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#### AAC Config (Generated by AAC ~VERSION) | |
# | |
# Hey there, | |
# Welcome to AAC's configuration file. | |
# I've commented the entire thing heavily so every option is easy to understand. | |
# If you want a simple place to start, feel free to check out the "Common changes" section below. | |
# Feel free to read through the descriptions of checks and options and change them to suit your server. | |
# I hope that AAC will perform well and live up to your expectations. | |
# ~ konsolas | |
# | |
# How violations work: | |
# - When a player fails a check in AAC, it generates a "violation" which describes what went wrong, and what was | |
# expected. | |
# - Details about this violation, along with player data, server tps, etc. are saved to a log file in plugins/AAC/logs, | |
# with a millisecond-precision timestamp. | |
# - The check then generates a number based on options in this config and the details of what happened. If the | |
# violation was more severe, the check will generate a bigger number. | |
# - This number is added onto a player's "violation level", or "VL". A player's VL also decays over time when they | |
# play without failing checks in AAC. A player has a separate VL for each check. | |
# | |
# How commands work: | |
# - Each check has a section labelled "thresholds". This consists of a list of "threshold actions", each of which is a | |
# number paired with a command or list of commands. | |
# - When a player's VL (see above) for a check goes above the number, or "threshold" for a threshold action, the | |
# threshold action is triggered and the command is executed. | |
# - The command won't be executed again until the player's VL decays below that number, and then rises above it again. | |
# - If there are multiple commands in the same threshold action, they are all executed in the order they appear. | |
# | |
# Common changes: | |
# - Reducing teleports or setbacks: | |
# -> Fly and Speed are the main checks which set back for movement. | |
# -> Change fly.min_vl to a high value so players need to have a higher VL (see above) before being teleported. | |
# -> Do the same for speed.min_vl. | |
# - Improving hit detection: | |
# -> Hitbox sometimes cancels hits if a player is laggy. | |
# -> You can increase hitbox.move_compensation and/or max_reach to reduce reach violations for laggy players. | |
# -> You can increase hitbox.lenience to relax how directly the attacker needs to look at their target. | |
# -> You can increase hitbox.min_vl so players need to have a higher VL (see above) before having hits cancelled. | |
# -> For hardcore PVP servers, the killaura check could affect PVP because it very slightly changes entity hitboxes. | |
# -> You may need to set killaura.enabled -> false if this is a problem for your players. | |
# - Changing kicks: | |
# -> Kicks are caused by a threshold action tied to an /aackick command. | |
# -> You can remove the threshold action with an /aackick command for a check to disable kicking. | |
# -> You can increase the threshold for the threshold action to make kicking more lenient. | |
# -> You can reduce the threshold for the threshold action to make kicking more strict. | |
# - Other: | |
# -> Look in the logs for a timestamp that matches a problem that you've experienced. | |
# -> Find out which check was failed. | |
# -> Locate that check in this config file. | |
# -> Look for a relevant option, and change it as described by the comment. | |
# -> If you can't solve the issue, please check out the issue tracker or discord server for support. | |
# | |
# The configurable commands will replace {player}, {ping}, {tps}, {world} and {server} with their in-game values. | |
# You can run multiple commands on a single threshold by creating 2 (or more) entries with the same key: | |
# thresholds: | |
# 10: | |
# - "broadcast {player} was kicked for cheating" | |
# - "kick {player} cheating" | |
# | |
# Be sure to check language.yml for configuration regarding messages, staff chat, etc. | |
# Hitbox forces players to look at entities they want to attack. | |
hitbox: | |
# Do you want to enable the hitbox check? | |
enabled: true | |
