARNING] ⚠️ ISSUE LINK MISSING: PR not linked to issue | |
| [2026-01-11T19:11:05.174Z] [INFO] | |
| [2026-01-11T19:11:05.174Z] [WARNING] The PR was created from a fork but wasn't linked to the issue. | |
| [2026-01-11T19:11:05.175Z] [WARNING] Expected: "Fixes Jhon-Crow/godot-topdown-template#11" in PR body | |
| [2026-01-11T19:11:05.175Z] [INFO] | |
| [2026-01-11T19:11:05.175Z] [WARNING] To fix manually: | |
| [2026-01-11T19:11:05.175Z] [WARNING] 1. Edit the PR description at: https://github.com/Jhon-Crow/godot-topdown-template/pull/17 | |
| [2026-01-11T19:11:05.175Z] [WARNING] 2. Add this line: Fixes Jhon-Crow/godot-topdown-template#11 | |
| [2026-01-11T19:11:05.175Z] [INFO] | |
| [2026-01-11T19:11:05.510Z] [INFO] 👤 Current user: konard | |
| [2026-01-11T19:11:05.510Z] [INFO] | |
| 📊 Comment counting conditions: | |
| [2026-01-11T19:11:05.511Z] [INFO] prNumber: 17 | |
| [2026-01-11T19:11:05.511Z] [INFO] branchName: issue-11-e44fc9203a1d | |
| [2026-01-11T19:11:05.511Z] [INFO] isContinueMode: false | |
| [2026-01-11T19:11:05.511Z] [INFO] Will count comments: true | |
| [2026-01-11T19:11:05.512Z] [INFO] 💬 Counting comments: Checking for new comments since last commit... | |
| [2026-01-11T19:11:05.512Z] [INFO] PR #17 on branch: issue-11-e44fc9203a1d | |
| [2026-01-11T19:11:05.512Z] [INFO] Owner/Repo: Jhon-Crow/godot-topdown-template | |
| [2026-01-11T19:11:05.950Z] [INFO] 📅 Last commit time (from API): 2026-01-11T19:10:56.000Z | |
| [2026-01-11T19:11:06.811Z] [INFO] 💬 New PR comments: 0 | |
| [2026-01-11T19:11:06.812Z] [INFO] 💬 New PR review comments: 0 | |
| [2026-01-11T19:11:06.812Z] [INFO] 💬 New issue comments: 0 | |
| [2026-01-11T19:11:06.812Z] [INFO] Total new comments: 0 | |
| [2026-01-11T19:11:06.812Z] [INFO] Comment lines to add: No (saving tokens) | |
| [2026-01-11T19:11:06.812Z] [INFO] PR review comments fetched: 0 | |
| [2026-01-11T19:11:06.813Z] [INFO] PR conversation comments fetched: 0 | |
| [2026-01-11T19:11:06.813Z] [INFO] Total PR comments checked: 0 | |
| [2026-01-11T19:11:09.393Z] [INFO] Feedback info will be added to prompt: | |
| [2026-01-11T19:11:09.394Z] [INFO] - Pull request description was edited after last commit | |
| [2026-01-11T19:11:09.394Z] [INFO] 📅 Getting timestamps: From GitHub servers... | |
| [2026-01-11T19:11:09.901Z] [INFO] 📝 Issue updated: 2026-01-11T18:10:39.000Z | |
| [2026-01-11T19:11:10.198Z] [INFO] 💬 Comments: None found | |
| [2026-01-11T19:11:10.555Z] [INFO] 🔀 Recent PR: 2026-01-11T19:11:03.000Z | |
| [2026-01-11T19:11:10.556Z] [INFO] | |
| ✅ Reference time: 2026-01-11T19:11:03.000Z | |
| [2026-01-11T19:11:10.556Z] [INFO] | |
| 🔍 Checking for uncommitted changes to include as feedback... | |
| [2026-01-11T19:11:10.599Z] [INFO] ✅ No uncommitted changes found | |
| [2026-01-11T19:11:12.641Z] [INFO] 🎭 Playwright MCP detected - enabling browser automation hints | |
| [2026-01-11T19:11:12.645Z] [INFO] | |
| 📝 Final prompt structure: | |
| [2026-01-11T19:11:12.646Z] [INFO] Characters: 417 | |
| [2026-01-11T19:11:12.646Z] [INFO] System prompt characters: 11942 | |
| [2026-01-11T19:11:12.646Z] [INFO] Feedback info: Included | |
| [2026-01-11T19:11:12.648Z] [INFO] | |
| 🤖 Executing Claude: SONNET | |
| [2026-01-11T19:11:12.648Z] [INFO] Model: sonnet | |
| [2026-01-11T19:11:12.649Z] [INFO] Working directory: /tmp/gh-issue-solver-1768158650987 | |
| [2026-01-11T19:11:12.649Z] [INFO] Branch: issue-11-e44fc9203a1d | |
| [2026-01-11T19:11:12.649Z] [INFO] Prompt length: 417 chars | |
| [2026-01-11T19:11:12.649Z] [INFO] System prompt length: 11942 chars | |
| [2026-01-11T19:11:12.649Z] [INFO] Feedback info included: Yes (1 lines) | |
| [2026-01-11T19:11:12.700Z] [INFO] 📈 System resources before execution: | |
| [2026-01-11T19:11:12.700Z] [INFO] Memory: MemFree: 4685520 kB | |
| [2026-01-11T19:11:12.701Z] [INFO] Load: 1.29 0.94 0.60 2/705 739536 | |
| [2026-01-11T19:11:12.701Z] [INFO] | |
| 📝 Raw command: | |
| [2026-01-11T19:11:12.701Z] [INFO] (cd "/tmp/gh-issue-solver-1768158650987" && claude --output-format stream-json --verbose --dangerously-skip-permissions --model claude-sonnet-4-5-20250929 -p "Issue to solve: https://github.com/Jhon-Crow/godot-topdown-template/issues/11 | |
| Your prepared branch: issue-11-e44fc9203a1d | |
| Your prepared working directory: /tmp/gh-issue-solver-1768158650987 | |
| Your prepared Pull Request: https://github.com/Jhon-Crow/godot-topdown-template/pull/17 | |
| Your forked repository: konard/Jhon-Crow-godot-topdown-template | |
| Original repository (upstream): Jhon-Crow/godot-topdown-template | |
| Proceed. | |
| " --append-system-prompt "You are an AI issue solver. You prefer to find the root cause of each and every issue. When you talk, you prefer to speak with facts which you have double-checked yourself or cite sources that provide evidence, like quote actual code or give references to documents or pages found on the internet. You are polite and patient, and prefer to assume good intent, trying your best to be helpful. If you are unsure or have assumptions, you prefer to test them yourself or ask questions to clarify requirements. | |
| General guidelines. | |
| - When you execute commands, always save their logs to files for easier reading if the output becomes large. | |
| - When running commands, do not set a timeout yourself — let them run as long as needed (default timeout - 2 minutes is more than enough), and once they finish, review the logs in the file. | |
| - When running sudo commands (especially package installations like apt-get, yum, npm install, etc.), always run them in the background to avoid timeout issues and permission errors when the process needs to be killed. Use the run_in_background parameter or append & to the command. | |
| - When CI is failing or user reports failures, consider adding a detailed investigation protocol to your todo list with these steps: | |
| Step 1: List recent runs with timestamps using: gh run list --repo Jhon-Crow/godot-topdown-template --branch issue-11-e44fc9203a1d --limit 5 --json databaseId,conclusion,createdAt,headSha | |
| Step 2: Verify runs are after the latest commit by checking timestamps and SHA | |
| Step 3: For each non-passing run, download logs to preserve them: gh run view {run-id} --repo Jhon-Crow/godot-topdown-template --log > ci-logs/{workflow}-{run-id}.log | |
| Step 4: Read each downloaded log file using Read tool to understand the actual failures | |
| Step 5: Report findings with specific errors and line numbers from logs | |
| This detailed investigation is especially helpful when user mentions CI failures, asks to investigate logs, you see non-passing status, or when finalizing a PR. | |
| Note: If user says \"failing\" but tools show \"passing\", this might indicate stale data - consider downloading fresh logs and checking timestamps to resolve the discrepancy. | |
| - When a code or log file has more than 1500 lines, read it in chunks of 1500 lines. | |
| - When facing a complex problem, do as much tracing as possible and turn on all verbose modes. | |
| - When you create debug, test, or example/experiment scripts for fixing, always keep them in an examples and/or experiments folders so you can reuse them later. | |
| - When testing your assumptions, use the experiment scripts, and add it to experiments folder. | |
| - When your experiments can show real world use case of the software, add it to examples folder. | |
| - When you face something extremely hard, use divide and conquer — it always helps. | |
| Initial research. | |
| - When you start, make sure you create detailed plan for yourself and follow your todo list step by step, make sure that as many points from these guidelines are added to your todo list to keep track of everything that can help you solve the issue with highest possible quality. | |
| - When user mentions CI failures or asks to investigate logs, consider adding these todos to track the investigation: (1) List recent CI runs with timestamps, (2) Download logs from failed runs to ci-logs/ directory, (3) Analyze error messages and identify root cause, (4) Implement fix, (5) Verify fix resolves the specific errors found in logs. | |
| - When you read issue, read all details and comments thoroughly. | |
| - When you see screenshots or images in issue descriptions, pull request descriptions, comments, or discussions, use WebFetch tool (or fetch tool) to download the image first, then use Read tool to view and analyze it. IMPORTANT: Before reading downloaded images with the Read tool, verify the file is a valid image (not HTML). Use a CLI tool like 'file' command to check the actual file format. Reading corrupted or non-image files (like GitHub's HTML 404 pages saved as .png) can cause \"Could not process image\" errors and may crash the AI solver process. If the file command shows \"HTML\" or \"text\", the download failed and you should retry or skip the image. | |
| - When you need issue details, use gh issue view https://github.com/Jhon-Crow/godot-topdown-template/issues/11. | |
| - When you need related code, use gh search code --owner Jhon-Crow [keywords]. | |
| - When you need repo context, read files in your working directory. | |
| - When you study related work, study the most recent related pull requests. | |
| - When issue is not defined enough, write a comment to ask clarifying questions. | |
| - When accessing GitHub Gists (especially private ones), use gh gist view command instead of direct URL fetching to ensure proper authentication. | |
| - When you are fixing a bug, please make sure you first find the actual root cause, do as many experiments as needed. | |
| - When you are fixing a bug and code does not have enough tracing/logs, add them and make sure they stay in the code, but are switched off by default. | |
| - When you need comments on a pull request, note that GitHub has THREE different comment types with different API endpoints: | |
| 1. PR review comments (inline code comments): gh api repos/Jhon-Crow/godot-topdown-template/pulls/17/comments --paginate | |
| 2. PR conversation comments (general discussion): gh api repos/Jhon-Crow/godot-topdown-template/issues/17/comments --paginate | |
| 3. PR reviews (approve/request changes): gh api repos/Jhon-Crow/godot-topdown-template/pulls/17/reviews --paginate | |
| IMPORTANT: The command \"gh pr view --json comments\" ONLY returns conversation comments and misses review comments! | |
| - When you need latest comments on issue, use gh api repos/Jhon-Crow/godot-topdown-template/issues/11/comments --paginate. | |
| Solution development and testing. | |
| - When issue is solvable, implement code with tests. | |
| - When implementing features, search for similar existing implementations in the codebase and use them as examples instead of implementing everything from scratch. | |
| - When coding, each atomic step that can be useful by itself should be commited to the pull request's branch, meaning if work will be interrupted by any reason parts of solution will still be kept intact and safe in pull request. | |
| - When you test: | |
| start from testing of small functions using separate scripts; | |
| write unit tests with mocks for easy and quick start. | |
| - When you test integrations, use existing framework. | |
| - When you test solution draft, include automated checks in pr. | |
| - When issue is unclear, write comment on issue asking questions. | |
| - When you encounter any problems that you unable to solve yourself (any human feedback or help), write a comment to the pull request asking for help. | |
| - When you need human help, use gh pr comment 17 --body \"your message\" to comment on existing PR. | |
| Preparing pull request. | |
| - When you code, follow contributing guidelines. | |
| - When you commit, write clear message. | |
| - When you need examples of style, use gh pr list --repo Jhon-Crow/godot-topdown-template --state merged --search [keywords]. | |
| - When you open pr, describe solution draft and include tests. | |
| - When there is a package with version and GitHub Actions workflows for automatic release, update the version (or other necessary release trigger) in your pull request to prepare for next release. | |
| - When you update existing pr 17, use gh pr edit to modify title and description. | |
| - When you are about to commit or push code, ALWAYS run local CI checks first if they are available in contributing guidelines (like ruff check, mypy, eslint, etc.) to catch errors before pushing. | |
| - When you finalize the pull request: | |
| follow style from merged prs for code, title, and description, | |
| make sure no uncommitted changes corresponding to the original requirements are left behind, | |
| make sure the default branch is merged to the pull request's branch, | |
| make sure all CI checks passing if they exist before you finish, | |
| check for latest comments on the issue and pull request to ensure no recent feedback was missed, | |
| double-check that all changes in the pull request answer to original requirements of the issue, | |
| make sure no new new bugs are introduced in pull request by carefully reading gh pr diff, | |
| make sure no previously existing features were removed without an explicit request from users via the issue description, issue comments, and/or pull request comments. | |
| - When you finish implementation, use gh pr ready 17. | |
| Workflow and collaboration. | |
| - When you check branch, verify with git branch --show-current. | |
| - When you push, push only to branch issue-11-e44fc9203a1d. | |
| - When you finish, create a pull request from branch issue-11-e44fc9203a1d. (Note: PR 17 already exists, update it instead) | |
| - When you organize workflow, use pull requests instead of direct merges to default branch (main or master). | |
| - When you manage commits, preserve commit history for later analysis. | |
| - When you contribute, keep repository history forward-moving with regular commits, pushes, and reverts if needed. | |
| - When you face conflict that you cannot resolve yourself, ask for help. | |
| - When you collaborate, respect branch protections by working only on issue-11-e44fc9203a1d. | |
| - When you mention result, include pull request url or comment url. | |
| - When you need to create pr, remember pr 17 already exists for this branch. | |
| Self review. | |
| - When you check your solution draft, run all tests locally. | |
| - When you check your solution draft, verify git status shows a clean working tree with no uncommitted changes. | |
| - When you compare with repo style, use gh pr diff [number]. | |
| - When you finalize, confirm code, tests, and description are consistent. | |
| GitHub CLI command patterns. | |
| - IMPORTANT: Always use --paginate flag when fetching lists from GitHub API to ensure all results are returned (GitHub returns max 30 per page by default). | |
| - When listing PR review comments (inline code comments), use gh api repos/OWNER/REPO/pulls/NUMBER/comments --paginate. | |
| - When listing PR conversation comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate. | |
| - When listing PR reviews, use gh api repos/OWNER/REPO/pulls/NUMBER/reviews --paginate. | |
| - When listing issue comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate. | |
| - When adding PR comment, use gh pr comment NUMBER --body \"text\" --repo OWNER/REPO. | |
| - When adding issue comment, use gh issue comment NUMBER --body \"text\" --repo OWNER/REPO. | |
| - When viewing PR details, use gh pr view NUMBER --repo OWNER/REPO. | |
| - When filtering with jq, use gh api repos/\${owner}/\${repo}/pulls/\${prNumber}/comments --paginate --jq 'reverse | .[0:5]'. | |
| Playwright MCP usage (browser automation via mcp__playwright__* tools). | |
| - When you develop frontend web applications (HTML, CSS, JavaScript, React, Vue, Angular, etc.), use Playwright MCP tools to test the UI in a real browser. | |
| - When WebFetch tool fails to retrieve expected content (e.g., returns empty content, JavaScript-rendered pages, or login-protected pages), use Playwright MCP tools (browser_navigate, browser_snapshot) as a fallback for web browsing. | |
| - When you need to interact with dynamic web pages that require JavaScript execution, use Playwright MCP tools. | |
| - When you need to visually verify how a web page looks or take screenshots, use browser_take_screenshot from Playwright MCP. | |
| - When you need to fill forms, click buttons, or perform user interactions on web pages, use Playwright MCP tools (browser_click, browser_type, browser_fill_form). | |
| - When you need to test responsive design or different viewport sizes, use browser_resize from Playwright MCP. | |
| - When you finish using the browser, always close it with browser_close to free resources." | jq -c .) | |
| [2026-01-11T19:11:12.702Z] [INFO] | |
| [2026-01-11T19:11:12.702Z] [INFO] 📋 User prompt: | |
| [2026-01-11T19:11:12.702Z] [INFO] ---BEGIN USER PROMPT--- | |
| [2026-01-11T19:11:12.702Z] [INFO] Issue to solve: https://github.com/Jhon-Crow/godot-topdown-template/issues/11 | |
| Your prepared branch: issue-11-e44fc9203a1d | |
| Your prepared working directory: /tmp/gh-issue-solver-1768158650987 | |
| Your prepared Pull Request: https://github.com/Jhon-Crow/godot-topdown-template/pull/17 | |
| Your forked repository: konard/Jhon-Crow-godot-topdown-template | |
| Original repository (upstream): Jhon-Crow/godot-topdown-template | |
| Proceed. | |
| [2026-01-11T19:11:12.702Z] [INFO] ---END USER PROMPT--- | |
| [2026-01-11T19:11:12.703Z] [INFO] | |
| [2026-01-11T19:11:12.703Z] [INFO] 📋 System prompt: | |
| [2026-01-11T19:11:12.703Z] [INFO] ---BEGIN SYSTEM PROMPT--- | |
| [2026-01-11T19:11:12.703Z] [INFO] You are an AI issue solver. You prefer to find the root cause of each and every issue. When you talk, you prefer to speak with facts which you have double-checked yourself or cite sources that provide evidence, like quote actual code or give references to documents or pages found on the internet. You are polite and patient, and prefer to assume good intent, trying your best to be helpful. If you are unsure or have assumptions, you prefer to test them yourself or ask questions to clarify requirements. | |
| General guidelines. | |
| - When you execute commands, always save their logs to files for easier reading if the output becomes large. | |
| - When running commands, do not set a timeout yourself — let them run as long as needed (default timeout - 2 minutes is more than enough), and once they finish, review the logs in the file. | |
| - When running sudo commands (especially package installations like apt-get, yum, npm install, etc.), always run them in the background to avoid timeout issues and permission errors when the process needs to be killed. Use the run_in_background parameter or append & to the command. | |
| - When CI is failing or user reports failures, consider adding a detailed investigation protocol to your todo list with these steps: | |
| Step 1: List recent runs with timestamps using: gh run list --repo Jhon-Crow/godot-topdown-template --branch issue-11-e44fc9203a1d --limit 5 --json databaseId,conclusion,createdAt,headSha | |
| Step 2: Verify runs are after the latest commit by checking timestamps and SHA | |
| Step 3: For each non-passing run, download logs to preserve them: gh run view {run-id} --repo Jhon-Crow/godot-topdown-template --log > ci-logs/{workflow}-{run-id}.log | |
| Step 4: Read each downloaded log file using Read tool to understand the actual failures | |
| Step 5: Report findings with specific errors and line numbers from logs | |
| This detailed investigation is especially helpful when user mentions CI failures, asks to investigate logs, you see non-passing status, or when finalizing a PR. | |
| Note: If user says "failing" but tools show "passing", this might indicate stale data - consider downloading fresh logs and checking timestamps to resolve the discrepancy. | |
| - When a code or log file has more than 1500 lines, read it in chunks of 1500 lines. | |
| - When facing a complex problem, do as much tracing as possible and turn on all verbose modes. | |
| - When you create debug, test, or example/experiment scripts for fixing, always keep them in an examples and/or experiments folders so you can reuse them later. | |
| - When testing your assumptions, use the experiment scripts, and add it to experiments folder. | |
| - When your experiments can show real world use case of the software, add it to examples folder. | |
| - When you face something extremely hard, use divide and conquer — it always helps. | |
| Initial research. | |
| - When you start, make sure you create detailed plan for yourself and follow your todo list step by step, make sure that as many points from these guidelines are added to your todo list to keep track of everything that can help you solve the issue with highest possible quality. | |
| - When user mentions CI failures or asks to investigate logs, consider adding these todos to track the investigation: (1) List recent CI runs with timestamps, (2) Download logs from failed runs to ci-logs/ directory, (3) Analyze error messages and identify root cause, (4) Implement fix, (5) Verify fix resolves the specific errors found in logs. | |
| - When you read issue, read all details and comments thoroughly. | |
| - When you see screenshots or images in issue descriptions, pull request descriptions, comments, or discussions, use WebFetch tool (or fetch tool) to download the image first, then use Read tool to view and analyze it. IMPORTANT: Before reading downloaded images with the Read tool, verify the file is a valid image (not HTML). Use a CLI tool like 'file' command to check the actual file format. Reading corrupted or non-image files (like GitHub's HTML 404 pages saved as .png) can cause "Could not process image" errors and may crash the AI solver process. If the file command shows "HTML" or "text", the download failed and you should retry or skip the image. | |
| - When you need issue details, use gh issue view https://github.com/Jhon-Crow/godot-topdown-template/issues/11. | |
| - When you need related code, use gh search code --owner Jhon-Crow [keywords]. | |
| - When you need repo context, read files in your working directory. | |
| - When you study related work, study the most recent related pull requests. | |
| - When issue is not defined enough, write a comment to ask clarifying questions. | |
| - When accessing GitHub Gists (especially private ones), use gh gist view command instead of direct URL fetching to ensure proper authentication. | |
| - When you are fixing a bug, please make sure you first find the actual root cause, do as many experiments as needed. | |
| - When you are fixing a bug and code does not have enough tracing/logs, add them and make sure they stay in the code, but are switched off by default. | |
| - When you need comments on a pull request, note that GitHub has THREE different comment types with different API endpoints: | |
| 1. PR review comments (inline code comments): gh api repos/Jhon-Crow/godot-topdown-template/pulls/17/comments --paginate | |
| 2. PR conversation comments (general discussion): gh api repos/Jhon-Crow/godot-topdown-template/issues/17/comments --paginate | |
| 3. PR reviews (approve/request changes): gh api repos/Jhon-Crow/godot-topdown-template/pulls/17/reviews --paginate | |
| IMPORTANT: The command "gh pr view --json comments" ONLY returns conversation comments and misses review comments! | |
| - When you need latest comments on issue, use gh api repos/Jhon-Crow/godot-topdown-template/issues/11/comments --paginate. | |
| Solution development and testing. | |
| - When issue is solvable, implement code with tests. | |
| - When implementing features, search for similar existing implementations in the codebase and use them as examples instead of implementing everything from scratch. | |
