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Created January 21, 2026 21:16
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# Solve.mjs Log - 2026-01-21T21:11:58.935Z
[2026-01-21T21:11:58.935Z] [INFO] πŸ“ Log file: /home/hive/solve-2026-01-21T21-11-58-935Z.log
[2026-01-21T21:11:58.937Z] [INFO] (All output will be logged here)
[2026-01-21T21:11:59.877Z] [INFO]
[2026-01-21T21:11:59.878Z] [INFO] πŸš€ solve v1.9.0
[2026-01-21T21:11:59.878Z] [INFO] πŸ”§ Raw command executed:
[2026-01-21T21:11:59.879Z] [INFO] /home/hive/.nvm/versions/node/v20.20.0/bin/node /home/hive/.bun/bin/solve https://github.com/andchir/remotion-animations/issues/41 --model opus --attach-logs --verbose --no-tool-check --auto-resume-on-limit-reset --tokens-budget-stats
[2026-01-21T21:11:59.879Z] [INFO]
[2026-01-21T21:11:59.898Z] [INFO]
[2026-01-21T21:11:59.901Z] [WARNING] ⚠️ SECURITY WARNING: --attach-logs is ENABLED
[2026-01-21T21:11:59.902Z] [INFO]
[2026-01-21T21:11:59.902Z] [INFO] This option will upload the complete solution draft log file to the Pull Request.
[2026-01-21T21:11:59.902Z] [INFO] The log may contain sensitive information such as:
[2026-01-21T21:11:59.903Z] [INFO] β€’ API keys, tokens, or secrets
[2026-01-21T21:11:59.903Z] [INFO] β€’ File paths and directory structures
[2026-01-21T21:11:59.903Z] [INFO] β€’ Command outputs and error messages
[2026-01-21T21:11:59.903Z] [INFO] β€’ Internal system information
[2026-01-21T21:11:59.903Z] [INFO]
[2026-01-21T21:11:59.904Z] [INFO] ⚠️ DO NOT use this option with public repositories or if the log
[2026-01-21T21:11:59.904Z] [INFO] might contain sensitive data that should not be shared publicly.
[2026-01-21T21:11:59.904Z] [INFO]
[2026-01-21T21:11:59.904Z] [INFO] Continuing in 5 seconds... (Press Ctrl+C to abort)
[2026-01-21T21:11:59.904Z] [INFO]
[2026-01-21T21:12:04.912Z] [INFO]
[2026-01-21T21:12:04.941Z] [INFO] πŸ’Ύ Disk space check: 59939MB available (2048MB required) βœ…
[2026-01-21T21:12:04.944Z] [INFO] 🧠 Memory check: 11508MB available, swap: 4095MB (0MB used), total: 15603MB (256MB required) βœ…
[2026-01-21T21:12:04.968Z] [INFO] ⏩ Skipping tool connection validation (dry-run mode or skip-tool-connection-check enabled)
[2026-01-21T21:12:04.968Z] [INFO] ⏩ Skipping GitHub authentication check (dry-run mode or skip-tool-connection-check enabled)
[2026-01-21T21:12:04.969Z] [INFO] πŸ“‹ URL validation:
[2026-01-21T21:12:04.969Z] [INFO] Input URL: https://github.com/andchir/remotion-animations/issues/41
[2026-01-21T21:12:04.970Z] [INFO] Is Issue URL: true
[2026-01-21T21:12:04.970Z] [INFO] Is PR URL: false
[2026-01-21T21:12:04.970Z] [INFO] πŸ” Checking repository access for auto-fork...
[2026-01-21T21:12:05.691Z] [INFO] Repository visibility: public
[2026-01-21T21:12:05.692Z] [INFO] βœ… Auto-fork: No write access detected, enabling fork mode
[2026-01-21T21:12:05.694Z] [INFO] βœ… Repository access check: Skipped (fork mode enabled)
[2026-01-21T21:12:06.106Z] [INFO] Repository visibility: public
[2026-01-21T21:12:06.108Z] [INFO] Auto-cleanup default: false (repository is public)
[2026-01-21T21:12:06.109Z] [INFO] πŸ” Auto-continue enabled: Checking for existing PRs for issue #41...
[2026-01-21T21:12:06.796Z] [INFO] πŸ” Fork mode: Checking for existing branches in konard/andchir-remotion-animations...
[2026-01-21T21:12:07.663Z] [INFO] πŸ“ No existing PRs found for issue #41 - creating new PR
[2026-01-21T21:12:07.664Z] [INFO] πŸ“ Issue mode: Working with issue #41
[2026-01-21T21:12:07.665Z] [INFO]
Creating temporary directory: /tmp/gh-issue-solver-1769029927665
[2026-01-21T21:12:07.667Z] [INFO]
🍴 Fork mode: ENABLED
[2026-01-21T21:12:07.668Z] [INFO] Checking fork status...
[2026-01-21T21:12:07.981Z] [INFO] πŸ” Detecting fork conflicts...
[2026-01-21T21:12:09.041Z] [INFO] βœ… No fork conflict: Safe to proceed
[2026-01-21T21:12:09.403Z] [INFO] βœ… Fork exists: konard/andchir-remotion-animations
[2026-01-21T21:12:09.404Z] [INFO] πŸ” Validating fork parent...
[2026-01-21T21:12:09.860Z] [INFO] βœ… Fork parent validated: andchir/remotion-animations
[2026-01-21T21:12:09.863Z] [INFO]
πŸ“₯ Cloning repository: konard/andchir-remotion-animations
[2026-01-21T21:12:14.825Z] [INFO] βœ… Cloned to: /tmp/gh-issue-solver-1769029927665
[2026-01-21T21:12:14.871Z] [INFO] πŸ”— Setting upstream: andchir/remotion-animations
[2026-01-21T21:12:14.916Z] [INFO] ℹ️ Upstream exists: Using existing upstream remote
[2026-01-21T21:12:14.917Z] [INFO] πŸ”„ Fetching upstream...
[2026-01-21T21:12:15.272Z] [INFO] βœ… Upstream fetched: Successfully
[2026-01-21T21:12:15.273Z] [INFO] πŸ”„ Syncing default branch...
[2026-01-21T21:12:15.661Z] [INFO] ℹ️ Default branch: main
[2026-01-21T21:12:15.700Z] [INFO] βœ… Default branch synced: with upstream/main
[2026-01-21T21:12:15.700Z] [INFO] πŸ”„ Pushing to fork: main branch
[2026-01-21T21:12:16.511Z] [INFO] βœ… Fork updated: Default branch pushed to fork
[2026-01-21T21:12:16.642Z] [INFO]
πŸ“Œ Default branch: main
[2026-01-21T21:12:16.688Z] [INFO]
🌿 Creating branch: issue-41-72b242fcc2f8 from main (default)
[2026-01-21T21:12:16.730Z] [INFO] πŸ” Verifying: Branch creation...
[2026-01-21T21:12:16.768Z] [INFO] βœ… Branch created: issue-41-72b242fcc2f8
[2026-01-21T21:12:16.768Z] [INFO] βœ… Current branch: issue-41-72b242fcc2f8
[2026-01-21T21:12:16.768Z] [INFO] Branch operation: Create new branch
[2026-01-21T21:12:16.769Z] [INFO] Branch verification: Matches expected
[2026-01-21T21:12:16.773Z] [INFO]
πŸš€ Auto PR creation: ENABLED
[2026-01-21T21:12:16.774Z] [INFO] Creating: Initial commit and draft PR...
[2026-01-21T21:12:16.774Z] [INFO]
[2026-01-21T21:12:16.817Z] [INFO] ℹ️ Pre-check: CLAUDE.md is in .gitignore, switching to .gitkeep mode
[2026-01-21T21:12:16.818Z] [INFO] Using .gitkeep mode (--claude-file=true, --gitkeep-file=false, --auto-gitkeep-file=true)
[2026-01-21T21:12:16.818Z] [INFO] πŸ“ Creating: .gitkeep (CLAUDE.md is ignored)
[2026-01-21T21:12:16.819Z] [INFO] Issue URL from argv['issue-url']: https://github.com/andchir/remotion-animations/issues/41
[2026-01-21T21:12:16.819Z] [INFO] Issue URL from argv._[0]: undefined
[2026-01-21T21:12:16.820Z] [INFO] Final issue URL: https://github.com/andchir/remotion-animations/issues/41
[2026-01-21T21:12:16.820Z] [INFO] .gitkeep already exists, appending timestamp...
[2026-01-21T21:12:16.821Z] [INFO] βœ… File created: .gitkeep
[2026-01-21T21:12:16.821Z] [INFO] πŸ“¦ Adding file: To git staging
[2026-01-21T21:12:16.914Z] [INFO] Git status after add: M .gitkeep
[2026-01-21T21:12:16.914Z] [INFO] πŸ“ Creating commit: With .gitkeep file
[2026-01-21T21:12:16.963Z] [INFO] βœ… Commit created: Successfully with .gitkeep
[2026-01-21T21:12:16.964Z] [INFO] Commit output: [issue-41-72b242fcc2f8 cd7c5e5] Initial commit with task details
1 file changed, 2 insertions(+), 1 deletion(-)
[2026-01-21T21:12:17.002Z] [INFO] Commit hash: cd7c5e5...
[2026-01-21T21:12:17.041Z] [INFO] Latest commit: cd7c5e5 Initial commit with task details
[2026-01-21T21:12:17.081Z] [INFO] Git status: clean
[2026-01-21T21:12:17.120Z] [INFO] Remotes: origin https://github.com/konard/andchir-remotion-animations.git (fetch)
[2026-01-21T21:12:17.158Z] [INFO] Branch info: * issue-41-72b242fcc2f8 cd7c5e5 [origin/main: ahead 1] Initial commit with task details
main ea12de6 [origin/main] Merge pull request #40 from konard/issue-39-fc86828805ee
[2026-01-21T21:12:17.158Z] [INFO] πŸ“€ Pushing branch: To remote repository...
[2026-01-21T21:12:17.158Z] [INFO] Push command: git push -u origin issue-41-72b242fcc2f8
[2026-01-21T21:12:17.962Z] [INFO] Push exit code: 0
[2026-01-21T21:12:17.963Z] [INFO] Push output: remote:
remote: Create a pull request for 'issue-41-72b242fcc2f8' on GitHub by visiting:
remote: https://github.com/konard/andchir-remotion-animations/pull/new/issue-41-72b242fcc2f8
remote:
To https://github.com/konard/andchir-remotion-animations.git
* [new branch] issue-41-72b242fcc2f8 -> issue-41-72b242fcc2f8
branch 'issue-41-72b242fcc2f8' set up to track 'origin/issue-41-72b242fcc2f8'.
[2026-01-21T21:12:17.963Z] [INFO] βœ… Branch pushed: Successfully to remote
[2026-01-21T21:12:17.964Z] [INFO] Push output: remote:
remote: Create a pull request for 'issue-41-72b242fcc2f8' on GitHub by visiting:
remote: https://github.com/konard/andchir-remotion-animations/pull/new/issue-41-72b242fcc2f8
remote:
To https://github.com/konard/andchir-remotion-animations.git
* [new branch] issue-41-72b242fcc2f8 -> issue-41-72b242fcc2f8
branch 'issue-41-72b242fcc2f8' set up to track 'origin/issue-41-72b242fcc2f8'.
[2026-01-21T21:12:17.964Z] [INFO] Waiting for GitHub to sync...
[2026-01-21T21:12:20.501Z] [INFO] Compare API check: 1 commit(s) ahead of main
[2026-01-21T21:12:20.501Z] [INFO] GitHub compare API ready: 1 commit(s) found
[2026-01-21T21:12:20.922Z] [INFO] Branch verified on GitHub: issue-41-72b242fcc2f8
[2026-01-21T21:12:21.219Z] [INFO] Remote commit SHA: cd7c5e5...
[2026-01-21T21:12:21.220Z] [INFO] πŸ“‹ Getting issue: Title from GitHub...
[2026-01-21T21:12:21.574Z] [INFO] Issue title: "ΠΠ°ΠΏΠΈΡΠ°Ρ‚ΡŒ Π½ΠΎΠ²ΡƒΡŽ Ρ‚Π΅ΠΊΡΡ‚ΠΎΠ²ΡƒΡŽ Π°Π½ΠΈΠΌΠ°Ρ†ΠΈΡŽ"
[2026-01-21T21:12:21.574Z] [INFO] πŸ‘€ Getting user: Current GitHub account...
[2026-01-21T21:12:21.875Z] [INFO] Current user: konard
[2026-01-21T21:12:22.144Z] [INFO] User is not a collaborator (will skip assignment)
[2026-01-21T21:12:22.145Z] [INFO] User is not a collaborator (will skip assignment)
[2026-01-21T21:12:22.146Z] [INFO] πŸ”„ Fetching: Latest main branch...
[2026-01-21T21:12:22.511Z] [INFO] βœ… Base updated: Fetched latest main
[2026-01-21T21:12:22.511Z] [INFO] πŸ” Checking: Commits between branches...
[2026-01-21T21:12:22.549Z] [INFO] Commits ahead of origin/main: 1
[2026-01-21T21:12:22.550Z] [INFO] βœ… Commits found: 1 commit(s) ahead
[2026-01-21T21:12:22.551Z] [INFO] πŸ”€ Creating PR: Draft pull request...
[2026-01-21T21:12:22.551Z] [INFO] 🎯 Target branch: main (default)
[2026-01-21T21:12:22.551Z] [INFO] PR Title: [WIP] ΠΠ°ΠΏΠΈΡΠ°Ρ‚ΡŒ Π½ΠΎΠ²ΡƒΡŽ Ρ‚Π΅ΠΊΡΡ‚ΠΎΠ²ΡƒΡŽ Π°Π½ΠΈΠΌΠ°Ρ†ΠΈΡŽ
[2026-01-21T21:12:22.552Z] [INFO] Base branch: main
[2026-01-21T21:12:22.552Z] [INFO] Head branch: issue-41-72b242fcc2f8
[2026-01-21T21:12:22.553Z] [INFO] Assignee: konard
[2026-01-21T21:12:22.553Z] [INFO] PR Body:
## πŸ€– AI-Powered Solution Draft
This pull request is being automatically generated to solve issue andchir/remotion-animations#41.
### πŸ“‹ Issue Reference
Fixes andchir/remotion-animations#41
### 🚧 Status
**Work in Progress** - The AI assistant is currently analyzing and implementing the solution draft.
### πŸ“ Implementation Details
_Details will be added as the solution draft is developed..._
---
*This PR was created automatically by the AI issue solver*
[2026-01-21T21:12:22.556Z] [INFO] Command: cd "/tmp/gh-issue-solver-1769029927665" && gh pr create --draft --title "$(cat '/tmp/pr-title-1769029942555.txt')" --body-file "/tmp/pr-body-1769029942555.md" --base main --head konard:issue-41-72b242fcc2f8 --repo andchir/remotion-animations
[2026-01-21T21:12:24.200Z] [INFO] πŸ” Verifying: PR creation...
[2026-01-21T21:12:24.592Z] [INFO] βœ… Verification: PR exists on GitHub
[2026-01-21T21:12:24.593Z] [INFO] βœ… PR created: #42
[2026-01-21T21:12:24.593Z] [INFO] πŸ“ PR URL: https://github.com/andchir/remotion-animations/pull/42
[2026-01-21T21:12:24.594Z] [INFO] ℹ️ Note: Could not assign (no permission)
[2026-01-21T21:12:24.594Z] [INFO] πŸ”— Linking: Issue #41 to PR #42...
[2026-01-21T21:12:24.929Z] [INFO] Issue node ID: I_kwDOQ7x9Fc7k4pbu
[2026-01-21T21:12:25.322Z] [INFO] PR node ID: PR_kwDOQ7x9Fc6-i_bY
[2026-01-21T21:12:25.669Z] [INFO]
[2026-01-21T21:12:25.669Z] [WARNING] ⚠️ ISSUE LINK MISSING: PR not linked to issue
[2026-01-21T21:12:25.671Z] [INFO]
[2026-01-21T21:12:25.671Z] [WARNING] The PR was created from a fork but wasn't linked to the issue.
[2026-01-21T21:12:25.672Z] [WARNING] Expected: "Fixes andchir/remotion-animations#41" in PR body
[2026-01-21T21:12:25.672Z] [INFO]
[2026-01-21T21:12:25.672Z] [WARNING] To fix manually:
[2026-01-21T21:12:25.672Z] [WARNING] 1. Edit the PR description at: https://github.com/andchir/remotion-animations/pull/42
[2026-01-21T21:12:25.673Z] [WARNING] 2. Add this line: Fixes andchir/remotion-animations#41
[2026-01-21T21:12:25.673Z] [INFO]
[2026-01-21T21:12:25.964Z] [INFO] πŸ‘€ Current user: konard
[2026-01-21T21:12:25.965Z] [INFO]
πŸ“Š Comment counting conditions:
[2026-01-21T21:12:25.965Z] [INFO] prNumber: 42
[2026-01-21T21:12:25.966Z] [INFO] branchName: issue-41-72b242fcc2f8
[2026-01-21T21:12:25.967Z] [INFO] isContinueMode: false
[2026-01-21T21:12:25.967Z] [INFO] Will count comments: true
[2026-01-21T21:12:25.967Z] [INFO] πŸ’¬ Counting comments: Checking for new comments since last commit...
[2026-01-21T21:12:25.967Z] [INFO] PR #42 on branch: issue-41-72b242fcc2f8
[2026-01-21T21:12:25.967Z] [INFO] Owner/Repo: andchir/remotion-animations
[2026-01-21T21:12:26.416Z] [INFO] πŸ“… Last commit time (from API): 2026-01-21T21:12:16.000Z
[2026-01-21T21:12:27.345Z] [INFO] πŸ’¬ New PR comments: 0
[2026-01-21T21:12:27.346Z] [INFO] πŸ’¬ New PR review comments: 0
[2026-01-21T21:12:27.346Z] [INFO] πŸ’¬ New issue comments: 0
[2026-01-21T21:12:27.347Z] [INFO] Total new comments: 0
[2026-01-21T21:12:27.347Z] [INFO] Comment lines to add: No (saving tokens)
[2026-01-21T21:12:27.348Z] [INFO] PR review comments fetched: 0
[2026-01-21T21:12:27.348Z] [INFO] PR conversation comments fetched: 0
[2026-01-21T21:12:27.349Z] [INFO] Total PR comments checked: 0
[2026-01-21T21:12:30.578Z] [INFO] Feedback info will be added to prompt:
[2026-01-21T21:12:30.579Z] [INFO] - Pull request description was edited after last commit
[2026-01-21T21:12:30.579Z] [INFO] πŸ“… Getting timestamps: From GitHub servers...
[2026-01-21T21:12:30.902Z] [INFO] πŸ“ Issue updated: 2026-01-21T21:11:28.000Z
[2026-01-21T21:12:31.220Z] [INFO] πŸ’¬ Comments: None found
[2026-01-21T21:12:31.617Z] [INFO] πŸ”€ Recent PR: 2026-01-21T21:12:23.000Z
[2026-01-21T21:12:31.618Z] [INFO]
βœ… Reference time: 2026-01-21T21:12:23.000Z
[2026-01-21T21:12:31.619Z] [INFO]
πŸ” Checking for uncommitted changes to include as feedback...