# How much should AAC expand hitboxes by? | |
lenience: 0.65 | |
# Should AAC cancel illegal hits? | |
cancel: true | |
# How far should a player be able to reach? | |
# This value is added to the target entity hitbox size before being checked. | |
max_reach: 3.5 | |
# How much should AAC compensate for the movement of the target? | |
# This only affects reach, not hitbox lenience. | |
move_compensation: 6.0 | |
# How many violations before AAC starts cancelling hits? | |
min_vl: 4 | |
# Number of ticks before AAC starts reducing violations | |
reduce_delay: 60 | |
# Map of violation levels to commands: | |
thresholds: | |
10: "aacstaffnotify {player} in {world} is attacking suspiciously (Hitbox) (ping = {ping}, tps = {tps})" | |
25: | |
- "aacstaffnotify {player} kicked for killaura (Hitbox) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Attacking suspiciously" | |
# Criticals prevents players from getting critical hits when it's not possible. | |
criticals: | |
# Do you want to enable the criticals check? | |
enabled: true | |
# Should a hit be cancelled if it is a critical and the player is on the ground? | |
cancel_false_hit: true | |
# How many ticks should AAC enforce between jumps? | |
jump_delay: 5 | |
# Map of violation levels to commands: | |
thresholds: | |
10: | |
- "aacstaffnotify {player} kicked for criticals hacking (Criticals) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Illegal movement" | |
# Fastbow prevents players from shooting their bow too quickly. | |
fastbow: | |
# Do you want to enable the fastbow check? | |
enabled: true | |
# How much lag compensation should AAC perform when checking for fastbow? | |
lenience_ms: 130 | |
# How long should AAC block bow usage after a player is detected for fastbow? (set to 0 to disable) | |
block_ticks: 100 | |
# How much VL does a player need before AAC starts blocking shots? | |
min_vl: 8 | |
# Map of violation levels to commands: | |
thresholds: | |
5: "aacstaffnotify {player} in {world} seems to be shooting arrows too quickly (ping = {ping}, tps = {tps})" | |
25: | |
- "aacstaffnotify {player} kicked for shooting arrows too quickly (FastBow) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Shooting too quickly" | |
# FightSpeed prevents players from attacking too quickly. | |
fightspeed: | |
# Do you want to enable the fightspeed check? | |
enabled: true | |
# How many times should a player be able to attack per second? | |
max_hit: 15 | |
# How many times should a player be allowed to swing their arm per second? | |
max_swing: 35 | |
# Should fightspeed check for consistent click speed? | |
consistent_check: true | |
# How close together do hit speed measurements need to be for a violation? | |
consistent_threshold: 25 | |
# Map of violation levels to commands: | |
thresholds: | |
10: "aacstaffnotify {player} in {world} might be using an autoclicker (ping = {ping}, tps = {tps})" | |
30: | |
- "aacstaffnotify {player} kicked for suspicious click speed (FightSpeed) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Suspicious click speed" | |
# Fly prevents players in survival mode from flying. | |
fly: | |
# Do you want to enable the fly check? | |
enabled: true | |
# How strongly should AAC enforce fall speeds? (smaller values are more accurate) | |
tolerance: 0.015 | |
e_tolerance: 0.015 | |
# How quickly should AAC increase the violation level for larger movements? | |
vl_multiplier: 6.0 | |
# How many violations before AAC starts teleporting a player down? (needs teleport: true) | |
min_vl: 28 | |
# How long should a player have to respond to velocity given by the server? | |
vel_ticks: 30 | |
# Teleport the player down if detected? | |
teleport: true | |
# Check for invalid abilities packets? | |
abilities: true | |
# How many ticks should AAC wait before reducing a player's violation level? | |
reduce_delay: 20 | |
# Should AAC reset a player's pitch to 0 after a detection? | |
reset_pitch: false | |
# Map of violation levels to commands: | |
thresholds: | |
150: "aacstaffnotify {player} in {world} might be trying to fly (ping = {ping}, tps = {tps})" | |
