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Arduino get direction / bearing from two geolocations
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/* | |
* Arduino geolocation bearing calculation based on two geolocation latitude-longitude values | |
* Johannes 'kontur' Neumeier, 2015 | |
* https://gist.github.com/kontur/794b04537a9bea84c40c | |
*/ | |
void setup() { | |
Serial.begin(9600); | |
Serial.println(getDirection(60.1650338, 24.8768908, 60.1243045, 26.2730065)); | |
} | |
void loop() { | |
} | |
/* | |
reference java implementation | |
protected static double bearing(double lat1, double lon1, double lat2, double lon2){ | |
double longitude1 = lon1; | |
double longitude2 = lon2; | |
double latitude1 = Math.toRadians(lat1); | |
double latitude2 = Math.toRadians(lat2); | |
double longDiff= Math.toRadians(longitude2-longitude1); | |
double y= Math.sin(longDiff)*Math.cos(latitude2); | |
double x=Math.cos(latitude1)*Math.sin(latitude2)-Math.sin(latitude1)*Math.cos(latitude2)*Math.cos(longDiff); | |
return (Math.toDegrees(Math.atan2(y, x))+360)%360; | |
} | |
*/ | |
int getDirection(float latitude1, float longitude1, float latitude2, float longitude2) { | |
float lat1 = toRadians(latitude1); | |
float lat2 = toRadians(latitude2); | |
float lng1 = toRadians(longitude1); | |
float lng2 = toRadians(longitude2); | |
float Y = sin(lng2 - lng1) * cos(lat2); | |
float X = cos(lat1) * sin(lat2) - sin(lat1) * cos(lat2) * cos(lng2 - lng1); | |
float deg = toDegrees(atan2(Y, X)); | |
// note that this implementation doesn't use the module, but angles lower than 0 get augmented by 360 only | |
if (deg < 0) { | |
deg = 360 + deg; | |
} | |
float angle = deg; | |
int a = (int) (abs(angle) + (1 / 7200)); | |
return a; | |
} | |
float toRadians(float angle) { | |
return (PI / 180) * angle; | |
} | |
float toDegrees(float rad) { | |
return (rad * 180) / PI; | |
} | |
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