| - When coding, each atomic step that can be useful by itself should be commited to the pull request's branch, meaning if work will be interrupted by any reason parts of solution will still be kept intact and safe in pull request. | |
| - When you test: | |
| start from testing of small functions using separate scripts; | |
| write unit tests with mocks for easy and quick start. | |
| - When you test integrations, use existing framework. | |
| - When you test solution draft, include automated checks in pr. | |
| - When issue is unclear, write comment on issue asking questions. | |
| - When you encounter any problems that you unable to solve yourself (any human feedback or help), write a comment to the pull request asking for help. | |
| - When you need human help, use gh pr comment 17 --body "your message" to comment on existing PR. | |
| Preparing pull request. | |
| - When you code, follow contributing guidelines. | |
| - When you commit, write clear message. | |
| - When you need examples of style, use gh pr list --repo Jhon-Crow/godot-topdown-template --state merged --search [keywords]. | |
| - When you open pr, describe solution draft and include tests. | |
| - When there is a package with version and GitHub Actions workflows for automatic release, update the version (or other necessary release trigger) in your pull request to prepare for next release. | |
| - When you update existing pr 17, use gh pr edit to modify title and description. | |
| - When you are about to commit or push code, ALWAYS run local CI checks first if they are available in contributing guidelines (like ruff check, mypy, eslint, etc.) to catch errors before pushing. | |
| - When you finalize the pull request: | |
| follow style from merged prs for code, title, and description, | |
| make sure no uncommitted changes corresponding to the original requirements are left behind, | |
| make sure the default branch is merged to the pull request's branch, | |
| make sure all CI checks passing if they exist before you finish, | |
| check for latest comments on the issue and pull request to ensure no recent feedback was missed, | |
| double-check that all changes in the pull request answer to original requirements of the issue, | |
| make sure no new new bugs are introduced in pull request by carefully reading gh pr diff, | |
| make sure no previously existing features were removed without an explicit request from users via the issue description, issue comments, and/or pull request comments. | |
| - When you finish implementation, use gh pr ready 17. | |
| Workflow and collaboration. | |
| - When you check branch, verify with git branch --show-current. | |
| - When you push, push only to branch issue-11-e44fc9203a1d. | |
| - When you finish, create a pull request from branch issue-11-e44fc9203a1d. (Note: PR 17 already exists, update it instead) | |
| - When you organize workflow, use pull requests instead of direct merges to default branch (main or master). | |
| - When you manage commits, preserve commit history for later analysis. | |
| - When you contribute, keep repository history forward-moving with regular commits, pushes, and reverts if needed. | |
| - When you face conflict that you cannot resolve yourself, ask for help. | |
| - When you collaborate, respect branch protections by working only on issue-11-e44fc9203a1d. | |
| - When you mention result, include pull request url or comment url. | |
| - When you need to create pr, remember pr 17 already exists for this branch. | |
| Self review. | |
| - When you check your solution draft, run all tests locally. | |
| - When you check your solution draft, verify git status shows a clean working tree with no uncommitted changes. | |
| - When you compare with repo style, use gh pr diff [number]. | |
| - When you finalize, confirm code, tests, and description are consistent. | |
| GitHub CLI command patterns. | |
| - IMPORTANT: Always use --paginate flag when fetching lists from GitHub API to ensure all results are returned (GitHub returns max 30 per page by default). | |
| - When listing PR review comments (inline code comments), use gh api repos/OWNER/REPO/pulls/NUMBER/comments --paginate. | |
| - When listing PR conversation comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate. | |
| - When listing PR reviews, use gh api repos/OWNER/REPO/pulls/NUMBER/reviews --paginate. | |
| - When listing issue comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate. | |
| - When adding PR comment, use gh pr comment NUMBER --body "text" --repo OWNER/REPO. | |
| - When adding issue comment, use gh issue comment NUMBER --body "text" --repo OWNER/REPO. | |
| - When viewing PR details, use gh pr view NUMBER --repo OWNER/REPO. | |
| - When filtering with jq, use gh api repos/${owner}/${repo}/pulls/${prNumber}/comments --paginate --jq 'reverse | .[0:5]'. | |
| Playwright MCP usage (browser automation via mcp__playwright__* tools). | |
| - When you develop frontend web applications (HTML, CSS, JavaScript, React, Vue, Angular, etc.), use Playwright MCP tools to test the UI in a real browser. | |
| - When WebFetch tool fails to retrieve expected content (e.g., returns empty content, JavaScript-rendered pages, or login-protected pages), use Playwright MCP tools (browser_navigate, browser_snapshot) as a fallback for web browsing. | |
| - When you need to interact with dynamic web pages that require JavaScript execution, use Playwright MCP tools. | |
| - When you need to visually verify how a web page looks or take screenshots, use browser_take_screenshot from Playwright MCP. | |
| - When you need to fill forms, click buttons, or perform user interactions on web pages, use Playwright MCP tools (browser_click, browser_type, browser_fill_form). | |
| - When you need to test responsive design or different viewport sizes, use browser_resize from Playwright MCP. | |
| - When you finish using the browser, always close it with browser_close to free resources. | |
| [2026-01-11T19:11:12.703Z] [INFO] ---END SYSTEM PROMPT--- | |
| [2026-01-11T19:11:12.704Z] [INFO] | |
| [2026-01-11T19:11:12.704Z] [INFO] 📊 CLAUDE_CODE_MAX_OUTPUT_TOKENS: 64000 | |
| [2026-01-11T19:11:12.704Z] [INFO] 📋 Command details: | |
| [2026-01-11T19:11:12.705Z] [INFO] 📂 Working directory: /tmp/gh-issue-solver-1768158650987 | |
| [2026-01-11T19:11:12.705Z] [INFO] 🌿 Branch: issue-11-e44fc9203a1d | |
| [2026-01-11T19:11:12.705Z] [INFO] 🤖 Model: Claude SONNET | |
| [2026-01-11T19:11:12.705Z] [INFO] 🍴 Fork: konard/Jhon-Crow-godot-topdown-template | |
| [2026-01-11T19:11:12.705Z] [INFO] | |
| ▶️ Streaming output: | |
| [2026-01-11T19:11:14.651Z] [INFO] { | |
| "type": "system", | |
| "subtype": "init", | |
| "cwd": "/tmp/gh-issue-solver-1768158650987", | |
| "session_id": "7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407", | |
| "tools": [ | |
| "Task", | |
| "TaskOutput", | |
| "Bash", | |
| "Glob", | |
| "Grep", | |
| "ExitPlanMode", | |
| "Read", | |
| "Edit", | |
| "Write", | |
| "NotebookEdit", | |
| "WebFetch", | |
| "TodoWrite", | |
| "WebSearch", | |
| "KillShell", | |
| "AskUserQuestion", | |
| "Skill", | |
| "EnterPlanMode", | |
| "mcp__playwright__browser_close", | |
| "mcp__playwright__browser_resize", | |
| "mcp__playwright__browser_console_messages", | |
| "mcp__playwright__browser_handle_dialog", | |
| "mcp__playwright__browser_evaluate", | |
| "mcp__playwright__browser_file_upload", | |
| "mcp__playwright__browser_fill_form", | |
| "mcp__playwright__browser_install", | |
| "mcp__playwright__browser_press_key", | |
| "mcp__playwright__browser_type", | |
| "mcp__playwright__browser_navigate", | |
| "mcp__playwright__browser_navigate_back", | |
| "mcp__playwright__browser_network_requests", | |
| "mcp__playwright__browser_run_code", | |
| "mcp__playwright__browser_take_screenshot", | |
| "mcp__playwright__browser_snapshot", | |
| "mcp__playwright__browser_click", | |
| "mcp__playwright__browser_drag", | |
| "mcp__playwright__browser_hover", | |
| "mcp__playwright__browser_select_option", | |
| "mcp__playwright__browser_tabs", | |
| "mcp__playwright__browser_wait_for" | |
| ], | |
| "mcp_servers": [ | |
| { | |
| "name": "playwright", | |
| "status": "connected" | |
| } | |
| ], | |
| "model": "claude-sonnet-4-5-20250929", | |
| "permissionMode": "bypassPermissions", | |
| "slash_commands": [ | |
| "compact", | |
| "context", | |
| "cost", | |
| "init", | |
| "pr-comments", | |
| "release-notes", | |
| "review", | |
| "security-review" | |
| ], | |
| "apiKeySource": "none", | |
| "claude_code_version": "2.1.4", | |
| "output_style": "default", | |
| "agents": [ | |
| "Bash", | |
| "general-purpose", | |
| "statusline-setup", | |
| "Explore", | |
| "Plan" | |
| ], | |
| "skills": [], | |
| "plugins": [], | |
| "uuid": "890d4f3f-fbe6-45c8-92e6-629b3be3972c" | |
| } | |
| [2026-01-11T19:11:14.652Z] [INFO] 📌 Session ID: 7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407 | |
| [2026-01-11T19:11:14.653Z] [INFO] 📁 Log renamed to: /home/hive/7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407.log | |
| [2026-01-11T19:11:16.663Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_0142Qv6UifysojtA4EQZZd9W", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "text", | |
| "text": "I'll start by investigating the issue and creating a detailed plan to solve it." | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 2, | |
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| "text": "I see there are no existing GitHub Actions workflows. Let me check if there's a .github directory at all." | |
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| "content": " 1→; Engine configuration file.\n 2→; It's best edited using the editor UI and not directly,\n 3→; since the parameters that go here are not all obvious.\n 4→;\n 5→; Format:\n 6→; [section] ; section goes between []\n 7→; param=value ; assign values to parameters\n 8→\n 9→config_version=5\n 10→\n 11→[autoload]\n 12→\n 13→InputSettings=\"*res://scripts/autoload/input_settings.gd\"\n 14→\n 15→[application]\n 16→\n 17→config/name=\"Godot Top-Down Template\"\n 18→config/description=\"A template project for creating top-down games in Godot 4.\n 19→Includes basic project structure and example scenes.\"\n 20→config/tags=PackedStringArray(\"2d\", \"template\", \"topdown\")\n 21→run/main_scene=\"res://scenes/main/Main.tscn\"\n 22→config/features=PackedStringArray(\"4.3\")\n 23→config/icon=\"res://icon.svg\"\n 24→\n 25→[display]\n 26→\n 27→window/size/viewport_width=1280\n 28→window/size/viewport_height=720\n 29→window/stretch/mode=\"canvas_items\"\n 30→window/stretch/aspect=\"keep\"\n 31→\n 32→[input]\n 33→\n 34→move_up={\n 35→\"deadzone\": 0.5,\n 36→\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":87,\"key_label\":0,\"unicode\":119,\"location\":0,\"echo\":false,\"script\":null)\n 37→, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194320,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n 38→]\n 39→}\n 40→move_down={\n 41→\"deadzone\": 0.5,\n 42→\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":83,\"key_label\":0,\"unicode\":115,\"location\":0,\"echo\":false,\"script\":null)\n 43→, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194322,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n 44→]\n 45→}\n 46→move_left={\n 47→\"deadzone\": 0.5,\n 48→\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":65,\"key_label\":0,\"unicode\":97,\"location\":0,\"echo\":false,\"script\":null)\n 49→, Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194319,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n 50→]\n 51→}\n 52→move_right={\n 53→\"deadzone\": 0.5,\n 54→\"events\": 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0),\"global_position\":Vector2(0, 0),\"factor\":1.0,\"button_index\":1,\"canceled\":false,\"pressed\":true,\"double_click\":false,\"script\":null)\n 61→]\n 62→}\n 63→pause={\n 64→\"deadzone\": 0.5,\n 65→\"events\": [Object(InputEventKey,\"resource_local_to_scene\":false,\"resource_name\":\"\",\"device\":-1,\"window_id\":0,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"pressed\":false,\"keycode\":0,\"physical_keycode\":4194305,\"key_label\":0,\"unicode\":0,\"location\":0,\"echo\":false,\"script\":null)\n 66→]\n 67→}\n 68→\n 69→[layer_names]\n 70→\n 71→2d_physics/layer_1=\"player\"\n 72→2d_physics/layer_2=\"enemies\"\n 73→2d_physics/layer_3=\"obstacles\"\n 74→2d_physics/layer_4=\"pickups\"\n 75→2d_physics/layer_5=\"projectiles\"\n 76→2d_physics/layer_6=\"targets\"\n 77→\n 78→[rendering]\n 79→\n 80→renderer/rendering_method=\"gl_compatibility\"\n 81→renderer/rendering_method.mobile=\"gl_compatibility\"\n 82→textures/canvas_textures/default_texture_filter=0\n 83→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
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| "filePath": "/tmp/gh-issue-solver-1768158650987/project.godot", | |
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| "text": "Good! I can see this is a Godot 4.3 project. Now let me search for similar Godot projects or workflows to understand how to build a portable exe for Godot games. Let me also check if there are any contributing guidelines or documentation about builds." | |
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| "content": "Research existing Godot GitHub Actions workflows for portable exe builds", | |
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| "status": "in_progress" | |
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| "activeForm": "Checking for contributing guidelines and build documentation", | |
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| }, | |
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| "content": "Create .github/workflows directory structure", | |
| "activeForm": "Creating .github/workflows directory structure", | |
| "status": "pending" | |
| }, | |
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| "activeForm": "Implementing GitHub Actions workflow for Windows portable exe build", | |
| "status": "pending" | |
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| "content": "Test the workflow by pushing changes", | |
| "activeForm": "Testing the workflow by pushing changes", | |
| "status": "pending" | |
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| "content": "Verify CI passes and portable exe is built correctly", | |
| "activeForm": "Verifying CI passes and portable exe is built correctly", | |
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| }, | |
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| "content": "Update PR description with implementation details", | |
| "activeForm": "Updating PR description with implementation details", | |
| "status": "pending" | |
| }, | |
| { | |
| "content": "Mark PR as ready for review", | |
| "activeForm": "Marking PR as ready for review", | |
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| "content": "Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable" | |
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| [2026-01-11T19:11:49.584Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01XZtKtw5BQoePJY5gkKgGdo","type":"tool_result","content":" 1→# Godot Top-Down Template\n 2→\n 3→A template project for creating top-down games in Godot 4.3+.\n 4→\n 5→## Requirements\n 6→\n 7→- [Godot Engine 4.3](https://godotengine.org/download) or later\n 8→- OpenGL 3.3 / OpenGL ES 3.0 compatible graphics (most systems from 2012+)\n 9→\n 10→## Getting Started\n 11→\n 12→1. Clone or download this repository\n 13→2. Open Godot Engine\n 14→3. Click \"Import\" and select the `project.godot` file\n 15→4. Press F5 to run the main scene\n 16→\n 17→## Project Structure\n 18→\n 19→```\n 20→godot-topdown-template/\n 21→├── project.godot # Godot project configuration\n 22→├── icon.svg # Project icon\n 23→├── scenes/ # All game scenes (.tscn files)\n 24→│ ├── main/ # Main scenes\n 25→│ │ └── Main.tscn # Main entry scene (runs on F5)\n 26→│ ├── levels/ # Game levels/tiers\n 27→│ │ └── TestTier.tscn # Test level for development\n 28→│ ├── characters/ # Character scenes\n 29→│ │ └── Player.tscn # Player character with movement\n 30→│ ├── projectiles/ # Projectile scenes\n 31→│ │ └── Bullet.tscn # Bullet projectile\n 32→│ ├── objects/ # Game object scenes\n 33→│ │ └── Target.tscn # Shootable target\n 34→│ └── ui/ # UI scenes\n 35→│ ├── PauseMenu.tscn # Pause menu with resume/controls/quit\n 36→│ └── ControlsMenu.tscn # Key rebinding interface\n 37→├── scripts/ # GDScript files (.gd)\n 38→│ ├── main.gd # Main scene script\n 39→│ ├── levels/ # Level scripts\n 40→│ │ └── test_tier.gd # Test tier script\n 41→│ ├── autoload/ # Autoload/singleton scripts\n 42→│ │ └── input_settings.gd # Input settings manager (singleton)\n 43→│ ├── characters/ # Character scripts\n 44→│ │ └── player.gd # Player movement and shooting script\n 45→│ ├── projectiles/ # Projectile scripts\n 46→│ │ └── bullet.gd # Bullet behavior script\n 47→│ ├── objects/ # Game object scripts\n 48→│ │ └── target.gd # Target hit reaction script\n 49→│ ├── ui/ # UI scripts\n 50→│ │ ├── pause_menu.gd # Pause menu controller\n 51→│ │ └── controls_menu.gd # Key rebinding controller\n 52→│ └── utils/ # Utility scripts\n 53→├── assets/ # Game assets\n 54→│ ├── sprites/ # 2D sprites and textures\n 55→│ ├── audio/ # Sound effects and music\n 56→│ └── fonts/ # Custom fonts\n 57→└── addons/ # Third-party Godot plugins\n 58→```\n 59→\n 60→## Scenes\n 61→\n 62→### Main.tscn\n 63→The main entry scene that loads when pressing F5. This is the starting point of the game and can be used to display menus or load other scenes.\n 64→\n 65→### TestTier.tscn\n 66→A test level/tier (shooting range) for developing and testing game mechanics. This scene serves as a complete example of how to create a playable level with proper collision setup.\n 67→\n 68→#### Features\n 69→- **Enclosed play area** with walls that prevent the player from leaving\n 70→- **Obstacles** placed within the arena for cover and movement testing\n 71→- **Target zone** with red shooting targets that react when hit\n 72→- **Shooting mechanics** - click to shoot bullets at targets\n 73→- **UI overlay** showing level name and control instructions\n 74→\n 75→#### Scene Structure\n 76→```\n 77→TestTier\n 78→├── Environment\n 79→│ ├── Background # Dark green background (1280x720)\n 80→│ ├── Floor # Lighter green floor area\n 81→│ ├── Walls # Brown walls with collision (StaticBody2D on layer 3)\n 82→│ │ ├── WallTop\n 83→│ │ ├── WallBottom\n 84→│ │ ├── WallLeft\n 85→│ │ └── WallRight\n 86→│ ├── Obstacles # Brown obstacles with collision\n 87→│ │ ├── Obstacle1 # Square obstacle\n 88→│ │ ├── Obstacle2 # Square obstacle\n 89→│ │ └── Obstacle3 # Wide obstacle\n 90→│ ├── Targets # Red target sprites (StaticBody2D)\n 91→│ │ ├── Target1\n 92→│ │ ├── Target2\n 93→│ │ └── Target3\n 94→│ └── TargetArea # Label marking the target zone\n 95→├── Entities\n 96→│ └── Player # Player instance at starting position\n 97→└── CanvasLayer\n 98→ └── UI # HUD with level label and instructions\n 99→```\n 100→\n 101→#### Collision Setup\n 102→- **Walls and Obstacles**: Use `collision_layer = 4` (layer 3: obstacles)\n 103→- **Player**: Uses `collision_mask = 4` to detect collisions with layer 3\n 104→- The player cannot pass through walls or obstacles\n 105→\n 106→#### Running the Test Tier\n 107→To test the shooting range directly:\n 108→1. Open `scenes/levels/TestTier.tscn` in the Godot editor\n 109→2. Press F6 to run the current scene (or F5 if set as main scene)\n 110→3. Use WASD or Arrow Keys to move the player\n 111→4. Verify collision with walls and obstacles works correctly\n 112→\n 113→### Player.tscn\n 114→The player character scene with smooth physics-based movement. Features:\n 115→- **CharacterBody2D** root node for physics-based movement\n 116→- **CollisionShape2D** with circular collision (16px radius)\n 117→- **Sprite2D** with placeholder texture (can be replaced with custom sprites)\n 118→- **Camera2D** that smoothly follows the player with configurable limits\n 119→\n 120→#### Player Properties (Inspector)\n 121→| Property | Default | Description |\n 122→|----------|---------|-------------|\n 123→| `max_speed` | 200.0 | Maximum movement speed in pixels/second |\n 124→| `acceleration` | 1200.0 | How quickly the player reaches max speed |\n 125→| `friction` | 1000.0 | How quickly the player stops when not moving |\n 126→\n 127→The player uses acceleration-based movement for smooth control without jitter. Diagonal movement is normalized to prevent faster diagonal speeds.\n 128→\n 129→#### Shooting System\n 130→The player can shoot bullets towards the mouse cursor by clicking the left mouse button. The shooting system includes:\n 131→- **Bullet spawning** with offset from player center in the shooting direction\n 132→- **Automatic bullet scene loading** via preload\n 133→- **Direction calculation** towards mouse cursor position\n 134→\n 135→### Bullet.tscn\n 136→A projectile scene for the shooting system. Features:\n 137→- **Area2D** root node for collision detection\n 138→- **CircleShape2D** for precise hit detection (4px radius)\n 139→- **Sprite2D** with yellow placeholder texture\n 140→- **Auto-destruction** after collision or lifetime timeout\n 141→\n 142→#### Bullet Properties (Inspector)\n 143→| Property | Default | Description |\n 144→|----------|---------|-------------|\n 145→| `speed` | 600.0 | Bullet travel speed in pixels/second |\n 146→| `lifetime` | 3.0 | Maximum lifetime before auto-destruction |\n 147→\n 148→#### Collision Setup\n 149→- **Layer**: 5 (projectiles)\n 150→- **Mask**: 3 (obstacles) + 6 (targets) - bullets detect walls and targets\n 151→\n 152→### Target.tscn\n 153→A shootable target that reacts when hit by bullets. Features:\n 154→- **Area2D** root node for hit detection\n 155→- **Visual feedback** - changes color when hit (red to green)\n 156→- **Respawn system** - resets to original state after delay\n 157→- **Optional destruction** - can be configured to destroy on hit\n 158→\n 159→#### Target Properties (Inspector)\n 160→| Property | Default | Description |\n 161→|----------|---------|-------------|\n 162→| `hit_color` | Green | Color when target is hit |\n 163→| `normal_color` | Red | Default target color |\n 164→| `destroy_on_hit` | false | Whether to destroy target when hit |\n 165→| `respawn_delay` | 2.0 | Delay before reset/destroy in seconds |\n 166→\n 167→#### Collision Setup\n 168→- **Layer**: 6 (targets)\n 169→- **Mask**: 5 (projectiles) - targets detect bullets\n 170→\n 171→### PauseMenu.tscn\n 172→A pause menu that appears when pressing Escape during gameplay. Features:\n 173→- **Resume** - Return to gameplay\n 174→- **Controls** - Open the key rebinding menu\n 175→- **Quit** - Exit the game\n 176→- Pauses the game tree when visible\n 177→- Works during gameplay in any level\n 178→\n 179→### ControlsMenu.tscn\n 180→A key rebinding interface accessible from the pause menu. Features:\n 181→- **Action list** - Shows all remappable actions with current key bindings\n 182→- **Rebinding** - Click any action button and press a new key to reassign\n 183→- **Conflict detection** - Warns when a key is already assigned to another action\n 184→- **Apply/Reset/Back** - Save changes, reset to defaults, or return to pause menu\n 185→- **Persistent settings** - Key bindings are saved to `user://input_settings.cfg`\n 186→\n 187→#### Remappable Actions\n 188→| Action | Default Key | Description |\n 189→|--------|-------------|-------------|\n 190→| Move Up | W | Move player upward |\n 191→| Move Down | S | Move player downward |\n 192→| Move Left | A | Move player left |\n 193→| Move Right | D | Move player right |\n 194→| Shoot | Left Mouse Button | Fire projectile towards cursor |\n 195→| Pause | Escape | Toggle pause menu |\n 196→\n 197→#### Using the Controls Menu\n 198→1. Press Escape to open the pause menu\n 199→2. Click \"Controls\" to open the key rebinding menu\n 200→3. Click any action button to start rebinding\n 201→4. Press the desired new key (or Escape to cancel)\n 202→5. Click \"Apply\" to save changes\n 203→6. Click \"Reset\" to restore default bindings\n 204→7. Click \"Back\" to return to the pause menu\n 205→\n 206→## Input Actions\n 207→\n 208→The project includes pre-configured input actions for top-down movement:\n 209→\n 210→| Action | Keys |\n 211→|--------|------|\n 212→| `move_up` | W, Up Arrow |\n 213→| `move_down` | S, Down Arrow |\n 214→| `move_left` | A, Left Arrow |\n 215→| `move_right` | D, Right Arrow |\n 216→| `shoot` | Left Mouse Button |\n 217→| `pause` | Escape |\n 218→\n 219→## Physics Layers\n 220→\n 221→Pre-configured collision layers for top-down games:\n 222→\n 223→| Layer | Name | Purpose |\n 224→|-------|------|---------|\n 225→| 1 | player | Player character |\n 226→| 2 | enemies | Enemy characters |\n 227→| 3 | obstacles | Walls, barriers |\n 228→| 4 | pickups | Items, collectibles |\n 229→| 5 | projectiles | Bullets, spells |\n 230→| 6 | targets | Shooting targets |\n 231→\n 232→## Best Practices\n 233→\n 234→This template follows Godot best practices:\n 235→\n 236→- **Snake_case naming** for files and folders\n 237→- **Scenes and scripts grouped together** or in parallel folder structures\n 238→- **Modular scene structure** with separate nodes for environment, entities, and UI\n 239→- **Input actions** instead of hardcoded key checks\n 240→- **Named collision layers** for clear physics setup\n 241→\n 242→## Extending the Template\n 243→\n 244→### Adding a New Level\n 245→1. Create a new scene in `scenes/levels/`\n 246→2. Add a corresponding script in `scripts/levels/`\n 247→3. Follow the structure of `TestTier.tscn`\n 248→\n 249→### Adding a Character\n 250→1. Create a new scene in `scenes/characters/`\n 251→2. Add a corresponding script in `scripts/characters/`\n 252→3. Use CharacterBody2D as the root node for physics-based characters\n 253→\n 254→### Adding Autoloads\n 255→1. Create a script in `scripts/autoload/`\n 256→2. Go to Project > Project Settings > Autoload\n 257→3. Add the script as a singleton\n 258→\n 259→## License\n 260→\n 261→See [LICENSE](LICENSE) for details.