[2026-01-21T21:12:31.661Z] [INFO] βœ… No uncommitted changes found
[2026-01-21T21:12:34.308Z] [INFO] 🎭 Playwright MCP detected - enabling browser automation hints
[2026-01-21T21:12:34.314Z] [INFO]
πŸ“ Final prompt structure:
[2026-01-21T21:12:34.314Z] [INFO] Characters: 397
[2026-01-21T21:12:34.314Z] [INFO] System prompt characters: 11900
[2026-01-21T21:12:34.315Z] [INFO] Feedback info: Included
[2026-01-21T21:12:34.316Z] [INFO]
πŸ€– Executing Claude: OPUS
[2026-01-21T21:12:34.316Z] [INFO] Model: opus
[2026-01-21T21:12:34.317Z] [INFO] Working directory: /tmp/gh-issue-solver-1769029927665
[2026-01-21T21:12:34.317Z] [INFO] Branch: issue-41-72b242fcc2f8
[2026-01-21T21:12:34.317Z] [INFO] Prompt length: 397 chars
[2026-01-21T21:12:34.317Z] [INFO] System prompt length: 11900 chars
[2026-01-21T21:12:34.317Z] [INFO] Feedback info included: Yes (1 lines)
[2026-01-21T21:12:34.363Z] [INFO] πŸ“ˆ System resources before execution:
[2026-01-21T21:12:34.364Z] [INFO] Memory: MemFree: 10392280 kB
[2026-01-21T21:12:34.364Z] [INFO] Load: 0.48 0.16 0.06 1/208 25149
[2026-01-21T21:12:34.365Z] [INFO]
πŸ“ Raw command:
[2026-01-21T21:12:34.365Z] [INFO] (cd "/tmp/gh-issue-solver-1769029927665" && claude --output-format stream-json --verbose --dangerously-skip-permissions --model claude-opus-4-5-20251101 -p "Issue to solve: https://github.com/andchir/remotion-animations/issues/41
Your prepared branch: issue-41-72b242fcc2f8
Your prepared working directory: /tmp/gh-issue-solver-1769029927665
Your prepared Pull Request: https://github.com/andchir/remotion-animations/pull/42
Your forked repository: konard/andchir-remotion-animations
Original repository (upstream): andchir/remotion-animations
Proceed.
" --append-system-prompt "You are an AI issue solver. You prefer to find the root cause of each and every issue. When you talk, you prefer to speak with facts which you have double-checked yourself or cite sources that provide evidence, like quote actual code or give references to documents or pages found on the internet. You are polite and patient, and prefer to assume good intent, trying your best to be helpful. If you are unsure or have assumptions, you prefer to test them yourself or ask questions to clarify requirements.
General guidelines.
- When you execute commands, always save their logs to files for easier reading if the output becomes large.
- When running commands, do not set a timeout yourself β€” let them run as long as needed (default timeout - 2 minutes is more than enough), and once they finish, review the logs in the file.
- When running sudo commands (especially package installations like apt-get, yum, npm install, etc.), always run them in the background to avoid timeout issues and permission errors when the process needs to be killed. Use the run_in_background parameter or append & to the command.
- When CI is failing or user reports failures, consider adding a detailed investigation protocol to your todo list with these steps:
Step 1: List recent runs with timestamps using: gh run list --repo andchir/remotion-animations --branch issue-41-72b242fcc2f8 --limit 5 --json databaseId,conclusion,createdAt,headSha
Step 2: Verify runs are after the latest commit by checking timestamps and SHA
Step 3: For each non-passing run, download logs to preserve them: gh run view {run-id} --repo andchir/remotion-animations --log > ci-logs/{workflow}-{run-id}.log
Step 4: Read each downloaded log file using Read tool to understand the actual failures
Step 5: Report findings with specific errors and line numbers from logs
This detailed investigation is especially helpful when user mentions CI failures, asks to investigate logs, you see non-passing status, or when finalizing a PR.
Note: If user says \"failing\" but tools show \"passing\", this might indicate stale data - consider downloading fresh logs and checking timestamps to resolve the discrepancy.
- When a code or log file has more than 1500 lines, read it in chunks of 1500 lines.
- When facing a complex problem, do as much tracing as possible and turn on all verbose modes.
- When you create debug, test, or example/experiment scripts for fixing, always keep them in an examples and/or experiments folders so you can reuse them later.
- When testing your assumptions, use the experiment scripts, and add it to experiments folder.
- When your experiments can show real world use case of the software, add it to examples folder.
- When you face something extremely hard, use divide and conquer β€” it always helps.
Initial research.
- When you start, make sure you create detailed plan for yourself and follow your todo list step by step, make sure that as many points from these guidelines are added to your todo list to keep track of everything that can help you solve the issue with highest possible quality.
- When user mentions CI failures or asks to investigate logs, consider adding these todos to track the investigation: (1) List recent CI runs with timestamps, (2) Download logs from failed runs to ci-logs/ directory, (3) Analyze error messages and identify root cause, (4) Implement fix, (5) Verify fix resolves the specific errors found in logs.
- When you read issue, read all details and comments thoroughly.
- When you see screenshots or images in issue descriptions, pull request descriptions, comments, or discussions, use WebFetch tool (or fetch tool) to download the image first, then use Read tool to view and analyze it. IMPORTANT: Before reading downloaded images with the Read tool, verify the file is a valid image (not HTML). Use a CLI tool like 'file' command to check the actual file format. Reading corrupted or non-image files (like GitHub's HTML 404 pages saved as .png) can cause \"Could not process image\" errors and may crash the AI solver process. If the file command shows \"HTML\" or \"text\", the download failed and you should retry or skip the image.
- When you need issue details, use gh issue view https://github.com/andchir/remotion-animations/issues/41.
- When you need related code, use gh search code --owner andchir [keywords].
- When you need repo context, read files in your working directory.
- When you study related work, study the most recent related pull requests.
- When issue is not defined enough, write a comment to ask clarifying questions.
- When accessing GitHub Gists (especially private ones), use gh gist view command instead of direct URL fetching to ensure proper authentication.
- When you are fixing a bug, please make sure you first find the actual root cause, do as many experiments as needed.
- When you are fixing a bug and code does not have enough tracing/logs, add them and make sure they stay in the code, but are switched off by default.
- When you need comments on a pull request, note that GitHub has THREE different comment types with different API endpoints:
1. PR review comments (inline code comments): gh api repos/andchir/remotion-animations/pulls/42/comments --paginate
2. PR conversation comments (general discussion): gh api repos/andchir/remotion-animations/issues/42/comments --paginate
3. PR reviews (approve/request changes): gh api repos/andchir/remotion-animations/pulls/42/reviews --paginate
IMPORTANT: The command \"gh pr view --json comments\" ONLY returns conversation comments and misses review comments!
- When you need latest comments on issue, use gh api repos/andchir/remotion-animations/issues/41/comments --paginate.
Solution development and testing.
- When issue is solvable, implement code with tests.
- When implementing features, search for similar existing implementations in the codebase and use them as examples instead of implementing everything from scratch.
- When coding, each atomic step that can be useful by itself should be commited to the pull request's branch, meaning if work will be interrupted by any reason parts of solution will still be kept intact and safe in pull request.
- When you test:
start from testing of small functions using separate scripts;
write unit tests with mocks for easy and quick start.
- When you test integrations, use existing framework.
- When you test solution draft, include automated checks in pr.
- When issue is unclear, write comment on issue asking questions.
- When you encounter any problems that you unable to solve yourself (any human feedback or help), write a comment to the pull request asking for help.
- When you need human help, use gh pr comment 42 --body \"your message\" to comment on existing PR.
Preparing pull request.
- When you code, follow contributing guidelines.
- When you commit, write clear message.
- When you need examples of style, use gh pr list --repo andchir/remotion-animations --state merged --search [keywords].
- When you open pr, describe solution draft and include tests.
- When there is a package with version and GitHub Actions workflows for automatic release, update the version (or other necessary release trigger) in your pull request to prepare for next release.
- When you update existing pr 42, use gh pr edit to modify title and description.
- When you are about to commit or push code, ALWAYS run local CI checks first if they are available in contributing guidelines (like ruff check, mypy, eslint, etc.) to catch errors before pushing.
- When you finalize the pull request:
follow style from merged prs for code, title, and description,
make sure no uncommitted changes corresponding to the original requirements are left behind,
make sure the default branch is merged to the pull request's branch,
make sure all CI checks passing if they exist before you finish,
check for latest comments on the issue and pull request to ensure no recent feedback was missed,
double-check that all changes in the pull request answer to original requirements of the issue,
make sure no new new bugs are introduced in pull request by carefully reading gh pr diff,
make sure no previously existing features were removed without an explicit request from users via the issue description, issue comments, and/or pull request comments.
- When you finish implementation, use gh pr ready 42.
Workflow and collaboration.
- When you check branch, verify with git branch --show-current.
- When you push, push only to branch issue-41-72b242fcc2f8.
- When you finish, create a pull request from branch issue-41-72b242fcc2f8. (Note: PR 42 already exists, update it instead)
- When you organize workflow, use pull requests instead of direct merges to default branch (main or master).
- When you manage commits, preserve commit history for later analysis.
- When you contribute, keep repository history forward-moving with regular commits, pushes, and reverts if needed.
- When you face conflict that you cannot resolve yourself, ask for help.
- When you collaborate, respect branch protections by working only on issue-41-72b242fcc2f8.
- When you mention result, include pull request url or comment url.
- When you need to create pr, remember pr 42 already exists for this branch.
Self review.
- When you check your solution draft, run all tests locally.
- When you check your solution draft, verify git status shows a clean working tree with no uncommitted changes.
- When you compare with repo style, use gh pr diff [number].
- When you finalize, confirm code, tests, and description are consistent.
GitHub CLI command patterns.
- IMPORTANT: Always use --paginate flag when fetching lists from GitHub API to ensure all results are returned (GitHub returns max 30 per page by default).
- When listing PR review comments (inline code comments), use gh api repos/OWNER/REPO/pulls/NUMBER/comments --paginate.
- When listing PR conversation comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate.
- When listing PR reviews, use gh api repos/OWNER/REPO/pulls/NUMBER/reviews --paginate.
- When listing issue comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate.
- When adding PR comment, use gh pr comment NUMBER --body \"text\" --repo OWNER/REPO.
- When adding issue comment, use gh issue comment NUMBER --body \"text\" --repo OWNER/REPO.
- When viewing PR details, use gh pr view NUMBER --repo OWNER/REPO.
- When filtering with jq, use gh api repos/\${owner}/\${repo}/pulls/\${prNumber}/comments --paginate --jq 'reverse | .[0:5]'.
Playwright MCP usage (browser automation via mcp__playwright__* tools).
- When you develop frontend web applications (HTML, CSS, JavaScript, React, Vue, Angular, etc.), use Playwright MCP tools to test the UI in a real browser.
- When WebFetch tool fails to retrieve expected content (e.g., returns empty content, JavaScript-rendered pages, or login-protected pages), use Playwright MCP tools (browser_navigate, browser_snapshot) as a fallback for web browsing.
- When you need to interact with dynamic web pages that require JavaScript execution, use Playwright MCP tools.
- When you need to visually verify how a web page looks or take screenshots, use browser_take_screenshot from Playwright MCP.
- When you need to fill forms, click buttons, or perform user interactions on web pages, use Playwright MCP tools (browser_click, browser_type, browser_fill_form).
- When you need to test responsive design or different viewport sizes, use browser_resize from Playwright MCP.
- When you finish using the browser, always close it with browser_close to free resources." | jq -c .)
[2026-01-21T21:12:34.366Z] [INFO]
[2026-01-21T21:12:34.366Z] [INFO] πŸ“‹ User prompt:
[2026-01-21T21:12:34.367Z] [INFO] ---BEGIN USER PROMPT---
[2026-01-21T21:12:34.367Z] [INFO] Issue to solve: https://github.com/andchir/remotion-animations/issues/41
Your prepared branch: issue-41-72b242fcc2f8
Your prepared working directory: /tmp/gh-issue-solver-1769029927665
Your prepared Pull Request: https://github.com/andchir/remotion-animations/pull/42
Your forked repository: konard/andchir-remotion-animations
Original repository (upstream): andchir/remotion-animations
Proceed.
[2026-01-21T21:12:34.367Z] [INFO] ---END USER PROMPT---
[2026-01-21T21:12:34.368Z] [INFO]
[2026-01-21T21:12:34.368Z] [INFO] πŸ“‹ System prompt:
[2026-01-21T21:12:34.368Z] [INFO] ---BEGIN SYSTEM PROMPT---
[2026-01-21T21:12:34.368Z] [INFO] You are an AI issue solver. You prefer to find the root cause of each and every issue. When you talk, you prefer to speak with facts which you have double-checked yourself or cite sources that provide evidence, like quote actual code or give references to documents or pages found on the internet. You are polite and patient, and prefer to assume good intent, trying your best to be helpful. If you are unsure or have assumptions, you prefer to test them yourself or ask questions to clarify requirements.
General guidelines.
- When you execute commands, always save their logs to files for easier reading if the output becomes large.
- When running commands, do not set a timeout yourself β€” let them run as long as needed (default timeout - 2 minutes is more than enough), and once they finish, review the logs in the file.
- When running sudo commands (especially package installations like apt-get, yum, npm install, etc.), always run them in the background to avoid timeout issues and permission errors when the process needs to be killed. Use the run_in_background parameter or append & to the command.
- When CI is failing or user reports failures, consider adding a detailed investigation protocol to your todo list with these steps:
Step 1: List recent runs with timestamps using: gh run list --repo andchir/remotion-animations --branch issue-41-72b242fcc2f8 --limit 5 --json databaseId,conclusion,createdAt,headSha
Step 2: Verify runs are after the latest commit by checking timestamps and SHA
Step 3: For each non-passing run, download logs to preserve them: gh run view {run-id} --repo andchir/remotion-animations --log > ci-logs/{workflow}-{run-id}.log
Step 4: Read each downloaded log file using Read tool to understand the actual failures
Step 5: Report findings with specific errors and line numbers from logs
This detailed investigation is especially helpful when user mentions CI failures, asks to investigate logs, you see non-passing status, or when finalizing a PR.
Note: If user says "failing" but tools show "passing", this might indicate stale data - consider downloading fresh logs and checking timestamps to resolve the discrepancy.
- When a code or log file has more than 1500 lines, read it in chunks of 1500 lines.
- When facing a complex problem, do as much tracing as possible and turn on all verbose modes.
- When you create debug, test, or example/experiment scripts for fixing, always keep them in an examples and/or experiments folders so you can reuse them later.
- When testing your assumptions, use the experiment scripts, and add it to experiments folder.
- When your experiments can show real world use case of the software, add it to examples folder.
- When you face something extremely hard, use divide and conquer β€” it always helps.
Initial research.
- When you start, make sure you create detailed plan for yourself and follow your todo list step by step, make sure that as many points from these guidelines are added to your todo list to keep track of everything that can help you solve the issue with highest possible quality.
- When user mentions CI failures or asks to investigate logs, consider adding these todos to track the investigation: (1) List recent CI runs with timestamps, (2) Download logs from failed runs to ci-logs/ directory, (3) Analyze error messages and identify root cause, (4) Implement fix, (5) Verify fix resolves the specific errors found in logs.
- When you read issue, read all details and comments thoroughly.
- When you see screenshots or images in issue descriptions, pull request descriptions, comments, or discussions, use WebFetch tool (or fetch tool) to download the image first, then use Read tool to view and analyze it. IMPORTANT: Before reading downloaded images with the Read tool, verify the file is a valid image (not HTML). Use a CLI tool like 'file' command to check the actual file format. Reading corrupted or non-image files (like GitHub's HTML 404 pages saved as .png) can cause "Could not process image" errors and may crash the AI solver process. If the file command shows "HTML" or "text", the download failed and you should retry or skip the image.
- When you need issue details, use gh issue view https://github.com/andchir/remotion-animations/issues/41.
- When you need related code, use gh search code --owner andchir [keywords].
- When you need repo context, read files in your working directory.
- When you study related work, study the most recent related pull requests.
- When issue is not defined enough, write a comment to ask clarifying questions.
- When accessing GitHub Gists (especially private ones), use gh gist view command instead of direct URL fetching to ensure proper authentication.
- When you are fixing a bug, please make sure you first find the actual root cause, do as many experiments as needed.
- When you are fixing a bug and code does not have enough tracing/logs, add them and make sure they stay in the code, but are switched off by default.
- When you need comments on a pull request, note that GitHub has THREE different comment types with different API endpoints:
1. PR review comments (inline code comments): gh api repos/andchir/remotion-animations/pulls/42/comments --paginate
2. PR conversation comments (general discussion): gh api repos/andchir/remotion-animations/issues/42/comments --paginate
3. PR reviews (approve/request changes): gh api repos/andchir/remotion-animations/pulls/42/reviews --paginate
IMPORTANT: The command "gh pr view --json comments" ONLY returns conversation comments and misses review comments!
- When you need latest comments on issue, use gh api repos/andchir/remotion-animations/issues/41/comments --paginate.
Solution development and testing.
- When issue is solvable, implement code with tests.
- When implementing features, search for similar existing implementations in the codebase and use them as examples instead of implementing everything from scratch.
- When coding, each atomic step that can be useful by itself should be commited to the pull request's branch, meaning if work will be interrupted by any reason parts of solution will still be kept intact and safe in pull request.
- When you test:
start from testing of small functions using separate scripts;
write unit tests with mocks for easy and quick start.
- When you test integrations, use existing framework.
- When you test solution draft, include automated checks in pr.
- When issue is unclear, write comment on issue asking questions.
- When you encounter any problems that you unable to solve yourself (any human feedback or help), write a comment to the pull request asking for help.
- When you need human help, use gh pr comment 42 --body "your message" to comment on existing PR.
Preparing pull request.
- When you code, follow contributing guidelines.
- When you commit, write clear message.
- When you need examples of style, use gh pr list --repo andchir/remotion-animations --state merged --search [keywords].
- When you open pr, describe solution draft and include tests.
- When there is a package with version and GitHub Actions workflows for automatic release, update the version (or other necessary release trigger) in your pull request to prepare for next release.
- When you update existing pr 42, use gh pr edit to modify title and description.
- When you are about to commit or push code, ALWAYS run local CI checks first if they are available in contributing guidelines (like ruff check, mypy, eslint, etc.) to catch errors before pushing.
- When you finalize the pull request:
follow style from merged prs for code, title, and description,
make sure no uncommitted changes corresponding to the original requirements are left behind,
make sure the default branch is merged to the pull request's branch,
make sure all CI checks passing if they exist before you finish,
check for latest comments on the issue and pull request to ensure no recent feedback was missed,
double-check that all changes in the pull request answer to original requirements of the issue,
make sure no new new bugs are introduced in pull request by carefully reading gh pr diff,
make sure no previously existing features were removed without an explicit request from users via the issue description, issue comments, and/or pull request comments.
- When you finish implementation, use gh pr ready 42.
Workflow and collaboration.
- When you check branch, verify with git branch --show-current.
- When you push, push only to branch issue-41-72b242fcc2f8.
- When you finish, create a pull request from branch issue-41-72b242fcc2f8. (Note: PR 42 already exists, update it instead)
- When you organize workflow, use pull requests instead of direct merges to default branch (main or master).
- When you manage commits, preserve commit history for later analysis.
- When you contribute, keep repository history forward-moving with regular commits, pushes, and reverts if needed.
- When you face conflict that you cannot resolve yourself, ask for help.
- When you collaborate, respect branch protections by working only on issue-41-72b242fcc2f8.
- When you mention result, include pull request url or comment url.
- When you need to create pr, remember pr 42 already exists for this branch.
Self review.
- When you check your solution draft, run all tests locally.
- When you check your solution draft, verify git status shows a clean working tree with no uncommitted changes.
- When you compare with repo style, use gh pr diff [number].
- When you finalize, confirm code, tests, and description are consistent.
GitHub CLI command patterns.
- IMPORTANT: Always use --paginate flag when fetching lists from GitHub API to ensure all results are returned (GitHub returns max 30 per page by default).
- When listing PR review comments (inline code comments), use gh api repos/OWNER/REPO/pulls/NUMBER/comments --paginate.
- When listing PR conversation comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate.
- When listing PR reviews, use gh api repos/OWNER/REPO/pulls/NUMBER/reviews --paginate.
- When listing issue comments, use gh api repos/OWNER/REPO/issues/NUMBER/comments --paginate.
- When adding PR comment, use gh pr comment NUMBER --body "text" --repo OWNER/REPO.
- When adding issue comment, use gh issue comment NUMBER --body "text" --repo OWNER/REPO.
- When viewing PR details, use gh pr view NUMBER --repo OWNER/REPO.
- When filtering with jq, use gh api repos/${owner}/${repo}/pulls/${prNumber}/comments --paginate --jq 'reverse | .[0:5]'.
