Created
January 20, 2013 10:37
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Basic setup for C-based Gameboy rom with splash screen.
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GBDK = /opt/gbdk | |
CC = ${GBDK}/bin/lcc -Wa-l -Wl-m -Wl-j | |
RGB = /opt/rgbds/rgbfix | |
BINS = mygame.gb | |
all: $(BINS) | |
%.o: %.c | |
$(CC) -c -o $@ $< | |
%.s: %.c | |
$(CC) -S -o $@ $< | |
%.o: %.s | |
$(CC) -c -o $@ $< | |
%.gb: %.o | |
$(CC) -o $@ $< | |
%.gbc: %.o | |
$(CC) -o $@ $< && ${RGB} -vcs -l 0x33 -p 0 $@ | |
clean: | |
rm -f *.o *.lst *.map *.gb *.gbc *~ *.rel *.cdb *.ihx *.lnk *.sym *.asm |
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#include <gb/gb.h> | |
#include <stdio.h> | |
#include "logo_tile.c" | |
#include "logo_map.c" | |
void main() { | |
// load logo | |
set_bkg_data(0,255, tiledata); | |
VBK_REG = 1; | |
VBK_REG = 0; | |
set_bkg_tiles(0,0,20,18, tilemap); | |
SHOW_BKG; | |
DISPLAY_ON; | |
waitpad(J_START); | |
printf(" \n\n\n\n\n\n\n\nYour game goes here.\n"); | |
waitpad(J_START); | |
} |
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