300: "aacstaffnotify {player} in {world} is probably trying to fly (ping = {ping}, tps = {tps}" | |
450: | |
- "aacstaffnotify {player} kicked for trying to fly (Fly) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Flying" | |
# Elytra prevents players from moving incorrectly while using the Elytra (1.9+) | |
elytra: | |
# Do you want to enable the Elytra check? | |
enabled: true | |
# How strongly should AAC enforce elytra movement? | |
tolerance: 0.025 | |
# How quickly should players be able to move after using a firework rocket? | |
rocket_tolerance: 3.0 | |
# Should AAC teleport players? | |
teleport: true | |
# How many violations before AAC starts teleporting a player down? (needs teleport: true) | |
min_vl: 32 | |
thresholds: | |
100: "aacstaffnotify {player} in {world} might be cheating with an elytra (ping = {ping}, tps = {tps})" | |
250: "aacstaffnotify {player} in {world} is probably cheating with an elytra (ping = {ping}, tps = {tps})" | |
400: | |
- "aacstaffnotify {player} kicked for trying to cheat with an elytra (ping = {ping}, tps = {tps})" | |
- "aackick {player} Unusual elytra movement" | |
# Vehicles prevents players from exploiting vehicle movement to move too quickly | |
vehicles: | |
# Do you want to enable the Vehicles check? | |
enabled: true | |
# How strongly should AAC enforce vehicle movement? | |
tolerance: 0.015 | |
# How quickly should AAC increase the violation level for larger movements? | |
vl_multiplier: 6.0 | |
# Should AAC teleport players out of their vehicles? | |
teleport: true | |
# How many violations before AAC kicks a player off their vehicle? | |
min_vl: 32 | |
thresholds: | |
50: "aacstaffnotify {player} in {world} might be cheating with a vehicle (ping = {ping}, tps = {tps})" | |
150: "aacstaffnotify {player} in {world} is probably cheating with an vehicle (ping = {ping}, tps = {tps})" | |
300: | |
- "aacstaffnotify {player} kicked for trying to cheat with an elytra (ping = {ping}, tps = {tps})" | |
- "aackick {player} Unusual vehicle movement" | |
# Speed prevents players in survival mode from moving too quickly. | |
speed: | |
# Do you want to enable the speed check? | |
enabled: true | |
# How strongly should AAC enforce movement speeds? | |
threshold: 0.005 | |
# How long should a player have to respond to velocity given by the server? | |
vel_ticks: 30 | |
# How quickly should AAC increase the violation level for larger movements? | |
vl_multiplier: 6.0 | |
# How many times should a player be allowed to toggle sneak in a second? | |
max_sneak_toggles: 15 | |
# How many times should a player be allowed to toggle use-item in a second? | |
max_use_toggles: 35 | |
# How many violations before a player will start being teleported? | |
min_vl: 36 | |
# How many ticks should AAC wait before reducing a player's violation level? | |
reduce_delay: 20 | |
# Specific configuration options which control how the check works: | |
item_scalar: 0.5 | |
sneak_scalar: 0.63 | |
soul_sand_scalar: 0.7 | |
check_sprint_direction: true | |
check_slowness_effect: true | |
check_cobwebs: true | |
strict_velocity_checking: true | |
# Map of violation levels to commands: | |
thresholds: | |
100: "aacmessage {player} It looks like you might be glitching, please tap sneak and block with your sword" | |
250: "aacstaffnotify {player} in {world} seems to be moving too quickly (ping = {ping}, tps = {tps})" | |
500: | |
- "aacstaffnotify {player} kicked for moving too quickly (Speed) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Unexpected movement" | |
# Derp stops some forms of derp cheats. | |
derp: | |
# Do you want to enable the derp check? | |
enabled: true | |
# Map of violation levels to commands: | |
thresholds: | |
1: | |
- "aacstaffnotify {player} kicked for sending an illegal position (Derp) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Illegal position" | |
# Old check for anti-velocity and anti-knockback, see velocity check for current check. | |
knockback: | |
# Legacy configuration options. Not recommended. | |
enabled: false | |
tick_delay: 9 | |
add_ping: true | |
max_ping: 500 | |
min_knockback_dist: 0.01 | |
min_knockback_time: 2 | |
thresholds: {} | |
# NoSwing ensures that players swing their arm when attacking or mining. | |
noswing: | |