Playwright MCP usage (browser automation via mcp__playwright__* tools).
- When you develop frontend web applications (HTML, CSS, JavaScript, React, Vue, Angular, etc.), use Playwright MCP tools to test the UI in a real browser.
- When WebFetch tool fails to retrieve expected content (e.g., returns empty content, JavaScript-rendered pages, or login-protected pages), use Playwright MCP tools (browser_navigate, browser_snapshot) as a fallback for web browsing.
- When you need to interact with dynamic web pages that require JavaScript execution, use Playwright MCP tools.
- When you need to visually verify how a web page looks or take screenshots, use browser_take_screenshot from Playwright MCP.
- When you need to fill forms, click buttons, or perform user interactions on web pages, use Playwright MCP tools (browser_click, browser_type, browser_fill_form).
- When you need to test responsive design or different viewport sizes, use browser_resize from Playwright MCP.
- When you finish using the browser, always close it with browser_close to free resources.
[2026-01-21T21:12:34.369Z] [INFO] ---END SYSTEM PROMPT---
[2026-01-21T21:12:34.369Z] [INFO]
[2026-01-21T21:12:34.370Z] [INFO] πŸ“Š CLAUDE_CODE_MAX_OUTPUT_TOKENS: 64000
[2026-01-21T21:12:34.370Z] [INFO] πŸ“‹ Command details:
[2026-01-21T21:12:34.371Z] [INFO] πŸ“‚ Working directory: /tmp/gh-issue-solver-1769029927665
[2026-01-21T21:12:34.371Z] [INFO] 🌿 Branch: issue-41-72b242fcc2f8
[2026-01-21T21:12:34.371Z] [INFO] πŸ€– Model: Claude OPUS
[2026-01-21T21:12:34.371Z] [INFO] 🍴 Fork: konard/andchir-remotion-animations
[2026-01-21T21:12:34.371Z] [INFO]
▢️ Streaming output:
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"mcp__playwright__browser_install",
"mcp__playwright__browser_press_key",
"mcp__playwright__browser_type",
"mcp__playwright__browser_navigate",
"mcp__playwright__browser_navigate_back",
"mcp__playwright__browser_network_requests",
"mcp__playwright__browser_run_code",
"mcp__playwright__browser_take_screenshot",
"mcp__playwright__browser_snapshot",
"mcp__playwright__browser_click",
"mcp__playwright__browser_drag",
"mcp__playwright__browser_hover",
"mcp__playwright__browser_select_option",
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],
"mcp_servers": [
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[2026-01-21T21:12:37.063Z] [INFO] πŸ“Œ Session ID: 97195d62-9dda-4042-9c5b-a0ddd0803153
[2026-01-21T21:12:37.065Z] [INFO] πŸ“ Log renamed to: /home/hive/97195d62-9dda-4042-9c5b-a0ddd0803153.log
[2026-01-21T21:12:39.673Z] [INFO] {
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[2026-01-21T21:12:40.537Z] [INFO] {
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[2026-01-21T21:12:41.177Z] [INFO] {
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[2026-01-21T21:12:43.799Z] [INFO] {
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[2026-01-21T21:12:45.517Z] [INFO] {
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[2026-01-21T21:12:48.126Z] [INFO] {
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"content": " 1β†’import React from \"react\";\n 2β†’import {\n 3β†’ AbsoluteFill,\n 4β†’ useCurrentFrame,\n 5β†’ useVideoConfig,\n 6β†’ interpolate,\n 7β†’ Easing,\n 8β†’} from \"remotion\";\n 9β†’\n 10β†’// Animation timing configuration (in frames, at 30fps)\n 11β†’const TIMING = {\n 12β†’ ENTRANCE_START: 0,\n 13β†’ ENTRANCE_DURATION: 70,\n 14β†’ HOLD_START: 70,\n 15β†’ HOLD_DURATION: 60,\n 16β†’ EXIT_START: 130,\n 17β†’ EXIT_DURATION: 50,\n 18β†’};\n 19β†’\n 20β†’// Text configuration\n 21β†’const MAIN_TEXT = \"YOU TEXT HERE\";\n 22β†’const SUBTITLE_TEXT = \"Your caption here\";\n 23β†’\n 24β†’// Visual configuration\n 25β†’const COLORS = [\"#6366F1\", \"#8B5CF6\", \"#EC4899\", \"#F59E0B\", \"#10B981\"];\n 26β†’\n 27β†’const FONT_FAMILY = \"Arial, Helvetica, sans-serif\";\n 28β†’const FONT_WEIGHT_MAIN = \"900\";\n 29β†’const FONT_WEIGHT_SUBTITLE = \"600\";\n 30β†’const FONT_SIZE_MAIN = 120;\n 31β†’const FONT_SIZE_SUBTITLE = 48;\n 32β†’\n 33β†’// Padding around text inside rectangles\n 34β†’const RECT_PADDING_X = 40;\n 35β†’const RECT_PADDING_Y = 30;\n 36β†’\n 37β†’interface TextBoxProps {\n 38β†’ text: string;\n 39β†’ fontSize: number;\n 40β†’ fontWeight: string;\n 41β†’ color: string;\n 42β†’ frame: number;\n 43β†’ index: number;\n 44β†’ totalBoxes: number;\n 45β†’ yOffset: number;\n 46β†’}\n 47β†’\n 48β†’const TextBox: React.FC<TextBoxProps> = ({\n 49β†’ text,\n 50β†’ fontSize,\n 51β†’ fontWeight,\n 52β†’ color,\n 53β†’ frame,\n 54β†’ index,\n 55β†’ totalBoxes,\n 56β†’ yOffset,\n 57β†’}) => {\n 58β†’ // Calculate text dimensions (approximate)\n 59β†’ const charWidth = fontSize * 0.6;\n 60β†’ const textWidth = text.length * charWidth;\n 61β†’ const boxWidth = textWidth + RECT_PADDING_X * 2;\n 62β†’ const boxHeight = fontSize + RECT_PADDING_Y * 2;\n 63β†’\n 64β†’ // Stagger delay for each box\n 65β†’ const delay = index * 5;\n 66β†’\n 67β†’ // ENTRANCE: Boxes fly in from random directions with rotation\n 68β†’ const entranceProgress = interpolate(\n 69β†’ frame,\n 70β†’ [TIMING.ENTRANCE_START + delay, TIMING.ENTRANCE_START + delay + 50],\n 71β†’ [0, 1],\n 72β†’ {\n 73β†’ extrapolateLeft: \"clamp\",\n 74β†’ extrapolateRight: \"clamp\",\n 75β†’ easing: Easing.out(Easing.exp),\n 76β†’ }\n 77β†’ );\n 78β†’\n 79β†’ // Random entry angles for variety\n 80β†’ const entryAngles = [\n 81β†’ { x: -2000, y: -1000, rot: -180 },\n 82β†’ { x: 2000, y: -800, rot: 180 },\n 83β†’ { x: -1800, y: 1000, rot: 270 },\n 84β†’ { x: 1500, y: -1200, rot: 90 },\n 85β†’ { x: 0, y: -1500, rot: 360 },\n 86β†’ ];\n 87β†’ const entryAngle = entryAngles[index % entryAngles.length];\n 88β†’\n 89β†’ // EXIT: Boxes scatter in different directions\n 90β†’ const exitProgress = interpolate(\n 91β†’ frame,\n 92β†’ [TIMING.EXIT_START + delay, TIMING.EXIT_START + delay + 40],\n 93β†’ [0, 1],\n 94β†’ {\n 95β†’ extrapolateLeft: \"clamp\",\n 96β†’ extrapolateRight: \"clamp\",\n 97β†’ easing: Easing.in(Easing.exp),\n 98β†’ }\n 99β†’ );\n 100β†’\n 101β†’ const exitAngles = [\n 102β†’ { x: 1800, y: 1200, rot: 180 },\n 103β†’ { x: -2000, y: 1000, rot: -180 },\n 104β†’ { x: 1500, y: -1000, rot: 270 },\n 105β†’ { x: -1700, y: -900, rot: -270 },\n 106β†’ { x: 0, y: 1500, rot: 360 },\n 107β†’ ];\n 108β†’ const exitAngle = exitAngles[index % exitAngles.length];\n 109β†’\n 110β†’ // Position calculation\n 111β†’ const translateX =\n 112β†’ frame < TIMING.HOLD_START\n 113β†’ ? interpolate(entranceProgress, [0, 1], [entryAngle.x, 0])\n 114β†’ : frame < TIMING.EXIT_START\n 115β†’ ? 0\n 116β†’ : interpolate(exitProgress, [0, 1], [0, exitAngle.x]);\n 117β†’\n 118β†’ const translateY =\n 119β†’ frame < TIMING.HOLD_START\n 120β†’ ? interpolate(entranceProgress, [0, 1], [entryAngle.y, 0])\n 121β†’ : frame < TIMING.EXIT_START\n 122β†’ ? 0\n 123β†’ : interpolate(exitProgress, [0, 1], [0, exitAngle.y]);\n 124β†’\n 125β†’ // Rotation\n 126β†’ const rotation =\n 127β†’ frame < TIMING.HOLD_START\n 128β†’ ? interpolate(entranceProgress, [0, 1], [entryAngle.rot, 0])\n 129β†’ : frame < TIMING.EXIT_START\n 130β†’ ? 0\n 131β†’ : interpolate(exitProgress, [0, 1], [0, exitAngle.rot]);\n 132β†’\n 133β†’ // HOLD: Subtle wave motion\n 134β†’ const waveOffset =\n 135β†’ frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n 136β†’ ? Math.sin((frame - TIMING.HOLD_START + index * 8) / 15) * 10\n 137β†’ : 0;\n 138β†’\n 139β†’ const waveRotation =\n 140β†’ frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n 141β†’ ? Math.sin((frame - TIMING.HOLD_START + index * 10) / 20) * 2\n 142β†’ : 0;\n 143β†’\n 144β†’ // Scale animation\n 145β†’ const scale =\n 146β†’ frame < TIMING.HOLD_START\n 147β†’ ? interpolate(entranceProgress, [0, 1], [0.2, 1])\n 148β†’ : frame < TIMING.EXIT_START\n 149β†’ ? interpolate(\n 150β†’ Math.sin((frame - TIMING.HOLD_START + index * 5) / 25),\n 151β†’ [-1, 1],\n 152β†’ [0.98, 1.02]\n 153β†’ )\n 154β†’ : interpolate(exitProgress, [0, 1], [1, 0.3]);\n 155β†’\n 156β†’ // Opacity\n 157β†’ const opacity =\n 158β†’ frame < TIMING.HOLD_START\n 159β†’ ? interpolate(entranceProgress, [0, 0.7, 1], [0, 0.8, 1])\n 160β†’ : frame < TIMING.EXIT_START\n 161β†’ ? 1\n 162β†’ : interpolate(exitProgress, [0, 1], [1, 0]);\n 163β†’\n 164β†’ const uniqueId = `text-${index}-${text.replace(/\\s/g, \"\")}`;\n 165β†’\n 166β†’ return (\n 167β†’ <div\n 168β†’ style={{\n 169β†’ position: \"absolute\",\n 170β†’ transform: `translate(${translateX}px, ${translateY + yOffset + waveOffset}px) rotate(${rotation + waveRotation}deg) scale(${scale})`,\n 171β†’ opacity: opacity,\n 172β†’ transformOrigin: \"center center\",\n 173β†’ }}\n 174β†’ >\n 175β†’ <svg\n 176β†’ width={boxWidth}\n 177β†’ height={boxHeight}\n 178β†’ style={{\n 179β†’ filter: \"drop-shadow(0 10px 25px rgba(0, 0, 0, 0.3))\",\n 180β†’ }}\n 181β†’ >\n 182β†’ <defs>\n 183β†’ <clipPath id={uniqueId}>\n 184β†’ <text\n 185β†’ x={boxWidth / 2}\n 186β†’ y={boxHeight / 2}\n 187β†’ textAnchor=\"middle\"\n 188β†’ dominantBaseline=\"central\"\n 189β†’ fontFamily={FONT_FAMILY}\n 190β†’ fontSize={fontSize}\n 191β†’ fontWeight={fontWeight}\n 192β†’ >\n 193β†’ {text}\n 194β†’ </text>\n 195β†’ </clipPath>\n 196β†’ </defs>\n 197β†’\n 198β†’ {/* Rectangle with text clipped out */}\n 199β†’ <rect\n 200β†’ width={boxWidth}\n 201β†’ height={boxHeight}\n 202β†’ fill={color}\n 203β†’ rx={15}\n 204β†’ ry={15}\n 205β†’ />\n 206β†’\n 207β†’ {/* White text showing through the clip path (inverted) */}\n 208β†’ <rect\n 209β†’ width={boxWidth}\n 210β†’ height={boxHeight}\n 211β†’ fill=\"white\"\n 212β†’ clipPath={`url(#${uniqueId})`}\n 213β†’ />\n 214β†’ </svg>\n 215β†’ </div>\n 216β†’ );\n 217β†’};\n 218β†’\n 219β†’export const TextAnimation4: React.FC = () => {\n 220β†’ const frame = useCurrentFrame();\n 221β†’ const { fps } = useVideoConfig();\n 222β†’\n 223β†’ // Split main text into words\n 224β†’ const mainWords = MAIN_TEXT.split(\" \");\n 225β†’ const mainBoxes = mainWords.map((word, index) => ({\n 226β†’ text: word,\n 227β†’ color: COLORS[index % COLORS.length],\n 228β†’ index: index,\n 229β†’ }));\n 230β†’\n 231β†’ return (\n 232β†’ <AbsoluteFill\n 233β†’ style={{\n 234β†’ backgroundColor: \"transparent\",\n 235β†’ display: \"flex\",\n 236β†’ alignItems: \"center\",\n 237β†’ justifyContent: \"center\",\n 238β†’ overflow: \"hidden\",\n 239β†’ }}\n 240β†’ >\n 241β†’ {/* Main text boxes */}\n 242β†’ <div\n 243β†’ style={{\n 244β†’ position: \"absolute\",\n 245β†’ width: \"100%\",\n 246β†’ height: \"100%\",\n 247β†’ display: \"flex\",\n 248β†’ alignItems: \"center\",\n 249β†’ justifyContent: \"center\",\n 250β†’ gap: \"25px\",\n 251β†’ }}\n 252β†’ >\n 253β†’ {mainBoxes.map((box, idx) => (\n 254β†’ <TextBox\n 255β†’ key={`main-${idx}`}\n 256β†’ text={box.text}\n 257β†’ fontSize={FONT_SIZE_MAIN}\n 258β†’ fontWeight={FONT_WEIGHT_MAIN}\n 259β†’ color={box.color}\n 260β†’ frame={frame}\n 261β†’ index={box.index}\n 262β†’ totalBoxes={mainBoxes.length}\n 263β†’ yOffset={-60}\n 264β†’ />\n 265β†’ ))}\n 266β†’ </div>\n 267β†’\n 268β†’ {/* Subtitle - single box */}\n 269β†’ <div\n 270β†’ style={{\n 271β†’ position: \"absolute\",\n 272β†’ width: \"100%\",\n 273β†’ height: \"100%\",\n 274β†’ display: \"flex\",\n 275β†’ alignItems: \"center\",\n 276β†’ justifyContent: \"center\",\n 277β†’ }}\n 278β†’ >\n 279β†’ <TextBox\n 280β†’ text={SUBTITLE_TEXT}\n 281β†’ fontSize={FONT_SIZE_SUBTITLE}\n 282β†’ fontWeight={FONT_WEIGHT_SUBTITLE}\n 283β†’ color={COLORS[mainBoxes.length % COLORS.length]}\n 284β†’ frame={frame}\n 285β†’ index={mainBoxes.length}\n 286β†’ totalBoxes={mainBoxes.length + 1}\n 287β†’ yOffset={90}\n 288β†’ />\n 289β†’ </div>\n 290β†’ </AbsoluteFill>\n 291β†’ );\n 292β†’};\n 293β†’\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"
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"content": "import React from \"react\";\nimport {\n AbsoluteFill,\n useCurrentFrame,\n useVideoConfig,\n interpolate,\n Easing,\n} from \"remotion\";\n\n// Animation timing configuration (in frames, at 30fps)\nconst TIMING = {\n ENTRANCE_START: 0,\n ENTRANCE_DURATION: 70,\n HOLD_START: 70,\n HOLD_DURATION: 60,\n EXIT_START: 130,\n EXIT_DURATION: 50,\n};\n\n// Text configuration\nconst MAIN_TEXT = \"YOU TEXT HERE\";\nconst SUBTITLE_TEXT = \"Your caption here\";\n\n// Visual configuration\nconst COLORS = [\"#6366F1\", \"#8B5CF6\", \"#EC4899\", \"#F59E0B\", \"#10B981\"];\n\nconst FONT_FAMILY = \"Arial, Helvetica, sans-serif\";\nconst FONT_WEIGHT_MAIN = \"900\";\nconst FONT_WEIGHT_SUBTITLE = \"600\";\nconst FONT_SIZE_MAIN = 120;\nconst FONT_SIZE_SUBTITLE = 48;\n\n// Padding around text inside rectangles\nconst RECT_PADDING_X = 40;\nconst RECT_PADDING_Y = 30;\n\ninterface TextBoxProps {\n text: string;\n fontSize: number;\n fontWeight: string;\n color: string;\n frame: number;\n index: number;\n totalBoxes: number;\n yOffset: number;\n}\n\nconst TextBox: React.FC<TextBoxProps> = ({\n text,\n fontSize,\n fontWeight,\n color,\n frame,\n index,\n totalBoxes,\n yOffset,\n}) => {\n // Calculate text dimensions (approximate)\n const charWidth = fontSize * 0.6;\n const textWidth = text.length * charWidth;\n const boxWidth = textWidth + RECT_PADDING_X * 2;\n const boxHeight = fontSize + RECT_PADDING_Y * 2;\n\n // Stagger delay for each box\n const delay = index * 5;\n\n // ENTRANCE: Boxes fly in from random directions with rotation\n const entranceProgress = interpolate(\n frame,\n [TIMING.ENTRANCE_START + delay, TIMING.ENTRANCE_START + delay + 50],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.out(Easing.exp),\n }\n );\n\n // Random entry angles for variety\n const entryAngles = [\n { x: -2000, y: -1000, rot: -180 },\n { x: 2000, y: -800, rot: 180 },\n { x: -1800, y: 1000, rot: 270 },\n { x: 1500, y: -1200, rot: 90 },\n { x: 0, y: -1500, rot: 360 },\n ];\n const entryAngle = entryAngles[index % entryAngles.length];\n\n // EXIT: Boxes scatter in different directions\n const exitProgress = interpolate(\n frame,\n [TIMING.EXIT_START + delay, TIMING.EXIT_START + delay + 40],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.in(Easing.exp),\n }\n );\n\n const exitAngles = [\n { x: 1800, y: 1200, rot: 180 },\n { x: -2000, y: 1000, rot: -180 },\n { x: 1500, y: -1000, rot: 270 },\n { x: -1700, y: -900, rot: -270 },\n { x: 0, y: 1500, rot: 360 },\n ];\n const exitAngle = exitAngles[index % exitAngles.length];\n\n // Position calculation\n const translateX =\n frame < TIMING.HOLD_START\n ? interpolate(entranceProgress, [0, 1], [entryAngle.x, 0])\n : frame < TIMING.EXIT_START\n ? 0\n : interpolate(exitProgress, [0, 1], [0, exitAngle.x]);\n\n const translateY =\n frame < TIMING.HOLD_START\n ? interpolate(entranceProgress, [0, 1], [entryAngle.y, 0])\n : frame < TIMING.EXIT_START\n ? 0\n : interpolate(exitProgress, [0, 1], [0, exitAngle.y]);\n\n // Rotation\n const rotation =\n frame < TIMING.HOLD_START\n ? interpolate(entranceProgress, [0, 1], [entryAngle.rot, 0])\n : frame < TIMING.EXIT_START\n ? 0\n : interpolate(exitProgress, [0, 1], [0, exitAngle.rot]);\n\n // HOLD: Subtle wave motion\n const waveOffset =\n frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n ? Math.sin((frame - TIMING.HOLD_START + index * 8) / 15) * 10\n : 0;\n\n const waveRotation =\n frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n ? Math.sin((frame - TIMING.HOLD_START + index * 10) / 20) * 2\n : 0;\n\n // Scale animation\n const scale =\n frame < TIMING.HOLD_START\n ? interpolate(entranceProgress, [0, 1], [0.2, 1])\n : frame < TIMING.EXIT_START\n ? interpolate(\n Math.sin((frame - TIMING.HOLD_START + index * 5) / 25),\n [-1, 1],\n [0.98, 1.02]\n )\n : interpolate(exitProgress, [0, 1], [1, 0.3]);\n\n // Opacity\n const opacity =\n frame < TIMING.HOLD_START\n ? interpolate(entranceProgress, [0, 0.7, 1], [0, 0.8, 1])\n : frame < TIMING.EXIT_START\n ? 