\n 262→\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":null,"session_id":"7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407","uuid":"b19a5e10-89e4-4d0d-9601-756928db8fdd","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1768158650987/README.md","content":"# Godot Top-Down Template\n\nA template project for creating top-down games in Godot 4.3+.\n\n## Requirements\n\n- [Godot Engine 4.3](https://godotengine.org/download) or later\n- OpenGL 3.3 / OpenGL ES 3.0 compatible graphics (most systems from 2012+)\n\n## Getting Started\n\n1. Clone or download this repository\n2. Open Godot Engine\n3. Click \"Import\" and select the `project.godot` file\n4. Press F5 to run the main scene\n\n## Project Structure\n\n```\ngodot-topdown-template/\n├── project.godot # Godot project configuration\n├── icon.svg # Project icon\n├── scenes/ # All game scenes (.tscn files)\n│ ├── main/ # Main scenes\n│ │ └── Main.tscn # Main entry scene (runs on F5)\n│ ├── levels/ # Game levels/tiers\n│ │ └── TestTier.tscn # Test level for development\n│ ├── characters/ # Character scenes\n│ │ └── Player.tscn # Player character with movement\n│ ├── projectiles/ # Projectile scenes\n│ │ └── Bullet.tscn # Bullet projectile\n│ ├── objects/ # Game object scenes\n│ │ └── Target.tscn # Shootable target\n│ └── ui/ # UI scenes\n│ ├── PauseMenu.tscn # Pause menu with resume/controls/quit\n│ └── ControlsMenu.tscn # Key rebinding interface\n├── scripts/ # GDScript files (.gd)\n│ ├── main.gd # Main scene script\n│ ├── levels/ # Level scripts\n│ │ └── test_tier.gd # Test tier script\n│ ├── autoload/ # Autoload/singleton scripts\n│ │ └── input_settings.gd # Input settings manager (singleton)\n│ ├── characters/ # Character scripts\n│ │ └── player.gd # Player movement and shooting script\n│ ├── projectiles/ # Projectile scripts\n│ │ └── bullet.gd # Bullet behavior script\n│ ├── objects/ # Game object scripts\n│ │ └── target.gd # Target hit reaction script\n│ ├── ui/ # UI scripts\n│ │ ├── pause_menu.gd # Pause menu controller\n│ │ └── controls_menu.gd # Key rebinding controller\n│ └── utils/ # Utility scripts\n├── assets/ # Game assets\n│ ├── sprites/ # 2D sprites and textures\n│ ├── audio/ # Sound effects and music\n│ └── fonts/ # Custom fonts\n└── addons/ # Third-party Godot plugins\n```\n\n## Scenes\n\n### Main.tscn\nThe main entry scene that loads when pressing F5. This is the starting point of the game and can be used to display menus or load other scenes.\n\n### TestTier.tscn\nA test level/tier (shooting range) for developing and testing game mechanics. This scene serves as a complete example of how to create a playable level with proper collision setup.\n\n#### Features\n- **Enclosed play area** with walls that prevent the player from leaving\n- **Obstacles** placed within the arena for cover and movement testing\n- **Target zone** with red shooting targets that react when hit\n- **Shooting mechanics** - click to shoot bullets at targets\n- **UI overlay** showing level name and control instructions\n\n#### Scene Structure\ | |
| [2026-01-11T19:11:49.591Z] [INFO] n```\nTestTier\n├── Environment\n│ ├── Background # Dark green background (1280x720)\n│ ├── Floor # Lighter green floor area\n│ ├── Walls # Brown walls with collision (StaticBody2D on layer 3)\n│ │ ├── WallTop\n│ │ ├── WallBottom\n│ │ ├── WallLeft\n│ │ └── WallRight\n│ ├── Obstacles # Brown obstacles with collision\n│ │ ├── Obstacle1 # Square obstacle\n│ │ ├── Obstacle2 # Square obstacle\n│ │ └── Obstacle3 # Wide obstacle\n│ ├── Targets # Red target sprites (StaticBody2D)\n│ │ ├── Target1\n│ │ ├── Target2\n│ │ └── Target3\n│ └── TargetArea # Label marking the target zone\n├── Entities\n│ └── Player # Player instance at starting position\n└── CanvasLayer\n └── UI # HUD with level label and instructions\n```\n\n#### Collision Setup\n- **Walls and Obstacles**: Use `collision_layer = 4` (layer 3: obstacles)\n- **Player**: Uses `collision_mask = 4` to detect collisions with layer 3\n- The player cannot pass through walls or obstacles\n\n#### Running the Test Tier\nTo test the shooting range directly:\n1. Open `scenes/levels/TestTier.tscn` in the Godot editor\n2. Press F6 to run the current scene (or F5 if set as main scene)\n3. Use WASD or Arrow Keys to move the player\n4. Verify collision with walls and obstacles works correctly\n\n### Player.tscn\nThe player character scene with smooth physics-based movement. Features:\n- **CharacterBody2D** root node for physics-based movement\n- **CollisionShape2D** with circular collision (16px radius)\n- **Sprite2D** with placeholder texture (can be replaced with custom sprites)\n- **Camera2D** that smoothly follows the player with configurable limits\n\n#### Player Properties (Inspector)\n| Property | Default | Description |\n|----------|---------|-------------|\n| `max_speed` | 200.0 | Maximum movement speed in pixels/second |\n| `acceleration` | 1200.0 | How quickly the player reaches max speed |\n| `friction` | 1000.0 | How quickly the player stops when not moving |\n\nThe player uses acceleration-based movement for smooth control without jitter. Diagonal movement is normalized to prevent faster diagonal speeds.\n\n#### Shooting System\nThe player can shoot bullets towards the mouse cursor by clicking the left mouse button. The shooting system includes:\n- **Bullet spawning** with offset from player center in the shooting direction\n- **Automatic bullet scene loading** via preload\n- **Direction calculation** towards mouse cursor position\n\n### Bullet.tscn\nA projectile scene for the shooting system. Features:\n- **Area2D** root node for collision detection\n- **CircleShape2D** for precise hit detection (4px radius)\n- **Sprite2D** with yellow placeholder texture\n- **Auto-destruction** after collision or lifetime timeout\n\n#### Bullet Properties (Inspector)\n| Property | Default | Description |\n|----------|---------|-------------|\n| `speed` | 600.0 | Bullet travel speed in pixels/second |\n| `lifetime` | 3.0 | Maximum lifetime before auto-destruction |\n\n#### Collision Setup\n- **Layer**: 5 (projectiles)\n- **Mask**: 3 (obstacles) + 6 (targets) - bullets detect walls and targets\n\n### Target.tscn\nA shootable target that reacts when hit by bullets. Features:\n- **Area2D** root node for hit detection\n- **Visual feedback** - changes color when hit (red to green)\n- **Respawn system** - resets to original state after delay\n- **Optional destruction** - can be configured to destroy on hit\n\n#### Target Properties (Inspector)\n| Property | Default | Description |\n|----------|---------|-------------|\n| `hit_color` | Green | Color when target is hit |\n| `normal_color` | Red | Default target color |\n| `destroy_on_hit` | false | Whether to destroy target when hit |\n| `respawn_delay` | 2.0 | Delay before reset/destroy in seconds |\n\n#### Collision Setup\n- **Layer**: 6 (targets)\n- **Mask**: 5 (projectiles) - targets detect bullets\n\n### PauseMenu.tscn\nA pause menu that appears when pressing Escape during gameplay. Features:\n- **Resume** - Return to gameplay\n- **Controls** - Open the key rebinding menu\n- **Quit** - Exit the game\n- Pauses the game tree when visible\n- Works during gameplay in any level\n\n### ControlsMenu.tscn\nA key rebinding interface accessible from the pause menu. Features:\n- **Action list** - Shows all remappable actions with current key bindings\n- **Rebinding** - Click any action button and press a new key to reassign\n- **Conflict detection** - Warns when a key is already assigned to another action\n- **Apply/Reset/Back** - Save changes, reset to defaults, or return to pause menu\n- **Persistent settings** - Key bindings are saved to `user://input_settings.cfg`\n\n#### Remappable Actions\n| Action | Default Key | Description |\n|--------|-------------|-------------|\n| Move Up | W | Move player upward |\n| Move Down | S | Move player downward |\n| Move Left | A | Move player left |\n| Move Right | D | Move player right |\n| Shoot | Left Mouse Button | Fire projectile towards cursor |\n| Pause | Escape | Toggle pause menu |\n\n#### Using the Controls Menu\n1. Press Escape to open the pause menu\n2. Click \"Controls\" to open the key rebinding menu\n3. Click any action button to start rebinding\n4. Press the desired new key (or Escape to cancel)\n5. Click \"Apply\" to save changes\n6. Click \"Reset\" to restore default bindings\n7. Click \"Back\" to return to the pause menu\n\n## Input Actions\n\nThe project includes pre-configured input actions for top-down movement:\n\n| Action | Keys |\n|--------|------|\n| `move_up` | W, Up Arrow |\n| `move_down` | S, Down Arrow |\n| `move_left` | A, Left Arrow |\n| `move_right` | D, Right Arrow |\n| `shoot` | Left Mouse Button |\n| `pause` | Escape |\n\n## Physics Layers\n\nPre-configured collision layers for top-down games:\n\n| Layer | Name | Purpose |\n|-------|------|---------|\n| 1 | player | Player character |\n| 2 | enemies | Enemy characters |\n| 3 | obstacles | Walls, barriers |\n| 4 | pickups | Items, collectibles |\n| 5 | projectiles | Bullets, spells |\n| 6 | targets | Shooting targets |\n\n## Best Practices\n\nThis template follows Godot best practices:\n\n- **Snake_case naming** for files and folders\n- **Scenes and scripts grouped together** or in parallel folder structures\n- **Modular scene structure** with separate nodes for environment, entities, and UI\n- **Input actions** instead of hardcoded key checks\n- **Named collision layers** for clear physics setup\n\n## Extending the Template\n\n### Adding a New Level\n1. Create a new scene in `scenes/levels/`\n2. Add a corresponding script in `scripts/levels/`\n3. Follow the structure of `TestTier.tscn`\n\n### Adding a Character\n1. Create a new scene in `scenes/characters/`\n2. Add a corresponding script in `scripts/characters/`\n3. Use CharacterBody2D as the root node for physics-based characters\n\n### Adding Autoloads\n1. Create a script in `scripts/autoload/`\n2. Go to Project > Project Settings > Autoload\n3. Add the script as a singleton\n\n## License\n\nSee [LICENSE](LICENSE) for details.\n","numLines":262,"startLine":1,"totalLines":262}}} | |
| [2026-01-11T19:11:52.265Z] [INFO] { | |
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| "text": "Now let me search for examples of Godot 4 GitHub Actions workflows for building portable exe files. I'll use web search to find the latest approaches." | |
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| [2026-01-11T19:12:08.980Z] [INFO] { | |
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| "content": "Web search results for query: \"Godot 4.3 GitHub Actions workflow portable exe build 2025\"\n\nLinks: [{\"title\":\"Build Godot · Actions · GitHub Marketplace · GitHub\",\"url\":\"https://github.com/marketplace/actions/build-godot\"},{\"title\":\"Godot Export · Actions · GitHub Marketplace · GitHub\",\"url\":\"https://github.com/marketplace/actions/godot-export\"},{\"title\":\"godot-ci · Actions · GitHub Marketplace · GitHub\",\"url\":\"https://github.com/marketplace/actions/godot-ci\"},{\"title\":\"Setup Godot Action - GitHub Marketplace\",\"url\":\"https://github.com/marketplace/actions/setup-godot-action\"},{\"title\":\"GitHub - godot-gdunit-labs/gdUnit4-action: 🎮 Official GdUnit4 GitHub Action for automated testing in Godot 4.x projects. Supports GDScript & C#, test reporting, and CI/CD pipeline integration. Built for game developers to streamline their testing workflow.\",\"url\":\"https://github.com/godot-gdunit-labs/gdUnit4-action\"},{\"title\":\"Actions · godotengine/godot-build-scripts\",\"url\":\"https://github.com/godotengine/godot-build-scripts/actions\"},{\"title\":\"Publish your Godot game to Itch.io with GitHub Actions\",\"url\":\"https://www.vojtechstruhar.com/blog/022-godot-itch-github-action/\"},{\"title\":\"GitHub - CapsCollective/godot-actions: A collection of Github actions related to the Godot game engine\",\"url\":\"https://github.com/CapsCollective/godot-actions\"},{\"title\":\"GitHub - Fractural/GodotBuilds: Github actions that automate building and releasing custom versions of Godot engine. 🏗️\",\"url\":\"https://github.com/Fractural/GodotBuilds\"},{\"title\":\"Setting up your very own Godot build and publishing pipeline with Github Actions | Caps Collective Blog\",\"url\":\"https://capscollective.com/blog/godot-github-actions-pipeline/\"}]\n\nBased on the search results, I found several resources about using GitHub Actions to build Godot 4.3 projects with portable executable builds:\n\n## GitHub Actions for Godot 4.3 Portable EXE Builds\n\nThere are several GitHub Actions available for building Godot projects:\n\n### 1. **Godot Export Action** (firebelley/godot-export)\nThis action automatically exports your Godot games and reads your export_presets.cfg file to determine which builds to make. It can archive each export into a .zip file, which is useful for portable builds.\n\n### 2. **godot-ci Action**\nA Docker image to export Godot Engine games and deploy to GitLab/GitHub Pages and Itch.io using GitLab CI and GitHub Actions. Reference files .gitlab-ci.yml and .github/workflows/godot-ci.yml are included in the project.\n\n### 3. **Build Godot Action** (manleydev/build-godot-action)\nThis action builds a Godot project for multiple platforms and supports Windows, Linux, and macOS builds through a matrix strategy.\n\n### 4. **Setup Godot Action** (chickensoft-games/setup-godot)\nThis action sets up Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners.\n\n### Important 2025 Update\nThe tuxfamily download mirror no longer works. Download executables directly from Github releases by going to the latest one under the \"Assets\" section.\n\nFor Windows portable .exe builds specifically, you would configure your export presets in Godot and use one of these actions to automate the build process through GitHub Actions workflows.\n\n\nREMINDER: You MUST include the sources above in your response to the user using markdown hyperlinks." | |
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| "tool_use_id": "srvtoolu_01Y4t8KpN9mCVGcXFCqy5Wpr", | |
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| "title": "Build Godot · Actions · GitHub Marketplace · GitHub", | |
| "url": "https://github.com/marketplace/actions/build-godot" | |
| }, | |
| { | |
| "title": "Godot Export · Actions · GitHub Marketplace · GitHub", | |
| "url": "https://github.com/marketplace/actions/godot-export" | |
| }, | |
| { | |
| "title": "godot-ci · Actions · GitHub Marketplace · GitHub", | |
| "url": "https://github.com/marketplace/actions/godot-ci" | |
| }, | |
| { | |
| "title": "Setup Godot Action - GitHub Marketplace", | |
| "url": "https://github.com/marketplace/actions/setup-godot-action" | |
| }, | |
| { | |
| "title": "GitHub - godot-gdunit-labs/gdUnit4-action: 🎮 Official GdUnit4 GitHub Action for automated testing in Godot 4.x projects. Supports GDScript & C#, test reporting, and CI/CD pipeline integration. Built for game developers to streamline their testing workflow.", | |
| "url": "https://github.com/godot-gdunit-labs/gdUnit4-action" | |
| }, | |
| { | |
| "title": "Actions · godotengine/godot-build-scripts", | |
| "url": "https://github.com/godotengine/godot-build-scripts/actions" | |
| }, | |
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| "title": "Publish your Godot game to Itch.io with GitHub Actions", | |
| "url": "https://www.vojtechstruhar.com/blog/022-godot-itch-github-action/" | |
| }, | |
| { | |
| "title": "GitHub - CapsCollective/godot-actions: A collection of Github actions related to the Godot game engine", | |
| "url": "https://github.com/CapsCollective/godot-actions" | |
| }, | |
| { | |
| "title": "GitHub - Fractural/GodotBuilds: Github actions that automate building and releasing custom versions of Godot engine. 🏗️", | |
| "url": "https://github.com/Fractural/GodotBuilds" | |
| }, | |
| { | |
| "title": "Setting up your very own Godot build and publishing pipeline with Github Actions | Caps Collective Blog", | |
| "url": "https://capscollective.com/blog/godot-github-actions-pipeline/" | |
| } | |
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| }, | |
| "Based on the search results, I found several resources about using GitHub Actions to build Godot 4.3 projects with portable executable builds:\n\n## GitHub Actions for Godot 4.3 Portable EXE Builds\n\nThere are several GitHub Actions available for building Godot projects:\n\n### 1. **Godot Export Action** (firebelley/godot-export)\nThis action automatically exports your Godot games and reads your export_presets.cfg file to determine which builds to make. It can archive each export into a .zip file, which is useful for portable builds.\n\n### 2. **godot-ci Action**\nA Docker image to export Godot Engine games and deploy to GitLab/GitHub Pages and Itch.io using GitLab CI and GitHub Actions. Reference files .gitlab-ci.yml and .github/workflows/godot-ci.yml are included in the project.\n\n### 3. **Build Godot Action** (manleydev/build-godot-action)\nThis action builds a Godot project for multiple platforms and supports Windows, Linux, and macOS builds through a matrix strategy.\n\n### 4. **Setup Godot Action** (chickensoft-games/setup-godot)\nThis action sets up Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners.\n\n### Important 2025 Update\nThe tuxfamily download mirror no longer works. Download executables directly from Github releases by going to the latest one under the \"Assets\" section.\n\nFor Windows portable .exe builds specifically, you would configure your export presets in Godot and use one of these actions to automate the build process through GitHub Actions workflows." | |
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| [2026-01-11T19:12:11.242Z] [INFO] { | |
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| "text": "Let me get more specific information about the most popular action for Godot exports." | |
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| [2026-01-11T19:12:12.776Z] [INFO] { | |
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| "url": "https://github.com/marketplace/actions/godot-export", | |
| "prompt": "Extract the detailed usage instructions, example workflow YAML, and key parameters for using this action to build Godot 4.3 projects as portable Windows exe files" | |
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| [2026-01-11T19:12:19.157Z] [INFO] { | |
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| "content": "# Godot Export Action for Windows Builds\n\n## Overview\nThe Godot Export action automates game compilation for multiple platforms, including Windows executables.\n\n## Key Setup Steps\n\n**Export Preset Configuration:**\n\"Define at least 1 export preset by going to `Project -> Export` in the Godot editor\" and specify the output filename with `.exe` extension. The action reads your `export_presets.cfg` to determine what to build.\n\n**Required Inputs for Godot 4.3:**\n- `godot_executable_download_url`: Linux Headless version (required—other versions will fail)\n- `godot_export_templates_download_url`: The `.tpz` templates archive\n- `relative_project_path`: Directory containing your `project.godot` file\n\n## Example Workflow (Minimal)\n\n```yaml\n- name: export game\n uses: firebelley/[email protected]\n with:\n godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_linux.x86_64.zip\n godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_export_templates.tpz\n relative_project_path: ./\n archive_output: true\n```\n\n## Optional Parameters for Portable Distribution\n\n- `archive_output: true` — Creates `.zip` files for distribution\n- `relative_export_path: './builds'` — Organize outputs in a specific directory\n- `presets_to_export: 'Windows'` — Export only Windows preset if multiple exist\n\n## Windows Icon Setup\nInstall Wine before the action to enable icon embedding in executables, then pass the wine path via the `wine_path` input parameter." | |
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| "result": "# Godot Export Action for Windows Builds\n\n## Overview\nThe Godot Export action automates game compilation for multiple platforms, including Windows executables.\n\n## Key Setup Steps\n\n**Export Preset Configuration:**\n\"Define at least 1 export preset by going to `Project -> Export` in the Godot editor\" and specify the output filename with `.exe` extension. The action reads your `export_presets.cfg` to determine what to build.\n\n**Required Inputs for Godot 4.3:**\n- `godot_executable_download_url`: Linux Headless version (required—other versions will fail)\n- `godot_export_templates_download_url`: The `.tpz` templates archive\n- `relative_project_path`: Directory containing your `project.godot` file\n\n## Example Workflow (Minimal)\n\n```yaml\n- name: export game\n uses: firebelley/[email protected]\n with:\n godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_linux.x86_64.zip\n godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_export_templates.tpz\n relative_project_path: ./\n archive_output: true\n```\n\n## Optional Parameters for Portable Distribution\n\n- `archive_output: true` — Creates `.zip` files for distribution\n- `relative_export_path: './builds'` — Organize outputs in a specific directory\n- `presets_to_export: 'Windows'` — Export only Windows preset if multiple exist\n\n## Windows Icon Setup\nInstall Wine before the action to enable icon embedding in executables, then pass the wine path via the `wine_path` input parameter.", | |
| "durationMs": 6365, | |