# Do you want to enable the noswing check? | |
enabled: true | |
# Map of violation levels to commands: | |
thresholds: | |
20: "aacstaffnotify {player} in {world} is not swinging their arm (ping = {ping}, tps = {tps})" | |
40: | |
- "aacstaffnotify {player} kicked for not swinging their arm (NoSwing) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Not swinging arm" | |
# Regen directly stops players from healing too quickly. | |
regen: | |
# Do you want to enable the regen check? | |
enabled: true | |
# Should AAC cancel regeneration if it happens too quickly? | |
cancel_regen: true | |
# What delay should AAC force between regeneration? | |
min_regen_delay: 3600 | |
# What delay should AAC force if the player is fully satiated? | |
min_satiated_delay: 450 | |
# Map of violation levels to commands: | |
thresholds: | |
10: "aacstaffnotify {player} in {world} is trying to regain health too quickly (ping = {ping}, tps = {tps})" | |
20: | |
- "aacstaffnotify {player} kicked for healing too quickly (Regen) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Regenerating health too quickly" | |
# Killaura detects combat cheats which give an unfair advantage. | |
killaura: | |
# Do you want to enable the killaura check? | |
enabled: true | |
# Should AAC cancel impossible hits? | |
cancel_hit: true | |
# How many violations before hits start being cancelled? | |
min_vl: 30 | |
# How much should AAC increase the violation level for each detection method? | |
modules: | |
natural: 2 | |
round: 4 | |
split: 9 | |
sporadic: 4 | |
stable: 3 | |
switch: 2 | |
angle: 0 | |
click: 4 | |
miss: 3 | |
tick: 6 | |
yaw: 2 | |
normal: 1 | |
action: 5 | |
look: 8 | |
timing: 5 | |
accel: 3 | |
accuracy: 10 | |
pattern: 6 | |
# Map of violation levels to commands: | |
thresholds: | |
30: "aacstaffnotify {player} in {world} might be using killaura (ping = {ping}, tps = {tps})" | |
75: | |
- "aacstaffnotify {player} kicked for killaura hacking (Killaura - Normal) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Killaura" | |
# NoFall ensures players take fall damage. | |
nofall: | |
# Do you want to enable the NoFall check? | |
enabled: true | |
# What downward velocity is needed to check for nofall? | |
required_velocity: -0.2 | |
# Should AAC check for attempts to reduce fall damage (as opposed to avoiding fall damage)? | |
check_reduce_attempts: true | |
# Should AAC deal fall damage to players? | |
deal_damage: true | |
# Map of violation levels to commands: | |
thresholds: | |
10: "aacstaffnotify {player} in {world} might be trying to avoid fall damage (ping = {ping}, tps = {tps})" | |
30: | |
- "aacstaffnotify {player} kicked for trying to avoid fall damage (NoFall) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Suspicious activity midair" | |
# Jesus stops people from walking on water. | |
jesus: | |
# Do you want to enable the Jesus check? | |
enabled: true | |
# Should Jesus teleport players? | |
teleport: true | |
# Map of violation levels to commands: | |
thresholds: | |
15: "aacstaffnotify {player} in {world} is trying to walk on water (ping = {ping}, tps = {tps})" | |
30: | |
- "aacstaffnotify {player} kicked for walking on water (Jesus) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Walking on water?" | |
# Phase stops people glitching through blocks. | |
phase: | |
# Do you want to enable the Phase check? | |
enabled: true | |
# Which blocks should be exempt from phase checking? | |
# Items are included in this list due to potential ViaVersion/cross version compatibility problems with 1.8 | |
# Should be entered exactly as seen on the Spigot Material enum. | |
exclude: | |
# Incorrect hitboxes on 1.8 servers | |
- "ANVIL" | |
- "CHEST" | |
- "ENDER_CHEST" | |
- "TRAPPED_CHEST" | |
- "SOIL" | |
# Entity hitboxes | |
- "AIR" | |
- "STATIONARY_WATER" | |
- "WATER" | |
- "STATIONARY_LAVA" | |
- "LAVA" | |
# Protocol hack hitboxes | |
- "WATER_LILY" | |
# Moving pistons | |
- "PISTON_MOVING_PIECE" | |
# Map of violation levels to commands: | |
thresholds: | |
40: "aacstaffnotify {player} in {world} might be trying to phase into blocks (ping = {ping}, tps = {tps})" | |