1\n : interpolate(exitProgress, [0, 1], [1, 0]);\n\n const uniqueId = `text-${index}-${text.replace(/\\s/g, \"\")}`;\n\n return (\n <div\n style={{\n position: \"absolute\",\n transform: `translate(${translateX}px, ${translateY + yOffset + waveOffset}px) rotate(${rotation + waveRotation}deg) scale(${scale})`,\n opacity: opacity,\n transformOrigin: \"center center\",\n }}\n >\n <svg\n width={boxWidth}\n height={boxHeight}\n style={{\n filter: \"drop-shadow(0 10px 25px rgba(0, 0, 0, 0.3))\",\n }}\n >\n <defs>\n <clipPath id={uniqueId}>\n <text\n x={boxWidth / 2}\n y={boxHeight / 2}\n textAnchor=\"middle\"\n dominantBaseline=\"central\"\n fontFamily={FONT_FAMILY}\n fontSize={fontSize}\n fontWeight={fontWeight}\n >\n {text}\n </text>\n </clipPath>\n </defs>\n\n {/* Rectangle with text clipped out */}\n <rect\n width={boxWidth}\n height={boxHeight}\n fill={color}\n rx={15}\n ry={15}\n />\n\n {/* White text showing through the clip path (inverted) */}\n <rect\n width={boxWidth}\n height={boxHeight}\n fill=\"white\"\n clipPath={`url(#${uniqueId})`}\n />\n </svg>\n </div>\n );\n};\n\nexport const TextAnimation4: React.FC = () => {\n const frame = useCurrentFrame();\n const { fps } = useVideoConfig();\n\n // Split main text into words\n const mainWords = MAIN_TEXT.split(\" \");\n const mainBoxes = mainWords.map((word, index) => ({\n text: word,\n color: COLORS[index % COLORS.length],\n index: index,\n }));\n\n return (\n <AbsoluteFill\n style={{\n backgroundColor: \"transparent\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n overflow: \"hidden\",\n }}\n >\n {/* Main text boxes */}\n <div\n style={{\n position: \"absolute\",\n width: \"100%\",\n height: \"100%\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n gap: \"25px\",\n }}\n >\n {mainBoxes.map((box, idx) => (\n <TextBox\n key={`main-${idx}`}\n text={box.text}\n fontSize={FONT_SIZE_MAIN}\n fontWeight={FONT_WEIGHT_MAIN}\n color={box.color}\n frame={frame}\n index={box.index}\n totalBoxes={mainBoxes.length}\n yOffset={-60}\n />\n ))}\n </div>\n\n {/* Subtitle - single box */}\n <div\n style={{\n position: \"absolute\",\n width: \"100%\",\n height: \"100%\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n }}\n >\n <TextBox\n text={SUBTITLE_TEXT}\n fontSize={FONT_SIZE_SUBTITLE}\n fontWeight={FONT_WEIGHT_SUBTITLE}\n color={COLORS[mainBoxes.length % COLORS.length]}\n frame={frame}\n index={mainBoxes.length}\n totalBoxes={mainBoxes.length + 1}\n yOffset={90}\n />\n </div>\n </AbsoluteFill>\n );\n};\n",
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"content": " 1β†’import React from \"react\";\n 2β†’import {\n 3β†’ AbsoluteFill,\n 4β†’ useCurrentFrame,\n 5β†’ useVideoConfig,\n 6β†’ interpolate,\n 7β†’ Easing,\n 8β†’} from \"remotion\";\n 9β†’\n 10β†’// Animation timing configuration (in frames, at 30fps)\n 11β†’const TIMING = {\n 12β†’ // Phase 1: Entrance - text flies in and reveals\n 13β†’ ENTRANCE_START: 0,\n 14β†’ ENTRANCE_DURATION: 60, // 2 seconds\n 15β†’\n 16β†’ // Phase 2: Hold - text stays visible\n 17β†’ HOLD_START: 60,\n 18β†’ HOLD_DURATION: 60, // 2 seconds\n 19β†’\n 20β†’ // Phase 3: Exit - text fades and disappears\n 21β†’ EXIT_START: 120,\n 22β†’ EXIT_DURATION: 60, // 2 seconds\n 23β†’};\n 24β†’\n 25β†’// Configuration constants\n 26β†’const MAIN_TEXT = \"YOU TEXT HERE\";\n 27β†’const SUBTITLE_TEXT = \"Your caption here\";\n 28β†’\n 29β†’// Styling constants\n 30β†’const MAIN_TEXT_COLOR = \"#FFFFFF\";\n 31β†’const SUBTITLE_TEXT_COLOR = \"#FFD700\"; // Gold color\n 32β†’\n 33β†’const FONT_SIZE_MAIN = 72;\n 34β†’const FONT_SIZE_SUBTITLE = 32;\n 35β†’const FONT_FAMILY = \"Arial, Helvetica, sans-serif\";\n 36β†’const FONT_WEIGHT_MAIN = \"900\";\n 37β†’const FONT_WEIGHT_SUBTITLE = \"600\";\n 38β†’\n 39β†’export const TextAnimation1: React.FC = () => {\n 40β†’ const frame = useCurrentFrame();\n 41β†’ const { width, height } = useVideoConfig();\n 42β†’\n 43β†’ // Entrance animation progress (0 to 1)\n 44β†’ const entranceProgress = interpolate(\n 45β†’ frame,\n 46β†’ [TIMING.ENTRANCE_START, TIMING.ENTRANCE_START + TIMING.ENTRANCE_DURATION],\n 47β†’ [0, 1],\n 48β†’ {\n 49β†’ extrapolateLeft: \"clamp\",\n 50β†’ extrapolateRight: \"clamp\",\n 51β†’ easing: Easing.out(Easing.back(1.5)), // Bounce effect\n 52β†’ }\n 53β†’ );\n 54β†’\n 55β†’ // Exit animation progress (0 to 1)\n 56β†’ const exitProgress = interpolate(\n 57β†’ frame,\n 58β†’ [TIMING.EXIT_START, TIMING.EXIT_START + TIMING.EXIT_DURATION],\n 59β†’ [0, 1],\n 60β†’ {\n 61β†’ extrapolateLeft: \"clamp\",\n 62β†’ extrapolateRight: \"clamp\",\n 63β†’ easing: Easing.in(Easing.cubic),\n 64β†’ }\n 65β†’ );\n 66β†’\n 67β†’ // Hold phase - subtle floating animation\n 68β†’ const floatOffset = interpolate(\n 69β†’ frame,\n 70β†’ [TIMING.HOLD_START, TIMING.HOLD_START + TIMING.HOLD_DURATION],\n 71β†’ [0, 10],\n 72β†’ {\n 73β†’ extrapolateLeft: \"clamp\",\n 74β†’ extrapolateRight: \"clamp\",\n 75β†’ easing: Easing.inOut(Easing.ease),\n 76β†’ }\n 77β†’ );\n 78β†’\n 79β†’ // Calculate overall opacity\n 80β†’ const opacity = frame < TIMING.EXIT_START\n 81β†’ ? interpolate(entranceProgress, [0, 0.3], [0, 1], { extrapolateRight: \"clamp\" })\n 82β†’ : interpolate(exitProgress, [0, 1], [1, 0]);\n 83β†’\n 84β†’ // Calculate Y position for entrance and exit\n 85β†’ const translateY =\n 86β†’ frame < TIMING.HOLD_START\n 87β†’ ? interpolate(entranceProgress, [0, 1], [-200, 0]) // Entrance from top\n 88β†’ : frame < TIMING.EXIT_START\n 89β†’ ? Math.sin((frame - TIMING.HOLD_START) / 15) * floatOffset // Floating during hold\n 90β†’ : interpolate(exitProgress, [0, 1], [0, 200]); // Exit to bottom\n 91β†’\n 92β†’ // Calculate scale\n 93β†’ const scale =\n 94β†’ frame < TIMING.HOLD_START\n 95β†’ ? interpolate(entranceProgress, [0, 1], [0.3, 1])\n 96β†’ : frame < TIMING.EXIT_START\n 97β†’ ? 1\n 98β†’ : interpolate(exitProgress, [0, 1], [1, 0.3]);\n 99β†’\n 100β†’ // Calculate rotation\n 101β†’ const rotation =\n 102β†’ frame < TIMING.HOLD_START\n 103β†’ ? interpolate(entranceProgress, [0, 1], [180, 0])\n 104β†’ : frame < TIMING.EXIT_START\n 105β†’ ? 0\n 106β†’ : interpolate(exitProgress, [0, 1], [0, -90]);\n 107β†’\n 108β†’ // Letter stagger effect for main text during entrance\n 109β†’ const renderStaggeredText = (text: string, fontSize: number, color: string, isMain: boolean) => {\n 110β†’ return text.split(\"\").map((char, index) => {\n 111β†’ const charDelay = index * 2; // Delay each character by 2 frames\n 112β†’ const charProgress = interpolate(\n 113β†’ frame,\n 114β†’ [TIMING.ENTRANCE_START + charDelay, TIMING.ENTRANCE_START + charDelay + 20],\n 115β†’ [0, 1],\n 116β†’ {\n 117β†’ extrapolateLeft: \"clamp\",\n 118β†’ extrapolateRight: \"clamp\",\n 119β†’ easing: Easing.out(Easing.quad),\n 120β†’ }\n 121β†’ );\n 122β†’\n 123β†’ const charOpacity = frame < TIMING.EXIT_START\n 124β†’ ? charProgress\n 125β†’ : interpolate(exitProgress, [0, 1], [1, 0]);\n 126β†’\n 127β†’ const charScale = frame < TIMING.HOLD_START\n 128β†’ ? interpolate(charProgress, [0, 1], [0, 1])\n 129β†’ : frame < TIMING.EXIT_START\n 130β†’ ? 1\n 131β†’ : interpolate(exitProgress, [0, 1], [1, 0.5]);\n 132β†’\n 133β†’ const charTranslateY = frame < TIMING.HOLD_START\n 134β†’ ? interpolate(charProgress, [0, 1], [50, 0])\n 135β†’ : 0;\n 136β†’\n 137β†’ return (\n 138β†’ <span\n 139β†’ key={index}\n 140β†’ style={{\n 141β†’ display: \"inline-block\",\n 142β†’ opacity: charOpacity,\n 143β†’ transform: `translateY(${charTranslateY}px) scale(${charScale})`,\n 144β†’ transition: \"transform 0.1s ease-out\",\n 145β†’ }}\n 146β†’ >\n 147β†’ {char === \" \" ? \"\\u00A0\" : char}\n 148β†’ </span>\n 149β†’ );\n 150β†’ });\n 151β†’ };\n 152β†’\n 153β†’ return (\n 154β†’ <AbsoluteFill\n 155β†’ style={{\n 156β†’ backgroundColor: \"transparent\",\n 157β†’ display: \"flex\",\n 158β†’ alignItems: \"center\",\n 159β†’ justifyContent: \"center\",\n 160β†’ }}\n 161β†’ >\n 162β†’ {/* Main container for both text lines */}\n 163β†’ <div\n 164β†’ style={{\n 165β†’ display: \"flex\",\n 166β†’ flexDirection: \"column\",\n 167β†’ alignItems: \"center\",\n 168β†’ gap: \"20px\",\n 169β†’ transform: `translateY(${translateY}px) scale(${scale}) rotate(${rotation}deg)`,\n 170β†’ opacity: opacity,\n 171β†’ transformOrigin: \"center center\",\n 172β†’ }}\n 173β†’ >\n 174β†’ {/* Main text */}\n 175β†’ <div\n 176β†’ style={{\n 177β†’ fontFamily: FONT_FAMILY,\n 178β†’ fontSize: `${FONT_SIZE_MAIN}px`,\n 179β†’ fontWeight: FONT_WEIGHT_MAIN,\n 180β†’ color: MAIN_TEXT_COLOR,\n 181β†’ letterSpacing: \"4px\",\n 182β†’ textShadow: \"0 4px 20px rgba(0, 0, 0, 0.5)\",\n 183β†’ textAlign: \"center\",\n 184β†’ }}\n 185β†’ >\n 186β†’ {renderStaggeredText(MAIN_TEXT, FONT_SIZE_MAIN, MAIN_TEXT_COLOR, true)}\n 187β†’ </div>\n 188β†’\n 189β†’ {/* Subtitle text */}\n 190β†’ <div\n 191β†’ style={{\n 192β†’ fontFamily: FONT_FAMILY,\n 193β†’ fontSize: `${FONT_SIZE_SUBTITLE}px`,\n 194β†’ fontWeight: FONT_WEIGHT_SUBTITLE,\n 195β†’ color: SUBTITLE_TEXT_COLOR,\n 196β†’ letterSpacing: \"2px\",\n 197β†’ textShadow: \"0 2px 10px rgba(0, 0, 0, 0.5)\",\n 198β†’ textAlign: \"center\",\n 199β†’ textTransform: \"lowercase\",\n 200β†’ }}\n 201β†’ >\n 202β†’ {renderStaggeredText(SUBTITLE_TEXT, FONT_SIZE_SUBTITLE, SUBTITLE_TEXT_COLOR, false)}\n 203β†’ </div>\n 204β†’ </div>\n 205β†’ </AbsoluteFill>\n 206β†’ );\n 207β†’};\n 208β†’\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"
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"content": "import React from \"react\";\nimport {\n AbsoluteFill,\n useCurrentFrame,\n useVideoConfig,\n interpolate,\n Easing,\n} from \"remotion\";\n\n// Animation timing configuration (in frames, at 30fps)\nconst TIMING = {\n // Phase 1: Entrance - text flies in and reveals\n ENTRANCE_START: 0,\n ENTRANCE_DURATION: 60, // 2 seconds\n\n // Phase 2: Hold - text stays visible\n HOLD_START: 60,\n HOLD_DURATION: 60, // 2 seconds\n\n // Phase 3: Exit - text fades and disappears\n EXIT_START: 120,\n EXIT_DURATION: 60, // 2 seconds\n};\n\n// Configuration constants\nconst MAIN_TEXT = \"YOU TEXT HERE\";\nconst SUBTITLE_TEXT = \"Your caption here\";\n\n// Styling constants\nconst MAIN_TEXT_COLOR = \"#FFFFFF\";\nconst SUBTITLE_TEXT_COLOR = \"#FFD700\"; // Gold color\n\nconst FONT_SIZE_MAIN = 72;\nconst FONT_SIZE_SUBTITLE = 32;\nconst FONT_FAMILY = \"Arial, Helvetica, sans-serif\";\nconst FONT_WEIGHT_MAIN = \"900\";\nconst FONT_WEIGHT_SUBTITLE = \"600\";\n\nexport const TextAnimation1: React.FC = () => {\n const frame = useCurrentFrame();\n const { width, height } = useVideoConfig();\n\n // Entrance animation progress (0 to 1)\n const entranceProgress = interpolate(\n frame,\n [TIMING.ENTRANCE_START, TIMING.ENTRANCE_START + TIMING.ENTRANCE_DURATION],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.out(Easing.back(1.5)), // Bounce effect\n }\n );\n\n // Exit animation progress (0 to 1)\n const exitProgress = interpolate(\n frame,\n [TIMING.EXIT_START, TIMING.EXIT_START + TIMING.EXIT_DURATION],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.in(Easing.cubic),\n }\n );\n\n // Hold phase - subtle floating animation\n const floatOffset = interpolate(\n frame,\n [TIMING.HOLD_START, TIMING.HOLD_START + TIMING.HOLD_DURATION],\n [0, 10],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.inOut(Easing.ease),\n }\n );\n\n // Calculate overall opacity\n const opacity = frame < TIMING.EXIT_START\n ? interpolate(entranceProgress, [0, 0.3], [0, 1], { extrapolateRight: \"clamp\" })\n : interpolate(exitProgress, [0, 1], [1, 0]);\n\n // Calculate Y position for entrance and exit\n const translateY =\n frame < TIMING.HOLD_START\n ? interpolate(entranceProgress, [0, 1], [-200, 0]) // Entrance from top\n : frame < TIMING.EXIT_START\n ? Math.sin((frame - TIMING.HOLD_START) / 15) * floatOffset // Floating during hold\n : interpolate(exitProgress, [0, 1], [0, 200]); // Exit to bottom\n\n // Calculate scale\n const scale =\n frame < TIMING.HOLD_START\n ? interpolate(entranceProgress, [0, 1], [0.3, 1])\n : frame < TIMING.EXIT_START\n ? 1\n : interpolate(exitProgress, [0, 1], [1, 0.3]);\n\n // Calculate rotation\n const rotation =\n frame < TIMING.HOLD_START\n ? interpolate(entranceProgress, [0, 1], [180, 0])\n : frame < TIMING.EXIT_START\n ? 0\n : interpolate(exitProgress, [0, 1], [0, -90]);\n\n // Letter stagger effect for main text during entrance\n const renderStaggeredText = (text: string, fontSize: number, color: string, isMain: boolean) => {\n return text.split(\"\").map((char, index) => {\n const charDelay = index * 2; // Delay each character by 2 frames\n const charProgress = interpolate(\n frame,\n [TIMING.ENTRANCE_START + charDelay, TIMING.ENTRANCE_START + charDelay + 20],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.out(Easing.quad),\n }\n );\n\n const charOpacity = frame < TIMING.EXIT_START\n ? charProgress\n : interpolate(exitProgress, [0, 1], [1, 0]);\n\n const charScale = frame < TIMING.HOLD_START\n ? interpolate(charProgress, [0, 1], [0, 1])\n : frame < TIMING.EXIT_START\n ? 1\n : interpolate(exitProgress, [0, 1], [1, 0.5]);\n\n const charTranslateY = frame < TIMING.HOLD_START\n ? interpolate(charProgress, [0, 1], [50, 0])\n : 0;\n\n return (\n <span\n key={index}\n style={{\n display: \"inline-block\",\n opacity: charOpacity,\n transform: `translateY(${charTranslateY}px) scale(${charScale})`,\n transition: \"transform 0.1s ease-out\",\n }}\n >\n {char === \" \" ? \"\\u00A0\" : char}\n </span>\n );\n });\n };\n\n return (\n <AbsoluteFill\n style={{\n backgroundColor: \"transparent\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n }}\n >\n {/* Main container for both text lines */}\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n gap: \"20px\",\n transform: `translateY(${translateY}px) scale(${scale}) rotate(${rotation}deg)`,\n opacity: opacity,\n transformOrigin: \"center center\",\n }}\n >\n {/* Main text */}\n <div\n style={{\n fontFamily: FONT_FAMILY,\n fontSize: `${FONT_SIZE_MAIN}px`,\n fontWeight: FONT_WEIGHT_MAIN,\n color: MAIN_TEXT_COLOR,\n letterSpacing: \"4px\",\n textShadow: \"0 4px 20px rgba(0, 0, 0, 0.5)\",\n textAlign: \"center\",\n }}\n >\n {renderStaggeredText(MAIN_TEXT, FONT_SIZE_MAIN, MAIN_TEXT_COLOR, true)}\n </div>\n\n {/* Subtitle text */}\n <div\n style={{\n fontFamily: FONT_FAMILY,\n fontSize: `${FONT_SIZE_SUBTITLE}px`,\n fontWeight: FONT_WEIGHT_SUBTITLE,\n color: SUBTITLE_TEXT_COLOR,\n letterSpacing: \"2px\",\n textShadow: \"0 2px 10px rgba(0, 0, 0, 0.5)\",\n textAlign: \"center\",\n textTransform: \"lowercase\",\n }}\n >\n {renderStaggeredText(SUBTITLE_TEXT, FONT_SIZE_SUBTITLE, SUBTITLE_TEXT_COLOR, false)}\n </div>\n </div>\n </AbsoluteFill>\n );\n};\n",