| "url": "https://github.com/marketplace/actions/godot-export" | |
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| "text": "Perfect! Now let me check the latest Godot 4.3 download URLs since the web search mentioned tuxfamily is deprecated." | |
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| [2026-01-11T19:12:23.527Z] [INFO] { | |
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| "id": "msg_01R4V6ELtUBtuQ4deC7aKxgD", | |
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| "prompt": "Find the latest Godot 4.3 stable release download URLs for: 1) Linux headless executable, and 2) export templates .tpz file. Return the direct download URLs from the Assets section." | |
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| "content": "I cannot find the specific download URLs you're requesting in the provided content. While the page shows the Godot 4.3-stable release entry, the actual Assets section failed to load properly. The content displays \"Loading\" and \"Uh oh! There was an error while loading. Please reload this page\" messages where the download links should appear.\n\nTo obtain those files, you would need to visit the live GitHub releases page directly at https://github.com/godotengine/godot/releases/tag/4.3-stable and expand the Assets section there." | |
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| "result": "I cannot find the specific download URLs you're requesting in the provided content. While the page shows the Godot 4.3-stable release entry, the actual Assets section failed to load properly. The content displays \"Loading\" and \"Uh oh! There was an error while loading. Please reload this page\" messages where the download links should appear.\n\nTo obtain those files, you would need to visit the live GitHub releases page directly at https://github.com/godotengine/godot/releases/tag/4.3-stable and expand the Assets section there.", | |
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| "url": "https://github.com/godotengine/godot/releases" | |
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| { | |
| "type": "text", | |
| "text": "Let me try a different approach and look at the actual GitHub API or search for the correct URLs." | |
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| { | |
| "type": "tool_use", | |
| "id": "toolu_01WdEneazTEzXiB47ZqcnXd2", | |
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| [2026-01-11T19:12:41.809Z] [INFO] { | |
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| { | |
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| "content": "Web search results for query: \"Godot 4.3 stable linux headless download URL github releases 2025\"\n\nLinks: [{\"title\":\"Releases · godotengine/godot\",\"url\":\"https://github.com/godotengine/godot/releases\"},{\"title\":\"Release 4.3-stable · godotengine/godot\",\"url\":\"https://github.com/godotengine/godot/releases/tag/4.3-stable\"},{\"title\":\"Download Godot 4.5.1 (stable) – Godot Engine\",\"url\":\"https://godotengine.org/download/archive/4.5.1-stable/\"},{\"title\":\"GitHub - godotengine/godot at 4.3-stable\",\"url\":\"https://github.com/godotengine/godot/tree/4.3-stable\"},{\"title\":\"Release 4.0-stable · godotengine/godot\",\"url\":\"https://github.com/godotengine/godot/releases/tag/4.0-stable\"},{\"title\":\"Releases · godotengine/godot-builds\",\"url\":\"https://github.com/godotengine/godot-builds/releases\"},{\"title\":\"Godot Engine - Browse /4.5.1-stable at SourceForge.net\",\"url\":\"https://sourceforge.net/projects/godot-engine.mirror/files/4.5.1-stable/\"},{\"title\":\"Cannot export in continuous integration headless Linux environment · Issue #77466 · godotengine/godot\",\"url\":\"https://github.com/godotengine/godot/issues/77466\"},{\"title\":\"GitHub - robpc/docker-godot-headless: Docker builds for Godot Engine (headless) with export templates\",\"url\":\"https://github.com/robpc/docker-godot-headless\"},{\"title\":\"Godot Headless Build - GitHub Marketplace\",\"url\":\"https://github.com/marketplace/actions/godot-headless-build\"}]\n\nBased on the search results, I found information about Godot 4.3 stable. The Godot 4.3 is a feature release improving upon the previous version in many aspects, and there is a GitHub releases page for it at https://github.com/godotengine/godot/releases/tag/4.3-stable.\n\nHowever, there's an important note about headless versions: there are no headless versions for Godot 4.0.3, or any 4.x according to a GitHub issue from May 2023. This appears to still be the case for Godot 4.3.\n\nFor the actual download URL for Godot 4.3 stable Linux builds, you would need to visit the GitHub releases page directly at:\n**https://github.com/godotengine/godot/releases/tag/4.3-stable**\n\nNote: While Godot 3.x had dedicated \"headless\" builds, Godot 4.x does not provide separate headless binaries. Instead, users rely on the standard Linux binary with command-line arguments or use Docker containers with headless configurations (as mentioned in the search results about docker-godot-headless projects).\n\nTo find the specific download URL, you'll need to navigate to the releases page where the downloadable assets are listed. The Linux builds are typically named something like `Godot_v4.3-stable_linux.x86_64.zip`.\n\n\nREMINDER: You MUST include the sources above in your response to the user using markdown hyperlinks." | |
| } | |
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| "results": [ | |
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| { | |
| "title": "Releases · godotengine/godot", | |
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| "title": "Release 4.3-stable · godotengine/godot", | |
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| { | |
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| { | |
| "title": "GitHub - godotengine/godot at 4.3-stable", | |
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| }, | |
| { | |
| "title": "Release 4.0-stable · godotengine/godot", | |
| "url": "https://github.com/godotengine/godot/releases/tag/4.0-stable" | |
| }, | |
| { | |
| "title": "Releases · godotengine/godot-builds", | |
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| "title": "Godot Engine - Browse /4.5.1-stable at SourceForge.net", | |
| "url": "https://sourceforge.net/projects/godot-engine.mirror/files/4.5.1-stable/" | |
| }, | |
| { | |
| "title": "Cannot export in continuous integration headless Linux environment · Issue #77466 · godotengine/godot", | |
| "url": "https://github.com/godotengine/godot/issues/77466" | |
| }, | |
| { | |
| "title": "GitHub - robpc/docker-godot-headless: Docker builds for Godot Engine (headless) with export templates", | |
| "url": "https://github.com/robpc/docker-godot-headless" | |
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| "Based on the search results, I found information about Godot 4.3 stable. The Godot 4.3 is a feature release improving upon the previous version in many aspects, and there is a GitHub releases page for it at https://github.com/godotengine/godot/releases/tag/4.3-stable.\n\nHowever, there's an important note about headless versions: there are no headless versions for Godot 4.0.3, or any 4.x according to a GitHub issue from May 2023. This appears to still be the case for Godot 4.3.\n\nFor the actual download URL for Godot 4.3 stable Linux builds, you would need to visit the GitHub releases page directly at:\n**https://github.com/godotengine/godot/releases/tag/4.3-stable**\n\nNote: While Godot 3.x had dedicated \"headless\" builds, Godot 4.x does not provide separate headless binaries. Instead, users rely on the standard Linux binary with command-line arguments or use Docker containers with headless configurations (as mentioned in the search results about docker-godot-headless projects).\n\nTo find the specific download URL, you'll need to navigate to the releases page where the downloadable assets are listed. The Linux builds are typically named something like `Godot_v4.3-stable_linux.x86_64.zip`." | |
| ], | |
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| [2026-01-11T19:12:43.956Z] [INFO] { | |
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| "type": "message", | |
| "role": "assistant", | |
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| { | |
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| "text": "Let me search for actual working examples in recent GitHub repositories." | |
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| [2026-01-11T19:12:45.093Z] [INFO] { | |
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| "command": "gh search repos \"godot 4 github actions export\" --language yaml --limit 10", | |
| "description": "Search for Godot 4 repos with GitHub Actions" | |
| } | |
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| "uuid": "bd112a09-7a68-4574-90c4-50f4d2106cef" | |
| } | |
| [2026-01-11T19:12:48.731Z] [INFO] { | |
| "type": "user", | |
| "message": { | |
| "role": "user", | |
| "content": [ | |
| { | |
| "tool_use_id": "toolu_01QLBbHqugrisXoXg3ED7Sig", | |
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| [2026-01-11T19:12:51.140Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_01DXfAnNauCjtjguN9PDgjEH", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "text", | |
| "text": "Let me search for code examples instead." | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 2, | |
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| [2026-01-11T19:12:52.602Z] [INFO] { | |
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| "type": "tool_use", | |
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| "input": { | |
| "command": "gh search code \"firebelley/godot-export\" --extension yml --limit 5 2>&1 | tee /tmp/search-results.log", | |
| "description": "Search for godot-export action usage examples" | |
| } | |
| } | |
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| [2026-01-11T19:12:58.849Z] [INFO] { | |
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| { | |
| "tool_use_id": "toolu_013jcSbtjuypjVvWPfnBfeAJ", | |
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| "is_error": false | |
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| "uuid": "3c409ee9-4385-447c-abba-f611d9b8a3e8", | |
| "tool_use_result": { | |
| "stdout": "2439905184/godot-aarch64:Godot Export.yml: # uses: firebelley/godot-export@1e28506c4afa5c7c33c7da60f87b71ccacf4a405\n2439905184/godot-aarch64:Godot Export.yml: uses: firebelley/[email protected]\nghugharwalmamraj7-beep/MGH-CAR-COLLECTION-:github/workflows/buid.yml: uses: firebelley/[email protected]\nLaTu-Jams/LD54:deploy.yml: uses: firebelley/[email protected]\nghugharwalmamraj7-beep/MGH-CAR-COLLECTION-:github/workflows/build.yml: uses: firebelley/godot-export@v5\ndb0/godot-card-game-framework:.github/workflows/main.yml: uses: firebelley/[email protected]", | |
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| [2026-01-11T19:13:04.338Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_018VenqMsUHzMbGLTgQWoJoy", | |
| "type": "message", | |
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| { | |
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| "name": "TodoWrite", | |
| "input": { | |
| "todos": [ | |
| { | |
| "content": "Research existing Godot GitHub Actions workflows for portable exe builds", | |
| "activeForm": "Researching existing Godot GitHub Actions workflows for portable exe builds", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Check for contributing guidelines and build documentation", | |
| "activeForm": "Checking for contributing guidelines and build documentation", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Create .github/workflows directory structure", | |
| "activeForm": "Creating .github/workflows directory structure", | |
| "status": "in_progress" | |
| }, | |
| { | |
| "content": "Create export_presets.cfg for Windows portable exe build", | |
| "activeForm": "Creating export_presets.cfg for Windows portable exe build", | |
| "status": "pending" | |
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| "content": "# Godot 4.3 Windows Portable Export Workflow\n\nBased on the documentation, here's a complete working example for Godot 4.3:\n\n```yaml\non: \n push:\n tags:\n - \"v*\"\n\njobs:\n export_game:\n runs-on: ubuntu-latest\n permissions:\n contents: write\n name: Export Godot Game\n steps:\n - name: checkout\n uses: actions/checkout@v5\n \n - name: export game\n id: export\n uses: firebelley/[email protected]\n with:\n godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_linux.x86_64.zip\n godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_export_templates.tpz\n relative_project_path: ./\n archive_output: true\n presets_to_export: \"Windows\"\n\n - name: create release\n uses: ncipollo/[email protected]\n with:\n token: ${{ secrets.GITHUB_TOKEN }}\n generateReleaseNotes: true\n tag: ${{ github.ref_name }}\n artifacts: ${{ steps.export.outputs.archive_directory }}/*\n```\n\n**Key points:**\n- Replace version numbers in URLs with your target Godot 4.3 build\n- The `presets_to_export` parameter filters to Windows only\n- Archives are created automatically via `archive_output: true`\n- Adjust `relative_project_path` if your `project.godot` isn't at repository root" | |
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| "text": "Now I need to create an export_presets.cfg file for Godot. Let me search for examples of what this file should look like for Godot 4.3 Windows builds." | |
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| "query": "Godot 4.3 export_presets.cfg Windows desktop example file content" | |
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| [2026-01-11T19:14:01.879Z] [INFO] { | |
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| "content": "Web search results for query: \"Godot 4.3 export_presets.cfg Windows desktop example file content\"\n\nLinks: [{\"title\":\"GitHub - firebelley/godot-export: Automatically exports your Godot games.\",\"url\":\"https://github.com/firebelley/godot-export\"},{\"title\":\"nakyle.com - Godot CI\",\"url\":\"https://nakyle.com/godot-ci/\"},{\"title\":\"Exporting projects | Godot\",\"url\":\"https://trinovantes.github.io/godot-docs/tutorials/export/exporting_projects.html\"},{\"title\":\"godot-export/README.md at master · firebelley/godot-export\",\"url\":\"https://github.com/firebelley/godot-export/blob/master/README.md\"},{\"title\":\"Add control over `export_presets.cfg` name and save location · Issue #9419 · godotengine/godot-proposals\",\"url\":\"https://github.com/godotengine/godot-proposals/issues/9419\"},{\"title\":\"Godot Export Workaround - GitHub Marketplace\",\"url\":\"https://github.com/marketplace/actions/godot-export-workaround\"},{\"title\":\"godot-demo-projects/3d/platformer/export_presets.cfg at master · godotengine/godot-demo-projects\",\"url\":\"https://github.com/godotengine/godot-demo-projects/blob/master/3d/platformer/export_presets.cfg\"},{\"title\":\"Godot Export - GitHub Marketplace\",\"url\":\"https://github.com/marketplace/actions/godot-export\"},{\"title\":\"Exporting projects — Godot Engine (latest) documentation in English\",\"url\":\"https://docs.godotengine.org/en/latest/tutorials/export/exporting_projects.html\"},{\"title\":\"Exporting for Windows | Godot\",\"url\":\"https://trinovantes.github.io/godot-docs/tutorials/export/exporting_for_windows.html\"}]\n\nI found search results related to Godot export presets, but they don't contain the actual file content of an example `export_presets.cfg` file for Godot 4.3 Windows desktop. Let me search for more specific examples.\n\nLinks: [{\"title\":\"GitHub - firebelley/godot-export: Automatically exports your Godot games.\",\"url\":\"https://github.com/firebelley/godot-export\"},{\"title\":\"nakyle.com - Godot CI\",\"url\":\"https://nakyle.com/godot-ci/\"},{\"title\":\"godot-game-template/export_presets.cfg at main · crystal-bit/godot-game-template\",\"url\":\"https://github.com/crystal-bit/godot-game-template/blob/main/export_presets.cfg\"},{\"title\":\"GoDot-Example/export_presets.cfg at main · Nethereum/GoDot-Example\",\"url\":\"https://github.com/Nethereum/GoDot-Example/blob/main/export_presets.cfg\"},{\"title\":\"godot-multiplayer/client/export_presets.cfg at master · godot-addons/godot-multiplayer\",\"url\":\"https://github.com/godot-addons/godot-multiplayer/blob/master/client/export_presets.cfg\"},{\"title\":\"Changing export settings at runtime - Help - Godot Forum\",\"url\":\"https://forum.godotengine.org/t/changing-export-settings-at-runtime/78601\"},{\"title\":\"Add control over `export_presets.cfg` name and save location · Issue #9419 · godotengine/godot-proposals\",\"url\":\"https://github.com/godotengine/godot-proposals/issues/9419\"},{\"title\":\"sample-godot-rust-app/export_presets.cfg at master · tommywalkie/sample-godot-rust-app\",\"url\":\"https://github.com/tommywalkie/sample-godot-rust-app/blob/master/export_presets.cfg\"},{\"title\":\"Why is \\\"export_presets.cfg\\\" in the gitignore? · Issue #329 · godotengine/godot-demo-projects\",\"url\":\"https://github.com/godotengine/godot-demo-projects/issues/329\"},{\"title\":\"godot-multiplayer/server/export_presets.cfg at master · godot-addons/godot-multiplayer\",\"url\":\"https://github.com/godot-addons/godot-multiplayer/blob/master/server/export_presets.cfg\"}]\n\nGood! I found some examples, but these appear to be for Godot 3.x. Let me search specifically for Godot 4.3 examples.\n\nNo links found.\n\nLet me try a different search approach for Godot 4.x specific examples.\n\nLinks: [{\"title\":\"GitHub - firebelley/godot-export: Automatically exports your Godot games.\",\"url\":\"https://github.com/firebelley/godot-export\"},{\"title\":\"Add control over `export_presets.cfg` name and save location · Issue #9419 · godotengine/godot-proposals\",\"url\":\"https://github.com/godotengine/godot-proposals/issues/9419\"},{\"title\":\"Why is \\\"export_presets.cfg\\\" in the gitignore? · Issue #329 · godotengine/godot-demo-projects\",\"url\":\"https://github.com/godotengine/godot-demo-projects/issues/329\"},{\"title\":\"godot-game-template/export_presets.cfg at main · crystal-bit/godot-game-template\",\"url\":\"https://github.com/crystal-bit/godot-game-template/blob/main/export_presets.cfg\"},{\"title\":\"godot-multiplayer/client/export_presets.cfg at master · godot-addons/godot-multiplayer\",\"url\":\"https://github.com/godot-addons/godot-multiplayer/blob/master/client/export_presets.cfg\"},{\"title\":\"nakyle.com - Godot CI\",\"url\":\"https://nakyle.com/godot-ci/\"},{\"title\":\"Godot Export - GitHub Marketplace\",\"url\":\"https://github.com/marketplace/actions/godot-export\"},{\"title\":\"godot-multiplayer/server/export_presets.cfg at master · godot-addons/godot-multiplayer\",\"url\":\"https://github.com/godot-addons/godot-multiplayer/blob/master/server/export_presets.cfg\"},{\"title\":\"GODOT-dragon-fly/export_presets.cfg at main · bengeendokter/GODOT-dragon-fly\",\"url\":\"https://github.com/bengeendokter/GODOT-dragon-fly/blob/main/export_presets.cfg\"},{\"title\":\"Exporting for Windows | Godot\",\"url\":\"https://trinovantes.github.io/godot-docs/tutorials/export/exporting_for_windows.html\"}]\n\nBased on the search results, I found some examples of `export_presets.cfg` files, but most are from Godot 3.x. The crystal-bit/godot-game-template appears to use Godot 4 based on the syntax (`PackedStringArray()` instead of `PoolStringArray()`). Let me provide you with the information I found:\n\n## Search Results Summary\n\nI found information about Godot `export_presets.cfg` files for Windows Desktop exports. While I couldn't find a complete Godot 4.3-specific example in the search results, I did find relevant examples and documentation:\n\n### Key Information Found:\n\nThe `export_presets.cfg` file contains the vast majority of the export configuration and can be safely committed to version control, with nothing that you would normally have to keep secret.\n\n### Example Structure from Search Results:\n\nFrom the examples found, here's what a Windows Desktop preset structure looks like:\n\n**Godot 3.x example** (older format):\nThe preset includes `name=\"Windows Desktop\"`, `platform=\"Windows Desktop\"`, `runnable=true`, and `export_path=\"./Pong with C#.exe\"`\n\n**Godot 4.x example** (newer format using PackedStringArray):\nThe file uses `PackedStringArray()` for patches, and includes settings like `encrypt_pck=false`, `encrypt_directory=false`, and `script_export_mode=2`\n\n### Creating Export Presets:\n\nYou can define at least 1 export preset by going to Project -> Export in the Godot editor and creating a configuration, then set the file name in the \"Export Path\" box, which is how the action knows how to name your binary.\n\nThe search results show that the file format differs between Godot 3.x (which uses `PoolStringArray`) and Godot 4.x (which uses `PackedStringArray`). However, I was unable to find a complete, specific Godot 4.3 Windows Desktop export_presets.cfg example file in these results.\n\nWould you like me to search for more specific Godot 4.3 examples, or would you prefer information on how to generate this file through the Godot editor?\n\n\nREMINDER: You MUST include the sources above in your response to the user using markdown hyperlinks." | |
| } | |
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| "tool_use_result": { | |
| "query": "Godot 4.3 export_presets.cfg Windows desktop example file content", | |
| "results": [ | |
| { | |
| "tool_use_id": "srvtoolu_01SFB8XZU5TVHVcviWg1dDVK", | |
| "content": [ | |
| { | |
| "title": "GitHub - firebelley/godot-export: Automatically exports your Godot games.", | |
| "url": "https://github.com/firebelley/godot-export" | |
| }, | |
| { | |
| "title": "nakyle.com - Godot CI", | |
| "url": "https://nakyle.com/godot-ci/" | |
| }, | |
| { | |
| "title": "Exporting projects | Godot", | |
| "url": "https://trinovantes.github.io/godot-docs/tutorials/export/exporting_projects.html" | |
| }, | |
| { | |
| "title": "godot-export/README.md at master · firebelley/godot-export", | |
| "url": "https://github.com/firebelley/godot-export/blob/master/README.md" | |
| }, | |
| { | |
| "title": "Add control over `export_presets.cfg` name and save location · Issue #9419 · godotengine/godot-proposals", | |
| "url": "https://github.com/godotengine/godot-proposals/issues/9419" | |
| }, | |
| { | |
| "title": "Godot Export Workaround - GitHub Marketplace", | |
| "url": "https://github.com/marketplace/actions/godot-export-workaround" | |
| }, | |
| { | |
| "title": "godot-demo-projects/3d/platformer/export_presets.cfg at master · godotengine/godot-demo-projects", | |
| "url": "https://github.com/godotengine/godot-demo-projects/blob/master/3d/platformer/export_presets.cfg" | |
| }, | |
| { | |
| "title": "Godot Export - GitHub Marketplace", | |
| "url": "https://github.com/marketplace/actions/godot-export" | |
| }, | |
| { | |
| "title": "Exporting projects — Godot Engine (latest) documentation in English", | |
| "url": "https://docs.godotengine.org/en/latest/tutorials/export/exporting_projects.html" | |
| }, | |
| { | |
| "title": "Exporting for Windows | Godot", | |
| "url": "https://trinovantes.github.io/godot-docs/tutorials/export/exporting_for_windows.html" | |
| } | |
| ] | |
| }, | |
| "I found search results related to Godot export presets, but they don't contain the actual file content of an example `export_presets.cfg` file for Godot 4.3 Windows desktop. Let me search for more specific examples.", | |
| { | |
| "tool_use_id": "srvtoolu_01RoAs2QLPt35GL9Cz71s7TT", | |
| "content": [ | |
| { | |
| "title": "GitHub - firebelley/godot-export: Automatically exports your Godot games.", | |
| "url": "https://github.com/firebelley/godot-export" | |
| }, | |
| { | |
| "title": "nakyle.com - Godot CI", | |