80: "aacmessage {player} Please disconnect and log back in if you are stuck inside a block" | |
# FastUse stops players using items too quickly. | |
fastuse: | |
# Do you want to enable the FastUse check? | |
enabled: true | |
# What delay should AAC enforce for eating an item? (ms) | |
ms_to_use: 1200 | |
# Map of violation levels to commands: | |
thresholds: | |
2: "aacstaffnotify {player} in {world} is trying to consume items too quickly (ping = {ping}, tps = {tps})" | |
5: | |
- "aacstaffnotify {player} kicked consuming items too quickly (FastUse) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Using items too quickly" | |
# FastBreak stops players from breaking blocks too quickly. | |
fastbreak: | |
# Do you want to enable the fastbreak check? | |
enabled: true | |
# How many ticks should fastbreak count as lag, and ignore? | |
let_ticks: 2 | |
# Should AAC cancel an illegal block break? | |
cancel_break: true | |
# Should AAC check for a break delay? (i.e. between block breaks) | |
check_delay: true | |
# How many violations before AAC starts cancelling block breaks? | |
cancel_vl: 1 | |
# Map of violation levels to commands: | |
thresholds: | |
10: "aacstaffnotify {player} in {world} seems to be breaking blocks too quickly (ping = {ping}, tps = {tps})" | |
15: | |
- "aacstaffnotify {player} kicked for mining too quickly (ping = {ping}, tps = {tps})" | |
- "aackick {player} Mining too quickly" | |
# FastPlace stops players from placing blocks too quickly. | |
fastplace: | |
# Do you want to enable the fastplace check? | |
enabled: true | |
# How many blocks should a player be allowed to place in one second? | |
max_place_per_second: 10 | |
# Should AAC cancel an illegal block place? | |
cancel_place: true | |
# How many violations before AAC starts cancelling block placements? | |
cancel_vl: 4 | |
# Map of violation levels to commands: | |
thresholds: | |
15: "aacstaffnotify {player} in {world} is placing blocks too quickly (ping = {ping}, tps = {tps})" | |
30: | |
- "aacstaffnotify {player} kicked for placing blocks too quickly (ping = {ping}, tps = {tps})" | |
- "aackick {player} Placing blocks too quickly" | |
# Nuker stops players in creative mode from breaking too many blocks at once. | |
nuker: | |
# Do you want to enable the nuker check? | |
enabled: true | |
# How many blocks should a player be able to break in 1 second: vl if greater than this value | |
max_breaks_per_second: 40 | |
# The violation will only be recorded if it divides by this number (reduces spam) | |
vl_divisor: 41 | |
# Map of violation levels to commands: | |
thresholds: | |
5: | |
- "aacstaffnotify {player} in {world} kicked for creative-mode nuker (ping = {ping}, tps = {tps})" | |
- "aackick {player} Nuker" | |
# Interact stops players interacting in impossible situations, like when they're dead or behind a wall. | |
interact: | |
# Do you want to enable the impossibleinteract check? | |
enabled: true | |
# Detect interacting with liquids? | |
cancel_liquids: true | |
# Detect ghosthand to interact with blocks? | |
cancel_ghost_block: true | |
# Detect block placements in suspicious circumstances? | |
cancel_suspicious_block: true | |
# Detect interacting whilst dead? | |
cancel_dead: true | |
# Detect hitting whilst using an item? | |
cancel_item_attack: true | |
# Detect hitting through walls? | |
cancel_ghost_attack: true | |
# Violation before AAC starts cancelling interact when detecting ghosthand | |
cancel_vl_interact: 5 | |
cancel_vl_place: 5 | |
cancel_vl_break: 0 | |
# Map of violation levels to commands: | |
thresholds: | |
20: "aacstaffnotify {player} in {world} is interacting suspiciously (ping = {ping}, tps = {tps})" | |
40: | |
- "aacstaffnotify {player} kicked for interacting suspiciously (ping = {ping}, tps = {tps})" | |
- "aackick {player} Interacting suspiciously" | |
# Velocity makes sure that players take proper knockback. | |
velocity: | |
# Do you want to enable the velocity check | |
enabled: true | |
# How many ticks should AAC check a player for? Higher values compensate for higher ping. | |
check_length: 30 | |
# What is the maximum distance AAC should teleport a detected player? | |
# If this is zero, the detected player will not be teleported at all | |
max_tp_dist: 3.0 | |