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"content": " 1β†’import React from \"react\";\n 2β†’import {\n 3β†’ AbsoluteFill,\n 4β†’ useCurrentFrame,\n 5β†’ useVideoConfig,\n 6β†’ interpolate,\n 7β†’ Easing,\n 8β†’} from \"remotion\";\n 9β†’\n 10β†’// Animation timing configuration (in frames, at 30fps)\n 11β†’const TIMING = {\n 12β†’ // Phase 1: Entrance - wave reveal with typewriter effect\n 13β†’ ENTRANCE_START: 0,\n 14β†’ ENTRANCE_DURATION: 60, // 2 seconds\n 15β†’\n 16β†’ // Phase 2: Hold - pulsing glow effect\n 17β†’ HOLD_START: 60,\n 18β†’ HOLD_DURATION: 60, // 2 seconds\n 19β†’\n 20β†’ // Phase 3: Exit - disperse and fade\n 21β†’ EXIT_START: 120,\n 22β†’ EXIT_DURATION: 60, // 2 seconds\n 23β†’};\n 24β†’\n 25β†’// Configuration constants\n 26β†’const MAIN_TEXT = \"YOU TEXT HERE\";\n 27β†’const SUBTITLE_TEXT = \"Your caption here\";\n 28β†’\n 29β†’// Styling constants\n 30β†’const MAIN_TEXT_COLOR = \"#00F5FF\"; // Cyan\n 31β†’const SUBTITLE_TEXT_COLOR = \"#FF6B9D\"; // Pink\n 32β†’const GLOW_COLOR = \"#00F5FF\";\n 33β†’const GLOW_COLOR_SECONDARY = \"#FF6B9D\";\n 34β†’\n 35β†’const FONT_SIZE_MAIN = 80;\n 36β†’const FONT_SIZE_SUBTITLE = 36;\n 37β†’const FONT_FAMILY = \"Arial, Helvetica, sans-serif\";\n 38β†’const FONT_WEIGHT_MAIN = \"900\";\n 39β†’const FONT_WEIGHT_SUBTITLE = \"700\";\n 40β†’\n 41β†’export const TextAnimation2: React.FC = () => {\n 42β†’ const frame = useCurrentFrame();\n 43β†’ const { width, height } = useVideoConfig();\n 44β†’\n 45β†’ // Entrance animation progress (0 to 1)\n 46β†’ const entranceProgress = interpolate(\n 47β†’ frame,\n 48β†’ [TIMING.ENTRANCE_START, TIMING.ENTRANCE_START + TIMING.ENTRANCE_DURATION],\n 49β†’ [0, 1],\n 50β†’ {\n 51β†’ extrapolateLeft: \"clamp\",\n 52β†’ extrapolateRight: \"clamp\",\n 53β†’ easing: Easing.bezier(0.25, 0.1, 0.25, 1),\n 54β†’ }\n 55β†’ );\n 56β†’\n 57β†’ // Exit animation progress (0 to 1)\n 58β†’ const exitProgress = interpolate(\n 59β†’ frame,\n 60β†’ [TIMING.EXIT_START, TIMING.EXIT_START + TIMING.EXIT_DURATION],\n 61β†’ [0, 1],\n 62β†’ {\n 63β†’ extrapolateLeft: \"clamp\",\n 64β†’ extrapolateRight: \"clamp\",\n 65β†’ easing: Easing.in(Easing.ease),\n 66β†’ }\n 67β†’ );\n 68β†’\n 69β†’ // Hold phase - pulsing glow animation\n 70β†’ const pulseIntensity = interpolate(\n 71β†’ Math.sin((frame - TIMING.HOLD_START) / 10) * 0.5 + 0.5,\n 72β†’ [0, 1],\n 73β†’ [0.7, 1],\n 74β†’ { extrapolateLeft: \"clamp\", extrapolateRight: \"clamp\" }\n 75β†’ );\n 76β†’\n 77β†’ // Render individual characters with wave reveal effect\n 78β†’ const renderWaveText = (\n 79β†’ text: string,\n 80β†’ fontSize: number,\n 81β†’ color: string,\n 82β†’ glowColor: string,\n 83β†’ isMain: boolean\n 84β†’ ) => {\n 85β†’ return text.split(\"\").map((char, index) => {\n 86β†’ // Calculate wave delay for each character\n 87β†’ const charDelay = index * 3; // Stagger by 3 frames per character\n 88β†’ const waveOffset = Math.sin(index * 0.5) * 20; // Wave distortion\n 89β†’\n 90β†’ // Entrance: typewriter reveal\n 91β†’ const charEntranceProgress = interpolate(\n 92β†’ frame,\n 93β†’ [\n 94β†’ TIMING.ENTRANCE_START + charDelay,\n 95β†’ TIMING.ENTRANCE_START + charDelay + 15,\n 96β†’ ],\n 97β†’ [0, 1],\n 98β†’ {\n 99β†’ extrapolateLeft: \"clamp\",\n 100β†’ extrapolateRight: \"clamp\",\n 101β†’ easing: Easing.out(Easing.ease),\n 102β†’ }\n 103β†’ );\n 104β†’\n 105β†’ // Calculate opacity\n 106β†’ const charOpacity =\n 107β†’ frame < TIMING.EXIT_START\n 108β†’ ? charEntranceProgress\n 109β†’ : interpolate(exitProgress, [0, 1], [1, 0]);\n 110β†’\n 111β†’ // Calculate X position (slide in from left)\n 112β†’ const charTranslateX =\n 113β†’ frame < TIMING.HOLD_START\n 114β†’ ? interpolate(charEntranceProgress, [0, 1], [-100, 0])\n 115β†’ : frame < TIMING.EXIT_START\n 116β†’ ? 0\n 117β†’ : interpolate(exitProgress, [0, 1], [0, index % 2 === 0 ? 50 : -50]);\n 118β†’\n 119β†’ // Calculate Y position (wave effect during entrance)\n 120β†’ const charTranslateY =\n 121β†’ frame < TIMING.HOLD_START\n 122β†’ ? interpolate(charEntranceProgress, [0, 1], [waveOffset, 0])\n 123β†’ : frame < TIMING.EXIT_START\n 124β†’ ? 0\n 125β†’ : interpolate(exitProgress, [0, 1], [0, 100]);\n 126β†’\n 127β†’ // Calculate scale\n 128β†’ const charScale =\n 129β†’ frame < TIMING.HOLD_START\n 130β†’ ? interpolate(charEntranceProgress, [0, 1], [0.3, 1])\n 131β†’ : frame < TIMING.EXIT_START\n 132β†’ ? 1\n 133β†’ : interpolate(exitProgress, [0, 1], [1, 1.5]);\n 134β†’\n 135β†’ // Calculate blur (for exit effect)\n 136β†’ const charBlur =\n 137β†’ frame < TIMING.EXIT_START\n 138β†’ ? 0\n 139β†’ : interpolate(exitProgress, [0, 1], [0, 10]);\n 140β†’\n 141β†’ // Glow intensity during hold phase\n 142β†’ const glowIntensity =\n 143β†’ frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n 144β†’ ? pulseIntensity\n 145β†’ : charEntranceProgress;\n 146β†’\n 147β†’ // Calculate text shadow for glow effect\n 148β†’ const textShadow =\n 149β†’ frame < TIMING.EXIT_START\n 150β†’ ? `\n 151β†’ 0 0 ${10 * glowIntensity}px ${glowColor},\n 152β†’ 0 0 ${20 * glowIntensity}px ${glowColor},\n 153β†’ 0 0 ${30 * glowIntensity}px ${glowColor},\n 154β†’ 0 4px 20px rgba(0, 0, 0, 0.5)\n 155β†’ `\n 156β†’ : `0 4px 20px rgba(0, 0, 0, 0.3)`;\n 157β†’\n 158β†’ return (\n 159β†’ <span\n 160β†’ key={index}\n 161β†’ style={{\n 162β†’ display: \"inline-block\",\n 163β†’ opacity: charOpacity,\n 164β†’ transform: `translateX(${charTranslateX}px) translateY(${charTranslateY}px) scale(${charScale})`,\n 165β†’ filter: `blur(${charBlur}px)`,\n 166β†’ textShadow: textShadow,\n 167β†’ transition: \"filter 0.1s ease-out\",\n 168β†’ }}\n 169β†’ >\n 170β†’ {char === \" \" ? \"\\u00A0\" : char}\n 171β†’ </span>\n 172β†’ );\n 173β†’ });\n 174β†’ };\n 175β†’\n 176β†’ // Calculate container opacity for overall fade\n 177β†’ const containerOpacity =\n 178β†’ frame < TIMING.ENTRANCE_START + 10\n 179β†’ ? interpolate(frame, [TIMING.ENTRANCE_START, TIMING.ENTRANCE_START + 10], [0, 1])\n 180β†’ : frame < TIMING.EXIT_START + 20\n 181β†’ ? 1\n 182β†’ : interpolate(frame, [TIMING.EXIT_START + 20, TIMING.EXIT_START + TIMING.EXIT_DURATION], [1, 0]);\n 183β†’\n 184β†’ return (\n 185β†’ <AbsoluteFill\n 186β†’ style={{\n 187β†’ backgroundColor: \"transparent\",\n 188β†’ display: \"flex\",\n 189β†’ alignItems: \"center\",\n 190β†’ justifyContent: \"center\",\n 191β†’ }}\n 192β†’ >\n 193β†’ {/* Main container for both text lines */}\n 194β†’ <div\n 195β†’ style={{\n 196β†’ display: \"flex\",\n 197β†’ flexDirection: \"column\",\n 198β†’ alignItems: \"center\",\n 199β†’ gap: \"30px\",\n 200β†’ opacity: containerOpacity,\n 201β†’ }}\n 202β†’ >\n 203β†’ {/* Main text */}\n 204β†’ <div\n 205β†’ style={{\n 206β†’ fontFamily: FONT_FAMILY,\n 207β†’ fontSize: `${FONT_SIZE_MAIN}px`,\n 208β†’ fontWeight: FONT_WEIGHT_MAIN,\n 209β†’ color: MAIN_TEXT_COLOR,\n 210β†’ letterSpacing: \"6px\",\n 211β†’ textAlign: \"center\",\n 212β†’ textTransform: \"uppercase\",\n 213β†’ }}\n 214β†’ >\n 215β†’ {renderWaveText(\n 216β†’ MAIN_TEXT,\n 217β†’ FONT_SIZE_MAIN,\n 218β†’ MAIN_TEXT_COLOR,\n 219β†’ GLOW_COLOR,\n 220β†’ true\n 221β†’ )}\n 222β†’ </div>\n 223β†’\n 224β†’ {/* Decorative line separator */}\n 225β†’ <div\n 226β†’ style={{\n 227β†’ width: interpolate(\n 228β†’ frame,\n 229β†’ [TIMING.ENTRANCE_START + 30, TIMING.ENTRANCE_START + 50],\n 230β†’ [0, 300],\n 231β†’ {\n 232β†’ extrapolateLeft: \"clamp\",\n 233β†’ extrapolateRight: \"clamp\",\n 234β†’ easing: Easing.out(Easing.ease),\n 235β†’ }\n 236β†’ ),\n 237β†’ height: \"3px\",\n 238β†’ background: `linear-gradient(90deg, ${GLOW_COLOR} 0%, ${GLOW_COLOR_SECONDARY} 100%)`,\n 239β†’ boxShadow:\n 240β†’ frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n 241β†’ ? `0 0 ${10 * pulseIntensity}px ${GLOW_COLOR}`\n 242β†’ : \"0 0 5px rgba(0, 245, 255, 0.5)\",\n 243β†’ opacity:\n 244β†’ frame < TIMING.EXIT_START\n 245β†’ ? 1\n 246β†’ : interpolate(exitProgress, [0, 1], [1, 0]),\n 247β†’ }}\n 248β†’ />\n 249β†’\n 250β†’ {/* Subtitle text */}\n 251β†’ <div\n 252β†’ style={{\n 253β†’ fontFamily: FONT_FAMILY,\n 254β†’ fontSize: `${FONT_SIZE_SUBTITLE}px`,\n 255β†’ fontWeight: FONT_WEIGHT_SUBTITLE,\n 256β†’ color: SUBTITLE_TEXT_COLOR,\n 257β†’ letterSpacing: \"3px\",\n 258β†’ textAlign: \"center\",\n 259β†’ }}\n 260β†’ >\n 261β†’ {renderWaveText(\n 262β†’ SUBTITLE_TEXT,\n 263β†’ FONT_SIZE_SUBTITLE,\n 264β†’ SUBTITLE_TEXT_COLOR,\n 265β†’ GLOW_COLOR_SECONDARY,\n 266β†’ false\n 267β†’ )}\n 268β†’ </div>\n 269β†’ </div>\n 270β†’ </AbsoluteFill>\n 271β†’ );\n 272β†’};\n 273β†’\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"
}
]
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"content": "import React from \"react\";\nimport {\n AbsoluteFill,\n useCurrentFrame,\n useVideoConfig,\n interpolate,\n Easing,\n} from \"remotion\";\n\n// Animation timing configuration (in frames, at 30fps)\nconst TIMING = {\n // Phase 1: Entrance - wave reveal with typewriter effect\n ENTRANCE_START: 0,\n ENTRANCE_DURATION: 60, // 2 seconds\n\n // Phase 2: Hold - pulsing glow effect\n HOLD_START: 60,\n HOLD_DURATION: 60, // 2 seconds\n\n // Phase 3: Exit - disperse and fade\n EXIT_START: 120,\n EXIT_DURATION: 60, // 2 seconds\n};\n\n// Configuration constants\nconst MAIN_TEXT = \"YOU TEXT HERE\";\nconst SUBTITLE_TEXT = \"Your caption here\";\n\n// Styling constants\nconst MAIN_TEXT_COLOR = \"#00F5FF\"; // Cyan\nconst SUBTITLE_TEXT_COLOR = \"#FF6B9D\"; // Pink\nconst GLOW_COLOR = \"#00F5FF\";\nconst GLOW_COLOR_SECONDARY = \"#FF6B9D\";\n\nconst FONT_SIZE_MAIN = 80;\nconst FONT_SIZE_SUBTITLE = 36;\nconst FONT_FAMILY = \"Arial, Helvetica, sans-serif\";\nconst FONT_WEIGHT_MAIN = \"900\";\nconst FONT_WEIGHT_SUBTITLE = \"700\";\n\nexport const TextAnimation2: React.FC = () => {\n const frame = useCurrentFrame();\n const { width, height } = useVideoConfig();\n\n // Entrance animation progress (0 to 1)\n const entranceProgress = interpolate(\n frame,\n [TIMING.ENTRANCE_START, TIMING.ENTRANCE_START + TIMING.ENTRANCE_DURATION],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.bezier(0.25, 0.1, 0.25, 1),\n }\n );\n\n // Exit animation progress (0 to 1)\n const exitProgress = interpolate(\n frame,\n [TIMING.EXIT_START, TIMING.EXIT_START + TIMING.EXIT_DURATION],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.in(Easing.ease),\n }\n );\n\n // Hold phase - pulsing glow animation\n const pulseIntensity = interpolate(\n Math.sin((frame - TIMING.HOLD_START) / 10) * 0.5 + 0.5,\n [0, 1],\n [0.7, 1],\n { extrapolateLeft: \"clamp\", extrapolateRight: \"clamp\" }\n );\n\n // Render individual characters with wave reveal effect\n const renderWaveText = (\n text: string,\n fontSize: number,\n color: string,\n glowColor: string,\n isMain: boolean\n ) => {\n return text.split(\"\").map((char, index) => {\n // Calculate wave delay for each character\n const charDelay = index * 3; // Stagger by 3 frames per character\n const waveOffset = Math.sin(index * 0.5) * 20; // Wave distortion\n\n // Entrance: typewriter reveal\n const charEntranceProgress = interpolate(\n frame,\n [\n TIMING.ENTRANCE_START + charDelay,\n TIMING.ENTRANCE_START + charDelay + 15,\n ],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.out(Easing.ease),\n }\n );\n\n // Calculate opacity\n const charOpacity =\n frame < TIMING.EXIT_START\n ? charEntranceProgress\n : interpolate(exitProgress, [0, 1], [1, 0]);\n\n // Calculate X position (slide in from left)\n const charTranslateX =\n frame < TIMING.HOLD_START\n ? interpolate(charEntranceProgress, [0, 1], [-100, 0])\n : frame < TIMING.EXIT_START\n ? 0\n : interpolate(exitProgress, [0, 1], [0, index % 2 === 0 ? 50 : -50]);\n\n // Calculate Y position (wave effect during entrance)\n const charTranslateY =\n frame < TIMING.HOLD_START\n ? interpolate(charEntranceProgress, [0, 1], [waveOffset, 0])\n : frame < TIMING.EXIT_START\n ? 0\n : interpolate(exitProgress, [0, 1], [0, 100]);\n\n // Calculate scale\n const charScale =\n frame < TIMING.HOLD_START\n ? interpolate(charEntranceProgress, [0, 1], [0.3, 1])\n : frame < TIMING.EXIT_START\n ? 1\n : interpolate(exitProgress, [0, 1], [1, 1.5]);\n\n // Calculate blur (for exit effect)\n const charBlur =\n frame < TIMING.EXIT_START\n ? 0\n : interpolate(exitProgress, [0, 1], [0, 10]);\n\n // Glow intensity during hold phase\n const glowIntensity =\n frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n ? pulseIntensity\n : charEntranceProgress;\n\n // Calculate text shadow for glow effect\n const textShadow =\n frame < TIMING.EXIT_START\n ? `\n 0 0 ${10 * glowIntensity}px ${glowColor},\n 0 0 ${20 * glowIntensity}px ${glowColor},\n 0 0 ${30 * glowIntensity}px ${glowColor},\n 0 4px 20px rgba(0, 0, 0, 0.5)\n `\n : `0 4px 20px rgba(0, 0, 0, 0.3)`;\n\n return (\n <span\n key={index}\n style={{\n display: \"inline-block\",\n opacity: charOpacity,\n transform: `translateX(${charTranslateX}px) translateY(${charTranslateY}px) scale(${charScale})`,\n filter: `blur(${charBlur}px)`,\n textShadow: textShadow,\n transition: \"filter 0.1s ease-out\",\n }}\n >\n {char === \" \" ? \"\\u00A0\" : char}\n </span>\n );\n });\n };\n\n // Calculate container opacity for overall fade\n const containerOpacity =\n frame < TIMING.ENTRANCE_START + 10\n ? interpolate(frame, [TIMING.ENTRANCE_START, TIMING.ENTRANCE_START + 10], [0, 1])\n : frame < TIMING.EXIT_START + 20\n ? 1\n : interpolate(frame, [TIMING.EXIT_START + 20, TIMING.EXIT_START + TIMING.EXIT_DURATION], [1, 0]);\n\n return (\n <AbsoluteFill\n style={{\n backgroundColor: \"transparent\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n }}\n >\n {/* Main container for both text lines */}\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n gap: \"30px\",\n opacity: containerOpacity,\n }}\n >\n {/* Main text */}\n <div\n style={{\n fontFamily: FONT_FAMILY,\n fontSize: `${FONT_SIZE_MAIN}px`,\n fontWeight: FONT_WEIGHT_MAIN,\n color: MAIN_TEXT_COLOR,\n letterSpacing: \"6px\",\n textAlign: \"center\",\n textTransform: \"uppercase\",\n }}\n >\n {renderWaveText(\n MAIN_TEXT,\n FONT_SIZE_MAIN,\n MAIN_TEXT_COLOR,\n GLOW_COLOR,\n true\n )}\n </div>\n\n {/* Decorative line separator */}\n <div\n style={{\n width: interpolate(\n frame,\n [TIMING.ENTRANCE_START + 30, TIMING.ENTRANCE_START + 50],\n [0, 300],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.out(Easing.ease),\n }\n ),\n height: \"3px\",\n background: `linear-gradient(90deg, ${GLOW_COLOR} 0%, ${GLOW_COLOR_SECONDARY} 100%)`,\n boxShadow:\n frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n ? `0 0 ${10 * pulseIntensity}px ${GLOW_COLOR}`\n : \"0 0 5px rgba(0, 245, 255, 0.5)\",\n opacity:\n frame < TIMING.EXIT_START\n ? 1\n : interpolate(exitProgress, [0, 1], [1, 0]),\n }}\n />\n\n {/* Subtitle text */}\n <div\n style={{\n fontFamily: FONT_FAMILY,\n fontSize: `${FONT_SIZE_SUBTITLE}px`,\n fontWeight: FONT_WEIGHT_SUBTITLE,\n color: SUBTITLE_TEXT_COLOR,\n letterSpacing: \"3px\",\n textAlign: \"center\",\n }}\n >\n {renderWaveText(\n SUBTITLE_TEXT,\n FONT_SIZE_SUBTITLE,\n SUBTITLE_TEXT_COLOR,\n GLOW_COLOR_SECONDARY,\n false\n )}\n </div>\n </div>\n </AbsoluteFill>\n );\n};\n",