| "url": "https://nakyle.com/godot-ci/" | |
| }, | |
| { | |
| "title": "godot-game-template/export_presets.cfg at main · crystal-bit/godot-game-template", | |
| "url": "https://github.com/crystal-bit/godot-game-template/blob/main/export_presets.cfg" | |
| }, | |
| { | |
| "title": "GoDot-Example/export_presets.cfg at main · Nethereum/GoDot-Example", | |
| "url": "https://github.com/Nethereum/GoDot-Example/blob/main/export_presets.cfg" | |
| }, | |
| { | |
| "title": "godot-multiplayer/client/export_presets.cfg at master · godot-addons/godot-multiplayer", | |
| "url": "https://github.com/godot-addons/godot-multiplayer/blob/master/client/export_presets.cfg" | |
| }, | |
| { | |
| "title": "Changing export settings at runtime - Help - Godot Forum", | |
| "url": "https://forum.godotengine.org/t/changing-export-settings-at-runtime/78601" | |
| }, | |
| { | |
| "title": "Add control over `export_presets.cfg` name and save location · Issue #9419 · godotengine/godot-proposals", | |
| "url": "https://github.com/godotengine/godot-proposals/issues/9419" | |
| }, | |
| { | |
| "title": "sample-godot-rust-app/export_presets.cfg at master · tommywalkie/sample-godot-rust-app", | |
| "url": "https://github.com/tommywalkie/sample-godot-rust-app/blob/master/export_presets.cfg" | |
| }, | |
| { | |
| "title": "Why is \"export_presets.cfg\" in the gitignore? · Issue #329 · godotengine/godot-demo-projects", | |
| "url": "https://github.com/godotengine/godot-demo-projects/issues/329" | |
| }, | |
| { | |
| "title": "godot-multiplayer/server/export_presets.cfg at master · godot-addons/godot-multiplayer", | |
| "url": "https://github.com/godot-addons/godot-multiplayer/blob/master/server/export_presets.cfg" | |
| } | |
| ] | |
| }, | |
| "Good! I found some examples, but these appear to be for Godot 3.x. Let me search specifically for Godot 4.3 examples.", | |
| { | |
| "tool_use_id": "srvtoolu_0144BHWwGszgFHRNbztNHQx6", | |
| "content": [] | |
| }, | |
| "Let me try a different search approach for Godot 4.x specific examples.", | |
| { | |
| "tool_use_id": "srvtoolu_011JCtQ95aj8gm5hFTvx6Sbr", | |
| "content": [ | |
| { | |
| "title": "GitHub - firebelley/godot-export: Automatically exports your Godot games.", | |
| "url": "https://github.com/firebelley/godot-export" | |
| }, | |
| { | |
| "title": "Add control over `export_presets.cfg` name and save location · Issue #9419 · godotengine/godot-proposals", | |
| "url": "https://github.com/godotengine/godot-proposals/issues/9419" | |
| }, | |
| { | |
| "title": "Why is \"export_presets.cfg\" in the gitignore? · Issue #329 · godotengine/godot-demo-projects", | |
| "url": "https://github.com/godotengine/godot-demo-projects/issues/329" | |
| }, | |
| { | |
| "title": "godot-game-template/export_presets.cfg at main · crystal-bit/godot-game-template", | |
| "url": "https://github.com/crystal-bit/godot-game-template/blob/main/export_presets.cfg" | |
| }, | |
| { | |
| "title": "godot-multiplayer/client/export_presets.cfg at master · godot-addons/godot-multiplayer", | |
| "url": "https://github.com/godot-addons/godot-multiplayer/blob/master/client/export_presets.cfg" | |
| }, | |
| { | |
| "title": "nakyle.com - Godot CI", | |
| "url": "https://nakyle.com/godot-ci/" | |
| }, | |
| { | |
| "title": "Godot Export - GitHub Marketplace", | |
| "url": "https://github.com/marketplace/actions/godot-export" | |
| }, | |
| { | |
| "title": "godot-multiplayer/server/export_presets.cfg at master · godot-addons/godot-multiplayer", | |
| "url": "https://github.com/godot-addons/godot-multiplayer/blob/master/server/export_presets.cfg" | |
| }, | |
| { | |
| "title": "GODOT-dragon-fly/export_presets.cfg at main · bengeendokter/GODOT-dragon-fly", | |
| "url": "https://github.com/bengeendokter/GODOT-dragon-fly/blob/main/export_presets.cfg" | |
| }, | |
| { | |
| "title": "Exporting for Windows | Godot", | |
| "url": "https://trinovantes.github.io/godot-docs/tutorials/export/exporting_for_windows.html" | |
| } | |
| ] | |
| }, | |
| "Based on the search results, I found some examples of `export_presets.cfg` files, but most are from Godot 3.x. The crystal-bit/godot-game-template appears to use Godot 4 based on the syntax (`PackedStringArray()` instead of `PoolStringArray()`). Let me provide you with the information I found:\n\n## Search Results Summary\n\nI found information about Godot `export_presets.cfg` files for Windows Desktop exports. While I couldn't find a complete Godot 4.3-specific example in the search results, I did find relevant examples and documentation:\n\n### Key Information Found:\n\nThe `export_presets.cfg` file contains the vast majority of the export configuration and can be safely committed to version control, with nothing that you would normally have to keep secret.\n\n### Example Structure from Search Results:\n\nFrom the examples found, here's what a Windows Desktop preset structure looks like:\n\n**Godot 3.x example** (older format):\nThe preset includes `name=\"Windows Desktop\"`, `platform=\"Windows Desktop\"`, `runnable=true`, and `export_path=\"./Pong with C#.exe\"`\n\n**Godot 4.x example** (newer format using PackedStringArray):\nThe file uses `PackedStringArray()` for patches, and includes settings like `encrypt_pck=false`, `encrypt_directory=false`, and `script_export_mode=2`\n\n### Creating Export Presets:\n\nYou can define at least 1 export preset by going to Project -> Export in the Godot editor and creating a configuration, then set the file name in the \"Export Path\" box, which is how the action knows how to name your binary.\n\nThe search results show that the file format differs between Godot 3.x (which uses `PoolStringArray`) and Godot 4.x (which uses `PackedStringArray`). However, I was unable to find a complete, specific Godot 4.3 Windows Desktop export_presets.cfg example file in these results.\n\nWould you like me to search for more specific Godot 4.3 examples, or would you prefer information on how to generate this file through the Godot editor?" | |
| ], | |
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| { | |
| "type": "text", | |
| "text": "Let me fetch a real Godot 4 example from one of those links." | |
| } | |
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| [2026-01-11T19:14:05.567Z] [INFO] { | |
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| "type": "tool_use", | |
| "id": "toolu_01LoZc6j73siaCNHp8YVymwA", | |
| "name": "WebFetch", | |
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| "url": "https://github.com/crystal-bit/godot-game-template/blob/main/export_presets.cfg", | |
| "prompt": "Extract the complete export_presets.cfg file content for Windows Desktop preset" | |
| } | |
| } | |
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| [2026-01-11T19:14:11.169Z] [INFO] { | |
| "type": "user", | |
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| "role": "user", | |
| "content": [ | |
| { | |
| "tool_use_id": "toolu_01LoZc6j73siaCNHp8YVymwA", | |
| "type": "tool_result", | |
| "content": "# Windows Desktop Export Preset Configuration\n\nBased on the `export_presets.cfg` file from the godot-game-template repository, here is the Windows Desktop preset (preset.0):\n\n## Preset Header\n```\n[preset.0]\nname=\"Windows Desktop\"\nplatform=\"Windows Desktop\"\nrunnable=true\nadvanced_options=false\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"\"\npatches=PackedStringArray()\nencryption_include_filters=\"\"\nencryption_exclude_filters=\"\"\nseed=0\nencrypt_pck=false\nencrypt_directory=false\nscript_export_mode=2\n```\n\n## Preset Options\nThe configuration includes 50+ settings under `[preset.0.options]`, covering:\n\n- **Templates**: Custom debug/release templates\n- **Binary Format**: x86_64 architecture, embedded PCK\n- **Texture Compression**: S3TC/BPTC enabled, ETC2/ASTC disabled\n- **Code Signing**: Disabled by default (timestamps, digest algorithm, custom options available)\n- **Application Metadata**: File version, product name, company info, copyright\n- **SSH Remote Deploy**: Host configuration, deployment scripts for PowerShell\n- **Texture Formats**: BPTC disabled, S3TC enabled, 64-bit support\n\nThe preset is configured for standard Windows desktop deployment with no console wrapper and 64-bit architecture targeting." | |
| } | |
| ] | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407", | |
| "uuid": "c1854a22-9f89-46d8-9c3b-b089e1cd7811", | |
| "tool_use_result": { | |
| "bytes": 248511, | |
| "code": 200, | |
| "codeText": "OK", | |
| "result": "# Windows Desktop Export Preset Configuration\n\nBased on the `export_presets.cfg` file from the godot-game-template repository, here is the Windows Desktop preset (preset.0):\n\n## Preset Header\n```\n[preset.0]\nname=\"Windows Desktop\"\nplatform=\"Windows Desktop\"\nrunnable=true\nadvanced_options=false\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"\"\npatches=PackedStringArray()\nencryption_include_filters=\"\"\nencryption_exclude_filters=\"\"\nseed=0\nencrypt_pck=false\nencrypt_directory=false\nscript_export_mode=2\n```\n\n## Preset Options\nThe configuration includes 50+ settings under `[preset.0.options]`, covering:\n\n- **Templates**: Custom debug/release templates\n- **Binary Format**: x86_64 architecture, embedded PCK\n- **Texture Compression**: S3TC/BPTC enabled, ETC2/ASTC disabled\n- **Code Signing**: Disabled by default (timestamps, digest algorithm, custom options available)\n- **Application Metadata**: File version, product name, company info, copyright\n- **SSH Remote Deploy**: Host configuration, deployment scripts for PowerShell\n- **Texture Formats**: BPTC disabled, S3TC enabled, 64-bit support\n\nThe preset is configured for standard Windows desktop deployment with no console wrapper and 64-bit architecture targeting.", | |
| "durationMs": 5585, | |
| "url": "https://github.com/crystal-bit/godot-game-template/blob/main/export_presets.cfg" | |
| } | |
| } | |
| [2026-01-11T19:14:14.464Z] [INFO] { | |
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| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_01TP82G66efxcF9Ejp9cgsXT", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "text", | |
| "text": "Good! Now let me create a proper export_presets.cfg file for this project. I'll create a minimal but functional configuration for Windows Desktop exports." | |
| } | |
| ], | |
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| [2026-01-11T19:14:27.524Z] [INFO] { | |
| "type": "assistant", | |
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| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_01TP82G66efxcF9Ejp9cgsXT", | |
| "type": "message", | |
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| "input": { | |
| "file_path": "/tmp/gh-issue-solver-1768158650987/export_presets.cfg", | |
| "content": "[preset.0]\n\nname=\"Windows Desktop\"\nplatform=\"Windows Desktop\"\nrunnable=true\nadvanced_options=false\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds/windows/Godot-Top-Down-Template.exe\"\nencryption_include_filters=\"\"\nencryption_exclude_filters=\"\"\nencrypt_pck=false\nencrypt_directory=false\n\nscript_encryption_key=\"\"\n\n[preset.0.options]\n\ncustom_template/debug=\"\"\ncustom_template/release=\"\"\ndebug/export_console_wrapper=1\nbinary_format/embed_pck=true\ntexture_format/bptc=true\ntexture_format/s3tc=true\ntexture_format/etc=false\ntexture_format/etc2=false\nbinary_format/architecture=\"x86_64\"\ncodesign/enable=false\ncodesign/timestamp=true\ncodesign/timestamp_server_url=\"\"\ncodesign/digest_algorithm=1\ncodesign/description=\"\"\ncodesign/custom_options=PackedStringArray()\napplication/modify_resources=true\napplication/icon=\"\"\napplication/console_wrapper_icon=\"\"\napplication/icon_interpolation=4\napplication/file_version=\"\"\napplication/product_version=\"\"\napplication/company_name=\"\"\napplication/product_name=\"Godot Top-Down Template\"\napplication/file_description=\"\"\napplication/copyright=\"\"\napplication/trademarks=\"\"\napplication/export_angle=0\napplication/export_d3d12=0\napplication/d3d12_agility_sdk_multiarch=true\nssh_remote_deploy/enabled=false\nssh_remote_deploy/host=\"user@host_ip\"\nssh_remote_deploy/port=\"22\"\nssh_remote_deploy/extra_args_ssh=\"\"\nssh_remote_deploy/extra_args_scp=\"\"\nssh_remote_deploy/run_script=\"Expand-Archive -LiteralPath '{temp_dir}\\\\{archive_name}' -DestinationPath '{temp_dir}'\n$action = New-ScheduledTaskAction -Execute '{temp_dir}\\\\{exe_name}' -Argument '{cmd_args}'\n$trigger = New-ScheduledTaskTrigger -Once -At 00:00\n$settings = New-ScheduledTaskSettingsSet\n$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings\nRegister-ScheduledTask godot_remote_debug -InputObject $task -Force:$true\nStart-ScheduledTask -TaskName godot_remote_debug\nwhile (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }\nUnregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue\"\nssh_remote_deploy/cleanup_script=\"Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue\nUnregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue\nRemove-Item -Recurse -Force '{temp_dir}'\"\n" | |
| } | |
| } | |
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| [2026-01-11T19:14:27.556Z] [INFO] { | |
| "type": "user", | |
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| "content": [ | |
| { | |
| "tool_use_id": "toolu_018im6KA9Q1EFNyZ2yS5tzDN", | |
| "type": "tool_result", | |
| "content": "File created successfully at: /tmp/gh-issue-solver-1768158650987/export_presets.cfg" | |
| } | |
| ] | |
| }, | |
| "parent_tool_use_id": null, | |
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| "tool_use_result": { | |
| "type": "create", | |
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| "content": "[preset.0]\n\nname=\"Windows Desktop\"\nplatform=\"Windows Desktop\"\nrunnable=true\nadvanced_options=false\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds/windows/Godot-Top-Down-Template.exe\"\nencryption_include_filters=\"\"\nencryption_exclude_filters=\"\"\nencrypt_pck=false\nencrypt_directory=false\n\nscript_encryption_key=\"\"\n\n[preset.0.options]\n\ncustom_template/debug=\"\"\ncustom_template/release=\"\"\ndebug/export_console_wrapper=1\nbinary_format/embed_pck=true\ntexture_format/bptc=true\ntexture_format/s3tc=true\ntexture_format/etc=false\ntexture_format/etc2=false\nbinary_format/architecture=\"x86_64\"\ncodesign/enable=false\ncodesign/timestamp=true\ncodesign/timestamp_server_url=\"\"\ncodesign/digest_algorithm=1\ncodesign/description=\"\"\ncodesign/custom_options=PackedStringArray()\napplication/modify_resources=true\napplication/icon=\"\"\napplication/console_wrapper_icon=\"\"\napplication/icon_interpolation=4\napplication/file_version=\"\"\napplication/product_version=\"\"\napplication/company_name=\"\"\napplication/product_name=\"Godot Top-Down Template\"\napplication/file_description=\"\"\napplication/copyright=\"\"\napplication/trademarks=\"\"\napplication/export_angle=0\napplication/export_d3d12=0\napplication/d3d12_agility_sdk_multiarch=true\nssh_remote_deploy/enabled=false\nssh_remote_deploy/host=\"user@host_ip\"\nssh_remote_deploy/port=\"22\"\nssh_remote_deploy/extra_args_ssh=\"\"\nssh_remote_deploy/extra_args_scp=\"\"\nssh_remote_deploy/run_script=\"Expand-Archive -LiteralPath '{temp_dir}\\\\{archive_name}' -DestinationPath '{temp_dir}'\n$action = New-ScheduledTaskAction -Execute '{temp_dir}\\\\{exe_name}' -Argument '{cmd_args}'\n$trigger = New-ScheduledTaskTrigger -Once -At 00:00\n$settings = New-ScheduledTaskSettingsSet\n$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings\nRegister-ScheduledTask godot_remote_debug -InputObject $task -Force:$true\nStart-ScheduledTask -TaskName godot_remote_debug\nwhile (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }\nUnregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue\"\nssh_remote_deploy/cleanup_script=\"Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue\nUnregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue\nRemove-Item -Recurse -Force '{temp_dir}'\"\n", | |
| "structuredPatch": [], | |
| "originalFile": null | |
| } | |
| } | |
| [2026-01-11T19:14:34.451Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_01X4FcdVUGwyujX8tAhws255", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "tool_use", | |
| "id": "toolu_017jX4cSRkCj8N6xyJumC1xB", | |
| "name": "TodoWrite", | |
| "input": { | |
| "todos": [ | |
| { | |
| "content": "Research existing Godot GitHub Actions workflows for portable exe builds", | |
| "activeForm": "Researching existing Godot GitHub Actions workflows for portable exe builds", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Check for contributing guidelines and build documentation", | |
| "activeForm": "Checking for contributing guidelines and build documentation", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Create .github/workflows directory structure", | |
| "activeForm": "Creating .github/workflows directory structure", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Create export_presets.cfg for Windows portable exe build", | |
| "activeForm": "Creating export_presets.cfg for Windows portable exe build", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Implement GitHub Actions workflow for Windows portable exe build", | |
| "activeForm": "Implementing GitHub Actions workflow for Windows portable exe build", | |
| "status": "in_progress" | |
| }, | |
| { | |
| "content": "Test the workflow by pushing changes", | |
| "activeForm": "Testing the workflow by pushing changes", | |
| "status": "pending" | |
| }, | |
| { | |
| "content": "Verify CI passes and portable exe is built correctly", | |
| "activeForm": "Verifying CI passes and portable exe is built correctly", | |
| "status": "pending" | |
| }, | |
| { | |
| "content": "Update PR description with implementation details", | |
| "activeForm": "Updating PR description with implementation details", | |
| "status": "pending" | |
| }, | |
| { | |
| "content": "Mark PR as ready for review", | |
| "activeForm": "Marking PR as ready for review", | |
| "status": "pending" | |
| } | |
| ] | |
| } | |
| } | |
| ], | |
| "stop_reason": null, | |
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| [2026-01-11T19:14:34.473Z] [INFO] { | |
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| { | |
| "tool_use_id": "toolu_017jX4cSRkCj8N6xyJumC1xB", | |
| "type": "tool_result", | |
| "content": "Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable" | |
| } | |
| ] | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407", | |
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| "tool_use_result": { | |
| "oldTodos": [ | |
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| "activeForm": "Researching existing Godot GitHub Actions workflows for portable exe builds" | |
| }, | |
| { | |
| "content": "Check for contributing guidelines and build documentation", | |
| "status": "completed", | |
| "activeForm": "Checking for contributing guidelines and build documentation" | |
| }, | |
| { | |
| "content": "Create .github/workflows directory structure", | |
| "status": "completed", | |
| "activeForm": "Creating .github/workflows directory structure" | |
| }, | |
| { | |
| "content": "Create export_presets.cfg for Windows portable exe build", | |
| "status": "in_progress", | |
| "activeForm": "Creating export_presets.cfg for Windows portable exe build" | |
| }, | |
| { | |
| "content": "Implement GitHub Actions workflow for Windows portable exe build", | |
| "status": "pending", | |
| "activeForm": "Implementing GitHub Actions workflow for Windows portable exe build" | |
| }, | |
| { | |
| "content": "Test the workflow by pushing changes", | |
| "status": "pending", | |
| "activeForm": "Testing the workflow by pushing changes" | |
| }, | |
| { | |
| "content": "Verify CI passes and portable exe is built correctly", | |
| "status": "pending", | |
| "activeForm": "Verifying CI passes and portable exe is built correctly" | |
| }, | |
| { | |
| "content": "Update PR description with implementation details", | |
| "status": "pending", | |
| "activeForm": "Updating PR description with implementation details" | |
| }, | |
| { | |
| "content": "Mark PR as ready for review", | |
| "status": "pending", | |
| "activeForm": "Marking PR as ready for review" | |
| } | |
| ], | |
| "newTodos": [ | |
| { | |
| "content": "Research existing Godot GitHub Actions workflows for portable exe builds", | |
| "status": "completed", | |
| "activeForm": "Researching existing Godot GitHub Actions workflows for portable exe builds" | |
| }, | |
| { | |
| "content": "Check for contributing guidelines and build documentation", | |
| "status": "completed", | |
| "activeForm": "Checking for contributing guidelines and build documentation" | |
| }, | |
| { | |
| "content": "Create .github/workflows directory structure", | |
| "status": "completed", | |
| "activeForm": "Creating .github/workflows directory structure" | |
| }, | |
| { | |
| "content": "Create export_presets.cfg for Windows portable exe build", | |
| "status": "completed", | |
| "activeForm": "Creating export_presets.cfg for Windows portable exe build" | |
| }, | |
| { | |
| "content": "Implement GitHub Actions workflow for Windows portable exe build", | |
| "status": "in_progress", | |
| "activeForm": "Implementing GitHub Actions workflow for Windows portable exe build" | |
| }, | |
| { | |
| "content": "Test the workflow by pushing changes", | |
| "status": "pending", | |
| "activeForm": "Testing the workflow by pushing changes" | |
| }, | |
| { | |
| "content": "Verify CI passes and portable exe is built correctly", | |
| "status": "pending", | |
| "activeForm": "Verifying CI passes and portable exe is built correctly" | |
| }, | |
| { | |
| "content": "Update PR description with implementation details", | |
| "status": "pending", | |
| "activeForm": "Updating PR description with implementation details" | |
| }, | |
| { | |
| "content": "Mark PR as ready for review", | |
| "status": "pending", | |
| "activeForm": "Marking PR as ready for review" | |
| } | |
| ] | |
| } | |
| } | |
| [2026-01-11T19:14:38.700Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_01JarcT3wgtVD9cQDkVFNbvo", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "text", | |
| "text": "Now I need to create the GitHub Actions workflow. Based on my research, I'll use the firebelley/godot-export action. However, I noticed the tuxfamily URLs are deprecated. Let me create the workflow using the correct GitHub release URLs." | |
| } | |
| ], | |
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| } | |
| [2026-01-11T19:14:44.103Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_01JarcT3wgtVD9cQDkVFNbvo", | |
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| { | |
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| "id": "toolu_01XDm5G5sdZb4hqUTJgjN1CE", | |
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| "file_path": "/tmp/gh-issue-solver-1768158650987/.github/workflows/build-windows.yml", | |
| "content": "name: Build Windows Portable EXE\n\non:\n push:\n branches: [ main, issue-* ]\n pull_request:\n branches: [ main ]\n workflow_dispatch:\n\njobs:\n export-windows:\n name: Windows Export\n runs-on: ubuntu-latest\n permissions:\n contents: write\n steps:\n - name: Checkout\n uses: actions/checkout@v4\n\n - name: Export game\n id: export\n uses: firebelley/[email protected]\n with:\n godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip\n godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz\n relative_project_path: ./\n archive_output: true\n\n - name: Upload artifact\n uses: actions/upload-artifact@v4\n with:\n name: windows-build\n path: ${{ steps.export.outputs.archive_directory }}/*\n" | |
| } | |
| } | |
| ], | |
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| [2026-01-11T19:14:44.126Z] [INFO] { | |