# Should AAC use the velocity setback system? | |
# This forcibly gives players the correct velocity by teleporting them in the direction of their velocity. | |
# If this is set to false, the setbacks used will be the same as fly/speed. | |
use_velocity_setbacks: true | |
# Should AAC check for midair direction changes? | |
check_direction: true | |
# How many violations before AAC starts teleporting players who ignore velocity? | |
min_vl: 10 | |
# How much should AAC increase a player's violation level by on detection? | |
# This is additionally increased based on the size of the velocity violation. | |
vl_normal: 2 | |
# If a player seems frozen (e.g. changing resource packs/lagging), how much should AAC increase their violation level? | |
# 0 by default to prevent false positives with changing resource packs | |
vl_no_packet: 0 | |
# Map of violation levels to commands: | |
thresholds: | |
10: "aacstaffnotify {player} in {world} seems to be ignoring velocity (ping = {ping}, tps = {tps})" | |
30: | |
- "aacstaffnotify {player} kicked for not taking knockback (Velocity) (ping = {ping}, tps = {tps})" | |
- "aackick {player} Not taking knockback" | |
# Spam prevents players from spamming the server chat. | |
spam: | |
# Do you want to enable the spam check? | |
enabled: true | |
# What words should not be covered by the anti-spam check? | |
# messages less than 3 letters are already ignored | |
whitelist: | |
- "lol" | |
- "hello" | |
- "okay" | |
# How many messages should a player be able to send in 10 seconds | |
message_limit: 4 | |
# How fast can a player send messages (ticks) | |
chat_speed: 10 | |
# Map of violation levels to commands: | |
thresholds: | |
10: "aacstaffnotify {player} in {world} is spamming the chat" | |
15: "aackick {player} Stop spamming, you sad person" | |
# Parameters for AAC's packet level movement check system. It is required for nearly all checks. | |
# Monitors movement rate and illegal movement positions. | |
move: | |
# This must be enabled to use any movement check in AAC, and is also required for some world and combat checks. | |
# Do not disable, or most of AAC will stop working. | |
enabled: true | |
# How much lag should AAC compensate for? (ticks) | |
min_balance: -80 | |
# How many extra packets should a player be allowed to send? | |
cancel_threshold: 10 | |
# What balance should AAC set the player to when the connection seems normal? | |
reset_level: -1 | |
# How high should the internal packet balance be allowed to get? | |
balance_cap: 15 | |
# At what tick interval should AAC reduce 1 VL from the player? | |
decay: 15 | |
# Should AAC deal fall damage to players who fail the move check? | |
# This doesn't affect fall damage which is set by other checks (e.g. speed, fly). | |
deal_fall: true | |
# What teleport offset should AAC accept from players? | |
tp_accept_threshold: 0.5 | |
# Map of violation levels to commands: | |
thresholds: | |
250: "aacstaffnotify {player} in {world} seems to be sending illegal movement information (ping = {ping}, tps = {tps})" | |
1000: | |
- "aacstaffnotify {player} kicked for sending illegal movement information (ping = {ping}, tps = {tps})" | |
- "aackick {player} Sending unusual movement packets" | |
### General things | |
# How many times must a player be kicked before he is banned (-1 for no autoban) | |
# The kick command used must be /aackick for this to work. | |
# Disabled by default. | |
ban_threshold: -1 | |
# What command should be executed when a player is banned (only applies for /aackick) | |
ban_command: "aacban {player}" | |
# How long after a player is kicked should he be allowed to log in (ticks) | |
kick_ticks: 120 | |
# Should AAC log events to a file? | |
log_file: true | |
# Should /aackick broadcast a message? | |
aackick_broadcast: false | |
# Should AAC disable/enable checks dynamically? IF YOU HAVE PWP DISABLE | |
usetps: true | |
# Enable verbose logging? This splits log output and pipes some to administrators. Not recommended for normal use. | |
#verbose: false | |
#log_console: false |
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good