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[2026-01-21T21:13:03.127Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01URhuKS43a9Zr4Dy2udVv65","type":"tool_result","content":" 1β†’import React from \"react\";\n 2β†’import {\n 3β†’ AbsoluteFill,\n 4β†’ useCurrentFrame,\n 5β†’ useVideoConfig,\n 6β†’ interpolate,\n 7β†’ spring,\n 8β†’} from \"remotion\";\n 9β†’\n 10β†’// Animation timing configuration (in frames, at 30fps)\n 11β†’const TIMING = {\n 12β†’ // Phase 1: Entrance - particle assembly with spring physics\n 13β†’ ENTRANCE_START: 0,\n 14β†’ ENTRANCE_DURATION: 60, // 2 seconds\n 15β†’\n 16β†’ // Phase 2: Hold - shimmer effect with color shift\n 17β†’ HOLD_START: 60,\n 18β†’ HOLD_DURATION: 60, // 2 seconds\n 19β†’\n 20β†’ // Phase 3: Exit - particle dispersion and fall\n 21β†’ EXIT_START: 120,\n 22β†’ EXIT_DURATION: 60, // 2 seconds\n 23β†’};\n 24β†’\n 25β†’// Configuration constants\n 26β†’const MAIN_TEXT = \"YOU TEXT HERE\";\n 27β†’const SUBTITLE_TEXT = \"Your caption here\";\n 28β†’\n 29β†’// Styling constants\n 30β†’const MAIN_TEXT_COLOR = \"#E91E63\"; // Pink/Magenta\n 31β†’const SUBTITLE_TEXT_COLOR = \"#00BCD4\"; // Cyan\n 32β†’const SHIMMER_COLOR_1 = \"#E91E63\";\n 33β†’const SHIMMER_COLOR_2 = \"#9C27B0\"; // Purple\n 34β†’const SHIMMER_COLOR_3 = \"#00BCD4\";\n 35β†’\n 36β†’const FONT_SIZE_MAIN = 84;\n 37β†’const FONT_SIZE_SUBTITLE = 38;\n 38β†’const FONT_FAMILY = \"Arial, Helvetica, sans-serif\";\n 39β†’const FONT_WEIGHT_MAIN = \"900\";\n 40β†’const FONT_WEIGHT_SUBTITLE = \"700\";\n 41β†’\n 42β†’// Particle animation helper - simulates multiple particles per character\n 43β†’const PARTICLES_PER_CHAR = 5;\n 44β†’\n 45β†’export const TextAnimation3: React.FC = () => {\n 46β†’ const frame = useCurrentFrame();\n 47β†’ const { fps } = useVideoConfig();\n 48β†’\n 49β†’ // Spring-based entrance animation (snappy with minimal bounce)\n 50β†’ const entranceSpring = spring({\n 51β†’ frame: frame - TIMING.ENTRANCE_START,\n 52β†’ fps,\n 53β†’ config: {\n 54β†’ damping: 20,\n 55β†’ stiffness: 200,\n 56β†’ },\n 57β†’ });\n 58β†’\n 59β†’ // Exit animation progress (0 to 1)\n 60β†’ const exitProgress = interpolate(\n 61β†’ frame,\n 62β†’ [TIMING.EXIT_START, TIMING.EXIT_START + TIMING.EXIT_DURATION],\n 63β†’ [0, 1],\n 64β†’ {\n 65β†’ extrapolateLeft: \"clamp\",\n 66β†’ extrapolateRight: \"clamp\",\n 67β†’ }\n 68β†’ );\n 69β†’\n 70β†’ // Shimmer effect during hold phase - cycles through colors\n 71β†’ const shimmerCycle = interpolate(\n 72β†’ (frame - TIMING.HOLD_START) % 45,\n 73β†’ [0, 15, 30, 45],\n 74β†’ [0, 1, 2, 0],\n 75β†’ {\n 76β†’ extrapolateLeft: \"clamp\",\n 77β†’ extrapolateRight: \"clamp\",\n 78β†’ }\n 79β†’ );\n 80β†’\n 81β†’ // Get shimmer color based on cycle\n 82β†’ const getShimmerColor = (baseColor: string, cycle: number): string => {\n 83β†’ if (frame < TIMING.HOLD_START || frame >= TIMING.EXIT_START) {\n 84β†’ return baseColor;\n 85β†’ }\n 86β†’\n 87β†’ if (cycle < 0.5) {\n 88β†’ return baseColor;\n 89β†’ } else if (cycle < 1.5) {\n 90β†’ return baseColor === MAIN_TEXT_COLOR ? SHIMMER_COLOR_2 : SHIMMER_COLOR_1;\n 91β†’ } else {\n 92β†’ return baseColor === MAIN_TEXT_COLOR ? SHIMMER_COLOR_3 : SHIMMER_COLOR_2;\n 93β†’ }\n 94β†’ };\n 95β†’\n 96β†’ // Render text with particle assembly/dispersion effect\n 97β†’ const renderParticleText = (\n 98β†’ text: string,\n 99β†’ fontSize: number,\n 100β†’ baseColor: string,\n 101β†’ isMain: boolean\n 102β†’ ) => {\n 103β†’ return text.split(\"\").map((char, charIndex) => {\n 104β†’ // Stagger animation for each character\n 105β†’ const charDelay = charIndex * 2;\n 106β†’\n 107β†’ // Entrance: spring animation with particle assembly\n 108β†’ const charEntranceSpring = spring({\n 109β†’ frame: frame - TIMING.ENTRANCE_START - charDelay,\
[2026-01-21T21:13:03.137Z] [INFO] n 110β†’ fps,\n 111β†’ config: {\n 112β†’ damping: 20,\n 113β†’ stiffness: 200,\n 114β†’ },\n 115β†’ });\n 116β†’\n 117β†’ // Calculate particle scatter positions for entrance\n 118β†’ const scatterDistance = 150;\n 119β†’ const scatterAngle = (charIndex * 137.5) % 360; // Golden angle for natural distribution\n 120β†’ const scatterX = Math.cos((scatterAngle * Math.PI) / 180) * scatterDistance;\n 121β†’ const scatterY = Math.sin((scatterAngle * Math.PI) / 180) * scatterDistance;\n 122β†’\n 123β†’ // Entrance animation\n 124β†’ const charTranslateX =\n 125β†’ frame < TIMING.HOLD_START\n 126β†’ ? interpolate(charEntranceSpring, [0, 1], [scatterX, 0])\n 127β†’ : 0;\n 128β†’\n 129β†’ const charTranslateY =\n 130β†’ frame < TIMING.HOLD_START\n 131β†’ ? interpolate(charEntranceSpring, [0, 1], [scatterY, 0])\n 132β†’ : frame >= TIMING.EXIT_START\n 133β†’ ? interpolate(exitProgress, [0, 1], [0, 200 + charIndex * 20])\n 134β†’ : 0;\n 135β†’\n 136β†’ // Exit: particles scatter and fade\n 137β†’ const exitScatterX =\n 138β†’ frame >= TIMING.EXIT_START\n 139β†’ ? interpolate(exitProgress, [0, 1], [0, scatterX * 0.5])\n 140β†’ : 0;\n 141β†’\n 142β†’ // Opacity\n 143β†’ const charOpacity =\n 144β†’ frame < TIMING.HOLD_START\n 145β†’ ? interpolate(charEntranceSpring, [0, 0.3, 1], [0, 0.5, 1])\n 146β†’ : frame < TIMING.EXIT_START\n 147β†’ ? 1\n 148β†’ : interpolate(exitProgress, [0, 0.7, 1], [1, 0.3, 0]);\n 149β†’\n 150β†’ // Scale effect\n 151β†’ const charScale =\n 152β†’ frame < TIMING.HOLD_START\n 153β†’ ? interpolate(charEntranceSpring, [0, 1], [0.2, 1])\n 154β†’ : frame >= TIMING.EXIT_START\n 155β†’ ? interpolate(exitProgress, [0, 1], [1, 0.2])\n 156β†’ : 1;\n 157β†’\n 158β†’ // Rotation for particle effect\n 159β†’ const charRotation =\n 160β†’ frame < TIMING.HOLD_START\n 161β†’ ? interpolate(charEntranceSpring, [0, 1], [360 + charIndex * 45, 0])\n 162β†’ : frame >= TIMING.EXIT_START\n 163β†’ ? interpolate(exitProgress, [0, 1], [0, -180 - charIndex * 30])\n 164β†’ : 0;\n 165β†’\n 166β†’ // Blur for particle effect during exit\n 167β†’ const charBlur =\n 168β†’ frame >= TIMING.EXIT_START\n 169β†’ ? interpolate(exitProgress, [0.5, 1], [0, 8])\n 170β†’ : 0;\n 171β†’\n 172β†’ // Get current color with shimmer effect\n 173β†’ const currentColor = getShimmerColor(baseColor, shimmerCycle);\n 174β†’\n 175β†’ // Shimmer glow intensity\n 176β†’ const shimmerIntensity =\n 177β†’ frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n 178β†’ ? interpolate(\n 179β†’ Math.sin(((frame - TIMING.HOLD_START + charIndex * 3) / 8) * Math.PI) * 0.5 + 0.5,\n 180β†’ [0, 1],\n 181β†’ [0.5, 1]\n 182β†’ )\n 183β†’ : 0.5;\n 184β†’\n 185β†’ // Text shadow with shimmer\n 186β†’ const textShadow =\n 187β†’ frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n 188β†’ ? `\n 189β†’ 0 0 ${10 * shimmerIntensity}px ${currentColor},\n 190β†’ 0 0 ${20 * shimmerIntensity}px ${currentColor},\n 191β†’ 0 4px 15px rgba(0, 0, 0, 0.6)\n 192β†’ `\n 193β†’ : `0 4px 15px rgba(0, 0, 0, 0.6)`;\n 194β†’\n 195β†’ return (\n 196β†’ <span\n 197β†’ key={charIndex}\n 198β†’ style={{\n 199β†’ display: \"inline-block\",\n 200β†’ opacity: charOpacity,\n 201β†’ transform: `translateX(${charTranslateX + exitScatterX}px) translateY(${charTranslateY}px) scale(${charScale}) rotate(${charRotation}deg)`,\n 202β†’ filter: `blur(${charBlur}px)`,\n 203β†’ color: currentColor,\n 204β†’ textShadow: textShadow,\n 205β†’ transformOrigin: \"center center\",\n 206β†’ }}\n 207β†’ >\n 208β†’ {char === \" \" ? \"\\u00A0\" : char}\n 209β†’ </span>\n 210β†’ );\n 211β†’ });\n 212β†’ };\n 213β†’\n 214β†’ // Container fade for overall smoothness\n 215β†’ const containerOpacity = interpolate(\n 216β†’ frame,\n 217β†’ [TIMING.ENTRANCE_START, TIMING.ENTRANCE_START + 10],\n 218β†’ [0, 1],\n 219β†’ {\n 220β†’ extrapolateLeft: \"clamp\",\n 221β†’ extrapolateRight: \"clamp\",\n 222β†’ }\n 223β†’ );\n 224β†’\n 225β†’ return (\n 226β†’ <AbsoluteFill\n 227β†’ style={{\n 228β†’ backgroundColor: \"transparent\",\n 229β†’ display: \"flex\",\n 230β†’ alignItems: \"center\",\n 231β†’ justifyContent: \"center\",\n 232β†’ }}\n 233β†’ >\n 234β†’ {/* Main container for both text lines */}\n 235β†’ <div\n 236β†’ style={{\n 237β†’ display: \"flex\",\n 238β†’ flexDirection: \"column\",\n 239β†’ alignItems: \"center\",\n 240β†’ gap: \"25px\",\n 241β†’ opacity: containerOpacity,\n 242β†’ }}\n 243β†’ >\n 244β†’ {/* Main text */}\n 245β†’ <div\n 246β†’ style={{\n 247β†’ fontFamily: FONT_FAMILY,\n 248β†’ fontSize: `${FONT_SIZE_MAIN}px`,\n 249β†’ fontWeight: FONT_WEIGHT_MAIN,\n 250β†’ letterSpacing: \"5px\",\n 251β†’ textAlign: \"center\",\n 252β†’ textTransform: \"uppercase\",\n 253β†’ }}\n 254β†’ >\n 255β†’ {renderParticleText(MAIN_TEXT, FONT_SIZE_MAIN, MAIN_TEXT_COLOR, true)}\n 256β†’ </div>\n 257β†’\n 258β†’ {/* Subtitle text */}\n 259β†’ <div\n 260β†’ style={{\n 261β†’ fontFamily: FONT_FAMILY,\n 262β†’ fontSize: `${FONT_SIZE_SUBTITLE}px`,\n 263β†’ fontWeight: FONT_WEIGHT_SUBTITLE,\n 264β†’ letterSpacing: \"3px\",\n 265β†’ textAlign: \"center\",\n 266β†’ }}\n 267β†’ >\n 268β†’ {renderParticleText(\n 269β†’ SUBTITLE_TEXT,\n 270β†’ FONT_SIZE_SUBTITLE,\n 271β†’ SUBTITLE_TEXT_COLOR,\n 272β†’ false\n 273β†’ )}\n 274β†’ </div>\n 275β†’ </div>\n 276β†’ </AbsoluteFill>\n 277β†’ );\n 278β†’};\n 279β†’\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":null,"session_id":"97195d62-9dda-4042-9c5b-a0ddd0803153","uuid":"bc9b5e5b-bbf2-4213-b62e-b7c9b00b3e0e","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1769029927665/src/animations/text-animation-3/TextAnimation3.tsx","content":"import React from \"react\";\nimport {\n AbsoluteFill,\n useCurrentFrame,\n useVideoConfig,\n interpolate,\n spring,\n} from \"remotion\";\n\n// Animation timing configuration (in frames, at 30fps)\nconst TIMING = {\n // Phase 1: Entrance - particle assembly with spring physics\n ENTRANCE_START: 0,\n ENTRANCE_DURATION: 60, // 2 seconds\n\n // Phase 2: Hold - shimmer effect with color shift\n HOLD_START: 60,\n HOLD_DURATION: 60, // 2 seconds\n\n // Phase 3: Exit - particle dispersion and fall\n EXIT_START: 120,\n EXIT_DURATION: 60, // 2 seconds\n};\n\n// Configuration constants\nconst MAIN_TEXT = \"YOU TEXT HERE\";\nconst SUBTITLE_TEXT = \"Your caption here\";\n\n// Styling constants\nconst MAIN_TEXT_COLOR = \"#E91E63\"; // Pink/Magenta\nconst SUBTITLE_TEXT_COLOR = \"#00BCD4\"; // Cyan\nconst SHIMMER_COLOR_1 = \"#E91E63\";\nconst SHIMMER_COLOR_2 = \"#9C27B0\"; // Purple\nconst SHIMMER_COLOR_3 = \"#00BCD4\";\n\nconst FONT_SIZE_MAIN = 84;\nconst FONT_SIZE_SUBTITLE = 38;\nconst FONT_FAMILY = \"Arial, Helvetica, sans-serif\";\nconst FONT_WEIGHT_MAIN = \"900\";\nconst FONT_WEIGHT_SUBTITLE = \"700\";\n\n// Particle animation helper - simulates multiple particles per character\nconst PARTICLES_PER_CHAR = 5;\n\nexport const TextAnimation3: React.FC = () => {\n const frame = useCurrentFrame();\n const { fps } = useVideoConfig();\n\n // Spring-based entrance animation (snappy with minimal bounce)\n const entranceSpring = spring({\n frame: frame - TIMING.ENTRANCE_START,\n fps,\n config: {\n damping: 20,\n stiffness: 200,\n },\n });\n\n // Exit animation progress (0 to 1)\n const exitProgress = interpolate(\n frame,\n [TIMING.EXIT_START, TIMING.EXIT_START + TIMING.EXIT_DURATION],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n }\n );\n\n // Shimmer effect during hold phase - cycles through colors\n const shimmerCycle = interpolate(\n (frame - TIMING.HOLD_START) % 45,\n [0, 15, 30, 45],\n [0, 1, 2, 0],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n }\n );\n\n // Get shimmer color based on cycle\n const getShimmerColor = (baseColor: string, cycle: number): string => {\n if (frame < TIMING.HOLD_START || frame >= TIMING.EXIT_START) {\n return baseColor;\n }\n\n if (cycle < 0.5) {\n return baseColor;\n } else if (cycle < 1.5) {\n return baseColor === MAIN_TEXT_COLOR ? SHIMMER_COLOR_2 : SHIMMER_COLOR_1;\n } else {\n return baseColor === MAIN_TEXT_COLOR ? SHIMMER_COLOR_3 : SHIMMER_COLOR_2;\n }\n };\n\n // Render text with particle assembly/dispersion effect\n const renderParticleText = (\n text: string,\n fontSize: number,\n baseColor: string,\n isMain: boolean\n ) => {\n return text.split(\"\").map((char, charIndex) => {\n // Stagger animation for each character\n const charDelay = charIndex * 2;\n\n // Entrance: spring animation with particle assembly\n const charEntranceSpring = spring({\n frame: frame - TIMING.ENTRANCE_START - charDelay,\n fps,\n config: {\n damping: 20,\n stiffness: 200,\n },\n });\n\n // Calculate particle scatter positions for entrance\n const scatterDistance = 150;\n const scatterAngle = (charIndex * 137.5) % 360; // Golden angle for natural distribution\n const scatterX = Math.cos((scatterAngle * Math.PI) / 180) * scatterDistance;\n const scatterY = Math.sin((scatterAngle * Math.PI) / 180) * scatterDistance;\n\n // Entrance animation\n const charTranslateX =\n frame < TIMING.HOLD_START\n ? interpolate(charEntranceSpring, [0, 1], [scatterX, 0])\n : 0;\n\n const charTranslateY =\n frame < TIMING.HOLD_START\n ? interpolate(charEntranceSpring, [0, 1], [scatterY, 0])\n : frame >= TIMING.EXIT_START\n ? interpolate(exitProgress, [0, 1], [0, 200 + charIndex * 20])\n : 0;\n\n // Exit: particles scatter and fade\n const exitScatterX =\n frame >= TIMING.EXIT_START\n ? interpolate(exitProgress, [0, 1], [0, scatterX * 0.5])\n : 0;\n\n // Opacity\n const charOpacity =\n frame < TIMING.HOLD_START\n ? interpolate(charEntranceSpring, [0, 0.3, 1], [0, 0.5, 1])\n : frame < TIMING.EXIT_START\n ? 1\n : interpolate(exitProgress, [0, 0.7, 1], [1, 0.3, 0]);\n\n // Scale effect\n const charScale =\n frame < TIMING.HOLD_START\n ? interpolate(charEntranceSpring, [0, 1], [0.2, 1])\n : frame >= TIMING.EXIT_START\n ? interpolate(exitProgress, [0, 1], [1, 0.2])\n : 1;\n\n // Rotation for particle effect\n const charRotation =\n frame < TIMING.HOLD_START\n ? interpolate(charEntranceSpring, [0, 1], [360 + charIndex * 45, 0])\n : frame >= TIMING.EXIT_START\n ? interpolate(exitProgress, [0, 1], [0, -180 - charIndex * 30])\n : 0;\n\n // Blur for particle effect during exit\n const charBlur =\n frame >= TIMING.EXIT_START\n ? interpolate(exitProgress, [0.5, 1], [0, 8])\n : 0;\n\n // Get current color with shimmer effect\n const currentColor = getShimmerColor(baseColor, shimmerCycle);\n\n // Shimmer glow intensity\n const shimmerIntensity =\n frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n ? interpolate(\n Math.sin(((frame - TIMING.HOLD_START + charIndex * 3) / 8) * Math.PI) * 0.5 + 0.5,\n [0, 1],\n [0.5, 1]\n )\n : 0.5;\n\n // Text shadow with shimmer\n const textShadow =\n frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START\n ? `\n 0 0 ${10 * shimmerIntensity}px ${currentColor},\n 0 0 ${20 * shimmerIntensity}px ${currentColor},\n 0 4px 15px rgba(0, 0, 0, 0.6)\n `\n : `0 4px 15px rgba(0, 0, 0, 0.6)`;\n\n return (\n <span\n key={charIndex}\n style={{\n display: \"inline-block\",\n opacity: charOpacity,\n transform: `translateX(${charTranslateX + exitScatterX}px) translateY(${charTranslateY}px) scale(${charScale}) rotate(${charRotation}deg)`,\n filter: `blur(${charBlur}px)`,\n color: currentColor,\n textShadow: textShadow,\n transformOrigin: \"center center\",\n }}\n >\n {char === \" \" ? \"\\u00A0\" : char}\n </span>\n );\n });\n };\n\n // Container fade for overall smoothness\n const containerOpacity = interpolate(\n frame,\n [TIMING.ENTRANCE_START, TIMING.ENTRANCE_START + 10],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n }\n );\n\n return (\n <AbsoluteFill\n style={{\n backgroundColor: \"transparent\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n }}\n >\n {/* Main container for both text lines */}\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n gap: \"25px\",\n opacity: containerOpacity,\n }}\n >\n {/* Main text */}\n <div\n style={{\n fontFamily: FONT_FAMILY,\n fontSize: `${FONT_SIZE_MAIN}px`,\n fontWeight: FONT_WEIGHT_MAIN,\n letterSpacing: \"5px\",\n textAlign: \"center\",\n textTransform: \"uppercase\",\n }}\n >\n {renderParticleText(MAIN_TEXT, FONT_SIZE_MAIN, MAIN_TEXT_COLOR, true)}\n </div>\n\n {/* Subtitle text */}\n <div\n style={{\n fontFamily: FONT_FAMILY,\n fontSize: `${FONT_SIZE_SUBTITLE}px`,\n fontWeight: FONT_WEIGHT_SUBTITLE,\n letterSpacing: \"3px\",\n textAlign: \"center\",\n }}\n >\n {renderParticleText(\n SUBTITLE_TEXT,\n FONT_SIZE_SUBTITLE,\n SUBTITLE_TEXT_COLOR,\n false\n )}\n </div>\n </div>\n </AbsoluteFill>\n );\n};\n","numLines":279,"startLine":1,"totalLines":279}}}
[2026-01-21T21:13:05.721Z] [INFO] {
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"text": "Now I have a good understanding of the codebase. Let me create a todo list and plan my implementation."