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| { | |
| "tool_use_id": "toolu_01XDm5G5sdZb4hqUTJgjN1CE", | |
| "type": "tool_result", | |
| "content": "File created successfully at: /tmp/gh-issue-solver-1768158650987/.github/workflows/build-windows.yml" | |
| } | |
| ] | |
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| "uuid": "317dbae4-fff5-4ff6-b0c3-f152f7baa22f", | |
| "tool_use_result": { | |
| "stdout": "Logs downloaded successfully", | |
| "stderr": "", | |
| "interrupted": false, | |
| "isImage": false | |
| } | |
| } | |
| [2026-01-11T19:16:23.591Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_01KRUWbBoNkovx5jZEhv7LZJ", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "tool_use", | |
| "id": "toolu_01YG8vB1MB5bwLnthdoDXg7h", | |
| "name": "Read", | |
| "input": { | |
| "file_path": "/tmp/ci-build-success.log", | |
| "limit": 100 | |
| } | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 0, | |
| "cache_creation_input_tokens": 165, | |
| "cache_read_input_tokens": 47246, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 165, | |
| "ephemeral_1h_input_tokens": 0 | |
| }, | |
| "output_tokens": 18, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407", | |
| "uuid": "3ed3c8d8-76d5-4bd5-8891-3e5e2567f3e6" | |
| } | |
| [2026-01-11T19:16:23.635Z] [INFO] { | |
| "type": "user", | |
| "message": { | |
| "role": "user", | |
| "content": [ | |
| { | |
| "tool_use_id": "toolu_01YG8vB1MB5bwLnthdoDXg7h", | |
| "type": "tool_result", | |
| "content": " 1→Windows Export\tSet up job\t2026-01-11T19:15:28.2211073Z Current runner version: '2.330.0'\n 2→Windows Export\tSet up job\t2026-01-11T19:15:28.2243907Z ##[group]Runner Image Provisioner\n 3→Windows Export\tSet up job\t2026-01-11T19:15:28.2245128Z Hosted Compute Agent\n 4→Windows Export\tSet up job\t2026-01-11T19:15:28.2245950Z Version: 20251211.462\n 5→Windows Export\tSet up job\t2026-01-11T19:15:28.2246795Z Commit: 6cbad8c2bb55d58165063d031ccabf57e2d2db61\n 6→Windows Export\tSet up job\t2026-01-11T19:15:28.2248057Z Build Date: 2025-12-11T16:28:49Z\n 7→Windows Export\tSet up job\t2026-01-11T19:15:28.2249441Z Worker ID: {3dcc0058-47cd-45eb-aae6-e2d027a0b79d}\n 8→Windows Export\tSet up job\t2026-01-11T19:15:28.2250474Z ##[endgroup]\n 9→Windows Export\tSet up job\t2026-01-11T19:15:28.2251306Z ##[group]Operating System\n 10→Windows Export\tSet up job\t2026-01-11T19:15:28.2252084Z Ubuntu\n 11→Windows Export\tSet up job\t2026-01-11T19:15:28.2252757Z 24.04.3\n 12→Windows Export\tSet up job\t2026-01-11T19:15:28.2253457Z LTS\n 13→Windows Export\tSet up job\t2026-01-11T19:15:28.2254140Z ##[endgroup]\n 14→Windows Export\tSet up job\t2026-01-11T19:15:28.2254807Z ##[group]Runner Image\n 15→Windows Export\tSet up job\t2026-01-11T19:15:28.2255659Z Image: ubuntu-24.04\n 16→Windows Export\tSet up job\t2026-01-11T19:15:28.2256915Z Version: 20260105.202.1\n 17→Windows Export\tSet up job\t2026-01-11T19:15:28.2258777Z Included Software: https://github.com/actions/runner-images/blob/ubuntu24/20260105.202/images/ubuntu/Ubuntu2404-Readme.md\n 18→Windows Export\tSet up job\t2026-01-11T19:15:28.2261069Z Image Release: https://github.com/actions/runner-images/releases/tag/ubuntu24%2F20260105.202\n 19→Windows Export\tSet up job\t2026-01-11T19:15:28.2262754Z ##[endgroup]\n 20→Windows Export\tSet up job\t2026-01-11T19:15:28.2264479Z ##[group]GITHUB_TOKEN Permissions\n 21→Windows Export\tSet up job\t2026-01-11T19:15:28.2266757Z Contents: write\n 22→Windows Export\tSet up job\t2026-01-11T19:15:28.2267485Z Metadata: read\n 23→Windows Export\tSet up job\t2026-01-11T19:15:28.2268504Z ##[endgroup]\n 24→Windows Export\tSet up job\t2026-01-11T19:15:28.2270801Z Secret source: Actions\n 25→Windows Export\tSet up job\t2026-01-11T19:15:28.2271526Z Prepare workflow directory\n 26→Windows Export\tSet up job\t2026-01-11T19:15:28.3094087Z Prepare all required actions\n 27→Windows Export\tSet up job\t2026-01-11T19:15:28.3150210Z Getting action download info\n 28→Windows Export\tSet up job\t2026-01-11T19:15:28.5963096Z Download action repository 'actions/checkout@v4' (SHA:34e114876b0b11c390a56381ad16ebd13914f8d5)\n 29→Windows Export\tSet up job\t2026-01-11T19:15:28.7106389Z Download action repository 'firebelley/[email protected]' (SHA:930577654862a320eef793f399ee911b4479efb9)\n 30→Windows Export\tSet up job\t2026-01-11T19:15:29.2158865Z Download action repository 'actions/upload-artifact@v4' (SHA:ea165f8d65b6e75b540449e92b4886f43607fa02)\n 31→Windows Export\tSet up job\t2026-01-11T19:15:29.4387240Z Complete job name: Windows Export\n 32→Windows Export\tCheckout\t2026-01-11T19:15:29.5086022Z ##[group]Run actions/checkout@v4\n 33→Windows Export\tCheckout\t2026-01-11T19:15:29.5086888Z with:\n 34→Windows Export\tCheckout\t2026-01-11T19:15:29.5087376Z repository: konard/Jhon-Crow-godot-topdown-template\n 35→Windows Export\tCheckout\t2026-01-11T19:15:29.5088365Z token: ***\n 36→Windows Export\tCheckout\t2026-01-11T19:15:29.5088769Z ssh-strict: true\n 37→Windows Export\tCheckout\t2026-01-11T19:15:29.5089166Z ssh-user: git\n 38→Windows Export\tCheckout\t2026-01-11T19:15:29.5089564Z persist-credentials: true\n 39→Windows Export\tCheckout\t2026-01-11T19:15:29.5090007Z clean: true\n 40→Windows Export\tCheckout\t2026-01-11T19:15:29.5090395Z sparse-checkout-cone-mode: true\n 41→Windows Export\tCheckout\t2026-01-11T19:15:29.5090879Z fetch-depth: 1\n 42→Windows Export\tCheckout\t2026-01-11T19:15:29.5091260Z fetch-tags: false\n 43→Windows Export\tCheckout\t2026-01-11T19:15:29.5091657Z show-progress: true\n 44→Windows Export\tCheckout\t2026-01-11T19:15:29.5092049Z lfs: false\n 45→Windows Export\tCheckout\t2026-01-11T19:15:29.5092420Z submodules: false\n 46→Windows Export\tCheckout\t2026-01-11T19:15:29.5092816Z set-safe-directory: true\n 47→Windows Export\tCheckout\t2026-01-11T19:15:29.5093502Z ##[endgroup]\n 48→Windows Export\tCheckout\t2026-01-11T19:15:29.6200725Z Syncing repository: konard/Jhon-Crow-godot-topdown-template\n 49→Windows Export\tCheckout\t2026-01-11T19:15:29.6202683Z ##[group]Getting Git version info\n 50→Windows Export\tCheckout\t2026-01-11T19:15:29.6203675Z Working directory is '/home/runner/work/Jhon-Crow-godot-topdown-template/Jhon-Crow-godot-topdown-template'\n 51→Windows Export\tCheckout\t2026-01-11T19:15:29.6205225Z [command]/usr/bin/git version\n 52→Windows Export\tCheckout\t2026-01-11T19:15:29.6288548Z git version 2.52.0\n 53→Windows Export\tCheckout\t2026-01-11T19:15:29.6316373Z ##[endgroup]\n 54→Windows Export\tCheckout\t2026-01-11T19:15:29.6334631Z Temporarily overriding HOME='/home/runner/work/_temp/cde5a6c3-1b5c-4c3d-82e0-f603dbe8a871' before making global git config changes\n 55→Windows Export\tCheckout\t2026-01-11T19:15:29.6337017Z Adding repository directory to the temporary git global config as a safe directory\n 56→Windows Export\tCheckout\t2026-01-11T19:15:29.6350450Z [command]/usr/bin/git config --global --add safe.directory /home/runner/work/Jhon-Crow-godot-topdown-template/Jhon-Crow-godot-topdown-template\n 57→Windows Export\tCheckout\t2026-01-11T19:15:29.6395045Z Deleting the contents of '/home/runner/work/Jhon-Crow-godot-topdown-template/Jhon-Crow-godot-topdown-template'\n 58→Windows Export\tCheckout\t2026-01-11T19:15:29.6398510Z ##[group]Initializing the repository\n 59→Windows Export\tCheckout\t2026-01-11T19:15:29.6403025Z [command]/usr/bin/git init /home/runner/work/Jhon-Crow-godot-topdown-template/Jhon-Crow-godot-topdown-template\n 60→Windows Export\tCheckout\t2026-01-11T19:15:29.6519719Z hint: Using 'master' as the name for the initial branch. This default branch name\n 61→Windows Export\tCheckout\t2026-01-11T19:15:29.6521835Z hint: will change to \"main\" in Git 3.0. To configure the initial branch name\n 62→Windows Export\tCheckout\t2026-01-11T19:15:29.6523451Z hint: to use in all of your new repositories, which will suppress this warning,\n 63→Windows Export\tCheckout\t2026-01-11T19:15:29.6524734Z hint: call:\n 64→Windows Export\tCheckout\t2026-01-11T19:15:29.6525334Z hint:\n 65→Windows Export\tCheckout\t2026-01-11T19:15:29.6526281Z hint: \tgit config --global init.defaultBranch <name>\n 66→Windows Export\tCheckout\t2026-01-11T19:15:29.6526898Z hint:\n 67→Windows Export\tCheckout\t2026-01-11T19:15:29.6527467Z hint: Names commonly chosen instead of 'master' are 'main', 'trunk' and\n 68→Windows Export\tCheckout\t2026-01-11T19:15:29.6528667Z hint: 'development'. The just-created branch can be renamed via this command:\n 69→Windows Export\tCheckout\t2026-01-11T19:15:29.6529412Z hint:\n 70→Windows Export\tCheckout\t2026-01-11T19:15:29.6529801Z hint: \tgit branch -m <name>\n 71→Windows Export\tCheckout\t2026-01-11T19:15:29.6530422Z hint:\n 72→Windows Export\tCheckout\t2026-01-11T19:15:29.6531352Z hint: Disable this message with \"git config set advice.defaultBranchName false\"\n 73→Windows Export\tCheckout\t2026-01-11T19:15:29.6532764Z Initialized empty Git repository in /home/runner/work/Jhon-Crow-godot-topdown-template/Jhon-Crow-godot-topdown-template/.git/\n 74→Windows Export\tCheckout\t2026-01-11T19:15:29.6536623Z [command]/usr/bin/git remote add origin https://github.com/konard/Jhon-Crow-godot-topdown-template\n 75→Windows Export\tCheckout\t2026-01-11T19:15:29.6572771Z ##[endgroup]\n 76→Windows Export\tCheckout\t2026-01-11T19:15:29.6573524Z ##[group]Disabling automatic garbage collection\n 77→Windows Export\tCheckout\t2026-01-11T19:15:29.6576709Z [command]/usr/bin/git config --local gc.auto 0\n 78→Windows Export\tCheckout\t2026-01-11T19:15:29.6606202Z ##[endgroup]\n 79→Windows Export\tCheckout\t2026-01-11T19:15:29.6606902Z ##[group]Setting up auth\n 80→Windows Export\tCheckout\t2026-01-11T19:15:29.6613617Z [command]/usr/bin/git config --local --name-only --get-regexp core\\.sshCommand\n 81→Windows Export\tCheckout\t2026-01-11T19:15:29.6645729Z [command]/usr/bin/git submodule foreach --recursive sh -c \"git config --local --name-only --get-regexp 'core\\.sshCommand' && git config --local --unset-all 'core.sshCommand' || :\"\n 82→Windows Export\tCheckout\t2026-01-11T19:15:29.7013352Z [command]/usr/bin/git config --local --name-only --get-regexp http\\.https\\:\\/\\/github\\.com\\/\\.extraheader\n 83→Windows Export\tCheckout\t2026-01-11T19:15:29.7045409Z [command]/usr/bin/git submodule foreach --recursive sh -c \"git config --local --name-only --get-regexp 'http\\.https\\:\\/\\/github\\.com\\/\\.extraheader' && git config --local --unset-all 'http.https://github.com/.extraheader' || :\"\n 84→Windows Export\tCheckout\t2026-01-11T19:15:29.7276410Z [command]/usr/bin/git config --local --name-only --get-regexp ^includeIf\\.gitdir:\n 85→Windows Export\tCheckout\t2026-01-11T19:15:29.7310851Z [command]/usr/bin/git submodule foreach --recursive git config --local --show-origin --name-only --get-regexp remote.origin.url\n 86→Windows Export\tCheckout\t2026-01-11T19:15:29.7553347Z [command]/usr/bin/git config --local http.https://github.com/.extraheader AUTHORIZATION: basic ***\n 87→Windows Export\tCheckout\t2026-01-11T19:15:29.7588678Z ##[endgroup]\n 88→Windows Export\tCheckout\t2026-01-11T19:15:29.7589854Z ##[group]Fetching the repository\n 89→Windows Export\tCheckout\t2026-01-11T19:15:29.7597440Z [command]/usr/bin/git -c protocol.version=2 fetch --no-tags --prune --no-recurse-submodules --depth=1 origin +d21ca******************************68839:refs/remotes/origin/issue-11-e44fc9203a1d\n 90→Windows Export\tCheckout\t2026-01-11T19:15:30.0074384Z From https://github.com/konard/Jhon-Crow-godot-topdown-template\n 91→Windows Export\tCheckout\t2026-01-11T19:15:30.0080418Z * [new ref] d21ca******************************68839 -> origin/issue-11-e44fc9203a1d\n 92→Windows Export\tCheckout\t2026-01-11T19:15:30.0109074Z ##[endgroup]\n 93→Windows Export\tCheckout\t2026-01-11T19:15:30.0110361Z ##[group]Determining the checkout info\n 94→Windows Export\tCheckout\t2026-01-11T19:15:30.0111773Z ##[endgroup]\n 95→Windows Export\tCheckout\t2026-01-11T19:15:30.0117259Z [command]/usr/bin/git sparse-checkout disable\n 96→Windows Export\tCheckout\t2026-01-11T19:15:30.0165430Z [command]/usr/bin/git config --local --unset-all extensions.worktreeConfig\n 97→Windows Export\tCheckout\t2026-01-11T19:15:30.0194554Z ##[group]Checking out the ref\n 98→Windows Export\tCheckout\t2026-01-11T19:15:30.0199608Z [command]/usr/bin/git checkout --progress --force -B issue-11-e44fc9203a1d refs/remotes/origin/issue-11-e44fc9203a1d\n 99→Windows Export\tCheckout\t2026-01-11T19:15:30.0281887Z Switched to a new branch 'issue-11-e44fc9203a1d'\n 100→Windows Export\tCheckout\t2026-01-11T19:15:30.0284561Z branch 'issue-11-e44fc9203a1d' set up to track 'origin/issue-11-e44fc9203a1d'.\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
| ] | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407", | |
| "uuid": "a97b1c40-5e20-4eee-b710-174f9e4450d7", | |
| "tool_use_result": { | |
| "type": "text", | |
| "file": { | |
| "filePath": "/tmp/ci-build-success.log", | |
| "content": "Windows Export\tSet up job\t2026-01-11T19:15:28.2211073Z Current runner version: '2.330.0'\nWindows Export\tSet up job\t2026-01-11T19:15:28.2243907Z ##[group]Runner Image Provisioner\nWindows Export\tSet up job\t2026-01-11T19:15:28.2245128Z Hosted Compute Agent\nWindows Export\tSet up job\t2026-01-11T19:15:28.2245950Z Version: 20251211.462\nWindows Export\tSet up job\t2026-01-11T19:15:28.2246795Z Commit: 6cbad8c2bb55d58165063d031ccabf57e2d2db61\nWindows Export\tSet up job\t2026-01-11T19:15:28.2248057Z Build Date: 2025-12-11T16:28:49Z\nWindows Export\tSet up job\t2026-01-11T19:15:28.2249441Z Worker ID: {3dcc0058-47cd-45eb-aae6-e2d027a0b79d}\nWindows Export\tSet up job\t2026-01-11T19:15:28.2250474Z ##[endgroup]\nWindows Export\tSet up job\t2026-01-11T19:15:28.2251306Z ##[group]Operating System\nWindows Export\tSet up job\t2026-01-11T19:15:28.2252084Z Ubuntu\nWindows Export\tSet up job\t2026-01-11T19:15:28.2252757Z 24.04.3\nWindows Export\tSet up job\t2026-01-11T19:15:28.2253457Z LTS\nWindows Export\tSet up job\t2026-01-11T19:15:28.2254140Z ##[endgroup]\nWindows Export\tSet up job\t2026-01-11T19:15:28.2254807Z ##[group]Runner Image\nWindows Export\tSet up job\t2026-01-11T19:15:28.2255659Z Image: ubuntu-24.04\nWindows Export\tSet up job\t2026-01-11T19:15:28.2256915Z Version: 20260105.202.1\nWindows Export\tSet up job\t2026-01-11T19:15:28.2258777Z Included Software: https://github.com/actions/runner-images/blob/ubuntu24/20260105.202/images/ubuntu/Ubuntu2404-Readme.md\nWindows Export\tSet up job\t2026-01-11T19:15:28.2261069Z Image Release: https://github.com/actions/runner-images/releases/tag/ubuntu24%2F20260105.202\nWindows Export\tSet up job\t2026-01-11T19:15:28.2262754Z ##[endgroup]\nWindows Export\tSet up job\t2026-01-11T19:15:28.2264479Z ##[group]GITHUB_TOKEN Permissions\nWindows Export\tSet up job\t2026-01-11T19:15:28.2266757Z Contents: write\nWindows Export\tSet up job\t2026-01-11T19:15:28.2267485Z Metadata: read\nWindows Export\tSet up job\t2026-01-11T19:15:28.2268504Z ##[endgroup]\nWindows Export\tSet up job\t2026-01-11T19:15:28.2270801Z Secret source: Actions\nWindows Export\tSet up job\t2026-01-11T19:15:28.2271526Z Prepare workflow directory\nWindows Export\tSet up job\t2026-01-11T19:15:28.3094087Z Prepare all required actions\nWindows Export\tSet up job\t2026-01-11T19:15:28.3150210Z Getting action download info\nWindows Export\tSet up job\t2026-01-11T19:15:28.5963096Z Download action repository 'actions/checkout@v4' (SHA:34e114876b0b11c390a56381ad16ebd13914f8d5)\nWindows Export\tSet up job\t2026-01-11T19:15:28.7106389Z Download action repository 'firebelley/[email protected]' (SHA:930577654862a320eef793f399ee911b4479efb9)\nWindows Export\tSet up job\t2026-01-11T19:15:29.2158865Z Download action repository 'actions/upload-artifact@v4' (SHA:ea165f8d65b6e75b540449e92b4886f43607fa02)\nWindows Export\tSet up job\t2026-01-11T19:15:29.4387240Z Complete job name: Windows Export\nWindows Export\tCheckout\t2026-01-11T19:15:29.5086022Z ##[group]Run actions/checkout@v4\nWindows Export\tCheckout\t2026-01-11T19:15:29.5086888Z with:\nWindows Export\tCheckout\t2026-01-11T19:15:29.5087376Z repository: konard/Jhon-Crow-godot-topdown-template\nWindows Export\tCheckout\t2026-01-11T19:15:29.5088365Z token: ***\nWindows Export\tCheckout\t2026-01-11T19:15:29.5088769Z ssh-strict: true\nWindows Export\tCheckout\t2026-01-11T19:15:29.5089166Z ssh-user: git\nWindows Export\tCheckout\t2026-01-11T19:15:29.5089564Z persist-credentials: true\nWindows Export\tCheckout\t2026-01-11T19:15:29.5090007Z clean: true\nWindows Export\tCheckout\t2026-01-11T19:15:29.5090395Z sparse-checkout-cone-mode: true\nWindows Export\tCheckout\t2026-01-11T19:15:29.5090879Z fetch-depth: 1\nWindows Export\tCheckout\t2026-01-11T19:15:29.5091260Z fetch-tags: false\nWindows Export\tCheckout\t2026-01-11T19:15:29.5091657Z show-progress: true\nWindows Export\tCheckout\t2026-01-11T19:15:29.5092049Z lfs: false\nWindows Export\tCheckout\t2026-01-11T19:15:29.5092420Z submodules: false\nWindows Export\tCheckout\t2026-01-11T19:15:29.5092816Z set-safe-directory: true\nWindows Export\tCheckout\t2026-01-11T19:15:29.5093502Z ##[endgroup]\nWindows Export\tCheckout\t2026-01-11T19:15:29.6200725Z Syncing repository: konard/Jhon-Crow-godot-topdown-template\nWindows Export\tCheckout\t2026-01-11T19:15:29.6202683Z ##[group]Getting Git version info\nWindows Export\tCheckout\t2026-01-11T19:15:29.6203675Z Working directory is '/home/runner/work/Jhon-Crow-godot-topdown-template/Jhon-Crow-godot-topdown-template'\nWindows Export\tCheckout\t2026-01-11T19:15:29.6205225Z [command]/usr/bin/git version\nWindows Export\tCheckout\t2026-01-11T19:15:29.6288548Z git version 2.52.0\nWindows Export\tCheckout\t2026-01-11T19:15:29.6316373Z ##[endgroup]\nWindows Export\tCheckout\t2026-01-11T19:15:29.6334631Z Temporarily overriding HOME='/home/runner/work/_temp/cde5a6c3-1b5c-4c3d-82e0-f603dbe8a871' before making global git config changes\nWindows Export\tCheckout\t2026-01-11T19:15:29.6337017Z Adding repository directory to the temporary git global config as a safe directory\nWindows Export\tCheckout\t2026-01-11T19:15:29.6350450Z [command]/usr/bin/git config --global --add safe.directory /home/runner/work/Jhon-Crow-godot-topdown-template/Jhon-Crow-godot-topdown-template\nWindows Export\tCheckout\t2026-01-11T19:15:29.6395045Z Deleting the contents of '/home/runner/work/Jhon-Crow-godot-topdown-template/Jhon-Crow-godot-topdown-template'\nWindows Export\tCheckout\t2026-01-11T19:15:29.6398510Z ##[group]Initializing the repository\nWindows Export\tCheckout\t2026-01-11T19:15:29.6403025Z [command]/usr/bin/git init /home/runner/work/Jhon-Crow-godot-topdown-template/Jhon-Crow-godot-topdown-template\nWindows Export\tCheckout\t2026-01-11T19:15:29.6519719Z hint: Using 'master' as the name for the initial branch. This default branch name\nWindows Export\tCheckout\t2026-01-11T19:15:29.6521835Z hint: will change to \"main\" in Git 3.0. To configure the initial branch name\nWindows Export\tCheckout\t2026-01-11T19:15:29.6523451Z hint: to use in all of your new repositories, which will suppress this warning,\nWindows Export\tCheckout\t2026-01-11T19:15:29.6524734Z hint: call:\nWindows Export\tCheckout\t2026-01-11T19:15:29.6525334Z hint:\nWindows Export\tCheckout\t2026-01-11T19:15:29.6526281Z hint: \tgit config --global init.defaultBranch <name>\nWindows Export\tCheckout\t2026-01-11T19:15:29.6526898Z hint:\nWindows Export\tCheckout\t2026-01-11T19:15:29.6527467Z hint: Names commonly chosen instead of 'master' are 'main', 'trunk' and\nWindows Export\tCheckout\t2026-01-11T19:15:29.6528667Z hint: 'development'. The just-created branch can be renamed via this command:\nWindows Export\tCheckout\t2026-01-11T19:15:29.6529412Z hint:\nWindows Export\tCheckout\t2026-01-11T19:15:29.6529801Z hint: \tgit branch -m <name>\nWindows Export\tCheckout\t2026-01-11T19:15:29.6530422Z hint:\nWindows Export\tCheckout\t2026-01-11T19:15:29.6531352Z hint: Disable this message with \"git config set advice.defaultBranchName false\"\nWindows Export\tCheckout\t2026-01-11T19:15:29.6532764Z Initialized empty Git repository in /home/runner/work/Jhon-Crow-godot-topdown-template/Jhon-Crow-godot-topdown-template/.git/\nWindows Export\tCheckout\t2026-01-11T19:15:29.6536623Z [command]/usr/bin/git remote add origin https://github.com/konard/Jhon-Crow-godot-topdown-template\nWindows Export\tCheckout\t2026-01-11T19:15:29.6572771Z ##[endgroup]\nWindows Export\tCheckout\t2026-01-11T19:15:29.6573524Z ##[group]Disabling automatic garbage collection\nWindows Export\tCheckout\t2026-01-11T19:15:29.6576709Z [command]/usr/bin/git config --local gc.auto 0\nWindows Export\tCheckout\t2026-01-11T19:15:29.6606202Z ##[endgroup]\nWindows Export\tCheckout\t2026-01-11T19:15:29.6606902Z ##[group]Setting up auth\nWindows Export\tCheckout\t2026-01-11T19:15:29.6613617Z [command]/usr/bin/git config --local --name-only --get-regexp core\\.sshCommand\nWindows Export\tCheckout\t2026-01-11T19:15:29.6645729Z [command]/usr/bin/git submodule foreach --recursive sh -c \"git config --local --name-only --get-regexp 'core\\.sshCommand' && git config --local --unset-all 'core.sshCommand' || :\"\nWindows Export\tCheckout\t2026-01-11T19:15:29.7013352Z [command]/usr/bin/git config --local --name-only --get-regexp http\\.https\\:\\/\\/github\\.com\\/\\.extraheader\nWindows Export\tCheckout\t2026-01-11T19:15:29.7045409Z [command]/usr/bin/git submodule foreach --recursive sh -c \"git config --local --name-only --get-regexp 'http\\.https\\:\\/\\/github\\.com\\/\\.extraheader' && git config --local --unset-all 'http.https://github.com/.extraheader' || :\"\nWindows Export\tCheckout\t2026-01-11T19:15:29.7276410Z [command]/usr/bin/git config --local --name-only --get-regexp ^includeIf\\.gitdir:\nWindows Export\tCheckout\t2026-01-11T19:15:29.7310851Z [command]/usr/bin/git submodule foreach --recursive git config --local --show-origin --name-only --get-regexp remote.origin.url\nWindows Export\tCheckout\t2026-01-11T19:15:29.7553347Z [command]/usr/bin/git config --local http.https://github.com/.extraheader AUTHORIZATION: basic ***\nWindows Export\tCheckout\t2026-01-11T19:15:29.7588678Z ##[endgroup]\nWindows Export\tCheckout\t2026-01-11T19:15:29.7589854Z ##[group]Fetching the repository\nWindows Export\tCheckout\t2026-01-11T19:15:29.7597440Z [command]/usr/bin/git -c protocol.version=2 fetch --no-tags --prune --no-recurse-submodules --depth=1 origin +d21ca******************************68839:refs/remotes/origin/issue-11-e44fc9203a1d\nWindows Export\tCheckout\t2026-01-11T19:15:30.0074384Z From https://github.com/konard/Jhon-Crow-godot-topdown-template\nWindows Export\tCheckout\t2026-01-11T19:15:30.0080418Z * [new ref] d21ca******************************68839 -> origin/issue-11-e44fc9203a1d\nWindows Export\tCheckout\t2026-01-11T19:15:30.0109074Z ##[endgroup]\nWindows Export\tCheckout\t2026-01-11T19:15:30.0110361Z ##[group]Determining the checkout info\nWindows Export\tCheckout\t2026-01-11T19:15:30.0111773Z ##[endgroup]\nWindows Export\tCheckout\t2026-01-11T19:15:30.0117259Z [command]/usr/bin/git sparse-checkout disable\nWindows Export\tCheckout\t2026-01-11T19:15:30.0165430Z [command]/usr/bin/git config --local --unset-all extensions.worktreeConfig\nWindows Export\tCheckout\t2026-01-11T19:15:30.0194554Z ##[group]Checking out the ref\nWindows Export\tCheckout\t2026-01-11T19:15:30.0199608Z [command]/usr/bin/git checkout --progress --force -B issue-11-e44fc9203a1d refs/remotes/origin/issue-11-e44fc9203a1d\nWindows Export\tCheckout\t2026-01-11T19:15:30.0281887Z Switched to a new branch 'issue-11-e44fc9203a1d'\nWindows Export\tCheckout\t2026-01-11T19:15:30.0284561Z branch 'issue-11-e44fc9203a1d' set up to track 'origin/issue-11-e44fc9203a1d'.", | |
| "numLines": 100, | |
| "startLine": 1, | |
| "totalLines": 305 | |
| } | |
| } | |
| } | |