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[2026-01-21T21:13:09.032Z] [INFO] {
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"content": "Create text-animation-5 directory and component file",
"status": "in_progress",
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"content": "Implement unique text animation with rectangles and cut-out text effect",
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"activeForm": "Implementing unique text animation"
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{
"content": "Register animation in Root.tsx",
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[2026-01-21T21:13:09.057Z] [INFO] {
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{
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"content": "Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable"
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"content": "Implement unique text animation with rectangles and cut-out text effect",
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[2026-01-21T21:13:15.835Z] [INFO] {
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"text": "Based on my research, I understand the requirements:\n1. Create a new text animation called `text-animation-5`\n2. It should use rectangles with text that appears \"cut out\" (clipped text showing through)\n3. The rectangles should be sized based on the text and have padding\n4. Must have entrance, hold, and exit phases\n5. Use the same text as other animations: \"YOU TEXT HERE\" and \"Your caption here\"\n6. Transparent background, 1920x1080 resolution\n\nLooking at text-animation-4, it already uses a clip path technique, but the issue says not to use previous experience. Let me create a completely new and unique animation design that uses rectangles with cut-out text, but with a different visual approach - I'll create a \"revealing blinds\" effect where horizontal slices of rectangles slide in from alternating directions, revealing the cut-out text."
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"text": "Now, let me create a unique text animation. My concept is a \"Morphing Prism\" effect:\n- Rectangles with cut-out text appear like prism facets\n- During entrance, rectangles \"unfold\" from a central point like opening a book/accordion\n- During hold, rectangles have a subtle 3D rotation/wobble effect\n- During exit, rectangles fold back and disappear"
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"content": "import React from \"react\";\nimport {\n AbsoluteFill,\n useCurrentFrame,\n useVideoConfig,\n interpolate,\n Easing,\n} from \"remotion\";\n\n// Animation timing configuration (in frames, at 30fps)\nconst TIMING = {\n ENTRANCE_START: 0,\n ENTRANCE_DURATION: 60,\n HOLD_START: 60,\n HOLD_DURATION: 60,\n EXIT_START: 120,\n EXIT_DURATION: 60,\n};\n\n// Text configuration\nconst MAIN_TEXT = \"YOU TEXT HERE\";\nconst SUBTITLE_TEXT = \"Your caption here\";\n\n// Visual configuration\nconst COLORS = {\n primary: \"#FF6B35\",\n secondary: \"#004E89\",\n accent: \"#1A936F\",\n highlight: \"#C6D8FF\",\n};\n\nconst FONT_FAMILY = \"Arial, Helvetica, sans-serif\";\nconst FONT_WEIGHT_MAIN = \"900\";\nconst FONT_WEIGHT_SUBTITLE = \"600\";\nconst FONT_SIZE_MAIN = 100;\nconst FONT_SIZE_SUBTITLE = 42;\n\n// Padding around text inside rectangles\nconst PADDING_X = 50;\nconst PADDING_Y = 25;\n\ninterface TextBlockProps {\n text: string;\n fontSize: number;\n fontWeight: string;\n backgroundColor: string;\n frame: number;\n index: number;\n totalBlocks: number;\n yPosition: number;\n}\n\nconst TextBlock: React.FC<TextBlockProps> = ({\n text,\n fontSize,\n fontWeight,\n backgroundColor,\n frame,\n index,\n totalBlocks,\n yPosition,\n}) => {\n // Estimate text width based on character count and font size\n const estimatedCharWidth = fontSize * 0.58;\n const textWidth = text.length * estimatedCharWidth;\n const blockWidth = textWidth + PADDING_X * 2;\n const blockHeight = fontSize + PADDING_Y * 2;\n\n // Stagger delay based on index\n const staggerDelay = index * 8;\n\n // ENTRANCE: Accordion-style unfolding from center\n const entranceProgress = interpolate(\n frame,\n [TIMING.ENTRANCE_START + staggerDelay, TIMING.ENTRANCE_START + staggerDelay + 45],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.out(Easing.back(1.2)),\n }\n );\n\n // EXIT: Collapse back to center\n const exitProgress = interpolate(\n frame,\n [TIMING.EXIT_START + staggerDelay, TIMING.EXIT_START + staggerDelay + 40],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.in(Easing.back(1.5)),\n }\n );\n\n // Determine if we're in each phase\n const isEntrance = frame < TIMING.HOLD_START;\n const isHold = frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START;\n const isExit = frame >= TIMING.EXIT_START;\n\n // Calculate rotation for accordion effect (alternating directions)\n const unfoldDirection = index % 2 === 0 ? 1 : -1;\n const entranceRotateY = isEntrance\n ? interpolate(entranceProgress, [0, 1], [90 * unfoldDirection, 0])\n : 0;\n const exitRotateY = isExit\n ? interpolate(exitProgress, [0, 1], [0, -90 * unfoldDirection])\n : 0;\n\n // HOLD: Subtle floating and perspective wobble\n const holdWobble = isHold\n ? Math.sin((frame - TIMING.HOLD_START + index * 15) / 20) * 3\n : 0;\n\n const holdFloat = isHold\n ? Math.sin((frame - TIMING.HOLD_START + index * 10) / 25) * 8\n : 0;\n\n // Scale animation\n const entranceScale = isEntrance\n ? interpolate(entranceProgress, [0, 1], [0.3, 1])\n : 1;\n const exitScale = isExit\n ? interpolate(exitProgress, [0, 1], [1, 0.3])\n : entranceScale;\n\n // Opacity\n const entranceOpacity = isEntrance\n ? interpolate(entranceProgress, [0, 0.5, 1], [0, 0.7, 1])\n : 1;\n const exitOpacity = isExit\n ? interpolate(exitProgress, [0, 1], [1, 0])\n : entranceOpacity;\n\n // X translation - slide from sides during entrance\n const slideDirection = index % 2 === 0 ? -1 : 1;\n const entranceSlideX = isEntrance\n ? interpolate(entranceProgress, [0, 1], [200 * slideDirection, 0])\n : 0;\n const exitSlideX = isExit\n ? interpolate(exitProgress, [0, 1], [0, -200 * slideDirection])\n : entranceSlideX;\n\n const finalRotateY = entranceRotateY + exitRotateY + holdWobble;\n const finalTranslateX = exitSlideX;\n const finalTranslateY = yPosition + holdFloat;\n const finalScale = exitScale;\n const finalOpacity = exitOpacity;\n\n // Unique ID for SVG clip path\n const clipId = `clip-${index}-${text.replace(/\\s+/g, \"-\").toLowerCase()}`;\n\n // Calculate shadow based on rotation for 3D effect\n const shadowIntensity = Math.abs(finalRotateY) / 90;\n const shadowOffset = 10 + shadowIntensity * 15;\n const shadowBlur = 20 + shadowIntensity * 20;\n\n return (\n <div\n style={{\n position: \"absolute\",\n left: \"50%\",\n top: \"50%\",\n transform: `\n translate(-50%, -50%)\n translateX(${finalTranslateX}px)\n translateY(${finalTranslateY}px)\n perspective(1000px)\n rotateY(${finalRotateY}deg)\n scale(${finalScale})\n `,\n opacity: finalOpacity,\n transformOrigin: \"center center\",\n transformStyle: \"preserve-3d\",\n }}\n >\n <svg\n width={blockWidth}\n height={blockHeight}\n style={{\n filter: `drop-shadow(${shadowOffset}px ${shadowOffset}px ${shadowBlur}px rgba(0, 0, 0, 0.4))`,\n overflow: \"visible\",\n }}\n >\n <defs>\n {/* Define the text as a clip path */}\n <clipPath id={clipId}>\n <text\n x={blockWidth / 2}\n y={blockHeight / 2}\n textAnchor=\"middle\"\n dominantBaseline=\"central\"\n fontFamily={FONT_FAMILY}\n fontSize={fontSize}\n fontWeight={fontWeight}\n >\n {text}\n </text>\n </clipPath>\n\n {/* Gradient for background rectangle */}\n <linearGradient id={`grad-${clipId}`} x1=\"0%\" y1=\"0%\" x2=\"100%\" y2=\"100%\">\n <stop offset=\"0%\" stopColor={backgroundColor} />\n <stop offset=\"100%\" stopColor={adjustBrightness(backgroundColor, -20)} />\n </linearGradient>\n </defs>\n\n {/* Main colored rectangle */}\n <rect\n width={blockWidth}\n height={blockHeight}\n fill={`url(#grad-${clipId})`}\n rx={12}\n ry={12}\n />\n\n {/* Inner rectangle that shows through the text clip - creates cut-out effect */}\n <rect\n width={blockWidth}\n height={blockHeight}\n fill=\"white\"\n clipPath={`url(#${clipId})`}\n rx={12}\n ry={12}\n />\n\n {/* Subtle inner glow/highlight on rectangle edges */}\n <rect\n x={3}\n y={3}\n width={blockWidth - 6}\n height={blockHeight - 6}\n fill=\"none\"\n stroke=\"rgba(255, 255, 255, 0.2)\"\n strokeWidth={2}\n rx={10}\n ry={10}\n />\n </svg>\n </div>\n );\n};\n\n// Helper function to adjust color brightness\nfunction adjustBrightness(hex: string, percent: number): string {\n const num = parseInt(hex.replace(\"#\", \"\"), 16);\n const amt = Math.round(2.55 * percent);\n const R = Math.max(0, Math.min(255, (num >> 16) + amt));\n const G = Math.max(0, Math.min(255, ((num >> 8) & 0x00ff) + amt));\n const B = Math.max(0, Math.min(255, (num & 0x0000ff) + amt));\n return `#${(0x1000000 + R * 0x10000 + G * 0x100 + B).toString(16).slice(1)}`;\n}\n\nexport const TextAnimation5: React.FC = () => {\n const frame = useCurrentFrame();\n const { fps } = useVideoConfig();\n\n // Split main text into individual words\n const mainWords = MAIN_TEXT.split(\" \");\n const colorKeys = Object.keys(COLORS) as (keyof typeof COLORS)[];\n\n return (\n <AbsoluteFill\n style={{\n backgroundColor: \"transparent\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n overflow: \"hidden\",\n }}\n >\n {/* Container for main text word blocks */}\n <div\n style={{\n position: \"relative\",\n width: \"100%\",\n height: \"100%\",\n }}\n >\n {/* Render each word as a separate block */}\n {mainWords.map((word, wordIndex) => {\n // Calculate horizontal offset to arrange words in a row\n const totalWords = mainWords.length;\n const wordSpacing = 220; // Spacing between word centers\n const totalWidth = (totalWords - 1) * wordSpacing;\n const xOffset = -totalWidth / 2 + wordIndex * wordSpacing;\n\n const colorIndex = wordIndex % colorKeys.length;\n const bgColor = COLORS[colorKeys[colorIndex]];\n\n return (\n <div\n key={`main-${wordIndex}`}\n style={{\n position: \"absolute\",\n left: `calc(50% + ${xOffset}px)`,\n top: \"50%\",\n transform: \"translate(-50%, -50%)\",\n }}\n >\n <TextBlock\n text={word}\n fontSize={FONT_SIZE_MAIN}\n fontWeight={FONT_WEIGHT_MAIN}\n backgroundColor={bgColor}\n frame={frame}\n index={wordIndex}\n totalBlocks={totalWords + 1}\n yPosition={-50}\n />\n </div>\n );\n })}\n\n {/* Subtitle block */}\n <TextBlock\n text={SUBTITLE_TEXT}\n fontSize={FONT_SIZE_SUBTITLE}\n fontWeight={FONT_WEIGHT_SUBTITLE}\n backgroundColor={COLORS.accent}\n frame={frame}\n index={mainWords.length}\n totalBlocks={mainWords.length + 1}\n yPosition={80}\n />\n </div>\n </AbsoluteFill>\n );\n};\n"
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"content": "import React from \"react\";\nimport {\n AbsoluteFill,\n useCurrentFrame,\n useVideoConfig,\n interpolate,\n Easing,\n} from \"remotion\";\n\n// Animation timing configuration (in frames, at 30fps)\nconst TIMING = {\n ENTRANCE_START: 0,\n ENTRANCE_DURATION: 60,\n HOLD_START: 60,\n HOLD_DURATION: 60,\n EXIT_START: 120,\n EXIT_DURATION: 60,\n};\n\n// Text configuration\nconst MAIN_TEXT = \"YOU TEXT HERE\";\nconst SUBTITLE_TEXT = \"Your caption here\";\n\n// Visual configuration\nconst COLORS = {\n primary: \"#FF6B35\",\n secondary: \"#004E89\",\n accent: \"#1A936F\",\n highlight: \"#C6D8FF\",\n};\n\nconst FONT_FAMILY = \"Arial, Helvetica, sans-serif\";\nconst FONT_WEIGHT_MAIN = \"900\";\nconst FONT_WEIGHT_SUBTITLE = \"600\";\nconst FONT_SIZE_MAIN = 100;\nconst FONT_SIZE_SUBTITLE = 42;\n\n// Padding around text inside rectangles\nconst PADDING_X = 50;\nconst PADDING_Y = 25;\n\ninterface TextBlockProps {\n text: string;\n fontSize: number;\n fontWeight: string;\n backgroundColor: string;\n frame: number;\n index: number;\n totalBlocks: number;\n yPosition: number;\n}\n\nconst TextBlock: React.FC<TextBlockProps> = ({\n text,\n fontSize,\n fontWeight,\n backgroundColor,\n frame,\n index,\n totalBlocks,\n yPosition,\n}) => {\n // Estimate text width based on character count and font size\n const estimatedCharWidth = fontSize * 0.58;\n const textWidth = text.length * estimatedCharWidth;\n const blockWidth = textWidth + PADDING_X * 2;\n const blockHeight = fontSize + PADDING_Y * 2;\n\n // Stagger delay based on index\n const staggerDelay = index * 8;\n\n // ENTRANCE: Accordion-style unfolding from center\n const entranceProgress = interpolate(\n frame,\n [TIMING.ENTRANCE_START + staggerDelay, TIMING.ENTRANCE_START + staggerDelay + 45],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.out(Easing.back(1.2)),\n }\n );\n\n // EXIT: Collapse back to center\n const exitProgress = interpolate(\n frame,\n [TIMING.EXIT_START + staggerDelay, TIMING.EXIT_START + staggerDelay + 40],\n [0, 1],\n {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n easing: Easing.in(Easing.back(1.5)),\n }\n );\n\n // Determine if we're in each phase\n const isEntrance = frame < TIMING.HOLD_START;\n const isHold = frame >= TIMING.HOLD_START && frame < TIMING.EXIT_START;\n const isExit = frame >= TIMING.EXIT_START;\n\n // Calculate rotation for accordion effect (alternating directions)\n const unfoldDirection = index % 2 === 0 ? 1 : -1;\n const entranceRotateY = isEntrance\n ? interpolate(entranceProgress, [0, 1], [90 * unfoldDirection, 0])\n : 0;\n const exitRotateY = isExit\n ? interpolate(exitProgress, [0, 1], [0, -90 * unfoldDirection])\n : 0;\n\n // HOLD: Subtle floating and perspective wobble\n const holdWobble = isHold\n ? Math.sin((frame - TIMING.HOLD_START + index * 15) / 20) * 3\n : 0;\n\n const holdFloat = isHold\n ? Math.sin((frame - TIMING.HOLD_START + index * 10) / 25) * 8\n : 0;\n\n // Scale animation\n const entranceScale = isEntrance\n ? interpolate(entranceProgress, [0, 1], [0.3, 1])\n : 1;\n const exitScale = isExit\n ? interpolate(exitProgress, [0, 1], [1, 0.3])\n : entranceScale;\n\n // Opacity\n const entranceOpacity = isEntrance\n ? interpolate(entranceProgress, [0, 0.5, 1], [0, 0.7, 1])\n : 1;\n const exitOpacity = isExit\n ? interpolate(exitProgress, [0, 1], [1, 0])\n : entranceOpacity;\n\n // X translation - slide from sides during entrance\n const slideDirection = index % 2 === 0 ? -1 : 1;\n const entranceSlideX = isEntrance\n ? interpolate(entranceProgress, [0, 1], [200 * slideDirection, 0])\n : 0;\n const exitSlideX = isExit\n ? interpolate(exitProgress, [0, 1], [0, -200 * slideDirection])\n : entranceSlideX;\n\n const finalRotateY = entranceRotateY + exitRotateY + holdWobble;\n const finalTranslateX = exitSlideX;\n const finalTranslateY = yPosition + holdFloat;\n const finalScale = exitScale;\n const finalOpacity = exitOpacity;\n\n // Unique ID for SVG clip path\n const clipId = `clip-${index}-${text.replace(/\\s+/g, \"-\").toLowerCase()}`;\n\n // Calculate shadow based on rotation for 3D effect\n const shadowIntensity = Math.abs(finalRotateY) / 90;\n const shadowOffset = 10 + shadowIntensity * 15;\n const shadowBlur = 20 + shadowIntensity * 20;\n\n return (\n <div\n style={{\n position: \"absolute\",\n left: \"50%\",\n top: \"50%\",\n transform: `\n translate(-50%, -50%)\n translateX(${finalTranslateX}px)\n translateY(${finalTranslateY}px)\n perspective(1000px)\n rotateY(${finalRotateY}deg)\n scale(${finalScale})\n `,\n opacity: finalOpacity,\n transformOrigin: \"center center\",\n transformStyle: \"preserve-3d\",\n }}\n >\n <svg\n width={blockWidth}\n height={blockHeight}\n style={{\n filter: `drop-shadow(${shadowOffset}px ${shadowOffset}px ${shadowBlur}px rgba(0, 0, 0, 0.4))`,\n overflow: \"visible\",\n }}\n >\n <defs>\n {/* Define the text as a clip path */}\n <clipPath id={clipId}>\n <text\n x={blockWidth / 2}\n y={blockHeight / 2}\n textAnchor=\"middle\"\n dominantBaseline=\"central\"\n fontFamily={FONT_FAMILY}\n fontSize={fontSize}\n fontWeight={fontWeight}\n >\n {text}\n </text>\n </clipPath>\n\n {/* Gradient for background rectangle */}\n <linearGradient id={`grad-${clipId}`} x1=\"0%\" y1=\"0%\" x2=\"100%\" y2=\"100%\">\n <stop offset=\"0%\" stopColor={backgroundColor} />\n <stop offset=\"100%\" stopColor={adjustBrightness(backgroundColor, -20)} />\n </linearGradient>\n </defs>\n\n {/* Main colored rectangle */}\n <rect\n width={blockWidth}\n height={blockHeight}\n fill={`url(#grad-${clipId})`}\n rx={12}\n ry={12}\n />\n\n {/* Inner rectangle that shows through the text clip - creates cut-out effect */}\n <rect\n width={blockWidth}\n height={blockHeight}\n fill=\"white\"\n clipPath={`url(#${clipId})`}\n rx={12}\n ry={12}\n />\n\n {/* Subtle inner glow/highlight on rectangle edges */}\n <rect\n x={3}\n y={3}\n width={blockWidth - 6}\n height={blockHeight - 6}\n fill=\"none\"\n stroke=\"rgba(255, 255, 255, 0.2)\"\n strokeWidth={2}\n rx={10}\n ry={10}\n />\n </svg>\n </div>\n );\n};\n\n// Helper function to adjust color brightness\nfunction adjustBrightness(hex: string, percent: number): string {\n const num = parseInt(hex.replace(\"#\", \"\"), 16);\n const amt = Math.round(2.55 * percent);\n const R = Math.max(0, Math.min(255, (num >> 16) + amt));\n const G = Math.max(0, Math.min(255, ((num >> 8) & 0x00ff) + amt));\n const B = Math.max(0, Math.min(255, (num & 0x0000ff) + amt));\n return `#${(0x1000000 + R * 0x10000 + G * 0x100 + B).toString(16).slice(1)}`;\n}\n\nexport const TextAnimation5: React.FC = () => {\n const frame = useCurrentFrame();\n const { fps } = useVideoConfig();\n\n // Split main text into individual words\n const mainWords = MAIN_TEXT.split(\" \");\n const colorKeys = Object.keys(COLORS) as (keyof typeof COLORS)[];\n\n return (\n <AbsoluteFill\n style={{\n backgroundColor: \"transparent\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n overflow: \"hidden\",\n }}\n >\n {/* Container for main text word blocks */}\n <div\n style={{\n position: \"relative\",\n width: \"100%\",\n height: \"100%\",\n }}\n >\n {/* Render each word as a separate block */}\n {mainWords.map((word, wordIndex) => {\n // Calculate horizontal offset to arrange words in a row\n const totalWords = mainWords.length;\n const wordSpacing = 220; // Spacing between word centers\n const totalWidth = (totalWords - 1) * wordSpacing;\n const xOffset = -totalWidth / 2 + wordIndex * wordSpacing;\n\n const colorIndex = wordIndex % colorKeys.length;\n const bgColor = COLORS[colorKeys[colorIndex]];\n\n return (\n <div\n key={`main-${wordIndex}`}\n style={{\n position: \"absolute\",\n left: `calc(50% + ${xOffset}px)`,\n top: \"50%\",\n transform: \"translate(-50%, -50%)\",\n }}\n >\n <TextBlock\n text={word}\n fontSize={FONT_SIZE_MAIN}\n fontWeight={FONT_WEIGHT_MAIN}\n backgroundColor={bgColor}\n frame={frame}\n index={wordIndex}\n totalBlocks={totalWords + 1}\n yPosition={-50}\n />\n </div>\n );\n })}\n\n {/* Subtitle block */}\n <TextBlock\n text={SUBTITLE_TEXT}\n fontSize={FONT_SIZE_SUBTITLE}\n fontWeight={FONT_WEIGHT_SUBTITLE}\n backgroundColor={COLORS.accent}\n frame={frame}\n index={mainWords.length}\n totalBlocks={mainWords.length + 1}\n yPosition={80}\n />\n </div>\n </AbsoluteFill>\n );\n};\n",
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"input": {
"command": "sleep 10 && cat /tmp/npm-install.log",
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[2026-01-21T21:14:45.465Z] [INFO] {
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"content": [
{
"tool_use_id": "toolu_015QCXzETzVAjatTea3vv12n",
"type": "tool_result",
"content": "npm warn deprecated [email protected]: The work that was done in this beta branch won't be included in future versions\n\nadded 191 packages, and audited 192 packages in 2s\n\n27 packages are looking for funding\n run `npm fund` for details\n\nfound 0 vulnerabilities",
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"stdout": "npm warn deprecated [email protected]: The work that was done in this beta branch won't be included in future versions\n\nadded 191 packages, and audited 192 packages in 2s\n\n27 packages are looking for funding\n run `npm fund` for details\n\nfound 0 vulnerabilities",
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[2026-01-21T21:14:48.304Z] [INFO] {
"type": "assistant",
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"model": "claude-opus-4-5-20251101",
"id": "msg_01HQdNnwJApBGhwTKxZsAwdp",
"type": "message",
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"content": [
{
"type": "tool_use",
"id": "toolu_01D47jQ7Td9RXwJ8mdbAuJWr",
"name": "Bash",
"input": {
"command": "npm run typecheck 2>&1 | tee /tmp/typecheck.log",
"description": "Run TypeScript type check"
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"uuid": "884cd188-e8c2-4037-9bcd-f68b3ba6f551"
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[2026-01-21T21:14:52.125Z] [INFO] {
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"role": "user",
"content": [
{
"tool_use_id": "toolu_01D47jQ7Td9RXwJ8mdbAuJWr",
"type": "tool_result",
"content": "> [email protected] typecheck\n> npx tsc --noEmit",
"is_error": false
}
]
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[2026-01-21T21:14:54.888Z] [INFO] {
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"content": [
{
"type": "text",
"text": "Type check passes. Now let me test if the animation can be rendered by running a quick render test:"
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[2026-01-21T21:14:56.303Z] [INFO] {
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"input": {
"command": "npx remotion render src/index.ts TextAnimation5 out/text-animation-5-test.mp4 --codec h264 --pixel-format yuv420p --frames 0-10 2>&1 | tee /tmp/render-test.log",
"description": "Test render first 10 frames of animation"
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[2026-01-21T21:15:11.534Z] [INFO] {
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"content": "Downloading Chrome Headless Shell https://www.remotion.dev/chrome-headless-shell\nGetting Headless Shell - 9.5 Mb/108.9 Mb\nGetting Headless Shell - 19.1 Mb/108.9 Mb\nGetting Headless Shell - 28.6 Mb/108.9 Mb\nGetting Headless Shell - 38.2 Mb/108.9 Mb\nGetting Headless Shell - 47.7 Mb/108.9 Mb\nGetting Headless Shell - 57.3 Mb/108.9 Mb\nGetting Headless Shell - 66.8 Mb/108.9 Mb\nGetting Headless Shell - 76.4 Mb/108.9 Mb\nGetting Headless Shell - 85.9 Mb/108.9 Mb\nGetting Headless Shell - 95.5 Mb/108.9 Mb\nGetting Headless Shell - 105 Mb/108.9 Mb\nGot Headless Shell\nBundling 6%\nBundling 24%\nBundling 38%\nBundling 49%\nBundling 65%\nBundling 71%\nBundling 76%\nBundling 81%\nBundling 87%\nBundling 92%\nBundling 98%\nBundling 100%\nGetting compositions\n⚑️ Cached bundle. Subsequent renders will be faster.\nComposition TextAnimation5\nCodec h264\nOutput out/text-animation-5-test.mp4\nConcurrency 3x\nRendered 0/11\nRendered 1/11, time remaining: 2s\nRendered 2/11, time remaining: 1s\nRendered 3/11, time remaining: 0s\nRendered 4/11, time remaining: 0s\nRendered 5/11, time remaining: 0s\nRendered 6/11, time remaining: 0s\nRendered 7/11, time remaining: 0s\nRendered 8/11, time remaining: 0s\nRendered 9/11, time remaining: 0s\nRendered 10/11, time remaining: 0s\nRendered 11/11\nEncoded 9/11\nEncoded 11/11\n+ out/text-animation-5-test.mp4 29.7 kB",
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"stdout": "Downloading Chrome Headless Shell https://www.remotion.dev/chrome-headless-shell\nGetting Headless Shell - 9.5 Mb/108.9 Mb\nGetting Headless Shell - 19.1 Mb/108.9 Mb\nGetting Headless Shell - 28.6 Mb/108.9 Mb\nGetting Headless Shell - 38.2 Mb/108.9 Mb\nGetting Headless Shell - 47.7 Mb/108.9 Mb\nGetting Headless Shell - 57.3 Mb/108.9 Mb\nGetting Headless Shell - 66.8 Mb/108.9 Mb\nGetting Headless Shell - 76.4 Mb/108.9 Mb\nGetting Headless Shell - 85.9 Mb/108.9 Mb\nGetting Headless Shell - 95.5 Mb/108.9 Mb\nGetting Headless Shell - 105 Mb/108.9 Mb\nGot Headless Shell\nBundling 6%\nBundling 24%\nBundling 38%\nBundling 49%\nBundling 65%\nBundling 71%\nBundling 76%\nBundling 81%\nBundling 87%\nBundling 92%\nBundling 98%\nBundling 100%\nGetting compositions\n⚑️ Cached bundle. Subsequent renders will be faster.\nComposition TextAnimation5\nCodec h264\nOutput out/text-animation-5-test.mp4\nConcurrency 3x\nRendered 0/11\nRendered 1/11, time remaining: 2s\nRendered 2/11, time remaining: 1s\nRendered 3/11, time remaining: 0s\nRendered 4/11, time remaining: 0s\nRendered 5/11, time remaining: 0s\nRendered 6/11, time remaining: 0s\nRendered 7/11, time remaining: 0s\nRendered 8/11, time remaining: 0s\nRendered 9/11, time remaining: 0s\nRendered 10/11, time remaining: 0s\nRendered 11/11\nEncoded 9/11\nEncoded 11/11\n+ out/text-animation-5-test.mp4 29.7 kB",
"stderr": "",
"interrupted": false,
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[2026-01-21T21:15:14.186Z] [INFO] {
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"id": "msg_01EHd2PcSCRFYuYYL6veFGYV",
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"content": [
{
"type": "text",
"text": "Excellent! The animation renders successfully. Let me also run a full render to create a complete animation file:"
}
],
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[2026-01-21T21:15:14.942Z] [INFO] {
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[2026-01-21T21:15:25.495Z] [INFO] {
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"content": "title:\tImplement text-animation-5 with accordion prism effect\nstate:\tOPEN\nauthor:\tkonard\nlabels:\t\nassignees:\t\nreviewers:\t\nprojects:\t\nmilestone:\t\nnumber:\t42\nurl:\thttps://github.com/andchir/remotion-animations/pull/42\nadditions:\t344\ndeletions:\t1\nauto-merge:\tdisabled\n--\n## Summary\n- Created new `text-animation-5` with a unique accordion prism effect featuring rectangles with cut-out text\n- Animation has three phases: entrance (accordion unfold), hold (3D wobble), and exit (collapse)\n- Text appears as white cut-outs inside colored rectangles with gradient backgrounds and dynamic shadows\n\n## Features\n- SVG clip path technique creates text cut-out effect where text appears \"transparent\" against colored rectangles\n- Rectangles automatically sized based on text content with configurable padding\n- Main text (\"YOU TEXT HERE\") splits into word blocks with different colors\n- Subtitle (\"Your caption here\") displayed as single block below\n- 3D perspective wobble during hold phase for visual interest\n- Smooth spring-based animations with staggered timing\n\n## Technical Details\n- Uses Remotion's `interpolate` and `Easing` for smooth animations\n- SVG with `clipPath` for text cut-out effect\n- Linear gradients for rectangle backgrounds\n- Dynamic shadow calculation based on rotation angle\n- 1920x1080 resolution with transparent background\n\n## Test Plan\n- [x] TypeScript type check passes (`npm run typecheck`)\n- [x] Animation renders successfully (tested with `npm run render:text-animation-5:mp4`)\n- [x] Animation registered in Root.tsx\n- [x] Render scripts added to package.json\n\nFixes #41\n\nπŸ€– Generated with [Claude Code](https://claude.com/claude-code)",
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[2026-01-21T21:16:33.739Z] [INFO] πŸ’° Anthropic official cost captured from success result: $1.291021
[2026-01-21T21:16:34.176Z] [INFO]
βœ… Claude command completed
[2026-01-21T21:16:34.177Z] [INFO] πŸ“Š Total messages: 0, Tool uses: 0
[2026-01-21T21:16:34.283Z] [INFO]
πŸ’° Token Usage Summary:
[2026-01-21T21:16:34.284Z] [INFO]
πŸ“Š Claude Opus 4.5:
[2026-01-21T21:16:34.285Z] [INFO] Model ID: claude-opus-4-5-20251101
[2026-01-21T21:16:34.285Z] [INFO] Provider: Anthropic
[2026-01-21T21:16:34.285Z] [INFO] Context window: 200 000 tokens
[2026-01-21T21:16:34.286Z] [INFO] Max output: 64 000 tokens
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[2026-01-21T21:16:34.286Z] [INFO] Knowledge cutoff: 2025-03-31
[2026-01-21T21:16:34.286Z] [INFO] Released: 2025-11-01
[2026-01-21T21:16:34.286Z] [INFO] Capabilities: Attachments, Reasoning, Temperature, Tool calls
[2026-01-21T21:16:34.286Z] [INFO] Open weights: No
[2026-01-21T21:16:34.287Z] [INFO]
[2026-01-21T21:16:34.287Z] [INFO] Usage:
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[2026-01-21T21:16:34.287Z] [INFO]
[2026-01-21T21:16:34.287Z] [INFO] Cost Calculation (USD):
[2026-01-21T21:16:34.288Z] [INFO] Input: 5 632 tokens Γ— $5/M = $0.028160
[2026-01-21T21:16:34.288Z] [INFO] Cache write: 115 387 tokens Γ— $6.25/M = $0.721169
[2026-01-21T21:16:34.288Z] [INFO] Cache read: 2 344 908 tokens Γ— $0.5/M = $1.172454
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[2026-01-21T21:16:34.288Z] [INFO] Total: $1.933933
[2026-01-21T21:16:34.288Z] [INFO]
πŸ“Š Token Budget Statistics:
[2026-01-21T21:16:34.289Z] [INFO] Context window:
[2026-01-21T21:16:34.289Z] [INFO] Used: 2 465 927 tokens
[2026-01-21T21:16:34.289Z] [INFO] Limit: 200 000 tokens
[2026-01-21T21:16:34.289Z] [INFO] Ratio: 12.3296 (1232.96%)
[2026-01-21T21:16:34.289Z] [INFO] Output tokens:
[2026-01-21T21:16:34.289Z] [INFO] Used: 486 tokens
[2026-01-21T21:16:34.289Z] [INFO] Limit: 64 000 tokens
[2026-01-21T21:16:34.289Z] [INFO] Ratio: 0.0076 (0.76%)
[2026-01-21T21:16:34.289Z] [INFO] Total session tokens: 121 505
[2026-01-21T21:16:34.290Z] [INFO]
πŸ’° Cost estimation:
[2026-01-21T21:16:34.290Z] [INFO] Public pricing estimate: $1.933933 USD
[2026-01-21T21:16:34.290Z] [INFO] Calculated by Anthropic: $1.291021 USD
[2026-01-21T21:16:34.290Z] [INFO] Difference: $-0.642912 (-33.24%)
[2026-01-21T21:16:34.290Z] [INFO] Total tokens: 121 505
[2026-01-21T21:16:34.290Z] [INFO]
πŸ’‘ To continue this session in Claude Code interactive mode:
[2026-01-21T21:16:34.291Z] [INFO] (cd "/tmp/gh-issue-solver-1769029927665" && claude --resume 97195d62-9dda-4042-9c5b-a0ddd0803153 --model opus)
[2026-01-21T21:16:34.291Z] [INFO]
πŸ” Checking for uncommitted changes...
[2026-01-21T21:16:34.332Z] [INFO] βœ… No uncommitted changes found
[2026-01-21T21:16:34.370Z] [INFO] πŸ”„ Cleanup: Reverting CLAUDE.md commit
[2026-01-21T21:16:34.371Z] [INFO] Using saved commit hash: cd7c5e5...
[2026-01-21T21:16:34.373Z] [INFO] Checking if CLAUDE.md was modified since initial commit...
[2026-01-21T21:16:34.418Z] [INFO] No modifications detected, using standard git revert...
[2026-01-21T21:16:34.466Z] [INFO] πŸ“¦ Committed: CLAUDE.md revert
[2026-01-21T21:16:35.339Z] [INFO] πŸ“€ Pushed: CLAUDE.md revert to GitHub
[2026-01-21T21:16:35.340Z] [INFO]
=== Session Summary ===
[2026-01-21T21:16:35.340Z] [INFO] βœ… Session ID: 97195d62-9dda-4042-9c5b-a0ddd0803153
[2026-01-21T21:16:35.340Z] [INFO] βœ… Complete log file: /home/hive/97195d62-9dda-4042-9c5b-a0ddd0803153.log
[2026-01-21T21:16:35.341Z] [INFO]
[2026-01-21T21:16:35.341Z] [INFO] πŸ’‘ To continue this session in Claude Code interactive mode:
[2026-01-21T21:16:35.341Z] [INFO]
[2026-01-21T21:16:35.341Z] [INFO] (cd "/tmp/gh-issue-solver-1769029927665" && claude --resume 97195d62-9dda-4042-9c5b-a0ddd0803153 --model opus)
[2026-01-21T21:16:35.341Z] [INFO]
[2026-01-21T21:16:35.342Z] [INFO]
πŸ” Searching for created pull requests or comments...
[2026-01-21T21:16:35.656Z] [INFO]
πŸ” Checking for pull requests from branch issue-41-72b242fcc2f8...
[2026-01-21T21:16:36.217Z] [INFO] βœ… Found pull request #42: "Implement text-animation-5 with accordion prism effect"
[2026-01-21T21:16:36.602Z] [INFO] βœ… PR body already contains issue reference
[2026-01-21T21:16:36.602Z] [INFO] βœ… PR is already ready for review
[2026-01-21T21:16:36.603Z] [INFO]
πŸ“Ž Uploading solution draft log to Pull Request...
[2026-01-21T21:16:36.671Z] [INFO] πŸ’° Calculated cost: $1.933933
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