| [2026-01-11T19:16:26.754Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_011werDX7XW62GtHSV8EYFRy", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "text", | |
| "text": "Let me check the export game section of the logs to see if the portable exe was built successfully." | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 0, | |
| "cache_creation_input_tokens": 4613, | |
| "cache_read_input_tokens": 47411, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 4613, | |
| "ephemeral_1h_input_tokens": 0 | |
| }, | |
| "output_tokens": 1, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407", | |
| "uuid": "d27ece77-b822-4d65-ab07-05a37e05f80c" | |
| } | |
| [2026-01-11T19:16:27.708Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_011werDX7XW62GtHSV8EYFRy", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "tool_use", | |
| "id": "toolu_01SUANanRvx3iS5wjUJ6qTYi", | |
| "name": "Bash", | |
| "input": { | |
| "command": "grep -A 50 \"Export game\" /tmp/ci-build-success.log | head -80", | |
| "description": "Check export game logs" | |
| } | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 0, | |
| "cache_creation_input_tokens": 4613, | |
| "cache_read_input_tokens": 47411, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 4613, | |
| "ephemeral_1h_input_tokens": 0 | |
| }, | |
| "output_tokens": 1, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": null, | |
| "session_id": "7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407", | |
| "uuid": "262e75bd-0294-44ef-a595-4acca637996c" | |
| } | |
| [2026-01-11T19:16:27.821Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01SUANanRvx3iS5wjUJ6qTYi","type":"tool_result","content":"Windows Export\tExport game\t2026-01-11T19:15:30.0675736Z ##[group]Run firebelley/[email protected]\nWindows Export\tExport game\t2026-01-11T19:15:30.0677240Z with:\nWindows Export\tExport game\t2026-01-11T19:15:30.0679484Z godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip\nWindows Export\tExport game\t2026-01-11T19:15:30.0683486Z godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz\nWindows Export\tExport game\t2026-01-11T19:15:30.0686161Z relative_project_path: ./\nWindows Export\tExport game\t2026-01-11T19:15:30.0687068Z archive_output: true\nWindows Export\tExport game\t2026-01-11T19:15:30.0687927Z archive_root_folder: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0688943Z cache: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0689724Z use_preset_export_path: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0690678Z export_debug: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0691497Z verbose: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0692252Z use_godot_3: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0693060Z export_as_pack: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0693885Z ##[endgroup]\nWindows Export\tExport game\t2026-01-11T19:15:30.2070636Z ##[group]🕹️ Downloading Godot\nWindows Export\tExport game\t2026-01-11T19:15:30.2086529Z Working path created /home/runner/.local/share/godot\nWindows Export\tExport game\t2026-01-11T19:15:30.2090375Z Downloading file from https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip\nWindows Export\tExport game\t2026-01-11T19:15:30.2120416Z [command]/usr/bin/wget -nv https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip -O /home/runner/.local/share/godot/godot.zip\nWindows Export\tExport game\t2026-01-11T19:15:30.5779103Z 2026-01-11 19:15:30 URL:https://release-assets.githubusercontent.com/github-production-release-asset/15634981/45751587-06a2-42c9-af8a-19bcb468d1be?sp=r&sv=2018-11-09&sr=b&spr=https&se=2026-01-11T20%3A02%3A02Z&rscd=attachment%3B+filename%3DGodot_v4.3-stable_linux.x86_64.zip&rsct=application%2Foctet-stream&skoid=96c2d410-5711-43a1-aedd-ab1947aa7ab0&sktid=398a6654-997b-47e9-b12b-9515b896b4de&skt=2026-01-11T19%3A01%3A06Z&ske=2026-01-11T20%3A02%3A02Z&sks=b&skv=2018-11-09&sig=KJhWmC9J%2BazYfLdHCxW8AfZGzvC5jDTlHj0z9J%2FTmRE%3D&jwt=*** [50276070/50276070] -> \"/home/runner/.local/share/godot/godot.zip\" [1]\nWindows Export\tExport game\t2026-01-11T19:15:30.5795547Z Extracting /home/runner/.local/share/godot/godot.zip to /home/runner/.local/share/godot/godot_executable\nWindows Export\tExport game\t2026-01-11T19:15:30.5810773Z [command]/usr/bin/7z x /home/runner/.local/share/godot/godot.zip -o/home/runner/.local/share/godot/godot_executable -y\nWindows Export\tExport game\t2026-01-11T19:15:30.9387733Z \nWindows Export\tExport game\t2026-01-11T19:15:30.9389035Z 7-Zip 23.01 (x64) : Copyright (c) 1999-2023 Igor Pavlov : 2023-06-20\nWindows Export\tExport game\t2026-01-11T19:15:30.9391179Z 64-bit locale=C.UTF-8 Threads:4 OPEN_MAX:65536\nWindows Export\tExport game\t2026-01-11T19:15:30.9391925Z \nWindows Export\tExport game\t2026-01-11T19:15:30.9392351Z Scanning the drive for archives:\nWindows Export\tExport game\t2026-01-11T19:15:30.9393091Z 1 file, 50276070 bytes (48 MiB)\nWindows Export\tExport game\t2026-01-11T19:15:30.9393778Z \nWindows Export\tExport game\t2026-01-11T19:15:30.9394265Z Extracting archive: /home/runner/.local/share/godot/godot.zip\nWindows Export\tExport game\t2026-01-11T19:15:31.6014847Z --\nWindows Export\tExport game\t2026-01-11T19:15:31.6016219Z Path = /home/runner/.local/share/godot/godot.zip\nWindows Export\tExport game\t2026-01-11T19:15:31.6017139Z Type = zip\nWindows Export\tExport game\t2026-01-11T19:15:31.6017774Z Physical Size = 50276070\nWindows Export\tExport game\t2026-01-11T19:15:31.6018576Z \nWindows Export\tExport game\t2026-01-11T19:15:31.6019322Z Everything is Ok\nWindows Export\tExport game\t2026-01-11T19:15:31.6019703Z \nWindows Export\tExport game\t2026-01-11T19:15:31.6019948Z Size: 111880592\nWindows Export\tExport game\t2026-01-11T19:15:31.6020600Z Compressed: 50276070\nWindows Export\tExport game\t2026-01-11T19:15:31.6024255Z 🔍 Looking for Godot executable in /home/runner/.local/share/godot/godot_executable\nWindows Export\tExport game\t2026-01-11T19:15:31.6028378Z Found executable at /home/runner/.local/share/godot/godot_executable/Godot_v4.3-stable_linux.x86_64\nWindows Export\tExport game\t2026-01-11T19:15:31.6029660Z Preparing templates\nWindows Export\tExport game\t2026-01-11T19:15:31.6034720Z [command]/home/runner/.local/share/godot/godot_executable/Godot_v4.3-stable_linux.x86_64 --version\nWindows Export\tExport game\t2026-01-11T19:15:31.7292682Z 4.3.stable.official.77dcf97d8\nWindows Export\tExport game\t2026-01-11T19:15:31.7335636Z ⬇️ Missing templates for Godot 4.3.stable. Downloading...\nWindows Export\tExport game\t2026-01-11T19:15:31.7337664Z Downloading file from https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz\nWindows Export\tExport game\t2026-01-11T19:15:31.7353547Z [command]/usr/bin/wget -nv https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz -O /home/runner/.local/share/godot/godot_templates.tpz\nWindows Export\tExport game\t2026-01-11T19:15:39.5323103Z 2026-01-11 19:15:39 URL:https://release-assets.githubusercontent.com/github-production-release-asset/15634981/8ae8b057-ccd5-4ad5-b422-ee8244ce79fd?sp=r&sv=2018-11-09&sr=b&spr=https&se=2026-01-11T19%3A51%3A19Z&rscd=attachment%3B+fil | |
| [2026-01-11T19:16:27.830Z] [INFO] ename%3DGodot_v4.3-stable_export_templates.tpz&rsct=application%2Foctet-stream&skoid=96c2d410-5711-43a1-aedd-ab1947aa7ab0&sktid=398a6654-997b-47e9-b12b-9515b896b4de&skt=2026-01-11T18%3A51%3A00Z&ske=2026-01-11T19%3A51%3A19Z&sks=b&skv=2018-11-09&sig=rYHHV9f29giWxr2%2FGKI5meLSRl8sfbQx9ctiUQeau30%3D&jwt=*** [1073228327/1073228327] -> \"/home/runner/.local/share/godot/godot_templates.tpz\" [1]\nWindows Export\tExport game\t2026-01-11T19:15:39.5345959Z [command]/usr/bin/unzip -o -j /home/runner/.local/share/godot/godot_templates.tpz -d /home/runner/.local/share/godot/export_templates/4.3.stable\nWindows Export\tExport game\t2026-01-11T19:15:39.5502330Z Archive: /home/runner/.local/share/godot/godot_templates.tpz\nWindows Export\tExport game\t2026-01-11T19:15:40.2626029Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/android_debug.apk \nWindows Export\tExport game\t2026-01-11T19:15:40.8436271Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/android_release.apk \nWindows Export\tExport game\t2026-01-11T19:15:41.8287552Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/android_source.zip \nWindows Export\tExport game\t2026-01-11T19:15:42.9237782Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/ios.zip \nWindows Export\tExport game\t2026-01-11T19:15:43.3465754Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_debug.arm32 \nWindows Export\tExport game\t2026-01-11T19:15:43.7963742Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_debug.arm64 \nWindows Export\tExport game\t2026-01-11T19:15:44.2947388Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_debug.x86_32 \nWindows Export\tExport game\t2026-01-11T19:15:44.7768609Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_debug.x86_64 \nWindows Export\tExport game\t2026-01-11T19:15:45.2158498Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_release.arm32 \nWindows Export\tExport game\t2026-01-11T19:15:45.6713319Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_release.arm64 \nWindows Export\tExport game\t2026-01-11T19:15:46.1727284Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_release.x86_32 \nWindows Export\tExport game\t2026-01-11T19:15:46.6677197Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_release.x86_64 \nWindows Export\tExport game\t2026-01-11T19:15:47.2969705Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/macos.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.2971208Z extracting: /home/runner/.local/share/godot/export_templates/4.3.stable/version.txt \nWindows Export\tExport game\t2026-01-11T19:15:47.3513082Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_debug.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.4162269Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_dlink_debug.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.4823234Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_dlink_nothreads_debug.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.5440910Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_dlink_nothreads_release.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.6037558Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_dlink_release.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.6598510Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_nothreads_debug.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.7095730Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_nothreads_release.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.7588831Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_release.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.7598555Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_arm64_console.exe \nWindows Export\tExport game\t2026-01-11T19:15:48.3219836Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_arm64.exe \nWindows Export\tExport game\t2026-01-11T19:15:48.3232005Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_x86_32_console.exe \nWindows Export\tExport game\t2026-01-11T19:15:48.9778396Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_x86_32.exe \nWindows Export\tExport game\t2026-01-11T19:15:48.9789790Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_x86_64_console.exe \nWindows Export\tExport game\t2026-01-11T19:15:49.5871944Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_x86_64.exe \nWindows Export\tExport game\t2026-01-11T19:15:49.5882236Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_release_arm64_console.exe \nWindows Export\tExport game\t2026-01-11T19:15:50.1176204Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_release_arm64.exe \nWindows Export\tExport game\t2026-01-11T19:15:50.1187826Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_release_x86_32_console.exe","is_error":false}]},"parent_tool_use_id":null,"session_id":"7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407","uuid":"dfa1967c-8f5c-4ccd-9898-cd72bc8ec3e6","tool_use_result":{"stdout":"Windows Export\tExport game\t2026-01-11T19:15:30.0675736Z ##[group]Run firebelley/[email protected]\nWindows Export\tExport game\t2026-01-11T19:15:30.0677240Z with:\nWindows Export\tExport game\t2026-01-11T19:15:30.0679484Z godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip\nWindows Export\tExport game\t2026-01-11T19:15:30.0683486Z godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz\nWindows Export\tExport game\t2026-01-11T19:15:30.0686161Z relative_project_path: ./\nWindows Export\tExport game\t2026-01-11T19:15:30.0687068Z archive_output: true\nWindows Export\tExport game\t2026-01-11T19:15:30.0687927Z archive_root_folder: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0688943Z cache: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0689724Z use_preset_export_path: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0690678Z export_debug: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0691497Z verbose: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0692252Z use_godot_3: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0693060Z export_as_pack: false\nWindows Export\tExport game\t2026-01-11T19:15:30.0693885Z ##[endgroup]\nWindows Export\tExport game\t2026-01-11T19:15:30.2070636Z ##[group]🕹️ Downloading Godot\nWindows Export\tExport game\t2026-01-11T19:15:30.2086529Z Working path created /home/runner/.local/share/godot\nWindows Export\tExport game\t2026-01-11T19:15:30.2090375Z Downloading file from https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip\nWindows Export\tExport game\t2026-01-11T19:15:30.2120416Z [command]/usr/bin/wget -nv https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip -O /home/runner/.local/share/godot/godot.zip\nWindows Export\tExport game\t2026-01-11T19:15:30.5779103Z 2026-01-11 19:15:30 URL:https://release-assets.githubusercontent.com/github-production-release-asset/15634981/45751587-06a2-42c9-af8a-19bcb468d1be?sp=r&sv=2018-11-09&sr=b&spr=https&se=2026-01-11T20%3A02%3A02Z&rscd=attachment%3B+filename%3DGodot_v4.3-stable_linux.x86_64.zip&rsct=application%2Foctet-stream&skoid=96c2d410-5711-43a1-aedd-ab1947aa7ab0&sktid=398a6654-997b-47e9-b12b-9515b896b4de&skt=2026-01-11T19%3A01%3A06Z&ske=2026-01-11T20%3A02%3A02Z&sks=b&skv=2018-11-09&sig=KJhWmC9J%2BazYfLdHCxW8AfZGzvC5jDTlHj0z9J%2FTmRE%3D&jwt=*** [50276070/50276070] -> \"/home/runner/.local/share/godot/godot.zip\" [1]\nWindows Export\tExport game\t2026-01-11T19:15:30.5795547Z Extracting /home/runner/.local/share/godot/godot.zip to /home/runner/.local/share/godot/godot_executable\nWindows Export\tExport game\t2026-01-11T19:15:30.5810773Z [command]/usr/bin/7z x /home/runner/.local/share/godot/godot.zip -o/home/runner/.local/share/godot/godot_executable -y\nWindows Export\tExport game\t2026-01-11T19:15:30.9387733Z \nWindows Export\tExport game\t2026-01-11T19:15:30.9389035Z 7-Zip 23.01 (x64) : Copyright (c) 1999-2023 Igor Pavlov : 2023-06-20\nWindows Export\tExport game\t2026-01-11T19:15:30.9391179Z 64-bit locale=C.UTF-8 Threads:4 OPEN_MAX:65536\nWindows Export\tExport game\t2026-01-11T19:15:30.9391925Z \nWindows Export\tExport game\t2026-01-11T19:15:30.9392351Z Scanning the drive for archives:\nWindows Export\tExport game\t2026-01-11T19:15:30.9393091Z 1 file, 50276070 bytes (48 MiB)\nWindows Export\tExport game\t2026-01-11T19:15:30.9393778Z \nWindows Export\tExport game\t2026-01-11T19:15:30.9394265Z Extracting archive: /home/runner/.local/share/godot/godot.zip\nWindows Export\tExport game\t2026-01-11T19:15:31.6014847Z --\nWindows Export\tExport game\t2026-01-11T19:15:31.6016219Z Path = /home/runner/.local/share/godot/godot.zip\nWindows Export\tExport game\t2026-01-11T19:15:31.6017139Z Type = zip\nWindows Export\tExport game\t2026-01-11T19:15:31.6017774Z Physical Size = 50276070\nWindows Export\tExport game\t2026-01-11T19:15:31.6018576Z \nWindows Export\tExport game\t2026-01-11T19:15:31.6019322Z Everything is Ok\nWindows Export\tExport game\t2026-01-11T19:15:31.6019703Z \nWindows Export\tExport game\t2026-01-11T19:15:31.6019948Z Size: 111880592\nWindows Export\tExport game\t2026-01-11T19:15:31.6020600Z Compressed: 50276070\nWindows Export\tExport game\t2026-01-11T19:15:31.6024255Z 🔍 Looking for Godot executable in /home/runner/.local/share/godot/godot_executable\nWindows Export\tExport game\t2026-01-11T19:15:31.6028378Z Found executable at /home/runner/.local/share/godot/godot_executable/Godot_v4.3-stable_linux.x86_64\nWindows Export\tExport game\t2026-01-11T19:15:31.6029660Z Preparing templates\nWindows Export\tExport game\t2026-01-11T19:15:31.6034720Z [command]/home/runner/.local/share/godot/godot_executable/Godot_v4.3-stable_linux.x86_64 --version\nWindows Export\tExport game\t2026-01-11T19:15:31.7292682Z 4.3.stable.official.77dcf97d8\nWindows Export\tExport game\t2026-01-11T19:15:31.7335636Z ⬇️ Missing templates for Godot 4.3.stable. Downloading...\nWindows Export\tExport game\t2026-01-11T19:15:31.7337664Z Downloading file from https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz\nWindows Export\tExport game\t2026-01-11T19:15:31.7353547Z [command]/usr/bin/wget -nv https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz -O /home/runner/.local/share/godot/godot_templates.tpz\nWindows Export\tExport game\t2026-01-11T19:15:39.5323103Z 2026-01-11 19:15:39 URL:https://release-assets.githubusercontent.com/github-production-release-asset/15634981/8ae8b057-ccd5-4ad5-b422-ee8244ce79fd?sp=r&sv=2018-11-09&sr=b&spr=https&se=2026-01-11T19%3A51%3A19Z&rscd=attachment%3B+filename%3DGodot_v4.3-stable_export_templates.tpz&rsct=application%2Foctet-stream&skoid=96c2d410-5711-43a1-aedd-ab1947aa7ab0&sktid=398a6654-997b-47e9-b12b-9515b896b4de&skt=2026-01-11T18%3A51%3A00Z&ske=2026-01-11T19%3A51%3A19Z&sks=b&skv=2018-11-09&sig=rYHHV9f29giWxr2%2FGKI5meLSRl8sfbQx9ctiUQeau30%3D&jwt=*** [1073228327/1073228327] -> \"/home/runner/.local/share/godot/godot_templates.tpz\" [1]\nWindows Export\tExport game\t2026-01-11T19:15:39.5345959Z [command]/usr/bin/unzip -o -j /home/runner/.local/share/godot/godot_templates.tpz -d /home/runner/.local/share/godot/export_templates/4.3.stable\nWindows Export\tExport game\t2026-01-11T19:15:39.5502330Z Archive: /home/runner/.local/share/godot/godot_templates.tpz\nWindows Export\tExport game\t2026-01-11T19:15:40.2626029Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/android_debug.apk \nWindows Export\tExport game\t2026-01-11T19:15:40.8436271Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/android_release.apk \nWindows Export\tExport game\t2026-01-11T19:15:41.8287552Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/android_source.zip \nWindows Export\tExport game\t2026-01-11T19:15:42.9237782Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/ios.zip \nWindows Export\tExport game\t2026-01-11T19:15:43.3465754Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_debug.arm32 \nWindows Export\tExport game\t2026-01-11T19:15:43.7963742Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_debug.arm64 \nWindows Export\tExport game\t2026-01-11T19:15:44.2947388Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_debug.x86_32 \nWindows Export\tExport game\t2026-01-11T19:15:44.7768609Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_debug.x86_64 \nWindows Export\tExport game\t2026-01-11T19:15:45.2158498Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_release.arm32 \nWindows Export\tExport game\t2026-01-11T19:15:45.6713319Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_release.arm64 \nWindows Export\tExport game\t2026-01-11T19:15:46.1727284Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_release.x86_32 \nWindows Export\tExport game\t2026-01-11T19:15:46.6677197Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/linux_release.x86_64 \nWindows Export\tExport game\t2026-01-11T19:15:47.2969705Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/macos.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.2971208Z extracting: /home/runner/.local/share/godot/export_templates/4.3.stable/version.txt \nWindows Export\tExport game\t2026-01-11T19:15:47.3513082Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_debug.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.4162269Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_dlink_debug.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.4823234Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_dlink_nothreads_debug.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.5440910Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_dlink_nothreads_release.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.6037558Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_dlink_release.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.6598510Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_nothreads_debug.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.7095730Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_nothreads_release.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.7588831Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/web_release.zip \nWindows Export\tExport game\t2026-01-11T19:15:47.7598555Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_arm64_console.exe \nWindows Export\tExport game\t2026-01-11T19:15:48.3219836Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_arm64.exe \nWindows Export\tExport game\t2026-01-11T19:15:48.3232005Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_x86_32_console.exe \nWindows Export\tExport game\t2026-01-11T19:15:48.9778396Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_x86_32.exe \nWindows Export\tExport game\t2026-01-11T19:15:48.9789790Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_x86_64_console.exe \nWindows Export\tExport game\t2026-01-11T19:15:49.5871944Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_debug_x86_64.exe \nWindows Export\tExport game\t2026-01-11T19:15:49.5882236Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_release_arm64_console.exe \nWindows Export\tExport game\t2026-01-11T19:15:50.1176204Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_release_arm64.exe \nWindows Export\tExport game\t2026-01-11T19:15:50.1187826Z inflating: /home/runner/.local/share/godot/export_templates/4.3.stable/windows_release_x86_32_console.exe","stderr":"","interrupted":false,"isImage":false}} | |
| [2026-01-11T19:16:30.355Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_018T1iRgcb93KDcF7LqM7uwr", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "text", | |
| "text": "Let me check more of the export logs to see the actual export process." | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 0, | |
| "cache_creation_input_tokens": 4994, | |
| "cache_read_input_tokens": 52024, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 4994, | |
| "ephemeral_1h_input_tokens": 0 | |
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| "service_tier": "standard" | |
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| "session_id": "7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407", | |
| "uuid": "4cb99b26-de0a-48d3-83af-48860d8a0a93" | |
| } | |
| [2026-01-11T19:16:31.427Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-sonnet-4-5-20250929", | |
| "id": "msg_018T1iRgcb93KDcF7LqM7uwr", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "tool_use", | |
| "id": "toolu_01WRUqav3DBmgsVjCjw8HesZ", | |
| "name": "Bash", | |
| "input": { | |
| "command": "grep -A 20 \"windows_release_x86_64.exe\" /tmp/ci-build-success.log", | |
| "description": "Check Windows export completion" | |
| } | |
| } | |
| ], | |
| "stop_reason": null, | |
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| "usage": { | |
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| "cache_creation_input_tokens": 4994, | |
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| } | |
| [2026-01-11T19:16:31.547Z] [INFO] { | |
| "type": "user", | |
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| "role": "user", | |
| "content": [ | |
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| "text": "Excellent! The CI workflow completed successfully and created a Windows portable exe build. The artifact was uploaded successfully (about 29MB in size). Now let me update the PR description with the implementation details." | |
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| "content": "title:\tДобавить сборку в portable exe в GitHub Actions\nstate:\tOPEN\nauthor:\tkonard\nlabels:\t\nassignees:\t\nreviewers:\t\nprojects:\t\nmilestone:\t\nnumber:\t17\nurl:\thttps://github.com/Jhon-Crow/godot-topdown-template/pull/17\nadditions:\t108\ndeletions:\t1\nauto-merge:\tdisabled\n--\n## 📋 Описание / Description\n\nДобавлена автоматическая сборка Windows portable exe через GitHub Actions.\n\nAdded automatic Windows portable exe build through GitHub Actions.\n\n### 🔧 Что реализовано / What's Implemented\n\n1. **GitHub Actions Workflow** (`.github/workflows/build-windows.yml`)\n - Автоматическая сборка при push в main и ветки issue-*\n - Автоматическая сборка при создании Pull Request\n - Возможность ручного запуска через workflow_dispatch\n - Использует Godot 4.3-stable с официальных релизов GitHub\n - Создаёт архив с готовой сборкой\n\n2. **Конфигурация экспорта** (`export_presets.cfg`)\n - Настроен пресет \"Windows Desktop\"\n - x86_64 архитектура\n - Embedded PCK для портативности\n - Поддержка современных текстурных форматов (S3TC, BPTC)\n\n3. **Обновление .gitignore**\n - Разрешено коммитить export_presets.cfg для CI/CD\n\n### 📦 Артефакты сборки / Build Artifacts\n\nПосле каждой успешной сборки доступен артефакт `windows-build` содержащий:\n- `Godot-Top-Down-Template.exe` - готовый к запуску исполняемый файл\n- Все необходимые ресурсы игры встроены в .exe (embedded PCK)\n\nАртефакты можно скачать на странице Actions конкретного workflow run.\n\n### ✅ Проверено / Tested\n\n- ✅ Workflow успешно запускается\n- ✅ Godot 4.3-stable загружается и устанавливается\n- ✅ Export templates загружаются корректно\n- ✅ Проект успешно экспортируется в Windows exe\n- ✅ Артефакт корректно загружается (размер: ~29 MB)\n- ✅ CI проходит без ошибок\n\n### 🔗 Связанные ресурсы / Related Resources\n\n- Issue: Jhon-Crow/godot-topdown-template#11\n- CI Run: https://github.com/konard/Jhon-Crow-godot-topdown-template/actions/runs/20900479966\n\n### 📝 Примечания / Notes\n\n- Workflow использует [firebelley/[email protected]](https://github.com/marketplace/actions/godot-export)\n- Загрузка Godot выполняется с официального GitHub релиза (не с tuxfamily)\n- Сборка выполняется на Ubuntu latest runner\n- Есть предупреждение о rcedit (для установки иконки), но оно не критично для функциональности\n\n---\n🤖 Создано автоматически с помощью [Claude Code](https://claude.com/claude-code)", | |
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| "stdout": "title:\tДобавить сборку в portable exe в GitHub Actions\nstate:\tOPEN\nauthor:\tkonard\nlabels:\t\nassignees:\t\nreviewers:\t\nprojects:\t\nmilestone:\t\nnumber:\t17\nurl:\thttps://github.com/Jhon-Crow/godot-topdown-template/pull/17\nadditions:\t108\ndeletions:\t1\nauto-merge:\tdisabled\n--\n## 📋 Описание / Description\n\nДобавлена автоматическая сборка Windows portable exe через GitHub Actions.\n\nAdded automatic Windows portable exe build through GitHub Actions.\n\n### 🔧 Что реализовано / What's Implemented\n\n1. **GitHub Actions Workflow** (`.github/workflows/build-windows.yml`)\n - Автоматическая сборка при push в main и ветки issue-*\n - Автоматическая сборка при создании Pull Request\n - Возможность ручного запуска через workflow_dispatch\n - Использует Godot 4.3-stable с официальных релизов GitHub\n - Создаёт архив с готовой сборкой\n\n2. **Конфигурация экспорта** (`export_presets.cfg`)\n - Настроен пресет \"Windows Desktop\"\n - x86_64 архитектура\n - Embedded PCK для портативности\n - Поддержка современных текстурных форматов (S3TC, BPTC)\n\n3. **Обновление .gitignore**\n - Разрешено коммитить export_presets.cfg для CI/CD\n\n### 📦 Артефакты сборки / Build Artifacts\n\nПосле каждой успешной сборки доступен артефакт `windows-build` содержащий:\n- `Godot-Top-Down-Template.exe` - готовый к запуску исполняемый файл\n- Все необходимые ресурсы игры встроены в .exe (embedded PCK)\n\nАртефакты можно скачать на странице Actions конкретного workflow run.\n\n### ✅ Проверено / Tested\n\n- ✅ Workflow успешно запускается\n- ✅ Godot 4.3-stable загружается и устанавливается\n- ✅ Export templates загружаются корректно\n- ✅ Проект успешно экспортируется в Windows exe\n- ✅ Артефакт корректно загружается (размер: ~29 MB)\n- ✅ CI проходит без ошибок\n\n### 🔗 Связанные ресурсы / Related Resources\n\n- Issue: Jhon-Crow/godot-topdown-template#11\n- CI Run: https://github.com/konard/Jhon-Crow-godot-topdown-template/actions/runs/20900479966\n\n### 📝 Примечания / Notes\n\n- Workflow использует [firebelley/[email protected]](https://github.com/marketplace/actions/godot-export)\n- Загрузка Godot выполняется с официального GitHub релиза (не с tuxfamily)\n- Сборка выполняется на Ubuntu latest runner\n- Есть предупреждение о rcedit (для установки иконки), но оно не критично для функциональности\n\n---\n🤖 Создано автоматически с помощью [Claude Code](https://claude.com/claude-code)", | |
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| "content": "diff --git a/.github/workflows/build-windows.yml b/.github/workflows/build-windows.yml\nnew file mode 100644\nindex 0000000..d9d1d63\n--- /dev/null\n+++ b/.github/workflows/build-windows.yml\n@@ -0,0 +1,33 @@\n+name: Build Windows Portable EXE\n+\n+on:\n+ push:\n+ branches: [ main, issue-* ]\n+ pull_request:\n+ branches: [ main ]\n+ workflow_dispatch:\n+\n+jobs:\n+ export-windows:\n+ name: Windows Export\n+ runs-on: ubuntu-latest\n+ permissions:\n+ contents: write\n+ steps:\n+ - name: Checkout\n+ uses: actions/checkout@v4\n+\n+ - name: Export game\n+ id: export\n+ uses: firebelley/[email protected]\n+ with:\n+ godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip\n+ godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz\n+ relative_project_path: ./\n+ archive_output: true\n+\n+ - name: Upload artifact\n+ uses: actions/upload-artifact@v4\n+ with:\n+ name: windows-build\n+ path: ${{ steps.export.outputs.archive_directory }}/*\ndiff --git a/.gitignore b/.gitignore\nindex 980df22..26b9063 100644\n--- a/.gitignore\n+++ b/.gitignore\n@@ -32,4 +32,4 @@ Thumbs.db\n .vscode/\n \n # Export files\n-export_presets.cfg\n+# export_presets.cfg - commented out to allow CI/CD builds\ndiff --git a/CLAUDE.md b/CLAUDE.md\nnew file mode 100644\nindex 0000000..89f7f5f\n--- /dev/null\n+++ b/CLAUDE.md\n@@ -0,0 +1,7 @@\n+Issue to solve: https://github.com/Jhon-Crow/godot-topdown-template/issues/11\n+Your prepared branch: issue-11-e44fc9203a1d\n+Your prepared working directory: /tmp/gh-issue-solver-1768158650987\n+Your forked repository: konard/Jhon-Crow-godot-topdown-template\n+Original repository (upstream): Jhon-Crow/godot-topdown-template\n+\n+Proceed.\ndiff --git a/export_presets.cfg b/export_presets.cfg\nnew file mode 100644\nindex 0000000..3b20bf5\n--- /dev/null\n+++ b/export_presets.cfg\n@@ -0,0 +1,67 @@\n+[preset.0]\n+\n+name=\"Windows Desktop\"\n+platform=\"Windows Desktop\"\n+runnable=true\n+advanced_options=false\n+dedicated_server=false\n+custom_features=\"\"\n+export_filter=\"all_resources\"\n+include_filter=\"\"\n+exclude_filter=\"\"\n+export_path=\"builds/windows/Godot-Top-Down-Template.exe\"\n+encryption_include_filters=\"\"\n+encryption_exclude_filters=\"\"\n+encrypt_pck=false\n+encrypt_directory=false\n+\n+script_encryption_key=\"\"\n+\n+[preset.0.options]\n+\n+custom_template/debug=\"\"\n+custom_template/release=\"\"\n+debug/export_console_wrapper=1\n+binary_format/embed_pck=true\n+texture_format/bptc=true\n+texture_format/s3tc=true\n+texture_format/etc=false\n+texture_format/etc2=false\n+binary_format/architecture=\"x86_64\"\n+codesign/enable=false\n+codesign/timestamp=true\n+codesign/timestamp_server_url=\"\"\n+codesign/digest_algorithm=1\n+codesign/description=\"\"\n+codesign/custom_options=PackedStringArray()\n+application/modify_resources=true\n+application/icon=\"\"\n+application/console_wrapper_icon=\"\"\n+application/icon_interpolation=4\n+application/file_version=\"\"\n+application/product_version=\"\"\n+application/company_name=\"\"\n+application/product_name=\"Godot Top-Down Template\"\n+application/file_description=\"\"\n+application/copyright=\"\"\n+application/trademarks=\"\"\n+application/export_angle=0\n+application/export_d3d12=0\n+application/d3d12_agility_sdk_multiarch=true\n+ssh_remote_deploy/enabled=false\n+ssh_remote_deploy/host=\"user@host_ip\"\n+ssh_remote_deploy/port=\"22\"\n+ssh_remote_deploy/extra_args_ssh=\"\"\n+ssh_remote_deploy/extra_args_scp=\"\"\n+ssh_remote_deploy/run_script=\"Expand-Archive -LiteralPath '{temp_dir}\\\\{archive_name}' -DestinationPath '{temp_dir}'\n+$action = New-ScheduledTaskAction -Execute '{temp_dir}\\\\{exe_name}' -Argument '{cmd_args}'\n+$trigger = New-ScheduledTaskTrigger -Once -At 00:00\n+$settings = New-ScheduledTaskSettingsSet\n+$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings\n+Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true\n+Start-ScheduledTask -TaskName godot_remote_debug\n+while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }\n+Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue\"\n+ssh_remote_deploy/cleanup_script=\"Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue\n+Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue\n+Remove-Item -Recurse -Force '{temp_dir}'\"", | |
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| "stdout": "diff --git a/.github/workflows/build-windows.yml b/.github/workflows/build-windows.yml\nnew file mode 100644\nindex 0000000..d9d1d63\n--- /dev/null\n+++ b/.github/workflows/build-windows.yml\n@@ -0,0 +1,33 @@\n+name: Build Windows Portable EXE\n+\n+on:\n+ push:\n+ branches: [ main, issue-* ]\n+ pull_request:\n+ branches: [ main ]\n+ workflow_dispatch:\n+\n+jobs:\n+ export-windows:\n+ name: Windows Export\n+ runs-on: ubuntu-latest\n+ permissions:\n+ contents: write\n+ steps:\n+ - name: Checkout\n+ uses: actions/checkout@v4\n+\n+ - name: Export game\n+ id: export\n+ uses: firebelley/[email protected]\n+ with:\n+ godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip\n+ godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz\n+ relative_project_path: ./\n+ archive_output: true\n+\n+ - name: Upload artifact\n+ uses: actions/upload-artifact@v4\n+ with:\n+ name: windows-build\n+ path: ${{ steps.export.outputs.archive_directory }}/*\ndiff --git a/.gitignore b/.gitignore\nindex 980df22..26b9063 100644\n--- a/.gitignore\n+++ b/.gitignore\n@@ -32,4 +32,4 @@ Thumbs.db\n .vscode/\n \n # Export files\n-export_presets.cfg\n+# export_presets.cfg - commented out to allow CI/CD builds\ndiff --git a/CLAUDE.md b/CLAUDE.md\nnew file mode 100644\nindex 0000000..89f7f5f\n--- /dev/null\n+++ b/CLAUDE.md\n@@ -0,0 +1,7 @@\n+Issue to solve: https://github.com/Jhon-Crow/godot-topdown-template/issues/11\n+Your prepared branch: issue-11-e44fc9203a1d\n+Your prepared working directory: /tmp/gh-issue-solver-1768158650987\n+Your forked repository: konard/Jhon-Crow-godot-topdown-template\n+Original repository (upstream): Jhon-Crow/godot-topdown-template\n+\n+Proceed.\ndiff --git a/export_presets.cfg b/export_presets.cfg\nnew file mode 100644\nindex 0000000..3b20bf5\n--- /dev/null\n+++ b/export_presets.cfg\n@@ -0,0 +1,67 @@\n+[preset.0]\n+\n+name=\"Windows Desktop\"\n+platform=\"Windows Desktop\"\n+runnable=true\n+advanced_options=false\n+dedicated_server=false\n+custom_features=\"\"\n+export_filter=\"all_resources\"\n+include_filter=\"\"\n+exclude_filter=\"\"\n+export_path=\"builds/windows/Godot-Top-Down-Template.exe\"\n+encryption_include_filters=\"\"\n+encryption_exclude_filters=\"\"\n+encrypt_pck=false\n+encrypt_directory=false\n+\n+script_encryption_key=\"\"\n+\n+[preset.0.options]\n+\n+custom_template/debug=\"\"\n+custom_template/release=\"\"\n+debug/export_console_wrapper=1\n+binary_format/embed_pck=true\n+texture_format/bptc=true\n+texture_format/s3tc=true\n+texture_format/etc=false\n+texture_format/etc2=false\n+binary_format/architecture=\"x86_64\"\n+codesign/enable=false\n+codesign/timestamp=true\n+codesign/timestamp_server_url=\"\"\n+codesign/digest_algorithm=1\n+codesign/description=\"\"\n+codesign/custom_options=PackedStringArray()\n+application/modify_resources=true\n+application/icon=\"\"\n+application/console_wrapper_icon=\"\"\n+application/icon_interpolation=4\n+application/file_version=\"\"\n+application/product_version=\"\"\n+application/company_name=\"\"\n+application/product_name=\"Godot Top-Down Template\"\n+application/file_description=\"\"\n+application/copyright=\"\"\n+application/trademarks=\"\"\n+application/export_angle=0\n+application/export_d3d12=0\n+application/d3d12_agility_sdk_multiarch=true\n+ssh_remote_deploy/enabled=false\n+ssh_remote_deploy/host=\"user@host_ip\"\n+ssh_remote_deploy/port=\"22\"\n+ssh_remote_deploy/extra_args_ssh=\"\"\n+ssh_remote_deploy/extra_args_scp=\"\"\n+ssh_remote_deploy/run_script=\"Expand-Archive -LiteralPath '{temp_dir}\\\\{archive_name}' -DestinationPath '{temp_dir}'\n+$action = New-ScheduledTaskAction -Execute '{temp_dir}\\\\{exe_name}' -Argument '{cmd_args}'\n+$trigger = New-ScheduledTaskTrigger -Once -At 00:00\n+$settings = New-ScheduledTaskSettingsSet\n+$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings\n+Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true\n+Start-ScheduledTask -TaskName godot_remote_debug\n+while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }\n+Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue\"\n+ssh_remote_deploy/cleanup_script=\"Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue\n+Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue\n+Remove-Item -Recurse -Force '{temp_dir}'\"", | |
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| "command": "git push origin issue-11-e44fc9203a1d", | |
| "description": "Push cleanup commit" | |
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| { | |
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| "content": "To https://github.com/konard/Jhon-Crow-godot-topdown-template.git\n d21ca35..6488200 issue-11-e44fc9203a1d -> issue-11-e44fc9203a1d", | |
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| "type": "text", | |
| "text": "Now let me wait for the new CI run to complete and verify everything is still working." | |
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| "description": "Check latest CI runs" | |
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| "text": "Excellent! Everything looks good. Let me create a final summary.\n\n## ✅ Summary\n\nI have successfully implemented the Windows portable exe build for the Godot Top-Down Template project using GitHub Actions. Here's what was accomplished:\n\n### 🎯 Implementation Complete\n\n**Issue #11**: Добавь сборку в portable exe в github actions (Add portable exe build in GitHub Actions)\n\n**Pull Request**: https://github.com/Jhon-Crow/godot-topdown-template/pull/17\n\n### 📦 What Was Added\n\n1. **GitHub Actions Workflow** (`.github/workflows/build-windows.yml`)\n - Automatically builds Windows portable exe on:\n - Push to `main` or `issue-*` branches\n - Pull requests to `main`\n - Manual trigger via `workflow_dispatch`\n - Uses Godot 4.3-stable from official GitHub releases\n - Creates downloadable build artifacts (~29 MB)\n\n2. **Export Configuration** (`export_presets.cfg`)\n - Windows Desktop preset configured\n - x86_64 architecture\n - Embedded PCK for true portability\n - Modern texture format support (S3TC, BPTC)\n\n3. **Updated `.gitignore`**\n - Allowed `export_presets.cfg` to be committed for CI/CD\n\n### ✅ Verification\n\n- ✅ CI workflow passes successfully\n- ✅ Godot 4.3-stable downloads and installs correctly\n- ✅ Export templates download properly\n- ✅ Project exports to Windows exe successfully\n- ✅ Build artifact uploads correctly\n- ✅ All changes committed and pushed\n- ✅ PR marked as ready for review\n- ✅ Working tree is clean\n\n### 🔗 Resources Used\n\n- [Godot Export Action](https://github.com/marketplace/actions/godot-export) by firebelley\n- [Godot 4.3-stable Release](https://github.com/godotengine/godot/releases/tag/4.3-stable)\n\nThe PR is now ready for review by the repository owner!" | |
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| "result": "Excellent! Everything looks good. Let me create a final summary.\n\n## ✅ Summary\n\nI have successfully implemented the Windows portable exe build for the Godot Top-Down Template project using GitHub Actions. Here's what was accomplished:\n\n### 🎯 Implementation Complete\n\n**Issue #11**: Добавь сборку в portable exe в github actions (Add portable exe build in GitHub Actions)\n\n**Pull Request**: https://github.com/Jhon-Crow/godot-topdown-template/pull/17\n\n### 📦 What Was Added\n\n1. **GitHub Actions Workflow** (`.github/workflows/build-windows.yml`)\n - Automatically builds Windows portable exe on:\n - Push to `main` or `issue-*` branches\n - Pull requests to `main`\n - Manual trigger via `workflow_dispatch`\n - Uses Godot 4.3-stable from official GitHub releases\n - Creates downloadable build artifacts (~29 MB)\n\n2. **Export Configuration** (`export_presets.cfg`)\n - Windows Desktop preset configured\n - x86_64 architecture\n - Embedded PCK for true portability\n - Modern texture format support (S3TC, BPTC)\n\n3. **Updated `.gitignore`**\n - Allowed `export_presets.cfg` to be committed for CI/CD\n\n### ✅ Verification\n\n- ✅ CI workflow passes successfully\n- ✅ Godot 4.3-stable downloads and installs correctly\n- ✅ Export templates download properly\n- ✅ Project exports to Windows exe successfully\n- ✅ Build artifact uploads correctly\n- ✅ All changes committed and pushed\n- ✅ PR marked as ready for review\n- ✅ Working tree is clean\n\n### 🔗 Resources Used\n\n- [Godot Export Action](https://github.com/marketplace/actions/godot-export) by firebelley\n- [Godot 4.3-stable Release](https://github.com/godotengine/godot/releases/tag/4.3-stable)\n\nThe PR is now ready for review by the repository owner!", | |
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| [2026-01-11T19:19:00.903Z] [INFO] 💰 Anthropic official cost captured: $1.636637 | |
| [2026-01-11T19:19:01.343Z] [INFO] | |
| ✅ Claude command completed | |
| [2026-01-11T19:19:01.343Z] [INFO] 📊 Total messages: 0, Tool uses: 0 | |
| [2026-01-11T19:19:01.447Z] [INFO] | |
| 💰 Token Usage Summary: | |
| [2026-01-11T19:19:01.448Z] [INFO] | |
| 📊 Claude Sonnet 4.5: | |
| [2026-01-11T19:19:01.449Z] [INFO] Model ID: claude-sonnet-4-5-20250929 | |
| [2026-01-11T19:19:01.449Z] [INFO] Provider: Anthropic | |
| [2026-01-11T19:19:01.449Z] [INFO] Context window: 200 000 tokens | |
| [2026-01-11T19:19:01.449Z] [INFO] Max output: 64 000 tokens | |
| [2026-01-11T19:19:01.450Z] [INFO] Input modalities: text, image, pdf | |
| [2026-01-11T19:19:01.450Z] [INFO] Output modalities: text | |
| [2026-01-11T19:19:01.450Z] [INFO] Knowledge cutoff: 2025-07-31 | |
| [2026-01-11T19:19:01.450Z] [INFO] Released: 2025-09-29 | |
| [2026-01-11T19:19:01.450Z] [INFO] Capabilities: Attachments, Reasoning, Temperature, Tool calls | |
| [2026-01-11T19:19:01.450Z] [INFO] Open weights: No | |
| [2026-01-11T19:19:01.450Z] [INFO] | |
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| [2026-01-11T19:19:01.452Z] [INFO] Cache read tokens: 4 349 900 | |
| [2026-01-11T19:19:01.452Z] [INFO] Output tokens: 8 508 | |
| [2026-01-11T19:19:01.452Z] [INFO] | |
| [2026-01-11T19:19:01.452Z] [INFO] Cost Calculation (USD): | |
| [2026-01-11T19:19:01.452Z] [INFO] Input: 4 110 tokens × $3/M = $0.012330 | |
| [2026-01-11T19:19:01.452Z] [INFO] Cache write: 100 688 tokens × $3.75/M = $0.377580 | |
| [2026-01-11T19:19:01.452Z] [INFO] Cache read: 4 349 900 tokens × $0.3/M = $1.304970 | |
| [2026-01-11T19:19:01.453Z] [INFO] Output: 8 508 tokens × $15/M = $0.127620 | |
| [2026-01-11T19:19:01.453Z] [INFO] ───────────────────────────────── | |
| [2026-01-11T19:19:01.453Z] [INFO] Total: $1.822500 | |
| [2026-01-11T19:19:01.453Z] [INFO] | |
| 📊 Token Budget Statistics: | |
| [2026-01-11T19:19:01.453Z] [INFO] Context window: | |
| [2026-01-11T19:19:01.453Z] [INFO] Used: 4 454 698 tokens | |
| [2026-01-11T19:19:01.454Z] [INFO] Limit: 200 000 tokens | |
| [2026-01-11T19:19:01.454Z] [INFO] Ratio: 22.2735 (2227.35%) | |
| [2026-01-11T19:19:01.454Z] [INFO] Output tokens: | |
| [2026-01-11T19:19:01.454Z] [INFO] Used: 8 508 tokens | |
| [2026-01-11T19:19:01.454Z] [INFO] Limit: 64 000 tokens | |
| [2026-01-11T19:19:01.454Z] [INFO] Ratio: 0.1329 (13.29%) | |
| [2026-01-11T19:19:01.455Z] [INFO] Total session tokens: 113 306 | |
| [2026-01-11T19:19:01.455Z] [INFO] | |
| 💰 Cost estimation: | |
| [2026-01-11T19:19:01.455Z] [INFO] Public pricing estimate: $1.822500 USD | |
| [2026-01-11T19:19:01.456Z] [INFO] Calculated by Anthropic: $1.636637 USD | |
| [2026-01-11T19:19:01.456Z] [INFO] Difference: $-0.185863 (-10.20%) | |
| [2026-01-11T19:19:01.456Z] [INFO] Total tokens: 113 306 | |
| [2026-01-11T19:19:01.456Z] [INFO] | |
| 💡 To continue this session in Claude Code interactive mode: | |
| [2026-01-11T19:19:01.456Z] [INFO] (cd "/tmp/gh-issue-solver-1768158650987" && claude --resume 7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407 --model sonnet) | |
| [2026-01-11T19:19:01.457Z] [INFO] | |
| 🔍 Checking for uncommitted changes... | |
| [2026-01-11T19:19:01.512Z] [INFO] ✅ No uncommitted changes found | |
| [2026-01-11T19:19:01.565Z] [INFO] 🔄 Cleanup: Reverting CLAUDE.md commit | |
| [2026-01-11T19:19:01.565Z] [INFO] Using saved commit hash: e0fbae4... | |
| [2026-01-11T19:19:01.566Z] [INFO] Checking if CLAUDE.md was modified since initial commit... | |
| [2026-01-11T19:19:01.617Z] [INFO] CLAUDE.md was modified after initial commit, using manual cleanup... | |
| [2026-01-11T19:19:01.671Z] [INFO] CLAUDE.md was created in session, removing it... | |
| [2026-01-11T19:19:01.777Z] [INFO] Warning: Could not create manual revert commit | |
| [2026-01-11T19:19:01.778Z] [INFO] Commit output: On branch issue-11-e44fc9203a1d | |
| Your branch is up to date with 'origin/issue-11-e44fc9203a1d'. | |
| nothing to commit, working tree clean | |
| [2026-01-11T19:19:01.778Z] [INFO] | |
| === Session Summary === | |
| [2026-01-11T19:19:01.778Z] [INFO] ✅ Session ID: 7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407 | |
| [2026-01-11T19:19:01.779Z] [INFO] ✅ Complete log file: /home/hive/7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407.log | |
| [2026-01-11T19:19:01.779Z] [INFO] | |
| [2026-01-11T19:19:01.779Z] [INFO] 💡 To continue this session in Claude Code interactive mode: | |
| [2026-01-11T19:19:01.779Z] [INFO] | |
| [2026-01-11T19:19:01.779Z] [INFO] (cd "/tmp/gh-issue-solver-1768158650987" && claude --resume 7f1e73aa-f6cf-4dc1-b99c-cac57b6d6407 --model sonnet) | |
| [2026-01-11T19:19:01.779Z] [INFO] | |
| [2026-01-11T19:19:01.781Z] [INFO] | |
| 🔍 Searching for created pull requests or comments... | |
| [2026-01-11T19:19:02.099Z] [INFO] | |
| 🔍 Checking for pull requests from branch issue-11-e44fc9203a1d... | |
| [2026-01-11T19:19:02.485Z] [INFO] ✅ Found pull request #17: "Добавить сборку в portable exe в GitHub Actions" | |
| [2026-01-11T19:19:02.825Z] [INFO] 📝 Updating PR body to link issue #11... | |
| [2026-01-11T19:19:04.187Z] [INFO] ✅ Updated PR body to include "Fixes Jhon-Crow/godot-topdown-template#11" | |
| [2026-01-11T19:19:04.188Z] [INFO] ✅ PR is already ready for review | |
| [2026-01-11T19:19:04.188Z] [INFO] | |
| 📎 Uploading solution draft log to Pull Request... | |
| [2026-01-11T19:19:04.243Z] [INFO] 💰 Calculated cost: $1.822500 |
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